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SOVA LINEUPS

Original by /u/KhigenNA, updated by Krodeon and AverageSova


332 lineups (and counting!)

HAVEN BIND SPLIT ASCENT ICEBOX

CREDITS AND CHANGELOG NEW ARROW TRACKER


HAVEN ◇ ⨂ ATTACKING
v1.11
◇ ⨂ DEFENDING

FAKE DART
◇ RECON DART
⨂ SHOCK DART
BIND ◇ ⨂ ATTACKING
v1.11
◇ ⨂ DEFENDING

◇ RECON DART
⨂ SHOCK DART
SPLIT ◇ ⨂ ATTACKING
v1.11
◇ ⨂ DEFENDING

◇ RECON DART
⨂ SHOCK DART
ASCENT ◇ ⨂ ATTACKING
v1.11
◇ ⨂ DEFENDING

◇ RECON DART
⨂ SHOCK DART
ICEBOX ◇ ⨂ ATTACKING
v1.11
◇ ⨂ DEFENDING

◇ RECON DART
⨂ SHOCK DART
HAVEN ATK Recon: A Site (Pillars) From A Garden TRAJECTORY TTL: 6.50s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the tip of the HUD line as RESULT


shown in the image.

Can be aimed a pixel higher


but arrow will land lower with
reduced coverage.
HAVEN ATK Recon: A Site (Low Roof) From A Garden TRAJECTORY TTL: 7.25s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: VERY PRECISE BOUNCE: ◆◇ CHARGE: ■■□

Place the tip of the HUD line RESULT


exactly as shown.

Arrow bounces off the box and


sticks under the roof.
Imprecision will lead to arrow
sticking in slightly nonoptimal
part of the roof, resulting in
reduced coverage.

This arrow has the greatest


coverage for A Site.
HAVEN ATK Recon: A Site (High Roof) From A Garden TRAJECTORY TTL: 6.50s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: VERY PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the tip of the HUD line as RESULT


shown in the second image,
leaving a pixel of gap between
the tip and the tiny pointy leaf
to the right of it.
HAVEN ATK Recon: A Site From A Garden TRAJECTORY TTL: 10.25s

POSITIONING

Get into the corner of the entire ledge at A


Garden.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Aim at the center of the gap in RESULT


the tree and aim slightly right of
it.
HAVEN ATK Recon: A Site/Heaven From A Long TRAJECTORY TTL: 3.25s

POSITIONING

Get into this corner in long, make sure you


aren’t moving.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the third bar here in the RESULT


bottom of the left diamond.
HAVEN ATK Double Shock: A Heaven From A Long (Sandbags) TRAJECTORY TTL: 8.25s

POSITIONING

Get into the sandbags corner (on floor level,


not on top) at A Long.

LINEUP: PRECISE BOUNCE: ◆◆1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Place the tip of the ARROW 1 ARROW 2 RESULT


HUD line a hair above the
flower petal.

Arrow 2: Line up left diamond


to the bulb and place its
bottom vertex onto the roof.
Charge this arrow when the
first arrow is about to cross the
black wires to sync landing.

Inspired by Fickle Platypus.


HAVEN ATK Single Shock: A Long From A Garden TRAJECTORY TTL: 3.75s

POSITIONING

Get into this corner of A garden, not at the


top and not at the floor level.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim at this gap between the RESULT


leaves of this tree.
HAVEN ATK Recon: B Site (Front) From A Garden TRAJECTORY TTL: 6.00s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: VERY PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Place crosshair at the vertex of RESULT


the pillars in the background,
as shown. Look to the left edge INCORRECT
of screen and move mouse
until the vertex of the roof is
just hidden away off screen.
Vertically, it should be inline
with the tip of the rock to the
left.
CORRECT
Inspired by KhigenNA
HAVEN ATK Recon: B Site (Front) From A Garden TRAJECTORY TTL: 3.25s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: □□□

Align the crosshair between the RESULT


two edges of the window
beneath the bell.
HAVEN ATK Recon: B Site (Front) From Mid Window TRAJECTORY TTL: 2.30s

POSITIONING

Align with this left wall and walk forward.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim at the bottom left of this RESULT


brick, slightly lower until you
reach the brick below.
HAVEN ATK Fake: A Heaven From C Lobby TRAJECTORY TTL: 5.50s

POSITIONING

Walk into the corner of A lobby with the


green overhang.

LINEUP: VERY PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Align the center of the RESULT


crosshair with the beginning of
the dark edge in this cluster of
green leaves.

Then aim slightly down to see


more of site. The vertical
aspect is forgiving but going
too far right will lose sight of
Heaven and going too far to
the left loses sight of site.
HAVEN ATK Recon: B Site (Back) From A Garden TRAJECTORY TTL: 6.25s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Place the tip of the HUD line RESULT


halfway on the edge of the
green square, as shown.

This lineup is quite lenient with


precision.
HAVEN ATK Single Shock: B Site Default Plant From C Link TRAJECTORY TTL: 2.00s

POSITIONING

Get into the corner at C Garage door.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Line up crosshair to the ring on RESULT


the cable, move it up until
crosshair touches the edge of
the wood piece.

Stay below the wood edge,


otherwise the arrow will hit the
top of the door instead.
HAVEN ATK Recon: C Garage From Mid Lobby (Barrier) TRAJECTORY TTL: 3.00s

POSITIONING

Get into the left corner of the barrier at Mid


Lobby.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Aim crosshair to the ground. Align RESULT


the top edge of the B square to the
horizontal line on the right door.
Place the right edge of the square
between the edge of the right door
frame.

Inspired by a similar arrow by


dafran where one would need to
move up close to the door to
shoot through the gap.

NOTE: THIS DOES NOT RECON


CLOSE LEFT CORNER.
HAVEN ATK Recon: C Garage From Mid Window TRAJECTORY TTL: 2.00s

POSITIONING

Line up these two edges here in Mid


Window.

LINEUP: VERY PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Place the light part of the RESULT


charge bar in the corner of
window.

Place the charge bar just a few


pixels to the right for optimal
placement.
HAVEN ATK Recon: C Site From C Long TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner at C Long (beyond


barrier).

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair to the vertex of RESULT


the pillar in the background.

Aim slightly to the left to avoid


missing the edge of the wall.
HAVEN ATK Recon: C Site From C Long TRAJECTORY TTL: 2.50s

POSITIONING

Stand in the back left corner of Long and


CROUCH.

LINEUP: VERY PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Place the top right dot of the RESULT


charge bar to the left of the
bottom left corner of the brown
part in this window.
HAVEN ATK Recon: C Site From C Long TRAJECTORY TTL: 6.00s

POSITIONING

Stand against the left border of the doorway


into C long.

LINEUP: VERY PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the top left of this menu RESULT


on this roof and the right HUD
line at the right edge of the
branch.

Inspired by Alfafen
HAVEN ATK Recon: C Site From C Long TRAJECTORY TTL: 2.50s

POSITIONING

Stand against the back wall and move left


until this plank curve is barely visible.

LINEUP: VERY PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Align the top of the charge bar RESULT


with the corner of the wall here
so that none of the white wall is
visible, and align the crosshair
with the left edge of this roof
extension. CROUCH.

Inspired by Alfafen
HAVEN ATK Recon: C Site From C Long (Alternative) TRAJECTORY TTL: 2.50s

POSITIONING

Stand in the back left corner of Long and


CROUCH.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Aim right underneath the RESULT


corner here where the roof
meets the wire.

Inspired by Pinchii
HAVEN ATK Recon: Garage Window From Attacker Spawn TRAJECTORY TTL: 8.75s

POSITIONING

Stand on this tile in Defender Spawn with the


green stain.

LINEUP: VERY PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Place the right hud line a pixel RESULT


above the 2nd window here.
HAVEN ATK Recon: C Site From C Lobby TRAJECTORY TTL: 3.50s

POSITIONING

Align with edge of this box and walk straight


forward.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair on the left side RESULT


corner of the red cloth.
HAVEN ATK Recon: C Site From C Lobby TRAJECTORY TTL: 3.50s

POSITIONING

Align with edge of this box and walk straight


forward.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair to the top right RESULT


vertex of this pillar in the
background.
HAVEN ATK Recon: C Site From Attacker Spawn TRAJECTORY TTL: 3.25s

POSITIONING

Stand in this corner of Attacker Spawn with


the pots.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Align the middle of the RESULT


diamonds with the edge of the
pink trees here. The bottom of
the left diamond should be
touching the tip where the
shadow meets the wall.
HAVEN ATK FAKE: B Site From C Lobby TRAJECTORY TTL: 4.00s

POSITIONING

Align with edge of this box and walk straight


forward.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair to the vertex of RESULT


the gap in the roof tiles.
HAVEN ATK FAKE: C Site From A Garden TRAJECTORY TTL: 6.00s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Nestle the tip of the drone icon RESULT


in between the top of this pillar
formation.
HAVEN ATK FAKE: Back C Site From A Garden TRAJECTORY TTL: 6.00s

POSITIONING

Get into the corner of the first ledge at A


Garden.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Nestle the tip of the drone icon RESULT


in between the gap of these
pillar formations.
HAVEN ATK FAKE: C Site From C Lobby TRAJECTORY TTL: 5.75s

POSITIONING

Align with edge of this wall and walk straight


forward.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Place bounce indicator to the RESULT


vertex of the gap in the roof
tiles.
HAVEN ATK FAKE: A Long From C Lobby TRAJECTORY TTL: 5.75s

POSITIONING

Walk into the corner of A lobby with the


green overhang.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the crosshair at the RESULT


bottom right corner of this
green leaf formation.
HAVEN ATK Double Shock: C Site Center Box From C Long TRAJECTORY TTL: 6.75s

POSITIONING

Get into the corner at C Long (beyond


barrier).

LINEUP: EASY BOUNCE: ◇◇1 ◆◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Place crosshair below ARROW 1 ARROW 2 RESULT


the heart-shaped leaf, as
shown. Aiming too high will
lead to the arrow landing on
top of the center box.

Arrow 2: Place crosshair at a


diagonal offset to the pillar in
the far back, as shown.

Landing is synced if done fast.


HAVEN ATK Single Shock: C Long Plant From C Long TRAJECTORY TTL: 2.25s

POSITIONING

Get into the left corner of C Long.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Align your crosshair with the RESULT


left edge of the 2nd brick on
this rooftop, and aim below
and slightly to the left so you
don’t hit the wall. The
verticality of this arrow is
forgiving.
HAVEN ATK Double Shock: C Platform From C Lobby TRAJECTORY TTL: 10.00s

POSITIONING

Stand here so that you cannot see any part


of the wall.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■■1■□□2

Arrow 1: Place the drone icon RESULT


over the wire and under this
small gap.

Arrow 2: Aim at the center of


the part here with the blue
cloth. Wait 8 seconds.
HAVEN ATK Double Shock: C Site Back From C Long TRAJECTORY TTL: 7.00s

POSITIONING

Get into the corner at C Long (beyond


barrier).

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Place the tip of the ARROW 1 ARROW 2 RESULT


HUD line at the vertex of the
pillars in the background.

Arrow 2: Immediately move the


same tip down and place it at
the edge of the roof, as shown.

Landing is synced if done fast.


HAVEN ATK Single Shock: C Site Default/Long Plant From C Cubby TRAJECTORY TTL: 2.75s

POSITIONING

Get into the corner of C Cubby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Default: Place crosshair at the DEFAULT LONG RESULT


floating leaf, as shown.

Long: Place crosshair at an DEFAULT LONG


imaginary right angle created
by the floating leaf and the
darker leaf at the top, as
shown.
HAVEN ATK Double Shock: C Site Default Plant From C Long TRAJECTORY TTL: 4.00s

POSITIONING

Walk against the back wall and line these


two up.

LINEUP: EASY BOUNCE: ◇◇1◆◇2 CHARGE: ■□□1■■□2

Arrow 1: Place the left HUD line RESULT


in the gap here in the leaves.

Arrow 2: Aim at the edge of


this wooden beam here.

Inspired by AverageJonas
HAVEN ATK Double Shock: C Site Long Plant From C Long TRAJECTORY TTL: 4.00s

POSITIONING

Walk against the back wall and line these


two up.

LINEUP: EASY BOUNCE: ◇◇1◆◇2 CHARGE: ■□□1■■■2

Arrow 1: Place the diamond of RESULT


the left mouse shock indicator
to the right of this wire.

Arrow 2: Aim against the wall


about a brick lower than these
markings.

Inspired by AverageJonas
HAVEN ATK Double Shock: C Site Default/Long Plant From C Link TRAJECTORY TTL: 4.00s

POSITIONING

Get into the back corner of C Link near B


site.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■□□1 □□□2

Default: Align the left hud DEFAULT LONG RESULT


element with the bottom right
of this vertex.
Then bring your crosshair DEFAULT LONG
down quickly to halfway down
this piece of wood.

Long: Align at the corner where


the dark wood meets the light
wood.
Bring the crosshair down to the
middle of this brick.
HAVEN DEF Single Shock: C Site Default/Long Plant From Spawn TRAJECTORY TTL: 10.75s

POSITIONING

Get into the back corner of Spawn near A


site.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Default: Align the C of DEFAULT LONG RESULT


CHARGE with this leaf cluster
here.
DEFAULT LONG
Long: Align the bottom edge of
the 1st divider in the charge
indicator with the leaf cluster.
HAVEN DEF Recon: A Garden From A Long (Barrier) TRAJECTORY TTL: 3.00s

POSITIONING

Get into the left corner of the barrier at A


Long.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim crosshair above the light RESULT


bulb, as shown in the first
image. Place the tip of the
HUD line to the left edge of the
strap on the block, as shown.
Use the crevice in the block to
align vertically.

