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Timestamp Untitled Question

Moment of Truth

Moment of Truth

Character Po

Team Move A

Team Move B

Playbook:
Hero Name:
Potential 0 0 0 0 0 Real Name:

Backstory #1 Appearance

...
Backstory #2

...
...
Backstory #3
Abilities
...
Backstory #4

...
Backstory #5
Playbook Ability
...
When our team first came together...

...

Influence
Labels
Danger -2 -1 0 1 2 3

0 0 0 0 0 0
Freak -2 -1 0 1 2 3

0 0 0 0 0 0
Savior -2 -1 0 1 2 3

0 0 0 0 0 0
Superior -2 -1 0 1 2 3

Character Portrait 0 0
Mundane -2 -1 0
0
1
0
2
0
3
0

0 0 0 0 0 0
Extra -2 -1 0 1 2 3

0 0 0 0 0 0

Advancement 0

Advancement

Advancement 0

Advancement
Playbook
Advancement 0

Advancement

Advancement 0

Advancement
When you’ve taken five advances from the top list, you can take adv
list below.
Advancement 0

Advancement

Advancement 0

book Ability Advancement

Advancement 0

Advancement
Conditions Moves
Afraid 0 Playbook Move
Description
-2 to directly engage a threat

Hopeless 0
-2 to unleash your powers

Insecure 0
-2 to defend some or reject others' influenc

Guilty 0
-2 to provoke someone or assess the situati

Angry 0 Playbook Move


Description
-2 to comfort or support or pierce the mask

Extra 0

Advancement 0

Advancement

Advancement 0 Playbook Move


Description

Advancement

Advancement 0

Advancement

Advancement 0
Playbook Move
Advancement Description
Description

rom the top list, you can take advances from the

Advancement 0

Advancement

Advancement 0

Advancement

Advancement 0

Advancement
Playbook Move
Description

Playbook Move
Description

Playbook Move
Description

Playbook Move
Description
Description
Moment of Truth

Moment of Truth

Character Po

Team Move A

Team Move B

Playbook:
Hero Name:
Potential 0 0 0 0 0 Real Name:

Backstory #1 Appearance

...
Backstory #2

...
...
Backstory #3
Abilities
...
Backstory #4

...
Backstory #5
Playbook Ability
...
When our team first came together...

...

Influence
Labels
Danger -2 -1 0 1 2 3

0 0 0 0 0 0
Freak -2 -1 0 1 2 3

0 0 0 0 0 0
Savior -2 -1 0 1 2 3

0 0 0 0 0 0
Superior -2 -1 0 1 2 3

Character Portrait 0 0
Mundane -2 -1 0
0
1
0
2
0
3
0

0 0 0 0 0 0
Extra -2 -1 0 1 2 3

0 0 0 0 0 0

Advancement 0

Advancement

Advancement 0

Advancement
Playbook
Advancement 0

Advancement

Advancement 0

Advancement
When you’ve taken five advances from the top list, you can take adv
list below.
Advancement 0

Advancement

Advancement 0

book Ability Advancement

Advancement 0

Advancement
Conditions Moves
Afraid 0 Playbook Move
Description
-2 to directly engage a threat

Hopeless 0
-2 to unleash your powers

Insecure 0
-2 to defend some or reject others' influenc

Guilty 0
-2 to provoke someone or assess the situati

Angry 0 Playbook Move


Description
-2 to comfort or support or pierce the mask

Extra 0

Advancement 0

Advancement

Advancement 0 Playbook Move


Description

Advancement

Advancement 0

Advancement

Advancement 0
Playbook Move
Advancement Description
Description

from the top list, you can take advances from the

Advancement 0

Advancement

Advancement 0

Advancement

Advancement 0

Advancement
Playbook Move
Description

Playbook Move
Description

Playbook Move
Description

Playbook Move
Description
Description
Moment of Truth

Moment of Truth

Character Po

Team Move A

Team Move B

Playbook:
Hero Name:
Potential 0 0 0 0 0 Real Name:

Backstory #1 Appearance

...
Backstory #2

...
...
Backstory #3
Abilities
...
Backstory #4

...
Backstory #5
Playbook Ability
...
When our team first came together...

...

Influence
Labels
Danger -2 -1 0 1 2 3

0 0 0 0 0 0
Freak -2 -1 0 1 2 3

0 0 0 0 0 0
Savior -2 -1 0 1 2 3

0 0 0 0 0 0
Superior -2 -1 0 1 2 3

Character Portrait 0 0
Mundane -2 -1 0
0
1
0
2
0
3
0

0 0 0 0 0 0
Extra -2 -1 0 1 2 3

0 0 0 0 0 0

Advancement 0

Advancement

Advancement 0

Advancement
Playbook
Advancement 0

Advancement

Advancement 0

Advancement
When you’ve taken five advances from the top list, you can take adv
list below.
Advancement 0

Advancement

Advancement 0

book Ability Advancement

Advancement 0

Advancement
Conditions Moves
Afraid 0 Playbook Move
Description
-2 to directly engage a threat

Hopeless 0
-2 to unleash your powers

Insecure 0
-2 to defend some or reject others' influenc

Guilty 0
-2 to provoke someone or assess the situati

Angry 0 Playbook Move


Description
-2 to comfort or support or pierce the mask

Extra 0

Advancement 0

Advancement

Advancement 0 Playbook Move


Description

Advancement

Advancement 0

Advancement

Advancement 0
Playbook Move
Advancement Description
Description

from the top list, you can take advances from the

Advancement 0

Advancement

Advancement 0

Advancement

Advancement 0

Advancement
Playbook Move
Description

Playbook Move
Description

Playbook Move
Description

Playbook Move
Description
Description
Moment of Truth

Moment of Truth

Character Po

Team Move A

Team Move B

Playbook:
Hero Name:
Potential 0 0 0 0 0 Real Name:

Backstory #1 Appearance

...
Backstory #2

...
...
Backstory #3
Abilities
...
Backstory #4

...
Backstory #5
Playbook Ability
...
When our team first came together...

...

Influence
Labels
Danger -2 -1 0 1 2 3

0 0 0 0 0 0
Freak -2 -1 0 1 2 3

0 0 0 0 0 0
Savior -2 -1 0 1 2 3

0 0 0 0 0 0
Superior -2 -1 0 1 2 3

Character Portrait 0 0
Mundane -2 -1 0
0
1
0
2
0
3
0

0 0 0 0 0 0
Extra -2 -1 0 1 2 3

0 0 0 0 0 0

Advancement 0

Advancement

Advancement 0

Advancement
Playbook
Advancement 0

Advancement

Advancement 0

Advancement
When you’ve taken five advances from the top list, you can take adv
list below.
Advancement 0

Advancement

Advancement 0

book Ability Advancement

Advancement 0

Advancement
Conditions Moves
Afraid 0 Playbook Move
Description
-2 to directly engage a threat

Hopeless 0
-2 to unleash your powers

Insecure 0
-2 to defend some or reject others' influenc

Guilty 0
-2 to provoke someone or assess the situati

Angry 0 Playbook Move


Description
-2 to comfort or support or pierce the mask

Extra 0

Advancement 0

Advancement

Advancement 0 Playbook Move


Description

Advancement

Advancement 0

Advancement

Advancement 0
Playbook Move
Advancement Description
Description

from the top list, you can take advances from the

Advancement 0

Advancement

Advancement 0

Advancement

Advancement 0

Advancement
Playbook Move
Description

Playbook Move
Description

Playbook Move
Description

Playbook Move
Description
Description
Moment of Truth

Moment of Truth

Character Po

Team Move A

Team Move B

Playbook:
Hero Name:
Potential 0 0 0 0 0 Real Name:

Backstory #1 Appearance

...
Backstory #2

...
...
Backstory #3
Abilities
...
Backstory #4

...
Backstory #5
Playbook Ability
...
When our team first came together...

...

Influence
Labels
Danger -2 -1 0 1 2 3

0 0 0 0 0 0
Freak -2 -1 0 1 2 3

0 0 0 0 0 0
Savior -2 -1 0 1 2 3

0 0 0 0 0 0
Superior -2 -1 0 1 2 3

Character Portrait 0 0
Mundane -2 -1 0
0
1
0
2
0
3
0

0 0 0 0 0 0
Extra -2 -1 0 1 2 3

0 0 0 0 0 0

Advancement 0

Advancement

Advancement 0

Advancement
Playbook
Advancement 0

Advancement

Advancement 0

Advancement
When you’ve taken five advances from the top list, you can take adv
list below.
Advancement 0

Advancement

Advancement 0

book Ability Advancement

Advancement 0

Advancement
Conditions Moves
Afraid 0 Playbook Move
Description
-2 to directly engage a threat

Hopeless 0
-2 to unleash your powers

Insecure 0
-2 to defend some or reject others' influenc

Guilty 0
-2 to provoke someone or assess the situati

Angry 0 Playbook Move


Description
-2 to comfort or support or pierce the mask

Extra 0

Advancement 0

Advancement

Advancement 0 Playbook Move


Description

Advancement

Advancement 0

Advancement

Advancement 0
Playbook Move
Advancement Description
Description

from the top list, you can take advances from the

Advancement 0

Advancement

Advancement 0

Advancement

Advancement 0

Advancement
Playbook Move
Description

Playbook Move
Description

Playbook Move
Description

Playbook Move
Description
Description
Moment of Truth

Moment of Truth

Character Po

Team Move A

Team Move B

Playbook:
Hero Name:
Potential 0 0 0 0 0 Real Name:

Backstory #1 Appearance

...
Backstory #2

...
...
Backstory #3
Abilities
...
Backstory #4

...
Backstory #5
Playbook Ability
...
When our team first came together...

...

Influence
Labels
Danger -2 -1 0 1 2 3

0 0 0 0 0 0
Freak -2 -1 0 1 2 3

0 0 0 0 0 0
Savior -2 -1 0 1 2 3

0 0 0 0 0 0
Superior -2 -1 0 1 2 3

Character Portrait 0 0
Mundane -2 -1 0
0
1
0
2
0
3
0

0 0 0 0 0 0
Extra -2 -1 0 1 2 3

0 0 0 0 0 0

Advancement 0

Advancement

Advancement 0

Advancement
Playbook
Advancement 0

Advancement

Advancement 0

Advancement
When you’ve taken five advances from the top list, you can take adv
list below.
Advancement 0

Advancement

Advancement 0

book Ability Advancement

Advancement 0

Advancement
Conditions Moves
Afraid 0 Playbook Move
Description
-2 to directly engage a threat

Hopeless 0
-2 to unleash your powers

Insecure 0
-2 to defend some or reject others' influenc

Guilty 0
-2 to provoke someone or assess the situati

Angry 0 Playbook Move


Description
-2 to comfort or support or pierce the mask

Extra 0

Advancement 0

Advancement

Advancement 0 Playbook Move


Description

Advancement

Advancement 0

Advancement

Advancement 0
Playbook Move
Advancement Description
Description

from the top list, you can take advances from the

Advancement 0

Advancement

Advancement 0

Advancement

Advancement 0

Advancement
Playbook Move
Description

Playbook Move
Description

Playbook Move
Description

Playbook Move
Description
Description
Player One Player Two
Playbook Playbook Playbook
Hero Name 0 Hero Name
Real Name 0 Real Name
Family Family

Friends Friends

Romance Romance

Allies Allies

Enemies Enemies

Hopes Hopes

Fears Fears

Long-Term Long-Term
Goals Goals
Short-Term Short-Term

Goals Goals

When Our Team First Came Together


Player Three

Playbook Playbook Playbook

0 Hero Name 0

0 Real Name 0
Family

Friends

Romance

Allies

Enemies

Hopes

Fears

Long-Term
Goals
Short-Term

Goals
Player Four Player Five
Playbook Playbook Playbook

0 Hero Name 0 Hero Name

0 Real Name 0 Real Name


Family Family

Friends Friends

Romance Romance

Allies Allies

Enemies Enemies

Hopes Hopes

Fears Fears

Long-Term Long-Term
Goals Goals
Short-Term Short-Term

Goals Goals
Player Five Player Six
Playbook Playbook Playbook Playbook
Hero Name 0 Hero Name 0
Real Name 0 Real Name 0
Family Family

