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Demon Slayer

Being a Demon Slayer involves placing your life on the line to


stop the spread of the demon plague. As part of your training,
you will need to learn a stance of combat and a breathing
technique to engage your enemies in battle.
Creating a Demon Slayer
As you build your Demon Slayer, remember that you need to
have had a special kind of training to become one.
Usually, a slayer possesses enhanced strength, speed,
stamina, agility, mobility of the joints, or extreme resistance
to pain. It's even common for some of the swordsmen in the
Demon Slayer Corps to have naturally enhanced senses,
which they use in combination with existing breathing styles
or to develop new breathing styles.
Breathing Styles are specific patterns of concentrated breath Demon Slayer
used to increase the user's lung capacity and the amount of
oxygen in the blood. This increase allows the slayer to Proficiency
enhance their physical abilities and mental concentration, Level Bonus Features Breathing
enabling them to fight on par with Demons, whose physical Combat Stance, Breathing,
prowess surpasses that of the average human. 1st +2
Nichirin Blade
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Focused Breathing is also capable of clotting wounds from Action Surge (one use),
severe injuries and slowing down the circulation of poison in 2nd +2
Combat Stance Feature
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the bloodstream. All known Breathing Styles currently taught
within the Demon Slayer Corps are derived from the Sun 3rd +2 Breathing Style 2
Breathing, the first one ever created. 4th +2 Ability Score Improvement 2

The most important breathing styles Improved Breathing,


5th +3 3
Extra Attack
6th +3 Ability Score Improvement 3
Total Concentration
7th +3 4
Breathing
8th +3 Ability Score Improvement 4
9th +4 — 5
10th +4 Combat Stance Feature 5
11th +4 Extra Attack (2) 6
12th +4 Ability Score Improvement 6
13th +5 Path to the 5th Rank 7
14th +5 Ability Score Improvement 7
Total Concentration
15th +5 8
Constant
All known Breathing Styles currently taught within the 16th +5 Ability Score Improvement 8
Demon Slayer Corps derived from the Sun Breathing, the 17th +6 Action Surge (two uses) 9
first one ever created.
18th +6 Combat Stance Feature 9
Breathing Hybridization 19th +6 Ability Score Improvement 10
It's possible for a swordsman to use more than one Breathing 20th +6 Extra Attack (3) 10
Style technique at a time, allowing the slayer to take
advantage of the advantageous aspects of both techniques.
It's a well-known fact that no slayer has ever used three
breathing styles at the same time, it's considered an
impossible feat for a human.

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Class Features Nichirin Blade
Every basic stance comes with a different combination of hit Your blade is one of the essential features that makes you
points and proficiencies. Formally there are only five stances, different from a common swordsman.
but there are stories of a sixth one that only a few chosen When making an attack with a Nichirin Blade, you use the
slayer know. These are the five common stances: ability score modifier of your stance for the Attack and
Damage Rolls. You must use the same modifier for both rolls.
Every weapon made with Scarlet Crimson Iron Sand or
Scarlet Crimson Ore counts for this feature.
Action Surge
Starting at 2nd level, you can push yourself beyond your
Hit Points normal limits for a moment. On your turn, you can take one
Hit Dice: 1d8 per slayer level additional action.
Hit Points at 1st Level: 8 + your Constitution modifier Once you use this feature, you must finish a short rest
Hit Points at Higher Levels: 1d8 (or 5) + your before you can use it again. Starting at 17th level, you can use
Constitution modifier per slayer level after 1st it twice before a rest, but only once on the same turn.
Proficiencies Breathing Style
Armor: Light Armor, Medium Armor
Weapons: Simple Weapons, Martial Weapons Beginning at 3rd level, you start to learn the techniques of a
Tools: None specific breathing style. Choose a breathing style available to
your chosen combat stance and gain access to the related
Saving Throws: Determined by your Stance breathing techniques.
Skills: Athletics
Equipment Ability Score Improvement
A Leather Armor or a Chain Shirt When you reach 4th Level, and again at 6th, 8th, 12th, 14th,
A Nichirin Blade 16th, and 19th level, you can increase one ability score of
A Dungeoneer's Pack or an Explorer's Pack your choice by 2, or you can increase two Ability Scores of
A Healer's kit your choice by 1. As normal, you can’t increase an ability
score above 20 using this feature.
Breathing Using the optional feats rule, you can forgo taking that
You begin to learn the basics of a slayer, breathing is only the feature to take a feat of your choice instead. You can take
first step on a long staircase. On your turn, you can use each feat only once unless the feat’s description says
Breathing as a bonus action. otherwise.
While Breathing, you gain the following benefits if you
aren’t wearing heavy armor: Extra Attack
You gain a number of temporary hit points equal to your Beginning at 5th Level, you can attack twice, instead of once,
demon slayer level + your Constitution modifier (minimum whenever you take the Attack action on Your Turn.
of 5) for the duration of your Breathing. The number of attacks increases to three when you reach
You can use the techniques of your chosen breathing style. 11th level in this class and to four when you reach 20th level
You have an advantage on Perception checks against in this class.
fiends and undead.
Your Breathing lasts for 1 minute (10 rounds). It ends early Improved Breathing
if you are knocked unconscious or you can end it on your turn Starting at 5th Level, while breathing is activated, you gain
as a bonus action. Some breathing techniques may end your the additional following benefits:
breathing early.
Once you have used Breathing the number of times shown Your senses become preternaturally attuned to the scent
for your demon slayer level in the Breathing column of the of demons. While you are Breathing, you're able to detect
demon slayer table, you must finish a long rest before you can the approximate number of demons within 18 m (60 ft) of
use Breathing again. you by smell.
You have an advantage on all the skill checks made with
Combat Stance the ability score of your chosen combat stance.
You have an advantage on saving throws against poison.
You adopt a particular combat stance as your specialty and
describes how you fight. You choose between five different
stances, all detailed at the end of the class description.

