1) The document describes four starfighter ships with different aspects, skills, and weapons: Hype Fazon's extravagant racer, Freya Fenris' precision-focused ship, Torra Doza's safety-prioritized craft built by her father, and Griff Hollaron's modified TIE fighter made uniquely fearsome.
2) Each ship has a system damage track to record hits, with different effects depending on which systems are damaged.
3) Taking damage can impose penalties like minimizing dice for certain actions or gaining damaging aspects like "Shots in the Dark" or "Engines Ready to Give Out." The most severe levels of damage may result in the need to eject from the
1) The document describes four starfighter ships with different aspects, skills, and weapons: Hype Fazon's extravagant racer, Freya Fenris' precision-focused ship, Torra Doza's safety-prioritized craft built by her father, and Griff Hollaron's modified TIE fighter made uniquely fearsome.
2) Each ship has a system damage track to record hits, with different effects depending on which systems are damaged.
3) Taking damage can impose penalties like minimizing dice for certain actions or gaining damaging aspects like "Shots in the Dark" or "Engines Ready to Give Out." The most severe levels of damage may result in the need to eject from the
1) The document describes four starfighter ships with different aspects, skills, and weapons: Hype Fazon's extravagant racer, Freya Fenris' precision-focused ship, Torra Doza's safety-prioritized craft built by her father, and Griff Hollaron's modified TIE fighter made uniquely fearsome.
2) Each ship has a system damage track to record hits, with different effects depending on which systems are damaged.
3) Taking damage can impose penalties like minimizing dice for certain actions or gaining damaging aspects like "Shots in the Dark" or "Engines Ready to Give Out." The most severe levels of damage may result in the need to eject from the
and mark a bubble on the ①①① Hype Fazon's racer is a perfect match for his own corresponding system damage pomposity: an over-the-top ship plastered with the names and logos of his many high-end sponsors. track below. Beyond its extravagance, the racer boasts wings that Computer System Damage can shift angles for maximum maneuverability while ② Minimize 1 die on Technology actions speeding through turns. ② Minimize 1 die on Gunnery actions ② Minimize 1 die on Technology and Gunnery Aspect: Starfighter Skills: actions; aspect: Shots in the Dark Ultra-Maneuverable +4 Pilot ⃝ Flash Fire! Eject! +3 Technology Propulsion System Damage +2 Gunnery, Tactics ② Weapon: 1 ② Minimize 1 die on Tactics actions Variable-Angle Wings. Maximize 1 die when shaking off a tail or resisting an enemy’s attempt to shake you off their ② Minimize 1 die on Pilot actions tail. ② Minimize 1 die on Tactics and Pilot actions; Proton Torpedoes (consumable). Attack with Technology aspect: Engines Ready to Give Out with 1 die maximized. Weapon:4. Halve the defender’s shields against this attack. ⃝ Catastrophic explosion! Eject! Critical Systems Damage ② Aspect: Life Support Damaged ② Cockpit hit; hit deals equal damage to ship and pilot ⃝ Structural disintegration! Eject! System Damage Roll 1dF to reduce a hit by 2 shifts Shields Freya Fenris' ship is a reflection of her cool and calm and mark a bubble on the ①①① demeanor, a technologically powerful machine of her corresponding system damage own design that's built for precision performance. track below. Matched to appeal to her endurance and efficiency, the ship's features maintain a delicate balance of + Computer System Damage speed, acceleration, and power. ② Minimize 1 die on Technology actions ② Minimize 1 die on Gunnery actions Aspect: Starfighter Skills: ② Minimize 1 die on Technology and Gunnery Precision. Power. +4 Pilot, Technology actions; aspect: Shots in the Dark Performance. +2 Gunnery, Tactics ⓪ Flash Fire! Eject! Weapon: 1 0 Propulsion System Damage Sensor Booster. Maximize 2 dice in the detection phase ② Minimize 1 die on Tactics actions of an engagement. ② Minimize 1 die on Pilot actions Thrust Vectoring. Maximize 1 die when taking the push action in an engagement. ② Minimize 1 die on Tactics and Pilot actions; aspect: Engines Ready to Give Out ⓪ Catastrophic explosion! Eject! - Critical Systems Damage ② Aspect: Life Support Damaged ② Cockpit hit; hit deals equal damage to ship and pilot ⓪ Structural disintegration! Eject! System