Inspired by an arrow by dafran


which lands on a different tree.
HAVEN DEF Recon: A Garden From B Site TRAJECTORY TTL: 3.00s

POSITIONING

Walk into this corner of the crate.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the bottom of the RESULT


section dividing the two
windows.
HAVEN DEF Recon: A Garden From A Site TRAJECTORY TTL: 3.25s

POSITIONING

Get into the back left corner of A, standing


on the ammo box.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the tip of your arrow with RESULT


the corner of the rooftop.
HAVEN DEF Recon: A Garden From Back C Site TRAJECTORY TTL: 7.00s

POSITIONING

Get into the back left corner of C, standing at


the corner of platform and the ammo box.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Align your crosshair about two RESULT


thirds of the way on this brick
here.
HAVEN DEF Recon: A Lobby From A Site (Back Boxes) TRAJECTORY TTL: 6.75s

POSITIONING

Get into the corner of the boxes at the back


of A Site.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the tip of the shock dart RESULT


icon to the vertex in the roof,
as shown.

This arrow can spot enemy


down in A Sewer.
HAVEN DEF Recon: A Short From A Link TRAJECTORY TTL: 9.00s

POSITIONING

Get into the corner of the boxes at the back


of A Site.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Place the tip of the shock dart RESULT


icon a pixel above the vertex in
the roof support.

Inspired by Fickle Platypus


HAVEN DEF Recon: A Site From A Link TRAJECTORY TTL: 1.00s

POSITIONING

Walk into this corner of A Link.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Place the top right of the RESULT


charge bar into this shadow of
the barrel.
HAVEN DEF Recon: Attacker Side Lobby From B Site TRAJECTORY TTL: 8.25s

POSITIONING

Get into the corner in the wall at B Site. Hold


Forward and use mouse to guide the player
model into a full stop.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Place crosshair onto the edge RESULT


of the roofing, above and
centered to the first window, as
shown.

This arrow can spot late


pushers in A Garden, Mid
Lobby and C Lobby.
HAVEN DEF Single Shock: Mid Window From B Site TRAJECTORY TTL: 3.00s

POSITIONING

Get into the corner in the wall at B Site. Hold


Forward and use mouse to guide the player
model into a full stop.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■□

Place crosshair through the RESULT


gap, align vertically with the
yellow dotted line.
HAVEN DEF Double Shock: A Default From A/B Link TRAJECTORY TTL: 4.00s

POSITIONING

Go against this barrel here in A link.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■□□1□□□2

Arrow 1: Place the bottom tip RESULT


of the right diamond on top of
where this wire meets the roof.

Arrow 2: Aim against the roof


to the right of this lightbulb.

Inspired by AverageJonas
HAVEN DEF Double Shock: C Long (Ult Orb) From C Site (Back) TRAJECTORY TTL: 6.00s

POSITIONING

Walk into the back corner of C Site.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□

Arrow 1: Place your crosshair RESULT


about halfway in this gap in the
rooftop.

Arrow 2: Move your crosshair


straight down and align it with
the bump here. No delay.
HAVEN DEF Double Shock: C Long (Ult Orb) From C Site (CT) TRAJECTORY TTL: 6.00s

POSITIONING

Walk into the corner here near CT entrance.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Align the left hud line RESULT


slightly left (about one thick
part’s worth) of this roof vertex.

Arrow 2: Place the line on this


part on the wire. Make sure it is
at least touching it on the left
edge or it will hit the rooftop.
No delay.
HAVEN DEF Double Shock: C Long (Entrance) From C Site (Back) TRAJECTORY TTL: 6.00s

POSITIONING

Walk into the corner of C Site near platform.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Align the crosshair at RESULT


this bump and aligned with the
top corner of this extrusion.

Arrow 2: Align this crosshair


with this bump in the roof and
the top edge of the beam. No
delay.

Moving a little to the right hits


closer to center, moving to the
left will hit the roof edge.
HAVEN DEF Double Shock: C Long From C Site (Back) TRAJECTORY TTL: 6.00s

POSITIONING

Walk into the corner of C Site near platform.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Aim at about halfway RESULT


on this part of the roof.

Arrow 2: Aim down this this


extrusion, slightly to the left of
the beam. No delay.
HAVEN DEF Double Shock: C Long(Cubby) From C Site (Back) TRAJECTORY TTL: 6.00s

POSITIONING

Walk into the corner of C Site near platform.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Aim horizontally about RESULT


halfway of this roof extrusion.

Arrow 2: Aim at this corner of


the roof. 5 second delay.
HAVEN DEF Double Shock: C Long (Site) From C Site (Back) TRAJECTORY TTL: 6.00s

POSITIONING

Walk into the corner of C Site near platform.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Aim halfway in this RESULT


gap and aligned with the edge
of the top roof part.

Arrow 2: Aim straight down,


aligning with edge of this bar.
HAVEN DEF Double Shock: C Long From C Site (CT) TRAJECTORY TTL: 6.00s

POSITIONING

Walk into the corner of C Site near platform.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Place the bottom left RESULT


HUD line about the top 1/3rd of
this beam. (Not entirely
pictured here)

Arrow 2: Place the line at the


top 1/3rd of this wall section.
No delay.
HAVEN DEF Single Shock: A Site From C Link TRAJECTORY TTL: 10.25s

POSITIONING

Get into the corner here with targets, moving


into the wall so you are stopped.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align Sova’s pinky knuckle with RESULT


the curve in the wall decoration
here.
HAVEN DEF Single Shock: A Site From A Link TRAJECTORY TTL: 2.50s

POSITIONING

Go into the corner here with the crate.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Align the crosshair over this RESULT


wooden beam and line up this
part of Sova’s bow with the
wooden beam to the right.
Does not need to be exact.
HAVEN ATK Single Shock: A Site From A Long TRAJECTORY TTL: 1.25s

POSITIONING

Go into the corner here at long.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim your crosshair at the line RESULT


here to the top right of the
mushroom looking blotch.
HAVEN ATK Double Shock: A Site Default From A Long TRAJECTORY TTL: 4.00s

POSITIONING

Go against the sandbags here in the corner.

LINEUP: EASY BOUNCE: ◆◇1◇◇2 CHARGE: ■□□1□□□2

Arrow 1: Draw an imaginary RESULT


line from this diagonal line and
line it up with the gap here.

Arrow 2: Aim slightly to the


bottom right of this light bulb.

Inspired by AverageJonas
HAVEN ATK Single Shock: A Site From A Long TRAJECTORY TTL: 1.25s

POSITIONING

Go into the corner here at long.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim at this dark brick that is RESULT


set apart from the others.
HAVEN ATK Single Shock: B Site (Left) From Mid TRAJECTORY TTL: 1.5s

POSITIONING

Go into the corner here in mid with the crate.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim up right from this faded RESULT


brick on the wall.
HAVEN ATK Single Shock: B Site (Right) From Mid TRAJECTORY TTL: 2.00s

POSITIONING

Go into the corner here in mid with the crate.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim above the center of this RESULT


brick at the center of the three
on the wall.
HAVEN DEF Recon: Mid Doors From C Link TRAJECTORY TTL: 6.25s

POSITIONING

Go up against the wall at C Link. Place


crosshair to the vertex of the tile, as shown.

LINEUP: VERY PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place the charge bar such that RESULT


the lighter part covers the
horizontal wood piece, as
shown in the first image.

Alternatively, use the tip of the


HUD line to align as shown in
the second image.

Inspired by an arrow by
Nickwu. This arrow can see
into Mid Window.
HAVEN DEF Recon: Mid Doors From C Link TRAJECTORY TTL: 2.50s

POSITIONING

Stand in the corner of the edge of the door


border of B.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Aim at the lighter wire holder, RESULT


near the middle of the opening.

Inspired by al1en.
HAVEN DEF Recon: B Site From C Link TRAJECTORY TTL: 2.00s

POSITIONING

Walk into this corner of C Link.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim at the darker part of the RESULT


wood here.
HAVEN DEF Recon: Mid Doors From C Link TRAJECTORY TTL: 4.00s

POSITIONING

Go in the corner of C link with the potted


plant.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align your crosshair with the RESULT


square of the flag then move it
to the left until it reaches the
roof.
HAVEN DEF Recon: Mid/Mid Window From C Link TRAJECTORY TTL: 2.00s

POSITIONING

Walk against the wall here until you stop.

LINEUP: EASY BOUNCE: ◇◆ CHARGE: ■□□

Aim at the top right corner of RESULT


the red flag.
HAVEN DEF Recon: C Long/Lobby From C Site (Spawn) TRAJECTORY TTL: 2.75s

POSITIONING

Get into the corner at the back of C Site


towards Defender Side Spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Place tip of the left diamond RESULT


underneath the lower fourth
square, as shown.
HAVEN DEF Recon: C Long/Lobby From C Site (Default) TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner at site known as default.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align Sova’s knuckle with the RESULT


corner of this box here.
HAVEN DEF Recon: C Long From A Site TRAJECTORY TTL: 6.25s

POSITIONING

Get in the corner with the two ammo boxes


and CROUCH.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the dark spot of this RESULT


grey decal on the box AFTER
you fully charge the arrow.
HAVEN DEF Recon: C Long From C Site (Default) TRAJECTORY TTL: 1.00s

POSITIONING

Stand in this corner of C Site known as


default.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Aim at the light leaf here on this RESULT


branch.

Inspired by Joestar.
HAVEN DEF Recon: C Site From C Link TRAJECTORY TTL: 4.00s

POSITIONING

Get into the corner at the B Site door


towards C Link.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place upper right tip of the RESULT


charge bar at the corner of the
roof.

Aiming lower will cause the


arrow to fly pass the wall.
HAVEN DEF Recon: C Site From C Link TRAJECTORY TTL: 2.75s

POSITIONING

Walk into this corner of the green boxes near


near the doorway.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the bottom left corner of RESULT


this brick pattern.

Inspired by AverageJonas

Easier to see on high material


detail.
BIND ATK Recon: A Site (Solar Panel) From A Lobby TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner of the big box at A Lobby.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■□□

Place the tip of the HUD line at RESULT


the butt of the deer in the
painting, as shown.
BIND ATK Recon: A Site (Solar Panel) From A Short TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner of A short.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■□□

Align the bottom of the charge bar RESULT


so that it touches the bottom of
the leaf and the lighter part of the
bar is at the tip.

You’ll know you’re around the right


spot when the tip of the leaf is
near the top of the 2nd diamond.

For optimal placement, put the tip


of the leaf slightly to the left of the
light part.

Inspired by AverageJonas
BIND ATK Recon: A Site (Solar Panel) From A Lobby TRAJECTORY TTL: 3.50s

POSITIONING

Stand in this corner of the boxes. On the


ground.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the tip of the 2nd RESULT


diamond with the 2nd dot on
the wall here.
BIND ATK Recon: A Site (Solar Panel) From A Showers (Teleporter) TRAJECTORY TTL: 3.50s

POSITIONING

Stand on top of these boxes outside


teleporter.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the thick part of the left RESULT


HUD line at the bottom of the
gap in the leaves.

Inspired by Perpetual.
BIND ATK Recon: A Site (Lamp Top) From A Lobby (Motorcycle) TRAJECTORY TTL: 10.25s

POSITIONING

Walk against this wall until you reach the


motorcycle.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Align the line between the RESULT


shock dart and drone on this
dark spot on the broken arch.
BIND ATK Fake: A Site From B Long TRAJECTORY TTL: 6.25s

POSITIONING

Walk into this corner of B Long.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the top right corner of RESULT


the billboard.

Inspired by sungra.
BIND ATK Fake: B Site (Back) From A Showers (Teleporter) TRAJECTORY TTL: 11.00s

POSITIONING

Walk into this corner of B Long.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Place the tip of this part of the RESULT


hud line on top of the antenna
here.

Inspired by sungra.
BIND ATK Recon: A Site (Pillar) From A Lobby TRAJECTORY TTL: 10.50s

POSITIONING

Walk into the rock formation here.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Place the curve of the 0 in 100 RESULT


to the gap in this silver
container.
BIND ATK Recon: A Showers From A Lobby TRAJECTORY TTL: 10.75s

POSITIONING

Walk into the rock formation here.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the edge of Sova’s arm RESULT


with the vertex in the broken
arch. Make sure you cannot
see the sky behind it.
BIND ATK Recon: A Site (Outside Showers) From A Showers TRAJECTORY TTL: 2.75s

POSITIONING

Walk against this corner of the wall in


showers.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Aim at this corner of the hole in RESULT


the ceiling.
BIND ATK Recon: Long TP Door Opener From A Short (Trees) TRAJECTORY TTL: 8.50s

POSITIONING

Get into the corner at the top ledge of A


Short, where the trees are, as shown.

LINEUP: VERY PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Vertical: Place the HUD line as RESULT


shown in the first image, slicing
the darker and lighter parts of
the AC unit.

Horizontal: Place the head of


the ult icon inside the metal
frame.
BIND ATK Double Shock: A Heaven From Long TP Exit TRAJECTORY TTL: 6.75s

POSITIONING

Get into the corner of the box at the Long TP


Exit.

The player model is not visible to enemies,


even with jumping in A Bathroom, but the
box can be wallbanged.

LINEUP: PRECISE BOUNCE: ◆◆1 ◇◇2 CHARGE: ■■■1 ■□□2

Arrow 1: Place crosshair at an ARROW 1 ARROW 2 RESULT


offset to the tile’s vertex, as
shown in the first image.

Arrow 2: Immediately place


crosshair to the right vertex of
the yellow triangle as shown in
the second image.

Landing is synced if done fast.


BIND ATK Double Shock: A Heaven From A Lobby TRAJECTORY TTL: 5.75s

POSITIONING

Stand in the middle of this flower/star pattern


near the bricks of the barrier.

LINEUP: PRECISE BOUNCE: ◆◆1 ◇◇2 CHARGE: ■■■1 ■□□2

Arrow 1: Aim slightly above the ARROW 1 ARROW 2 RESULT


top right spike of this
flower/star pattern.

Arrow 2: Aim at the bottom of


the yellow triangle of the tower.

