You are on page 1of 2

Soldier Human Crewman

.class //.subclass .race .background

6500 Female 158 cm // 53 kg Almond Green Earth


Damaris Miller .xp // level .gender .height //.weight .skin .eyes .homeworld

.character name
.paragon .renegade
.features
.inspiration
Transport's Passage
When you need to, you can secure free
3 .proficiency bonus passage on a starship for yourself and
Neutral Good
.alignment
your adventuring companions. You
strength might voyage on the ship you served
[ ] 7 saving throws on, or another ship you have good
My friends know they can rely on me,
no matter what. I work hard so that I
[ ]
4 athletics relations with (perhaps one captained
7
can play hard when the work is done.
by a former crewmate). Because you're
calling in a favor, you can't be certain PERSONALITY TRAITS
18
of a schedule or route that will meet your
every need. Your Galaxy Master will RESPECT. The thing that keeps a
dexterity ship together is a mutual respect
[ 5 ] saving throws determine how long it takes to get
between captain and crew.
[ ] where you need to go. In return for your
2 acrobatics
2

free passage, you and your companions IDEALS


[ 2 ] sleight of hand
[ ] are expected to assist the crew during
2 stealth
15 the voyage. I'll always remember my first
[ 5 ] vehicle handling
ship
constitution Fighting Style: Close-Quarters Shooter
[ ] 2 saving throws When making a ranged attack while you BONDS

14
2 are within 2m of a hostile creature, you
do not have disadvantage on the attack
roll. Your ranged attacks ignore
My pride will probably lead
to my destruction
half-cover against targets within 10m of
intelligence
you. FLAWS
[ 0 ] saving throws
[ ] @2lvl
0 electronics
3
.equipment
[ 3 ] engineering
- Adrenaline Rush
[ 0 ] history
- Space suit
11 @3lvl
[ 0 ] investigation
- Common Clothes
- Gladiator (Fighting Spirit)
[ 0 ] science - Stock Medium Armor
wisdom - M-3 Predator
[ 1 ] saving throws @4lvl
[ ] - +2 CON - Cerberus Harrier
1 insight
1

[ 1 ] medicine
- Fortification - Omni-Blade
13 [ 4 ] perception
[ ] @5lvl
1 survival
- Prof Bonus + 3
charisma - Extra Attack
[ -1 ] saving throws - AT-12 Raider
[ ] deception
-1 - Gladiator Armor
-1

[ -1 ] intimidation

9 [ -1 ] performance
[ -1 ] persuasion

11 .passive perception
1000 .credits

.other proficiencies .notes


Armor
Light; Medium; Heavy

Weapons
All

Tools
Starship System (Helm)
Starship System (Navigation)
4 .str 2 .dex 2 .con 0 .int 1 .wis -1 .cha
.weapons // attacks
Name Type Range Heat Weight Notes +Atk Dmg

M-3 Predator HP 20/60 Double Tap / Light 1d4


15 1 +5
Cerberus Harrier AR 60/180 Burst Fire / Recoil / Two-handed 2d6
6 5 +7
Light / Finesse - Drawing the Omni-Blade is a free action.
Omni-Blade Melee 5m 1d8
0 Having this weapon equipped does not require a weapon
slot +5

.grenades // mines .armor


10 Count Name Description

thermal clips

hw charges
Gladiator

death
saves fails
10

18 max

regen
5
shields
Gladiator

.ac
39 Gladiator

5
hit dice
4
medi-gel
max

hit points barrier


10
speed

.spells // powers
1 2 3 4 5
max / cast
max .spell attack total
3
used
5 .spell save dc
13
remaining
.spell slots .tech points
Name Type / Lvl Primes Detonate Description Adv.
Bonus Action. Until reload, ranged atk +1d8 dmg
Concussive Shot C x & STR save (DC12) or prone. 3/LR
Reaction. +5 AC until start of next turn, including
Fortification C triggering attack. 1/SR or LR

You might also like