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Requires the use of d20 Modern, published by Wizards of the Coast®

d20 Crime: The American Mafia


WRITTEN BY
Aaron Dembski-Bowden
& K. Scott Agnew

ADDITONAL WRITING
Bob Eadicicco

LINE DEVELOPMENT, ART DIRECTION & LAYOUT


K. Scott Agnew

LINE EDITOR
Alison J. Ménard

ADDITIONAL EDITING
Jim Andrews

FOR MORE INFORMATION


http://www.morriganrpg.com
or
info@morriganrpg.com

Copyright © 2004 Morrigan Press Inc. All rights reserved.

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d20 Modern and Wizards of the Coast are Registered Trademarks of Wizards of the Caost and are used with permission.

First Publication Spetember 2004.

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Open Game Content: The following is declared as Open Game Content: All game rules, mechanics, feats, skills and stat blocks. All
other text and graphics are Closed Content.

MORRIGAN PRESS INC. 46 Weldon Street, Moncton, New Brunswick, Canada, E1C 5V8
The American Mafia

Table of Contents
Not for nothin’ - A Winter’s Tale 4 Getting Busted 20
Introduction 6 On The Lam 22
Humble Beginnings 6 Hideouts 22
Prohibition & Progress 7 Designing a Hideout 22
“Lucky” Luciano’s Big Break 7 Hideouts in the Campaign 25
The Five Families 8 Using a Hideout 25
Bonanno Family 8 The Secrecy Score 26
Colombo Family 9 The Security Score 26
Gambino Family 9 Skills & Feats 26
Genovese Family 9 New Skills 26
Lucchese Family 9 New Feats 27
Lifestyles of the Rich & Infamous 9 Mafia Advanced Classes 29
Grease, Juice & Ice 10 Con Artist 29
Mafia Hierarchy 10 Hit Man 30
Connected Guys 10 Made Guy 32
Made Guys & Capos 14 Mob Enforcer 33
Demotions 15 A Mafia Lexicon 34
Bosses 16 Opne Gaming License 36
Mafia Lifestyle 16 D20 System License 37
Cash 16
Freebies 17
Hitting the Town 18
Whacking: The Art of Murder 18
“Two in the Head” 19
“Little Joe” 19
“In Your Face” 20
Tools of the Trade 20

The d20 Crime series of RPG sourcebooks deal with the nasty, and often violent, world of Organized
Crime. As such, this subject matter may be offensive to some. It should go without saying but...
Morrigan Press Inc. in no way endorses the activities or methods employed by the various organized crime
organizations. The material presented in these sourcebooks is provided for entertainment purposes only.

The ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are
used according to the terms of the d20 System License version 1.0a. A copy of this License can be found
at www.wizards.com. Portions of this work are derived from the d20 System Reference Document.

d20 Modern™ is a trademark of Wizards of the Coast Inc., a subsidiary of Hasbro Inc., and
is used with permission. Dunegons & Dragons® and Wizards of the Coast® are regiustered
trademarks of Wizards of the Coast Inc., a subsidiary of Hasbro Inc., and are used with permission.

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D20 Crime

Not for nothin’ - Russo is driving this U-haul truck with fugazi
Jersey plates and he’s got this other babbo,
some Capo’s nephew, Tony Boy with him. Now

A Winter’s Tale their job was to bring the truck from Brooklyn
to the container port on Staten Island, load the
truck with what was boosted from the containers
Listen. and drive the truck back to the Fence’s lot in
Sheepheads Bay back in Brooklyn. Let’s put
I don’t go telling tales ‘out-of school’ like they it this way, they was in it for muscle not for
say, but I will tell you about maybe this one brains…even though it was Tony Boy who was
thing, and that’s it. I’ll tell cause the guy’s dead supposed to be looking after things. What a
through no fault of my own and he didn’t matter freakin joke…
much to anyone anyway…so’
So, what they did was.
It was a friggin’ cold son-of-a-bitchin’ January
night in Bay Ridge, the V-Z Bridge looked like On the way across the bridge from Brooklyn to
a giant frozen popsicle against the steel grey Staten Island these numb nuts get the bright idea
skies. It was a good night to be shacking up with of beating the $15.00 toll on the V-Z by following
the goomah but not be out there trying to take a tractor trailer through the EZ Pass booth. Oh,
a score….shit goes down on nights like that…. they got through alright but what these gumba’s
nothing ever goes smooth….especially when didn’t know was those toll booths are set up to
gavones are part in the take. guard against ‘toll jumpers’ and a computer
somewhere under the toll plaza was writing out a
Speaking of gavones. ticket with one of them hefty trucker fines.

As things turned out this particular gavone But they make it out to the port anyway.
Danny Russo had a job that very night. Let me
get this straight, I would never vouch for him…I When they get there the Skipper and his crew has
never liked that friggin’ Zip. He was an asshole got everything ready for them. The Boyz from
with a Capital A, if you catch my drift. Not only New Jersey and Staten Island had gotten their
did this Danny guy have bad luck - he was bad tastes and were already loaded and moving out.
luck to anyone around him. What Danny Russo I don’t know nothing about the guards whether
wasn’t, was a stand up guy, you dig? they was meat eaters or not – all I know is they
wasn’t a issue seeing no one was iced that I know
Danny couldn’t hold on to a buck either and what about…so let’s says they were tied up with other
he did hold on to he owed to his ex-wives. So he things.
was kind of a ‘go-to guy’ – a guy who would do
anything for a buck. He was never more than So they start loading up the truck.
an associate and a contracted headcrusher and
enforcer - he was never an earner or part of a Now, I can’t say exactly what it was they was
crew. To me he was a cugine, a wanna be hood. boosting but for arguments sakes let’s just say
“electronic equipment”. But like I said before it
I don’t know how. was a friggin’ cold night and it was even colder
on the docks with the wind blowing like a bastard
And I don’t know why he got involved but as in from the bay. Since you already know these
it turns out that night he was part of the crew two wasn’t the sharpest knives in the draw’, you
that was boosting a container over at Howeland won’t be surprised that neither of them assholes
Hook Port over on Staten Island. But like I said brought gloves with them. I don’t know if you
this job was jinxed from the start. ever did much outside work in minus degrees
but it doesn’t take long for fingers and hands to
I should have been an easy job. freeze up.

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The American Mafia

They dropped more than they got on the truck. walk out without paying!

It was a freakin joke, by time they finally get a Need I tell you the rest?
load on the truck the Skipper was ready put both
of them out of their misery especially when that Ok, but we’ll make it quick. Russo starts
braciola Russo dropped a big freakin box on the walking out. The cashier starts yelling. Russo
back of his heel! turns and pulls out his piece to shut her up. She
does. So, he turns back for the door (with his
Somehow they survived. dick in his hand so to speak) only to find this cop
coming in. Well Russo can’t get pinched again
Ok, so now the truck was loaded and all they so he raises his piece and whack! the poliziotto
had to do was drive it the 15 or so miles to puts one right in his head. End of Story, for
Sheepheads Bay, back in Brooklyn. They Danny Russo anyway.
couldn’t jump back on to the Expressway cause
they needed to cover so they took the back Tony Boy meanwhile did good.
roads. I don’t know if you’ve ever been on the
Island but it ain’t like Brooklyn. In Brooklyn, He gave the slip to the police; he made it back to
if you’re on 15th Street you know if you go one the truck and had started rolling before the lead
way the next street is 14th and if you go the other
started flying. He made his way through Staten
way you’ll find 16th. But on Staten Island all the
Island covering all the way, slipping down side
streets have friggin’ names. streets, doubling back now. Finally he made it
across the V-Z Bridge and over to Sheepheads
So they drive around lost for half a friggin’ Bay.
hour.
Unfortunately, the cops were waiting.
This Danny Russo who is supposed to know the
Island cause he’s got a kid that lives with the Now, I don’t know for sure myself but the way I
mother over there, lands them way the frig out heard it was that the truck was made on the V-Z,
in Tottenville. The exact opposite of where they apparently they make good work of collecting
should be. At least by then they figured where those fines up there. So when they run the plate
the frig they were. they find it’s also wanted in connection with
Russo getting clipped. The rest is history.
But this is where things really go wrong.
So like I said before, it was a good night to shack
Danny, the friggin’ porco, decides he’s hungry up, but instead of doing that - Tony Boy ended
and he knows this bagel joint in the area that’s up with 8 to 15 and Danny Russo got life.
open all night. So he heads there and parks
the truck with all that swag in it right around
the corner on the side of this place. Tony Boy
stays with the truck and Danny goes in to get
a sandwich. Russo who just can’t help being
a hard-on starts giving this broad making his
sandwich a hard time, she gets freaked but holds
her own. Which only gets Danny pissed.

About this time Tony Boy needs to take a leak.

So he gets out of the truck and walks behind the


store by the garbage bins and so doesn’t notice
the heat pulling up. Neither does Russo who
about that very moment decides he is gonna

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D20 Crime

Wiseguys & Stone Cold Killers


“I realized that I had taken a human life, the modern American Mafia are relatively
that I had the power over life and death. I recent occurrences. North America before 1920
was a predator. I was an animal. I was Cosa certainly had its share of organised criminal
Nostra.” – Sammy “the Bull” Gravano. gangs, but nothing existed on the sheer scale
and ingenuity of the modern Mafia. There was
no network of gangs and groups with such
rigid hierarchies, codes of conduct and well-

Introduction established territories; each group connected


but serving as the independent authority in their
own inner-city domains. This, the true American
Mafia, is a product of the last one hundred years.
It is only within the last three decades that the
American Mafia has been exposed to the light of
public scrutiny. Even so, with all the movies, the Humble Beginnings
books, the true crime confessions and the media- As with the majority of criminal activity, Cosa
worthy court cases, the world at large knows Nostra had its beginnings in poverty. Before
precious little about the ins and outs of organised the 20th Century, the resident population of the
crime’s heavy-hitter: Cosa Nostra, or “Our Thing”. metropolitan ghettos (and the criminal underclass
feared by the wealthy) was, of course, the Irish.
Even the name of the organisation has its roots Immigrants and the descendents of immigrants
set deep in various, unreliable or inaccurate in search of a better life, the Irish were
sources. “Cosa Nostra” is also linked as the name relegated to the lower-class areas of America.
of the Sicilian Mafia, despite its abundant use in Thus, until they were replaced by the new
the far more evolved and efficient American mob “have-nots” of society, almost all the criminal
scene. To the modern public, the term “Mafia” street gangs of the 19th Century were Irish.
represents the Italian-American gangster elite;
a literal underworld family-cum-army of thugs, This changed with the turn of the century. The
murderers and criminals. In parts of America, the Irish left the worst areas, and made way for
gangsters themselves had other names for their the new “lowest rung” members of American
organisation: the Outfit, the Office, the Work, the society: the Italian and Jewish immigrants. The
Family, and the ever-popular This Thing of Ours. gang culture of the Irish ghettos was emulated
Jo “Bananas” Bonanno, a renowned Mafia family by the criminal elements within the Italian and
leader, once claimed the term Mafia originated in Jew residents, and the cycle began anew. The
1282, when a French soldier raped a Palermo remaining Irish bosses and established gangs
woman on her wedding day. Allegedly following were devastated during the decades of the
this incident, a band of Sicilians attacked and 1880’s and 1890’s, as the Jewish and Italian
killed a French troop, triggering a town-after- arrivals forged their own domains, customs and
town retaliation against the French. “Ma fia, ma tricks of the trade. In turn, Italian and Jewish
fia” was the chosen chant, translated literally involvement in petty crime (such as most
as “My daughter, my daughter.” One truth is “street” crime) petered out when these ethnic
known: in 1963 the term Cosa Nostra was groups also gained their financial independence.
used in the testimony of informer Joe Valachi.
J. Edgar Hoover, perhaps the most famous In these early times, the Mafia of the 1920’s was
director of the FBI, used the casual reference comprised of Italian–American groups that often
to “our thing” and had the federal authorities worked alongside or in conjunction with Jewish
spin the term into use as an actual proper noun gangsters. They were led by the criminals that had
for the burgeoning underworld organisation. succeeded from the ranks of street gangs, pawns
and lackeys to the newly-emerging position of
Cosa Nostra has its origins and roots back in crime lord. With the dawn of the Prohibition era,
Sicily in the 1800’s, but organised crime and the concept of the “millionaire criminal” was

