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Absalom Pact


See also: Pact Worlds As an atom cannot be sundered without
grave consequences, so too do we divide
The Absalom Pact, also known simply as The
Pact, is the agreement on which the Pact our system at our peril. To war with
Worlds is based. Formed in 41 AG in response each other is to ignore the rewards of
to the Veskarium's aggression toward the cooperation and to leave ourselves
Golarion System, the Absalom Pact bound all
exposed to terrors from beyond. We are
worlds in the system in a mutual defense and
governance agreement.[1][2] all children of the same parent star.
Though our di�ferences make us strong
and the competition of our ideas pushes
Contents us to new heights, we must never allow

1 History
them to divide us. For if we do, we shall
surely perish. ”
2 Terms — Preface of The Absalom Pact
2.1 Stewards
2.2 Pact Council & Directorate
2.3 Non-world members
3 References

History

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The signing of the Absalom Pact at Absalom Station.

The Pact was created five years a�ter the Battle of Aledra, a vesk ambush of the Triaxian city of
Aledra. Concerned that the disparate worlds of the Golarion System could not defend itself
against the Veskarium, o�ficials from Absalom Station, Castrovel, and Verces proposed a system-
wide alliance based on Verces's multilateral Ring of Nations government. To the surprise of many,
it was not logical Aballon or pacifist Bretheda that signed up first, but the mistrusted undead
planet of Eox who quickly agreed to the plan, and the remaining worlds soon fell in line. Backed by
the military power of the bone sages of Eox and supported by the financial and religious power of
the churches of Abadar and Iomedae, the coalition quickly grew to encompass the entire system in
the course of a few short years.[2]

Terms

See also: Pact Worlds

Each world in the Pact retains its own independent government, making the Pact Worlds a
confederation rather than a fully unified system-wide government. Some rights are granted and
enforced universally for all sentient beings, with additional rights given to citizens of the Pact
Worlds, but other matters of law are le�t to its members to manage on their own. The Pact's
members ultimately retain their sovereignty, and the Pact Worlds government claims no authority
over worlds outside of the Golarion System unless they request it and are granted it by the
members.[2][3]

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Stewards

Pact Worlds policies are enforced by the Stewards, who also serve as diplomats for all the member
governments and its citizens. They prefer to solve con�licts through negotiation rather than
military force, largely in an e�fort to maintain the fragile equilibrium between the member
states.[2]

Pact Council & Directorate

Decisions within the Pact are made by the Pact Council, an elected body that meets in the vast
senatorial building called the Plenara on Absalom Station. Each world of the Pact receives a
proportional number of delegates to its sentient population, and many matters are decided by
direct vote of the council. Matters of great importance to the Pact as a whole, as well as deadlocks,
are voted on by the Directorate, a leadership committee of five members chosen from the wider
Pact Council body every 2 years. No planet may have more than one representative to the
Directorate, and its membership is therefore a hotly contested issue. The Stewards chose an
additional sixth member of the Directorate known as the Director-General, although this member
is included only to advise the Directorate and carry out its edicts and has no voting rights.[2][3]

Non-world members

Corporations and religious organizations are not full members, but many actively lobby and
advocate their causes to voting members.[3] The Aspis Consortium is a unique exception to this
restriction; the Pact Worlds government granted the Aspis Consortium status approaching that of
a Pact World in thanks to the organizations for actions when the Swarm first attacked the Pact
Worlds.[4] Though not allowed to vote, the Consortium is recognized as a self-governing entity, its
holdings on various worlds seen as embassies and its agents largely granted diplomatic immunity
within other worlds' jurisdictions.[4]

References [show/hide]
�. Logan Bonner et al. (2017). Starfinder Roleplaying Game Core Rulebook, p. 426. Paizo Inc. ISBN 978-1-60125-956-1

�. Logan Bonner et al. (2017). Starfinder Roleplaying Game Core Rulebook, p. 428. Paizo Inc. ISBN 978-1-60125-956-1

�. Logan Bonner et al. (2017). Starfinder Roleplaying Game Core Rulebook, p. 429. Paizo Inc. ISBN 978-1-60125-956-1

�. Logan Bonner et al. (2017). Starfinder Roleplaying Game Core Rulebook, p. 495. Paizo Inc. ISBN 978-1-60125-956-1

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