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Beyond physics

 at the Statue of Liberty

Climate Change

 Vehicle emissions of carbon dioxide


 Historical energy use in USA
 USA electricity generation map, by Dan Schroeder

Vector Addition

 Vector Addition
 Vector-Addition Patterns

Motion in 1 dimension

 Motion Diagrams
 Constant Velocity vs. Constant Acceleration
 Graph matching (position + velocity graphs)
 1-D motion: graphs
 Constant Acceleration, Same Physics
 Landing a rocket
 Ranking task - rank by acceleration
 Galileo's ramp (with sound)
 Relative velocity: race on a moving sidewalk

Motion in 2 dimensions

 Race between a dropped ball and one launched horizontally


 A ballistics cart
 Projectile Motion (set speed and angle)
 Projectile Motion (set initial velocity components)
 Projectile Motion (with motion diagram, velocity components, and graphs)
 Projectile Motion (with motion diagram and velocity components)
 Projectile Motion (changing the launch angle)
 Whole vectors
 The monkey and the hunter
 Motion with Constant Acceleration

Forces

 Force and motion in 1D


 The normal force
 Static friction
 Elevator physics
 Atwood's machine
 Force and motion in 1D, with friction
 Friction on an incline
 Ranking task - rank by net force

Circular motion

 Circular motion
 A ball on a string
 A disk on a turntable
 Gravitron (carnival ride model)
 Car on a banked turn

Momentum and Energy

 Momentum and Impulse


 Collisions in 1-Dimension
 Collisions in 1-Dimension, with bar graphs
 Puzzle - 1-D collision with interactive bar graphs
 Center of Mass
 Motion of the center of mass
 Motion with no net external force
 Kinetic energy and work
 Ball on a ramp
 Comparing ramps
 Energy graphs - object sliding down a ramp
 Energy graphs - object sliding down a ramp (with spring)
 Energy graphs for landing a rocket
 Energy bar graphs for a pendulum
 A ballistic pendulum

Gravitation

 Gravitational interactions
 Gravitational interactions - time evolution
 A binary system
 The Earth and the Sun
 The Earth and the Sun - multiple Earths
 Orbits and Energy
 The inner solar system
 Closest planet to Earth (on average)
 Gravitational assist (slingshot)

Rotation

 Comparing rotational kinematics and 1-D motion


 Rotation of a revolving door
 Static equilibrium - a balanced beam
 Static equilibrium - three ways to calculate torque
 Static equilibrium - a hinged rod
 A block and a pulley
 A block and a pulley, with energy bar graphs
 Atwood's machine, re-visited
 Atwood's machine, with energy bar graphs
 Rolling - four views
 How a front-wheel-drive car works
 Rolling - the bowling ball problem
 Jumping on a merry-go-round
 An accelerating cylinder
 Rolling down a ramp

Harmonic Motion

 Connecting simple harmonic motion and uniform circular motion


 A ball on a spring
 A ball on a spring - energy graphs
 A ball on a spring - with damping (friction)
 A spring wave (similar to pendulum wave)
 A Simple pendulum
 A simple pendulum, with damping

Fluids

 The buoyant force


 Apparent weight (and the buoyant force)
 Pressure in a static fluid
 Continuity - fluid in a pipe
 There's a hole in my bucket
 Ball dropping in a viscous fluid

Heat and Thermodynamics

 Thermometer
 Thermal expansion
 Add heat to water
 Mix ice and water
 Ideal gas
 Ideal gas (no histogram)
 A circular version of the previous simulation
 Diffusion
 Brownian motion
 Newton's law of cooling
 P-V diagram
 Isothermal, isobaric, and isochoric processes
 Comparing isothermal and adiabatic processes
 A sample thermodynamic cycle
 Why an adiabatic process changes temperature
 Energy flow in a heat engine
 Energy flow in an air conditioner or fridge

Waves

 A transverse wave
 A longitudinal wave
 A longitudinal wave on a spring
 A wave movie and a graph
 Measuring speed of sound
 The Doppler effect
 The Doppler effect, with graphs
 Constructive and destructive interference
 Interference of pulses
 Beats
 Reflections
 Standing waves on a string
 Standing waves in a pipe
 Photocopying a wave (rolling shutter)
 Photocopying a fidget spinner (rolling shutter)