Inspired by wichi.
BIND ATK Double Shock: A Outside Showers From A Lobby TRAJECTORY TTL: 6.00s

POSITIONING

Stand on top of the barrel.

LINEUP: EASY BOUNCE: ◇◇1 ◆◇2 CHARGE: ■■□1 ■■□2

Arrow 1: Place the curved part ARROW 1 ARROW 2 RESULT


of the HUD line halfway up the
grey bars on the top of the
tower.

Arrow 2: Align with the 2nd


dark line from the wires and the
middle of this grey portion.

Inspired by Perpetual
BIND ATK Double Shock: A Outside Showers From A Lobby TRAJECTORY TTL: 6.00s

POSITIONING

Stand on top of the barrel.

LINEUP: EASY BOUNCE: ◇◇1 ◆◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Align the curved part ARROW 1 ARROW 2 RESULT


of the HUD line at the bottom
of the bar. NOT in the middle.

Arrow 2: Place the right


diamond at the tip of this leaf.

Inspired by Perpetual
BIND ATK Single Shock: A Site Default Plant From A Short (Boxes) TRAJECTORY TTL: 3.75s

POSITIONING

Get into the corner of the boxes at A Short.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Align the crosshair to the small RESULT


“hill” of the darker paint on the
wall. Move crosshair up until
the charge bar is about to
touch the top of the darker
paint.

Sometimes the arrow might get


stuck to the cloth or the wood
on the right wall. Move
crosshair slightly lower and to
the right to avoid this issue.
BIND ATK Double Shock: A Site Default Plant From A Short (Ledge) TRAJECTORY TTL: 4.00s

POSITIONING

Stand in this corner of ledge.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■□□1 □□□2

Arrow 1: Align your crosshair ARROW 1 ARROW 2 RESULT


with the leaf and the top corner
of the solar panels.

Arrow 2: Aim a little below the


tip of the leaf.

Inspired by Njkolas
BIND ATK Single Shock: A Site Default Plant From A Showers TRAJECTORY TTL: 3.75s

POSITIONING

Walk against this wall in showers until you


can see a little bit outside.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Aim near the top left corner of RESULT


this opening, not all the way so
it doesn’t hit the opening itself.
BIND ATK Double Shock: A Site Behind Default From A Short TRAJECTORY TTL: 10.75s

POSITIONING

Stand ON TOP of this barrel.

LINEUP: PRECISE BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■■1 ■■□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Nestle the drone head in the
small gap in the panels here.
Make sure you cannot see the
sky behind it.

Arrow 2:
Place the bottom right edge of
the charge bar where the roof
juts out. Wait 6 seconds then
shoot.
BIND ATK Double Shock: A Site Behind Default From A Short TRAJECTORY TTL: 6.00s

POSITIONING

Stand ON TOP of this barrel.

LINEUP: PRECISE BOUNCE: ◇◇1 ◆◆2 CHARGE: ■■□1 ■■□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Aim at this dark spot in the
leaves.

Arrow 2:
Aim where the leaves meet the
edge of this vent. Make sure to
aim at the right surface.

Inspired by Perpetual
BIND ATK Double Shock: Back B Site From B Short TRAJECTORY TTL: 10.50s

POSITIONING ARROW 1 ARROW 2

Arrow 1: Stand against this half-blue wall.

Arrow 2: Run with your knife out to the


corner with this crate.

LINEUP: PRECISE BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■■1 □□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Align the right bar of the target
with this piece of wood.

Arrow 2:
Align the 1st charge divider
with the corner of the roof.
BIND ATK Double Shock: Back B Site From A Link TRAJECTORY TTL: 10.50s

POSITIONING

Stand on top of the cart with pots.

LINEUP: PRECISE BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■■1 ■■□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Aim about half way up this
edge of cloud.

Arrow 2:
Align the light part of the
charge bar with the top tip of
these solar panels.

Inspired by Dartrey
BIND ATK Double Shock: Back B Site From B Long TRAJECTORY TTL: 10.50s

POSITIONING

Stand so that you cannot see the left surface


of these crates.

LINEUP: PRECISE BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■■1 ■■□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Align the left charge HUD
diamond with the bottom right
corner of this wire box.

Arrow 2:
Aim SLIGHTLY BELOW the top
corner of these solar panels.
Wait 4 seconds. JUMP and
shoot.

Inspired by megaputte.
BIND ATK Double Shock: B Garden (Long) From B Long TRAJECTORY TTL: 10.50s/2.00s

POSITIONING ARROW 1 ARROW 2

Arrow 1: Line up so that you can’t see the


left edge of this crate.

Arrow 2: Align the fountain here with the


edge of the wall.

LINEUP: VERY PRECISE BOUNCE: ◇◇1 ◆◇2 CHARGE: ■■■1 ■■□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Align the shock dart like so, so
it fits snugly against the edge
of the wall at the top tip and
the bottom of the wire.

Arrow 2:
Align the edge of this window
and to the left of this sandy
spot. Shoot after 8 seconds.
BIND ATK Double Shock: A Site U-Haul From A Short (Ledge) TRAJECTORY TTL: 6.00s

POSITIONING

Stand on the top of this ledge here in A


Short.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Align the left edge of the
charge bar here with the vertex
of the roof and top with the
leaf.

Arrow 2:
Aim where the bright part of
the leaf meets the sky. Wait 5
seconds then shoot.

(Aim a little above the leaf to


bring the arrows closer)
BIND ATK Double Shock: A Site U-Haul From A Short TRAJECTORY TTL: 10.25s

POSITIONING

Stand in this corner of A Short.

LINEUP: PRECISE BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■■1 ■■□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Aim to the left of this gap in the
leaves, aligned with the bright
part of the bottom leaf.

Arrow 2:
Aim above where the bottom of
the bright part of the leaf meets
the sky. Wait 5 seconds then
shoot.

(Aim a little above the leaf to


bring the arrows closer)
BIND ATK Single Shock: A Site Default Plant From A Heaven (Left) TRAJECTORY TTL: 1.50s

POSITIONING

Walk into the left corner of Heaven.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Aim halfway down the light RESULT


gray area and line it up with
this slightly dark part of the
wall.
BIND ATK Single Shock: A Site Default Plant From A Heaven (Ramp) TRAJECTORY TTL: 1.75s

POSITIONING

Walk into this line on the walkway into


Heaven.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim your crosshair slightly to RESULT


the left of this pillar and align it
vertically with the pipes on the
ground.
BIND ATK Single Shock: A Site Default Plant From Defender Spawn (A) TRAJECTORY TTL: 10.00s

POSITIONING

Walk into this barrier near Defender entrance.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Align your crosshair with this RESULT


line, and put the top of the
charge meter where the dark
grey part meets the line.

For optimal placement, look at


the right edge of the line.
BIND ATK Single Shock: A Site Truck Plant From A Bathroom TRAJECTORY TTL: 3.25s

POSITIONING

Go up against the wall in A Bathroom, until


there is a small enough gap to fit an arrow
through.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Place crosshair in between the RESULT


gap, as shown. The crosshair
should be about ⅓ way up the
wall tile on the right of it for
optimal placement.
BIND ATK Single Shock: A Site Truck Plant From Defender Spawn (A) TRAJECTORY TTL: 3.75s

POSITIONING

Walk in between these two posters.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Align the top of the shock RESULT


diamond at the bottom of the
hude with the bottom tip of this
triangle.
BIND ATK Double Shock: A Site Truck Plant From Defender Spawn TRAJECTORY TTL: 4.00s

POSITIONING

Stand against this barrel here.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Place the green of the RESULT


drone indicator on the bottom
right edge of this square.

Arrow 2: Align the line with the


top of this orange part and the
thick part about 2 portions off.

JUMP and shoot.

Inspired by AverageJonas
BIND ATK Single Shock: A Site Truck Plant From A Short TRAJECTORY TTL: 2.50s

POSITIONING

Walk in the corner here of A short.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Align the 2nd divider in the RESULT


charge bar with this log.
BIND ATK Double Shock: A Site Truck Plant From A Short (Ledge) TRAJECTORY TTL: 4.00s

POSITIONING

Walk into this corner of ledge.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■□□1□□□2

Arrow 1: Align the tip of the ARROW 1 ARROW 2 RESULT


diamond in the small gap in the
solar panel.

Arrow 2: Aim about halfway


down the first solar panel.

Inspired by Njkolas
BIND ATK Single Shock: A Site Truck Plant From A Showers TRAJECTORY TTL: 2.50s

POSITIONING

Walk in the corner here of A showers.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Aim in the middle and slightly RESULT


above this extrusion of the hole
in the ceiling.
BIND ATK Recon: B Hookah From A-B Link (A Side) TRAJECTORY TTL: 5.50s

POSITIONING

Get on top of this cart of pottery in Link.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■□□

Place the right vertex of the RESULT


right diamond to the vertex of
the bottom solar panel.

Inspired by AverageJonas
BIND ATK Recon: B Hookah From B Short (Barrier) TRAJECTORY TTL: 2.50s

POSITIONING

Get into the right corner of the barrier at B


Short.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Place the right vertex of the RESULT


right diamond to the vertex of
the structure above the solar
panel, as shown.
BIND ATK Recon: B Hookah From A Lobby TRAJECTORY TTL: 8.50s

POSITIONING

Walk on top of these rocks.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim slightly above this beam RESULT


protruding from the out of map
building.

Inspired by S3cr3tcy.
BIND ATK Recon: B Site From B Long TRAJECTORY TTL: 10.50s

POSITIONING

Walk against the wall here until you can’t see


the left edge of this crate.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the top left corner of the RESULT


recon box with the yellow band
on the electric cable.
BIND ATK Recon: B Site From B Link TRAJECTORY TTL: 5.50s

POSITIONING

Align yourself with the bottom stair in B Link.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align the lighter part of the RESULT


charge bar with the vertex of
this darken wooden beam.
BIND ATK Recon: B Site From Attacker Spawn (B Side) TRAJECTORY TTL: 10.75s

POSITIONING

Get against this wall near Attacker Spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Using your shock dart, align RESULT


the white line with the black
texture on this rock.
BIND ATK Recon: B Shiny From Attacker Spawn (B Side) TRAJECTORY TTL: 10.75s

POSITIONING

Get against this half-blue wall near Attacker


Spawn.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Using your shock dart, align RESULT


the white line with the bottom
corner of this wood sticking
out.
BIND ATK Recon: B Site From B Lobby TRAJECTORY TTL: 4.50s

POSITIONING

Get into the corner immediately after the


barrier at B Lobby.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Aim crosshair at the billboard. RESULT


Place the tip of the shock dart
icon a hair left of the vertex of
the fountain, as shown.

Inspired by a player who used


this arrow in-game.
BIND ATK Double Shock: B Site Default Plant (Right) From B Long TRAJECTORY TTL: 3.75s

POSITIONING

Get into this corner of B Long.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■□□1□□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Finish the square here with
your drone, making sure to
keep the shock dart indicator
in line with the edge.

Arrow 2:
Align your diamonds with the
tip of this ladder, and JUMP
and shoot.
BIND ATK Double Shock: B Elbow From B Long TRAJECTORY TTL: 11.00s

POSITIONING

Stand so that you cannot see the left edge of


the crate.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■■1■■□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Place the center of the charge
box here at the corner of the
wall.

Arrow 2:
Place the G of CHARGE under
where the solar panel meets
the wall. Wait 4 seconds.
BIND ATK Double Shock: B Elbow From B Long TRAJECTORY TTL: 11.00s

POSITIONING

Stand so that you cannot see the left edge of


the crate.

LINEUP: EASY BOUNCE: ◆◇1 CHARGE: ■■□

Arrow 1: ARROW 1 ARROW 2 RESULT


Place the center of the charge
box under at the corner of the
wall edge.

Arrow 2:
Place the HUD line between
the drone and shock dart to
the left edge of the blue spot in
the lamp. Wait 4-5 seconds.
BIND ATK Single Shock: B Site Long Plant From B Long TRAJECTORY TTL: 3.50s

POSITIONING

Get into the right corner by the TP Gate at B


Long

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Place crosshair as shown, RESULT


towards the wood corner, Align
vertically in the middle of the
round frame on the left.
BIND ATK Double Shock: B Site Long Plant From B Long TRAJECTORY TTL: 3.75s

POSITIONING

Get into the left corner by the TP Gate at B


Long.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■□□1□□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Align the line between the
drone and the shock dart
underneath this square.

Arrow 2:
Trace the dart until you can fire
again, shooting about here.
BIND ATK Single Shock: B Site Long Plant From B Elbow TRAJECTORY TTL: 1.75s

POSITIONING

Get into this corner of B Elbow.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim slightly up and to the right RESULT


from this dark line on the wall.
BIND ATK Single Shock: B Site Long Plant From B Hookah TRAJECTORY TTL: 2.00s

POSITIONING

Stand on top of this box in Hookah.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Aim at the center of this design RESULT


on the wall.
BIND DEF Recon: A Lobby (Showers) From A Heaven TRAJECTORY TTL: 4.25s

POSITIONING

Go to the outer platform of A Heaven and


align crosshair to the edge.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place crosshair onto the blue RESULT


line vertical line at the top
structure, as shown.

The same arrow could be


achieved in the corner left and
below the heaven platform.
BIND DEF Recon: A Lobby (Showers) From A Outside Showers TRAJECTORY TTL: 3.50s

POSITIONING

Stand on top of these pipes here outside


showers.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the 1st charge divider RESULT


between these two spots on
the wall edge. It’s easy to
remember by following this line
upward to them. (2nd from the
left)
BIND DEF Recon: A Lobby (Showers) From B Site TRAJECTORY TTL: 11.00s

POSITIONING

Stand in this back corner of B Site.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Place the bottom right HUD RESULT


line in the small corner here.

