Professional Documents
Culture Documents
Get Mixed Up
When you Get Mixed Up in another PC’s affairs, roll+their faction. On
“In the action business, a hit, give them a +1 or -2 to their roll. On a 7-9, you expose yourself to
when you don't want to say danger, retribution or cost.
you ran like a mouse, you If you cash in a Debt you have with them, you can treat your roll as a
call it 'taking cover.' It's 10+ without having to roll.
more heroic.”
Hit the streets
-Harry Dresden, Professional When you Hit the Streets to get info from a contact, name who you’re
Wizard going to and what faction they belong to and roll+their faction. On a
10+, they’re available and have the info you’re looking for or they know
who does. On a 7-9, they have the info you’re looking for or they know
who does, but choose 1:
They’re tied up in their own affairs
A reference guide for There will be wicked strings attached
If you cash in a Debt you have with them, you can treat the roll as a 10+
Urban without having to roll.
Session End
At the end of every session, consider how you interacted with the
factions. If your actions with a faction reflected positively, increase the
faction score by 1. If you alienated or angered a faction, decrease the
faction score by 1. If neither or both, leave the faction as is. If this
The Factions brings a faction to +4, reset it to +1 and mark experience. If this brings a
faction to -4, reset it to -1 and mark corruption.
Mortality, the regular people of the world who could be described as
mundane, without any supernatural talents or powers. Archetypes As a group, discuss who your individual characters might owe based on
include The Aware, The Expert, The Hunter and The King. their actions during the session and give them each a Debt. Then
consider who might owe your character for their actions and take a Debt
Night, once human and now twisted into creatures who stalk and hunt on each of them.
within the world. Archetypes include The Spectre, The Vamp and The
Wolf.
debts
Power, the beings of the mortal or supernatural community who
channel power from an outside mystical force. Archetypes include The You may cash in a Debt with a PC to do one of the following;
Hallowed, The Immortal, The Oracle and The Wizard. Get Mixed Up with them as if you rolled a 10+
Add +3 to a roll to Persuade them
Wild, creatures and peoples that are not from this world, yet each day Offer them an experience point to do something for you
encroach upon it. Archetypes include The Dragon, The Fae and The Cause them to Stand Strong in order to carry out a particular action
Tainted.
You may cash in a Debt with an NPC to do one of the following;
Hit the Streets with them as if you rolled a 10+
Gather Resources from them if they are a prominent member of their
group as if you rolled a 10+
Add +3 to a roll to Persuade or Threaten them
Cause them to hesitate and reconsider a choice or action
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
blood mind
Unleash Study Someone
When you Unleash an attack at someone, roll+blood. On a hit, you When you Study Someone carefully, roll+mind. On a 10+, hold 3. On a
inflict harm on them (as determined by your weapon). On a 10+, 7–9, hold 2 and they will hold 1 on you on the same terms. While
choose 1: you’re interacting with them, spend your hold to ask the MC questions,
Increase the harm you’re inflicting by 1 1 for 1:
Take something from them Are you telling me the truth?
Create an opportunity What are you really feeling?
On a 7-9, choose 1: What are your intentions regarding ___?
They inflict harm on you What do you want from me?
You find yourself in a bad spot How could I get you to ___?
Who is pulling your strings?
Advanced: On a 12+, choose all 3 from the 10+ list, plus 1 more for
double-effect. Advanced: On a 12+, ask any 3 questions, not limited to the list.
Advanced: On a 12+, For NPC’s, they become an Ally and will help
you in the future without needing to roll.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
Introducing Names
The master of Yolanda, Brittney, Morgan, Sally, Mary Joe, Helen, Elizabeth, Florence,
ceremonies
Alice, Mabel, Rose, Lara, Cora, Josephine, Georgia, Charlotte, Jane,
Amanda, Ayako, Cameron, Onya, Abby, Emerald, Ginger, Harper,
Sabrina, Elena, Victoria, Julie, Piper, Lana, Ashley, Marissa, Tara,
A reference guide for Sonya, Marie, Fatima, Lena, Julie, Elise, Chloe, Emma, Emilija
Urban Peter, Oscar, Lawrence, Frederick, Leroy, Hugh, Leslie, Percy, Alex,
Morris, Dave, Matthew, Felix, Jake, Claud, Steve, Simon, Christopher,
Shadows Jerome, Augustus, Conrad, Akai, Aran, Hiro, Ichiro, Jing, Ronin,
Sanya, Pierre, Alex, Lukas, Noah, Theo, Jonas, Dominic, Diego, Jack,
William, Leon, Elias, Arthur, Jaoquin, Carter, Samual, Logan, Jacob
Once healing begins, a character erases about 1 harm per day from their Example Weapons
harm track, provided they take things easy for a while. Healing starts at
the beginning of the track and follows the track until they’ve erased all
their harm. If a character receives harm during this time, the harm is 2-Harm Weapons
marked off from the beginning of the track as usual. Longbow (close/far), Shortbow (close), Crossbow (close, ap), Small
Calibre Pistol (close), Hunting Rifle (close/far), SMG (close area),
Dagger/Knife (intimate), Brass Knuckles (intimate), Short Sword
Scars (intimate/hand) ,Baseball Bat (hand), Throwing Knives (hand/close)
Spear (hand/close), Rapier (hand), Sword Cane (hand), Claw Hammer
A character who has harm marked off in the Grievous or Critical tier (hand)
can check off a Scar to ignore all harm they are about to suffer from a
source. Suffering a Scar reduces one of the character’s four stats by 1, 3-Harm Weapons
permanently. Check off the scar, adjust the stat and live to fight another Broad Sword (hand), Axe (hand), War Hammer (hand), Assault Rifle
day. (close/far area), Large Calibre Pistol (close), Shotgun, Sawed off or not
(close)
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
Your Moves Your principles & agenda
Moves Principles
Separate them or put them together Address yourself to the characters, not the players
Capture someone Make your move, but misdirect. Don’t speak it’s name
Expose a dangerous secret to the wrong person Make your monsters seem human and humans seem monstrous
Put someone in a spot Name everyone, make everyone real and dynamic
Announce off-screen trouble Ask loaded questions and build on the answers
Foreshadow darkness Respond with adversity and intermittent rewards
Inflict or trade harm Be a fan of the protagonists
Take something of theirs Think off screen as often as you can
Activate their stuff’s weaknesses Sometimes, disclaim decision-making
Offer someone a Debt to do a thing Trust your players to create problems for themselves, then push!