Damage Roll 1dF to reduce a hit by 2 shifts Shields and mark a bubble on the ①①① No cost has been spared to build Torra Doza a state- corresponding system damage of-the-art ship, a bright blue-hued custom creation Armor: 1 track below. that matches her personality and racing style. Though it’s won accolades from fellow pilots for its Computer System Damage aerodynamic design and artistic elements, Captain ② Minimize 1 die on Technology actions Doza’s first design priority for his daughter’s racer was safety. ② Minimize 1 die on Gunnery actions ② Minimize 1 die on Technology and Gunnery actions; aspect: Shots in the Dark Aspect: Starfighter Skills: ⓪ Flash Fire! Eject! The Best Ship My Father’s +4 Pilot Money Could Buy +3 Gunnery Propulsion System Damage +2 Technology ② Minimize 1 die on Tactics actions +1 Tactics ② Minimize 1 die on Pilot actions Weapon: 1 ② Minimize 1 die on Tactics and Pilot actions; Shield Generator Booster. At the start of your turn, recover 1 shield (to a maximum of 3). aspect: Engines Ready to Give Out ⓪ Catastrophic explosion! Eject! Critical Systems Damage ② Aspect: Life Support Damaged ② Cockpit hit; hit deals equal damage to ship and pilot ⓪ Structural disintegration! Eject! BLACK ACE System Damage Roll 1dF to reduce a hit by 2 shifts Shields and mark a bubble on the ①① Griff Hollaron has made a lot of special modifications corresponding system damage himself to turn his own Imperial-issue TIE fighter into a unique and fearsome machine. Although his track below. extensive refittings are regarded by some as a little + Computer System Damage too drastic, it's inarguable that he's created an ② Minimize 1 die on Technology actions aggressively powerful and aerodynamic machine. ② Minimize 1 die on Gunnery actions ② Minimize 1 die on Technology and Gunnery Aspect: Starfighter Skills: actions; aspect: Shots in the Dark Unique and Fearsome +4 Pilot, Gunnery ⓪ Flash Fire! Eject! +2 Tactics, Technology 0 Propulsion System Damage Weapon: 2 ② Minimize 1 die on Tactics actions Cluster Missiles (consumable). Attack with Technology, maximize 1 die against large targets. Weapon:6. ② Minimize 1 die on Pilot actions Shields Are For Rookies. You’ve rigged your ship to ② Minimize 1 die on Tactics and Pilot actions; redirect power from your shield generator. At the aspect: Engines Ready to Give Out beginning of your turn, if you have 1 or more shields, you can choose to deactivate your shield generator. If you do, ⓪ Catastrophic explosion! Eject! each turn you can choose to either maximize 1 die when - Critical Systems Damage defending with Pilot or maximize 1 die when attacking ② Aspect: Life Support Damaged with Gunnery. If your shield generator is already deactivated when your turn begins, you can choose to ② Cockpit hit; hit deals equal damage to ship and reactivate it. If you do so, you have 0 shields and can pilot recover more using the repair action, as normal. ⓪ Structural disintegration! Eject! System Damage Roll 1dF to reduce a hit by 2 shifts Shields To achieve his many high-flying stunts, Bo Keevil's ship and mark a bubble on the ①①① has been customized for agility, with wings that shift corresponding system damage into a variety of configurations to complete his death- track below. defying tricks. For a less-practiced pilot, the machine Computer System Damage can be a little difficult to handle; even Keevil wears an extra crash helmet and visor just to be safe. ② Minimize 1 die on Technology actions ② Minimize 1 die on Gunnery actions ② Minimize 1 die on Technology and Gunnery Aspect: Starfighter Skills: actions; aspect: Shots in the Dark High-Tech Barnstormer +4 Pilot ⓪ Flash Fire! Eject! +3 Technology +2 Tactics Propulsion System Damage +1 Gunnery ② Weapon: 1 ② Minimize 1 die on Tactics actions Reconfigurable Quad-Wings. You can change the configuration of Yellow Ace’s four wings at the touch of a ② Minimize 1 die on Pilot actions button to better suit your needs. As a Step 1 action, ② Minimize 1 die on Tactics and Pilot actions; choose two skills from Pilot, Gunnery, and Tactics. Swap aspect: Engines Ready to Give Out the ratings of those two skills. Difficult To Handle. Anyone but Bo Keevil who pilots ⓪ Catastrophic explosion! Eject! Yellow Ace must minimize one die on all starfighter skill Critical Systems Damage rolls. ② ② Aspect: Life Support Damaged ② Cockpit hit; hit deals equal damage to ship and pilot ⓪ Structural disintegration! Eject!