Inspired by AverageJonas

Count 8 seconds before


teleporting to have your gun
ready to wall bang before the
arrow lands.
BIND DEF Recon: A Short/Link From A Lamps (Outside) TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner outside of A Lamps. Hold


Forward and aim mouse to the left to guide
the player model into a full stop.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■□□

Aim crosshair above the metal RESULT


structure. Place the charge bar
such that it overlaps the
extruding band on the metal
structure. The first charge mark
should be in the middle
horizontally between the two
white lines of the structure, as
shown.
BIND DEF Recon: A Short/Link From A Lamps (Outside) TRAJECTORY TTL: 9.75s

POSITIONING

Get into the corner outside of A Lamps. Hold


Forward and aim mouse to the left to guide
the player model into a full stop.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the line between the RESULT


shock dart and the drone in
between the gap between the
two vents.
BIND DEF Single Shock: A Short Stairs From A Lamps (Outside) TRAJECTORY TTL: 6.25s

POSITIONING

Get into the corner outside of A Lamps.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Place the second mark of the RESULT


charge bar inside just inside
the edge of the wall. Place the
lower right corner of the charge
bar slightly above the roof
vertex, as shown.
BIND DEF Double Shock: A Short From Hookah TRAJECTORY TTL: 6.00s

POSITIONING

Stand on the first layer of these boxes.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Place the HUD line in RESULT


the center of the bottom edge
of this roof tile.

Arrow 2: Align the 2nd HUD


line divider at the bottom
corner of the roof opening.

No delay.

Inspired by Perpetual
BIND DEF Double Shock: A Short From U-Haul TRAJECTORY TTL: 6.00s

POSITIONING

Stand in the corner here of the doorway.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Place the HUD line at RESULT


the base of the antenna.

Arrow 2: Place the top edge of


the 0 of [ BOUNCES: 0 ] at the
top right corner of the vent.

No delay.
BIND DEF Double Shock: A Short(Spike Rush Orb) From U-Haul TRAJECTORY TTL: 6.00s

POSITIONING

Stand in the corner here of the doorway.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Place the HUD line at RESULT


the tip of the antenna.

Arrow 2: Place the HUD line at


the decoration in the window
edge.

No delay.

Best used against teams that


rush A short or in Spike Rush.
BIND ATK Double Shock: A Short Defender Stairs From A Link TRAJECTORY TTL: 6.00s

POSITIONING

Get in this corner of A Link on top of the


spices.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Align the shock dart RESULT


indicator as shown, the right
lightning should be at the edge
of the red cloth and the tip
should be aligned with the
rightmost bump.

Arrow 2: Place the bottom left


of the charge bar where the
wire meets the barrel.

Inspired by sungra.
BIND ATK Double Shock: A Site (Doublestack) From A Link TRAJECTORY TTL: 6.00s

POSITIONING

Get in this corner of A Link on top of the


spices.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Align the tip of the RESULT


shock dart indicator at the tip
of this piece of wood.

Arrow 2: Align the bottom left


corner of the charge bar where
the bottom wire meets the
barrel.
BIND DEF Single Shock: A Bathroom (Orb) From A Site (Bench) TRAJECTORY TTL: 2.50s

POSITIONING

Get into the corner of the bench near A


Bathroom.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Place crosshair on the line RESULT


between the wood frame and
the tile. Use the first white tile
inside A bathroom to align
vertically.
BIND DEF Recon: B Short From B Site (Container) TRAJECTORY TTL: 4.25s

POSITIONING

Get into the corner between the metal crate


and the edge of the container. Hold Forward
and aim mouse to the right to guide the
player model into a full stop.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■□□

Place the second mark of the RESULT


charge bar just outside of edge
of the blue building. Align
vertically with the top of the
structure, as shown.
BIND DEF Recon: B Short From B Hookah TRAJECTORY TTL: 3.00s

POSITIONING

Get into the corner of the tall boxes B


Hookah.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Place crosshair where the cloth RESULT


make a vertex with the ceiling.
BIND DEF Recon: B Link From B Hookah TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner of Hookah near the


carpet, and align with this pattern in the floor.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the bottom right hud line RESULT


in the corner of this dark roof
tile.
BIND DEF Recon: B Link From B Site TRAJECTORY TTL: 4.00s

POSITIONING

Stand on the bottom left corner of tube.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place bottom of the bracket( ] ) RESULT


of BOUNCES at the tip of this
metal sheet.
BIND DEF Recon: B Short From A Site TRAJECTORY TTL: 7.00s

POSITIONING

Walk into this corner of A.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim slightly above and to the RESULT


leftthis yellow dot on the wall.
BIND DEF Recon: A Showers From A Site TRAJECTORY TTL: 10.50s

POSITIONING

Walk into this back corner of A.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Line up the tip of this zero with RESULT


the corner of this building.
BIND DEF Recon: A Showers From Defender Spawn TRAJECTORY TTL: 6.00s

POSITIONING

Walk into this cross in Defender Spawn. The


top and left side fade to grey and the other
two are sandy.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Line the bottom line HUD line RESULT


with this small petal-shaped
stain in the edge of the wall.

It should be in the middle of


the bar for optimal placement.

NOTE: Does not scan anyone


hugging the back wall of
showers.
BIND DEF Recon: B Short From B Site (Back) TRAJECTORY TTL: 6.50s

POSITIONING

Get into the back right corner (Defender’s


Side) of B Site.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the center of this RESULT


“Chimney” of this house
looking blotch.
BIND DEF Recon: B Short From A Heaven TRAJECTORY TTL: 4.25s

POSITIONING

Walk against the back wall until these rocks


are barely visible.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place the bottom tip of your RESULT


diamond atop this chimney
looking decoration.
BIND DEF Recon: B Hookah From B Heaven (Inside) TRAJECTORY TTL: 6.00s

POSITIONING

Stand in the doorway/window of Heaven


until these edges are aligned here.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align the right of the charge RESULT


bar in the gap made by the
corner you aligned.

Inspired by AverageJonas
BIND DEF Recon: B Hookah From A Site (Back) TRAJECTORY TTL: 6.00s

POSITIONING

Get into the back right corner (Defender’s


Side) of A Site.

LINEUP: VERY PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Align the bottom left HUD line RESULT


with the top corner of this
radiant box on A site.

If you don’t have time to be


completely precise, you can
aim slightly above the box, as
aiming too low will cause the
arrow to bounce into mid.
However, you will not be able
to see on top of the box.

Inspired by daniellazer2902
BIND DEF Recon: B Hookah From A Heaven TRAJECTORY TTL: 6.00s

POSITIONING

Walk onto the edge in A Heaven.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align the bottom left HUD line RESULT


with the inside corner of this
wall near A short.

This will not see people hiding


past the small wall on the left
side (right side Defender’s
POV) near the window.
BIND DEF Recon: A Short From B Site (Back) TRAJECTORY TTL: 6.5s

POSITIONING

Get into the back right corner (Defender’s


Side) of B Site.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the bottom left of this RESULT


Grey dot on the wall here.
BIND DEF Recon: A Short From Defender Spawn TRAJECTORY TTL: 3.5s

POSITIONING

Stand in this corner of Defender Spawn with


the cones.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim the 2nd divider in between RESULT


these two elements on the wall
outstretch.

Inspired by AverageJonas
BIND DEF Recon: B Lobby (Billboard) From B Site (Barrier) TRAJECTORY TTL: 5.75s

POSITIONING

Get into the corner of the wall left and just


before B Garden barrier.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Place crosshair on the black RESULT


wall in the back. Align vertically
by using the vertex of the wall
on the right, as shown. Align
horizontally in the middle
between that vertex and the
edge on the left, as shown.
BIND DEF Recon: B Site From Defender Spawn TRAJECTORY TTL: 3.00s

POSITIONING

Walk into this pillar right before the corner.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the tip of the arrow in the RESULT


corner of this vent support.
BIND DEF Recon: B Long From B Elbow TRAJECTORY TTL: 3.00s

POSITIONING

Stand on this light dot near the doorway in


elbow.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■□

Aim about the center of this RESULT


wall vertically, and right next to
the corner on the left.

Inspired by AverageJonas
BIND DEF Recon: B Lobby (Wall) From B Site (Container) TRAJECTORY TTL: 4.75s

POSITIONING

Get into the corner of B Site Container.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place crosshair slightly left and RESULT


above the wood structure
sticking out of the wall, as
shown.
BIND DEF Single Shock: B Long (Orb) From B Site (Shed) TRAJECTORY TTL: 2.00s

POSITIONING

Get into the corner of the shed at B Site.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: □□□

Place crosshair on the vertex of RESULT


the wood frame, as shown.
BIND DEF Double Shock: B Hookah(Entrance) From A Doublestack TRAJECTORY TTL: 2.00s

POSITIONING

Walk into the corner of doublestack.

LINEUP: EASY BOUNCE: ◇◇1◆◆2 CHARGE: ■■□1□□□2

Arrow 1: Place the curved part RESULT


of the bottom left HUD line on
the 3rd from the top bump on
the wire.

Arrow 2: Aim at the dark spot


on the teleporter slightly below
the light line.

Inspired by Fickle Platypus


BIND DEF Single Shock: B Default From Defender Spawn TRAJECTORY TTL: 3.75s

POSITIONING

Walk onto this X in the hallway to B.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the bottom triangle of the RESULT


shock dart on the hud with the
line.
BIND DEF Single Shock: B Default Plant From Defender Spawn TRAJECTORY TTL: 10.50s

POSITIONING

Walk into these barrels in Defender Spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the end of the drone on RESULT


Sova’s arm with this on the
broken wall.
BIND DEF Double Shock: B Default Plant From Defender Spawn TRAJECTORY TTL: 6.00s

POSITIONING

Walk into the center of this line on the


fencing.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Place the top of the RESULT


charge line where the dark grey
line meets the edge.

Arrow 2: Place the right edge


of the bottom left HUD line on
the corner of the this building’s
roof.

Inspired by AverageJonas.
BIND DEF Double Shock: B Default Plant From Back A Site TRAJECTORY TTL: 11.00s/6.00s

POSITIONING

Walk into this back left corner of A site.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■■1■■□2

Arrow 1: Align the right edge of RESULT


the charge bar on this line1,
and align the top with this
corner here.2

Arrow 2: Place the thicker part


under the 0 of 100 of the HUD
line in this corner.

Second arrow inspired by


AverageJonas
SPLIT ATK Recon: A Tower (Inside) From A Lobby TRAJECTORY TTL: 2.75s

POSITIONING

Get on the first ledge and into the corner at A


Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair on the bottom RESULT


edge of the balcony, slightly
towards the right, as shown.

This arrow can spot enemy


towards A Ramps.
SPLIT ATK Recon: A Ramps From Defender Spawn (A) TRAJECTORY TTL: 2.00s

POSITIONING

Stand on this lamp in Defender Spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align your crosshair with this RESULT


pillar of the triangle on top of
Ramps and align the tips of
your diamonds with the top of
the shadow.
SPLIT ATK Recon: A Ramps From A Cubby TRAJECTORY TTL: 2.25s

POSITIONING

Stand around here in A Cubby.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□/□□□

Aim in the general area of the RESULT


top edge of this white part of
the wall.

Or, JUMP and shoot with no


charge to land around the
same area.
SPLIT ATK Recon: A Screens From A Lobby TRAJECTORY TTL: 2.25s

POSITIONING

Get on top of this box of A lobby, right on the


corner.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim the 2nd divider of the RESULT


charge bar slightly above the
dark line here of these hedges.

Try not to go too above the top


of the square with the crosshair
or it will land on the doorway
into screens instead of inside
screens.

This will also catch OPers


sitting back site behind the
small tower.
SPLIT ATK Recon: A Site From A Lobby TRAJECTORY TTL: 11.00s

POSITIONING

Get on the first ledge and into the corner at A


Lobby.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Align the thicker tip of the HUD RESULT


line with the top of this blue
rectangle near the scaffolding.
SPLIT ATK Double Shock: A Ramps From A Lobby TRAJECTORY TTL: 6.50s

POSITIONING

Get on the first ledge and into the corner at A


Lobby.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Place the right ARROW 1 ARROW 2 RESULT


diamond centered to the blue
edge of the building, in
between two lines, as shown. If
the charge bar clears the left
building, aim is at correct
height. Can aim a bit higher for
more optimal placement.

Arrow 2: Move crosshair down


along the same blue edge, as
shown.
SPLIT ATK Double Shock: A Ramps From Defender Spawn (A) TRAJECTORY TTL: 10.25s

POSITIONING

Get into this corner of Defender Spawn near


A.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■■1 ■■□2

Arrow 1: Aim at the bottom of ARROW 1 ARROW 2 RESULT


the dark outline of this leaf. It
goes directly up from the white
bar and looks almost heart
shaped.

Arrow 2: Move crosshair down


until you’re just above the
white bar.
SPLIT ATK Single Shock: A Heaven From A Lobby TRAJECTORY TTL: 3.25s

POSITIONING

Get on the first ledge and into the corner at A


Lobby.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■□□

Align crosshair with the light in RESULT


the upper balcony. Move
crosshair slightly above the
glass pane of the lower
balcony, as shown.
SPLIT ATK Single Shock: A Site Default Plant From A Tower TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner of the bin on A Tower.


