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Introducing faction Moves

Get Mixed Up
When you Get Mixed Up in another PC’s affairs, roll+their faction. On
“In the action business, a hit, give them a +1 or -2 to their roll. On a 7-9, you expose yourself to
when you don't want to say danger, retribution or cost.
you ran like a mouse, you If you cash in a Debt you have with them, you can treat your roll as a
call it 'taking cover.' It's 10+ without having to roll.
more heroic.”
Hit the streets
-Harry Dresden, Professional When you Hit the Streets to get info from a contact, name who you’re
Wizard going to and what faction they belong to and roll+their faction. On a
10+, they’re available and have the info you’re looking for or they know
who does. On a 7-9, they have the info you’re looking for or they know
who does, but choose 1:
 They’re tied up in their own affairs
A reference guide for  There will be wicked strings attached
If you cash in a Debt you have with them, you can treat the roll as a 10+
Urban without having to roll.

Shadows Gather resources


When you Gather needed Resources from a group, roll+the faction
they belong to. On a hit, they will demand a price but will help. On a 7-
9, they will need some assurances upfront.
If you cash in a Debt you have with a prominent member of that group,
you can treat the roll as a 10+ without having to roll.

Session End
At the end of every session, consider how you interacted with the
factions. If your actions with a faction reflected positively, increase the
faction score by 1. If you alienated or angered a faction, decrease the
faction score by 1. If neither or both, leave the faction as is. If this
The Factions brings a faction to +4, reset it to +1 and mark experience. If this brings a
faction to -4, reset it to -1 and mark corruption.
Mortality, the regular people of the world who could be described as
mundane, without any supernatural talents or powers. Archetypes As a group, discuss who your individual characters might owe based on
include The Aware, The Expert, The Hunter and The King. their actions during the session and give them each a Debt. Then
consider who might owe your character for their actions and take a Debt
Night, once human and now twisted into creatures who stalk and hunt on each of them.
within the world. Archetypes include The Spectre, The Vamp and The
Wolf.
debts
Power, the beings of the mortal or supernatural community who
channel power from an outside mystical force. Archetypes include The You may cash in a Debt with a PC to do one of the following;
Hallowed, The Immortal, The Oracle and The Wizard.  Get Mixed Up with them as if you rolled a 10+
 Add +3 to a roll to Persuade them
Wild, creatures and peoples that are not from this world, yet each day  Offer them an experience point to do something for you
encroach upon it. Archetypes include The Dragon, The Fae and The  Cause them to Stand Strong in order to carry out a particular action
Tainted.
You may cash in a Debt with an NPC to do one of the following;
 Hit the Streets with them as if you rolled a 10+
 Gather Resources from them if they are a prominent member of their
group as if you rolled a 10+
 Add +3 to a roll to Persuade or Threaten them
 Cause them to hesitate and reconsider a choice or action

The MC can cash in a Debt an NPC has on a PC to make a hard move.

Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
blood mind
Unleash Study Someone
When you Unleash an attack at someone, roll+blood. On a hit, you When you Study Someone carefully, roll+mind. On a 10+, hold 3. On a
inflict harm on them (as determined by your weapon). On a 10+, 7–9, hold 2 and they will hold 1 on you on the same terms. While
choose 1: you’re interacting with them, spend your hold to ask the MC questions,
 Increase the harm you’re inflicting by 1 1 for 1:
 Take something from them  Are you telling me the truth?
 Create an opportunity  What are you really feeling?
On a 7-9, choose 1:  What are your intentions regarding ___?
 They inflict harm on you  What do you want from me?
 You find yourself in a bad spot  How could I get you to ___?
 Who is pulling your strings?
 Advanced: On a 12+, choose all 3 from the 10+ list, plus 1 more for
double-effect.  Advanced: On a 12+, ask any 3 questions, not limited to the list.