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The American Mafia

born, and a life of crime didn’t just pay, it now Al Capone ended his life in indignity and
came with the chance for an underworld throne. mental instability. After his harsh treatment in
the prison of Alcatraz (where he was known by
his fellow inmates as “the Wop with the Mop”
Prohibition & Progress for his cleaning duties) his death in 1947 came
as no surprise. Before his incarceration and his
January 16, 1920. The 18th Amendment to the eventual death from syphilis, Al Capone was
Constitution of the United States came into force, the most successful gangster in America. He
and Prohibition gripped America. The corruption instilled in his underlings a sense of trust and
in government and the law enforcement appreciation, even stretching to hire the man
agencies of the time is well-documented, but the who had scarred his face as a bodyguard. He
vast changes mixed with
this law politicians and
brought to the “Our country has deliberately public figures,
underworld and cut back
cannot be undertaken a great social and on his gang’s
overstated.
economic experiment, noble in c r i m i n a l
activities,
Many of the motive and far-reaching in purpose.” ordering that
street gangs they be limited
and the urban Herbert Hoover, US President to dealings that
criminals on the 18th Amendment enacting Alcohol Prohibition, 1919 enjoyed public
of the early support, such
1900’s were disbanding and breaking up. An as gambling, prostitution and, of course, the
increasingly intolerant populace, in addition supply of alcohol to the now-dry North America.
to the inter-gang violence and rate of attrition
was costing the disorganised underworld dearly.
During World War I, the American government “Lucky” Luciano’s Big Break
cracked down on the gangs of Chicago, San
Francisco and New Orleans, effectively The Italian gang that ran with Capone had an
terminating the overwhelming majority of petty extremely feared counterpart group as an ally,
criminal activity. The Sicilian gangs and their the Detroit Purple Gang – an all-Jewish group
leaders were disbanding and falling apart. There of bootleggers, murderers and booze-runners.
would have been no Mafia but for Prohibition. Such was the extent of the Jewish-Italian
alliance of the time. A gang leader that rivaled
Prohibition oversaw the birth of true organised Al Capone in importance, if not worldwide
crime. Ghetto thugs and small-time muggers fame, was Charles “Lucky” Luciano. He was
and pimps found themselves becoming very a boss who wielded incredible influence, and
rich men. The manufacture and illegal sale of was all too aware of the limits of the old-
alcohol lined the pockets of all of the Italian and line Italian Mafioso gangsters that refused to
Jewish gangs, raising the bosses of the groups work alongside other ethnic criminals. Such
to exalted status. Jewish gangs ran dealings attitudes limited profits and triggered a Mafia
and bootlegging for Italian gangs, Italian gangs war between the traditionalist mafioso and the
allied with Jewish gangs, and everywhere in progressive, ever-richer gangsters such as Al
America the unified and connected criminal Capone and Luciano himself. Using his own
groups made millions of dollars, all the while influence and contacts, Luciano systematically
kept in business by the judicious bribery that wiped out the last of these traditionalist
turned the authorities’ attention elsewhere. bosses, and is the man most often credited
This era also saw the rise of perhaps the most with fathering the modern American Mafia.
famous Mafia gangster of all time: the Chicago
crime leader Alphonse “Scarface Al” Capone. When the 21st Amendment to the Constitution
repealed the order of Prohibition, it was far too

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D20 Crime

late to curtail the rise of organised crime. The vast new, dedicated recruits. Also, as Mafia positions
network of gangs was in place, and many of them became available, they were often taken by one
were sitting on fortunes made from the previous of the increasingly common Italian gangsters,
decade’s dry law and bureaucratic corruption. rather than the steadily-fewer Jewish ones.
The accumulated wealth meant that these new
crime lords and progressive gang bosses had The Mafia of the late 20th and early 21st Centuries
bribed their way to the very top of the political barely resemble the Tommy gun-toting alcohol-
and law agency chains, and in 1933, unwilling runners of the 1920’s. Racketeering and stock
to surrender their growing underworld empire, manipulation have become the standard, rather
the bosses of the era formed the national crime than mass street crime. Loan-sharking, contract
syndicate. This syndicate was created largely killing, fencing, protection – these are the stock
through the handiwork of the Italian Charles in trade for the soldiers of the modern Mafia.
Luciano and the genius of his close friend,
the Polish Jew, Meyer Lansky. The American
Mafia was born; not just Italian Mafioso
going it alone, but rather, deeply allied and
involved with the Jewish gangsters of the time. The Five Families
The Mafia has traditionally been run by a
The Jewish involvement with the Mafia died Syndicate, or Commission, consisting of the
out by the 1960’s and 70’s. Where the two heads of the five families of New York and a
ethnic groups had been firm allies in the national number of other high-ranking Mafia members
crime syndicate, the Italian-Americans began from around the country. These five families date
to dominate the organised underworld as the back to the early 20th century although many
decades passed. There was no mass violence changes have occured over the decades. Basic
unleashed against the Jewish mobsters as there information on these families is found below:
had been against the old Irish gangs; rather, the
Italians and Jewish organisations functioned
differently. The former had fertile ground for Bonanno Family
raising successors to the dead or retired gangsters, About 130 members
whereas the latter did not. As the Jews left the Boss: Joseph Massino, lives in Howard Beach,
ghettos, the gangs lost access to a steady supply of Queens.

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The American Mafia

Underboss: Salvatore A. Vitale, of Dix


Hills, Long Island — Massino’s brother-in-law. Lifestyles of
Colombo Family the Rich &
About 120 members
Boss: Carmine Persico, serving 139 years for
murder and racketeering.
Infamous
Acting Boss: Alphonse “Allie Boy” The following section deals with the day-to-day
Persico, serving an 18-month sentence for and night-to-night lifestyles of the gangsters
illegal gun posession in Miami. His hold on his that comprise the American Mafia. It details
father’s organization is said to be tenuous. all a player will need to know to portray a
Mafioso, including the “wiseguy” slang so
frequently used; details on what the Mafia’s
Gambino Family members do to make their money; and outlines
Less than 200 members the strict hierarchies within the underworld’s
Boss: Until recently, the boss was the most renowned organisation. Firstly, it must
infamous John “Teflon Don” Gotti. He died in be explained just how the Mafia manages to
prison while serving a life sentence for murder get away with all that it does. Few people
and racketeering. His son, John “Junior” Gotti, are naïve enough to honestly believe that this
was a short-lived acting boss before he pleaded incredibly broad and distinctive organisation
guilty and was imprisoned for six years on runs entirely in the shadows – too secretive
extortion conspiracy in 2003. for any but the toughest, most skilled cops
to ever infiltrate and uncover. It’s never that
Acting Boss: Peter Gotti. simple. The Mafia functions because of its
liberal sprinkling of grease, juice and ice.
Genovese Family
About 250 members G a n g Wa r f a r e
Boss: He once wandered Greenwich Village When the tensions between gangs reach
in a bathrobe, now Vincent “The Chin” critical mass, they go to war. All the rules
Gigante, 72, is serving a 12-year sentence for are thrown out as members of the rival gangs
racketeering and extortion conspiracy in a Fort either hide or seek to take out as many of
Worth, Tex., prison hospital. He has delegated their rivals as possible. The weaker of the
many duties but still controls a large and two groups usually disbands after defeat is
influential organization.
a certainty, or the remnants end up joining
Acting Boss: Dominick Cirillo. The “Quiet the winners of the conflict – but all bets are
Don” is now in charge of the biggest Family in off when the war is declared. The first thing
the US. that each gang will do is “hit the mattresses” in
traditional Mafia style. The gang holes up in a
Lucchese Family single room – usually their hideout or meeting
Less than 120 members place – and cover the floor, windows and doors
Boss: Vittorio Amuso is still the official Boss, with mattresses. From that moment on, until
even though he is in jail at the present time. the tensions have eased, most of the gang will
eat, sleep and live there. The time (which can
Underboss: Steven Crea, facing state charges
be weeks and weeks on end) is usually spent
of enterprise corruption in Manhattan, after he
was arrested in a construction-rigging scam. with the gangsters playing cards, seeking
Currently jailed in Rikers pending a bail hearing, to work their regular scams despite severe
he presides over a family in increasing disarray. restrictions, and trying not to go stir-crazy.

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D20 Crime

Grease, Juice & Ice it’s drug money. In rare cases, dirty graft has
been used to pay off a homicide investigation,
Call it what you will, the Mafia runs on a judicious but nine times out of ten, when a mobster refers
spread of bribery. Without paying off the relevant to dirty graft, he’s talking about drug money.
authorities, the mobsters that run their rackets and
contracts simply couldn’t function. America’s Though the boundary between clean and dirty
law enforcement is hardly universally corrupt graft is at best a nebulous one, once a cop or
and ineffective, but the wheels of the system are judge has taken dirty money, they are known to
lubricated with a great deal of payoffs. In New be “on the take”. Cops who steal the money from
York, it’s called “grease”. In Florida, it’s “ice”. the pockets of an arrested drug dealer and let the
In California: “juice”. Payoff money comes in peddler go, or judges that fail to sentence and
two varieties, which the Mafia refer to as “clean otherwise dismiss court cases against figures in
graft” and “dirty graft”, depending on its use. organised crime – these are the men and women
who are taking dirty graft. Once the Mafia
Clean Graft: Clean graft is the bribe money knows someone will take dirty graft, it can be
that is paid to cover the Mafia’s handling of the assumed they are willing to bend the law again
lower-level crimes that often fall below the law in the future…and again, and again, and again.
enforcement radar. It’s the money that is liberally
spread around the local authorities that allows
the mobsters to run their bookmaking outlets, lets
their gambling dens (and gamblers) play without
interference, it gets cops to leave the prostitutes
Mafia Hierarchy
and pimps alone to ply their wares, and so on. Any
At the bottom of the gangs, making up the
of the basic, “victimless” urban crimes is covered
majority of the American Mafia as perceived by
and usually allowed to function by doling out
the public and media, there are the lowest ranking
clean graft to those in authority; police, the courts
members: Connected Guys. Above them, standing
and politicians. Mankind’s oldest sins play out
as the first official Mafia members, are those who
on the streets of America, given the go-ahead by
have been “made”, and entered into the Mafia’s
police forces that accept clean graft in exchange
records. Of these Made Guys, or “soldiers”, a
for keeping their noses out of the proceedings.
select few are chosen as Capos, or “captains”,
and run their own gangs. Above the captains are
The crux of clean graft’s appeal is that these
the Underbosses, and above them the Bosses,
crimes will never truly be stopped. If the police
who run entire crime families or cities. Each
are unable to completely stamp out these basic,
level of recognition has its own responsibilities,
lesser crimes, then why not take a little extra on
duties, trademark scams and methods of making
the side? Loan-sharks will always be around,
the one thing vital to the Mafia – money.
some impoverished women will always seek
to use their bodies in exchange for payment,
Nobody earns a wage in the mafia, at least
and some people will always band together
not as a matter of legal payment for services
to risk their cash in gambling. Clean graft
rendered. While some connected guys might
ensures it all happens without the law butting in.
seek employment outside their mobster
interests, actual Mafia work is unpaid. The
Dirty Graft: Dirty graft is a different, and
Bosses do not pay the soldiers for their work.
infinitely less subtle, form of Mafia bribery.
In fact, any money that enters the Mafia goes
While it must be said that any form of kickback
one way and one way only: Up. Always up.
or bribery makes an authority figure technically
corrupt, most of those concerned do make a
distinction between clean and dirty graft. Clean
graft is for the lesser of Western society’s crimes.
Connected Guys
Most of the Mafia’s “army” is comprised of
Dirty graft is dirty money: payoffs to the police
connected guys who tag along with (and serve
and courts to ignore narcotics violations. In short,
under) Capos. Each of them probably hopes, one

