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Learning Area JAVA PROGRAMMING

Learning Delivery Modality  

Crecencia Drusila Lopez


Grade 11
School Senior High School Grade Level
LESSON
Teacher AILEEN D. ENRIQUEZ Learning Area ICT
EXEMPLAR
Teaching Date Week 1 Quarter 1st
Teaching Time No. of Days 4 days

           
I. OBJECTIVES  
The learners demonstrate an understanding of the
principles and concepts in performing computer
A. Content Standards operations.
The learners independently perform computer
B. Performance Standards operations based on TESDA Training Regulations
Plan and prepare for tasks at hand
C. Most Essential Learning Competencies
TLE_ICTJAVA1 1-12PCO-Ii-23
(MELC) (If available, write the indicated  Determine the requirements of tasks in
MELC) accordance with the required output

Introduction to Computers
II. CONTENT
III. LEARNING RESOURCES
A. References
a. Teacher's Guide Pages Programming in Java Curriculum Guide page14

b. Learner's Materials Pages


c. Textbook Pages
https://www.youtube.com/watch?v=mCq8-
d. Additional Materials from Learning xTH7jA&feature=youtu.be
Resources

B. List of Learning Resources for Youtube, Google Form, Google classroom, Notebook
Development and Engagement Activities and pen, cellphone, any slide presentation app.

IV. PROCEDURES
What I need to Know
At the end of the lesson, students are able to
 Define a computer
 Identify a computer as a machine that
processes information
 Provide a high level description of the
different parts of the Input - Output - Store -
Process model of a computer

Warm-up
A. Introduction 1. To begin the lesson, each learner post on
google class possible definitions for a
computer.
2. In your notebook, identify the images shown
on the activity sheet “Computer or not a
computer”

Watch https://www.youtube.com/watch?v=mCq8-
xTH7jA&feature=youtu.be

B. Development  What I know?


Portfolio:
TITLE: WHAT COMPUTERS DO?
Look around you, write three things why computers
are essential in this time of pandemic.

What’s New?
TITLE: HISTORY OF COMPUTERS
Write an outline about the history of computer
based on the video that you watched.

TITLE: WHAT MAKES A COMPUTER A COMPUTER


Instruction: From the video that you watched, draw
the basic things common computers do?

TITLE: PARTS OF THE COMPUTER


Instruction: Draw a table with 4 columns, write
down example of parts of the computer according to
its purpose.

INPUT OUTPUT STORAGE PROCESS

What other enrichment activities can I engage


in?
ONLINE TEAMWORK:
Instruction: Create a slide presentation showing the
following topics:
 Definition of a computer
 Short history of computers
 4 basic functions common in computers
 Examples for the 4 functions

Rubrics:
 Team effort (10 points)
 Comprehensiveness (10 point)
 Presentation (10 points)
C. Engagement
 What I have learned
Take a 20-question online quiz about
 Definition of computers
 The History of computers
 Parts of computers

What can I do? (Assessment)


After finishing the online, go back to the link to
check the correct answers.

D. Assimilation

V. REFLECTION (Reflection on the Type of


Formative Assessment Used for This
Particular Lesson)  
Learning Area JAVA PROGRAMMING
Learning Delivery Modality  

Crecencia Drusila Lopez


Grade 11
School Senior High School Grade Level
LESSON
Teacher AILEEN D. ENRIQUEZ Learning Area ICT
EXEMPLAR
Teaching Date Week 2 Quarter 1st
Teaching Time No. of Days 4 days

           
VI. OBJECTIVES  
The learners demonstrate an understanding of the
principles and concepts in performing computer
D. Content Standards operations.
The learners independently perform computer
E. Performance Standards operations based on TESDA Training Regulations
Plan and prepare for tasks at hand
TLE_ICTJAVA1 1-12PCO-Ii-23
F. Most Essential Learning Competencies
 Plan task to ensure that OH and S guidelines and
(MELC) (If available, write the indicated
procedures followed
MELC)
 Apply required data security guidelines in
accordance with existing procedures
1. OH and S principles and responsibilities
2. General security, privacy legislation, and
VII. CONTENT copyright
VIII. LEARNING RESOURCES
C. References
e. Teacher's Guide Pages Programming in Java Curriculum Guide page14

f. Learner's Materials Pages


g. Textbook Pages
Image Resources:
Dreamstime.com
Clipart Library.com
h. Additional Materials from Learning
Resources

D. List of Learning Resources for Youtube, Google Form, Google classroom, Notebook
Development and Engagement Activities and pen, cellphone, any video editing app.