Threaten an NPC Keep an Eye Out


When you Threaten an NPC with violence, roll+blood. On a hit, they When you Keep an Eye Out for trouble, roll+mind. On a 10+ hold 3.
do what you want but take a Debt on you. On a 7-9, you also lower your On a 7-9, hold 2, but you expose yourself to danger. While you’re there,
score in their faction by 1. spend your hold to ask the MC questions, 1 for 1:
If you cash in a Debt you have with them, you may add +3 to your roll.  What’s my best way in/out?
 Who or what here is not what they seem?
 Advanced: On a 12+, they do what you want and lose a Debt on you.  What happened here recently?
 What here is the greatest danger to me?
Retreat  What will happen here if I leave/stay?
When you have an opening and Retreat from a dangerous situation,  What Faction is in control here?
roll+blood. On a hit, you get away. On a 10+, choose 1. On a 7-9,
choose 2:  Advanced: On a 12+, ask any 3 questions, not limited to the list.
 You end up in another dangerous situation
 You suffer harm during your escape
 You leave something important behind
 You owe someone for your escape, give them a Debt
 Your fear controls you for a time, mark corruption spirit
 Advanced: On a 12+, choose none and you make an important Let the darkness in
discovery. When you Let the Darkness In by tapping into something primal and
powerful, roll+spirit. On a hit, the MC will answer a question for you.
On a 10+, you can mark corruption to ask a follow-up question. On a 7-
9, mark corruption or there will be strings attached. The MC may ask
you some follow-up questions, answer them honestly.
heart
 Advanced: On a 12+, the MC answers two questions for you and you
Take a Chance either heal 2-harm or take +1 ongoing for the remainder of the scene.
When you Take a Chance and do something risky, dangerous or
downright stupid, roll+heart. On a 10+, you do it. On a 7–9, you do it, Stand strong
but it’s going to cost you. The MC can offer you a worse outcome, a When you Stand Strong in the face of danger, fear or pain, roll+spirit.
hard bargain, or an ugly choice. On a 10+, you master your fear and take +1 forward in the scene. On a
7-9, you panic, flee, or freeze up unless you mark corruption.
 Advanced: On a 12+, you accomplish your goal and then some.
Whatever you were trying to do, you master it.  Advanced: On a 12+, you master your fear, take +1 ongoing in the
scene and the MC will tell you something important going on beneath
persuade the surface.
When you Persuade someone with seduction, bribery or promises,
roll+heart. For NPC’s: On a hit, they do what you ask. On a 7-9, they
demand a price up front or take a Debt on you.
For PC’s: On a 10+, choose 2. On a 7-9, choose 1:
 If they do it, they increase their score in your faction by 1 or take a
Debt on you
 If they refuse, they must erase a Debt they have on you or lower their
score in your faction and their own faction by 1 (or 2, if the same)
If you cash in a Debt you have with them, you may add +3 to your roll.

 Advanced: On a 12+, For NPC’s, they become an Ally and will help
you in the future without needing to roll.

Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
Introducing Names
The master of Yolanda, Brittney, Morgan, Sally, Mary Joe, Helen, Elizabeth, Florence,

ceremonies
Alice, Mabel, Rose, Lara, Cora, Josephine, Georgia, Charlotte, Jane,
Amanda, Ayako, Cameron, Onya, Abby, Emerald, Ginger, Harper,
Sabrina, Elena, Victoria, Julie, Piper, Lana, Ashley, Marissa, Tara,
A reference guide for Sonya, Marie, Fatima, Lena, Julie, Elise, Chloe, Emma, Emilija

Urban Peter, Oscar, Lawrence, Frederick, Leroy, Hugh, Leslie, Percy, Alex,
Morris, Dave, Matthew, Felix, Jake, Claud, Steve, Simon, Christopher,
Shadows Jerome, Augustus, Conrad, Akai, Aran, Hiro, Ichiro, Jing, Ronin,
Sanya, Pierre, Alex, Lukas, Noah, Theo, Jonas, Dominic, Diego, Jack,
William, Leon, Elias, Arthur, Jaoquin, Carter, Samual, Logan, Jacob

