1) This document describes 10 random encounter rooms in a dungeon. The rooms contain various undead like skeletons and zombies as well as the dungeon's creator, Lastrea, a level 6 magic-user.
2) Lastrea is conducting experiments to test different types of undead in battle for her patron. She offers to help any intruders if they are willing to assist with her experiments.
3) The rooms include organized zombies moving furniture, injured skeletons receiving medical care from others, and a room powered by a wand that strikes lightning bolts.
1) This document describes 10 random encounter rooms in a dungeon. The rooms contain various undead like skeletons and zombies as well as the dungeon's creator, Lastrea, a level 6 magic-user.
2) Lastrea is conducting experiments to test different types of undead in battle for her patron. She offers to help any intruders if they are willing to assist with her experiments.
3) The rooms include organized zombies moving furniture, injured skeletons receiving medical care from others, and a room powered by a wand that strikes lightning bolts.
1) This document describes 10 random encounter rooms in a dungeon. The rooms contain various undead like skeletons and zombies as well as the dungeon's creator, Lastrea, a level 6 magic-user.
2) Lastrea is conducting experiments to test different types of undead in battle for her patron. She offers to help any intruders if they are willing to assist with her experiments.
3) The rooms include organized zombies moving furniture, injured skeletons receiving medical care from others, and a room powered by a wand that strikes lightning bolts.
A dungeon for The Vanilla Game, by Jared Sinclair.
Random Encounters, rooms 4-10 only. 5. Messy piles of humble furniture in various 1-2. Skeletons. states of disrepair. Giant rats hide among the 3-4. Zombies. debris, but only come out to defend 5. Tambour (level 2 fighter) with party: Ulfrin (level 1 fighter), themselves if their hiding place is disturbed. Yaffer (level 1 fighter), and Pura (level 2 magic-user). Proud and noble, but broke and looking for a payday. They don’t 6. No man’s land (no random encounters know about Lastrea. here). 2d6 zombies constantly erect and 6. Roll two different results. They’re fighting. repair a formidable barricade on the western side, and 3d6 skeletons remain in 1. Two scattered skeletons, and a lifeless, decaying unwavering phalanx on the eastern side. corpse. They have no possessions. A torch gutters in They do not fight one another—it seems a sconce on the their mutual presence serves as a sufficient western wall. The deterrent to battle. dull sounds of battle echo from 7. 2d6 zombies, carefully breaking pieces of the south. furniture from 4. They then carry their newly-broken piece to 6 and gingerly add it 2. On the north side, to the western barricade. many rows of huge glass jars, large 8. 3d6 skeletons, on break. They smoke enough to hold a cigarettes and pull jerky from a crate, person; twenty in chewing it as best they can before it falls from total. The viscous, purple fluid inside of them bubbles between their jawbones. One plays a noisy at room temperature. 1d4 of them hold what will soon dance tune on a broken guitar. be a zombie. On the south, a huge pile of bones. 9. A gigantic eldritch apparatus glows and crackles in the middle of the room. The 3-in-6 chance that Lastrea (level 6 magic-user) is here, floors, ceiling, and walls are made of lead. At raising the various dead. Otherwise, she is at 3. She the heart of the apparatus, inserted in a slot demands any intruders leave immediately, and will use atop a stone dias, sits a wand of lightning bolt force unless given some reason not to. (1d4 charges), which powers She impatiently explains that she is the machine. Each turn, those conducting very sensitive experiments within the room must save or as to the efficacy of various types of be struck by a lightning bolt undead in battle. Her patron expects (as the spell, cast by a level 6 results very soon—on second thought, magic-user). If the wand is perhaps such a party of warriors would removed, the machine goes be willing to help? Her spellbook dark, and all undead in the contains 2d6 random spells. dungeon cease to animate; 3. Behind a magically locked door, Lastrea is highly displeased. Lastrea’s storehouse—she comes 10. 3d6 injured skeletons, immediately when anyone attempts to laying upon makeshift beds open the door. Inside, several made of rubble and broken bookshelves in the middle of the room weaponry. Two other hold 10d20 books, 10% of which skeletons walk between the contain 1d3 random spells. Mundane beds, tying twisted skeletal books are worth 1d10 gp each, a book arms into slings. They repair containing spells is worth 50 gp for each the injured as they can, and spell level of the spells it contains. A few offer comforting platitudes to crates and barrels around the perimeter those that they cannot. contain low-grade rations and diluted wine. 4. 2d4 zombies, organizing various pieces of furniture from 5 into neat piles. They do not speak. Occasionally, a zombie comes in, shambles from pile to pile, and Map created with Watabou’s Dungeon Generator (watabou.github.io). picks up a chair or table to carry to 7. The Vanilla Game is available, in full, at thevanillagame.com.