Hold Forward and aim mouse to the right to
guide the player model into full stop.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Place crosshair midway RESULT


between the lower right vertex
of the “K” and the info panel.
SPLIT ATK Single Shock: A Site Default Plant (Tower) From A Cubby TRAJECTORY TTL: 4.00s

POSITIONING

Stand on top of this Planter box.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align your right diamond here RESULT


on top of this bar and aligned
with the 1st blue line.
SPLIT ATK Single Shock: A Site Back Corner From A Cubby TRAJECTORY TTL: 4.00s

POSITIONING

Stand on top of this Planter box.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align your right diamond here RESULT


in the top right corner of these
bars.
SPLIT ATK Single Shock: A Site Default Plant From A Cubby TRAJECTORY TTL: 4.00s

POSITIONING

Stand in the corner here next to the planter


box.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align your crosshair with the RESULT


2nd blue line and align the top
of the charge bar with the
bottom of this steel bar.
SPLIT ATK Single Shock: A Site Default Plant From A Cubby TRAJECTORY TTL: 4.00s

POSITIONING

Stand in the corner here next to the planter


box.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align your crosshair with the RESULT


2nd blue line and align the top
of the charge bar about 1
charge bar’s width under this
steel bar.
SPLIT ATK Single Shock: A Site Back Plant From A Tower TRAJECTORY TTL: 1.75s

POSITIONING

Walk into this corner of A Tower.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Aim halfway along this blue line RESULT


here. Going higher makes it
closer to the wall.
SPLIT ATK Single Shock: A Site Back Plant From A Ramp TRAJECTORY TTL: 2.75s

POSITIONING

Put your back somewhere along here on the


ramp.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Align the bottom left of the RESULT


charge bar with the corner
made here by the tower.
SPLIT ATK Double Shock: A Site Back Plant From A Main (Orb) TRAJECTORY TTL: 4.00s

POSITIONING

Stand in this corner near the Orb in A main.

LINEUP: EASY BOUNCE: ◇◇1◆◆2 CHARGE: ■□□1■■■2

Arrow 1: Align this part of the RESULT


bottom right HUD line halfway
up this slope on the A Tower.

Arrow 2: Align your crosshair


on the lower portion of this
slope on A tower.
SPLIT ATK Recon: Mid Mail (Outer) From B Link (Drums) TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner of the drums room at B


Link.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■□□

Place the tip of the HUD line at RESULT


the vertex on the ground
between the white and yellow
tiles, as shown.

Move the tip a pixel to the right


to land on the edge of the door
frame, otherwise the arrow will
enter Mid Mail.

This arrow can see both Mid


Mail and Mid Vent.
SPLIT ATK Single Shock: Mid Vent From B Link (Ramen) TRAJECTORY TTL: 3.25s

POSITIONING

Get into the corner of the ramen shop at B


Link.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Place crosshair on the left RESULT


edge of the wood bar in the
window, as shown.
SPLIT ATK Double Shock: Mid Vent From Defender Spawn TRAJECTORY TTL: 4.75s

POSITIONING

Get into the back right corner of Defender


Spawn.

LINEUP: EASY BOUNCE: ◆◇1◇◇2 CHARGE: ■■■1■□□2

Arrow 1: Align the 2nd charge RESULT


divider on the center of this
wooden beam right here.
JUMP and shoot.

Arrow 2: Align the diamonds on


this roof corner.
SPLIT ATK Double Shock: B Heaven (Mid) From B Link (Ramen) TRAJECTORY TTL: 13.25s

POSITIONING

Align with the edge of the second staircase


here.

LINEUP: PRECISE BOUNCE: ◆◇1◇◇2 CHARGE: ■■■1■■■2

Arrow 1: RESULT
Align the crosshair with the top
of the 2nd circle from the
bottom of this room ornament
and slightly to the right of the
edge of the rooftop.

Arrow 2:
Align the crosshair with the
bottom of the circle.
SPLIT ATK Double Shock: B Heaven (B Window) From B Link (Ramen) TRAJECTORY TTL: 13.25s

POSITIONING

Walk into the corner of the barrier here.

LINEUP: PRECISE BOUNCE: ◆◇1◇◇2 CHARGE: ■■■1■■■2

Arrow 1: RESULT
Place the left tip of the white
bar surrounding the green bar
of the drone on the dark green
part of the roof.

Arrow 2:
Place the left HUD line on the
corner of dark green bar.

Inspired by Fickle Platypus


SPLIT ATK Double Shock: B Heaven (Stairs) From B Lobby TRAJECTORY TTL: 13.25s

POSITIONING

Stand on top of the platform here.

LINEUP: PRECISE BOUNCE: ◆◇1◇◇2 CHARGE: ■■■1■■■2

Arrow 1: RESULT
Place the left lightning bolt
bottom tip at the corner of this
wall below the edge.

Arrow 2:
Place the top tip of the right
lightning bolt at the bottom of
this window.

Inspired by Fickle Platypus


SPLIT ATK Recon: B Tower From A Lobby (Bench) TRAJECTORY TTL: 11.75s

POSITIONING

Get into the corner of the bench at A Lobby.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Place the tip of the shock dart RESULT


icon on a vertex in the texture
of the wall, as shown.

If the arrow isn’t landing, move


the tip up a hair.
SPLIT ATK Recon: B Rafters From B Lobby TRAJECTORY TTL: 10.50s

POSITIONING

Walk into the front corner of these tires.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the HUD line on the left RESULT


with the top left corner of this
bottom right window. It only
needs to be in this general
area.
SPLIT ATK Recon: B Site From B Lobby TRAJECTORY TTL: 5.50s

POSITIONING

Walk into the front corner of B Lobby.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Place the right HUD line a pixel RESULT


pixels to the right of this edge,
and a bit left of the slight curve
downwards.
SPLIT ATK Recon: B Tower From B Lobby TRAJECTORY TTL: 10.50s

POSITIONING

Walk into this box so that you get stuck on


the edge of the yellow wall and the
barricades.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Align this tip of your bow with RESULT


the top of this lantern. It is a
little forgiving but make sure
that it is touching the lantern’s
top left corner.
SPLIT ATK Recon: B Tower From B Link (Barrier) TRAJECTORY TTL: 10.75s

POSITIONING

Get into the right corner of the barrier at B


Link.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Aim crosshair upwards. Place RESULT


the tip of the shock dart icon
on the roof, aligned with the
wood edge on the right, as
shown.
SPLIT ATK Recon: B Site (Back) From Defender Spawn TRAJECTORY TTL: 10.75s

POSITIONING

Walk into this back corner of Defender


Spawn.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Align the bottom left HUD line RESULT


with this edge in the roof.
SPLIT ATK Recon: B Site (Blinds) From B Lobby (Tires) TRAJECTORY TTL: 3.00s

POSITIONING

Get into the corner of the tires at B Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Place crosshair just below RESULT


where the building starts to
cave in, as shown.

This arrow can spot enemy on


top of the boxes on the left of
B Garage exit (B Site Trash).
SPLIT ATK Single Shock: B Site (Ground) From B Lobby (Tires) TRAJECTORY TTL: 5.50s

POSITIONING

Get into the corner of the tires at B Lobby.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■□

Place crosshair where the wire RESULT


and the blue outline of the
building meets.
SPLIT ATK Single Shock: B Site (Crates) From B Lobby (Cabinet) TRAJECTORY TTL: 4.00s

POSITIONING

Get into the corner of the cabinet at entrance


to B Link.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■□□

Place the tip of the shock dart RESULT


icon on the stud, 2 squares up,
as shown.
SPLIT ATK Single Shock: B Back From B Heaven (Plant) TRAJECTORY TTL: 2.50s

POSITIONING

Get into the corner of the plant in B Tower.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place crosshair on the center RESULT


frame of the far window, 1.5
panes up, as shown.
SPLIT ATK Single Shock: B Site Default Plant From B Alley TRAJECTORY TTL: 1.00s

POSITIONING

Get into the corner at B Alley.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim to the bottom right of this RESULT


dark spot on the wall.
SPLIT ATK Single Shock: B Site Default Plant From B Heaven (Stairs) TRAJECTORY TTL: 2.00s

POSITIONING

Align these two lines so that you can barely


see the edge of the window.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim at the edge of the window, RESULT


aligning it with the bottom of
this AC unit.
SPLIT ATK Double Shock: B Site Default Plant From B Alley TRAJECTORY TTL: 3.75s

POSITIONING

Walk into this corner of Alley with the Turtle


and Bunny graffiti.

LINEUP: EASY BOUNCE: ◇◇1◆◆2 CHARGE: ■□□1■■□2

Arrow 1: RESULT
Aim at this leaf cluster here
between these two leaves.

Arrow 2:
CROUCH and aim at the top
left here.
SPLIT ATK Single Shock: B Site Default Plant From B Garage TRAJECTORY TTL: 2.50s

POSITIONING

Get into the corner at B garage.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim between the handlebars RESULT


here of the bicycle.
SPLIT ATK Single Shock: B Site Default Plant From B Heaven (Stairs) TRAJECTORY TTL: 1.50s

POSITIONING

Hug the wall here until you can barely see


the orange sign here.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Aim at the top left edge of the RESULT


sign.
SPLIT DEF Recon: A Lobby From A Heaven TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner on the balcony of A


Heaven.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Place crosshair at the vertex of RESULT


the pole, as shown.
SPLIT DEF Recon: A Lobby From A Site (Screens) TRAJECTORY TTL: 3.00s

POSITIONING

Get into this corner near screens.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim in the middle of this A, RESULT


halfway between the gap and
the top tip of it.
SPLIT DEF Recon: A Lobby From A Heaven TRAJECTORY TTL: 3.00s

POSITIONING

Walk into this edge in Heaven.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Aim on this poster where the RESULT


orange radianite meets the
grey rock. Make sure to aim
slightly to the right so that it
doesn’t completely miss the
poster.
SPLIT DEF Recon: A Lobby From A Heaven TRAJECTORY TTL: 1.50s

POSITIONING

Walk anywhere in A Screens where you can


see this poster.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Aim on the top half of this RESULT


poster here, making sure to
aim slightly right of the edge.
SPLIT DEF Recon: A Lobby From A Ramps (Box) TRAJECTORY TTL: 6.00s

POSITIONING

Get into the corner of the small dark box at A


Ramps (stay on ground).

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Place crosshair at the vertex of RESULT


the white wall and the wood
pane.
SPLIT DEF Single Shock: A Main Entrance From A Ramps (Box) TRAJECTORY TTL: 6.25s

POSITIONING

Get into the corner of the small dark box at A


Ramps (stay on ground).

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Align crosshair horizontally to RESULT


the line between the white and
brown wall of the far building.
Align crosshair vertically in the
middle of the space between
the wood pane and the board
above it, as shown.
SPLIT DEF Double Shock: A Main Entrance From A Site TRAJECTORY TTL: 5.75s

POSITIONING

Stand in this corner of A site.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Aim at the slightly to RESULT


the right tip of this cloud
formation here.

Arrow 2: Aim straight down


from there, where the bottom
of the cloud meets the green
leaves.
SPLIT DEF Double Shock: A Main Entrance From A Heaven (Ledge) TRAJECTORY TTL: 4.00s

POSITIONING

Arrow 1: Stand under the tip of the 7 with a


circle with it (プ)
Arrow 2: Stand under the 7 with another line
under it (ラ)

LINEUP: EASY BOUNCE: ◆◇1◆◆2 CHARGE: ■■□1■■■2

Arrow 1: RESULT
Aim at the circle in the mark
under the プ.

Arrow 2:
Aim above the mark on the wall
here.
SPLIT DEF Double Shock: A Main Entrance From A Heaven (Ledge) TRAJECTORY TTL: 4.00s

POSITIONING

Stand at the edge of Heaven Ledge aligned


with this wall. (Or the bottom edge.)

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■□□1□□□2

Arrow 1: RESULT
Aim your crosshair on the left
edge of the dark line, and the
diamonds about ½ to ⅔ of the
way of this section.

Arrow 2:
Place the edge here slightly
inside the right diamond.
SPLIT DEF Double Shock: A Main Entrance From A Site (Hell) TRAJECTORY TTL: 4.25s

POSITIONING

Stand in this corner of hell.

LINEUP: EASY BOUNCE: ◆◆1◆◇2 CHARGE: ■■■1□□□2

Arrow 1: RESULT
Place the left diamond on top
of this green hedge corner.

Arrow 2:
Place this light here in the
middle of the 2nd charge
divider.

Inspired by AverageJonas
SPLIT DEF Single Shock: A Main (Orb) From A Ramps TRAJECTORY TTL: 2.50s

POSITIONING

Get into the corner at the entrance to A


Ramps.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■□

Align crosshair to the center of RESULT


the diagonal wood pane. Aim a
bit above the extruding edge,
as shown.

This arrow can potentially


explode on an enemy pushing
up A Ramps if they are in the
flight path.
SPLIT DEF Recon: A Tower From Mid Mail TRAJECTORY TTL: 2.50s

POSITIONING

Go up against the right wall at Mid Mail.


Place crosshair on the line separating
outside and inside, as shown.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Place crosshair to the vertex in RESULT


the high rise building, as
shown.

This arrow goes through the


ceiling and into A Tower. This
behaviour doesn’t appear to be
intended but this arrow has
been possible since v0.47.
SPLIT DEF Recon: A Site (Back) From Defender Spawn TRAJECTORY TTL: 12.75s

POSITIONING

Walk into this chair in Defender Spawn.

LINEUP: PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Place the tip of the recon dart RESULT


HUD element on the bottom of
this line on the tower.

Make sure it is on the LEFT


edge, otherwise it will bounce
off the tower and go out the
map.
SPLIT DEF Recon: A Site (Back) From Defender Spawn TRAJECTORY TTL: 1.75s

POSITIONING

Walk against this wall in Defender Spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the charge line above the RESULT


third pillar here.
SPLIT DEF Recon: A Site (Back) From Defender Spawn TRAJECTORY TTL: 3.25s

POSITIONING

Walk in between the gap of these two


shadows.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim the left tip of the 2nd RESULT


diamond in the center of this
triangle.
SPLIT DEF Recon: B Site From Defender Spawn TRAJECTORY TTL: 10.50s

POSITIONING

Align with the light here at Defender Spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the shock dark indicator RESULT


at the bottom left of this box
here on the wall.
SPLIT DEF Recon: B Site From Defender Spawn TRAJECTORY TTL: 6.00s

POSITIONING

Walk into the edge of this wall here, aligning


with the line at the bottom.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align the 1st diamond with the RESULT


3rd beam here on the rooftop
here.
SPLIT DEF Recon: Mid Bottom From Mid Mail TRAJECTORY TTL: 10.00s

POSITIONING

Get into the corner of the plant in B Tower.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Aim crosshair up, towards the RESULT


rooftop. Place the left tip of the
HUD line on a white dot on the
wall texture, as shown.