harm and Healing


surNames
When your protagonist suffers a physical attack or mishap consult the
harm rating of the source and mark off that many boxes on your harm Jensen, Nyman, Bayer, O’Sullivan, Jacobsen, Dawson, Schneider,
track, following the track downward as each tier fills. Each time your Watson, Bridge, Smith, Kozlov, Brown, Davis, Anderson, Harris,
harm track enters a new tier, record the type of injury or injuries you’ve Alonso, Thomson, Lovric, Johansen, Garcia, Martinez, Robinson,
sustained. This will help you remember how your character has been Niemi, DeBoer, Clark, Rodriguez, Lewis, Costa, Walker, Hall, Allen,
wounded and give the MC cues to work with. Young, Hernandez, King, Flores, Romero, Wright, Lopez, Diaz,
Mercier, Hill, Scott, Green, Carter, Mitchell, Perez, Edwards, Stewart,
When your harm hits the Grievous tier, they will require professional or Sanchez, Reed, Leon, Cook, Morgan, Eriksson, Bell, Brooks, Sanders,
supernatural help before they can start to recuperate from their wounds. Schmidt, Dubois, Bennett, Wells, Gruber, Berger, Dupont, Tucker,
When your harm hits the Critical tier, your character is in serious Crawford, O’Reilly, Boyd, Novikov, Ferguson, Mohammed, Long,
trouble and will need immediate help or will die very soon. If they Yim, Patel, Petrov, Petridis, Cohen, Watanabe, Shibata, Nakagawa, Ali,
receive the needed assistance, they will be stable and will begin healing Marino, Han, Yu, Khan, Cruz, De Luca, Vazquez, Rivera, Wong
naturally. Any further harm received may kill the character unless they
mark off a Scar (see Scars below).

Once healing begins, a character erases about 1 harm per day from their Example Weapons
harm track, provided they take things easy for a while. Healing starts at
the beginning of the track and follows the track until they’ve erased all
their harm. If a character receives harm during this time, the harm is 2-Harm Weapons
marked off from the beginning of the track as usual. Longbow (close/far), Shortbow (close), Crossbow (close, ap), Small
Calibre Pistol (close), Hunting Rifle (close/far), SMG (close area),
Dagger/Knife (intimate), Brass Knuckles (intimate), Short Sword
Scars (intimate/hand) ,Baseball Bat (hand), Throwing Knives (hand/close)
Spear (hand/close), Rapier (hand), Sword Cane (hand), Claw Hammer
A character who has harm marked off in the Grievous or Critical tier (hand)
can check off a Scar to ignore all harm they are about to suffer from a
source. Suffering a Scar reduces one of the character’s four stats by 1, 3-Harm Weapons
permanently. Check off the scar, adjust the stat and live to fight another Broad Sword (hand), Axe (hand), War Hammer (hand), Assault Rifle
day. (close/far area), Large Calibre Pistol (close), Shotgun, Sawed off or not
(close)

Armour 4-Harm Weapons


Grenade Launcher (close area), Grenades (hand area), High-Powered
Sniper Rifle (far)
When a character is wearing armour (a kevlar vest, stab-vest, chainmail
shirt, etc) they are considered Armoured and are granted a layer of
If something isn’t on this list and you want to know how it works or
protection from most physical attacks. When a character who is
how much harm it inflicts, ask the MC. Between the two of you, you
Armoured suffers harm from a physical source, they reduce the harm
should be able to come up with something quickly.
by 1. If this would reduce the harm to 0, it simply has no effect as the
armour has absorbed the damage. Several Archetype moves may grant a
protagonist the Armoured status without the need to wear actual
armour.

Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
Your Moves Your principles & agenda
Moves Principles
 Separate them or put them together  Address yourself to the characters, not the players
 Capture someone  Make your move, but misdirect. Don’t speak it’s name
 Expose a dangerous secret to the wrong person  Make your monsters seem human and humans seem monstrous
 Put someone in a spot  Name everyone, make everyone real and dynamic
 Announce off-screen trouble  Ask loaded questions and build on the answers
 Foreshadow darkness  Respond with adversity and intermittent rewards
 Inflict or trade harm  Be a fan of the protagonists
 Take something of theirs  Think off screen as often as you can
 Activate their stuff’s weaknesses  Sometimes, disclaim decision-making
 Offer someone a Debt to do a thing  Trust your players to create problems for themselves, then push!
 Turn a move back on them  Keep Debts in the back of your head at all times, who owes who?
 Give someone a Debt or take one away
Agenda
Don’t Forget  Make Urban Shadows seem fantastical and dark
 Ask questions like crazy, dig in to the interesting stuff especially  Keep the characters lives out of control and evolving
 Turn questions back on the asker or over to the group at large  Play to find out what comes next
 Go around the table, make sure everyone gets a chance to shine  Mirror corruption back onto itself
 Take breaks and take your time if needed

