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6/23/2021 Quiz 1011: Attempt review

Started on Wednesday, 23 June 2021, 12:23 PM


State Finished
Completed on Wednesday, 23 June 2021, 12:32 PM
Time taken 8 mins 43 secs
Marks 25.00/25.00
Grade 10.00 out of 10.00 (100%)

Question 1
Correct
Mark 1.00 out of 1.00

Stakeholders can see, hold, interact with a _____ more easily than a document or a drawing

a. none of the others


b. screen
c. picture
d. prototype 

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6/23/2021 Quiz 1011: Attempt review

Question 2
Correct
Mark 1.00 out of 1.00

User and system has its own unique language, the language used by the user is called_______

a. None of the give options


b. Activity
c. Core
d. Task 

Question 3
Correct
Mark 1.00 out of 1.00

Regarding a formal experiment:

a. A fully implemented system is required. 


b. Process data are collected.
c. Objective measurements are made. 
d. A larger number of test users is needed. 

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6/23/2021 Quiz 1011: Attempt review

Question 4
Correct
Mark 1.00 out of 1.00

What is/ are TRUE about Direct Observation?

a. None of the others


b. But it requires time and commitment from a member of the design team, and it can result in a huge amount of data 
c. Good for understanding the nature and context of the tasks 
d. Not often used in requirements activity 
e. Gain insights into stakeholders’ tasks 

Question 5
Correct
Mark 1.00 out of 1.00

Select the criticisms of anthropomorphism

a. All of the others


b. People tend to like screen characters that wave their fingers at the user
c. We should use it as much as possible
d. Deceptive, make people feel anxious, inferior or stupid 

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6/23/2021 Quiz 1011: Attempt review

Question 6
Correct
Mark 1.00 out of 1.00

______ is a series of sketches showing how a user might progress through a task using the device

a. Prototype
b. Storyboard 
c. Screen
d. Work flow

Question 7
Correct
Mark 1.00 out of 1.00

Affordances are:

a. classified into real and perceived affordances. 


b. the completion times for a typical task.
c. possibilities for using an object or interface. 
d. the costs of buying user interface components.

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Question 8
Correct
Mark 1.00 out of 1.00

With the blind user, the website's information has to provide __________ navigation to assist blind users

a. Audio 
b. Detection
c. Sensor

Question 9
Correct
Mark 1.00 out of 1.00

Two common types of Compromises in prototyping ______: provide a wide range of functions, but with little detail ______: provide a lot
of detail for only a few functions

a. vertical; horizontal
b. none of the others
c. horizontal; vertical 

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Question 10
Correct
Mark 1.00 out of 1.00

What are we trying to achieve in the requirements activity?

a. Producing a set of stable requirements 


b. Checking the functionality of system
c. Design a system
d. Identifying user needs 

Question 11
Correct
Mark 1.00 out of 1.00

Which is NOT a task description type?

a. Use cases
b. HTA 
c. Scenarios
d. Essential use cases

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Question 12
Correct
Mark 1.00 out of 1.00

Which of the following statements is not true?

a. One of the 7 principles of universal design is FLEXIBILITY IN USE which means that use of the design is easy to understand, 
regardless of the user's experience, knowledge, language skills, or current concentration level.
b. Many inclusive and universal design approaches are fundamentally derived from user-centered design theory
c. An accessible system design ensures that system functions can be accessed by users with disabilities or in extreme working
circumstances

Question 13
Correct
Mark 1.00 out of 1.00

A pluralistic walkthrough

a. requires having several alternate designs.


b. is usually conducted at the end of the development process.
c. is often conducted with low-fidelity designs. 
d. requires a fully functional prototype.

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Question 14
Correct
Mark 1.00 out of 1.00

A prototype can be

a. All of the others 


b. a storyboard, i.e. a cartoon-like series of scenes
c. a series of screen sketches
d. a video simulating the use of a system
e. a PowerPoint slide show

Question 15
Correct
Mark 1.00 out of 1.00

Which of the following guidelines does not belong to "Simple And Intuitive Use" principles?

a. Be consistent with user expectations and intuition.


b. Discourage unconscious action in tasks that require vigilance. 
c. Accommodate a wide range of literacy and language skills.
d. Eliminate unnecessary complexity.

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Question 16
Correct
Mark 1.00 out of 1.00

What does "Flexibility In Use" mean?

a. It means that the design accommodates a wide range of individual preferences and abilities. 
b. It means that use of the design is easy to understand, regardless of the user's experience, knowledge, language skills, or
current concentration level.
c. It means that system functions can be accessible to users with disabilities or in extreme circumstances.

Question 17
Correct
Mark 1.00 out of 1.00

A prototype can be

a. a storyboard, i.e. a cartoon-like series of scenes


b. a series of screen sketches
c. a PowerPoint slide show
d. a video simulating the use of a system
e. All of the others 

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6/23/2021 Quiz 1011: Attempt review

Question 18
Correct
Mark 1.00 out of 1.00

What will the conceptual design involve?

a. Determining which design concept to purse 


b. None of the others
c. What it will look like
d. What components it will require
e. How the screens will be laid out

Question 19
Correct
Mark 1.00 out of 1.00

A pluralistic walkthrough

a. is usually conducted at the end of the development process.


b. is often conducted with low-fidelity designs. 
c. requires a fully functional prototype.
d. requires having several alternate designs.

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Question 20
Correct
Mark 1.00 out of 1.00

Select the best term for describing the activity of understanding what a product should do .

a. Requirements elicitation
b. Requirements gathering
c. Requirements analysis
d. Establishing requirements 

Question 21
Correct
Mark 1.00 out of 1.00

A prototype can be

a. a storyboard, i.e. a cartoon-like series of scenes


b. a PowerPoint slide show
c. all of the others 
d. a video simulating the use of a system
e. a series of screen sketches

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Question 22
Correct
Mark 1.00 out of 1.00

Select data gathering technique that is not often used in requirements activity:

a. Indirect observation 
b. Questionnaires
c. Researching similar products
d. Interviews

Question 23
Correct
Mark 1.00 out of 1.00

The ___________ or consistency of a method is how well it produces the same result on separate occasions under the same
circumstances.

a. None of the others


b. Biases
c. Scope
d. Validity
e. Reliability 

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Question 24
Correct
Mark 1.00 out of 1.00

Select the best term describing the activity of understanding what a product should do.

a. Requirements gathering
b. Requirements eliciation
c. Requirements analysis
d. Establishing requirements 

Question 25
Correct
Mark 1.00 out of 1.00

Which are disadvantages of low-fidelity prototype?

a. Lower development cost.


b. None of the others 
c. Evaluate multiple design conceMARK

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