This lineup is quite lenient with


precision.
SPLIT DEF Recon: Mid Bottom From Mid Mail TRAJECTORY TTL: 10.25s

POSITIONING

Walk into the edge of the window here.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the corner of the opening RESULT


here in the center of the 2nd
diamond.
SPLIT DEF Recon: Mid Bottom From A Heaven TRAJECTORY TTL: 4.25s

POSITIONING

Jump onto this gray box here.

LINEUP: VERY PRECISE BOUNCE: ◆◆ CHARGE: ■■□

Align the bottom left HUD line RESULT


like this on the edge of this
fence. Can be slightly above,
will land around the same area.
The important part is
horizontally.

Make sure that the crosshair is


on the line.
SPLIT DEF Recon: B Lobby From B Rafters TRAJECTORY TTL: 2.00s

POSITIONING

Line up with this vent on B Rafters.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Aim at the center of the sign RESULT


beams here.
SPLIT DEF Recon: B Lobby From A Heaven TRAJECTORY TTL: 6.50s

POSITIONING

Jump onto this gray box here.

LINEUP: VERY PRECISE BOUNCE: ◆◆ CHARGE: ■■■

Align the bottom left HUD line RESULT


like this on the edge of this
fence. Can be slightly above,
will land around the same area.
The important part is
horizontally.

Make sure that the crosshair is


on the line.
SPLIT DEF Recon: Mid Bottom From Mid Ropes TRAJECTORY TTL: 10.00s

POSITIONING

Walk into this corner in Mid Ropes.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim the corner of this bird, RESULT


halfway up the dark edge.

Aiming too low will cause the


arrow to go behind the wall.

Aiming too high will cause the


arrow to be more visible.

Go for higher rather than lower.


SPLIT DEF Single Shock: B Link (Drums) From Mid Mail TRAJECTORY TTL: 2.50s

POSITIONING

Get into the corner in Mid Mail.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place crosshair on the right RESULT


edge of the dark grey texture,
midway between the two
orange triangles.
SPLIT DEF Double Shock: Mid (Stairs) From Defender Spawn TRAJECTORY TTL: 10.50s

POSITIONING

Arrow 1:
Using this dot, walk into the wall. It is the
THIRD one from spawn.
Arrow 2:
Walk into this corner of the wall.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■■1■□□2

Arrow 1: RESULT
CROUCH and align the bottom
right HUD line with this corner
in the wall.

Arrow 2:
Align the light part of the
charge bar with the top of this
sign, and fit the diamonds
within.
Wait 7-8 seconds.
SPLIT DEF Double Shock: Mid (Stairs) From A Ramps TRAJECTORY TTL: 10.50s

POSITIONING

Arrow 1:
Walk into the middle of the doorway of
ramps.
Arrow 2:
Walk along the left wall until you are across
this poster.

LINEUP: EASY BOUNCE: ◆◇1◇◇2 CHARGE: ■■■1■□□2

Arrow 1: RESULT
Place the dot of the left click
shock dart HUD above the tip
of the dinosaur.

Arrow 2:
Place the 2nd charge indicator
on the corner where the
scaffolding meets. JUMP and
shoot.

Inspired by Fickle Platypus


SPLIT DEF Double Shock: Mid Cubby From B Heaven (Mid) TRAJECTORY TTL: 10.25s

POSITIONING

Arrow 1:
Walk into the under under this B.
Arrow 2:
Walk to the left until you can barely see this
dot.

LINEUP: EASY BOUNCE: ◇◇1◆◆2 CHARGE: ■■■1■■□2

Arrow 1: RESULT
Align the top left of the charge
bar with the top left of this ring
surrounding the pipe here.

Arrow 2:
Aim slightly beneath the blue
line here.
Wait 8 seconds.
SPLIT DEF Recon: B Lobby From B Back TRAJECTORY TTL: 3.75s

POSITIONING

Get into the corner at B Back.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the tip of the HUD line on RESULT


the upper right vertex of the
blue tile with a dot in it, as
shown.

This arrow can spot enemy in


B Link in line-of-sight.
SPLIT DEF Recon: B Lobby From B Site (Wooden Box) TRAJECTORY TTL: 2.75s

POSITIONING

Walk into this corner with the wooden box.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim at the top left corner here RESULT


as close as you can.
SPLIT DEF Single Shock: B Garage (Orb) From B Back TRAJECTORY TTL: 3.00s

POSITIONING

Get into the corner of the wood structure at


B Back.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Place crosshair on the right RESULT


edge of the right door frame.
Align vertically ⅓ way up from
the handle to the top edge.
ASCENT ATK Recon: A Site From A Lobby (Barrier) TRAJECTORY TTL: 3.75s

POSITIONING

Get into the left corner of the carrier at A


Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the lower left corner of RESULT


the charge bar slightly above
the vertex of the crack in the
sky, as shown.
ASCENT ATK Recon: A Site From A Lobby (Crate) TRAJECTORY TTL: 3.50s

POSITIONING

Jump on to this crate and tap forward so that


you’re on the edge of the crate.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim between these two spikes RESULT


of the explosion.
ASCENT ATK Recon: A Site From A Lobby (Crate) TRAJECTORY TTL: 1.75s

POSITIONING

Walk into the corner here of the two crates.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align top of the 2nd charge bar RESULT


divider with the corner of this
planter box.
ASCENT ATK Recon: A Site From A Lobby (Crate) TRAJECTORY TTL: 2.00s

POSITIONING

Walk into the corner here of the two crates.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the right diamond’s tip at RESULT


this debris.

JUMP and shoot.

Inspired by Fickle Platypus


ASCENT ATK Recon: A Site From A Lobby (Gelato) TRAJECTORY TTL: 2.00s

POSITIONING

Stand on the edge of the barrel near the


gelato window.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Aim at the bottom right corner RESULT


of this square in the shattered
background.

The lineup is lenient to the left


all the way to the bottom left
corner, but will miss some of
heaven.

Inspired by AverageJonas
ASCENT ATK Recon: A Site From A Lobby (Barrier) TRAJECTORY TTL: 3.25s

POSITIONING

Stand in the corner of barrier.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■□□

Place the bottom tip of the left RESULT


diamond to the left of this dark
mark in the shatter in the sky.
ASCENT ATK Recon: A Site From A Lobby (Crate) TRAJECTORY TTL: 3.25s

POSITIONING

Walk into this corner with the green box.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Draw an invisible line here from RESULT


the antenna until it lines up
with the spike.
ASCENT ATK Recon: A Site From A Lobby (Gelato) TRAJECTORY TTL: 10.50s

POSITIONING

Go into this back corner of Gelato with the


lantern.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the line between the RESULT


shock dart and the drone with
the edge of this building curve.
ASCENT ATK Recon: A Link From A Lobby (Bike) TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner of the bike at A Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Align the right vertex of the left RESULT


diamond on the edge of the
structure, as shown. Move the
bottom vertex of the right
diamond above the wall.
ASCENT ATK Recon: A Link From B Lobby TRAJECTORY TTL: 3.50s

POSITIONING

Align yourself with this wall.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the right vertex of this RESULT


diamond with the roof corner.
ASCENT ATK Single Shock: A Site Default Plant From A Main TRAJECTORY TTL: 2.00s

POSITIONING

Go up against the wall of A Main. Move the


player model until the lower cabinet on A Site
barely visible.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Place crosshair on the left RESULT


edge of the entrance, ⅔ way
up of the square on the right of
it.
ASCENT ATK Double Shock: A Site Default Plant From A Main (Wine) TRAJECTORY TTL: 4.75s(5.00)

POSITIONING

Stand against the wall aligned with the right


edge of this grate.

LINEUP: EASY BOUNCE: ◆◆1◆◆2 CHARGE: ■■□1■■■2

Arrow 1: Aim at the shiny part RESULT


of the bottom of these three
grapes.

Arrow 2: Aim where these two


bricks meet.

These will land with a small


delay and is not a true double
shock.
ASCENT ATK Single Shock: A Site Default Plant From A Main TRAJECTORY TTL: 2.75s

POSITIONING

Walk into this corner of A Main.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Aim at this curve here with the RESULT


white edge in the clouds.
ASCENT ATK Double Shock: A Site Default Plant From A Main TRAJECTORY TTL: 3.75s

POSITIONING

Walk into this corner of the green box past


the barrier.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■□□1 □□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Aim the left hud element in the
corner of the vent.

Arrow 2:
Move the crosshair down
quickly and align it with this
brick under the electric box.
JUMP and shoot.
ASCENT ATK Double Shock: A Site Green Box Plant From A Main TRAJECTORY TTL: 3.75s

POSITIONING

Walk into this corner of the green box past


the barrier.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■□□1 □□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Aim the right tip of the 1st
diamond with this spike.

Arrow 2:
Place the first diamond in this
little gap in the wall.
JUMP and shoot.
ASCENT ATK Double Shock: A Site Green Box Plant From A Garden TRAJECTORY TTL: 4.00s

POSITIONING

Walk into this corner of garden.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■□□1 □□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Aim at this small dot in the
leaves.

Arrow 2:
Aim at this large gap in the
leaves.

Inspired by Fickle Platypus


ASCENT ATK Double Shock: A Site Behind Green Box From A Lobby TRAJECTORY TTL: 6.00s

POSITIONING

Walk against the barrier here.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Place the inner tip of the
diamonds around this gap in
the cloud.

Arrow 2:
Aim at the white inner corner at
the bottom of the cloud.
ASCENT ATK Double Shock: Tree/Cubby From A Lobby TRAJECTORY TTL: 6.00s

POSITIONING

Stand on the back side corner of this box.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Place the left side of the drone
HUD curve/line on the tip of
the K.

Arrow 2:
Place the drone propeller in the
corner here.

Inspired by AverageJonas
ASCENT ATK Double Shock: A Site (Back) From A Lobby TRAJECTORY TTL: 6.00s

POSITIONING

Walk in the corner of these boxes.

LINEUP: EASY BOUNCE: ◇◇1 ◆◇2 CHARGE: ■■□1 ■□□2

Arrow 1: ARROW 1 ARROW 2 RESULT


Place the middle of the shock
hud a little bit above where the
flag meets this spike.

Arrow 2:
Aim at the top corner of the
flag.

Can be aimed a bit to the right


or left.

Inspired by Fickle Platypus


ASCENT ATK Double Shock: A Site Default Plant From A Heaven TRAJECTORY TTL: 4.00s

POSITIONING

Walk into this corner in the back of A


Heaven.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■□□1 □□□2

Arrow 1: Align the diamond RESULT


with the bump in the darker
cloth.

Arrow 2: Aim slightly to the


right of this bump in the cloth,
and JUMP and shoot.

Inspired by Fickle Platypus


ASCENT ATK Double Shock: A Site Default Plant From A Garden TRAJECTORY TTL: 4.00s

POSITIONING

Walk into this corner in A Garden.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■□□1 □□□2

Arrow 1: Aim below the tip of RESULT


this lighter leaf.

Arrow 2: Align the left diamond


with the bottom of this gap in
the leaves.

Inspired by Fickle Platypus


ASCENT ATK Recon: Mid Bottom (Roof) From Mid Top TRAJECTORY TTL: 2.75s

POSITIONING

Get into the corner of the green box at Mid


Top.

LINEUP: VERY PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Using the brick marks on the RESULT


wall, place crosshair in the
center horizontally. Place the
upper right corner of the
charge bar in the middle of the
two edges of the box, as
shown.

For safety and consistency,


place crosshair a hair to the left
from what is shown in the
image.
ASCENT ATK Recon: Mid Market From Attacker Spawn (A) TRAJECTORY TTL: 10.75s

POSITIONING

Walk into this corner of Attacker Spawn with


the door.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■■

Align the thick part of the right RESULT


HUD accent with the dark spot
on this wire.
ASCENT ATK Recon: Mid Market From B Lobby TRAJECTORY TTL: 3.25s

POSITIONING

Walk into this corner with the hut in B Lobby.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■□□

Line up the shock HUD RESULT


indicator with the light part of
the stone near the line. Make
sure it is to the left of the line or
it will not scan inside market
and land in mid.
ASCENT ATK Recon: B Site (Cat) From B Lobby TRAJECTORY TTL: 2.50s

POSITIONING

Walk into this corner at the hut in B lobby.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim the gap here in the RESULT


window, near the middle.
ASCENT ATK Recon: B Site From B Lobby TRAJECTORY TTL: 5.00s

POSITIONING

Walk into this corner at the hut in B lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align the line near the drone RESULT


icon with this spot on the arch.
Easy to do once you know
which one you’re aiming for.
ASCENT ATK Recon: Market (B Door) From B Lobby (Octopus) TRAJECTORY TTL: 4.00s

POSITIONING

Walk into the back corner of B lobby with the


octopus.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Aim the left spike of the shock RESULT


dart with the corner here with
the vents.

Inspired by Daynin
ASCENT ATK Recon: Mid Cubby From Mid Top TRAJECTORY TTL: 10.75s

POSITIONING

Walk into this door here near Mid Top.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Aim to the bottom right of this RESULT


roof edge.
ASCENT ATK Recon: Mid From Mid Top TRAJECTORY TTL: 1.25s

POSITIONING

Stand anywhere along this wall in Mid, make


sure you aren’t visible to Defenders.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Aim at the red tiled roof above RESULT


the middle window here.