Friends Friends

Romance Romance

Allies Allies

Enemies Enemies

Hopes Hopes

Fears Fears

Long-Term Long-Term
Goals Goals
Short-Term Short-Term

Goals Goals
ok

0
Playbook Move
Beacon: C'mon, Lucky
Beacon: No powers and not nearly enough
training
Beacon: Pretty much a superhero
Beacon: Straight. Up. Creepin'
Beacon: Suck it, Domitian
Beacon: Won't let you down
Brain: Above the fray
Brain: Always prepared
Brain: Logical angle
Brain: Mission debrief
Brain: Scientific insight (copy paste)
Brain: Tactical genius
Brain: Your shame
Bull: In a china shop
Bull: Physics? What physics?
Bull: Punch everyone
Bull: There when it matters
Bull: Thick and thin skinned
Bull: You've got a head you don't need
Delinquent: Are you watching closely?
Delinquent: Criminal mind
Delinquent: I don't care what you think!
Delinquent: Mary Contrary
Delinquent: Team? What team?
Delinquent: Troublemaker
Doomed: Bolstered
Doomed: Burning Bright
Doomed: Dark Visions
Doomed: Infinite Powers
Doomed: Portal
Harbinger: 21st century studies
Harbinger: Applied history
Harbinger: I learned the solution in grade school
Harbinger: Stick to the mission
Harbinger: Tomorrow's golden promise
Harbinger: You haven't learned you can do that
yet
Innocent: Growing into power
Innocent: Making amends
Innocent: Martyr
Innocent: See it their way
Innocent: What's this thing?
Innocent: White knight
Janus: Dangerous web
Janus: Game face
Janus: I am what you see
Janus: I'll save you!
Janus: Mild:mannered
Janus: The Mask
Janus: Whenever time passes
Joined: Fastball special
Joined: Four eyes are better
Joined: Going solo
Joined: Internal strife
Joined: Mirror, mirror
Joined: Powers, activate!
Joined: Shouldering the burden
Joined: Two of a kind
Legacy: Fight the good fight
Legacy: I know what I am
Legacy: Never give up, never surrender
Legacy: Symbol of authority
Legacy: The legacy matters
Legacy: Words of the past
Legacy: Whenever time passes
Newborn: A mind of their own
Newborn: Damage
Newborn: Not from around here
Newborn: Regeneration
Newborn: Thermodynamic miracle
Newborn: A blank slate
Nomad: I hate calling the cavalry
Nomad: No good at being a kid
Nomad: Out of this world
Nomad: Sharpened eyes
Nomad: The littlest space bandit
Nomad: Watched C:beams glitter
Nova: Burn
Nova: Boost
Nova: Constructs
Nova: Elemental awareness
Nova: Moat
Nova: Move
Nova: Overcharge
Nova: Reality storm
Nova: Shielding
Nova: Snatch
Nova: Worship
Outsider: Alien tech
Outsider: Alien ways
Outsider: Belong in both worlds
Outsider: Kirby:craft (copy paste)
Outsider: Not so different after all
Outsider: The best of them
Protege: Be mindful of your surroundings
Protege: Been reading the files
Protege: Captain
Protege: Fireside chat
Protege: Heroic tradition
Protege: Venting frustration
Reformed: Blowing off steam
Reformed: Dark past
Reformed: Do me a favor
Reformed: Not so different
Reformed: What the hell, hero
Reformed: Wrong side of the tracks
Reformed: Friends in low places
Scion: All the best stuff
Scion: Changed sides
Scion: I'll show them
Scion: Moldable
Scion: They don't deserve forgiveness
Scion: White lies
Scion: Respect
Solder: Before we get started
Soldier: I can do this all day
Soldier: It kind feels personal
Soldier: Mission first
Soldier: More than a shield
Soldier: No, you move
Soldier: A higher calling...
Star: Cold and Cruel
Star: Stage:fighting
Star: Take it from me
Star: The gossip mags
Star: Time for the show
Star: Audience
Transformed: Be the monster
Transformed: Coming for you
Transformed: I am not my body
Transformed: Not human enough
Transformed: Unstoppable
Transformed: Wish I could be
Activist: That food truck's not gonna repair itself
Activist: That shield doesn't belong to you
Activist: Everything will be alright
Activist: It's time to assemble
Activist: It's... Complicated
Activist: I bet you're amazing!
Ascetic: Dropping the weights
Ascetic: Fear leads to anger, anger leads to hate,
hate leads to suffering
Ascetic: Chicken isn't vegan!?!
Ascetic: Delicious, delicious infidel meat
Ascetic: They're more like guidelines
Ascetic: This is what peak performance looks like
Backseat: Prep time
Backseat: Advice from afar
Backseat: Tougher than I seem
Backseat: Not really there
Backseat: Detached
Backseat: Checkmate
Backseat: The best offense is a good defense
Beast: Adrenaline Rush
Beast: Back Down to Earth
Beast: Beauty or the Beast
Beast: Heads and Tails
Beast: Give What's Left
Beast: All or nothing
Bereft: Who Do I Turn To
Bereft: Appeal of the Void
Bereft: Comfort Zone
Bereft: I'm a Fully Realised Creation
Bereft: Childlike Wonder
Bereft: Rogue's Counseling
Burdened: Grove tender
Burdened: Planting new seeds
Burdened: Uprooting
Burdened: I'm our last hope
Burdened: I am not my family
Burdened: I've learned from our mistakes
Candle: In Their Shoes
Candle: Parental Instinct
Candle: Not On My Watch
Candle: More Than Enough
Candle: Been There, Done That
Candle: Better Judgement
Citizen: Try-hard
Citizen: One good turn deserves another
Citizen: Some sacrifice required
Citizen: Essentially a civilian
Citizen: Not a threat
Citizen: Friends in high places
Citizen: I know you can do this, because I can't
Commander: Leadership
Commander: Rally
Commander: Personal army
Commander: Teamwork
Commander: Comradery
Commander: Inspiring demonstration
Commander: Confidence
Commander: Your chariot awaits
Conduit: Eye of the storm
Conduit: Phenomenal cosmic power
Conduit: Beautiful and terrible
Conduit: Grounded
Conduit: Flashover
Conduit: Brainstorm
Empyrean: This is the pinnacle of evolution?
Empyrean: Of course I know
Empyrean: God complex
Empyrean: Always watching
Empyrean: Why bother?
Empyrean: Rise to the challenge
Escaped: I'm tired of fighting
Escaped: Mental Warfare
Escaped: Inferior Make and Model
Escaped: Stronger together
Escaped: Rule of the Beasts
Escaped: Basement dweller
Freelancer: Money talks
Freelancer: Girl's gotta eat
Freelancer: Penny for your thoughts
Freelancer: Get in on the ground floor
Freelancer: Pro:bono work
Gifted: Heavy is the head
Gifted: Mind over muscle
Gifted: Best laid plans
Gifted: Detail oriented
Gifted: Big fish, small pond
Gifted: Gotta prove myself
Giver: Standing up and speaking out
Giver: Wingman
Giver: A Friend's Burden
Giver: Weaponized Empathy
Giver: Through thick and thin
Giver: The Last Line
Hazard: World made of cardboard
Hazard: Better off without me
Hazard: Idle Thoughts
Hazard: Apotheosis
Hazard: Lend me your energy!
Hazard: Better than I know myself
Host (Xefas): Always willing to help
Host (Xefas): Bad cop, badder cop
Host (Xefas): Feed the beast
Host (Xefas): Parasitic evolution
Host (Xefas): Getting high on life
Host (Xefas): In need of saving
Jury: Conceal, don't feel
Jury: Mission Critical
Jury: Unyielding
Jury: Grand Finale
Jury: I'm not alone
Jury: Thinking on your feet
Keeper: Anything and everything
Keeper: All we need is each other
Keeper: By your side
Keeper: Phoenix extinguished
Keeper: Avocados at law
Keeper: The feelings avenger
Kid: Uh, yes, fellow adult guy
Kid: Alright, kid power!
Kid: Oops, sorry!
Kid: Why?
Kid: I'm not a kid!
Kid: You're such a kid!
Legionnaire: In the name of the moon!
Legionnaire: In blackest night
Legionnaire: Feet on the ground
Legionnaire: No evil shall escape my sight
Legionnaire: Henshin!
Legionnaire: Homegrown hero
Link: Work together
Link: Hit where it hurts
Link: Not on my watch!
Link: Science of tactics
Link: Teamwork
Link: It's Morphin' Time!
Lost: Is it really you?
Lost: I'm not the kid I used to be
Lost: That was then, this was now
Lost: There's gotta be something
Lost: I have nothing left to lose
Lost: I am me
Manifest: I'll never lose sight of myself
Manifest: Self-discovery never ends
Manifest: Out there for the world to see
Manifest: I've learned from the best
Manifest: Face yourself
Manifest: The difference between us is that I grew
Mascot: Useless
Mascot: Snarf!
Mascot: Too cute to kill
Mascot: Hype man
Mascot: Willfully ignorant
Mascot: I believe in you!
Mastermind: Green Light
Mastermind: Checkmate
Mastermind: Ghosted
Mastermind: Counter:intelligence
Mastermind: Know it all
Mastermind: Snail mail
Mentor: You're better than this
Mentor: Pick on someone your own size
Mentor: Do as I say, not as I do
Mentor: One lesson ahead
Mentor: Tandem tactics
Mentor: Stay put
Mythic: Reminder of the past
Mythic: Final stand
Mythic: Prey's instincts
Mythic: Used to it
Mythic: Wisdom of ages
Mythic: Mutual friends
Nascent: Not quite there yet
Nascent: Anything you can do
Nascent: Theorycrafting
Nascent: Underwhelming Force
Nascent: Friendly Green-Eyed Monster
Nascent: Go, web, go!
Paradox: I warned you
Paradox: Please, stay down
Paradox: Critical Meltdown
Paradox: Just Breathe
Paradox: It's my turn
Paradox: Reckless Relaxation
Phantom: Spirit of Rebellion
Phantom: I am Thou, Thou art I
Phantom: Social Link
Phantom: Midnight Channel
Phantom: Me and my shadow
Phantom: Baton Pass
Regressed: I've learned a thing or two
Regressed: How do you do, fellow kids?
Regressed: See it their way
Regressed: The path not tread
Regressed: BUT MY HORMONES
Regressed: I'm fitting in. I'm fitting in!
Relic (Ehlmann): Rock beats laser
Relic (Ehlmann): Just act normal
Relic (Ehlmann): The world's the one that needs
to change
Relic (Ehlmann): I get this reference!
Relic (Ehlmann): Let me show you how it's done
Relic (Ehlmann): You'd have made a fine...
Returned: Keep yourself alive
Returned: The show must go on
Returned: Death on two legs
Returned: The miracle
Returned: All dead, all dead
Returned: Headlong
Revenant: Leap before you look
Revenant: To move among the living
Revenant: Fearless, arrogant, brash, and gifted
Revenant: Blood on my name
Revenant: Beneath the hood
Revenant: Every memory a nightmare
Smith: When all you have is a hammer
Smith: If you should meet the master on the road,
kill him!
Smith: Quality Control
Smith: Aim for the moon, land among the stars
Smith: Galvanized
Smith: Every moment a painting
Specialist: Unfavorable situations
Specialist: You don't get to complain!
Specialist: Doing one thing good
Specialist: Making the most of it
Specialist: I'm relevant!
Specialist: Strongly specialized
Specialist: Acutely self:aware
Split: Spirit of vengeance
Split: Stairway to Heaven, Highway to Hell
Split: Sun's getting real low
Split: I'm always angry
Split: Or is he both?
Split: Gone, gone, the form of man
Sponsored: Concentrated Ecstasy
Sponsored: Riding High
Sponsored: My Own Stock
Sponsored: Hungering Veins
Stalwart: Soapbox
Stalwart: I'm here to help
Stalwart: Proper Management
Stalwart: Confidence, not confidants
Stalwart: Don't tell me it's raining
Stalwart: Teamwork makes the dream work
Student: Teacher's Pet
Student: Ancient Artifact
Student: By the book
Student: Healing Salve
Student: Applicable Studies
Student: Library Pass
Student: Class Rep
Survivor: What it means, what was lost
Survivor: Pick ourselves up
Survivor: One by one
Survivor: Save you from yourself
Survivor: It turns my powers on
Survivor: Misery loves company
Sworn: I'll use my body as a shield
Sworn: Look what I have that you don't
Sworn: Not so fast!
Sworn: Share the load
Sworn: Take it and run! I'll hold them off!
Sworn: You want it, come and take it!
Symbiote: Do we have a deal?
Symbiote: I'm many things
Symbiote: Two souls, one body
Symbiote: Must. Protect. Host.
Symbiote: You're hopeless without me
Symbiote: Humm, yummy
Virtuoso: The difference is presentation
Virtuoso: It's a work in progress
Virtuoso: The world's a stage
Virtuoso: It's more than just a name
Virtuoso: You're exactly why I'm a hero
Virtuoso: What's a God to a 12-gauge?
Weapon: From Budapest, with love
Weapon: Free agent
Weapon: Red ledger
Weapon: Till the end of the line
Weapon: Ready to comply
Weapon: A path to redemption
Weapon: Grew up too fast
Wolf: I hope this works!
Wolf: Uh, thanks?
Wolf: Back off!
Wolf: Reckless intervention
Wolf: Calm and Collected
Wolf: Gun Intinct
Youth: Kid logic
Youth: Underestimated
Youth: Hero worship
Youth: You need to be better
Youth: Eyes of wonder
Youth: Can I keep it?
Youth: Hug?
Youth: Not the baby
Description
You have a pet of some kind, a smaller companion that helps you out. Detail it. Choose three
basic moves and tell the GM how it helps you with those moves. Whenever your pet could help
you, take +1 to that move. If your pet ever gets hurt, treat it as taking a powerful blow.
______________________
+Savior. On a hit, they've heard of you; say which of your exploits they've heard about and
which
- what Label they think
happened applies. On a 7-9, the GM will tell you something else they've heard, and
here recently?
pick a second Label they
- what here is worth grabbing? assign to you. On a miss, they don't take you seriously or mistrust you
When
- who or what here is not whatdramatically
you stand strong while they seem?under fire, roll +Savior instead of +Danger to directly
engage a threat
When
When you you help
enterabattle
teammate, you can
as a Team spend
against 2 out of thefoe,
a dangerous Team pool
if you to add
have +2 to their
Influence overroll.
the leader
and provide tactical input, add 1 Team to the pool. When you contradict the
When you have a chance to restock your supplies, hold up to 2-gadgets. When you unleashed leader during the
battle,
your you may return Influence over the leader to add an additional 1 Team to the pool.
Whenpowers by producing
you comfort a brand
or support new minor
someone invention
by rationally or gadget
pointing frommistakes
out their your supply, spend
so they can1-do
gadget
better nextandtime,
roll +Superior. When
roll +Superior you reach
instead 0-gadgets,If mark
of +Mundane. a condition.
they do not open up to you, mark a
potential and shift Superior down and any other Label up. When you exaggerate your role in
condition.
______________________________________
helping a teammate during the mission, clear a condition and either give them Influence or lose
- You missed something important. The GM will telll you what.
Whenever
-AtYou you aassess theYour
situation andteammate
your field of study is directly relevant, you may ask a
the look
end like
of everyshowoff.
session, chosen
answer the question: takes Influence over you, and you lose
Influence over steps
- Did you take them. to make amends for your shame?
When you directly engage a threat, you can cause significant collateral damage to your
environment
When you unleash to choose
youran additional
powers option,
to barrel even an
through on insurmountable
a miss. barrier, roll +Danger
instead
Wheneverof +Freak
you charge into a fight without hedging your bets, you can shift your Danger up and
any other Label
When you defend down
someone, on a hit you can hold 1 instead of choosing one from the list.
Spend your hold when they are in danger later to arrive on the scene ready to help.
Whenever you have Angry marked, take +1 ongoing to unleash your powers
When you provoke someone with obvious threats and shows of force, roll +Danger instead of
- you get an opportunity
+Superior
-miss:
you expose a weakness or flaw
-- you
whatconfuse them for
here is useful or some timeto me?
valuable
-Whenever
how couldyou
I best infuriate
reject others'orInfluence,
provoke ________?
add +2 to your roll.
interfere. Roll +Superior. On a hit, they take a -2 on their roll. On a 10+, you also take Influence
over
Whenthem
you or
useclear
Team a condition. On a amiss,
seflishly, clear they get
condition a 10+potential.
or mark no matterThe
what
firstthey
timerolled and youyou
in a session
use
WhenTeam
you to help
help a teammate,
a teammate take +1
through forward. criminal, or rule-breaking actions, you can give
destructive,
them a +2 instead of a +1 when you spend a Team from the pool.
Mark your doom track to use an Adult Move one time.
Mark your doom track to ignore one of the GM's stated requirements when you call upon the
resources
Mark your of yourtrack
doom sanctuary.
to have a vision about the situation at hand. After the vision, ask the GM
a question; they will answer it honestly.
Mark your doom track to use an ability from any playbook, one time.
Mark your doom track to appear in a scene with anyone you want.
When you assess the situation, you may always ask "what does the future know about this
moment?", even on
When you pierce theamask
miss. of
You take +1you
someone ongoing to act
believe will on the the
shape answers.
future, roll +Savior instead of
+Mundane.
When you unleash your powers to extend your senses or overcome an intellectual obstacle, you
Whenroll
may you defend someone
+Superior instead ofor+Freak.
something critically important to the future (tell us why), you may
mark a condition to shift down
When you comfort or support someone one Labelwith
andtales
shift of
upwhatSavior
youbefore the roll.
think their If you
future willdo,
be,you
you may
cannot choose the option 'clear a condition' for the defend move.
roll +Savior instead of +Mundane. Mark a condition unless you are confident the stories are
considered,
true. sped a Team from the pool to allow them to unleash their powers, directly engage a
threat, or defend
When you unleash someone usingtoyour
your powers Superior asyour
do something if it was their
future selfLabel. Any
can do, costs
mark or
a condition to roll
When you
+Savior makeof
instead yourself
+Freak.vulnerable while comforting or supporting someone you (or your future
self) has fought or hurt, take +2 to the roll. If you miss or they refuse to open up, mark a
When youand
condition taketake
a powerful blow
a powerful while defending someone or something, you may shift Savior up
blow.
When
and any you reject
other someone's
Label down Influence when they equate you with your future self, roll +Savior
instead of +nothing. When you accept someone's Influence when they equate you with your
future self, mark potential
When you ask for someone else's guidance on the modern world, they must tell you what they
think you should do or how you should act. If you act that way, clear a condition and shift
When
Mundane youup give
anda speech
any other onLabel
morality andIfheroism,
down. you way
you act that can provoke someone
and it goes poorly,with
markSavior
potential.
When
insteadyou reveal a trap you've left for someone using your powers, roll +your mask's Label. On
of Superior
a hit, your opponent trips into it, and you get an opening or opportunity against them. On a 10+,
take +1 ongoing
forward to to pursuing
all rolls init.direct
On a pursuit
miss, theof that
trap goal. At the end
inadvertently of any
leads to ascene in which
dangerous you
escalation.
When you spend
don't make timetowards
progress talking that
to someone
goal, mark about your identity,
a condition. When you can
you askyour
fulfill them which
goal, Label
mark
they want to impose on you; their player will tell you honestly. If you accept what they tell you,
You're
take +1willing
forward to and
pay high
eithercosts
marktopotential
keep your lovedaones
or clear safe. Reveal your secret identity to
condition.
-someone
you're still under observation
watching or mark a condition to defend a loved one as if you rolled a 12+.
- you leave something incriminating behind
- you're forced to make a fool of yourself to sell it
are
Oncegoing pretty well
per session, you- you
canhave
affirmaneither
opportunity or advantage
your heroic or secret thanks
identitytotoone of your
switch yourobligations.
Mundane
On
When you perform a coodinated fighting maneuver with your other half, say who takesyour
a 7-9, you've lapsed on one obligation, your choice. On a miss, you haven't given the lead
normal
and wholife anywhere
assists. The near
leadertherolls
attention
the it deserves;
adult move the GM chooses
overwhelm a two obligations
vulnerable foe. The that are
assistant
When you and your other half assess the stiatuion from two different vantage points, one of you
marks
makes athecondition.
move, and the other may either clear a condition or ask an additional question. You
Whenget
both you+1directly engage athe
when following threat entirely on your own, you can roll +Superior instead of
answers.
+Danger
When you sniper about your other half behind their back, remove one Team from the pool and
clear
Whenayou
condition.
pierce someone's mask, you can ask them "What are you really feeling right now?",
When you and your
even on a miss. other
If you do, half
theypool
can your powers,
ask you say who
the same takes the lead and who assists. The
question.
leader unleashes their powers with your combined Freak (max+4). The assitant shifts Savior
When
down, you push yourself
Mundane up. to do something your other half failed at or can't do, mark a condition to
use the adult move wield
When time passes, you and your powers.
your other half gain Influence over each other. When you or your
other
Whenhalf youpierces
pull your the other's mask,
punches mark a engaging
while directly condition atothreat,
take ayou
10+.can roll +Savior instead of
Once per scene,
+Danger. If you do,whenyouyou defend
cannot a teammate
choose impress,you can shift
surprise, Savior up
or fighten and
your another Label down
foe.
in addition
mark a condition. to any other benefits from the move, even on a miss. If you do, add 1 Team to the
pool.
- you get an opportunity or opening against your attacker
- get
you out
rallyoffrom
yourthe
way hit, and it inspires the team; add 1 Team to the pool
When
- attackyou youtake at aInfluence
disadvantageover someone from your legacy (or give them Influence over you),
mark potential and take +1 forward. When someone from your legacy causes your Labels to
problem
shift, mark you face, and
potential andask them
take a question about the problem. They will answer it honestly, and
+1 forward.
tell you what to do. Take +1
- have you maintained the image of your ongoing if you listen. If you go your own way, mark potential.
legacy?
-Your
havepowers
you made evolve
theandothermutate.
membersWhen you are
of your facing
legacy an obstacle or threat that your powers
proud?
would not be able to deal with, you can mark a condition to gain brand new abilities adapted to
You get an additional
the sitatuion. You losecondition
these new called
powersDamaged.
once the While marked,
danger take +1 to take a powerful blow.
is gone.
On a hit, the
To clear youDamaged
create an condition,
opportunity,youa need
distraction, or a plausible
time, external excuse.
help, or specialOn a 7-9, you
equipment oralso feel
abilities.
all the weight of playing the clown and of the people staring at you. The GM shifts one of your
-Labels
Change up your gender
and one identity
down. On aormiss,
presentation
no one is fooled, and you've put yourself in their
When
- Changeyouyourcomfort or support
physical someone by telling them what makes them unique, roll +Freak
appearance
instead of Mundane. If they open up to you, shift Freak up and Mundane down. If they don't,
When
mark ayou approach your creator or caretakers with a problem, tell them what obstacle you face
condition
When
or whatyouyoucall theto
need allies you made
achieve, beyond
and they this world
will offer to ask them
you something youforneed.
help,The
markGM
a condition
chooses andone:
roll +Superior. On a hit, someone shows up to lend you a hand. On a 7-9, they're dragging their
own
When problems.clearOn
youinteresting a miss, your
a condition, youcall
can reaches
shift someone
Labels, your you wish it hadn't.
choice.
to a new, insight about your current problems and situation; the GM will tell you what.
On
miss;a 10+, you can also shift your own Labels according to match your new understanding. On a
miss, youmy
- What's realize something
best way out/way dangerous
in/way past? or terrible; the GM will tell you what, and shift your
-When
Whatyouheredirectly
would engage
be handy to grab?
a threat
roll +Freak. On a hit, you were right;that
theunderstimates
GM will tell you you,
whatrollopportunity
+Superior instead of +Danger.
your knowledge grants
to you. On a 7-9 your claim is incomplete, flawed, or tangential; the GM will tell you how. On a
When you charge
miss, your up your
experiences arepowers, roll +the
incomplete; conditions
GM will you currently
tell you have marked.
what mistake On a hit, hold 3
your flawed
burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three
Spend 1 burn to supercharge a teammate's efforts with your powers, giving them a +1 bonus toconditions.
Spend
their roll1 as
burn to create
if you any object
had spend Teamwith fromyour powers, up to the size of a person. Spend an
the pool.
additional burn to animate it independently
Spend 1 burn and mark a condition to open your of yourself.
mind up Thetoconstruct
the worlddissolves
around youat the
withend of the
your
scene.
powers. You can ask any one question about the world around you, and the GM will answer
Spend 1 burn to create a barrier that will hold back threats as long as you keep your attention
honestly.
on it. The GM may call for you to spend another burn if the barrier is threatened by particularly
powerful enemies.
Spend 1 burn to move to any place you choose within the scene, breaking through or slipping
past any barriers
You channel or restraints
the full capacity ofin your
your incredible
way. Spend a second
powers burn to move
to overcome to any place
an obstacle, you've
reshape your
previously
environment, been.or extend your senses. Spend 2 burn to take a 10+ when you unleash your
You channel a destructive burst with your powers. Spend 1 burn to directly engage a threat
powers.
using your powers, rolling +Freak instead of +Danger. If you do, you will cause unwanted
You call up
collateral a fast protective
damage unless youfield to stop
spend a danger.
another burn. Spend 1 burn to defend someone else from
an
Spend 1 burn to use your powers to seize any+Savior
immediate threat, rolling +Freak instead of one object up to the size of a person from
someone within view.
You put out a tremendous display of your might. Spend 1 burn to awe an audience into silence,
one:
respect, and attention when you unleash your powers.
- it works exceptionally well
Whenever
- you get anyou openly disregard
additional use out oforit undermine an important Earth custom in favor of one of your
comfortable
own people'sdemand custom,ofshift
you.Superior
Spend your hold
up and 1 for
any other1 to:
Label down.
-engage
receiveaathreat,
usefulor piece of alien technology that
defend someone using Superior. will allow you to use any ability from another
playbook
Strengths:once Fast(choose the ability chameleon
& maneuverable, when you spend
plating,thepowerful
hold) weaponry, regenerating,
-dimension-shifting,
mislead them about your home;telepathic
size-shifting, take Influence over them
-When
describe the glories of your home;
you comfort or support someone clear
byatelling
condition
them how they exemplify the best parts of
Earth, roll +Freak
When you instead
asses the of +Mundane
situation before entering into a fight, you may ask one additional question,
even on a miss.
team on important detail you've learned from your studies. The GM will tell you what, if anything,
seems different
When you enter from
battlewhat
as ayou remember.
team, On aTeam
add an extra 10+, ask thepool
to the GM and
a follow-up
carry +1question;
forward ifthey
youwill
are
the leader.
what to do. On a 10+, mark potential if you follow their advice, and take +1 ongoing to follow
through.
When you On a 7-9,
give you getthe
someone +1advice
forward to you
that see think
it through
your ifmentor
you dowould
it theirgive,
way.youOncan
a miss, they
roll +the
Label
When your mentor engage
you directly embodies to comfort
while you areor support
Angry, yousomeone, instead
can roll +the Labelof your
rolling +Mundane.
mentor denies and
clear
Whenangry. you commit a misdemeanor or small "victimeless" crime, you may clear a condition of
your
one. choice.
-WhenNo oneyouwas
go hurt
to anbadly
ordinary civilian
by the crimeyou know for a favor, roll +Mundane. On a 10+, they'll lend
you a hand. On a 7-9, they need a promise up front. On a miss, you catch them up in your
When you provoke
superpowered someone
nonsense, andtothey
criminal
sufferorfor
villainous
it. actions, you can use Danger instead of
Superior.
- You get them to admit their wrongdoing
You
- Youalways getan
win over to onlooker;
ask an additional question
take Influence over when
themyou pierce the mask of a villain, even on a
miss.
out within their specialty. If all their boxes are full, thenadd
When you pierce the mask of a hero (your call), theythis question
won't help youto the
untillist:
you help them.
- what was your darkest moment?
city. When you access a cache say whose cache it is. If it's a hero's, roll +Savior. If it's a villain's,
When time passes,
roll +Danger. rollyou
On a hit, + your
findhighest
a tool orobligation.
intel useful Ontoayour
10+,situation;
they come thecrashing
GM will into your
detail. Onlife
a 7-
-9,You
youavoid
leavehaving to provide
evidence concrete
that you've been evidence
here. On a miss, you tripped an alarm and they're
-When
You create an opportunity
you defend someone who doesn't believe in you, you can always take Influence over
them, even on a miss.
When you pierce the mask of someone who respect you crave, you can always ask "How could
WHen you accuse
I gain Influence overanyou?",
enemyeven of being
on a irredeemable,
miss. Take +1you can mark
ongoing to acttwo
on conditions
the answer. to take
Influence over you away from them. When you directly engage someone who has no Influence
When youyou
over you, comfort or support
can always someone
choose by telling
1 additional themeven
option, lies they
on a want
miss.to hear, roll +Savior
1 Respect
instead and you have
of +Mundane. Onnone
a hit,marked, you immediately
if they open up to you, take mark a condition,
Influence over GM's
them. choice.