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The American Mafia

day, to be upped into the ranks of the true Mafia, under the plans of their Capo, and at the very least,
by getting made. Until then, these “associates” with his approval. Connected guys are allowed
are the base level people who do their best to to work “outside” the Mafia, but all significant
earn dollars, pay the required weekly amount profits from criminal dealings are bumped up the
to the next highest rung on the Mafia ladder, ladder to the Capo. Connected guys have little
and above all, not mess up and get killed. room to make mistakes. If they fail to pay up
They hustle and work their own scams, usually from their extra gains, they get killed. The clever

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D20 Crime

ones know never to hold out from their capos. entirely stolen. Dock work is renowned for not
paying highly, and loan-sharks can do fantastic
They make their money in a variety of ways, business down among the blue collar workers.
depending on the abilities and proclivities of the
criminal in question. Thievery, hijacking imports Stock Manipulation: Official investigators
and shipments of goods, loan-sharking, extortion state that there are tens of billions of dollars in
– any number of rackets can be in play at the same stolen and counterfeited stock floating around
time. Each scam is designed with two things in the American national market. While the Mafia
mind: it has to work without interference from can’t lay claim to all of it, they can claim a
the cops, and it has to make money. The first significant portion in addition to their legal
of those criteria can be handled with a little stock interests. The stock market is unique in
clean or dirty graft, and only the dumbest of that it is not limited to an established turf or
connected guys would forget it. The second is a territory. Gangs and crime families are open to
little trickier, and often depends on the criminal’s engage in stock manipulation in any part of the
own skill and the area in which he chooses to country without the threat of standing on any
work his scams. In a major city, connected other gang’s toes or cutting into another group’s
guys have a lot of options available to them. territory. Connected guys have any number of
chances to play scams with the stock market.
The Docks: The criminal underworld has a First and foremost, it is easiest to steal the
long and straightforward history of waterfront stock certificates and proofs, taking them from
racketeering. If it is a city that has Mafia banks, brokerage houses or through the theft of
presence and a dock, then it is almost certain registered mail at airports. As many Mafia gangs
that the mobsters will have their influence on can acquire influence with engravers and printers
the waterfront. Any business that goes on at such without any real difficulty, counterfeiting stock
a city’s docks has to pay the Mafia in order to certificates and securities is no difficulty with the
keep running smoothly. If the gangsters have a combination of good luck and the right contacts.
solidified grip on the area and officials “on the
take” in key positions, then threats and violence Street Tax: Independent criminals, muggers,
do not even need to be exchanged. Incoming carjackers, thieves, pimps, and any number of
vessels will often have to pay to ensure their other small-time criminals that work the streets
goods are unloaded without being stolen. have three choices if they operate in a mob-
Unaware crews (or simply those who refuse controlled area. These criminals can pay an
to pay) find some of their cargo hijacked or unofficial “street tax” to the local Mafia Boss,
usually a paltry (but regular)
“A Friend of Ours…” amount of the criminal’s take
The Mafia employs two well-known, traditional greetings in exchange for permission to
to distinguish between made and non-made members. If a operate in the territory. Failing
connected gangster is introduced to other mobsters for the this, the criminal can either leave
the Mafia domain, or he can die at
first time, he is described as “This is [name], he’s a friend of
the hands of a mob enforcer. If he
mine.” With those words, the speaker has vouched for his new opts to pay the Boss, then usually
friend. While no gangster worth his salt would ever be stupid connected guys collect the take
enough to introduce an acquaintance he didn’t entirely trust from the small-time independent
himself, the “friend of mine” code lets the other mobsters know criminal. If he chooses to ignore
that they should only say what they feel comfortable saying in the street tax, then its usually
front of a non-made member. If he is introduced as “This is connected guys who murder him.
[name], he’s a friend of ours,” then the others know that they
are meeting a made member, and is entirely trustworthy. It’s Running Numbers: There are
worth noting that a sure way to get killed is to introduce a rat or illegal lotteries, played by millions
of people every day. Connected
federal agent as a “friend of mine”, let alone a “friend of ours.”
guys (usually the lowest ranking or
most useless ones in the gang) are

12
The American Mafia

assigned the task of “running numbers” – going run company, or doing the same with union
around a neighbourhood and collecting people’s construction workers, when smart mobsters
number choices for that week. It’s a task often set up a great scam for union rackets they are
laid out to local kids or a gangster’s younger looking at easy money for little physical labour
relatives looking to break in and make a good themselves. The company that the Mafia uses to
impression. The draw number for the lotteries replace the highly-paid (and often more skilled)
are sometimes taken from horserace results in the workforce tend to be much cheaper when it comes
newspapers, which is seen as a failsafe method to payday, and the mobsters pocket the rest.
of finding a number no-one can alter or forge.
Hijacking: This is always a favorite for the low-
Drug Dealing: Contrary to the popular myth end mobsters. Trucks with cargo loaded at the
that the “honourable” crime families would docks and airports have always been vulnerable
never touch the drug trafficking trade, all to getting jacked by gangsters, and make great
levels of the Mafia hierarchy engage in massive targets for groups of opportunistic connected
industry. Connected guys are the most likely guys. These cargoes are usually valuable and
to set up and go ahead with heroin, cocaine bound for a warehouse or department store,
and dope deals, acquiring the narcotics from and few drivers are willing to risk their lives
importers and smugglers before selling them
off to street dealers and addicts at a profit. Omerta
Literally translated, it means “manliness”, but
Loan-Sharking: Perhaps the most popular and omerta in the American Mafia represents the
reliable way for connected guys (and just about honour they hold in their code of silence. It
everyone in the Mafia) to earn serious money is
is the mark of a man to shut up when the
to become a loan-shark, known in mob circles
as a shylock. Shylocks give out loans to anyone
feds come calling and never rat out your
who asks, and offer savage rates of interest. friends. It is not the mark of a man to flip,
They usually get the money from their Capos reveal everything you know to the law, and
or bosses, who in turn also ask for a (much hide in the Witness Protection Program.
lesser) rate of interest. The weekly interest Curiously, the highest levels of the Mafia are
charged to a non-Mafia client is known as the keenly aware of just how efficient ratting on
“vigorish”, or the “vig”. The vig is added to the your rivals can be, and do so with alarming
borrowed sum each week, also racking up with regularity. Unfortunately for the modern
any previously accrued interest. This quickly American Mafia, this negligence for the code
creates a sizeable debt, and Mafia shylocks has seeped down to the lowest levels, and
only allow two methods of payment. Either
the FBI and police forces around the United
the borrower pays the entire sum back in one
payment, including any interest, or he pays the
States enjoy the testimonies and evidence of
weekly vigorish every seven days, until he can more small-time connected informers than
afford to pay the borrowed money back in one ever before in the history of organised crime.
lump sum, accrued vig included. There are no
bit-payments, no instalments – it’s either pay the Omerta itself goes back to 13th Century
interest or pay the whole thing at once. Failing to Sicily, with the old country Mafia, but in
do one of these options means the borrower gets the modern American Mafia it has decayed
a visit from an enforcer. Usually, the connected to nearly nothing, standing only for a false
guy will just break some limbs or fingers in the front of honour that is bypassed and ignored
more violent aspect of the shylock role, but if whenever significant financial profit, or other
a borrower repeatedly fails to pay the money
gain presents itself. If a gangster goes about
back, then his days are probably numbered.
obeying the code, or at least never breaks
Union Rackets: Be it replacing union truck omerta and gets caught, he’s taking a huge step
drivers with underpaid stand-ins from a Mafia- in the right direction toward earning respect.

13
D20 Crime

defending their loads against a Mafia stick-up. connected guy to “make his bones” by performing
A novel (and much easier) method of hijacking a contract killing. True enough, reliable low-end
truck cargoes is to employ the driver as a mobsters are usually the ones asked to carry out
“give-up guy”. These drivers allow their loads these hits, and more often than not, the target is
to get hijacked, putting up no resistance and a member of the mob that is either a confirmed
letting the gangsters get away clean. Bribery traitor to the Mafia or otherwise strongly
is a good way to get such dishonest drivers suspected of such treachery. Public figures are
to cooperate, though the Mafia’s favourite rarely targeted for such obvious murder, but
give-up guys are usually heavily indebted to anyone who seriously crosses the Mafia in some
gambling houses or loan-sharks and have no capacity is fair game for getting whacked. In
choice but to comply. Common cargoes include truth, the step up from connected guy to made
clothing, cigarettes, alcohol, and just about guy doesn’t always involve a gangster making
anything that can be sold on the black market. his bones. Only the thuggish or untalented
mobsters get “upped” in such ways. For other
“Dentistry”: When the Mafia want to call in a connected guys, they eventually get made
debt, they call in the dentists. Dentists are the due to their other talents, such as innovative
mob’s muscle, meeting up with the poor fools (or massive) earnings over a period of time.
who owe significant amounts of money to the
Mafia and are proving slow in paying it back.
Dentists are specialists in knocking out their Made Guys & Capos
victims’ teeth, rather than causing severe bodily
harm. After all, a crippled gambler is hardly Once a connected guy has proven his worth a
going to be able to work and pay his loan back. hundred and more times over (or if he just has
the right contacts in the upper echelons) he gets
Protection: Another organised crime staple, the upped and becomes made. For many, if not all,
“guarantee” of protection is an average Mafia of the Mafia’s members, getting made is the
soldier’s ticket to easy money. The setup couldn’t most important moment of their lives. From
be easier; a few connected guys walk into a store, that moment on, once the bosses have opened
bar or club, and proceed to destroy the place with the rolls and the gangster’s name is in the books,
whatever tools they brought for the job. It’s a he is untouchable. Anyone who lays a finger on
strictly “no killing” deal, and the gangsters just him is looking at certain death for their troubles.
go to town on the place with baseball bats, tire This “come to no harm” policy is a massive
irons and crowbars. After that, they leave, and step-up from the life of a connected guy, who
the owner or manager of the place is left with the lives day-in and day-out sure in the knowledge
remains of his business. Within the week, often that all but the tiniest screw up might well leave
the very next morning in fact, another gangster him dead. That sense of omnipresent danger
will enter the place and offer to keep the place lessens now, though the average made guy lives
“protected” from such criminal happenings in pretty much the same life as the connected guys
the future. If the owner says no, the place is in his gang. He just has the solace and sure
wrecked again in fairly short order, and the offer knowledge that not only have the bosses now
is repeated until the manager concedes to the recognised his talents, they have rewarded him
deal. A protection racket is simple and quick with Mafia protection. Of course, no amount of
– if the owner of the place keeps up regular skill and talent can beat the right blood. A man
payments, then no gangsters frequent the place has to be 100% Italian on his father’s side to
and trash it up again. If the payments stop or get made. All others, no matter their individual
come in late, the manager is looking at another talents and bank balances, need not apply.
attack on his business, and the potential for
broken limbs or a visit from a Mafia dentist. Upon getting made, the gangster must take a
solemn oath before several other made members.
Making Your Bones: Sometimes, for the Mafia The actual wording of the oath varies from gang
to run smoothly, certain people have to die. It’s to gang and family to family, but it involves
a myth that the only way to get made is for a swearing to silence and secrecy over a crucifix

14
The American Mafia

Consigliere & King’s Men


These two roles are the most uncertain and
undefined positions in the Mafia hierarchy.
Ostensibly, a consigliere is the advisor to the boss
of a crime family. The counsel of this advisor is
duly noted and heeded in some outfits, while
in others the position exists only as a “face”
to show the underlings – functioning as little
more than a public relations officer might.

