Professional Documents
Culture Documents
.character name
.paragon .renegade
.features
.inspiration
Transport's Passage
When you need to, you can secure free
3 .proficiency bonus passage on a starship for yourself and
Neutral Good
.alignment
your adventuring companions. You
strength might voyage on the ship you served
[ ] 7 saving throws on, or another ship you have good
My friends know they can rely on me,
no matter what. I work hard so that I
[ ]
4 athletics relations with (perhaps one captained
7
can play hard when the work is done.
by a former crewmate). Because you're
calling in a favor, you can't be certain PERSONALITY TRAITS
18
of a schedule or route that will meet your
every need. Your Galaxy Master will RESPECT. The thing that keeps a
dexterity ship together is a mutual respect
[ 5 ] saving throws determine how long it takes to get
between captain and crew.
[ ] where you need to go. In return for your
2 acrobatics
2
14
2 are within 2m of a hostile creature, you
do not have disadvantage on the attack
roll. Your ranged attacks ignore
My pride will probably lead
to my destruction
half-cover against targets within 10m of
intelligence
you. FLAWS
[ 0 ] saving throws
[ ] @2lvl
0 electronics
3
.equipment
[ 3 ] engineering
- Adrenaline Rush
[ 0 ] history
- Space suit
11 @3lvl
[ 0 ] investigation
- Common Clothes
- Gladiator (Fighting Spirit)
[ 0 ] science - Stock Medium Armor
wisdom - M-3 Predator
[ 1 ] saving throws @4lvl
[ ] - +2 CON - Cerberus Harrier
1 insight
1
[ 1 ] medicine
- Fortification - Omni-Blade
13 [ 4 ] perception
[ ] @5lvl
1 survival
- Prof Bonus + 3
charisma - Extra Attack
[ -1 ] saving throws - AT-12 Raider
[ ] deception
-1 - Gladiator Armor
-1
[ -1 ] intimidation
9 [ -1 ] performance
[ -1 ] persuasion
11 .passive perception
1000 .credits
Weapons
All
Tools
Starship System (Helm)
Starship System (Navigation)
4 .str 2 .dex 2 .con 0 .int 1 .wis -1 .cha
.weapons // attacks
Name Type Range Heat Weight Notes +Atk Dmg
thermal clips
hw charges
Gladiator
death
saves fails
10
18 max
regen
5
shields
Gladiator
.ac
39 Gladiator
5
hit dice
4
medi-gel
max
.spells // powers
1 2 3 4 5
max / cast
max .spell attack total
3
used
5 .spell save dc
13
remaining
.spell slots .tech points
Name Type / Lvl Primes Detonate Description Adv.
Bonus Action. Until reload, ranged atk +1d8 dmg
Concussive Shot C x & STR save (DC12) or prone. 3/LR
Reaction. +5 AC until start of next turn, including
Fortification C triggering attack. 1/SR or LR