IX. PROCEDURES
E. Introduction What I need to Know
At the end of the lesson, learners are able to:
1. Identify the Occupational Health and Safety
on the work area
2. Enumerate what to in times of emergencies
3. Explain the importance of being aware of the
Occupational Health and Safety
4. Explain the data security guidelines in the
cyberworld

Warm-up
1. To begin the lesson, each learner post their
examples of accidents encountered and how
they solved it.

2. Watch OHS <link>

3. Copyright
https://study.com/academy/lesson/what-are-
copyright-laws-definition-lesson-quiz.html

4. Difference between copyright and intellectual


property
https://info.vethanlaw.com/blog/2015/10/what-is-
the-difference-between-copyright-and-intellectual-
property

 What I know?
Portfolio:
TITLE: OHS
1. Write your own example of accidents and
how you deal with it. (give 3)

TITLE: Copyright and Intellectual Property


1. Is there a time where something you have is
owned by other people, what did you feel?
Write a short essay about this topic.

What’s New?
TITLE: OHS
Based on the video that you watched, answer the
following questions.
2. Define OHS
3. What to do in times of emergency
4. In case of hazardous substances, what are
the steps to do?
5. What to do in case of fire?
6. What are the personal safety in working with
PC’s

TITLE: Copyright and Intellectual Property


Based on the video that you watched and the article
that you read, answer the following questions.
2. Define Copyright
3. What is the difference between intellectual
property and copyright?
4. What are the examples for copyright?
5. What are the requirement in obtaining a
copyright?
F. Development
 What other enrichment activities can I engage
in?
ONLINE TEAMWORK:
Instruction: For each group, create a short video clip
about accidents and what to do in times of
emergencies. (Show 5 examples/clips)
Let someone from the team, arrange the clips to
make it one video.

Rubrics:
 Team effort/participation (10 points)
 Clarity/comprehensiveness(10 points)
 Acting talents (10 points)
G. Engagement
 What I have learned
Take a 20-question online quiz about
 Occupational Health and Safety
 Copyright and Intellectual Property

What can I do? (Assessment)


After finishing the online, go back to the link to
check the correct answers.
H. Assimilation

X. REFLECTION (Reflection on the Type of


Formative Assessment Used for This
Particular Lesson)  
Learning Area JAVA PROGRAMMING
Learning Delivery Modality  

Crecencia Drusila Lopez


Grade 11
School Senior High School Grade Level
LESSON
Teacher AILEEN D. ENRIQUEZ Learning Area ICT
EXEMPLAR
Teaching Date Week 3 Quarter 1st
Teaching Time No. of Days 4 days

           
I. OBJECTIVES  
The learners demonstrate an understanding of the
principles and concepts in performing computer
A. Content Standards operations.
The learners independently perform computer
B. Performance Standards operations based on TESDA Training Regulations
Input data into computer
TLE_ICTJAVA1 1-12PCO-Ij-24
 Check accuracy of information and information
C. Most Essential Learning
saved in accordance with standard operating
Competencies (MELC) (If available,
procedures
write the indicated MELC)
 Store inputted data in storage media according to
requirements
 Perform work within ergonomic guidelines
I. Software
II. Storage devices and basic categories of memory
D. CONTENT III. Basic ergonomics of keyboard and computer user
J. LEARNING RESOURCES
E. References
a. Teacher's Guide Pages

b. Learner's Materials Pages Programming in Java Curriculum Guide page 14


c. Textbook Pages
d. Additional Materials from
Learning Resources
e. List of Learning Resources for
Youtube, Google Form, Google classroom, Notebook
Development and Engagement
and pen, cellphone, any video editing app.
Activities
PROCEDURES
II. Introduction What I need to Know
At the end of the lesson, learners are able to:
1. Differentiate hardware and software
2. Make an overview about software
3. Give examples of storages devices and their
uses
4.