-The
redirect theiryou
first time attack to another
reach 4 Respect character or nowhere
on an individual, - into
take an aadvancement.
wall or the sky.
When
- crosssomething
a distancecauses
between you
themto remove
and you.yourself from a fight, you can shift Savior down (and
another Label up) instead. If shifting Savior down would move it below -2, you have to leave the
When you discover
fight instead thatLabels.
of shifting someone has misled or betrayed your cause, mark a condition to take
When you secure
+1 ongoing againsta them
valuableuntilresource
they are by defeating
brought a powerful foe, you can shift your Savior up
to justice.
and any other Label down. If you (and your team) managed
When you directly engage a threat by heading directly into danger to avoid causing
without any collateral
regard for your own
damage, clear a condition as well.
safety, roll with Savior instead of Danger. On a miss, your focused attack leaves someone in
to meet
grave your standard
danger; the GM or willmark a Condition.
tell you On a
what it takes to10+,
keeptake
them Influence
safe. over them as well. On a
miss, they reveal that the conflict in question is more complicated
instructions or orders... sooner rather than later. On a miss, your attempts than it seems; givethe
to control them
situation
make them create
losean opportunity
Influence over for your
you, enemies
or take withinover
Influence A.E.G.I.S. to actchoice.
them, your against you.
On a 7-9, you
either each inflct a condition on the other, or both lose Influence over each other, your
When you directly engage a threat with an audience watching, mark a condition to roll +Superior choice.
instead of Danger
When you comfort or support someone who openly admires your celebrity persona, roll
+Superior instead
- What or who of Mundane.
do they most care about?
-NPC
What allies do
present. Onthey have?
a 10+, nameEnemies?
two NPCs present. The named NPCs must either volunteer help
or information, express admiration, or ask for your help, GM's choice. On a miss, your display
When youchoose
On a 7-9, seek helptwo.from your audience, roll +Superior. On a hit, someone in your audience
can hook you up. On
- you frighten others you a 10+,
hadthey only make
not intended toascare
small demand. On a 7-9, their demands are a lot
-When
you hurt
yousomeone or break take
mark a condition, something you shouldn't
+1 forward have
against the person you most blame for causing it.
When you take a powerful physical blow, you may roll as if you had two fewer conditions
marked.
When you If you do, engage
directly on a 10+a you must
threat in achoose to lose
terrifying control
fashion, markof ayourself inatoterrible
condition choose way.
an
additional option,
a hit, the world even before
breaks on a miss.
you, and you get what you want. On a 7-9, choose one: mark a
condition, leave something behind,
When you comfort or support someone, or take something
if you tell themwith
whatyou.
youOn a miss,
most envyyou smash
about through,
them, you
can
Whenrollyou
+Freak instead
reprimand of +Mundane
someone for their inaction, You may Provoke them with savior instead of
superior
When you Directly engage a threat by attacking their ideology, You may choose an additional
option,
When youeven on ayourself
throw miss between a hopeless bystander and a dangerous villain, you may mark
a condition
-The crowd to is roll to Stand
small, up for
it’s effect willsomething
be limited
When you Pierce the Mask of someone
-The crowd won’t stick around when faced youwith
disagree with, You may give them influence over
adversity
you to ask “How can we reach a compromise?”, even on a miss. Take +1 ongoing while acting
When
on the you Comfort or support a foe you are actively fighting, take influence over them if they
answers
open up to you
When you remove a self imposed limit for the sake of overcoming a significant obstacle, take a
+1
When ongoing to usingrefuse
you bullishly your abilities
somethingfor the
thatrest of the
could temptscene; Take a Powerful
you despite Blow afterwards.
its insignificance, you can
Whenasomeone
mark conditioncalls you out
to remove on breaking
from the Weaknessyour vow
trackand you claim
or Mark it was an accident, roll +
Potential.
Superior. On a hit , they believe you. On a 7-9, you get a warning; They gain influence over you.
When
On a 6-you tell someone
you're the hardest
totally busted, mark yourpartWeakness
about keeping your Vow, Give them Influence and take
track.
When
+1 forward you could stand
on being to benefit
Tempted by breaking
to Break your Vow in a minor way, you can take +1 forward
Your Vow.
on it if you mark your Weakness track.
+Superior. On a hit, they are impressed by your rhetoric; take Influence over them and remove a
-boxHarmlessly
from the or beneficially
Weakness redirect
track. On a an 7-9,attack.
they misunderstand something about your Vow; shift
-When
Give yousomeone an opportunity through
assess the situation, you can always use of the
askenvironment.
the following question, even on a miss:
-"Which
Ignoreof allmy
harm from an attack.
teammates could best use my advice?" That teammate will receive a +1 on any
When
roll theyyou directly
make basedengage a threat
off your advice. while physically present at the scene, mark a condition to roll
When
+Superioryou instead
directly of
engage
+Danger.a threat while not physically present at the scene, you can freely
resist
You get or an
avoid their blows,
additional but only
condition on Detached.
called a miss or aWhile
10+. marked, take +1 to take a powerful blow.
To clear the Detached condition, another player must comfort or support you while physically
When you
present. boldly
When declare
that victory
happens youwhen you are
may clear not present
Detached as anphysically
additionalinoption,
the scene,
evenmark
on a amiss.
condition to use overwhelm a vulnerable foe using Proxy, if you miss, mark another condition.
When you Defend a teammate, you can choose two from the list of options for a hit.
Whenever you can no longer take conditions you may choose to clear two of them as your
instincts take full control of your body. You can only use this once per scene.
Whenever
Whenever youyou clear
comfort a condition
and supportby hanging
someone out with
you maya friend, youmundane
shift your may clearup a second one.down.
and danger
Whenever you provoke someone using violence shift your danger up and mundane down.
Whenever
These shiftsyou make
must occura plan
afterusing your logical human side, and use your transformation to help
the roll.
carry
Whenoutyouthat
rollplan, take asomeone
to defend +1 ongoing as longin
by leaping asfront
you of
stick to that
danger plan.
with no concern for your own
safety, roll +give
Completely Freak
intoinstead of + Savior.
your instincts in order to overcome any issues facing you. You roll a 10+ on
your next roll, but what happens
When you Pierce the Mask of a teammate to get you or
there
heroisroll
completely
+ Savior out of your
instead control. On a hit,
of Mundane.
Whenmay
they youshift
unleash
your your powers
Labels in a self
in addition destructiveyour
to answering or careless way, you may clear a Condition
questions.
instead of marking one to prolong or stabilize its effects if you expose yourself to danger or
When youthe
escalate fling yourself into easy relief or indulge your desires, you may clear an additional
situation.
Condition. If
When you Provokeyou involve a teammate,
an opponent they may shift your
for underestimating Labels
you or normally.
dismissing your past actions you
may
- Youroll + Savior
recall instead
a golden of Superior.
moment from the past, clear a Condition.
-When you
You’ve try and talk adown
remembered a villain
lesson you’ve encountered
long forgotten, before, roll + Savior. On a miss,
take +1 forward.
they’ve closed themselves off from your words and resort to uncompromising means. On a hit,
they falter. Expose a weakness or give your team an Opportunity. On a 10+, clear a Condition.
Whenever you need assistance from your family roll +savior. On a 10+ they have what you
need. On a 7-9 they have something close but not quite what you need. On a 6 or less your
Whenever you move past
family has encountered yourproblem
a new name totrying
fight for something
to help you. you genuinely believe in you can roll
to stand up for something even if you don’t have the move.
Whenever you stand for something that is the opposite of what your family stands for take +1
forward.
Whenever you fight a villain that was directly responsible for the fall of your family's name roll
+savior to directly
If you directly engage a your
acknowledge threat.
family's past and show how you're moving past it clear a
condition.
10+ you know an easy way to exploit his weakness. On a 7-9 you understand how to beat him,
but
Whenit's you
not sit
gonna beand
down easy.
talkOn a 6 or
about lessreally
what he brought
causedyour family down
an argument withfor a reason,mark
someone, you aknow
condition
When youand roll to
defend empathize
someone thatwith
youthem.
care for, you may also trade blows with their attackers on a
hit.
When you enter battle as a team, hold 2 if you are the leader. Spend that hold, 1 for 1, during
the
When fight
youto comfort
take a hit
orin the place
support of a teammate.
a teammate while you are Hopeless, you may give them influence
mundane.
over you andOnclear
a 7-9Hopeless.
they may choose 1. On a 10+ they may choose 2.
-When
Add 2you
team to the someone
provoke pool by appealing to their conscience, roll + mundane insead of +
-superior.
Clear a condition
If they don’t mark
or do it, potential
mark a condition.
You may add a +1 to any dice roll before the roll is made. If it results in a miss, mark a condition.
When you help a teammate remove a condition, hold 1, up to 2. Spend your 2 hold to
When a teammate
immediately removehas suffered ayou
a condition powerful blow and they are within reasonable range, you may
just marked.
throw yourself into the mix and suffer the resulting roll in their place as an automatic 12. Your
When you receives
teammate try to sway crowds
a +1 or get
forward, andlarge
add amounts
a team toofthe
people
pool. to do something, you may add +2
to
trouble and treat you as a regular civilian. On a 10+, take asame
your roll if you act as one in the crowd and perform the tasks you
+1 forward wish them.
against them to
Onperform.
a miss,
they become
that will immune
be fulfilled in atoreasonable
this move for
timethe remainder
and manner. of Onthe scene
a 10+, and
the consider
favor you as
is fulfilled a fast as
possible
seeing themin the
likemost
thatbeneficial
shakes you. way.
YouOncan
a miss,
removeyoura request
conditionis from
denied, and you
a willing may notyou
teammate usecan
this
Spend
talk a Team
to by marking in order to substitute
that same your
condition. Addunity for any
a team otherand
to pool labeloneonofayour
character
abilitiesyoudoes
havenot
influence over for their next roll.
Forward. Anyone nearby that you have influence over may clear a condition. On a 7 – 9 All
team members take +1 Forward. On a failure your voice wavers and your teammates lose some
basic
faith inmove
you. they
Lower are assisting
Unity by 1. you with for this scene. On a 7 – 9 Take +1 Forward, but the GM
will tell you how your Personal
that bonus and all team bonuses Army hasremainder
for the created a problem for you
of the scene. Onand
a 7 your team. On
– 9 Double thata bonus.
miss,
+Unity.
On a miss On lower
a 10+Unity
You may
by 1.extend the benefits you gained from the move to any nearby
teammate. On a 7 – 9 extend
When you roll a 12+ with Defend, themUnleash
to anyone Your nearby
Powersthatoryou haveengage,
Directly influencedescribe
over. Onhow a miss
you
lower
dazzled Unity by in
those 1. the area with your display of competence and increase Unity by 1.
Any time you gain influence over any character, raise Unity by 1. Any time you lose influence,
lower Unity by 1. Whenever another’s actions would cause you to clear a condition, you may
other
instead stats.
raiseWhile
Unitymounted
by 1. take +1 to Unity. You gain a new condition: Unhorsed: While you
have
+conditions. On a hit, ask thenot
this condition, you may GMbecome
a questionmounted. If you
about the are around
world mounted, youyou must
which take
they this
must
choose to awe an audience into respect, silence, and attention. On a
answer honestly. On a 7-9, mark a condition. On a miss, mark three conditions and draw 7-9, choose:
● Your humanity slips away; shift Mundane down and Freak up or mark two conditions
When
● Youryou are brimming
powers with you
are depleted; power and have
cannot someone
use this at your
move again mercy,
until takeEye
you use Influence
of the over them
When
and mark youpotential
lose control of spare
if you your powers
them. Ifinyou
a terrible way, you
don’t, clear may designate one teammate as
a condition.
your tether. That tether takes +1 forward to comfort or support you. If they miss, they take a
Mark a condition
powerful blow andtoyoumovemustanywhere in a scene,
mark Guilty regardless
or flee the scene. of the limits of time, space, and
probability. Mark an additional condition to take
When you pierce someone’s mask by forging a link between someone withyour
you.minds, you may ask an
additional question,
complicated. On a 10+even
you onknow
a miss. Theywhat
exactly also itget to ask
is and youit adoes.
what question.
On a 7-9 you understand
the mechanics behind it, you either know what it is or what it does.
Whenever you roll to assess the situation, you may ask the DM a question On a 6 or
notless
on it's
thedeceptively
list even if
you fail. Asyou
Whenever longroll
astoit'sdirectly
feasible for youa to
engage reach
threat rollthat conclusion.
+superior if you believe that your existence
triumphs theirs.
- Who is the most important person here
- What are they really thinking
You can almost always tell if someone is lying to you.
Whenever you fail a roll you can mark a condition to add +1 to it. There is no limit to how many
times you can do this per roll.
Whenever
Whenever you
you refuse to fight
overwhelm an inferior
someone opponent inflict
psychologically a condition
through trauma,onfear,
them.
or another method of
your choosing, you automatically roll a 10+ on a pierce the mask roll aimed at their mental
breakdown.
Whenever you prove you’re without a doubt stronger than your opponent you can Overwhelm a
vulnerable foe without actually having the move. If you use this move you must pick you hurt
Whenever
your foe more someone
than youspends a team
intended on you
as one they choices.
of your can spend up to two, if they spend two give
them influence.
Whenever
Whenever you defeat
you're someone
in a social in combat
situation clear
that you a condition.
want to get out of, act like you aren’t intelligent
enough to understand them, having escaped from a secret facility and all. Mark a condition and
•flee
You have
the to put up more money, erase another box from your money track
scene.
When
• They aalso
teammate
require tries
a favorto Provoke you to them
of you, expect actiontoby accusing you of only being concerned with
collect.
money, you can add an additional team if you do what they say. If you refuse to rise to the bait,
to
youaccept a label
both must shiftconditions.
mark from a past or current client, mark potential. When you reject their
+Mundane.
influence, you Oncan
a hit,
rollthings
+Mundanewent about asofthey
instead expected,
+ nothing. takefail
If you +1toforward the next
reject their time you
influence, take -1
elicit their help. On a 10+, they've gained a taste for paid heroics, take influence over them as
•well.
takeOn +1aongoing to directly
miss, they'll engage
tell you ______
what part of the(anjobopposed
left a badvillain)
taste in their mouth, give them
The above effect lasts until the client feels you have sufficiently
you may roll as if that condition is unmarked. At the end of the scene, fulfilledthe
your obligation.
pressure catches back
up to you; mark a condition. On a 10+, no one notices your internal
unleash your powers rolling +Superior instead of +Freak. On a miss, mark a Condition and struggle. On a 7-9, yourshift
your Superiorlabel
and another down upand
andanother
clear a label up since
condition. If youyou can’t
trust even
your gutdo thevoice
and one your
thingplan,
you always
shift your
Superior
Whenever you have Insecure marked, take +1 ongoing to assess the situation or pierce the your
up and another label down if others follow it. Take +1 ongoing towards completing
pretty
mask. cool and you may either clear a condition or take influence over them. On a 10+, you
were exceptional. Mark potential. On a 6- you fall on your face, failing spectacularly. Loose
When youover
influence accept
yourwhat
ally someone withshifts
and your ally Influence
your over you tells
Superior downyouandwho you of
a label are, youchoice
their may clear
up asa
When youorspeak
condition mark up and verbally
potential defend yourself,
if you immediately roll
act to + Mundane.
prove On a hit, they truly hear you.
them right.
They
Whenmust surrender
you wax poetictheir
aboutInfluence over you
a teammate, roll +orMundane.
mark a Condition.
On a hit,On
thealistener
miss, mark a Condition,
is intrigued; your
and they shift your Labels.
teammate takes a +1 Forward to their next interaction with the listener. On a 10+, they also gain
When youover
Influence watchthealistener.
friend Take a Powerful Blow, you may mark a Condition and give them
Influence over you to
following questions in help shield them. If you do, they may immediately clear a Condition.
addition:
-useful!
What is yourtake
They greatest emotional
a +1 Forward tovulnerability?
accomplish the task. On a 10+, you're good at this! Make an
observation
When you Defend your friends against right.
about the situation: you're On athreat,
a terrible miss, you
describe what
may roll went wrong.
+ Mundane The GM
instead of +will
Danger.
When
When your powers
someone would to
attempts cause collateral
Comfort damage,
and Support you
you may
and mark
you a Condition
do not open up,to prevent
cancel it.
their
Influence; if they don’t have Influence over you, mark a Condition. They mark Potential, and you
When
mark ayou forgo taking an action that would benefit your teammates, you may instead take a +1
Limitation.
Forward to assess the
When you unleash yoursituation.
powers, you may impress, surprise, or frighten anyone who can see
you
When onyoua 10+.
successfully defend a teammate, they may immediately roll to unleash your powers +
WhenFreak
your someone
label.with
They Influence
choose over
what you attempts
happens, butto shiftpowers
your your Labels, youthe
are doing may marklifting.
heavy a Limitation
ifWhen
you accept. If you attempt
your symbiote's powertoisreject someone’s
not enough to getInfluence,
you out oferase a Limitation;
a sticky situation, on a miss,
it will offer you
you
must
more.cause
If you accidental
accept, take harm
a +10or destruction
on your nextafterroll.the GM
Your adjusts your
symbiote gainsLabels.
Influence over you and
Mundane.
will give youAddanthese
extra questions to theyou
task it expects list:to complete
- What are you willing to give
When you Provoke someone to push them up to get me to leave without
towards feeding hurting you? you can roll + Danger
your Hunger,
instead of Superior.
When your symbiote feeds, it temporarily gains a new ability related to what it has just fed upon.
While your symbiote has Influence over you, when they feed, clear a Condition or take +1
When an ItNPC
Forward. feelsthat knows about your symbiote is comforting or supportive to you, roll + Danger.
amazing.
On a 10+, pick 2. On a 7-9, pick 1.
- They're convinced
Whenever you roll to that
rejectyou need influence,
others' them. Youiftake Influence
it interferes over
with thethem.
mission, roll +superior.
Whenever you lead your team into battle with a clear plan to succeed, add a team to the pool,
add another
- Your team is if itinspired
plays tobythe strengths
your display of
of each team member.
will power, add one to the team pool
-roll,
You earnisthe
there no respect of who
limit to how manyyou're fightingyou
conditions through
may your
mark.resolve, gaindoing
Of course influence over who
this means hit
you’re
Whenever
going the very
to have mission
littlebecomes
control oftoo much
what to handle
happens nextmentally youGM
to you. The canwill
drop your professional
decide how severe the
persona to reach out to your team to help mark a condition to give your team a +1 to their next
Whenever
defend someoneyou rollroll
to targeted
pierce theatmask
you. of a villain in order to figure out their plan roll you may
always
When you risk your life, break the law, oreven
ask what are you really planning on team
put the a miss.
as a whole at a disadvantage to protect
your charge, clear a condition.
When you defend your charge, you can roll with Mundane instead of Savior.
When you pierce someone’s mask, you can always ask, “What would make you feel safe right
now?” evenkeep
- You can on athem
miss.from hurting anyone.
- You cananalysis,
language keep them from breaking
finances, anything expensive.
legal knowledge, or psychology, for example. When you assess
the
Whensituation or ‘straight
you comfort up creep’,
or support andmember,
a team your knowledge is relevant
you can take to thetosituation,
a condition youtocan
allow them ask
choose
two
On aoptions, or choose
10+, choose 2. one option and add a Team to the pool even on a 7-9.
you as aoffer
- They threat.
someChoose
useful1.knowledge
On a 10+,or choose
hidden2:information.
- They leave themselves open.
and choose
- They leave2:something
make an NPC mark unguarded.
important a condition, mark potential, take +1 forward, or take a 10+ to
defend someone or something.
When you change someone’s self-image You can also lose influence
by relying over someone
on your innocent by putting
and untainted them
view in
point,
they
Whenhave
you toactmark a condition
selfishly, to reject
in addition your influence.
to shifting your labels, you can also unmark a condition and
take
When+1you forward.
tell someone of your childish views and simplistic and, potentially, dangerous beliefs,
miss, potential
mark the situation escalates
if you and you
accept them lose control.
explaining how theMark
worlda condition, and give your target
isn’t that simple.
Influence over you.
When you take a powerful blow, add • Lose access to one of your abilities of the GM's choice
-until
Youthemakeendthem
of thestumble.
session Take
to the+1
7-9forward against
list. Also, them.lose access to an ability of your choice
you may
When
for the you
restaccept the Influence
of a session to defendof someone
a normal civilian,
as if youmark potential
rolled a 10+. and take +1 forward to follow
When you declare somebody's actions as unforgivable, mark Angry or give Influence over you
their advice.
to them. You take +1 ongoing against them while they remain unpunished by you or your
On a hit, add a Team to the pool. On a 10+, somebody watching gives you Influence over them.
Legion.
On
When a miss, your wardrobe
you eschew malfunctions.
your powers and rely Mark a condition,
on your andhuman
intuition and give Influence
senses to over you to
assess a
Anyone you
situation, youlinked to +you,
can roll either your
Mundane ratherFollowers or other teammates, can use the Label of
than + Superior.
another linked entity by Spending a Team and calling them for support or advice.
When you Provoke
On a Miss, they bothsomeone by referring to knowledge you have gathered, on a hit, they
gain Potential.
On a miss,
expose mark
a flaw or a potential, you call them at the worst moment and distract them
weaknesses.
On a 7+, they have +1 forward if they act immediately
the
On apool.
10+, you can also add a Team to the pool if they act immediately
You
With can
yourspend Team from
agreement, the pool
your linked to ask thecan
teammates GMuse a question from “Assess
your followers’ the
abilities bysituation”
spendingfor
a
and
Team form
froma super combined weapon. Name it and give it an Ability:
the pool.
Name: _________________________
Whenever something happens that reminds you of the times you shared with your mentor, clear
Ability: _________________________
a condition.
Whenever you’re fighting against the force that you believe took your mentor, you fight without
hesitation
Wheneverand you you fight and
comfort relentlessly. Take +1 ongoing
support someone when
by getting fighting
them that
to think force.
about the present instead
of the past roll +Superior instead of +Mundane.
When you wrack your mind for useful memories of your mentor, mark a condition due to the
remaining trauma.
When fighting Thethe
against GMforce
will tell
youyou
thinksome useful
brought clueyour
down or lead you've
mentor, missed.
you may mark a condition
to pick two more options off the directly engage a threat on a hit.