The King’s Man is more a title of trust than


an actual rank. King’s Men are few and far
between in the Mafia – being made gangsters
that have the authority to contact and speak
directly with the bosses. They are rare because
the Mafia’s chain of command is so inviolate;
and King’s Men are therefore accorded
incredible respect due to their positions.
perform. In the gangs, the Capo’s word is law.
and a dagger. Once the words have been spoken
and the gangster has sworn, his finger is pricked
with the dagger to seal the oath in blood. Demotions

If a made guy continues to excel at what he The slow rise of a gangster can turn into a
does, keeps out of the law’s way and brings in quick fall for any number of reasons. History
ever-increasing amounts of cash, there’s a good is spattered with examples of Capos and
chance, given the right opportunities, that he will underbosses getting demoted for “minor”
be made a Capo of his own gang. A Capo’s life infractions such as allowing their gangs to
veers drastically from the life of an average gang beat up police officers, getting in frequent and
member, in that he is now solely responsible for pointless bar brawls, failing to keep up on the
supplying the weekly take to the bosses above graft, having affairs outside of wedlock, and a
him. If he fails, he’s looking at demotion. If similar variety of misdemeanours that could
he repeatedly fails or otherwise screws up, potentially bring (relative) shame or dishonour
he’s looking at death. Made or not, the Mafia on the Mafia. These minor infractions often
despises incompetence and rarely tolerates it. merit a “knockdown” and the made man in
question is busted down to the rank of soldier
A Capo exerts considerable pressure on his again. He’s still made - that never changes -
underlings, driving the gang on to make sure but the gangster loses his rank and much of his
they bring in enough money to both keep respect. In a rare few cases, when the Bosses
themselves afloat, and to produce a sizeable officiating the knockdown are sure the demoted
weekly payment to kick up to the bosses. member will take his gang to war against the
Besides the constant pressure from above, a other gangs rather than accept the knockdown,
Capo usually has to handle any complications they arrange for the mobster to be assassinated
that arise between his gang and any others in the before he can begin to raise that degree of trouble.
area. The Capo makes all the decisions – gangs
live and die on his word. He sets the street tax Serious offences against the Mafia, such as
for independent criminals to operate, he decides ratting to law enforcement, betraying the Mafia
who gets whacked and who lives, and he decides in any way, attacking or killing a made guy, and
which of the scams and heists his soldiers will just about anything that loses the mob money
– is regarded as something akin to a capital

15
D20 Crime

offence. There is no knockdown for these crimes, gangs loyal to him and overthrowing the Boss
and the gangster will almost certainly become with an assassination, or he can feed information
the target of a hit. Tolerance and forgiveness on the Boss to the law enforcement agencies,
have never been the Mafia’s strong suits. getting the leader arrested and imprisoned.

Neither method is regarded as a particularly


Bosses noble way of gaining ascension, but both have
succeeded in the past.
Referred to, often inaccurately, as Dons, the
Mafia’s bosses sit at the top of a very profitable
organisation. All the blood, sweat and tears that
the connected guys, the soldiers and the Capos
shed day after day reaches these men in the form
Mafia Lifestyle
of dirty money; millions of dollars of dirty money.
The term “Don” is applied as a title to the most There has to be reasons that the street-level men
respected of Bosses, but it’s not a Mafia rank per se. in the Mafia do what they do. If their lives were
simply comprised of living in fear of getting
At this level of Mafia leadership, the gangster whacked for making mistakes and endlessly
rarely, if ever, hits the streets looking to run slaving away to pay their Capos and Bosses,
scams. Once a made guy reaches the rank of then no-one would be foolish enough to stay in
Boss, often all he has to do is sit back, rake in organised crime. The lifestyle comes with perks
the profits and keep his region’s gangs in line and positives, just as it comes with warnings and
with a firm hand. He is due the utmost respect at negatives. As long as a gangster treads carefully
all times, his slightest criticism is taken deathly around the law, works hard and doesn’t upset
seriously, and above all, he can now forget about anyone important in the Mafia itself, he should
getting whacked from above for any errors he be free to enjoy the benefits of his position. The
makes. Now all the trouble comes from below. cardinal rule for the lower echelons of the Mafia
is simple, yet laden with hypocrisy in the late
Bosses command their select few underbosses, 20th and early 21st Centuries: the code of omerta.
and underbosses officiate over several Capos,
who in turn lead their gangs. In a given city
such as New York or Boston, that makes a few The Gangster Life
hundred gangsters, all competing for a slice
of the same pie. If tensions rise too high and Behind all the scams, heists, hijackings, murders,
territories start to get crossed, then the Boss has robberies and beatings that make up the “work”
to step in and redraw the lines. A Boss doesn’t of a Mafia gangsters lifestyle, there are many
usually desire his gangs to engage in wars, traditions and ways of going about things that
unless to perform a decent cull of the untalented differentiate a mobster in his free time from a
overpopulation. Even then, it’s not a frequent normal member of the public. Unsurprisingly,
occurrence - at least it shouldn’t be. Essentially, most of these have to do with money, which
despite the frequent mediations between rival is undoubtedly the greatest perk of being
gangs and made guys, the life of a Boss is a gangster. The dollars might sometimes
relatively easy. It is now his place to reap the be hard to come by, but there’s usually no
rewards of all his hard work, while trying to keep shortage of money once it starts to come in.
his remaining years free of the spectre of jail
time. His only real worries, even if he’s the most
careful gangster in the entire Mafia, are from
Cash
Mafia gangsters are notorious over-spenders.
within rather than from without. An ambitious
While a mafioso will more than likely steal the
Capo or underboss looking for a step up the
rack of $3000 suits he always wears, it won’t
ladder can seek to replace the Boss by one of two
stop him spending incredible amounts of money
ways: he can either stage a coup by building up
on whatever he feels like. Bosses especially are

16
The American Mafia

often renowned for their ostentatious mansions with a small fortune of stuffed white envelopes.
and palatial homes, but even the lowest
connected guy probably has access to several Freebies
hundred dollars in his pockets every week. In stark contrast to the seemingly generous
attitudes of the majority of mafioso, it’s always
Ostentatiously tipping “the help” many times Mafia custom to expect a certain level of “free”
the going rate has always endeared the Mafia (read: at the expense of others) treatment as
to the workers and service employees at the they go about town. This receipt of goods
hotels, restaurants and nightclubs that the and services for free, known to gangsters as
gangsters frequent. In turn, this generosity getting things “on the arm”, is widespread
guarantees a certain level of “forgetfulness” throughout the entire American Mafia.
if the law comes around, and breeds a
low-level loyalty to the Mafia’s presence. The majority of this behaviour takes place when
the gangsters are dining in restaurants without
When considering the Mafia’s propensity to paying anything other than a large tip, drinking
overspend in this manner, the poverty-stricken in bars for hours on end for free, and getting
and ghetto-born origins of many gangsters into and drinking in nightclubs at no charge.
cannot be overlooked. It’s a simple fact that Usually this takes place in mob-owned venues,
having a lot of money can mean you’ve “made where a local gangster has his financial hooks
it”, and hence many gangsters like to show off in the management of the joint and offers the
the point, as well as magnanimously giving to on the arm treatment to other Mafia members as
those less fortunate. It doesn’t stop at being kind a matter of courtesy. In other instances, when
to the hired help, either. “Scarface” Al Capone there is no mob ownership involved, there is
was renowned for donating large sums to several often very little the manager of such a place
charities and homeless shelters. Critics might can do, as the gangsters will likely make their
suggest that such generosity spings from a desire affiliation clear when they “decline” payment.
to appear legitimate and cover up his illegal
“dark side”, but for whatever reason the money A severely underhand tactic to control the
was donated, Mr. Capone did not give lightly operation and get things permanently on the
and never seemed to begrudge these donations. arm is for a gang to make the venue one of

As “Lefty” Ruggiero so memorably told


undercover FBI agent Joe “Donnie Brasco” Disposing of the
Pistone, a gangster doesn’t carry his money
in a wallet. Every subculture has its personal Evidence
customs and tricks of the trade, and one of If the Mafia doesn’t want a body to be found,
the Mafia’s most curious idiosyncrasies is that then the corpse is simply never discovered.
style-conscious members carry their cash in The bodies that turn up in dumpsters,
a rolled wad in their jacket or pants pocket. barrels, warehouses, or floating in the
Obviously, this makes it easier to flip through docks are the ones the gangsters don’t care
the bank notes and “flash the cash” in public.
about. If they are found, they’re either too
unimportant to worry about, or they were
At weddings, housewarmings, anniversaries
and birthdays, Mafia gangsters traditionally meant to be found and serve as a warning.
give each other crisp, clean envelopes with a
pleasant, inoffensive card inside – which in turn For complete disposal, gangsters will use
holds just enough money to be a substantial gift classic serial killer tactics such as barrels of
without making the envelope bulge and look acid, burying the body in quicklime, and
unsightly. Family members and the family of chopping up the remains into chunks so
other gangsters often receive such gifts as well, small they are unidentifiable shreds of meat.
and married couples often go on their honeymoon

17
D20 Crime

their regular hangouts. This is a significant or daughter, which goes some way toward
piece of intimidation anyway, but the owner explaining why so few Mafia wives ever stray
will begin to lose a great deal of profit soon – they are rarely presented with the opportunity.
enough, between the unfriendly gangsters In some gangs, it’s seen as an example of
lording it over the clientele, creating trouble manliness to have women on the side, as long
with the other customers, and never paying as it doesn’t interfere with a stable home life.
their considerable tabs. At this point, a Capo or
Boss will offer to step in with the management Saturday nights are a different story entirely.
of the venue, put up a little money to sweeten Saturdays are always “for the wives” and
the deal, and the struggling owner will have no the gangsters go out in large peer groups to
choice but to agree. In exchange, the gangsters restaurants and bars, dining and enjoying
(usually, but not always) calm down and allow themselves as they treat their spouses to their
the venue’s owner to work himself into an early weekly night out of the house. Most members
grave trying to pay off his weekly kickbacks of the Mafia don’t like to work on their weekend
to the mob boss who part-owns the place. nights out, letting the scams and threats between
rivals ease off for a short while. Of course,
Hitting the Town it is business as usual once the night is over.
Wiseguys work hard and party hard. Weekends
follow a strict tradition. On Friday nights,
the gangsters spend the night away from their
families; out with the other guys, playing cards
Whacking: The
at the hideout, drinking at the bar, hitting the
nightclubs and living it up. It’s perfectly normal
and acceptable for a mobster to have one or more
Art of Murder
women on the side, and it is Mafia tradition “There are only murderers in this room.
that Friday nights are “for the girlfriends”. Michael, open your eyes. This is the life we
It’s fair to say that many wives know of their chose, the life we lead. And there is only one
husbands’ infidelity, but it’s an accepted part guarantee – none of us will see Heaven.”
of the culture and the married women are – John Rooney, “Road to Perdition”.
expected not to complain. Divorce rates for
Mafia couples are exceedingly low. Infidelity It’s never been a secret that the American Mafia
rates (on the gangster’s side) are very high. It is is comprised of murderers. They are men
considered to be signing your own death warrant who take life purely for their own interests,
if you mess with another gangster’s wife, sister and no matter what honourable or redemptive
Bullet-Eaters spin that Hollywood puts on such actions,
If someone proves incredibly hard to kill, there is little that is noble or just in murder.
That said, by organised crime standards, the
surviving several attempts on their life, they
Mafia’s policy regarding murder is relatively
are known as a “bullet-eater”. History tells of
strict. Murder to remove rivals is usually
several of these Mafia legends, given (sometimes accepted (if successful) but frowned upon if the
grudging) respect from other gangsters for killer-to-be is caught in the act. While it’s Mafia
their tenacity and fortitude. Probably the law to murder rats, informers and gangsters who
most renowned bullet-eater was Carmine reveal secrets to the police, and gangs going to
“the Snake” Perisco, who survived a savage war are free to kill their rivals, the mob does
hit on his car. Besides the incredible odds of not allow the murder of innocent bystanders.
coming through such an assassination attempt There are plenty of examples of gangsters
alive, what was remarkable about this bullet- beating up bystanders and unconnected people,
eater was that one of the rounds that struck and the Mafia high-ups couldn’t care less
about such things. But murder is different.
the gangster was actually lodged in his jaw.
Murder attracts attention. Murder is serious.