Warm-up
1. To begin the lesson, will post what the
computer usually do.

2. Watch Hardware and software


https://www.youtube.com/watch?
v=vG_qmtdBPTU

3. Read the Information sheet SOFTWARE.

4. Watch the video about STORAGE <link>

5. Read the article about 10 Principles of


Ergonomics
https://www.publichealthnotes.com/ergonomics
-and-its-10-principles/
 What I know?
Portfolio:
TITLE: SOFTWARE
Give examples of softwares installed in your
cellphone/tablet/laptop

TITLE: STORAGE
What is the memory capacity of your
cellphone? What are the features of your
storage devices?

What’s New?
TITLE: SOFTWARE
Answer the questions:
1. Define computer software.
2. What are the 3 classifications of software and
define each
3. Cite some examples of programming languages
4. Cite some examples of system sofware
5. Cite some examples of application software
6. For each application software, give examples
for each and gives its uses

TITLE: STORAGE DEVICES


Based on the video that you watched and the article
that you read, answer the following questions.
6. Define computer data storage.
7. What are the types of storage
8. What are the features of storage devices
9. Gives examples of storage devices

TITLE: 10 PRINCIPLES OF ERGONOMIC


Based on the article, answer the following questions.
1. Define Ergonomics
2. What are the importance of ergonomics
3. What are the 10 principles of ergonomics.
III. Development
 What other enrichment activities can I engage
in?
ONLINE TEAMWORK:
Instruction: For each group, create an infographic
about:
1. COMPUTER SYSTEM
2. HARDWARE
3. SOFTWARE
4. STORAGE
5. ERGONOMICS

Post the Infographics in our google classroom wall.

Rubrics:
 Graphics/originality (10 points)
 Content/ accuracy (10 points)
 Attractiveness (10 points)
IV. Engagement
V. Assimilation  What I have learned
Take a 20-question online quiz about
 Software
 Storage Devices
 Ergonomics

What can I do? (Assessment)


After finishing the online, go back to the link to check
the correct answers.
K. REFLECTION (Reflection on the Type of
Formative Assessment Used for This
Particular Lesson)  
Learning Area JAVA PROGRAMMING
Learning Delivery Modality  

Crecencia Drusila Lopez


Grade 11
School Senior High School Grade Level
LESSON
Teacher AILEEN D. ENRIQUEZ Learning Area ICT
EXEMPLAR
Teaching Date Week 4 Quarter 1st
Teaching Time No. of Days 4 days

           
I. OBJECTIVES  
The learners demonstrate an understanding of the
principles and concepts in performing computer
A. Content Standards operations.
The learners independently perform computer
B. Performance Standards operations based on TESDA Training Regulations
Use basic functions of a web browser to locate
information
TLE_ICTJAVA1 1-12PCO-IId27
 Establish information requirements for Internet
search
C. Most Essential Learning
 Launch browser
Competencies (MELC) (If available,
 Load search engine
write the indicated MELC)
 Enter appropriate search criteria and/or URL of
site
 Follow relevant links to locate required
information
 Bookmark and print useful pages as required
I. Web surfing
II. Web browsers
III. Search engines
IV. URLS and keywords
V. Links
D. CONTENT VI. Bookmarking
II. LEARNING RESOURCES
A. References
a. Teacher's Guide Pages

b. Learner's Materials Pages


c. Textbook Pages
Basic Internet Search
d. Additional Materials from Learning https://edu.gcfglobal.org/en/internetbasics/using-search-
Resources engines/1/
e. List of Learning Resources for
Development and Engagement
Activities
PROCEDURES
What I need to Know
At the end of the lesson, learners are able to:
1. State definitions for the terms Internet,
World Wide Web and search engine
2. Analyze a research topic
3. Develop appropriate search strategies and
conduct a search
4. Refine search results