Whenever you do something that your mentor would never do that proves that you’re your own
person, take +1 forward to your next roll that follows your actions.
Whenever you roll to reject someone's influence you may roll + Mundane
Whenever you shift your labels in a way that you believe best reflects the person you want to
be, clear aacondition.
overcome problem, you may use the adult move needed to solve that problem. Now that
you’ve put roll
When you on such
with aa label
display
thatit'sbest
safeembodies
to say you’ve overcome
someone this aspect
you have of over,
influence yourself.
youYou
maymay
surrender
Wheneverthat
you influence to take
roll to comfort and +2support
to the roll.
someone gain a +1 to you roll if you force them to
face their problems
Whenever and
you pierce themove
maskforward like you
of someone had
with theto.problems that you’ve overcome or are
going
When through, you your
you unleash may always
powers ask what dooryou
offensively intendengage
directly to do even on ayou
a threat, miss.
automatically fail.
Instead of condition
additional rolling, take a condition
if they and markinpotential.
have it marked, addition to the usual result. On a miss, they
When you
become Take a and
annoyed Powerful Blow,
you lose you gain
influence an them
over additional
if youoption
have on
it. the 7-9 list: “The opponent
held back out of pity: Mark 1 Condition”
an ally by exclaiming what is happening or what your teammate should watch out for, spend 1
hold
Whentoyou
roll clear
+ Mundane. On aconditions
one of your hit, no Team is spent
by taking by this action
a selfish action.(IE: “run from something
difficult,”
begin crying“flingforyourself into easy
them. Mark relief,” etc.),
the Insecure mark and
condition off an
rolladditional
+ Mundane. condition of your
On a hit, clearchoice.
two
When you ignore
conditions from yourthe teammate.
facts and pretend
This can like things
bring areback
them the same asfight
into the theyifused
they to
hadbe,5 name
Conditions
someone who represents your idealized past. If they play along, give them influence and clear a
condition. If they point out the cold truth, mark a condition and mark potential.
When you let someone know about the juicy secret you’ve just uncovered, take influence over
them.
When you end an argument by cutting off communication, remove 1 team from the pool to
When you
cancel theirassess
influencethe over
situation
you. or pierce the mask of a foe before a battle begins, hold 1 for
each question asked. During the fight, you may spend hold, 1 for 1, to explain how you use the
When
informationyou provoke
to protect someone
a teammatewith information that you
and roll to defend have no right to know, you may shift
them.
superior up (and another label down).
- It will arrive at the worst possible moment
- It was
were damaged
wrong; you can in transit
clear a Condition or mark Potential. On a 7-9, they get defensive, mark
their detractor
Guilty backs down
or the instructions without
won’t stick.a On
fight. On a 10+,
a miss, they take itInfluence
the wrong overwaythe other guy and
completely as they
run
realize that you're better at this than they thought. On a 7-9, your
When you roll a miss on a move with your sidekick present, you can add to the Independence sidekick butts in and escalates
tensions.
track if you On a 6-,your
make the other
failureguy
intohas another moment.
a teaching argumentThis up his
movesleeve,
doesn’tandapply
he won’t
to Takebackadown
When youblow.
powerful go to someone more experienced than you about issues with being a mentor, take
+1 forward when following
When you coordinate your their advice.
sidekick into position to help a teammate, you can spend a Team to
When
add +2you tellally’s
to an your roll
sidekick
insteadto of
stay+1.out of danger
If you for their
do, subtract own
from sake,
the they’ll do it track.
Independence if you subtract
from the Independence track, and they cannot open up to you for the rest of the scene if you
Anytime
attempt to you feel powerless
comfort or support. for whatever reason, you can choose to deliberately abuse or
If you must
misuse yourmark
powersa Condition
and clearand anyyouonehave no more
Condition to mark,
of your you can shift Labels to
choosing.
immediately make one final Move. Once you have done so, you are take out of the fight,
you find frightening
regardless or intimidating by Unleashing or Directly Engaging them, to take +1 ongoing
of the result.
to
All Conditions are a of
all rolls in pursuit -1 Defending
to the affect others against of
rolls instead them and
a -2. Thisdrawing their
effect is ire towards
passive and appliesyourself by
hit, you are put in contact
constantly once this move is acquired. with your sponsor and may seek their guidance by asking any one
question. On a 10+, take +1 forward to following up on their advice. On a miss, your sponsor is
you may roll +inFreak
disappointed to attempt
you over somethingto convince them to
you've done, help
and youyou.
must Onseek
a hit,
tothey
make doamends
as you want, but
to regain
When you wouldhow
not necessarily Take youa wanted.
PowerfulOn Blow, you your
a miss, may call out tohears
sponsor a teammate
about it for
andhelp.
is not If they
pleased;
immediately
When you tryrush to Takehow
to emulate a Powerful
anotherBlow heroforusesyou, addabilities,
their a TeamUnleash
to the poolYourand they mark
Powers. On a 10+,
potential.
you match them in every way. On a miss, your powers are out of your control: mark a Condition
and expect the worst.
When
- Take you a +1first oppose
Forward theannext
enemy
timewhoyou underestimates you, rollto+use.
would put this training Mundane. On a hit, they brush
off your presence as an annoyance, and you gain a critical opportunity. On a 10+, take +1
Forward.
- They tellOn youa what
miss,they
theyenvy
set their
aboutsights
you on you first.
in turn. Clear a Condition.
-When
They you admitfailaasecret
roll to about
Unleashwhat Your
youPowers,
envy. Add takeaa +1 Forward
Team when you next attempt the
to the pool.
same effect.
Mark a condition to roll up another power to use simultaneously with your first. If you fail the roll
don’t
Mark mark a condition.
a condition to use Overwhelm a vulnerable foe if you do this you must pick you cause
serious collateral
Randomly generate damage as one of
then unleash yournew
three choices.
powers at once as you let go of yourself
temporarily. You can comfort
Whenever someone send it in thesupports
and directionyou,
of your choice,
if they roll a but whatslow
hit you happens
down next is outfor
and think of your
a
moment focusing in on yourself. You get a 10+ on your next power generation roll.
Spend 2 team or mark 2 conditions to pick the next power you get.
You can willingly choose to let loose a little and cause a little more damage to surroundings or
the
Whenpeople aroundthe
you Reject you. If you do,
Influence of clear a condition.
an adult who is trying to use their authority over you unjustly,
you
Whenmay
youcancel
Defendtheir Influence
someone over
from you even
a social on a you
injustice miss.
may roll + Superior instead of + Savior.
You may give them Influence over you to take Influence
When you spend time with a teammate outside your heroic over them, even
identities you on
maya spend
miss. a Team
selfishly
When you to fling
clearyourself
one of their Conditions,
into easy their
relief by choice.in the local nightlife, clear an additional
indulging
Condition. If you
their attention butdrag a teammate
not as alongExpect
you intended. with you, add aOn
reprisal. Team
a hit,toyou
thetrick
Pool.them but not for long,
gain
Whenanyouopportunity for yourself
successfully Directly or a teammate.
Engage On a 10+,
a dangerous theymay
foe you takegive
theabait fully anda you
teammate avoid
+2 instead
following
of youryou
a +1 when advice.
spendIf they disregard
a Team from the what youonsay
Pool and
their it turns
next missed out roll.
badly, you mark either
Stress or Outrage, and then take Influence over them. If they disregard what you say and
identifies
everythingwith. Roll
turns out+alright
that Label.
in theOnenda anyway,
hit, you blend in. Shift
they may mark the given Label
Potential up and
and take anotherover
Influence
Label
to accept what they say, you may ask another question from the list. You can choose tobetter
down. They'll give you some information you're looking for, or help you fit in even if
let them
When youLabels
shift your engage in dangerous,
twice, in which caseillega,
theorquestion
morally suspect
down notbehavior
have to that
be on you always
the wanted
list. Add theseto
do during your childhood but never did, or that would shock and outrage your
want is someone to listen to you. If you let them make it about them and how helpful they are, friends, family,
and acquaintances
masking you had asand
your disappointment an frustration,
adult, clear mark
a Condition.
Stress and a Condition, and both of you gain
When youover
Influence spend
eacha Team
other.toIf help a teammate,
you lash you may
out and offend shiftclear
them, the Label they'reand
a Condition rolling
markupPotential
and
another Label down on your own Labels.
photon rifle, chainmail vs. mech suit, etc.), when you directly engage them, you can choose an
extra option
On a hit, youon a hit.
pull OnOn
it off. a miss,
a 10+,you
youare
findlaughably outmatched;
that it’s easier choose
than you a condition
expected; you mayin shift
addition
Mundane
When youup andsomeone’s
reject any other label down.when
Influence On athey’re
miss, you stick
trying out like
to make youa sore thumb;
act more mark a mark
“modern”,
home
a era shaped
condition to roll +your
the knowledge and intuition
Label your past embodies instead
insteadof of
what you’ve picked up in the modern
+ nothing.
day. If you do, you may ask one additional question, even
When fighting somebody who is using a technique or fighting style you on a miss. However,
recognize expect any
from your
answer
home that relies on technology or systems that you don’t know to be unclear, or to not get an
When era,
you you can or
comfort rollsupport
+ Superior to directly
someone engage
by telling themor how
unleash
theyyour powers
exemplify theagainst
ideals them
of your
instead
home of + Danger
culture, or +Label
rollif+marking
the Freak, respectively.
your past would
embodies instead
Once per scene, a condition remove you of + Mundane.
from the scene,On youa may
miss,instead
you come
shift
across as something archaic; lose influence over them if you had it.
your Savior up and Freak down. If shifting your labels would shift your Freak to -2, you
When you use do
unintentionally tales of what you’ve
something to push seen
you on the Otherside
further away fromtoyourmotivate
purpose.others, you can roll
+Freak to Provoke Someone to action.
Your presence is unnerving and you can use this to add the following choices to your list of
options when you
You’ve learned Pierce
a little the the
about Mask. You
inner may ask
workings ofone
fateof these
while oneven on a miss.and can put this
the Otherside
knowledge to use.
Powerful Blow and Mark a Condition
-1 to Mundane to give
rolls. a +2 the
To clear by using
Rigor aMortis
singlecondition,
Team Pointyoutoneed
assist
anan ally.
infusion
When you of throw
blood yourself
or life energy,
into a exchange
dangerousyour inoperable
situation withoutbody parts with
consulting yournew ones,
allies or some
to Directly
Engage a Thread, you may mark a Condtion to choose an extra option, even on a miss.
When you put yourself
- An unethical scientistinwhounnecessary
was trying danger just for the adrenaline
out bodysnatching, but dug you rush,
up clear a condition.
instead.
- The night manager of a local bodega, who heated up free leftovers to the teenager sleeping
When
on theiryou comfort or support someone with reverse psychology, or by daring them to stand up
doorstep.
to you, you can roll
When you pierce thewith
maskDanger instead
of a hero, on of Mundane.
a hit, you can ask an extra question. When you pierce
When
the a teammate
mask helps
of a villain, you you
can reclaim something
always ask “How do from
youyour
feel former (civilian)
about what life-done?”
you’ve such asfortelling
free. a
loved one you’re still alive,
memories have overwhelmed you. spending time at a favorite place, or engaging in an activity you used
to enjoy- mark potential or add a Team to the pool.
- On a 7-9, take one forward. Rage has renewed your determination, but you’re still keeping a
When you cause significant collateral damage when engaging an opponent, clear a Condition.
clear head.
Clear
When youadditional
an Condition
Directly Engage anifopponent
you help clean
without upyour
yourtools
mess.or abilities you may roll + Mundane
instead
miss. of Danger.
-there’s
What inspires you tothe
no salvaging dosituation,
what youexpect
do harsh retribution or one of your teammates has been
placed
When youin the line of someone
Provoke fire, GM’sthrough
choice. aggressive
On a hit you’ve pulled an
or inspired iron out
rhetoric, of Superior
shift the fire, gain
down anand
Danger up to
eye is blind andmake
youthem
miss Overreact.
something obvious. On a hit, something is out of place or something
As aofspecialist,
out youcatches
the ordinary have -1yourongoing
eye. to Directly
You Engage
may ask the GMa Threat, Unleash
one question Youryour
about Powers, and
Defend Someone in any situation not specifically suited to your abilities. If your
When you roll to comfort or support someone, on a hit, they can clear the hopeless condition ability does not
if
have a clear advantage in any situation, take
they have it marked, in addition to the usual result.these minuses regardless.
When presented with an obstacle that is not in an Unfavorable Situation, add a +1 to an
Unleash Your Powers roll to overcome it.
When you directly engage a threat using a technique, choose an additional option on a hit.
Whenever an NPC praises you in specific for your heroic deeds, clear one condition.
of yourself. Take an ongoing +1 to the label that would have been shifted up and an ongoing -1
to the reject
If you label that wouldwhen
influence have another
been shifted
persondown untilout
points thethe
condition
flaws inisyour
cleared. Youroll
abilities, cannot use
+Mundane
When you
instead mark a Condition, pick one of the 7-9 options from to Take A Powerful Blow to hold 1
of +Nothing.
against the person you blame the most for causing it until that condition is cleared; You can
When
spend youthis give
hold into dark temptations
to Reject for as
their Influence theifsake of power,
you had rolled you can mark a Condition to shift
a 10+.
one
hen label
someoneup and
withone label down,
Influence yourcomforts
over you choice. or supports you and you open up, you can pick
two
Whenof you
the three
have available options
Angry marked, on +1
take a hit.
ongoing to any rolls made with Danger. When you clear
Angry,
When someone with Influence over calls vulnerability
take -1 ongoing until you share a or weakness
you a monster, with someone.
freak or menace, you can accept their
Influence
- What, if to hold 2. Spend
anything, hold to
would drive youtake +1 forward
to hurt someone to Defend people who hate or fear you.
right now?
Push harder,
- What go you
is it that faster,
mostbecause
desire,right
and now you’re
why are youinvincible! By lose
afraid you'll expending
it? 1 dosage, you can
push your abilities past their normal threshold. Add +2 to directly engage
You are feeling great and the exhilaration in your veins blinds you to the cracks a threat, unleash your
underneath. At
powers,
max or
dosage, defend
you after
may the
ignoreroll.
a condition’s penalty when making a move, but are unable to
You’ve secreted away a minimal supply of dosage for an emergency. You may take a powerful
remove
blow conditions
subtracting until
the your dosage
amount of dosage drops to 1 or
to reach less.
your maximum.
As the source dwindles, you can feel your body aching for more, Regardless
making youof the
act roll, gain
erratic and 1
dosage.
desperate. At dosage 1 or lower, you gain a +1 forward to any roll that would help you get
another dosage, but any condition penalty enhanced from a -2 modifier to a -3 modifier.
and take Influence over whoever is perceived as the leader of the crowd. Spend hold 1 to 1 to
When
- Whipyou
the put yourself
crowd into aphysically between
frenzy, creating an someone and
opportunity forayou
dangerous situation in their defence
or your teammates
you may shift your Savior up and another Label down. If you hit, take -1 forward to the next
entangled a teammate in a larger problem than they were in before. On a hit, a teammate may
Powerful Blow.
take
When+1someone
forward while
opensusing
up toyour
you solution or tactics.
about their Onadd
troubles, a 10+, you to
a Team maytheand a teammate
Pool. may
Take +1 forward
on
Whenhelping solve tells
someone theiryou
most immediate
how the worldissue.
works by feeding you a line or discrediting your work,
take +2 to Reject their Influence.
When you enter battle against a dangerous foe, answer one of the GM’s questions yes even if
reject
the it, choose
answer wouldone:
be no. If all questions are answered yes, add two additional Team to the Pool.
- You take influence on them.
-_________________________
You clear a condition.
You have
When youhad
takeaccess to formal
a powerful blow,training.
you mayWhen you Unleash
also choose to loseYour Powers your
or damage with proper
artifact on a 7-9 if
preparation, you still get limited effect on a miss, before the GM makes their move.
You have special remedies against pains and injuries. When you comfort someone who has
been
hold 2.injured, you hold
On a 7-9, may 1.
rollYour
withteammates
Savior, but may
they spend
cannothold
choose
as ifto mark Team
it were potential.
in the pool and
you helped them, when they make use of your
- The information requires an expert to decipher. lesson. Hold one more, if you have influence
-- The
Theyinformation
heed your is call contradictory. The GM
and take Influence willyou.
over offer two pieces, only one of which is correct.
-a They ignore to
+1 ongoing you,
all revoke your
rolls until theInfluence,
end of theand markIfayou
scene. condition.
were previously removed from the
When
scene, you may re-enter it. After the scene ends, mark allBlow
outgunned and outclassed, if you Take a Powerful and would
Conditions be removed
and roll all rolls atfrom
a -1 the
scene, you may instead remain in the scene. This cannot be activated again until your wounds
you
havereceive no assistance
been tended during the fight, you may take +1 ongoing to all rolls against this foe
to by another.
When
for the an
restally
of attempts
the scene. to Additionally,
Comfort or Support
when youyoutrade
whileblows
talking about
with this the
foe,tragedy,
you maychoose an
inflict an
additional option if you open up to them. If you do not open up, they may immediately shift your
dangerous foe, you you
labels. Additionally, maymaymarkmark
as many Conditions
a condition as you want.
to immediately For
shift every
their Condition marked,
labels.
take +1 Forward to your next roll. You may roll above a +4 for that roll. You may activate this
addition:
harmful effect while you are in the scene; you can opt to take a powerful blow from them
instead. When
attempt to you do,
bait them, you
you mark
can roll a+Danger
potentialinstead
on a hitofand you keep
+Superior. Onand/or gain
a miss, youinbecome
control of your
Guilty
for
youpotentially
can roll + escalating the situation.
savior instead of + freak and get a +1 ongoing to defend it for the rest of the
to you, and ask them to help you protect it, you may clear a condition. If they accept your
scene.
request add a team to the pool and give them influence over you, if they reject your request
powers to stop the
mark a potential threats
and if theyfrom
losegetting to the
influence overperson
you. and to defend the person from any of
threat.
the team; mark the angry condition and you get a have
This +2 bonus lasts until you are aware or sufficient
+1 ongoing reason
to all to believe
directly engage that
rollsyour key
against
that
When foeyou
forProvoke
the rest of the scene.
someone to fed on them, roll +Freak.
You
If can
they letcopy any power
you take it, clearthat harms you or your host. Mark Hunger twice to use it once, then
a condition.
erase it.
Inside you're fused with your host. Nobody can remove you from them unless you want it.
_______________________
You
Add must protect to
two squares your
thehost, taketrack.
Hunger 1 more Basic Tools.
When you try to Defend your host, you can mark Hunger to add +1 to the roll for each time you
mark
When ityour
(Maxhost
+3) calls you, you can mark Hunger and roll any moves +Hunger marked (Max +3)
You are fond of one type of human product, choose one:
Chocolate bar / Pickles / Energy drink / Coffee
Whenever you flamboyantly
Once per session you can clear rushallinto battle,
your focusing
Hunger marksonbypresentation over tactical
taking an astonishing advantage,
amount of that.
Whenever you fail up
shift your superior a roll
andtoyour
unleash your powers,
mundane down. you can choose to lob whatever gadget you're
using. Seeing
+superior. On as howeveryone
a 10+, your creations
that canaren’t
seealways
you is the most stable,
engrossed in your it will explode
display. On aupon
7-9,impact
the
with whatever it hits, retaining some of its original properties when it explodes.
audience is gonna need a dramatic twist if you want to keep them captivated. On a 6 or less,
Whenever
people aren’t someone
having undermines your itpresence
it and they make because
pretty obvious. of your
Mark lack of powers,
a condition as what shift
little your
audience
danger up and any other label down.
Whenever you defend someone from a threat that is significantly more powerful and infamous
than you, roll
Whenever you+superior to do engage
roll to directly it in a flashy andwith
a threat overathe top way.
gadget, if it exists for the sole purpose of
developing
dealing a plan,
damage to roll Danger.
another On ayou
person, hit, can
tell the
roll team how instead
+superior this reminds you of a mission from
of +danger.
your dark past. The GM will tell you what, if anything, seems different from what you remember.
You
On awon’t
10+, let
thisanyone
was also control you.inWhen
covered youask
training; put ayourself in danger
follow-up question. byOndisobeying an order, or
a miss, you’re
do something
choose one. self-destructive just to prove that you have a self to destroy, mark Potential.
-When
No one
youwas killedor
comfort bysupport
the crime
someone by telling them how they’ve helped your recovery, roll
Danger instead of Mundane.
•AEGIS lets it slide
• They overlook you as a threat
When you pierce
• You create someone’s mask, you can always ask “What are you afraid of?” even on a
an opportunity
miss.
- Perfect fake ID with backup paper trail courtesy of AEGIS, shitty car.
When you fake
- Sketchy roll +Freak
ID withtoquestionable
Unleash Your Powers,
paper trail, mark insecure
amazing and AEGIS
high-tech apply one
car.of the following;
on a 1-6 become disadvantaged, 7-9 create an advantage for a teammate,
When an ally uses team pool to help your roll go from a miss to a hit, roll +Superior. on a 10+On mark a
a -6
condition on the opponent. Cannot be used again until Insecure condition is cleared.
your teammate marks potential and gains influence over you, 7-9 carry +1 forward, on a 10+
When
carry +1anforward
ally makes
and amark
roll to reject other's influence, you may spend influence on them to make
potential.
their roll an automatic success.
When you roll to defend someone, roll +Danger instead of +Saviour. On a miss, mark potential
as
Whennormal
you and take or
Comfort a powerful blow.
Support someone to help them clear a Condition, you clear a Condition as
On a miss gain a Condition. Spend hold, 1 for 1, to:
well.
Carry +1 forward after a roll
10+,
Add 2it’s
tothe
theexact
Teamright
Poolthing: it works and you take influence on a doubter. On a 7-9, it kind of
works, but it puts someone
about you. If you’ve shown up (maybe you!) in the
an opponent line of fire.
up before, they go after you first and you mark
something you admire about them and succeed as if you rolled a 7-9; you can’t give them
potential.
influence
When youagainscoldthat scene. roll
someone, When you accept
+Savior their or
to Comfort influence,
Supportthey’ll
them. vouch for you
If they’ve or give you
disappointed you,
something they think you want.
tell them how and ignore the -2 penalty of Angry, if you’re Angry.
--What would [hero I look up to] do?
--
--Who’s breaking the rules?
--
When you comfort or support someone with physical affection, you can take influence over
them, even on a miss.
-Subtract one Team if they insult you, the plan, or your previous failures.
Playbook Moment of Truth

