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Shtsword +5 1d6+3 Longbow +5 Claws +3 1d8+3 1d4+1: Ranger 3 Sage Tabaxi Neutral Good 900
Shtsword +5 1d6+3 Longbow +5 Claws +3 1d8+3 1d4+1: Ranger 3 Sage Tabaxi Neutral Good 900
INSPIRATION
STRENGTH
15 +3 30 ft.
12 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+1 PERSONALITY TRAITS
16 +1
+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+3 +2 Wisdom
+0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 3d10
+3 Acrobatics (Dex) Total SUCCESSES
+1 +2 Animal Handling (Wis) FAILURES
● +3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +3 Athletics (Str)
12 ●
+0
+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
FAVORED ENEMY (GOBLIN, GRUNG).
+2 Insight (Wis)
shtsword* +5 1d6+3 You have advantage on Wisdom (Survival) checks
+1 to track your favored enemies, as well as on
Intelligence checks to recall information about them.
+0 Intimidation (Cha) longbow +5 1d8+3*
WISDOM +1 Investigation (Int) NATURAL EXPLORER (SWAMP).
+2 Medicine (Wis)
claws +3 1d4+1 When you make an Intelligence or Wisdom check
Languages. PP
HORDE BREAKER.
Once on each of your turns when you make a
Common, Chultan, Dwarven, Goblin, weapon attack, you can make another attack with
Grung the same weapon against a different creature that is
within 5 feet of the original target and within range of
your weapon.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Darkvision 60 ft.
RESEARCHER.
When you attempt to learn or recall a piece
of lore, if you do not know that information, FELINE AGILITY.
you often know where and from whom you Your reflexes and agility allow you to move with a burst of speed. When you
can obtain it. Usually, this information comes move on your turn in combat, you can double your speed until the end of
from a library, scriptorium, university, or a
sage or other learned person or creature. the turn. Once you use this trait, you can’t use it again until you move 0 feet
Your DM might rule that the knowledge you on one of your turns.
seek is secreted away in an almost
inaccessible place, or that it simply cannot be
found. Unearthing the deepest secrets of the CAT'S CLAWS.
multiverse can require an adventure or even Because of your claws, you have a climbing speed of 20 feet. In addition,
a whole campaign. your claws are natural weapons, which you can use to make unarmed
BASKSTORY.
strikes. If you hit with them, you deal slashing damage equal to 1d4 + your
A mighty hunter you are indeed. Goblin and Strength modifier, instead of the bludgeoning damage normal for an
grungs fall before your arrows as you feather unarmed strike.
them from afar, and drop beneath the might
of your quick blades. Undead have always
been a hazard in the depths of Chult, but
never before have you seen so many. You
absolutely must find out what's going on. ADDITIONAL FEATURES & TRAITS
Curiosity dictates action.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wisdom 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
Cure Wounds
Hunter's Mark
4
Jump
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.