The line up is very lenient here,


you can aim a little bit above
the roof as well.
ASCENT ATK Recon: Mid Pizza From B Lobby TRAJECTORY TTL: 3.75s

POSITIONING

Get into the corner of the brick hut at B


Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the crosshair in the RESULT


middle between the edge of
the building and the tip of the
crack in the sky, as shown.
ASCENT ATK Recon: Mid Pizza From B Lobby (Back) TRAJECTORY TTL: 10.50s

POSITIONING

Get into the corner here with the wooden


boxes.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Place the bottom of the 2nd RESULT


diamond here at where the
shadow ends on the arch on
the tower.
ASCENT ATK Recon: B Site (Inside) From B Lobby TRAJECTORY TTL: 10.50s

POSITIONING

Get into this edge in the walkway to B


Lobby.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the top corner of the 2nd RESULT


diamond with the corner of the
top DARK corner of this tower.
ASCENT ATK Recon: B Site From B Lobby TRAJECTORY TTL: 3.50s

POSITIONING

Get into the corner of the brick structure at B


Lobby.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Place the lower left corner of RESULT


the charge bar on the vertex of
the banner and the building, as
shown.

For optimal arrow placement,


the corner of the charge bar
needs to be a hair to the left of
the building vertex.
ASCENT ATK Recon: B Site From B Lobby (Back) TRAJECTORY TTL: 2.75s

POSITIONING

Walk towards the center of this door near


octopus until you reach the SHADOW.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim in the center of these two RESULT


roof decorations, and align
your crosshair with the top of
the right one.
ASCENT ATK Single Shock: B Site Default Plant From B Lobby TRAJECTORY TTL: 2.50s

POSITIONING

Stand in the entrance to Mid Market, facing


B Site.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: □□□

Place crosshair at the square RESULT


junction in the pipe on the red
building.
ASCENT ATK Single Shock: B Site Default Plant From Defender Side B TRAJECTORY TTL: 5.00s

POSITIONING

Stand in this corner near the crate and the


barrels.

LINEUP: EASY BOUNCE: ◆◇1◆◆2 CHARGE: ■■□1■■■2

Arrow 1: Aim at this window RESULT


here.

Arrow 2: Aim along the shadow


and in line with this speck of
brick.

Inspired by AverageJonas
ASCENT ATK Double Shock: B Site Right Corner From B Site TRAJECTORY TTL: 4.00s

POSITIONING

Stand in this corner outside market with the


planks.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■□□1□□□2

Arrow 1: RESULT
Aim between these two spikes,
a little underneath the cloud.

Arrow 2:
Align the bottom edge of the
1st divider in the charge bar
with this corner of the building.
ASCENT ATK Single Shock: B Site Back Right Plant From B Main TRAJECTORY TTL: 2.00s

POSITIONING

Align these two edges of the archway and


Defender’s Spawn peek here.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Aim at the top left corner of the RESULT


third gap in this window.
ASCENT ATK Double Shock: B Site Default Plant From B Main TRAJECTORY TTL: 4.75s

POSITIONING

Stand in the back corner of B Main.

LINEUP: EASY BOUNCE: ◆◆1◆◇2 CHARGE: ■■□1■■□2

Arrow 1: Aim at this outstretch RESULT


in the debris outside the map.

Arrow 2: Aim where these dark


bricks meet the window edge.

Inspired by AverageJonas
ASCENT ATK Single Shock: B Site Left Corner From B Main TRAJECTORY TTL: 2.00s

POSITIONING

Align these two edges here.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Aim the cross here. More RESULT


visible with better textures but
still visible on low.
ASCENT ATK Double Shock: Mid Market (Mid) From Attacker Spawn TRAJECTORY TTL: 10.75s

POSITIONING

Walk into the corner of Attacker Spawn.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■■1■■□2

Arrow 1: Place the thick part of RESULT


this HUD line above the
shadow here on the pipe.

Arrow 2: Place it on the corner


of this wall decoration.

Wait 4 seconds before firing


the second dart.
ASCENT ATK Double Shock: Mid Market (Mid) From B Lobby TRAJECTORY TTL: 6.00s

POSITIONING

Walk against the edge of the stairs here.

LINEUP: VERY PRECISE BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: There is a dark spot RESULT


on the brick here. Place the
HUD line between the drone
and the shock dart a few pixels
to the right of it.

Arrow 2: Place the thick part of


the left HUD line a bit above
this dark spot on the brick.
ASCENT ATK Double Shock: B Site (Behind Boat) From B Lobby TRAJECTORY TTL: 6.00s

POSITIONING

Stand on the grate, at the top tip of the


bottom diamond.

LINEUP: EASY BOUNCE: ◇◇1◆◇2 CHARGE: ■■□1■□□2

Arrow 1: Align the bottom right RESULT


HUD line with the shadow
here.

Arrow 2: Align the line with the


lamp. No Delay.

Inspired by Red.
ASCENT ATK Double Shock: Market (B Side) From Mid Link TRAJECTORY TTL: 4.75s

POSITIONING

Stand on the right edge of this tile with the


small grey oval in it.

LINEUP: PRECISE BOUNCE: ◆◇1◇◇2 CHARGE: ■■□1□□□2

Arrow 1: Aim slightly to the left RESULT


of the bottom edge of this
floating island, on the dark
edge.

Arrow 2: Turn around and align


the HUD line with the dark spot
here. No Delay.

JUMP and shoot.

Inspired by Fickle Platypus.


ASCENT ATK Double Shock: Market (B Side) From B Lobby TRAJECTORY TTL: 6.00s

POSITIONING

Stand in the back corner of B Lobby with the


octopus.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Place the bottom tip RESULT


of the right diamond at the tip
of this cloud.

Arrow 2: Place the shock dart


indicator at the bottom right
edge of this roof tile. No Delay.
ASCENT ATK Double Shock: B Site (Defenders) From B Lobby TRAJECTORY TTL: 6.00s

POSITIONING

Stand in the corner of the brick hut and the


wall.

LINEUP: EASY BOUNCE: ◇◇1◆◇2 CHARGE: ■■□1■□□2

Arrow 1: Place the thicker part RESULT


of the line under the 100 at the
bottom right edge of this
yellow marking.

Arrow 2: Place the A of charge


under this roof tile. No Delay.
ASCENT DEF Recon: A Lobby From A Window TRAJECTORY TTL: 3.75s

POSITIONING

Get into the corner at A Window.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place the crosshair on the RESULT


bright blue triangle between
the leaves.
ASCENT DEF Recon: A Lobby From Mid Bottom (Barrier) TRAJECTORY TTL: 3.50s

POSITIONING

Get into the right corner of the barrier at Mid


Bottom.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair along the right RESULT


edge of the blue building.
Jump and fire at the peak.

As long as the diamonds are


above the buildings in the
background, the arrow will land
correctly.

Completely safe from Mid Top


peeker if done as soon as
barrier goes down.
ASCENT DEF Recon: B Site (Inside) From Defender Spawn TRAJECTORY TTL: 6.00s

POSITIONING

Get into the corner here with the mouse


graffiti.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align your crosshair with the RESULT


line on the roof edge and the
bottom of this light mark on the
metal.
ASCENT DEF Recon: B Lobby From B Site TRAJECTORY TTL: 2.25s

POSITIONING

Get into the corner of the green boxes on B


Site.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place crosshair in the center RESULT


both vertically and horizontally
of the space between the
middle and right bar in the
window. Jump and fire at the
peak.
ASCENT DEF Recon: B Lobby From Tree TRAJECTORY TTL: 6.25s

POSITIONING

Walk into this corner of the closable door.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align the diamonds so that RESULT


there are two dots within them
like this. Make sure the one
with the right is centered.
ASCENT DEF Recon: B Lobby From B Site (Cat) TRAJECTORY TTL: 2.5s

POSITIONING

Stand in the middle of the ledge here.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Place the right HUD line at the RESULT


bottom left tip of this yellowish
brick to the left of the tip of the
red and white pole.

JUMP and shoot.


ASCENT DEF Recon: B Site (Inside) From Bottom Mid TRAJECTORY TTL: 2.25s

POSITIONING

Walk into this corner of bottom mid.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Aim at this edge in the clouds RESULT


and fire.

If no one is spotted, they are


playing boat-side or they are
playing inside back b site.
ASCENT DEF Recon: B Site (Inside) From Defender Spawn (A Archway) TRAJECTORY TTL: 3.75s

POSITIONING

Walk past this line on the right. Does not


need to be precise.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim in the general direction RESULT


here in between these spikes.
ASCENT DEF Recon: A Site From Defender Spawn TRAJECTORY TTL: 10.50s

POSITIONING

Walk into this bench at Defender Spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Align the left hud element with RESULT


this dark spot on the edge of
the government building/bank.
ASCENT ATK Recon: A Site From Defender Spawn TRAJECTORY TTL: 3.50s

POSITIONING

Walk into the door here and walk into the


corner with the Gelato sign.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align your crosshair with these RESULT


two spikes.
ASCENT DEF Recon: A Site From Mid Lobby (Dog) TRAJECTORY TTL: 3.75s

POSITIONING

Walk into this corner with the Dog Graffiti.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the top of the 2nd RESULT


diamond with the bottom of
this antenna and JUMP and
shoot.
ASCENT DEF Recon: A Site From B Site TRAJECTORY TTL: 9.5s

POSITIONING

Walk into this corner of B Site.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim at the shadow between RESULT


these two AC parts.

Inspired by S3cr3tcy.
ASCENT DEF Recon: A Site From Defender Side B TRAJECTORY TTL: 3.50s

POSITIONING

Walk into this corner of Defender Side.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Place the first diamond here so RESULT


that half of it is covered by the
roof.
ASCENT DEF Recon/Shock: A Hell From A Heaven TRAJECTORY TTL: 1.75s

POSITIONING

Walk about here so that the edge of the wall


aligns with the edge of this box.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim at the center of this grey RESULT


part on the top of the box.

Inspired by Fickle Platypus


ASCENT DEF Recon: Mid (Cat) From Pizza TRAJECTORY TTL: 1.50s

POSITIONING

Walk into this corner of Pizza.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim slightly down and to the RESULT


left of the brick pattern here.
ASCENT DEF Recon: A Main From A Heaven TRAJECTORY TTL: 1.00s

POSITIONING

Stand somewhere on Heaven, not precise.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■■

Aim at this corner of the house. RESULT


ASCENT DEF Recon: A Main From B Site (Back) TRAJECTORY TTL: 5.00s

POSITIONING

Stand here on Back Site B, near the radianite


box.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Put the diamonds about RESULT


halfway up this cloud
formation, so that the CHARGE
is just at the top.

Inspired by Daynin
ASCENT DEF Recon: A Main From A Heaven TRAJECTORY TTL: 1.75s

POSITIONING

Walk into this corner of Heaven.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the first diamond with the RESULT


base of this tree.
ASCENT DEF Recon: A Main From Mid Cubby TRAJECTORY TTL: 2.00s

POSITIONING

Stand in the corner with the dog graffiti.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Align the first diamond with the RESULT


corner of this radio decoration.
ASCENT DEF Recon: Mid Top From Tree TRAJECTORY TTL: 3.50s

POSITIONING

Walk into this archway until both walls are


aligned/you can see the grey dot near the
top.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Aim slightly below the grey dot RESULT


near the blue screen.
ASCENT DEF Recon: Mid From B Site TRAJECTORY TTL: 6.00s

POSITIONING

Walk into these Radianite crates.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align the drone icon at the top RESULT


of this brick pattern.
ASCENT DEF Recon: Mid Link From Tree TRAJECTORY TTL: 3.50s

POSITIONING

Walk on top of this grate in Tree.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the 2nd divider of your RESULT


charge bar on top of this bump
in the tree branch.
ASCENT DEF Recon: Mid Link From Mid (Defender Side) TRAJECTORY TTL: 1.75s

POSITIONING

Walk so that these two lines are aligned


together.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Align the 2nd divider of your RESULT


charge bar on top on the
corner at the wall.
ASCENT DEF Single Shock: Top Mid From Bottom Mid (Market) TRAJECTORY TTL: 2.00s

POSITIONING

Walk into the edge of the pillar in Mid.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■□□

Aim in between these two RESULT


windows and at the top of the
roof.
ASCENT DEF Double Shock: Mid Link From Mid Pizza TRAJECTORY TTL: 6.00s

POSITIONING

Walk into this corner of Pizza.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Align with the bar and RESULT


the edge of this cloud.

Arrow 2: Aim at the tip of the


cloud.

Aim slightly higher on both


arrows to hit closer to the
doorway.
ASCENT DEF Double Shock: Mid Link From A Tree TRAJECTORY TTL: 6.00s

POSITIONING

Stand on top of the vent here.

LINEUP: EASY BOUNCE: ◇◇1◇◇2 CHARGE: ■■□1■□□2

Arrow 1: Bring the shock dart RESULT


right triangle to the tree, and
aim above this light part.

Arrow 2: Aim at the light part


and JUMP and shoot.

Inspired by Red.
ASCENT DEF Double Shock: Mid Link From Mid Pizza TRAJECTORY TTL: 4.00s

POSITIONING

Stand in the center of the grate.

LINEUP: EASY BOUNCE: ◇◇1◆◇2 CHARGE: ■□□1□□□2

Arrow 1: Place the HUD line in RESULT


between these fruit.

Arrow 2: Align the crosshair on


the roof and bell tower like this.

Inspired by Fickle Platypus.


ASCENT DEF Double Shock: Top Mid From Bottom Mid TRAJECTORY TTL: 4.00s

POSITIONING

Align yourself with the edge of the fourth


stair. In pre-round, this will be right against
the border.

LINEUP: EASY BOUNCE: ◆◇1◇◇2 CHARGE: ■□□1□□□2

Arrow 1: The edge of this RESULT


screen should be about 1/3rd
in the first charge.

Arrow 2: Draw an imaginary


line from the lamp where it
meets the cloud, and run and
shoot after pulling out the 2nd
arrow. The timing will take
practice.

Inspired by TheBigPJ
ASCENT DEF Double Shock: Top Mid From A Site TRAJECTORY TTL: 10.75s(6.25s)

POSITIONING

Walk into the back of A Site with these


boxes.