Warm-up
1. To begin the lesson, will post to google
classroom the definitions of the following terms.
a. Internet
b. World wide web
c. Search engine

2. Read the informations sheet Basic Internet


VI. Introduction Search Techniques uploaded by the teacher
 What I know?
Portfolio:
TITLE: BASIC INTERNET SEARCH
1. In your notebook, create an algorithm (step-
by-step procedure) that you do in searching
for a topic.
2. What are the common problems that you
encounter in searching in the internet

What’s New?
TITLE: BASIC INTERNET SEARCH
Answer the questions:
1. What is a search engine
2. Give examples of popular search engines
3. How does search engines differ from one
another?
4. Enumerate techniques in searching a
topic
5. What are the strategies in conducting a
research
6. What are the techniques to refine a
VII. Development search?
 What other enrichment activities can I engage
in?
ONLINE TEAMWORK:
Instruction: For each group, present a short report
(can be a video or slide presentation about the
following topics)
 Launch browser
 Load search engine
 How to bookmark a page

Post the Infographics in our google classroom wall.

Rubrics:
 Graphics/originality (10 points)
 Content/ accuracy (10 points)
 Attractiveness (10 points)
VIII. Engagement
 What I have learned
Take a 20-question online quiz about
Basic Internet Search

What can I do? (Assessment)


After finishing the online, go back to the link to
check the correct answers.
IX. Assimilation

1. REFLECTION (Reflection on the Type


of Formative Assessment Used for This
Particular Lesson)  
Learning Area JAVA PROGRAMMING
Learning Delivery Modality  

Crecencia Drusila Lopez


Grade 11
School Senior High School Grade Level
LESSON
Teacher AILEEN D. ENRIQUEZ Learning Area ICT
EXEMPLAR
Teaching Date Week 5 Quarter 1st
Teaching Time No. of Days 4 days

           
J. OBJECTIVES  
The learners demonstrate an understanding of the
E. Content Standards principles and concepts in performing computer operations.
The learners independently perform computer
F. Performance Standards operations based on TESDA Training Regulations
Maintain computer equipment
TLE_ICTJAVA1 1-12PCO-IIe28
G. Most Essential Learning  Implement procedures for ensuring
Competencies (MELC) (If security of data, including regular back-ups and virus
available, write the indicated checks, in accordance with standard operating
MELC) procedures
 Implement basic file maintenance procedures in line
with standard operating procedures
I. Security measures
II. Anti-virus software/programs
H. CONTENT III. File Management
III. LEARNING RESOURCES
B. References
b. Teacher's Guide Pages

b. Learner's Materials Pages Programming in Java Curriculum Guide page 14


2. Textbook Pages
http://www.pnp.gov.ph/images/Downloads/computer_security_re
viewer.pdf
https://ftms.edu.my/v2/wp-
3. Additional Materials from content/uploads/2019/02/csca0101_ch08.pdf
Learning Resources
4. List of Learning Resources
Youtube, Google Form, Google classroom, Notebook and
for Development and
pen, cellphone, any video editing app.
Engagement Activities
PROCEDURES
What I need to Know
At the end of the lesson, learners are able to:
1. Apply Security Measures in the Cyberworld
2. Identify the different virus software/programs
3. Explain the importance of file management

Warm-up
6. To begin the lesson, learners will participate in
the online game about Security Measures
X. Introduction
XI. Development  What I know?
Portfolio:
TITLE: SECURITY MEASURES AND VIRUS
Give examples of virus that you encountered in you
cellphones, laptop or tablet. What problems exist and how
did you solve it.

TITLE: FILE MANAGEMENT


How did you manage the applications/software in your
cellphones for it to be more efficient?