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Total Concentration Breathing Retaliation
By 7th level, you can reach a new level of concentration. At 10th level, when you take damage from a creature that is
When you activate Breathing, you can gain the following within 1,5 m (5 ft) of you, you can use your reaction to make a
benefits until the end of the effect, then you suffer one level of melee weapon attack against that creature.
exhaustion: Strength Before Death
You gain 3 m (10 ft) to your movement speed At 18th level, Your fighting spirit can delay the grasp of death.
You add an additional damage die to all your Breathing If you take damage that reduces you to 0 hit points, you can
Style Techniques. use your reaction to delay falling unconscious, and you can
immediately take an extra turn. While you have 0 hit points
Path to the 5th Rank during that extra turn, taking damage causes death saving
throw failures as normal, and three death saving throw
Starting at 13th level, when your last charge of breathing failures can still kill you. When the extra turn ends, you fall
ends, you can make a DC 12 Constitution saving throw. On a unconscious if you still have 0 hit points. Once you use this
successful save your Breathing lasts for 1 extra minute. You feature, you can’t use it again until you finish a long rest.
can repeat this saving throw each time the duration expires
until you fail on the saving throw. Dexterity Stance
Total Concentration Constant The dexterity stance focuses on the speed of your blows. The
quicker you can hit the faster your enemies will crumble.
Starting at 15th level, you no longer suffer from a level of
exhaustion when using the effects of Total Concentration Compatible Breathing Styles: Water, Flame, and Thunder.
Breathing to increase your movement speed.
However, if you add an additional damage die to all your Toughness
Breathing Style Techniques, you still suffer one level of At 1st level, your maximum hit points increases by 1 and
exhaustion at the end of breathing. increases by 1 again whenever you gain a level in this class.
Skill Profiency
Combat Stance At 1st level choose one of the following skills: Acrobatics,
You adopt a particular combat stance as your specialty. Insight, Intimidation, Perception, Stealth, and Survival. You
Choose one of the following options, you won't get to choose are now proficient in that skill.
again in the future, so you can't take multiple options.
Stance Training
Strength Stance You spent time training on your stance, to improve your
survivability. At 2nd level choose one of the following:
The strength stance focuses on the might of your blows. The
harder you can hit the faster your enemies will crumble. Two-Weapon Fighting: When you take the Attack action and
attack with a light melee weapon that you're holding in one
Compatible Breathing Styles: Moon, Flame, and Stone. hand, you can use a bonus action to attack with a different
light melee weapon that you're holding in the other hand.
Toughness When you engage in two-weapon fighting, you can add your
At 1st level, your maximum hit points increases by 1 and ability modifier to the second attack.
increases by 1 again whenever you gain a level in this class. Fast Movement: Your speed increases by 3 m (10 ft) while
Skill Profiency you are not wearing medium armor.
At 1st level choose one of the following skills: Acrobatics, Whirlwind Attack
Insight, Intimidation, Perception, Stealth, and Survival. You At 10th level, you can use your action to make a melee attack
are now proficient in that skill. against any number of creatures within 1,5 m (5 ft) of you,
with a separate attack roll for each target.
Stance Training
You spent time training on your stance, to improve your Stalker's Flurry
survivability. At 2nd level choose one of the following: Starting at 18th level, you learn to attack with such
Great Weapon Fighting: When you roll a 1 or 2 on a unexpected speed that you can turn a miss into another
damage die for an attack you make with a melee weapon strike. Once on each of your turns when you miss a weapon
that you are wielding with two hands, you can reroll the die attack, you can make another weapon attack as part of the
and must use the new roll, even if the new roll is a 1 or a 2. same action.
The weapon must have the Two-Handed or Versatile
property for you to gain this benefit.
Improved Critical: Your weapon attacks score a critical hit
on a roll of 19 or 20.