This is the moment when you show them exactly why you belong here. You do
any one thing, take out any one enemy, no matter how insane, no matter how
The Beacon ridiculous, because that’s you. Their jaws are gonna drop when you’re done. Of
course, pulling off a stunt like this tends to bring unwanted attention and a
dangerous reputation...

This is what you do best. You let loose, all the pent up strength and rage and
glee, and you break whatever stands in your way. You are a walking demolition
The Bull crew. What can stand up to you? Nothing. Not buildings. Not structures. Not
enemies. Nothing. Of course, now the people who changed you know exactly
where to find you...

This is when you show them what you really are. Whether you’re the hero
underneath the rebel facade...or the one who can make the hard choices heroes
The Delinquent can’t make. You do whatever it takes to show that truth, whether it’s saving the
day from a terrible villain or stopping a bad guy once and for all. Of course, once
you’ve shown what you really are, there’s no going back to playing the clown...

The prickly tingling fear of your doom, always in your head—it holds you back
most of the time. But right here, right now? It gives you the confdence to do
The Doomed anything. After all, what’s the worst that could happen? Is it worse than your
doom? Do impossible things. Do anything. But mark a doomsign afer you’re
finished.

The mask is a lie, and some piece of you has always known that. Doesn’t matter
if others can see it. You’re the one that can do the impossible. Mask off. Costume
The Janus
on. And you’re going to save the damn day. Of course, you better hope nobody
nasty is watching…

This is the moment when you prove how much the mantle belongs to you. You
seize control of all your powers, and you defeat even impossible odds to prove
The Legacy you are worthy of the name you carry. You accomplish feats even your
predecessors couldn’t do. Of course, after you prove something like that, you can
expect still more responsibilities to be placed on your shoulders...

Your mind’s eye opens, and you can see the world around you like never before.
You can control it, at will, with ease. Of course, warping reality tends to have
The Nova
ramifcations down the line, but in your moment of godhood...how could you
possibly be worried?
You embrace your home and call them for aid. They will answer your call—in
force!—arriving exactly when you need them to turn the tide. They fght and
The Outsider serve you for the rest of the battle. Of course, when all is said and done...they’d
probably like to take you home with them. You did, afer all, just prove yourself
worthy.

The moment that you show who you really are: your mentor, or something
different. You can do whatever your mentor could do and more. You can do the
The Protege
incredible, even the things they always failed to accomplish. Of course, they’re
not going to see you the same way, no matter which path you choose…

It’s so easy to forget that you’re not your body, and you’re not the voice in your
head—you’re both. Be the monster, and save them anyway. Smash down walls,
The Transformed and speak sofly. Because when you embrace it, you can do anything. Of course,
putting on a display like this is sure to rile up those who see only the monster
when they look at you…

You’ve seen your greatest mistakes, and the rest of the world has, too. They’re
all watching you now, judging every move you make. When everything is on the
line and your back is against the wall, though, you’ll show them what you’re
The Reformed
made of—that being a hero is a choice. An act of will. And you’ve got what it
takes to save the day. Of course, afterward, you can expect both sides, hero and
villain, to deeply question where your loyalties truly lie...

Something snaps into focus, and suddenly you’re a full thing, true and complete.
You’d never have known how fragmented you were before, if not for here, this
moment. You’re not a series of individual lessons. You’re not a series of
subroutines and programs. You’re...a person. This must be what it’s like to
The Newborn
be...human. And this fullness? It gives you a control over yourself, a unity of
purpose you’ve never experienced before. Of course, now that you’re showing
off all your potential, it’s only a matter of time before someone comes forward to
reduce you to a machine again...

You’ve fought, struggled, and worked so hard to figure out who you are, whether
you’re just the same as your future self or whether you’re different...but right
now, that’s all out the window. The distinction between your future self and your
present self vanishes in the face of the trial before you, and you become exactly
The Innocent
the powerful, adamant figure that everyone fears or hopes you will one day
become. You can do exactly what your future self could do, and everyone around
you sees them in you more clearly than ever. Of course, after this it’s going to be
hard to treat you as two different people...
Sometimes it can be hard to tell where the show stops and where you begin—but
not today. Not now. Because right now, there is no show. Righ now, you are the
thing you pretend to be—bold and bright and beautiful and amazing and
The Star powerful and confident. Right now, you draw strength from your audience,
comfort from their belief in you, and you can do anything they think you can. Of
course, after such an impassioned performance, your audience will just have even
more demands...