18
The American Mafia

For an organisation that has such deep Dead Man’s Eyes


Christian influences and overtones, every A slight variation on the two-in-the-head
Mafia member has a blatant disregard for the
style comes from an old Mafia superstition
taking of life. Many of them open fire on
traitors with pistols in their fists and crucifix
that the last sight a person ever saw would be
necklaces around their throats. Perhaps worse imprinted in the eyes of the corpse. Anyone
than this curious hypocrisy, most gangsters looking deeply into the dead body’s eyes
are completely inured to the horrendous would see what the corpse saw just before
violence they inflict and the gore they have it died, and in the case of the Mafia, such
to clean up afterwards. After a while, it just an image would reveal the person’s killer.
becomes work, no matter how foul the details
of the job may be. It’s got to get done, after all. It was tradition for the victims of a hit to
have both of their eyes shot out after they
“Two in the Head” were killed, though the custom is rarely
The standard method of killing someone is to used in the current age. Besides attracting
simply gun them down from behind, firing two attention and alerting the authorities to an
shots to the back of the target’s head. The first obvious Mafia murder, it is a superstition
should do it, but the second makes sure the job that the modern Mafia don’t hold to.
is done. If the gangster is killing another Mafia
member, then the preferred and traditional of his gang. All mobsters know full well that if
method of doing the deed is to sit behind the they are called in for a sit-down, they are either
victim in a car. He takes the passenger seat, up for promotion or they are marked for death.
while his assassin sits directly behind him in
the back. When the time comes, the gangster
fires the two shots at point-blank range. When “Little Joe”
a gangster is targeted for death himself, he is Saved for the people who repeatedly fail to
called in by his capo or boss for a “sit-down”, or kick back money to the Mafia, this method
“taken for a ride” in a car with several members of execution is a legendary source of fear for

19
D20 Crime

anyone who struggles to pay back their sizeable strangulation is known as the “Italian rope trick”.
debts to the mob. Loan-shark victims and It involves a length of rope around a prone
people who try to weasel out of debts receive victim’s neck and two gangsters pulling the ends
the dubious honour of a “Little Joe” death. in opposite directions. While it doesn’t see a
great deal of use, it’s regarded as a particularly
Named for dice game slang, victims are killed by horrible and dishonourable way to go. No
four bullets in the head in two neat, straight rows. gangster wants to go out by the Italian rope trick.
Unsurprisingly, once someone has died of a Little
Joe in a given neighbourhood, the Mafia often find When the Mafia use bombs and incendiary
that many other debts are paid back on time. It’s devices, they go all out in their desire to raze
a clear indication that the gangs are running out the targeted building(s) to the ground. Mafia
of patience for fools who don’t repay their debts. bombings are called “Apache Indian jobs”,
named for the Native American attacks on
settlers’ cabins where the homes were completely
“In Your Face” destroyed. The tactic is used for businesses
Regarded as a mark of respect for powerful, that repeatedly fail to pay their kick backs to
renowned or popular gangsters, the “in your the mob, though it peaked in use in the 1970’s
face” execution is supposed to honour the and 1980’s and has declined in the years since.
victim by allowing him to see his fate and
confront it with bravery. In the modern Mafia, When the Mafia really wishes to inflict pain on
this custom is falling into disuse. Several a victim before he dies, he gets what is known
well-known gangsters (who later flipped and as the “buckwheats” treatment. If someone
turned traitor) insisted that such honourable dies buckwheats, it means that the order for
executions were meaningless, given that anyone their execution stipulated that they were to
who was targeted for death was obviously die in agony. These murders are the source
guilty of incompetence or betrayal themselves. of the real Mafia horror stories, involving
meat hooks up the backside and being left to
Tools of the Trade die, castration with a meat cleaver and being
When it comes to whacking their enemies (or forced to eat the removed organ, multiple
friends…) the weapon of choice for any gangster stabbings after being blinded by acid or being
is the pistol. Back in the 1920’s, the machinegun beaten for several hours and then buried alive.
gangsters of the era could open fire with a hail
of bullets and they had the sheer intimidation Killing someone buckwheats is usually
factor of carrying a Tommy gun. These days, reserved for non-Mafia enemies, though
it’s always pistols. They are concealable, occasionally the rats and traitors that surface
they are reliable, they are easily attainable, are made examples of with horrendous
and above all they are about as efficient as deaths. It is used as a final torture to make
you can get when you’re at point-blank range. the betrayers tell whatever needs to be told.

That’s not to say that gangsters never use any


other weapon. Small ice picks are a mob
favourite, driven into one of the victim’s
eardrums, puncturing it and then pushed into
Getting Busted
the brain. This is a very difficult murder for the
coroner to detect, as without significant analysis For an increasing number of gangsters in
it resembles a cerebral haemorrhage. Knives are the modern age, their Mafia career suffers
also a firm staple of the killing art, and gangsters a long break when they are arrested and
who are sending a message with a particularly imprisoned. For others, their mob days are
gruesome death will inflict dozens and dozens of over when they are banged up for the rest
additional stab wounds on a corpse even after the of their lives, or flip and rat out their former
victim is dead. An elaborate execution involving companions for a reduced sentence and a
new start in the Witness Protection Program.

20
The American Mafia

silence of a stand-up gangster. Some stand-


The law enforcement agencies that track up guys, not content with mere silence,
gangsters have a clever trick when it comes fake illnesses so as to miss or delay court
to arresting members of the mob. So-called appearances, or elaborately tell tales of their
“midnight arrests” are enforced on potentially own forgetfulness when it comes to taking
weak gangsters, targeting those connected and the stand. While such a stance never wins the
made guys who seem most likely to turn on gangster any friends in the law, it’s always a
their friends and become an informant. These great way to earn respect from his associates.
possible weak links are arrested between
midnight and dawn, timed so that the potential Of course, most mobsters still run scams on the
rat has more time to think things over in police inside. Drug deals can be arranged with great
custody, several hours before his allies even ease through the gangster’s visiting friends
know he has been taken in for questioning. and family, and a respected stand-up guy can
expect his friends to take excellent care of his
The realism on the situation soon dawns on the wife and kids while he’s stuck behind bars.
gangster. Once his friends discover he has been Things really come to a head when a boss is
taken in on a midnight arrest, they will know thrown into jail, however. While some are
that the police think he is a likely rat. It is more content to turn over control of their family
than likely that once the gangster is released and territory to an underboss or especially
from custody, he is looking at a death sentence efficient capo, just as many try to maintain their
from his own gang, so they can be sure that he leadership despite being behind bars. Coded
will never speak to the cops again. All of this letters, vague conversations with visitors, notes
pressure will shake even the most honourable, slipped to heavily-bribed prison guards…any
dedicated mobster. No matter what he says way that the boss can remain in contact with
(or more accurately, doesn’t say) there’s no the outside world is a way he can give orders
guarantee his friends will believe him. Rather to his soldiers and hear about the results.
than take chances, the Mafia makes it a point
of eliminating suspected informants at the Short of death, nothing stops a gangster when
earliest opportunity. The growing fear and he’s got an idea in his head, and being part of a
the realisation that he is probably going to be subculture that regularly ignores society’s laws
killed “just in case he blabbed” means that a means that every Mafia member develops a
great many weaker gangsters do end up flipping certain sense of power. That power, along with
and ratting out their friends, just to stay alive. the large sums of dirty money, serve as the biggest
recruiting catch organised crime could ever have.

Every real gangster with the guts not to Alibis


turncoat and rat on his friends wants to be A word on Mafia alibis: for the low-end
known as a “stand-up guy”. They are the
gangsters taken into custody, the genius of
guys who, when arrested and put on trial, take
their licks and say nothing. When threatened
their alibis is dependent on their own cunning
with long stretches of imprisonment, they still and skills at subterfuge. Bosses and other high
say nothing. They make it a point of honour echelon mobsters traditionally have ironclad
never to squeal, never to flip and never to alibis ready and prepared in case they come
break omerta. This wins them a great deal of under police grilling. “Scarface” Al Capone
respect among their fellow mafioso, and upon was the master of this trick, making sure that
release from prison, they can expect a very when the biggest and most audacious hits and
warm welcome form their grateful companions. heists were going on, he just happened to be
out of Chicago soaking up the Florida sun.
When the police or the media refer to a gangster
having “Chicago amnesia” or “Sicilian flu”,
they are usually talking about the lies or the

21
D20 Crime

On The Lam enjoys the protection of the local crooked cop.

Security is used to determine how tempting a


From a tiny hideout designed as a retreat for a target the hideout is for rival gangster to hit . Full
character on the run to a full-blown mob operation, rules for using Security and determining if the
these rules provide all the game mechanics for hideout is the target of an attack are provided later
secretive locations. They can be used by players in this section, under Hideouts in the Campaign.
to create a secret location in which to stash
stolen goods and escape from the authorities,
or Gamemasters can use them as a base of Designing a Hideout
operations for enemy characters. These rules are There are five steps involved in building a
best used within urban settings though they can hideout. Resolve them in the order below:
be readily adapted to a more rural environment.
1. Choose a Location: The hideout’s position
determines a lot about its utility and secrecy.
Hideouts A hidden basement tucked beneath a modest
Unlike other locations, a hideout has scores
dwelling in a major city is easy to access
attached to it designed to measure its secrecy
and use, but an enemy who tails its owner
and security. The true value of a hideout lies
has a good chance of discovering it. An
not in defense or size, but in the isolation and
isolated mountain cabin is hard to find, but
cover it provides for its owner. Before sitting
difficult to use effectively if the owner’s
down to design a hideout, it is important that you
main interests lie hundreds of miles away.
understand how secrecy and security affect it.
2. Choose the Hideout’s Nature: The hideout
could be a plain building that counts on
Secrecy: This score measures the visibility of the
its isolated location to remain hidden. A
hideout. It is expressed as a modifier, with a well-
character might take over an abandoned
known hideout having a negative Secrecy score
warehouse on the waterfront and convert
and one isolated from society or hidden behind
it to his own uses, or he could pay off the
an innocent facade gaining a Secrecy bonus.
owner of a prosperous nightclub to use its
basement or offices as a meeting place.
Secrecy modifies Gather Information
3. Draw a Map: Create a floor plan for
checks made to discover the location or any
the hideout. This is important for record
rumors concerning a hideout. The Gather
keeping, determining if plans and expansions
Information DC to discover the location of
to the hideout are sensible and for running
a hideout is 25, modified by the hideout’s
scenarios set there. In addition, you must
Secrecy score. Normally, tracking down a
also calculate the cost of any construction
normal location in a town or city requires
or other work done to complete the hideout.
the standard Gather Information DC of 10.
4. Add Features: Once the hideout is mapped
out, add alarms, and other items to it. Secret
A hideout’s location and the nature of its
compartments allow characters to hide treasure
disguise determines its starting Secrecy. Rules
and other valuables, while a convenient
for determining a hideout’s starting Secrecy
escape route lets them flee from attackers.
are given below, under Designing a Hideout.
5. Determine Total Cost, Secrecy, and
Security: Based on decisions in steps 1
Security: Security measures the level of defense
through 4, determine the cost of the hideout,
that surrounds the hideout. When characters
as well as its Secrecy and Security scores.
attempt to break into it, this score determines
A character must have a high enough
how likely they are to meet with success. Like
wealth score to build the desired hideout.
Secrecy, it is expressed as a positive or negative
modifier to a DC. Thus, a negative value indicates
a poorly defended hideout, while a positive one
indicates a hideout that has many guards or