What’s New?
TITLE: SECURITY MEASURES IN THE CYBER WORLD
Answer the questions: After reading the article
http://www.pnp.gov.ph/images/Downloads/computer_security_re
viewer.pdf

1. Define the following terminologies.


a. Threat
b. Exploit
c. Vulnerability
d. Cracker, attacker, intruder
e. Attack
f. Data theft
2. What are the importance of computer security
3. Enumerate the dangers of computer security
4. What are the elements of computer security
5. Enumerate the basic computer security checklist

TITLE: MALWARES
Based on the lesson about MALWARES,
https://ftms.edu.my/v2/wp-
content/uploads/2019/02/csca0101_ch08.pdf, answer the
following questions
1. Definition of malware.
2. Usage of Malware
3. Types of malwares
Viruses • Trojan horses • Worms • Spyware •
Zombie • Phishing • Spam • Adware • Ransomware
4. How does malware spreads?
5. Damages that malwares cause.

TITLE: File Management


1. Identify the parts of the window

2. Define file and folder


3. What is the importance of creating a library in
for files

XII. Engagement  What other enrichment activities can I engage in?


ONLINE TEAMWORK:
Instruction: For each group, create an infographic about:
 MALWARES
 SECURITY MEASURES IN THE INTERNET
Post the Infographics in our google classroom wall.

Rubrics:
 Graphics/originality (10 points)
 Content/ accuracy (10 points)
 Attractiveness (10 points)

 What I have learned


Take a 20-question online quiz about
 SECURITY THREATS
 MALWARES
 FILE MANAGEMENT

What can I do? (Assessment)


After finishing the online, go back to the link to check the
correct answers.
XIII. Assimilation

4. REFLECTION (Reflection on the


Type of Formative Assessment
Used for This Particular Lesson)  
Learning Area JAVA PROGRAMMING
Learning Delivery Modality  

Crecencia Drusila Lopez


Grade 11
School Senior High School Grade Level
LESSON
Teacher AILEEN D. ENRIQUEZ Learning Area ICT
EXEMPLAR
Teaching Date Week 6 Quarter 1st
Teaching Time No. of Days 4 days

           
K. OBJECTIVES  
The learners demonstrate an understanding of the
principles and concepts in selecting, sourcing, and
applying appropriate and affordable technologies in
I. Content Standards the workplace
The learners independently select, source, and apply
appropriate and affordable technologies in the
J. Performance Standards workplace based on TESDA Training Regulations
Identify mathematical tools and techniques to
solve problems
K. Most Essential Learning TLE_ICTJAVA1 1-12MCT-Id14
Competencies (MELC) (If available,  Identify problem areas based on the given
write the indicated MELC) condition
 Select mathematical techniques based on the
given problem
I. Flowchart and Algorithm
L. CONTENT II. Computer Number Systems
IV. LEARNING RESOURCES
C. References
c. Teacher's Guide Pages Programming in Java Curriculum Guide page 10

b. Learner's Materials Pages


5. Textbook Pages
6. Additional Materials from Learning
Resources
7. List of Learning Resources for
Development and Engagement
Activities
PROCEDURES
What I need to Know
At the end of the lesson, learners are able to:
1. Define algorithm and flowcharts
2. Define and analyze a problem
3. Design a solution to the problem using a
flowchart and algorithm
Warm-up
1. To begin the lesson, learners will post to
google classroom wall:
List the daily school routine from the time
you wake up.

XIV. Introduction
XV. Development  What I know?
Portfolio:
TITLE: ALGORITHM AND FLOWCHART
In your notebook, do the following

Write the steps in adding two numbers.


Write the steps in getting the average of 3
numbers.

What’s New?
Read the Algorithm and Flowchart Informations
Sheet and do the following.
TITLE: ALGORITHM AND FLOWCHART
1. Define algorithm
2. Define Flowchart
3. What are the symbols used in a flowchart
and write its functions

Watch the video about writing an algorithm and


drawing a flowchart.