You’re on your own. It’s like missing an arm. Like fighting naked. Like holding
your breath. You’re missing something vital...but you’re moving faster than ever,
thinking faster than ever, doing things you couldn’t even do while relying on
The Joined
both of your strength combined. And it’s hitting you, hard—you can do this.
Without them. And you can win. It’s going to be hard to come down off this high
and rejoin with them afterwards, isn’t it?

Sooner or later, all the super powers, elite training, and experience are helpless in
the face of evil or disaster. That’s when somebody like you, gifted as you are
with a peerless intellect, can rise to the occasion. Your plan, your invention, or
The Brain your lightning-fast thought processes save the day, in a way no one else could
have foreseen. Of course, after you’ve shown how different you are from them,
that distance between you and the others is now that much greater. And the world
is only going to pull you farther apart...

Freedom isn’t free. But not every mission ends in tragedy. When things look
bleakest, when your back is against the wall, when it seems like the dawn will
never come...you find a way forward without violence. Your enemies lay down
The Soldier their arms and surrender; your allies step back from the brink of chaos. Of
course, the people you’ve saved aren’t going to forget what you’ve done here
today; they may even come to see you as a symbol of the higher cause you claim
to serve...

fighting it--you're embracing it. Both hero and vaillain, and greater besides.
The Scion everything you are into this moment.
You're overcoming impossible odds inYou ways pull
nooff tricks
hero wouldno one fromof,
approve thisand
planet
no
The Nomad has ever seen before. You use your tools in ways no one
sure if you've helped or hurt--not really. Until now. Now, in this moment, it's all here could have ever
The Harbinger imagined.
clear. You You devote
can see yourself,
the course of here
events and now,
laid outtobefore
a cause,youandlikeyou achieve
a river, and your
you
this hero
know stuff what
exactly isn't for
younothing.
have to You're
do here,the person
now, everyone's
to ensure looking
the future to, and-
outcome you
The Activist concentration and achievement.
with their support- you can moveYou obliterateUse
mountains. thethis
competition,
energy to demolish
spread your all
The Ascetic obstacles, and achieve your goal to absolute perfection,
Suddenly, the villains find any of their plans, any attack, any thought that mightand all because of your
The Backseat sheer
dare and utter commitment that nobody else could have. Of course, now there
you’llpass
stillthrough
exist bytheir mindofbeing
the end effortlessly
the night. Now that countered
changes.byYou’veyour friends
foughtand for so
The Beast your
long and now you’ve finally won. Just for once you’ve been able to fully takeand
proxies. Everyone on your side listens to your advice without hesitation
help someone
control through
of yourself, andtheir
nowproblems
you’re never in a way
lettingonly
go.your insight
Finally and newfound
in charge of yourself
The Bereft If your Tether
freedoms couldisprovide.
in charge, Withuseall thethis
following
change text:
howeverYou’ve beenare
people beaten.
going Your
to be less
The Bonded back
no matter what the company may say. With everyone’s eyes on you, provetothat
was up against the wall and you blew it. Now, it’s up to your Tether pick
The Branded up the
you’re pieces.
neither For but
a sellout a moment,
norsee
a walking you are not
billboard.a person, you are a weapon. You are
aren’t then, force them to the person you are.You’re
Right nowa hero, and not
you’re you’ll
hereprove
for
The Burdened it.
yourDofamily,
more than everyone forexpects and save the day. However, expect thefor you
together, but you’re
right now,hereyou’re youalland you
here, alone.
and yourIt's time
experience to make
shines a name
through. You
The Candle not for your
control your family,
powers and you're
better than about
ever to show
before andeveryone
save thehow
day different
like an you really
adult. Of
can lift buildings and death rays that can evaporate cities in an instant, you are
The Citizen course,
proof thatnow thepeople
weakest willofask why a hero
humanity likeup
can rise you tohasn’t moved on
the challenge andtochange
the bigthe
you andofyour
course Partner
events. But are
news joined
of your as one.
featsWho will knows
spread far,what’s
andgoing
what to happen
people do with
The Commander
afterwards, what’s going to be left of you and them,
will. You are like unto a god. Later there may come consequences for meddling but right now you can act
The Conduit
with the cosmic weft: the universe’s powers that be may come in force to leash
live without and now, in this moment, it’s time to put them into practice. You
The Defector can save someone who never thought they’d see the light, you can bring heroes
of
whoattachment
have fallento from
people,theand
pathfeelings
back from toward
the an
edgeobjectively
or exposeinferior
a hidden place. All ofto
darkness
The Empyrean thing, andyou’ve
right now
this time spentyouwithdon’t have
these to. That's
people... No.right,
Your you
teamwere
has made
showntoyou.be a
The Escaped weapon, something that crushed enemies under their feet, and that's exactly what
cooperation
you’re aboutallowing
to do. It’syoutimeto to
show
show thethe
best of both
world the wild
exactly why and
youthe
werecity. There
made, and is
The Feral good and the there
bad, the broken
no hesitation is no doubt.andYou theknow
whole. Every
what facet
needs to of
be who
doneyouandare
youisdoa valid
it.
The Flux part of an existence so transcendent and complex as to be terrifying to those who
yourself
don’t try in
to the perfect position
understand you. You to robe
stop yourself
some cataclysm or end some
in this euphoria blightit on
and with youthe
The Freelancer
city. Succeed at it, and the public will see you as a true and selfless
together with the help of your friends or some serious luck. You do something hero. But
The Gifted
you didn’tnatural
and your think you could
ability do. Ofyour
to boost course noaligns
allies one seems
withintoyou.
notice
Youthat
areyou
power and
The Giver
fury, andproper
you, the your powers
course are turnedand
unfolds, up you
to eleven. Save
are freed your
from friends,
your save the
limitations. day,
Unleash
The Hazard
the full force
everything in of
itsyour
path.might.
FriendEviscerate yourhave
and foe alike adversaries and savemove
but one choice: youror
allies.
be But
The Host (Xefas)
consumed.
supernaturalWhen
dead your
in thegoal
faceisand
metsay
and“Not.
you return
Today”.to It
your humanity,
listens, too, andyou may
that not
feels
The Hunter verybest
moment
the of all.that
Butshows your
now that absolute
you’ve maximum
officially madepotential.
yourself With
known,youryoubody
can bet
The Jury being pushed the
the shadows, beyond its maximum,
sidekick, and your
the emotional powers
support- being
you’re pushed
a hero like own
in your never
The Keeper before thisthey’ll
right, and is yourknowone and
howonly
muchchance to prove
they need you.toBut
everyone
maybe,what it is youyou
just maybe, really
an adult.
could Youthis
handle use ifyour
theypowers
didn’t.properly and precisely
After protecting othersand bear the weight
so flawlessly- of so
or being
The Kid
responsibility that comes with being a hero. Anyone who thought you
you fulfill your mission so exceptionally that the powers that be can't even care a child will
The Legionnaire
that you
go for broke
and ruin all of plans,
their their rules
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what’s needed most, expose uneasy truths or reveal deep fears and lingering
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(Read this thisusing
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moment of truthtoforthe
theGM, in painstaking
second detail,
time:) Third. Now
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for being powerless, told you that you didn't deserve the power you were given: family, for your
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for as long as you
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how you werenow
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only one that can handle this. You destroy whatever it takes to change this world
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continues afterOfdeath.
course, you now
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that the enemy doesn’t: a funny power, and endless amounts of training with it. were and the
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show them Youjustknow howwhat your Dark
horrifying thisSide wants,
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was it all for in the end? All that power, all that desperation, now you’ll be able you back. But,
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problem
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you now.Your Maybeexecution will be
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conviction, and you will survive this, as every time before, to save everyone that than fighting
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can the
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even push them to the next level without them. This event won’t let you both only to a few.
untouched, permanently exchange one of your Symbiotic Ability and one of your
That’s not one of these times though, the way forward is clear and the objective
The Tactician
within
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before, maybe it was you all along, but who cares now. Just show and
crucible
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will indestructible, your words deafening. Of course...the world knows
being a kid anymore.
Team Move A Team Move B
When you share a vulnerability or weakness
When you share a triumphant celebration with someone, ask them to confrm or deny
with someone, tell them how they’re that you should be here. If they confirm it,
awesome and add a Team to the pool. If mark potential and give them Influence over
they tell you how you’re awesome in return, you. If they deny it, mark Angry and shift
add another Team to the pool one Label up and one Label down, your
choice

When you share a triumphant celebration


When you share a vulnerability or weakness
with someone, make them your love or rival
with someone, give them Influence and hold
immediately to mark potential. If they are
2. Spend that hold to help them as if it were
already your love or rival, take Influence
Team in the pool
over them and mark potential

When you share a triumphant celebration


When you share a vulnerability or weakness
with someone, ask them if they think you’re
with someone, give them Influence over
cool. If they say yes, give them Influence
you, and ask them who they’d like you to
and take Influence over them. If they say no,
be. Mark potential if you show them that
mark a condition or spurn them
person. If they’re a teammate, add a Team
immediately. If they’re a teammate, then
to the pool no matter what
either way, add a Team to the pool
When you share a vulnerability or weakness
with someone, give them Influence over you
When you share a triumphant celebration
and ask if they honestly think there’s hope
with someone, give them Influence over you
for you. If they say yes, mark potential or
and spend 1 Team from the pool to clear
clear one box of your doom track. If they
one box on your doom track.
say no, mark a condition or mark your
doom track.

When you share a triumphant celebration


When you share a vulnerability or weakness
with someone, ask them if they see you as
with someone, tell them a secret about who
the person wearing the mask or the person
you really are. Give them Influence, and
underneath. If the former, mark potential
shift your Mundane up and your mask’s
and clear a condition. If the latter, take
Label down.
Influence over them if you reveal yourself .

When you share a triumphant celebration


When you share a vulnerability or weakness
with someone, tell them whether you see
with someone, tell them a secret about your
them as an equal. If you do, give them
legacy (including your own true feelings
Influence over you and mark potential. If
about it) to clear a condition and give them
you don’t, shift Superior up and any other
Influence over you.
Label down.

When you share a triumphant celebration


with someone, ask them if there is any fear When you share a vulnerability or weakness
in their eyes when they look at you. If they with someone, tell them how they could
say no, take +1 forward and mark potential. stop you, if it came down to it. Give them
If they say yes, immediately shift your Influence over you and clear a condition.
Danger up and Savior down.
When you share a triumphant celebration
When you share a vulnerability or weakness
with someone, take Influence over them if
with someone, they tell you what you
you show them meaningful affection,
should do to fit in more. Take +1 forward to
physical or emotional. They decide if it’s
do it, and mark potential if you do.
meaningful.

When you share a triumphant celebration


with someone, ask them if you’ve been a
When you share a vulnerability or weakness
good leader or effective teammate. If they
with someone, tell them a secret about your
say yes, your mentor loses Influence over
mentor (including your feelings towards
you and you mark potential. If they say no,
them). Give them Influence over you and
your mentor gains Influence over you, and
add 1 Team to the pool.
you take +1 forward on using the Label
your mentor embodies.

When you share a vulnerability or weakness


When you share a triumphant celebration with someone, ask them if they think you’re
with someone, clear one condition if they losing or gaining humanity. If they say
treat you like a perfectly normal person and losing, mark a condition and mark potential.
mark potential if they praise your power or If they say gaining, clear a condition and
abilities. shift Mundane up and any other Label
down.

When you share a vulnerability or weakness


When you share a moment of triumph with
with someone, ask them what they would
someone, ask them what gives them hope
do something dark for and gain Influence
for a brighter day and give them Influence.
over them.

When you share a triumphant celebration When you share a vulnerability or weakness
with someone, ask them what makes them with someone, if their response helps you
proud or happy about the actions they took understand human feelings and problems,
and write a lesson based on it, either filling mark potential. If their response confuses or
an empty slot or replacing an existing offends you, shift your Freak up and your
lesson. Mundane down.

When you share a triumphant celebration When you share a vulnerability or weakness
with someone, ask whether they think your with someone, ask them if they think you
future self could’ve won this victory. If they could turn into your future self. If they do,
do, mark potential and the GM shifts your mark potential and the GM shifts your
Labels. If they do not, clear a condition and Labels. If they do not, clear a condition and
they shift your Labels. they shift your Labels.
When you share a triumphant celebration When you share a vulnerability or weakness
with someone, say whether it’s part of the with someone, ask them if they will tell
show or not. If it is, then you can shift your anyone the truth about you. If they agree to
Labels as you choose. If it is not, then they keep it a secret, clear a condition or mark
shift your Labels, and you can clear a potential. If they don’t agree, the GM shifts
condition or mark potential. your Labels.

When one of you shares moment of When one of you shares moment of
vulnerability or shares a triumphant vulnerability or shares a triumphant
celebration without the other one present, celebration without the other one present,
mark a condition to mark a potential. mark a condition to mark a potential.

When you share a triumphant celebration


with someone, ask them if they felt they When you share a vulnerability or weakness
could have done it without you. If they say with someone, hold 2. Spend the hold 1-for-
yes, give Influence to them and mark a 1 to clear a condition or add 1 Team to the
condition. If they say no, they give pool when you are with them.
Influence to you.

When you share a triumphant celebration When you share a vulnerability or weakness
with someone, tell them what they need to with someone, ask them what cause they
do to achieve their full potential. If they serve. If you find it to be a worthy cause,
accept your advice, take Influence over tell them how you will fight for it, clear a
them and add two Team to the pool. If they condition, and add a Team to the pool. If
reject what you have to say, mark a they don’t have a cause (or you find it
condition. unworthy), mark a condition.
defend you against those who mistrust you.
their respect. If you have, take Influence
with someone, ask them what they admire If they say yes, clear a condition and shife
over them and mark potential. If you have When you share a vulnerability or weakness
about you. The GM will shift one of your Savior with
the ability
up and any
someone, mark
to avert
other Label down.
a condition,
that loss. If theygive Ifthem
believe
they
would
Labels be up and
and what they really
one down basedare,
on whatadd athey Influence over you, and mark potential.
you do, mark potential and give them
Team
really making a difference. If they answer a with
to the pool, and ask if you represent someone, tell them about a time
Influence over you. If they don't, markwhen
yes, take influence over them and clear a vow
you was worth
doubted yourtaking.
cause.IfGive
they them
say yes, clear
team back. If they say no, remove a
their answer matches where aDuring
condition andwhere
mark youPotential.
are notIfphysically
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forward a fight
during the mostask recent no, you are immediately Tempted to Breakto
with someone, themfight,
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monster. a condition;
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mark a allow
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they say yes,the Label
mark a they
you get over a dark moment in your past.
potential, they rebuke your former Pedestals words,
Exchange ifInfluence
they say andthe monster
add a Team shifttoyour
the potential. If they say no your hurt, mark a
your Tether. give them Influence over you. If they brush
Pool. If they If theyupsay
open to yes, take Influence
you about a similar bond with your Tether. If they offer comfort
over
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the company over you
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up and they with
agree.someone, tell them
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with someone, ask them how they’re a great hero. If believe your family name is
with someone, tell them how they’ve grownreally worth
they
holdingbelieve you, markokay,
potential and they saving. If you reveal
shift how you trulyIf feel then
or an asset to the team. If they say you’re a beyond
up. If they’re mark potential. with someoneyou andstronger their
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liability,aren’t, mark a condition and they you your role in their journey, they may
the team markis andInsecure
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with someone, mark potential they canadd have about your Partner. Give them
+1 promise to do something if you ever go to
looktoyou
Unity,
in mark potential and clear a
far. If they say yes, clear a condition. If they
the eye undaunted. If not, the GM will shift
the other side. If they feel you have, take something your ashamed of. If they react
Influence over them and add a Team to the with someone,
scorn or anger, tell themmarkhow you reallyIffeel
a Condition.
with someone, tell them how they prove
about the planet you came from, and how
humanity
with someone, to nottell be them
worthless.
how they Bothhelped of you serial number in someone's failed
maybe it isn’t really all it's cracked up to be.
primal way. If they
you overcome roll with
the trials at hand;it mark add 2 team experiment list. treat
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Money
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exceeding expectations. If they you, add asay teamyes, to the
assessment,
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a condition and shiftthe next mark potential. If they say no, mark a
Superior what you bring to the team. If they do, shift
time they perform a similar
with someone, tell them how you think feat. If they powers were If beyond your markcontrol. Ask them
your Labels. they don't, a Condition
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have accomplished it without you. If they
and childish everything you’ve done for them: if the
say no, add awith teamthem. to theIfpool;they if agree,
they you say superhero and your feelings on it. If they
gain influence with someone, confess how the Legion
person. If they over
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frustrates or confuses you. Give them
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influence over them and shift Unity up and believe
and that you're
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mentor or if you’re just using him as an
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succeed without your tactical insight. If they
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potential, currently feeling. Give them influence over
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condition and they take influence over you.
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forward. If they deny you unreasonably,
you something special about yourself, you
When our team first came together... Backstory #1 Backstory #2

When our team first came together…We found


When did you first put on your
signs that this incident was just the start of How did you gain your skills?
costume?
something bigger. What were the signs?

When our team first came together…We


defeated a dangerous enemy. Who or what was Who changed you? How did you escape from them?
it?

When our team first came together…We totally


broke some major rules to win the fight. What How did you get your powers? What do you do for fun?
rules did we break? Whose rules were they?

When our team first came together…We paid a When did you first learn of your
Where did you get your sanctuary?
high cost for victory. What was it? doom?

When our team first came together…We saved


When did you first put on the
the life of someone important, either to the city Why do you keep a secret identity?
mask? Why?
or to us. Who was it? Why are they important?

When our team first came together…All things


When did you officially become a What's the greatest accomplishment
considered, we did well and impressed an
part of your legacy? of your legacy?
established hero. Who was it?