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Constitution Stance Escape the Horde: Opportunity Attacks against you are
made with a disadvantage.
The constitution stance focuses on your endurance. The Know Your Enemy: If you spend at least 1 minute observing
longer you can last the higher you're chances of winning. or interacting with another creature outside combat, you
Compatible Breathing Styles: Moon, Flame and Stone can learn certain information about its capabilities
compared to your own. The DM tells you if the creature is
Endurance your equal, superior, or inferior in regard to two of the
At 1st level, your maximum hit points increases by 2 and following characteristics of your choice: Strength,
increases by 2 again whenever you gain a level in this class. Dexterity, Constitution, AC, HP, Total levels.
Stand Against the Tide
Skill Profiency At 10th level, when a Hostile creature misses you with a
At 1st level choose one of the following skills: Intimidation, melee attack, you can use your reaction to force that creature
Nature, Perception, and Survival. You are now proficient in to repeat the same attack against another creature in his
that skill. range (other than itself) of your choice.
Stance Training Slayer’s Reflexes
You spent time training on your stance, to improve your Starting at 18th level, you have become adept at laying
survivability. At 2nd level choose one of the following: ambushes and quickly escaping danger. You can take two
Protection: When a creature you can see attacks a target turns during the first round of any Combat. You take your first
other than you that is within 1,5 m (5 ft) of you, you can use turn at your normal initiative and your second turn at your
your reaction to impose disadvantage on the attack roll. Initiative roll minus 10. You can’t use this feature when you
Multiattack Defense: When a creature hits you with an are surprised.
attack, you gain a +4 bonus to AC against all subsequent Wisdom Stance
attacks made by that creature for the rest of the turn. You
can use this feature on a number of creatures at the same The wisdom stance focuses on never being hit and learning
time, equal to your constitution modifier. from every mistake. The more experience you accumulate the
Warding Maneuver higher you're chances of winning.
At 10th level, you learn to fend off strikes directed at you, your Compatible Breathing Styles: Water, Wind, and Thunder.
mount, or other creatures nearby. If you or a creature you can
see within 3 m (10 ft) of you is hit by an attack, you can roll Skill Profiencies
1d8 as a reaction if you're wielding a melee weapon. Roll the At 1st level choose two of the following skills: Deception,
die, and add the number rolled to the target's AC against that Insight, Intimidation, Persuasion, Perception, or Survival.
attack. If the attack still hits, the target takes half of the You are now proficient in those skills.
attack's damage.
You can use this feature a number of times equal to your Stance Training
Constitution modifier (a minimum of once), and you regain all You spent time training on your stance, to improve your
expended uses of it when you finish a long rest. survivability. At 2nd level choose one of the following:
Survivor Favored Enemy. You have significant experience studying,
You attain the pinnacle of resilience in battle. At the start of tracking, and hunting Demons. You have an advantage on
each of your turns, you regain Hit Points equal to 5 + your Wisdom (Survival) checks to track your favored enemy, as
Constitution modifier if you have no more than half of your well as on Intelligence checks to recall information about
Hit Points left. You don’t gain this benefit if you have 0 Hit them.
Points. Insightful Fighting. You gain the ability to decipher an
opponent’s tactics and develop a counter to them. As a
Intelligence Stance bonus action, you make a Wisdom (Insight) check against a
The intelligence stance focuses on never being predictable. creature you can see that isn’t incapacitated, contested by
The faster you can think the higher you're chances of the target’s Charisma (Deception) check. If you succeed,
winning. you get +2 AC on the creature's next attack.
Uncanny Dodge
Compatible Breathing Styles: Water, Wind, and Thunder. At 10th level, when an attacker that you can see hits you with
Skill Profiencies
an attack, you can use your reaction to halve the attack’s
damage against you.
At 1st level choose two of the following skills: Deception,
Insight, Intimidation, Persuasion, Perception, or Survival. Eye for Weakness
You are now proficient in those skills. Starting at 18th level, you learn to exploit a creature’s
weaknesses by carefully studying its tactics and movement
Stance Training for at least 1 minute. You add an additional die to the damage
You spent time training on your stance, to improve your of all your Breathing Style Techniques against that creature.
survivability. At 2nd level choose one of the following:

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Nichirin Blades Ranks
Nichirin Blades are extraordinary swords made specifically The Demon Slayer Corps are divided into 5 ranks. After
for the Demon Slayer Corps to slay Demons. They are forged passing the Final Selection, the starting rank is the 1st one.
from a unique ore that can only be found in a mountain that After some time of training and when their demon-slaying
constantly absorbs sunlight, one of the only major has reached a certain point, the leaders of the corps may
weaknesses of Demons. decide to move the slayer to a higher rank.
Nichirin Blades are forged with Scarlet Crimson Iron Sand Most of the slayers reside in the 1st and 2nd rank since the
and Scarlet Crimson Ore, both of which are found on high difference in strength becomes noticeable in the 3rd rank.
mountains like the Sunlight Mountain, which is perpetually Only a few exceptional slayers, mostly veterans, are allowed
bathed in sunlight throughout the year. at the 4th rank. The ones who are strong enough to reach the
5th rank are called "Pillars" of their breathing styles, the
Demon Slayer recruits choose their ore after successfully most valuable Demon Slayer of the organization.
passing the Final Selection. The ore will then be used by a 1st Rank (Level 1-5)
swordsmith of the Swordsmith Village during the forging Every novice slayer that was strong enough to pass the
process, and the swordsmith will personally bring the Final Selection. They are usually given more trivial quests
weapon to the Demon Slayer. such as defeating a single demon or being a guard to
ordinary people.
A Nichirin Blade is most commonly a 1d8 slashing
sword with the Versatile property that weighs
2nd Rank (Level 6-10)
around 1,5 kg (3 lbs).
More skilled slayers that have defeated several demons.
They are mostly assigned to defeat groups of demons that
Some of the higher-ranked slayers changed their may cause harm.
style to use a different kind of weapon. They are
still formally considered nichirn weapons. 3rd Rank (Level 11-15)
Usually only talented people reach the 3rd rank. They are
usually assigned to lead groups of slayers.
Crows 4th Rank (Level 16-19)
The Demon Slayer Corps possess special crows that can A few select numbers of talented and experienced
memorize the location of multiple places and understand veterans has reached the 4th rank. They usually become
where to go just by listening to their master. leaders of the Demon Slayer Corps because they can't
fight as they could in the past.
They are mainly used to deliver quests for the demon slayer
they have been assigned to. Every slayer gets assigned to one 5th Rank (Level 20)
after passing their Final Selection. This rank is only for exceptional people that have reached
new heights in terms of fighting skill and breathing
Final Selection techniques. They usually work by themself and travel
around the world to find the most powerful demons to
The Final Selection is an entrance exam for individuals who defeat them.
seek to become a Demon Slayer of the Demon Slayer Corps.
The exam takes place on a hill, where Wisteria flowers bloom
every season from the mountain's foot to its slope. Final Notes
As anyone could notice, this class was made to be played in a
The area around the mountaintop does not have any Wisteria Kimetsu no Yaiba (Demon Slayer) campaign. I endorse you to
flowers and is infested with Demons, which were caught alive
and placed on the mountain by existing Demon Slayers. read the original source of this content, the manga created by
Since Wisteria is poisonous to Demons, the Demons remain Koyoharu Gotōge.
trapped on the mountain top and cannot leave.
Most of this class was created using already existing content,
The exam requires the examinee to survive seven nights on you can safely assume that I found the feature somewhere and
the hill, without any outside aid. Candidates who successfully adapted it to fit my needs.
survive the seven nights are then permitted to become official
members of the Demon Slayer Corps. At the end of the exam,
they get to choose their ore and, additionally, receive their You can find on my profiles all the breathing styles that I have
own uniform and a specially trained crow. created. Of course, I do not own any of the Demon Slayer or
Dungeons and Dragons related content.

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Stone Breathing
https://www.gmbinder.com/share/-MA0pE7F9fmPTyjrudB4

Water Breathing
https://www.gmbinder.com/share/-MA0ZkjJymURLmiYAa9L

Flame Breathing
https://www.gmbinder.com/share/-MA0oCjwnrnaqa76D0BN

Moon Breathing
https://www.gmbinder.com/share/-MA0ocM_fD0-xHnxay0a

Thunder Breathing
https://www.gmbinder.com/share/-MA0orwLuWoxqLcyjFcQ

Wind Breathing
https://www.gmbinder.com/share/-MA0pM3PCr4QFHTcaXE7

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