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System Damage

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and mark a bubble on the ①①①
Hype Fazon's racer is a perfect match for his own
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pomposity: an over-the-top ship plastered with the
names and logos of his many high-end sponsors.
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Beyond its extravagance, the racer boasts wings that Computer System Damage
can shift angles for maximum maneuverability while ② Minimize 1 die on Technology actions
speeding through turns.
② Minimize 1 die on Gunnery actions
② Minimize 1 die on Technology and Gunnery
Aspect: Starfighter Skills: actions; aspect: Shots in the Dark
Ultra-Maneuverable +4 Pilot ⃝ Flash Fire! Eject!
+3 Technology Propulsion System Damage
+2 Gunnery, Tactics

Weapon: 1
② Minimize 1 die on Tactics actions
Variable-Angle Wings. Maximize 1 die when shaking off a
tail or resisting an enemy’s attempt to shake you off their ② Minimize 1 die on Pilot actions
tail.
② Minimize 1 die on Tactics and Pilot actions;
Proton Torpedoes (consumable). Attack with Technology aspect: Engines Ready to Give Out
with 1 die maximized. Weapon:4. Halve the defender’s
shields against this attack. ⃝ Catastrophic explosion! Eject!
Critical Systems Damage
② Aspect: Life Support Damaged
② Cockpit hit; hit deals equal damage to ship and
pilot
⃝ Structural disintegration! Eject!
System Damage
Roll 1dF to reduce a hit by 2 shifts Shields
Freya Fenris' ship is a reflection of her cool and calm
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demeanor, a technologically powerful machine of her
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own design that's built for precision performance.
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Matched to appeal to her endurance and efficiency,
the ship's features maintain a delicate balance of + Computer System Damage
speed, acceleration, and power. ② Minimize 1 die on Technology actions
② Minimize 1 die on Gunnery actions
Aspect: Starfighter Skills: ② Minimize 1 die on Technology and Gunnery
Precision. Power. +4 Pilot, Technology actions; aspect: Shots in the Dark
Performance. +2 Gunnery, Tactics ⓪ Flash Fire! Eject!
Weapon: 1 0 Propulsion System Damage
Sensor Booster. Maximize 2 dice in the detection phase ② Minimize 1 die on Tactics actions
of an engagement.
② Minimize 1 die on Pilot actions
Thrust Vectoring. Maximize 1 die when taking the push
action in an engagement. ② Minimize 1 die on Tactics and Pilot actions;
aspect: Engines Ready to Give Out
⓪ Catastrophic explosion! Eject!
- Critical Systems Damage
② Aspect: Life Support Damaged
② Cockpit hit; hit deals equal damage to ship and
pilot
⓪ Structural disintegration! Eject!
System Damage
Roll 1dF to reduce a hit by 2 shifts Shields
and mark a bubble on the ①①①
No cost has been spared to build Torra Doza a state-
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of-the-art ship, a bright blue-hued custom creation Armor: 1
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that matches her personality and racing style.
Though it’s won accolades from fellow pilots for its Computer System Damage
aerodynamic design and artistic elements, Captain ② Minimize 1 die on Technology actions
Doza’s first design priority for his daughter’s racer
was safety. ② Minimize 1 die on Gunnery actions
② Minimize 1 die on Technology and Gunnery
actions; aspect: Shots in the Dark
Aspect: Starfighter Skills: ⓪ Flash Fire! Eject!
The Best Ship My Father’s +4 Pilot
Money Could Buy +3 Gunnery Propulsion System Damage
+2 Technology ② Minimize 1 die on Tactics actions
+1 Tactics
② Minimize 1 die on Pilot actions
Weapon: 1
② Minimize 1 die on Tactics and Pilot actions;
Shield Generator Booster. At the start of your turn,
recover 1 shield (to a maximum of 3). aspect: Engines Ready to Give Out
⓪ Catastrophic explosion! Eject!
Critical Systems Damage
② Aspect: Life Support Damaged
② Cockpit hit; hit deals equal damage to ship and
pilot
⓪ Structural disintegration! Eject!
BLACK ACE System Damage
Roll 1dF to reduce a hit by 2 shifts Shields
and mark a bubble on the ①①
Griff Hollaron has made a lot of special modifications
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himself to turn his own Imperial-issue TIE fighter into
a unique and fearsome machine. Although his
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extensive refittings are regarded by some as a little + Computer System Damage
too drastic, it's inarguable that he's created an ② Minimize 1 die on Technology actions
aggressively powerful and aerodynamic machine.
② Minimize 1 die on Gunnery actions
② Minimize 1 die on Technology and Gunnery
Aspect: Starfighter Skills: actions; aspect: Shots in the Dark
Unique and Fearsome +4 Pilot, Gunnery ⓪ Flash Fire! Eject!
+2 Tactics, Technology
0 Propulsion System Damage
Weapon: 2
② Minimize 1 die on Tactics actions
Cluster Missiles (consumable). Attack with Technology,
maximize 1 die against large targets. Weapon:6. ② Minimize 1 die on Pilot actions
Shields Are For Rookies. You’ve rigged your ship to ② Minimize 1 die on Tactics and Pilot actions;
redirect power from your shield generator. At the aspect: Engines Ready to Give Out
beginning of your turn, if you have 1 or more shields, you
can choose to deactivate your shield generator. If you do, ⓪ Catastrophic explosion! Eject!
each turn you can choose to either maximize 1 die when - Critical Systems Damage
defending with Pilot or maximize 1 die when attacking
② Aspect: Life Support Damaged
with Gunnery. If your shield generator is already
deactivated when your turn begins, you can choose to ② Cockpit hit; hit deals equal damage to ship and
reactivate it. If you do so, you have 0 shields and can pilot
recover more using the repair action, as normal.
⓪ Structural disintegration! Eject!
System Damage
Roll 1dF to reduce a hit by 2 shifts Shields
To achieve his many high-flying stunts, Bo Keevil's ship and mark a bubble on the ①①①
has been customized for agility, with wings that shift corresponding system damage
into a variety of configurations to complete his death- track below.
defying tricks. For a less-practiced pilot, the machine
Computer System Damage
can be a little difficult to handle; even Keevil wears an
extra crash helmet and visor just to be safe. ② Minimize 1 die on Technology actions
② Minimize 1 die on Gunnery actions
② Minimize 1 die on Technology and Gunnery
Aspect: Starfighter Skills: actions; aspect: Shots in the Dark
High-Tech Barnstormer +4 Pilot
⓪ Flash Fire! Eject!
+3 Technology
+2 Tactics Propulsion System Damage
+1 Gunnery

Weapon: 1
② Minimize 1 die on Tactics actions
Reconfigurable Quad-Wings. You can change the
configuration of Yellow Ace’s four wings at the touch of a ② Minimize 1 die on Pilot actions
button to better suit your needs. As a Step 1 action, ② Minimize 1 die on Tactics and Pilot actions;
choose two skills from Pilot, Gunnery, and Tactics. Swap aspect: Engines Ready to Give Out
the ratings of those two skills.
Difficult To Handle. Anyone but Bo Keevil who pilots ⓪ Catastrophic explosion! Eject!
Yellow Ace must minimize one die on all starfighter skill Critical Systems Damage
rolls.

② Aspect: Life Support Damaged
② Cockpit hit; hit deals equal damage to ship and
pilot
⓪ Structural disintegration! Eject!

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