When our team first came together…We


When did you first use your Who was the first person you
destroyed our surroundings in the fight. Where
powers? accidentally hurt with your powers?
was it? What did we destroy?
When our team first came together…We didn’t
trust each other at frst, but that changed. How? Where do you come from? Why did you come to Earth?
Why?

When our team first came together…We stuck


How did you first meet your When and why did you choose to
together after all was said and done. Why?
mentor? train with them?
How’d we keep in contact?

When our team first came together…We drew


attention and ire from plenty during the fght. When did you change? What
Who were you before?
One important person in particular now hates caused it?
and fears us. Who is it?

When our team first came together…We fought


Who mentored you in Who first showed you that you
a terrible enemy from my old life. Who was it
supervillainy? could do good?
and what did they take from me?

When our team first came together…The team


discovered you during the incident; thanks to
How are you different from
them, you reached the outside world and helped Who created you, and why?
humans?
in the fight. Where and how did they find you?
Who gave you your first nickname?

When our team first came together…My future


self was involved, and I tried to stop them. It Who or what brought you to the When did you first meet your
took the rest of the team to help me succeed. present? future self?
How did we stymie my future self ’s plans?
When our team first came together…We, as a
team, attracted the attention of a major media When did you first appear What do you tell people about how
outlet within the city, thanks to our efforts. Who onscreen? you got your powers?
are they? Why do they support us?

When our team first came together…The


How did you and your other half Who or what did you have to give
connection between our two halves was
become connected? up because of your connection?
threatened by the crisis. How? By what?

When our team first came together…I created


How did you first reveal your Why did you decide to use your
something lasting and beneficial for the whole
genius to your friends or family? intellect for the benefit of others?
team. What was it?

When our team first came together…Our


What tragedy or disaster led to you What inspired you to officially join
victory secured an important resource for
gaining your abilities? A.E.G.I.S.?
A.E.G.I.S. What was it?

When our team first came together…Someone


Who told you about your parent's
important learned about my lineage and Who is your supervillain parent?
deal with a danger
condemned I'd metWhy?
us all. Who? while traveling the Who took you from the Earth when true nature?
What farscapes did you explore?
farscapes. What was it, and how did
a disaster from the future's history we send
books. Whatit you
Howwere younger?
did you travel from the future What keeps you from returning to
was the disaster?
showed an importantWhat effect do
figure’s truewe hope good
colors, it had to the present
When did youday?
first encounter The theWhyfuture?
do you oppose The Problem
When our team first came together…My
or bad, to the world. Who was it and how did Vow Problem? with every fiber of your being?
got
Whenin the
our way
teamoffirst
accomplishing
came together…My things Why did you take your Vow? How is your vow enforced?
smoothly. What did we lose and how? How did you come into control of What prevents you from being on
overhead view gave us a crucial insight that was
control, and broughtWhat me back your proxies? the front
didlines
yourwith yourfirst
team?
essential to victory. wasdown
it? to earth. Why did you become a hero?
When powers
We confronted
What did I do? aWhat
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theyarose
havebecause
to do toofstop Who or what were you destined to manifest?
Who helped you the most in your
my completed Destiny. How did the defeat of
did defeat? destiny?
my something
former Foetogive makerisethings worse, despite all When was the bond established
to them? Who or what did you have to give
the
Howhelp
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What harm
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company’s between you and your Tether? up
Whatbecause of yourdo
reservations connection?
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You proved to everyone that you’re more than Why did you audition to be a hero? When your
did you realize your family
profits? about employer?
the name that was given to you. What did you Why do you try to be a hero? isn’t everything you wanted them
We
do? celebrated together. What did we do? Which When did you first put on the Where
to be? do you go when you want to
specific
leave a good impression on the majority of the What did you do that legitimized cheer
memory has stuck with you since? mask? Why? Whichsomeone up? tried to convince
adults have
populace. What is the overall How did you get your special
to overcome an obstacle none negative
of us couldopinion
handle your placetoonyou.
important the team?
Who was it and you to leave the team?
training and gear?
alone. What was
We destroyed ouritsurroundings
and how did in wethe
overcome
fight. it? how
Whatdid you loseevent
traumatic them?
precipitated accidentally hurt with your powers?
Where was it? What did we destroy? your discovery of your powers? How have you tried to make
interfered with the plans of an established hero,
How did your life lead you to What made you turn your back on
by accident, and now they think we’re in league
awith
normal human in element.
every way. What become a villain? your
Of allformer life as
to achoose,
villain?why
the villainous Who wasdidtheyouherodo
Where did you come from?
the places
to show this? Did you do it your way,
fighting on a level they’ve not seen before. or your here?
When did you realize you couldn’t
Whenhappened?
our team first came together…It tookofa Why did you become a hero?
What What does the team think How were you removed from stand beingwere
How long trapped
you any longer?
removed from
little bit before you acted in sync.
the eye of a villain, who claims to see ourWhat didtrue
it
society to begin
Where did with? come
your powers society?
What was the first power you
take for you to cooperate smoothly like
potential. Who is it? Why did we decide not to a pack?
from? What big personal purchase did you
discovered?
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follow them, that
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whichwasof usconnected to the
is still considering would charge for your unique
make whenatyou
You failed had yourwhich
something first pay-
enemy. Who was it and how were they
We caught the eye of an adult hero. Who was it services?
Why are you seen as having great day?
shook your
and What did you discover first: your Why do youconfidence.
trust othersWhat
to do was
the it
We helped someone in their hour of need. Who potential?
why are they interested in us?
and why did it hit you so hard?
own powers or that you could job better than yourself?
was it?
We discovered a looming threat. What danger is What do others’?
you most miss from your
enhance Who tried to exploit your powers?
on the horizon?
or otherwise acquired a valuable asset as a life before powers? How did you find and bond with
When Why were you miserable before?
result. our
What teamwasfirst cameistogether…The
it? Who unhappy that we How did your first experience with your Whatsymbiote?
drives you to hunt the
supernatural stuck its fingers in and muddied
You proved to everyone that you’re concerned the supernatural hurt you? supernatural?
When did you realize the law
things
with up. How andnot why?
Whenthe ouroutcome,
team first came howtogether…We
to get there. What had a Why did you become a hero? wasn’t good enough?
happened? What our doesfight.
the team What were you like before your Why does your charge need your
close
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team first Whatthink
came together…We couldofhave
you?
were charge came into your life? help?
gone
mistakenwrong? somebody else. Who were they and How did someone as young as you Who knows you’re just a kid,
When ourfor team first came together…We had to get superpowers? Why was your first mission a
why? How did you attract the attention of outside of the team?
go against the Legion's orders in order to save failure,
What isand the why did success
greatest you stillof your
your followers left your Legion?
people. How did weyou and betrayed
disobey them? the team, When did you meet your first choose to
followers? stay?
How
willing andtoWhy?
go the extra mile if it means getting follower? Who do you think killed your
We brought
revenge someone
for your mentor. avoiding
What the limelightWho Why
happened? Whendid didyou
youbecome a hero?
learn people were mentor?
When was the first time you cut ties
back into the public’s perception
We proved to everyone watching everything we which caused a abandoning you because of your
What caused you to awaken to your with
Who someone?
helped you control your
number
stood for,ofgood
complications.
or bad. WhatWhat did were
you they?
do to show powers?
When our team first came together…You didn’t power? What were your powers intended to
manifest?
this,
help and
at how
all, did the
despite yourpeople
best react? to the
efforts How were you created? be for?
When our team first came together…We waited
contrary. How did you bungle things Where did you recently move to
too long before intervening. Who got up?
hurt How did you gain your abilities?
could've of gotten things done a lot more How did you and your sidekick from
Why Halcyon
do you two City? Why?
stick together,
because our inaction?
efficiently if your sidekick
something wasn’t quite right about them… hadn’t complicated meet? despite everything?
When did you realize that your
Why did you become a hero?
What did you do? What tipped
was said and done, your sponsor was pleased them off that Who or what is your enigmatic powers
Why didwere theysomething
choose to weird?
give you,
with the results. What are
We found that our team was particularly those results, and why sponsor? of all people, powers?
How did your powers awkwardly Who, outside of the team, is afraid
We proved
effective at that we’re more
something. Whatpowerful
was it? than most disrupt your otherwise
What happened to you normal
to makelife?
you of your
What developing
did you do when powers?
you first
people thought we were. What happened that
situation. Who wasthatit and what were they in this way?
What led you to being labeled a awakened your powers?
How did you awaken to your true
made people think way?
danger from?
power released in the battle altered some dangerous hoodlum? self
Howand didthe
youpowers within you?
get regressed into a
When our team first came together…Something Who were you as an adult?
bystanders, maybe just nearby, maybe all over teenager?
How did you end up in the modern
completely caught not only you off guard, but When and where are
What organization you from?
trained you and When
isolated ourselves day? did you vow to fight against
the rest of the teamfrom the core
as well. Whatsuperhuman
was it? exploited your powers? everything the organization stands
When
community.our team What first
didcamewe do?together…Someone
Who won’t help
well for?
Whenknown our team in the city
first came diedtogether…One
in the crossfire, ofbut
us How, and when, did you die? Who, or what, brought you back?
we managed to bring them back. Who was it? What were your superhero
was badly injured
We destroyed in the fight.
something Whoorwas it, and
priceless How did you die?
activities
What startedlikeyour
before you died?
interests in the
how did we
irreplaceable. help?
What
When our team first was
came it together…Your
and how has the city
arts?
What was the first thing you made?
handled its loss? What inspired you to become a
powers
When our failed
teamtofirst
measure
cameup to everyone else’s.
together…We had to How did you gain your powers?
How were you split and why do hero?
Who did you hurt the first time you
How
hurt so?
someone badly to win. Who was it and
A corporation/agency/entity was largely you blame yourself for it? How did using your powers for the
changed?
how? Why were you chosen by your
affected by our first big battle. How have they first time feel?
We
usedbrought
their power light and
to one of my causes,
influence to hinder better sponsor
forus? What beganoveryour
others?
journey in How did you get turned on to your
When our team first came together, there was a volunteer work?
or for worse. current
Who was your best friend at the Why is causes?
life at the Academy just not
problem that nobody else
When our team first came together…We figured out. How did
Academy, outside the team?
What tragedy did you survive, and enough?
your training utilize other team members?
went
When too our far
team infirst
battle.
came Who or what suffered How
together…Knowledge did ityou
how did comeyou?
change into contact Who
How resents
did youyou for living?
discover the power
as a result?
pertaining to my key was revealed, what was it? with your key? the key had granted you?
When our team first came together…We learned
When did you awake? What is your true nature?
a terrible secret, What is it ?
but we could never anticipate it spiraling so far When did you learn you had a mind
How did you get your powers? Who took traumatized you and took
out of control.
hatched a plan How did my
to defeat the plan make
enemy. Whatthings
was How did you gain your abilities? for tactics?
We plan
proved advantage of your abilities?
the andtohow
everyone
did wethat we’refrom
deviate capable
it? of Who helped you get to where you
holding
When our ourteam
ownfirst
in acame
way that no one expected.
together…We did Why did you
How did you fall
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hero?
clutches are
Whatnow?
shameful thing were you
What did we do?
something as a group to decompress after the of evil, and how did you survive
When did the superior being forced to do to survive?
When our team
fight. What was first
it? came together…We training?
When appeared to you? How did you get your gift?
securedour team firstartifact,
a valuable came together…We
What and How? When did you first use your
defeated a street gang that was threatening Who are you still friends with, When did you decide to be a hero?
the publicWho
reactwere
to thethey?
fight,Who
or why didn’t they powers?
civilians. led them? outside the team? Why do you want to grow up?
hear about it?
Backstory #3 Backstory #4 Backstory #5

Who, outside of the team, thinks


Why do you try to be a hero? Why do you care about the team?
you shouldn't be a superhero?

Who, outside the team, tries to take


Why do you try to be a hero? Why do you care about the team?
care of you now?

Who, outside the team, thinks


Why do you try to be a hero? Why do you care about the team?
better of you than you do?

Who, outside of the team, is crucial


Why do you oppose your nemesis? Why does the team matter to you?
to defeating your nemesis?

Who, outside the team, knows Who thinks the worst of your
Why do you care about the team?
about your dual identity? masked identity?

How does the public perceive your How does your legacy tie into your
Why do you care about the team?
legacy? reasons for being a hero?

Who, outside the team, helps you Why do you continue to use your
Why do you care about the team?
control your powers? powers?
Why do you want to stay here (for Why do your people want you to
Why do you care about the team?
now at least)? come home?

Who else, outside of the team,


Why did they agree to train you? Why do you care about the team?
knows about your training?

Who, outside of the team, is


Why don't you just try to hide
helping you understand your new Why do you care about the team?
yourself away?
body?

What was your goal as a villain? What caused you to switch sides? Why do you care about the team?

Who, outside of the team, is your What about humanity fascinates


Why do you care about the team?
caretaker? you the most?

How is your future self the


What is your favorite part of life in Why are you determined to stay in
embodiment of a future you never
the future? Your least favorite part? the present with this team?
wanted?
Who, outside of the team, supports
Who, outside of the team, loathes
your burgeoning star in every way Why do you care about the team?
what you represent?
possible?

Someone outside the team thinks


Apart from your powers, what you'd be better off on your own.
Why do you care about the team?
keeps you together? Who are they and why do they
think that?

What accident or misfire taught you


Who helped you realize you need
some sense of humility or Why do you care about the team?
other people?
responsibility?

Who, outside of A.E.G.I.S. and the


What does A.E.G.I.S. do for the
team, connects you to the civilian Why do you care about the team?
world that no one else can?
world?