TITLE: PRACTICE
1. Write an algorithm to get the sum of two
numbers.
2. Write an algorithm that gets the average
of three numbers.
3. Write an algorithm that prints an input
name 10 times.

 What other enrichment activities can I engage


in?
ONLINE TEAMWORK:
Instruction:
1. search for videos about algorithms and
flowcharts.
2. Search for 5 examples of problems and write
an algorithm and flowchart for it.
3. Create a slide presentation to show the steps
Rubrics:
 Cooperation (10 points)
 Content (10 points)
 Correctness/ accuracy (10 points)
XVI. Engagement
 What I have learned
Show your solutions for the following
problems.
 Write an algorithm and draw a flowchart to
convert the length in feet to centimeter.
 Write an algorithm and draw a flowchart that
will read the two sides of a rectangle and
calculate its area.

What can I do? (Assessment)


Compare your answers to your classmates, there
should be not same solutions.
XVII. Assimilation

4. REFLECTION (Reflection on the Type


of Formative Assessment Used for This
Particular Lesson)  
Learning Area JAVA PROGRAMMING
Learning Delivery Modality  

Crecencia Drusila Lopez


Grade 11
School Senior High School Grade Level
LESSON
Teacher AILEEN D. ENRIQUEZ Learning Area ICT
EXEMPLAR
Teaching Date Week 7 Quarter 1st
Teaching Time No. of Days 4 days

           
L. OBJECTIVES  
The learners demonstrate an understanding of the
principles and concepts in selecting, sourcing, and
applying appropriate and affordable technologies in
M. Content Standards the workplace
The learners independently select, source, and apply
appropriate and affordable technologies in the
N. Performance Standards workplace based on TESDA Training Regulations
Apply mathematical procedure/ solution
TLE_ICTJAVA1 1-12MCT-Id15
O. Most Essential Learning
 Apply mathematical techniques based on the
Competencies (MELC) (If available,
problem identified
write the indicated MELC)
 Perform mathematical computations to the
level of accuracy required for the problem
P. CONTENT Conversion of Different Number systems
V. LEARNING RESOURCES
D. References
d. Teacher's Guide Pages Programming in Java Curriculum Guide page 10

b. Learner's Materials Pages


5. Textbook Pages
1. Conversion of Number Systems
https://www.youtube.com/watch?v=L2zsmYaI5ww
2. Exercises on number systems:
6. Additional Materials from Learning https://www.proprofs.com/quiz-school/story.php?
Resources title=binary-decimal-hexadecimal-number-systems
7. List of Learning Resources for
Development and Engagement
Activities
PROCEDURES
What I need to Know
At the end of the lesson, learners are able to:
1. Enumerate and differentiate computer
number systems
2. Convert a number system to other number
systems
Warm-up
2. To begin the lesson, learners will post to
google classroom wall:
Different data/information in the
computer

XVIII.Introduction
XIX. Development  What I know?
Portfolio:
TITLE: COMPUTER NUMBER SYSTEMS
In your notebook, do the following
Write the languages used by:
1. Philippines
2. America
3. Cebu
4. Ilocos
5. Zamboanga
What’s New?
Watch the video about
https://www.youtube.com/watch?v=L2zsmYaI5ww

TITLE: COMPUTER NUMBER SYSTEMS

Watch the video about writing an algorithm and


drawing a flowchart.

1. What are the different number systems?


2. What are the bases used in each number
systems?
3. What numbers/characters used for each
number system

TITLE: CONVERSION OF NUMBER SYSTEMS


Read the information sheet about conversion of
number systems:
Convert the following:
1. Convert 15 from octal to base 2
2. Convert 243 from decimal to binary
3. Convert 1100 0101 0010 0110 from base 2
to hexadecimal
4. Convert 100 000 from base 2 to octal
5. Convert 1c19 from hexadecimal to base 2
6. Convert f988 from base 16 to binary
7. Convert 76 from base 10 to base 2
8. Convert 0110 0001 0011 1010 from base 2
to hexadecimal
9. Convert 001 111 101 from binary to base 8
10. Convert 36c9 from base 16 to binary

 What other enrichment activities can I engage


in?
ONLINE TEAMWORK:
Instruction:
Create a slide presentation to show the steps
on how to convert a number system to other
number systems.