22
The American Mafia

warehouse, burnt out


Hideout Location Base Secrecy Score home, or boarded up
Hamlet (pop. 20-100 -10 business functions
Village (pop. 1000-20,000) -5 as a cheap place to
Small Town (pop. 20,000-50,000) -2 set up shop. Since a
character only needs
Large Town (pop. 50,000-100,000) 0
claim the place as
Small City (pop. 100,000-500,000) +1 his own by moving
Large City (pop. 500,000- +2 in and tidying it up,
3,000,000) he does not need
Metropolis (3,000,000+) +4 to pay any cash up
front. However,
Wilderness, 100-199 miles from +4 the character runs
nearest city the risk of the
Wilderness, 200-299 miles from +8 legitimate owner
nearest city appearing, claiming
his property, and
1. Choose a Location
discovering the hiding spot. Furthermore, any
The hideout’s position dictates how much use a
activity around an abandoned building is sure to
character can get out of it. An isolated cottage
attract attention, whether from the town watch
that requires weeks of travel is fine if the
seeking to clear out what it thinks are squatters,
hideout merely serves as a hiding spot if things
to neighbours concerned about strangers
become desperate. If a character’s adventures
coming and going from a building they know
and business take place in a city and he wants
is not supposed to be in use. In addition,
to use your hideout on a daily or weekly basis, a
going so far as to make major modifications
concealed location within or close to the city is a
or construction to a supposedly abandoned
better option. The location of the hideout affects
structure is a sure way to draw lots of attention.
the cost of any additions or constructions to it
and its final Secrecy score. Hideouts in smaller
Abandoned buildings provide a +0 modifier to
towns are more difficult to keep secret than
Secrecy and cost nothing. For each week, or
those in larger cities, since word gets around
part of, a character uses a particular building, its
faster in a small town and any construction or
Secrecy suffers a –1 penalty. If any construction
other unusual activity is much more noticeable.
is attempted, it suffers a –4 Secrecy penalty.
A hideout located on the fringes of civilization is
Each week after an abandoned building is used as
almost guaranteed to remain a secret unless some
a hideout, there is a 5% chance that a legitimate
outdoorsmen or other travelers stumble across it.
owner or someone looking for shelter (equal
chance of either) arrives to claim the place.
2. Choose the Hideout’s Nature
Once you have selected a location, you must Bar, Nightclub, or other Social Location: At
choose the exact nature of the hideout. The first glance, a building that serves as a social
following list presents a series of options that common ground seems a poor choice for a
represent a wide range of possible hideouts. It hideout, but closer examination reveals that a
is by no means exhaustive, but is meant to cover club can easily cloak many illicit activities. With
the archetypal places and structures that could a bit of cash in the owner’s pocket, a character
play host to a crew without attracting unwanted can buy his silence and the use of a back room
attention, and Gamemasters are welcome to add or wine cellar. Best of all, the large number of
more. Each entry provides a basic description of people coming and going from the place serve
the hideout, its cost, and any special features and as excellent cover for his activities. If a few
modifiers to Secrecy and Security it provides. thugs are hired to help out on a mob job, no
one is liable to think it odd that strangers would
Abandoned Building: A large, unused walk into a tavern looking for someone, or that

23
D20 Crime

a large group of people meet in a backroom of a social activity provides a nice cover for
pub to discuss business. The drawback to using secret actions, but the number of people
a bar or similar social space is that the nature coming and going also poses a risk.
of the business makes it possible for people
to stumble across the hideout accidentally. As a rule of thumb, a bar or tavern has three to
twelve rooms and two floors. You may choose one
A bar or tavern requires a monthly Diplomacy room to use as the hideout or secret meeting place.
Check with a bribe to the owner. GM’s are
free to set the Initial Attitude of the owner Business: A small shop, restaurant, or other
but a rule of thumb would be to start him cover organisation provides a nice buffer for the
at an Unfriendly Attitude. This may be hideout’s secrecy. Any activity, construction,
further modified with the judicious use of or other events around it appear to merely be
the players Intimidate and/or Bluff skills. related to the place’s normal operation, and
so long as some attempt is made to maintain
The Wealth DC to outright purchase the façade, customers come and go without
this type of hideout starts at 35 and goes suspecting a thing. Unfortunately, over time
up from there depending on the type of the false business draws the attention of tax
business being purchased. Additionally, a collectors and other government officials, and
minimum Wealth Bonus of +10 is required to perhaps even merchants eager to investigate the
maintain staffing levels, upkeep, taxes, etc. front organisation’s potential to compete with
them. The key to operating a cover business
In addition, the owner or whomever he hiredsto lies in making a good enough show of being an
operate the business must make a monthly honest merchant that most people leave it alone.
Profession check related to the business’s
function each month at DC 20. On a failed check, A character may either bribe an existing business
the business loses money and the character’s to cover for the hideout or build or buy one for
wealth bonus is reduced by 1. On a success, it his own use. Bribing a business is done as above
earns a profit and his wealth bonus is increased under Bars, Nightclubs and Social Locations, but
by 1. A character’s wealth bonus may ever only limits activities to normal business hours unless
be increased by a maximum of 3 by this manner. the character wishes to draw attention to the use of
the place. Bribing a businessman to use his space
A bar provides no modifier to Secrecy. The grants the hideout no Secrecy modifier, unless

24
The American Mafia

the character makes extensive, off-hours use of increase the Purchase DC of a Hideout.
the place, in which case a –2 penalty is imposed. Reinforced Walls: These walls are thicker than
standard ones and can take more punishment.
Buying an existing business requires a wealth Secret Door or Trap Door: Adding a
check. The DC for this check should be hidden portal increases the Purchase DC by 1.
determined by the GM. The business stands Soundproofing: You may install padding
no chance of turning a true profit, unless the within or on the walls of single room, making it
character chooses to invest enough resources difficult for sound to enter or escape it. Those
in it to turn it into a fully functional operation, outside of the room suffer a –5 circumstance
rather than a mere cover, though such actions are penalty to any Listen check made to hear what
beyond the scope of the hideout rules. A business is going on inside. Those inside the room
with employees provides no Secrecy modifier, suffer a –10 circumstance penalty to their
while one without them grants a –2 penalty. Listen checks. This increases the Purchase
DC of the hideout by 1. Soundproofing
As a rule of thumb, a business has four to ten will increase a Hideouts Secrecy score by 1.
rooms. At least one first floor room must be Alarms: An alarm will help deter would-
given over to the front business’s operation. be thieves and create obstacles for any
attackers. The GM may set the Purchase DC
Residential Structure: Sometimes, the best of any alarm system based on its complexity.
bet for a hideout is a building that stands in Tunnel: You may expand a building’s cellar
plain sight. A normal home draws no more or make additions to subterranean hideouts by
attention to itself than any other building, tunneling into the rock. If the hideout is below
and so long as the character does not disturb ground, a character must dig out new rooms and
the neighbours, the chances are he can corridors in order to expand it by purchasing
operate without interference from others. this option to create larger, open areas.

Buying a residential building requires a Wealth


5. Determine Total Cost, Secrecy,
check as above, though larger or more elaborate
homes, such as a mansion, cost much more. The and Security
standard home consists of three to five rooms. A After designing the hideout, total the cost of all
residential building confers a –2 Secrecy penalty. the features and other items bought for it. In
addition, determine its final Secrecy score, as
3. Draw a Map defined by the hideout’s nature. A hideout’s
Draw a floor plan that obeys the dimensions starting Security score is always 0. The next
and guidelines of the selected hideout type. section explains actions that can be taken to
This basic layout should be designed without modify the hideout’s Secrecy and Security.
special features, such as secret doors or escape
routes. However, if an abandoned building or
something similar is claimed, the Gamemaster
Hideouts in the Campaign
Once a hideout has been built, a character
should provide a map of the hideout. must still manage its daily affairs and find
some use for it. This section outlines rules
4. Add Features for modifying a hideout’s Secrecy and Safety
You may now add special items, traps, alarms ratings, and using both of those scores.
and other features to the hideout. Any item
marked on the following table with an asterisk Using a Hideout
qualifies as a major item that, if added to a Once a character has a hideout, how he uses
hideout, triggers any changes in the Secrecy it is pretty much up to him. A hideout serves
modifier granted by the hideout type that involve several roles, depending on the nature of
construction or modifications to the structure. the character and his plans for the future.

Additional Rooms: These will Safehouse: A hideout makes an excellent

25
D20 Crime

Secrecy Modifiers
Activity Secrecy
Modifier
Each month spent without using the hideout +1
Each month the hideout is used at least 4 times* -1
Each month the hideout is used more than 10 times* -2
Building an addition or making modifications to the hideout’s structure -4

For each non-allied character who visits the hideout -2


Non-allied character actively spreads news of the hideout’s location -8

place for characters and his allies to hide Secrecy and its attractiveness to burglars and
from authorities or rivals, as its name implies. rival mobsters. If the character is known to
have amassed a large fortune, thieves will seek
Warehouse: As a character accumulates loot out information regarding the hideout in hopes
and other stolen goods, a hideout becomes of uncovering the location of his wealth. To
a good place to keep goods safe and secure. make a Security check, roll 1d20 adding both the
hideout’s Secrecy and its Security and compare
Bolthole: A well-designed hideout is the the result to a DC of 10. If the check fails, a
perfect place to run to in the face of some thief has uncovered the hideout and attempts to
catastrophic event, such as a massive rob it. Check once a month for each hideout the
organized crime crackdown by the FBI character possesses. On a failed Security check, a
or a mob war. A small hideout far from gang of robbers with a EL equal to the character’s
civilisation is the perfect place to retreat to in level -2 strikes at his lair. The Gamemaster
the face of a powerful and unexpected enemy. should run this as any other encounter.
The hideout’s Security starts at 0 and is
modified by several factors, such as the
The Secrecy Score
character’s level and reputed wealth. The
The hideout’s level of Secrecy rises and falls
more powerful he is, the less likely anyone
over time, depending on the actions taken
is to trouble him. The more treasure he has
involving it. Normally, this score is used to
accumulated, the greater the chance a greedy
determine if another character learns of the
hideout’s location. Anyone searching for it must thief tries to rob him, despite his skill and power.
make a Gather Information check at DC 25 +
its Secrecy rating to determine if they uncover
enough clues to track it down. Furthermore,
other methods, such as following tracks leading
to it or bribing an ally to divulge its location,
are all possible at the Gamemaster’s discretion.
Skills & Feats
Mafia characters and NPCs have several new skills
The hideout’s Secrecy score changes over and feats to choose from. These are detailed below:
time, depending on the owner’s own actions.
Generally, the more a character uses a
hideout, the greater the chance others discover
New Skills
it. In general, one use of a hideout counts
as any visit to the place or extended stay. Crime(WIS)
This group of related skills is treated similarly
to the Profession skill from the Core rulebook.
The Security Score In essence these skills are illegal Professions.
Security measures a combination of the hideout’s

26
The American Mafia

The Crime skills reflect the aptitude for making Crime (Narcotics)(WIS)
money through one form of crime or another. Description: This skill covers all aspects of a
Check: A player may make a Crime check to character’s criminal activities involving the drug
increase his character’s Wealth upon attaining trade. Characters with this skill are familiar
a new level. The DC for this check is the with importing, distributing, warehousing,
character’s current Wealth bonus. If successful, cutting and selling street drugs such as cocaine
the characters Wealth bonus increases by +1. marijuana, hashish, heroin, X, LSD and others.
For every 5 by whcih you exceed the DC, your Special: This skill operates as any normal
Wealth bonus increases by an additional +1. Crime skills (see above).
Players are not allowed to Take 10 or Take 20 to
imporve a Wealth bonus.
Crime (Union Rackets)(WIS)
Special: Players may only gain ranks in one
Description: This skill covers all aspects
category of the Crime skill unless they have
of a character’s criminal activities involving
a Feat or Class Ability which allows them to
the organized labor movement. Wealth
select more than one type of Crime. received from this skill come from the illegal
misdirection of union dues, pension funds and
Crime (Extortion)(WIS) stolen goods obtained through union contacts.
Description: This skill covers all Special: This skill operates as any normal
aspects of a character’s criminal activities Crime skills (see above).
involving the extortion of money from all
levels of society. This skill could include Fencing (INT)
shaking down local pimps and thieves,
Description: No not sword fighting, in this case
protection rackets, and similar activities.
the skill refers to the character’s ability to deal
Special: This skill operates as any normal with stolen goods. This skill covers a character’s
Crime skills (see above). ability to locate buyers or sellers of stolen goods.
Check: The DC for any Fencing check
Crime (Gambling)(WIS) is determined solely by the GM based on
Description: This skill covers all aspects of the location, the item to be fenced and the
a character’s criminal activities involving the relevant status of criminal investigations.
gambling. This skill includes such activities If the check succeeds, the character has
as illegal lotteries, sports betting, horse racing, located a buyer or seller of a particular item.
etc. A player with this skill is also familiar with Failure indicates the character was unable to
the methods employed to rig numbers games. locate a buyer or seller for the stolen items.
Special: This skill operates as any normal
Crime skills (see above).