Turn a move back on them Keep Debts in the back of your head at all times, who owes who?
Give someone a Debt or take one away
Agenda
Don’t Forget Make Urban Shadows seem fantastical and dark
Ask questions like crazy, dig in to the interesting stuff especially Keep the characters lives out of control and evolving
Turn questions back on the asker or over to the group at large Play to find out what comes next
Go around the table, make sure everyone gets a chance to shine Mirror corruption back onto itself
Take breaks and take your time if needed
As MC you might connect them all with “and,” or might throw in a Groups can be considered Armoured same as a protagonist, so long as
merciful “or.” Once they’ve accomplished the necessaries, they can go the majority of its members are wearing armour or are protected in some
ahead and accomplish the thing itself. As MC, your job will be to stat it similar way.
up, reveal some info, whatever is called for now.
Groups can suffer up to 6 harm, regardless of size. How much harm a
group will suffer before retreating or surrendering is determined by the
MC and the nature of the group. Mindless zombies are likely to fight
and die to the last “person”, while a pack of human bikers will probably
panic and flee after a few fatalities.
Groups aren’t just faceless weapons to inflict upon your enemies. They
are made up of people (well, usually people anyways) with their own
lives and motivations. Abuse them too often and you may end up with
more trouble than you counted on from them. Trying to get a group to
fight for you isn’t an automatic thing, you need to spur them into action
somehow or bully them, whatever works for you.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
Tools of the trade Example Weapons
Weapons in Urban Shadows use Tags, descriptive words that explain 2-Harm Weapons
the use, effectiveness and drawbacks of the object. Here is a list of the Longbow (close/far), Shortbow (close), Crossbow (close, ap), Small
tags used and descriptions of what they mean. Calibre Pistol (close), Hunting Rifle (close/far), SMG (close area),
Dagger/Knife (intimate), Brass Knuckles (intimate), Short Sword
Intimate: this weapon can only be used up close and personal. (intimate/hand) ,Baseball Bat (hand), Throwing Knives (hand/close)
Hand: this weapon can be used against someone within a meter of your Spear (hand/close), Rapier (hand), Sword Cane (hand)
reach, probably about the length of the weapon you’re holding.
Close: this weapon can only be used against someone within close 3-Harm Weapons
range of you, somewhere between 2 to 10 meters. Long Sword/Axe/Hammer (hand), Assault Rifle (close/far area),
Far: this weapon can only be used to target an opponent that is far off, Large Calibre Pistol (close), Shotgun, Sawed off or not (close)
any closer and it’s too unwieldy to bring to bear.
Intimate/Hand: this weapon is considered able to affect targets within 4-Harm Weapons
Intimate or Hand range. Grenade Launcher (close area), Grenades (hand area), High-Powered
Hand/Close: this weapon is considered able to affect targets within Sniper Rifle (far)
Hand or Close range.
Close/Far: this weapon is considered able to affect targets within Close If something isn’t on this list and you want to know how it works or
or Far range. how much harm it inflicts, ask the MC. Between the two of you, you
X-harm: X is the amount of harm this weapon deals to an opponent, should be able to come up with something quickly.
before armour is applied.
AP (armour-piercing): this weapon ignores 1 point of an opponent’s
armour rating.
Example wounds
Area: this weapon can affect an area with it’s fire. When used against a
Faint; bruised, battered, first degree burns, mild concussion,
Group, it reduces the Group’s size by one when determining harm
migraine, black eye, sprained ankle, dislocated shoulder, cracked jaw,
inflicted. Spray weapons automatically have the Reload tag.
grazed, light lacerations, fractured bone, broken nose, split ear.
NPC harm
When an NPC suffers harm...
it’s on the MC to decide how that harm affects them. Some people will
be sent to an emergency room with only 1 or 2 harm inflicted on them
while others might be able to suffer 5-8 harm before they can be killed.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
Protagonist tracking sheet
NAME archetype FACTION