Rubrics:
 Cooperation (10 points)
 Content (10 points)
 Correctness/ accuracy (10 points)
XX. Engagement
XXI. Assimilation  What I have learned
Show your solutions for the following
problems.
Answer the quiz in google forms.
1. Convert the binary number 11001 to
decimal.
2. Convert the decimal number 45 to binary:
3. Convert the hexadecimal number B2 to
binary:
4. Convert the binary number 11011 to
hexadecimal:
5. Convert the decimal number 20 to
hexadecimal:
6. Convert the hexadecimal number 2C to
decimal:
7. Convert the binary number 10101100 to its
decimal equivalent:
8. Convert the decimal number 168 to binary
equivalent:
9. Convert the hexadecimal number 0x2301 to
its binary equivalent:
10. Convert the binary number 10111100 to its
decimal equivalent:
What can I do? (Assessment)
Compare your answers to your classmates, there
should be not same solutions.

3. REFLECTION (Reflection on the Type of


Formative Assessment Used for This
Particular Lesson)  
Learning Area JAVA PROGRAMMING
Learning Delivery Modality  

Crecencia Drusila Lopez


Grade 11
School Senior High School Grade Level
LESSON
Teacher AILEEN D. ENRIQUEZ Learning Area ICT
EXEMPLAR
Teaching Date Week 8 Quarter 1st
Teaching Time No. of Days 4 days

           
M. OBJECTIVES  
The learners demonstrate an understanding of the
principles and concepts in selecting, sourcing, and
applying appropriate and affordable technologies in
Q. Content Standards the workplace
The learners independently select, source, and apply
appropriate and affordable technologies in the
R. Performance Standards workplace based on TESDA Training Regulations
Analyze results
S. Most Essential Learning
TLE_ICTJAVA1 1-12MCT-Ie16
Competencies (MELC) (If available,  Identify problem areas based on given
write the indicated MELC) condition

T. CONTENT Solving Programming Problems using Algorithm


VI. LEARNING RESOURCES
E. References
e. Teacher's Guide Pages Programming in Java Curriculum Guide page 10

b. Learner's Materials Pages


4. Textbook Pages
5. Additional Materials from Learning
Resources
6. List of Learning Resources for
Development and Engagement
Activities
PROCEDURES
XXII. Introduction What I need to Know
At the end of the lesson, learners are able to:
1. Use the steps to solve a particular problem
in programming
2. Analyze a problem and solve it using an
algorithm or flowchart
Warm-up
To begin the lesson, learners will post to google
classroom wall:
“What are my expectations in programming?”

 What I know?
Portfolio:
TITLE: PROGRAMMING PROBLEMS
In your notebook, do the following
1. Write the problems in your noted book and
try to solve it using an algorithm.

What’s New?
Read the informations sheet about different
mathematical operations used in
programming

TITLE: MATHEMATICAL OPERATIONS IN


PROGRAMMING

Read the information sheet about mathematical


operations in programming.
Answer the following questions

1. Basic mathematical operator


2. Conditional operator

PRACTICE: Solve following mathematical problems


using the operators. (Activity sheet)

 What other enrichment activities can I


engage in?
ONLINE TEAMWORK:
Each team will be given set of mathematical
problems, solve each problem. Assign a
problem to a groupmate then collect the
answers and submit it to your teacher thru
messenger.

Rubrics:
 Cooperation (10 points)
 Correctness/ accuracy (10 points)

 What I have learned


Show your solutions for the following
problems.
Solve the mathematical problems uploaded in
google forms.

What can I do? (Assessment)


Compare your answers to your classmates, there
should be not same solutions.

XXIII.Development  
XXIV. Engagement  
XXV. Assimilation  

3. REFLECTION (Reflection on the Type of


Formative Assessment Used for This
Particular Lesson)  

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