LINEUP: EASY BOUNCE: ◇◇1◆◇2 CHARGE: ■■■1■■□2

Arrow 1: Align the bottom right RESULT


HUD line with the brown tip of
the clock tower.

Arrow 2: Align the line with this


edge of the spotlight.

Wait 4 seconds between each


arrow.

Inspired by Fickle Platypus


ASCENT DEF Single Shock: A Main From A Site (Default Plant) TRAJECTORY TTL: 2.50s

POSITIONING

Walk in the left edge of the electrical box at


default.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: □□□

Aim to the right of this gap in RESULT


the cloud, and above the apex
of the dark shadow.
ASCENT DEF Double Shock: A Main Orb From A Site TRAJECTORY TTL: 4.00s

POSITIONING

Align yourself with these bricks.

LINEUP: EASY BOUNCE: ◇◇1◆◆2 CHARGE: ■□□1■■□2

Arrow 1: Aim at the corner of RESULT


the cloud here.

Arrow 2: Aim above the corner


of this shadow.

Inspired by Dessey.
ASCENT DEF Single Shock: B Main From B Site (Cat) TRAJECTORY TTL: 1.75s

POSITIONING

Walk into the wooden wall here on the edge


of catwalk.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: □□□

Aim on the black line here in RESULT


the middle of the 2nd and 3rd
bars.
ICEBOX ATK Recon: B Site (Outer) from Attacker Spawn TRAJECTORY TTL: 6.25s

POSITIONING

Stand in the corner here with the yellow crate


and the ramp.

LINEUP: PRECISE BOUNCE: ◇◇ CHARGE: ■■□

Line the curved part of the RESULT


HUD line with gap in between
these two grey blocks.

For optimal placement, make


sure it is slightly below the grey
line.

Inspired by Bandit
ICEBOX ATK Recon: B Site (Outer) from Attacker Spawn TRAJECTORY TTL: 1.75s

POSITIONING

Stand on the top of the barrels.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the green box and align RESULT


the upper right corner of the
charge bar with the top of the
“K” in the Kingdom Logo.
ICEBOX ATK Recon: A Site from A Belt TRAJECTORY TTL: 4.5s

POSITIONING

Walk up the conveyor belt and align yourself


with the center of the grey platform to the
right.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Aim at the top edge of this grey RESULT


rectangle, a bit to the right of
the yellow light.

Does not scan anyone under


rafters.
ICEBOX ATK Recon: B Garage/Mid Boiler from Mid Blue TRAJECTORY TTL: 4.00s

POSITIONING

Walk into the corner here of the yellow box


and the wall.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the left line of the drone RESULT


HUD at the bottom of this grey
line.

Inspired by AverageJonas
ICEBOX ATK Recon: A Site (Back) from Attacker Spawn TRAJECTORY TTL: 4.00s

POSITIONING

Line up on the square here on the ground


across from the boxes near spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Place the left corner of the RESULT


diamond on the bottom of this
dark line above the storage
container.

Inspired by Bandit
ICEBOX ATK Recon: Mid Boiler From Mid Blue TRAJECTORY TTL: 2.50s

POSITIONING

Just after the spawn barriers are gone align


yourself with the blue box

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Put the letter ‘B’ of Bounce in RESULT


the gap as shown in the figure.
ICEBOX ATK Recon: B Site From Mid Blue TRAJECTORY TTL: 6.25s

POSITIONING

Walk upto the box and get into the corner

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align the leftmost mouse icon RESULT


with the rightmost metal bar of
the crane.
ICEBOX ATK Recon: B Yellow From Attacker Spawn TRAJECTORY TTL: 6s

POSITIONING

Walk till the corner of the ramp of Attacker


spawn.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■■□

Align the bottom of the right RESULT


HUD line with the top of the
lower mountain peak that has a
bit of Snow.
ICEBOX ATK Recon: B Cubby/B Yellow From B Garage TRAJECTORY TTL: 2s

POSITIONING

Walk against the crate here with the KNG.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Align the edge of the wall and RESULT


the rightmost part of the patch
just enough so that the patch
disappears. Aim at anywhere
between middle of the visible
green or lower end of the
green. Remember to keep the
cross close to the wall.

Inspired by AverageJonas
ICEBOX ATK Recon: Mid Pallet From Mid Blue TRAJECTORY TTL: 3.00s

POSITIONING

Walk up to the corner of the boxes.

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Align the letter ‘A’ of CHARGE RESULT


with the brown patch of the
tube as shown.
ICEBOX ATK Recon: Mid Boiler/ Mid Ramp From Mid Blue TRAJECTORY TTL: 2.50s

POSITIONING

Just align yourself in such a way that you


can see the metal part of the tube as shown
with the arrow.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at anywhere at the Metal RESULT


part of the tube.

Inspired by AverageJonas
ICEBOX ATK Recon: A Site From A Nest TRAJECTORY TTL: 2.25s

POSITIONING

Move up in between the cylindrical


containers here.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the dark part of the RESULT


metal bar where the rope
meets.
ICEBOX ATK Recon: A Nest From A Belt TRAJECTORY TTL: 2.25s

POSITIONING

Align with the middle of bottom box and the


edge of the belt

LINEUP: EASY BOUNCE: ◆◆ CHARGE: ■■■

Align the left part of the charge RESULT


bar with the darker patch of the
wall. The verticality should be
just above the bottom part of
the frame.

Inspired by AverageJonas
ICEBOX ATK Recon: A Site From A Belt TRAJECTORY TTL: 2.00s

POSITIONING

Align the nest with the wall just enough to


see an opening

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the crest of the nest RESULT


through the opening.

Inspired by AverageJonas
ICEBOX DEF Recon: A Belt from A Rafters TRAJECTORY TTL: 2.25s

POSITIONING

Move into left corner of rafters.

LINEUP: PRECISE BOUNCE: ◆◇ CHARGE: ■■■

Align the bottom corner of the RESULT


left diamond to the left edge of
the vertical grey line and top
edge of the horizontal grey line.

Inspired by AverageJonas
ICEBOX DEF Recon: A Belt From A Site TRAJECTORY TTL: 2s

POSITIONING

Walk up to the green box right next to


Default plant Spot at A site.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the top of the opening RESULT


here right next to the crate.
ICEBOX DEF Recon: A Main From A Site TRAJECTORY TTL: 2s

POSITIONING

Walk up-to the box and align with the center


of the box.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim anywhere in the gap here RESULT


between the top edge here and
slightly above the bottom of
the gap.
ICEBOX DEF Recon: Mid Blue from Mid Boiler TRAJECTORY TTL: 2.00s

POSITIONING

Walk up to the boiler wall in mid and align


these two edges up.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Aim at the top of the light here. RESULT

Does not need to be pixel


perfect.

Reveals anyone pushing up


mid and attacker spawn.
ICEBOX DEF Recon: Mid Blue from Mid Boiler TRAJECTORY TTL: 4.50s

POSITIONING

Walk into the back right corner of the bridge


above B Hut.

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the top of the 1st charge RESULT


bar divider with the bottom
corner of this grey rectangle on
the crane.
ICEBOX DEF Recon: B Cubby from B Hut TRAJECTORY TTL: 2.75s

POSITIONING

Walk to the corner of the hut that is close


towards the defender spawn

LINEUP: EASY BOUNCE: ◇◇ CHARGE: ■□□

Align the second charge bar RESULT


with the edge of the bar such
that the top of the second
charge bar just touches the
roof as shown

Inspired by AverageJonas
ICEBOX DEF Recon: B Garage/Mid from B Yellow TRAJECTORY TTL: 1.75s

POSITIONING

Line up the two edges of yellow.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Place the top right corner of RESULT


the charge bar to the bottom of
the 2nd black bar, and align it
with the dark edge of the
container.
ICEBOX DEF Recon: Attacker Spawn/Mid Blue from Mid Boiler TRAJECTORY TTL: 2.00s

POSITIONING

Line up on the small rectangle near the dark


line of the floor. (Sometimes does not show
up.)

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■■

Place the 2nd charger divider RESULT


line at the bottom of the
bottom left corner of the “N,” in
“KINGDOM.”

JUMP and shoot.


ICEBOX DEF Recon: A Site from B Snowman TRAJECTORY TTL: 9.50s

POSITIONING

Stand in the corner of B Snowman on top of


the Snowman.

LINEUP: EASY BOUNCE: ◆◇ CHARGE: ■■□

Place the top corner of the RESULT


mouse HUD of the recon on
the middle of this angled part
of the roof.

(Sometimes there is a black


dot there.)

CROUCH and shoot.


ICEBOX DEF Double Shock: B Default Plant from B Back TRAJECTORY TTL: 5.25s

POSITIONING

Walk into the corner here of the tunnel and


the ice wall of B Back.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Place the line inside RESULT


the right drone wheel on the
top of this grey metal bar.

Arrow 2: Place the top of the


right drone wheel at the bottom
of the metal bar.

For the second arrow, it’s


better to go too far low than
too far high.

Landed is synced if done fast.


ICEBOX DEF Double Shock: B Default Plant from B Orange TRAJECTORY TTL: 4s / 2s

POSITIONING

Align the edge of the radiante(green) box at


the site and the edge of the orange container
as shown.

LINEUP: EASY BOUNCE: ◇◇1 ◆◆2 CHARGE: ■□□1 ■■■2

Arrow 1: Place the crosshair at ARROW 1 ARROW 2 RESULT


the center of the edge of the
first black patch from the left.
Jump and Shoot

Arrow 2: Aim at the bottom


part of the “K’ as shown.

Inspired by AverageJonas
ICEBOX DEF Double Shock: B Default Plant from B Back TRAJECTORY TTL: 4s / 1.5s

POSITIONING

Get into the corner at back of B site called B


Back

LINEUP: EASY BOUNCE: ◇◇1 ◆◇2 CHARGE: ■□□1 ■■■2

Arrow 1: Place the bottom of ARROW 1 ARROW 2 RESULT


letter B of word Bounce on the
top of the metal patch of crane
as shown

Arrow 2: Aim at the middle of


the outer patch of the wall as
shown.
ICEBOX DEF Double Shock: B Default Plant from B Back TRAJECTORY TTL: 4s / 2s

POSITIONING

Walk towards the entrance of the B site tube


and align with the right edge as shown by
the arrow.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■□□1 □□□2

Arrow 1: Align the left HUD line ARROW 1 ARROW 2 RESULT


right to the recon dart with the
edge as shown.

Arrow 2: Pull down a bit and


Aim in the middle of the green
cloud
ICEBOX DEF Double Shock: B Default Plant from B Back TRAJECTORY TTL: 6s / 4s

POSITIONING

Walk towards the entrance of the B site tube


and align with the left edge as shown by the
arrow.

LINEUP: EASY BOUNCE: ◇◇1 ◇◇2 CHARGE: ■■□1 ■□□2

Arrow 1: Align the right charge ARROW 1 ARROW 2 RESULT


bar in such a way that it forms
a triangle with the edge of the
green container as shown(need
not be pixel perfect)

Arrow 2: Align the top of the


shock dart logo with the top of
the box as shown
CHANGELOG

◇ 20.06.09 Released
◇ 20.06.19 Massively reduced image sizes (loading is now faster and consumes less bandwidth)
Cleaned up formatting (images are now pixel-perfectly positioned on the slides)
Refined descriptions (reduced wordiness slightly, added extra images for clarity)
◇ 20.06.24 Patch 1.02 dropped, updated 1 affected arrow:
(Haven) Recon: C Garage From Mid Lobby (Barrier)
◇ 20.06.25 Fixed links to Ascent slides

◇ 20.07.07 Krodeon’s changes start


◇ 20.07.07 Added a lot new arrows for Haven
◇ 20.07.08 Added a lot of arrows for Bind
◇ 20.07.09 Added arrows for Ascent
◇ 20.07.10 Added arrows for Split
◇ 20.07.13 Added a few arrows to various maps, improved clarity for a small amount of pixel perfect lineups.
◇ 20.07.14 Added arrow tracker to make it easier to find what arrows have been added, arrow updates will no longer be listed here.
◇ 20.07.14 Added title page.

CREDITS
◇ u/KhigenNA for making the original version of these slides.
◇ Red for providing a large amount of the arrows found here.
◇ AverageJonas for providing another amount of the arrows found here.
◇ Various other creators who have been credited on each slide.
◇ Sorry to anyone who was not credited in the first 204 arrows, I went through them and only started crediting after those 204.
NEW ARROW TRACKER
◇ 20.07.14
Bind Double Shock: B Default Plant From Back A Site
Recon: A Lobby (Showers) From A Outside Showers
Recon: A Showers From Defender Spawn
Recon: A Short From Defender Spawn
Recon: B Long From B Elbow
Recon: A Lobby (Showers) From B Site
Recon: B Site From Defender Spawn

Haven Recon: A Site/Heaven From A Long


Recon: C Site From Attacker Spawn
◇ 20.07.17
Bind Double Shock: B Garden (Long) From B Long
◇ 20.07.18
Haven Recon: C Long From C Site (Default)
◇ 20.07.21
Split Double Shock: A Main Entrance From A Heaven (Ledge)
Double Shock: A Main Entrance From A Site (Hell)
◇ 20.07.26
Ascent Double Shock: Top Mid From Bottom Mid
Recon/Shock: A Hell From A Heaven
Double Shock: Top Mid From A Site
Double Shock: A Site Green Box Plant From A Garden
Double Shock: A Site Default Plant From A Garden
◇ 20.07.31
Haven Double Shock: C Long (Ult Orb) From C Site (Back)
Double Shock: C Long (Ult Orb) From C Site (CT)
Double Shock: C Long (Entrance) From C Site (Back)
Double Shock: C Long From C Site (Back)
Double Shock: C Long(Cubby) From C Site (Back)
Double Shock: C Long (Site) From C Site (Back)
Double Shock: C Long From C Site (CT)

Ascent Double Shock: Mid Link From Mid Pizza

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