Crime (Loan Sharking)(WIS) New Feats


Description: This skill covers all aspects of
a character’s criminal activities involving the Armed To The Teeth
the lending of money at high rates of interest. You can fight two-handed with ranged and
This skill includes such activities as making melee weapons.
unsecured loans with an incredibly high,
weekly rate of interest. Wealth obtained from Prerequisites: Two-Weapon Fighting
this skill could also come from the characters Benefit: When you fight with two weapons,
share of a business owned by one of his you can use a ranged weapon in one hand and a
debtors who was unable to fully repay his loan. melee weapon in the other hand.
Special: This skill operates as any normal Normal: To gain the benefit of the Two-
Crime skills (see above). Weapon Fighting feat, your weapons must both
be ranged or melee weapons.

27
D20 Crime

Dead Aim Prerequisite: Mafia Allegiance


Prerequisites: Wisdom 13, Far Shot. Benefit: You gain a +4 circumstance bonus on
Benefit: Before making a ranged attack, the Bluff, Diplomacy, Gather Information, Intimidate
character may take a full-round action to line and Sense Motive checks when dealing with
up your shot. This grants the character a +2 characters who have the Mafia allegiance. You
circumstance bonus on his next attack roll. Once gain –4 circumstance penalty on these same
the character begins aiming, he cannot move, checks when dealing with characters who have
even to take a 5-foot step, until after the character an opposed allegiance.
makes his next attack, or the benefit of the feat is
lost. Likewise, if the character’s concentration Reactive Shooter
is disrupted or the character is attacked before You react instantly with a firearm.
his next action, the character loses the benefit of
aiming. Prerequisites: Dexterity 13
Benefit: If you have a medium-size or smaller
High Ready ranged weapon in hand, you may act in the
You are accustomed to moving with your gun surprise round even if you are surprised. You
at the ready, shifting your aim with your sight. roll initiative as though you were not surprised.
The only action you may take in the surprise
Prerequisites: Dexterity 13, Reactive Shooter round, however, is a single ranged attack with the
Benefit: You can use the Reactive Shooter weapon in your hand. You make this attack at
feat with a Longarm weapon. To do so, you your highest attack bonus, but suffer a -5penalty
must first have stated that you are at the high on the attack. You are still considered flat-footed
ready position (on your feet with your weapon during the surprise round.
shouldered, ready to fire). You can only move Normal: If you are surprised at the beginning
at half speed while prepared in this manner. of combat, you cannot take any action during the
surprise round.
Omerta
You have sworn an oath of honor to your Mafia
brethren.

28
The American Mafia

Mafia (Dex), Speak Language (none), Spot (Wis).

Skill Points at Each Level: 6 + Int modifier.


Advanced Hit Die: The Con Artist gains 1d8 hit poitns

Classes per level.

Action Points: The Con Artist gains a number


of Action Points equal to 6 plus 1/2 his level,
Con Artist rounded down, every time he attains a new level
There are some people in the world whom in this class.
you can trust with your life. There are
others who can convince you that they are
trustworthy, but whose goal is to fleece you out
Class Features
The following features pertain to the Con Artist
of everything they can take. The Con Artist
specializes in convincing his victims that he advanced class.
has only the noblest intentions, and then cruelly
uses their misplaced faith to his own ends. Self-Confidence
Starting at 1st level, the Con Artist may use his
Requirements Con Artist level as a bonus on all Diplomacy,
To qualify to become a Con Artist, a Intimidate and Perform skill checks.
character must fulfill the following criteria.
Base Attack Bonus: +2 Hidden Motives
Skills: Bluff 4 ranks, Diplomacy 4 ranks, At 2nd level, the Con Artist increases his ability
to hide his motives and intentions. He gains
Sense Motive 4 ranks
a circumstance bonus equal to his Con Artist
Feat: Deceptive, Trustworthy
level when making Bluff checks opposed by
the target’s Sense Motive. In addition, he
Class Skills gains the same bonus when making Sense
The Con Artist’s class skills (and the key ability Motive checks to oppose Bluff attempts.
for each skill) are: Bluff (Cha), Concentration
(Con), Craft (writing), Forgery (Int), Gather
Information (Cha), Intimidate (Cha),
Bonus Feats
At 3rd, 6th and 9th level, the Con Artist gets a
Knowledge (mafia, streetwise) (Int), Perform
bonus feat. The bonus feat must be selected
(Cha), Profession (Wis), Read/Write Language
from the following list, and the Con Artist must
(none), Sense Motive (Wis), Slight of Hand

Con Artist
Fort Ref Will Defense Rep
Level BAB Save Save Save Special Bonus Bonus
1 +0 +1 +0 +0 Self Confidence +0 +0
2 +0 +1 +1 +1 Hidden Motives +1 +1
3 +1 +1 +1 +1 Bonus Feat +1 +1
4 +1 +2 +1 +2 Sympathetic Ear +1 +1
5 +2 +2 +2 +2 Sticky Fingers +2 +2
6 +2 +2 +2 +3 Bonus Feat +2 +2
7 +3 +3 +2 +3 Honest Eyes +2 +2
8 +3 +3 +3 +4 Shift The Blame +3 +3
9 +4 +3 +3 +4 Bonus feat +3 +3
10 +4 +3 +3 +5 Utterly Convincing +3 +3
29
D20 Crime

meet all the prerequisites of the feat to select it. He must however, return the stolen item, and
Alertness, Blindside, Brawl, Cautious, Combat apologize or otherwise attempt to make amends
Reflexes, Confident, Creative, Deadpan, for his actions. This may, at the Gamemaster’s
Deceptive, Deft Hands, Dodge, Fleet Footed, discretion, require a standard Bluff check
Alertness, Animal Affinity, Athletic, Attentive, opposed by the target’s Sense Motive.
Cautious, Confident, Deadpan, Dodge, Agile
Riposte, Mobility, Diehard, Far Shot, Great Utterly Convincing
Fortitude, Improved Damage Threshold, At 10th level, the Con Artist is a master at
Improved Initiative, Iron Will, Leadership, convincing people. He may add 1d6 to the
Lightning Reflexes, Negotiator, Nimble, roll on any of the following Charisma-based
Persuasive, Point Blank Shot, Double Tap, skill checks: Bluff, Diplomacy, Disguise,
Quick Draw, Renown, Run, Simple Weapons Gather Information, Intimidate, and Perform.
Proficiency, Advanced Firearms Proficiency, Skill
Focus, Surface Vehicle Operation, Toughness,
Trustworthy, Vehicle Expert, Windfall. Hit Man
Sometimes people cross the line. When that
happens, it’s not the normal enfocer the boss
Sympathetic Ear
calls on but rather someone with a more
At 4th level, the Con Artist increases his ability
specialized skill. When another member
to get strangers to share their personal secrets
of the Mafia needs to be “whacked” the Hit
with him. He gains a circumstance bonus equal
Man is the one called on to perform the task.
to his Con Artist level on all Gather Information
checks. In addition, the DCs for Gather
Information checks to obtain information about Requirements
the Con Artist are increased by his class level. To qualify to become a Hit Man, a character must
fulfill the following criteria.
Sticky Fingers
Class: At least one level in the Made Guy
At 5th level, the Con Artist increases his skill
advanced class.
at picking pockets, hiding objects on his
person and otherwise proving that the hand is Base Attack Bonus: +4
quicker than the eye. He gains a circumstance Skills: Hide 8 Ranks, Spot 8 Ranks
bonus equal to his Con Artist level; on all Feat: Dead Aim, Far Shot. Personal Firearms
Sleight of Hand checks and on all Spot Proficiency.
checks to oppose Sleight of Hand attempts.
Class Skills
Honest Eyes The Hit Man’s class skills (and the key ability for
At 7th level, the Con Artist increases his each skill) are: Climb, Hide, Intimidate, Jump,
ability to convince people to take his advice. Knowledge (Mafia, Streetwise, Tactics), Listen,
He gains a circumstance bonus equal to his Move Silently, Navigate, Repair, Search, Spot,
Con Artists level on all Diplomacy checks. Survival, Swim.
Skill Points at Each Level: 5 + Int modifier.
Shift The Blame
At 8th level, the Con Artist sharpens his ability Hit Die: The Hit Man gains 1d8 hit points per
to talk his way out of the tightest spots – even level.
if he is caught red-handed. He may attempt a
Bluff check (opposed by the target’s Will saving Action Points: The Hit Man gains a number
throw) to try and fast-talk his way out of trouble. of Action Points equal to 6 plus 1/2 his level,
If he is successful, the Con Artist either shifts rounded down, every time he attains a new level
the blame to a likely Gamemaster character or in this class.
simply convinces the target that the trouble is all
a misunderstanding and an unfortunate mistake. Class Features
The following features pertain to the Hit Man

30
The American Mafia
The Hit Man
De-
Fort Ref Will fense Rep
Level BAB Save Save Save Special Bonus Bonus
1 +0 +0 +2 +1 Bonus Feat +1 +0
2 +1 +1 +3 +1 One Shot One Kill +1 +0
3 +2 +1 +3 +2 Bonus Feat +2 +0
4 +3 +1 +4 +2 Bonus Feat +2 +1
5 +3 +1 +4 +2 Focused Attack +3 +1
6 +4 +2 +5 +3 Bonus Feat +3 +1
7 +5 +2 +5 +3 Quick Getaway +4 +2
8 +6 +2 +6 +4 Bonus Feat +4 +2
9 +7 +2 +6 +4 Critical Strike +5 +2
10 +7 +3 +7 +4 Bonus Feat +5 +3
advanced class: Focused Attack
Hit Men know that a single, well-timed blow is
Bonus Feats deadlier than a hundred poorly planned ones.
At 1st, 3rd, 4th, 6th, 8th and 10th levels Starting at 5th level, the Hit Man character may
the Hit Man gets a bonus feat. The bonus spend a full round observing the movements
feat must be selected from the following of his opponent. On the round immediately
list, and the Con Artist must meet all after using this ability, the Hit Man gains a +4
the prerequisites of the feat to select it. circumstance bonus to all of his attacks against
Alertness, Blindside, Brawl, Cautious, Combat the opponent observed.
Reflexes, Confident, Creative, Deadpan,
Deceptive, Deft Hands, Dodge, Fleet Footed, Quick Getaway
Alertness, Animal Affinity, Athletic, Attentive, A Hit Man’s reflexes are much more alert than a
Cautious, Confident, Deadpan, Dodge, normal person’s. Whenever a Successful Reflex
Agile Riposte, Mobility, Diehard, Far Shot, saving throw would deal half damage, the Hit
Great Fortitude, Haggle, Improved Damage Man escapes with no damage whatsoever.
Threshold, Improved Initiative, Iron Will, this class ability is gained at 7th level.
Leadership, Lightning Reflexes, Negotiator,
Nimble, Pack Rat, Persuasive, Point Blank Critical Strike
Shot, Double Tap, Quick Draw, Renown, At 9th level, the Hit Man gains the ability to
Run, Simple Weapons Proficiency, Advanced automatically confirm a threat as a critical hit
Firearms Proficiency, Skill Focus, Surface when attacking with a weapon to whoch he or she
Vehicle Operation, Toughness, Trustworthy, has applied weapon specialization, eliminating
Vehicle Expert, Windfall.

One Shot One Kill


Beginning at 2nd level, the character gains +1d6
damage per 2 levels with ranged weapons when
attacking a flat-footed or surprised target, and
on critical hits. This ability does not work on
flanked targets. This ability may be used at any
range, so long as the Hit Man takes no range
penalty (making the Far Shot and feat vitally
important to characters with this ability).

31
D20 Crime

the need to make a roll to confirm the critical hit. rounded down, every time he attains a new level
in this class.

Made Guy Class Features


To be a full-fledged player in the Mafia, you
The following features pertain to the Made Guy:
have to be Made. If a player wants his character
to be “on the books” he must take at least one
Wealth
level in the Made Guy advanced class. Some
At 1st level, the Made guy receives gifts of cash
will do just that and then move on to another
and goods from other members of the family.
specialty while others prefer to be generalists
They receive the Windfall feat for free at this
and take additonal levels as a Made Guy.
time.

