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Battlefield Chaos

The table below adds environmental effects and outside forces to each fight,
amping up the tension and making the party split their focus. These events
can be planned in advance, or randomly rolled during the battle.

Combat events and quirks


1. An old foe of the party arrives 11. N
 oise and commotion triggers
and joins the enemies they are a landslide that slams into
currently fighting. and covers part of the map.
2. Furious geysers explode out 12. A
 lmighty wind rushes through
of the ground once per round. the battle, blowing up dust.
3. R
 estless spirits have been 13. T
 he earth quakes and splits
disturbed, and they attack the battlefield into two
mercilessly at random. halves. The chasm is deep.
4. E
 nemy reinforcements arrive 14. An enemy’s powerful weapon
from another side of the map. triggers every other round,
the party need to take cover!
5. A
 flock of 1d8 flying creatures
who are looking for food decide 15. M
 ysterious crystals project
to hunt on this battlefield. an antimagic field across a
portion of the battlefield.
6. The battlefield will only last
1d6 rounds before it begins 16. A
 lightning storm rolls in
to crumble and shatter. and bolts strike at random.
7. A once hidden hunting pit 17. A
 giant, sleeping creature has
is revealed and gives way. been woken up by the noise
and charges into the battle.
8. A
 n enemy wizard charges a
spell, in 1d4 rounds they will 18. O
 ne random creature who
teleport all enemies to safety. has been downed regains hit
points and continues to fight.
9. A
 rcane mines are scattered
across the floor, everyone will 19. B
 eetle nests litter the area.
have to tread carefully. If disturbed, they will swarm.
10. T
 errible magic lingers. Anyone 20. A
 friendly acquaintance of
that dies here is reborn as an the party arrives and fights
undead abomination. alongside them.

1d20

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