Electric charge and electric field

 An electroscope
 An electroscope and a charged rod
 Coulomb's Law
 Coulomb's Law, plotting vs various functions of r
 Coulomb's Law - interactions between charged particles
 Coulomb's Law - interactions between charged particles - time evolution
 Electric field near two charges
 Potential energy for two charges
 Force and Potential energy for two charges
 Electric field and electric potential in 1-D
 Connecting Force and Energy; Field and Potential
 A charge in an electric field
 A charge on a string in an electric field
 Puzzle - determine the charge value
 Puzzle - determine the two charge values
 Puzzle - determine the two charge values from the graphs
 Puzzle - rank the three charges based on their magnitude
Electric circuits

 A basic circuit
 Ohm's law
 Ohm's law - current vs. voltage graph
 Ohm's law - current vs. resistance graph
 Power boxes - an introduction
 Power boxes - parallel circuit
 Power boxes - series circuit
 Power boxes - combination circuit
 Ranking task - rank by resistance
 Resistor-Capacitor (RC) circuit
 Power boxes - RC series circuit

Magnetism

 The force on a charged particle in a magnetic field


 The trail behind a charged particle moving in a magnetic field
 A charged particle moving in three dimensions
 Mass spectrometer
 A cyclotron
 The magnetic field near two current-carrying wires
 The magnetic field in 1-dimension
 The force between current-carrying wires
 A direct-current motor
 Puzzle - rank the three currents based on their magnitude

Electromagnetic induction

 Animation of a magnet and a loop


 Move a magnet near a loop
 Moving a loop through a magnetic field
 Motional emf
 Electromagnetic railgun
 An electric generator

AC Circuits

 The impedance triangle


 RLC Circuit

Electromagnetic waves

 3-D visualization of an EM wave


 Visualization of the visible spectrum
 Solar sail (radiation pressure)
 Doppler effect for EM waves
 One polarizer (polarized incident light)
 Three polarizers (unpolarized incident light)
 Three polarizers - what's behind the curtain?
 Optical activity

Geometrical Optics - Reflection and mirrors

 Color mixing (additive + subtractive)


 Reflection from a plane mirror, by Steven Sahyun
 Reflection and the role of time
 Reflection, the role of time, and the law of reflection
 How tall does a mirror have to be for you to see your whole self?
 Ray diagram for a converging, diverging, or plane mirror
 Test yourself - what's behind the curtain? (Mirrors)
 Test yourself - find the focal length
 Mirrors and time (the role of time in image formation)
 Mirrors and time (the role of time in image formation) - draggable
 Mirrors and time (the role of time in image formation) - graph
 Puzzle - find the focal length of the object behind the curtain (I)
 Puzzle - find the focal length of the object behind the curtain (II)
 Puzzle - where can you put your eye to see the ENTIRE image?

Geometrical Optics - Refraction and lenses

 Ray diagram for a converging or diverging lens


 Nice variation of the previous simulation by John Welch, showing the lens changing
shape
 Test yourself - what's behind the curtain? (Lenses)
 Puzzle - find the focal length of the lens (I)
 Puzzle - find the focal length of the lens (II)
 Puzzle - find the focal length of the lens (III)
 Puzzle - where can you put your eye to see the ENTIRE image? (I)
 Puzzle - where can you put your eye to see the ENTIRE image? (II)
 Marching band model for refraction
 Refraction and the role of time
 Refraction, the role of time, and Snell's law
 Refraction
 Refraction in a rectangular block
 Refraction in three layers
 Total internal reflection (a model of an optical fiber)
 A prism
 Making a rainbow

Interference and Diffraction


 Interference in 2D
 Interference in 2D: exploring path-length difference
 Diffraction from a single-slit
 Single-slit diffraction and double-slit interference pattern
 A diffraction grating
 Reflection and transmission
 Thin-film interference (from Logan Scheiner)
 Newton's rings

Quantum and Nuclear physics

 Blackbody radiation
 Atomic spectra
 Half life

Advanced (or other) topics

 Symmetry
 Diffusion-limited aggregation

External links

 Dan Schroeder's HTML5 workshop materials


 Wolfgang Bauer's HTML5 tutorial
 PhET HTML5 simulations
 Frank McCulley's HTML5 labs, etc.
 Astronomy Simulations from Foothill College (Geoff Mathews)
 HTML5 simulations on ComPADRE, created with Easy JavaScript Simulations
 HTML5 simulations from The Physics Classroom
 Thin-film interference (from Logan Scheiner)

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