Requirements Bonus Feats


To qualify to become a Made Guy, a character At 2nd, 4th, 6th, 8th and 10th levels, the Made Guy
must fulfill the following criteria. gets a bonus feat. The bonus feat must be selected
from the following list, and the Con Artist must
Base Attack Bonus: +2 meet all the prerequisites of the feat to select it.
Skills: Intimidate 4 ranks Alertness, Blindside, Brawl, Cautious, Combat
Feats: Omerta Reflexes, Confident, Creative, Deadpan,
Mafia: Mafia Deceptive, Deft Hands, Dodge, Fleet Footed,
Alertness, Animal Affinity, Athletic, Attentive,
Class Skills Cautious, Confident, Deadpan, Dodge, Agile
The Made Guy’s class skills (and the key ability Riposte, Mobility, Diehard, Far Shot, Great
for each skill) are: Climb, Hide, Intimidate, Fortitude, Haggle, Improved Damage Threshold,
Jump, Knowledge (Mafia, Streetwise, Tactics), Improved Initiative, Iron Will, Leadership,
Listen, Move Silently, Navigate, Repair, Search, Lightning Reflexes, Negotiator, Nimble, Pack
Spot, Survival, Swim. Rat, Persuasive, Point Blank Shot, Double Tap,
Skill Points at Each Level: 5 + Int modifier. Quick Draw, Renown, Run, Simple Weapons
Proficiency, Advanced Firearms Proficiency, Skill
Focus, Surface Vehicle Operation, Toughness,
Hit Die: The Hit Man gains 1d8 hit points per
Trustworthy, Vehicle Expert, Windfall.
level.

Action Points: The Made Guy gains a number Streetwise


By 3rd level, the Made Guy is so familiar with
of Action Points equal to 6 plus 1/2 his level,

The Made Guy


De-
Fort Ref Will fense Rep
Level BAB Save Save Save Special Bonus Bonus
1 +0 +2 +1 +0 Wealth +1 +0
2 +1 +3 +1 +1 Bonus Feat +1 +0
3 +2 +3 +2 +1 Streetwise +2 +0
4 +3 +4 +2 +1 Bonus Feat +2 +1
5 +3 +4 +2 +1 Crew +3 +1
6 +4 +5 +3 +2 Bonus Feat +3 +1
7 +5 +5 +3 +2 Capo +4 +2
8 +6 +6 +4 +2 Bonus Feat +4 +2
9 +7 +6 +4 +2 Untouchable +5 +2
10 +7 +7 +4 +3 Bonus Feat +5 +3
32
The American Mafia

The Mob Enforcer


De-
Fort Ref Will fense Rep
Level BAB Save Save Save Special Bonus Bonus
1 +0 +1 +2 +0 Improvised Weapons +1 +0
2 +1 +1 +3 +1 Bonus Feat +1 +1
3 +2 +2 +3 +1 Imposing Presence +2 +1
4 +3 +2 +4 +1 Bonus Feat +2 +2
5 +3 +2 +4 +1 Nowhere To Hide +3 +2
6 +4 +3 +5 +2 Bonus Feat +3 +2
7 +5 +3 +5 +2 Improved Brawling +4 +3
8 +6 +4 +6 +2 Bonus Feat +4 +3
9 +7 +4 +6 +2 Unleash Rage +5 +4
10 +7 +4 +7 +3 Bonus Feat +5 +4

his home turf that he receives bonuses to


certain skills. The player should choose a city
Mob Enforcer
As the name clearly indicates, the Enforcer’s
(the character’s home turf) where character job is to enforce the will of his superiors, be that
receives a +2 circumstance bonus on all skill his Capo, the underboss or the Boss himself.
checks having to do with this city. The skills This may include collecting debts, extortion or
benefiting fro, this bonus are bluff, Diplomacy, outright murder.
Gather Information, Knowledge and Spot.
Requirements
Crew To qualify to become a Mob Enforcer, a
At 5th level, the Made Guy may begin character must fulfill the following criteria.
leading a crew of associates. the Made Guy Base Attack Bonus: +3
charcater may select the Leadership feat
Skills: Gather Information 2 ranks, Intimidate
as often as they like, stacking its benefits
4 ranks
each time. The character may have multiple
Feat: Brawl, Improved Brawl, Personal
cohorts as a rsiult of this class ability.
Firearms Proficiency,

Capo Class Skills


By 7th level, the Made Guy has become adept
The Mob Enforcer’s class skills (and the
at directing the activities of other mob members
key ability for each skill) are: Bluff (Cha),
and associates.
Concentration (Con), Gather Information (Cha),
Intimidate (Cha), Knowledge (mafia, streetwise)
All members of a crew under the direction of the
(Int), Profession (Mafia) (Wis), Read/Write
Made Guy character receive a +2 circumstance
Language (none), Sense Motive (Wis), Slight of
bonus on all all Cha and Wis based skills.
Hand (Dex), Speak Language (none), Spot (Wis).

Untouchable Skill Points at Each Level: 4 + Int modifier.


By 9th level, the Made Guy is so well
known as a top earner that few would dare to
confront him. The Made Guy receives a +4 Hit Die: The Mob Enforcer gains 1d10 hit
compentency bonus to resist any Intimidate or points per level.
Bluff attempts made against him.
Action Points: The Mob Enforcer gains a

33
D20 Crime

number of Action Points equal to 6 plus 1/2 his Knowledge (Streewise) checks when pursuing a
level, rounded down, every time he attains a new target.
level ion this class.
Improved Brawling
Class Features At 7th level, when a Mob Enforcer makes an
The following features pertain to the Mob unarmed attack, the character receives a +2
Enforcer advanced class. competence bonus on his or her attack roll, and
the character deals non-lethal damage equal
Improvised Weapons to 1d8 + the character’s Strength Modifier.
At 1st level, the Mob Enforcer becomes an
expert at using improvised weapons. The Mob Unleash Rage
Enforcer does not take a –4 penalty on attack At 9th level, the Mob Enforcer gains the ability
rolls when wielding an improvised weapon. to fly into a complete frenzy in combat. This
act provides a temporary +4 bonus to Strength,
Bonus Feats +4 bonus to Constitution and +2 morale bonus
At 2nd, 4th, 6th, 8th and 10th levels, the to Will saves. Because of the rage being
Mob Enforcer gets a bonus feat. The bonus unleashed, the Mob Enforcer suffers a –2 penalty
feat must be selected from the following to Defense due to his recklessness. During
list, and the Con Artist must meet all this Rage, the Mob Enforcer may not use any
the prerequisites of the feat to select it. skills that use Wis, Int or Cha modifiers. The
Alertness, Blindside, Brawl, Cautious, Combat Unleash Rage class feature lasts for 3 rounds
Reflexes, Confident, Creative, Deadpan, plus the Mob Enforcer’s Constitution modifier.
Deceptive, Deft Hands, Dodge, Fleet Footed,
Alertness, Animal Affinity, Athletic, Attentive,
Cautious, Confident, Deadpan, Dodge, Agile
Riposte, Mobility, Diehard, Far Shot, Great
Fortitude, Haggle, Improved Damage Threshold, A Mafia Lexicon
Improved Initiative, Iron Will, Leadership, A friend of ours: mob shorthand for
Lightning Reflexes, Negotiator, Nimble, Pack introducing one made guy to another made guy.
Rat, Persuasive, Point Blank Shot, Double Tap, “A friend of mine” is just another jamook on the
Quick Draw, Renown, Run, Simple Weapons street.
Proficiency, Advanced Firearms Proficiency, Skill
Focus, Surface Vehicle Operation, Toughness,
Trustworthy, Vehicle Expert, Windfall. Action: a bet that a bookie “writes” and for
which you pay him his “vig.”
Imposing Presence
Just the sight of Mob Enforcer is usually
Administration: the top-level “management”
enough to subdue those weaker than he. At
of an organized crime Family—the boss,
3rd level, the Mob Enforcer gains the ability
underboss, and consigliere.
to use his STR bonus in place of Cha on all
Intimidate and Gather Information checks.
Associate: one who works with mobsters, but
Nowhere to Hide hasn’t been asked to take the vow of Omerta; an
Mob Enforcers are highly adept at locating those almost confirmed, or made guy.
attempting to avoid a beating. Enforcers are
familiar with most hiding spots on their turf and are
in contact with many people throughout their city The Books: a phrase indicating membership
and beyond who may assist in locating a target. in the Family. If there is a possibility for
promotion, then the books are open. If not, the
At 5th level, the Mob Enforcer receives a +2 books are closed.
competency bonus to all Gather Information and

34
The American Mafia

Boss: the head of the Family who runs the Facia bruta: ugly face, something you call
show. He decides who gets made and who gets someone you don’t like.
whacked. The boss also gets points from all
Family business.
Family: an organized crime clan, like the
Genoveses, the Gambinos, etc.
Buon’ anima: salutation meaning rest his soul.

G: a grand; a thousand dollars; also see large.


Buttlegging: bootlegging untaxed cigarettes.

Gabagool: (capo cuoll) something to eat.


Capo: the Family member who leads a crew;
short for capodecina.
Golden Age: The days before RICO.

Che bruta: How ugly you are.


Goomah : a Mafia mistress; also comare.

Che peccato: what a pity, what a shame.


Hit: to murder; also see whack.

Clip: to murder; also whack, hit, pop, burn, put


a contract out. Jamook: idiot, loser.

Lam: To lay low, go into hiding.


Code of silence: not ratting on your colleagues
once you’ve been pinched—no longer a strong
Large: a thousand, a grand, a G.
virtue in organized crime families. Also see
Omerta.
Made guy: an indoctrinated member of the
Family. Essentially, you pledge your allegiance
Comare (also goomah, goomar, or gomatta):
to the boss and the family for life. To even
slang for girlfriend or mistress. No self-
qualify, your father has to be Italian.
respecting wiseguy is without one.

Madonn’: Madonna, common expression


Come heavy: to walk in carrying a loaded gun.
meaning holy smoke, holy cow, holy shit.
You shouldn’t have lunch with a Russian drug
dealer unless you “come heavy.”
Mannagge: going to war with a rival clan or
family.
Consigliere: a trusted Family advisor, who is
always consulted before decisions are made.
The Mob: a single organized crime family; OR
all organized crime families together.
Crew: the group of soldiers under the capo’s
command.
Mobbed up: connected to the mob.
Cugine: a young soldier striving to be made.
Mobster: one who is in the mob.
Eat alone: to keep for one’s self; to be greedy.

35
D20 Crime

Mock execution: to whip someone into shape Tax: to take a percentage of someone’s
by frightening the shit out of them. earnings.

Mortadella: derived from the Italian sausage, This thing of ours: a mob family, or the entire
meaning a loser. As in “this guy’s a frickin’ mob.
mortadella.”

Underboss: the second in command to the boss.


Omertá: the much-vaunted Mafia vow of
silence. In other words, don’t rat on your
friends. Transgression is punishable by death. Va fa napole: “Go to Naples” (i.e., “Go to
hell.”).

Pinched: to get caught by the cops.


Waste management business: euphemism for
organized crime.
Points: percent of income; cut.

Wearing it: showing off one’s status in the


The Program: The Witness Protection organization by dressing the part. “Wearing it”
Program. usually involves an Italian suit, a pinky ring, a
hankie in the breast pocket, gold cufflinks, and
other ornamentation.
Pump and dump: standard practice for
unethical stockbrokers. First drive up the price
of a small stock by “encouraging” investors to Whack: to murder; also clip, hit, pop, burn, put
buy it (“pump”) and then sell your own shares a contract out.
(“dump”) for a tidy profit.
Wiseguy: a made guy.

Rat: one who snitches or squeals after having


been pinched.

RICO: Racketeer Influenced and Corrupt


Organizations Act. Passed in 1970 to aid the
government in clamping down on organized
crime activities, its scope has since been
broadened to prosecute insider traders and anti-
abortion protesters.

Shy: the interest charged on loans by


loansharks.

Shylock business: the business of loansharking.

Soldier: the bottom-level member of an


organized crime Family, as in “foot soldiers.”

Taste: a percentage of the take.

36
The American Mafia
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D20 Crime

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The American Mafia

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