Why did you turn from your Who, outside of the team, helps
Why do you care about the team?
lineage
Who was to your
be a hero?
favorite traveling you
Whatonbrought
your chosen path?
you back to stay (for
Why
Why do
mustyou care
you about
join this the
teamteam?
companion?
Why don't you have perfect now)?
What is the most important part of
specifically to achieve your
recollection
Who, outsideofthetheteam,
future?Fights the your
Why future
do youthat
try you
to bewant to avert?
a superhero, mission's
Why do yougoals?
care about the team?
Problem with you? How
too? does your Vow inhibit and
Who, outside the team, has also
enable being a superhero? Why do you care about the team?
taken
Why dotheyou
same actVow
as a as you?
hero despite Who outside of the team thinks you
Why do you care about the team?
it? should be closer
Who outside to others?
of the team helps you
Who were you before? Why do you care about the team?
When did you realise your destiny try Who to left
fix you?
you that you never
Why do you care about the team?
was
Howover?
has your life improved now thought
you’d bewould?
better off separate. Who Why do you and your Tether care
Who, outside
that you of thetocompany,
are bound do are they and why do they think
your Tether? Who at the company is important to about the team?
you care about? Why do you care about the team?
Why do you bother trying to fix you?
Who outside the team thinks that
Why do you care about the team?
your
Who,family
outsidename?
the team, was the last you should have stayed home?
Why do you try to be a hero? Why do you care about the team?
to abandon you? What have you lost in your pursuit
Why are you trying to be a hero? Who wants to steal your Partner for Why do you care about the team?
Partner? Where do they come of heroics?
themselves? Why do you care about the team?
from?
Who, outside the team, wants to What beautiful thing have you
Why do you care about the team?
recruit you for a grand project? glimpsed thanks to your powers?
Who, outside the team, is helping the criminal element, now that
you What
you’vehappens if thismakes
worldyou to Why do you care about the team?
failskeep
Whoadjust to of
outside thethe
lifeteam
of a ishero? left it, what
meet your requirements? Why do you care about the team?
someone you need
What happened to study?
during your
Who’s looking for you? Why do you care about the team?
escape?
What brought you back to society? Why do you stay in society now? Why do you care about the team?
Who was the first person you told Of the things you are capable of,
Why do you care about the team?
about your powers?
Who, outside of the team, is which scares you
What makes you different
the most?from a
Why do you care about the team?
opposed
Why are to
youyour for-profit
trying heroics?
to become a villian-for-profit?
What could make you give up on
What stops you from rejecting Why do you care about the team?
hero? becoming
Who, outside a hero?
of the team, has given
others’ opinions of you? Why do you care about the team?
What caused you to turn from you
Whocomfort?
convinced you to join the
Why do you care about the team?
heroics?
How did the symbiote first prove to team?
Who, outside the team, is terrife of
you Why you're fighting “mundane” Why do you care about the team?
are youbecoming?
Who,that you needed
outside the team, it toisbe happy? what
a member
super-crime on top of the Why do you care about the team?
of youroutside
Who, Hunt?the team helps with What do you do when you need to
supernatural? Why do you care about the team?
your What
take a do youfrom
regretbeing
sacrificing
a hero?for
Whatfight
do you foradmire
justice?most about break
them, and what will you never Why do you care about the team?
them?
How does your parent and/or How does this impact your school How did you end up teaming up
regret?
Who gives
guardian youwith
deal yourthis?
orders, and life?
Who's the person you care the most with people way older than you?
how do they want you to be more Why do you try to stay away from Why do you care about the team?
Who, outside of the team, helps about on Earth and why?
like them? the frontline? Why do you care about the team?
you
Whywith your mean
did they everydayso muchstuffs?
to What progress have you made so
Why do you care about the team?
you?
Who, outside the team, keeps far
Why in do
figuring
you useit out?
your powers, even
What villain Why do you care about the team?
breaking pasthave
youryouwalls?vowed to when it pushes
What other peopleusers
Manifest away?have
defeat
Why did to prove
you want yourtocause
become for a Why do you care about the team?
you
Whatfound,
drivesifyou
any?to press forward,
awakening just?
hero, when you really, really What is your wacky catchphrase?
What keeps you connected to despite your shortcomings?
Who, outside the team, do you miss
shouldn’t have? Why do you care about the team?
Halcyon
Who outsideCity?the team admires you the Whatmost sincelove
do you moving
aboutaway?
your
for taking on ofthisthe
responsibility? What have you found out in your Why do you care about the team?
Who outside team has been sidekick? What do you hate?
search for the source of your Why do you care about the team?
looking
What dointo youyour
thinkpowers
of youras well? Are you more afraid of returning to
power? Why do you care about the team?
sponsor? Who, outside of the team, is
What keeps you going despite the your old life or failing at this one?
watching your actions with Why do you care about the team?
limitations
Why haven’t of you
yourlocked
powers? yourself What made you decide to become a
interest? Why do you care about the team?
Who, outside
away from thethe team, is helping hero?
world?
you now that you’re on thin ice What is justice to you? Why do you care about the team?
What didlaw?
with the you love as an adult that What are you doing now as a teen
Who, Why do you care about the team?
being outside
a teen againthe team, is helping that you couldn't as an adult?
complicates? Why haven’t you tried to find a
you the most with adapting to the Why do you care about the team?
Who, from the organization, do you way
present? Whyback?
do you oppose the
Why do you care about the team?
maintain
What have contact
you beenwith? doing since organization’s
Who from yourmission?old life knows
Why do you care about the team?
your
Who-return?
or what- brought you back to you’re What aboutback?the city has changed Why do you still care about the
life? Why do you try to be a hero, when team?
Who, outside the team, is envious while you’re dead?
Who rejects you as a hero, you
Whocould otherwise
believes that youfocus
can on
be your
a Why do you care about the team?
of your talents? How have you trained to overcome
craft?
believing your powers as useless? hero, despite your shortcomings?
Who, outside the team, is trying to Why are you trying to use your your limitations?
What are from
save you regular yourcommitments
Dark Side? Why
Dark is having
Side’s powers
abilities asso important Why do you care about the team?
a hero? Why do you care about the team?
your
Who,sponsor
outside requires
the team,ofthinksyou? you to you?
Why do you try to be a hero on top Why do you care about the team?
need
Whentodid take
you some
firsttime
try toformake use of all your other projects?
yourself? Who is most vocal about your Why do you care about the team?
of yourmemory
Which knowledge outside
of the school?
tragedy superheroing being a bad
Part of you hopes you never find idea? Why do you continue to fight with
What
haunts came
youthe of it?
the most, andthat
howcame
do How did you find out about the
Who was first threat closure. Why? the
you Whyteam?
do you care about the team?
aftercope?
the key? key’s dangerous potential?
Who, outside of the team, is
What is your own personal goal? Why do you care about your host?
researching on and for you?
Who do you see as a rival to your Why do you use your talents to be a Why do you care about the team?
strategic Outside
hero? the team, who gives you
now that skills?
you’ve escaped that Why do you care about the team?
the desire to be the hero you’re not?
situation?
What made you feel like you What big villain are you dead set Why do you care about the team?
weren’t goodyour
What broke enough to be a hero?
conditioning, and on defeating?
A.E.G.I.S. believes in your Why do you care about the team?
how did you escape? rehabilitation and recovery?
Why do you care about the quest Who could have been chosen Who
Why do you care about the team?
and your duty? instead of you?
Who, outside the team, taught you
Where did you learn your talent? made? What other ‘practical’ Why do you care about the team?
Why don’t you want to grow up? your skill?
considerations do you make about Why do you care about the team?
your identity?
Playbook Advancement Advancement Advancement Advancement
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you you;
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life
Take an adult Take an adult of your to
choice
add
Lock+1a Label,
a Label
and or become a
Retire from the life
move
Take an adult move
Take an adult of
addyour
+1 choice
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or become of the city
move move Lock a Label, and Retire fromathe life
Take an adult Take an adult of your to
choice paragon of the city
add
Lock+1a Label,
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Retire fromathe life
move
Take an adult move
Take an adult of
addyour
+1 choice
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or become of the city
move move Lock a Label, and Retire fromathe life
Take an adult Take an adult of your to
choice paragon of the city
add
Lock+1a Label,
a Label
and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour choice paragon of the city
move move Lock+1a Label,
to a Label
and or become
Retire fromathe life
Take an adult Take an adult of your choice paragon of the city
add +1 to a Label
Lock a Label, and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour to
choice paragon of the city
move move Lock+1a Label,
a Label
and or become
Retire fromathe life
Take an adult Take an adult of your choice paragon of the city
add +1 to a Label
Lock a Label, and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour to
choice paragon of the city
move move Lock+1a Label,
a Label
and or become
Retire fromathe life
Take an adult Take an adult of your choice paragon of the city
add +1 to a Label
Lock a Label, and or become
Retire froma
move
Take an adult move
Take an adult of the city
A.E.G.I.S. of
addyour
+1 tochoice
a Label paragon
A.E.G.I.S. offor
thea city
to
move move however long you
permanently loses Take an adult Take anchoice
of your adult civilian life or join
Influence over you; move Lock
move a Label, and Retire
the upperfrom the life
echelons
Take an adult Take an adult
change playbooks move add
Lock+1a Label,
to a Label
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of become
A.E.G.I.S. a
Depart for reaches as a
move
Take an adult Take an adult of
addyour
+1 choice
to a Label paragon
Senior
unknown, of the
Director
never city
move move Lock a Label, and its new form, or to
Take an adult Take an adult of your to
choice return
add
Lock+1a Label,
a Label
and jump
Retiretofrom
a different
the life
move
Take an adult move
Take an adult of
addyour
+1 choice
to a Label point
or in
become theapast to
move move Lock a Label, and Lose your powers
Take an adult Take an adult of your to
choice paragon oforthe city
add
Lock+1a Label,
a Label
and and
Retireretire
from the life
move
Take an adult move
Take an adult of your choice
add +1 to a Label Ascend
or become Legend
to a
move move
of your choice paragon of the city
You are finally
Take an adult Take an adult Pedestals, add +1
Lock a Label, free and maytheretire
move
Take an adult move
Take an adult to a Label and and Retire from life
add +1 to a Label from the life
or become a
move move Lock a Label, and
Take an adult Take an adult of your choice or become
paragon of athe city
add
Lock+1a Label,
to a Label
and Retire from
move
Take an adult move
Take an adult mainstay of the life
of
addyour
+1 choice
to a Label or
move move Lock a Label, and Retire fromathe life
become
Take an adult Take an adult of your to
choice paragon of the city
add
Lock+1a Label,
a Label
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Retire fromathe life
move
Take an adult move
Take an adult of
addyour
+1 choice
to a Label paragon
or become of the city
move move Lock a Label, and Retire fromathe life
Take an adult Take an adult of your to
choice paragon of the city
add
Lock+1a Label,
a Label
and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour
+1 choice
to a Label paragon
or become of the city
move move Lock a Label, and Retire fromathe life
Take an adult Take an adult of your to
choice paragon of the city
add
Lock+1a Label,
a Label
and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour
+1 choice
to a Label paragon
or become of the city
move move Lock a Label, and Retire fromathe life
Take an adult Take an adult of your to
choice paragon of the city
add
Lock+1a Label,
a Label
and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour
+1 choice
to a Label paragon
or become of the city
move move Lock a Label, and Retire fromathe life
Take an adult Take an adult of your to
choice paragon of athe city
add
Lock+1a Label,
a Label
and or become
move
Take an adult move
Take an adult become
of
addyour
+1 choice
to a Label paragon aof(well-
the city
move move Lock a Label, and Retire from theoflife
paid) paragon
Take an adult Take an adult of
addyour choice
+1 to a Label or become a
move move
of your choice paragon of the city
Lock a Label, and Retire from the life
Take an adult Take an adult
add
Lock+1a Label,
to a Label
and or become a
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Take an adult move
Take an adult Finally
of
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+1 choice
to a Label paragonretire
of thefromcity
move move Lock a Label, and the life.
Take an adult Take an adult of your to
choice of the city or fall
add
Lock+1a Label,
a Label
and Retire from the
move
Take an adult move
Take an adult and become onelife
of
of
addyour
+1 choice
to a Label or become a
move move Lock a Label, and Retire from the life
Take an adult Take an adult of your to
choice paragon of the city
add
Lock+1a Label,
a Label
and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour
+1 choice
to a Label paragon
or become of the city
move move Lock a Label, and Retire fromathe life
Take an adult Take an adult of your to
choice paragon of the city
add
Lock+1a Label,
a Label
and or
or become
become aa true
move
Take an adult move
Take an adult of
addyour
+1 choice
to a Label paragon
Legionnaire of the andcity
move move Lock a Label, and Create your own
Take an adult Take an adult of your to
choice leave Earth for
add
Lock+1a Label,
a Label
and organization
Retire from the or life
move
Take an adult move
Take an adult of
addyour
+1 choice
to a Label retire
or from
become the life
move move Lock a Label, and Retire fromathe life
Take an adult Take an adult of your to
choice paragon of the city
add
Lock+1a Label,
a Label
and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour choice paragon of the city
Gain
movean Audience move Lock+1a Label,
to a Label
and or become
Retire fromathe life
Remove Useless of your choice paragon of athe city
from
Gain The Star's
an Audience add +1 to a Label
Lock a Label, and or become
from yourUseless
Remove moves
playbook
from The Star's of
addyour to
choice mascot of the city
from Lock+1a Label,
a Label
and Retire
or becomefrom athe life
Take an adult
playbook Take your moves
an adult of your choice
add +1 to a Label
Lock a Label, and paragon
Retire from of thethecity
life
move
Take an adult move
Take an adult of
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choice without your
move move Lock+1a Label,
a Label
and or become a
to your sponsor for
Take an adult Take an adult of your choice paragon of thethe city
add +1 to a Label
Lock a Label, and life,
Retireorfrom
accept the life
move
Take an adult move
Take an adult of
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choice loss of theira gifts
move move Lock+1a Label,
a Label
and or become
Retire from the life
Take an adult Take an adult of your choice paragon of the city
add +1 to a Label
Lock a Label, and or
Retire fromathe life
become
move
Take an adult move
Take an adult of
addyour to
choice paragon of athe city
move move Lock+1a Label,
a Label
and or become
adulthood and
Take an adult Take an adult of your choice paragon ofparagon
the city
add +1 to a Label
Lock a Label, and become a
Retire from the life
move
Take an adult move
Take an adult of
addyour to
choice of the city again, or
move move Lock+1a Label,
a Label
and or become
Retire fromathe life
Take an adult Take an adult of your choice paragon of the city
add +1 to a Label
Lock a Label, and or become
Fulfill youra
move
Take an adult move
Take an adult of
addyour to
choice paragon of the city
move move Lock+1a Label,
a Label
and purpose
Retire from and finally
the life
Take an adult Take an adult of your choice get to rest a
add +1 to a Label
Lock a Label, and or become
move
Take an adult move
Take an adult your family andcity
of
addyour choice
+1 modifiers
to a Label paragon of the
move move Ignore Retire
leave thefrom lifethe
of life
a
Take an adult Take an adult of your choice
from
Lock Unfavorable
a Label, and or become a
Retire from the life
move
Take an adult move
Take an adult Situations
add +1 to a Label paragon
or become of the city
move move Lock a Label, and Retire fromathe life
Take an adult Take an adult of your choice paragon of the city
add +1 to a Label
Lock a Label, and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour to
choice paragon of the city
move move Lock+1a Label,
a Label
and or become
Retire fromathe life
Take an adult Take an adult of your choice paragon of athe city
add +1 to a Label
Lock a Label, and or become
move
Take an adult move
Take an adult or exact your
of
addyour to
choice paragon of the city
move move Lock+1a Label,
a Label
and Retire
revengefrom and the life
Take an adult Take an adult of your choice
add +1 to a Label
Lock a Label, and or
Gobecome a
on a rampage
move
Take an adult move
Take an adult of
addyour to
choice paragon of the
a city
move move Lock+1a Label,
a Label
and and
Retirebecome
from the life
Take an adult Take an adult of your choice Villain
add +1 to a Label
Lock a Label, and or become a
Retire from the life
move
Take an adult move
Take an adult of
addyour to
choice paragon of the city
move move Lock+1a Label,
a Label
and or become
Retire fromathe life
Take an adult Take an adult of your choice antihero of the city
add +1 to a Label
Lock a Label, and or become
Retire fromathe life
move
Take an adult move
Take an adult of
addyour to
choice paragon of athe city
move move Lock+1a Label,
a Label
and or become
Give back or seal
Take an adult Take an adult of your choice paragon of the city
add +1 to a Label
Lock a Label, and your artifact and
Retire from the life
move
Take an adult move
Take an adult of
addyour to
choice retire from athe life
move move Lock+1a Label,
a Label
and or become
Retire from the life
Take an adult Take an adult of your choice paragon of athe city
add +1 to a Label or become
move move
of your choice paragon of the city
Character Sheets - Master Copy (designed for Masks: A New Generation Discord)
Author/Creator: Landon Swartz
Original Idea/Format: Linfin#5955, Badguy101#5345, and Hawke#4245
Masks The Game: The wonderful team at Magpie
The Bull
The Wolf
The Reformed
The Backseat
The Innocent
The Student
The Escaped
The Empyrean
The Mortician
The Lost
The Jury
The Nomad
The Bereft
The Hunter
The Trickster
The Commander
The Virtuoso
The Newborn
The Bonded
The Keeper
The Relic (Ehlmann)
The Renegade
The Nova
The Tactician
The Smith
The Conduit
The Regressed
The Specialist
The Mascot
The Outsider
The Nascent
The Feral
The Mentor
The Revenant
The Kid
The Mastermind
The Janus
The Legionnaire
The Delinquent
The Survivor
The Host (Xefas)
The Joined
The Link
The Split
The Beast
The Ascetic
The Paradox
The Doomed
The Soldier
The Mythic
The Returned
The Youth
The Freelancer
The Activist
The Legacy
The Phantom
The Luminary
The Giver
The Gifted
The Branded
The Sponsored
The Sworn
The Star
The Stalwart
The Citizen
The Inheritor
The Burdened
The Scion
The Manifest
The Transformed
The Defector
The Flux
The Candle
The Protege
The Brain
The Wielder
The Beacon
The Hazard
The Symbiote
The Harbinger
The Weapon
Playbook Author (Discord ID) Character Inspiration
The Activist Mrs.PineappleFace (#5168) Ms Marvel, The Wasp
The Ascetic Crystalavokhii (#3691) Iron
Oracle Fist, Shang-Chi
(Batman), Ned (Spider-
The Backseat Unknown man), Sam (There Came an
The Beast Lazarous#3178 Echo)
Aegis (Marvel), Old Lace
The Bonded Unknown
Lancelot(Runaways)
(NOAR), Captain
The Branded Oberon (Oberon#0725)
Amazing (Mystery Men)
The Burdened Lazarous#3178
The Candle Mrs.PineappleFace (#5168) Chase Stein, Jean Grey
The Citizen Yu Tsai Su Iron Giant, Old Lace, Johnny
The Commander Judasace (#4481) Sockko, Toothless, Aslan,
The Conduit Unknown (Google+) Venom, Cable
Plastic Man (DC), Rogue
The Defector Vasae (#2763)
(Marvel), Hellboy (Dark Horse)
The Empyrean Lazarous#3178
The Escaped Lazarous#3179
The Feral
The Flux Nora Blaker(@NeitherNora)
The Freelancer Mountains-Angels- Luke Cage, Jessica Jones, Iron
Fingerquotes#4917) Cyclops,Fist, Deadpool
Chemical Kid, Momo
The Gifted Astigmatic_Oracle (#6989)
Yaoyurozu (My Hero Academia)
Sentry, Dr. Manhattan, Rogue,
The Hazard Oberon (Oberon (#0725)
Superman, Black Bolt
The Heart caiphon (#7085)
The Host (Xefas) Xefas (/u/Xefas)
Buffy, Constantine, the
The Hunter Crystalavokhii (#3691)
Bloodstones
The Jury Lazarous#3178 Cyclops, Foggy Nelson,
The Keeper Ennis Rook Bashe Quicksilver, Alfred Pennyworth,
The Kid Covok (#8950) Pepper
Shazam, Potts
Marvel Family
Green Lantern, Nova, Sailor
The Legionnaire Nick Eggers (Eglectric)
Zakaria Moon
The Link (zakaria.aboukhalid@gmail.com
The Lost )
Lazarous#3178
The Manifest Lazarous#3179
Snarf, Robert E. O.
The Mascot Hex (Hex#4569) Ned/ Ganke (Spider-man),
Speedwagon, Baby Groot
The Mastermind Mrs.PineappleFace (#5168) Wade (Kim Possible), Oracle
Dick Grayson/Damien
(Batman) Wayne,
The Mentor Crystalavokhii (#3691)
X23/Honey Badger
The Mortician Lazarous#3179
D&D Warlocks, Persona MCs,
The Mythic Luciela (Yuki#5679)
Yuna (FFX)
The Nascent Oberon (Oberon (#0725) Spider-Man, Rogue
The Paradox Lazarous#3179
The Regressed
The Relic (Ehlmann) Derek Ehlmann
The Renegade
The Returned Lucid (#8170) Deadgirl, Ghoul, Spawn
The Revenant Ennis Rook Bashe Jason Todd, Elektra
The Smith Vasae (#2763)
LITERALLY ANY JOJO
The Specialist Hex (Hex#4569)
CHARACTER
Bruce Banner, Robbie Reyes,
The Split Crystalavohkii (#3691)
Jason Blood, Eddie Brock
The Sponsored Yu Tsai Su
The Stalwart Vasae (#2763)
The Student Stefan "1of3" Fischer Todoroki, Tao Ren, Stitch
Penance (Marvel), Red
The Survivor Oberon (Oberon#0725)
Rai Raider Assassin (Renegades)
The Sworn Zakaria
The Symbiote (LongshotForrester#6101)
(zakaria.aboukhalid@gmail.com Venom,Joestar,
Joseph Blue Beetle
John
The Trickster )
Hex (Hex#4569) Constantine, Nightwing (Young
The Virtuoso Lazarous#3178 Justice)
The Winter Soldier, Black
The Weapon EnnisZakaria
Rook Bashe
Widow, X-23
The Wielder (zakaria.aboukhalid@gmail.com Aegis, Thor
The Wolf )
Kris Trunks
The Youth Gold (Gold#3964) Molly Hayes, Hit-Girl, Dash Parr

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