Groups and harm


Workspace Rules When a group suffers…
 1-2 harm: some injuries, a few minor to moderate, no fatalities.
When an Expert goes into their workspace (library, infirmary, etc.) to  3-4 harm: many injuries, several serious, possibly a couple of
accomplish something, whether it is to create a thing, heal a disease or fatalities.
research an arcane secret, use these rules to help guide how they will  5-6 harm: widespread serious injuries, many fatalities.
accomplish the goal. This rule is also an exceptionally useful tool for
you as the MC whenever something comes up in the rules that aren’t Groups work differently than individuals in Urban Shadows. A group is
covered by the basic moves or MC moves but you believe it should take treated as both a weapon and a single NPC when they fight as a group.
a little more than just a simple decision on your part. The size of the group affects the damage they inflict and receive. There
are four sizes of groups; Small (5-15), Medium (20-30), Large (40-60)
Tell the player, “sure, no problem, but…” and then 1 to 4 of the and Huge (80-100). The initial harm a group deals is based on the
following: weapons they wield in general. A group of highly trained mercenaries
 It’s going to take hours/days/weeks/months of work or recovery time who carry assault rifles inflicts 4 harm, while a group of bikers with bats
 First you’ll have to get/build/fix/figure out ___ and chains with a few shotguns mixed in would probably inflict 2-3
 You’re going to need ___ to help you with it harm. When a group inflicts harm on a person or group, compare the
 It’s going to cost you an awful lot of resources size of the attacking group to the receiving group or individual. For
 The best you’ll be able to do is a crap version, weak and unreliable every size category greater the group is, they increase all harm inflicted
 It’s going to mean exposing yourself (plus colleagues) to serious by 1. For every size category smaller the group is, they reduce all harm
danger inflicted by 1. The same applies when suffering harm. When a group
 You’re going to have to add ___ to your workplace first suffers harm from a source, reduce or increase the harm based on the
 You’re going to need to find something rare and unique first difference in sizes. If a protagonist is leading or fighting alongside a
 You’re going to have to take ___ apart to do it group, any harm inflicted on the group are also inflicted on the
 It will require a part of yourself to complete protagonist.

As MC you might connect them all with “and,” or might throw in a Groups can be considered Armoured same as a protagonist, so long as
merciful “or.” Once they’ve accomplished the necessaries, they can go the majority of its members are wearing armour or are protected in some
ahead and accomplish the thing itself. As MC, your job will be to stat it similar way.
up, reveal some info, whatever is called for now.
Groups can suffer up to 6 harm, regardless of size. How much harm a
group will suffer before retreating or surrendering is determined by the
MC and the nature of the group. Mindless zombies are likely to fight
and die to the last “person”, while a pack of human bikers will probably
panic and flee after a few fatalities.

Groups aren’t just faceless weapons to inflict upon your enemies. They
are made up of people (well, usually people anyways) with their own
lives and motivations. Abuse them too often and you may end up with
more trouble than you counted on from them. Trying to get a group to
fight for you isn’t an automatic thing, you need to spur them into action
somehow or bully them, whatever works for you.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
Tools of the trade Example Weapons

Weapons in Urban Shadows use Tags, descriptive words that explain 2-Harm Weapons
the use, effectiveness and drawbacks of the object. Here is a list of the Longbow (close/far), Shortbow (close), Crossbow (close, ap), Small
tags used and descriptions of what they mean. Calibre Pistol (close), Hunting Rifle (close/far), SMG (close area),
Dagger/Knife (intimate), Brass Knuckles (intimate), Short Sword
Intimate: this weapon can only be used up close and personal. (intimate/hand) ,Baseball Bat (hand), Throwing Knives (hand/close)
Hand: this weapon can be used against someone within a meter of your Spear (hand/close), Rapier (hand), Sword Cane (hand)
reach, probably about the length of the weapon you’re holding.
Close: this weapon can only be used against someone within close 3-Harm Weapons
range of you, somewhere between 2 to 10 meters. Long Sword/Axe/Hammer (hand), Assault Rifle (close/far area),
Far: this weapon can only be used to target an opponent that is far off, Large Calibre Pistol (close), Shotgun, Sawed off or not (close)
any closer and it’s too unwieldy to bring to bear.
Intimate/Hand: this weapon is considered able to affect targets within 4-Harm Weapons
Intimate or Hand range. Grenade Launcher (close area), Grenades (hand area), High-Powered
Hand/Close: this weapon is considered able to affect targets within Sniper Rifle (far)
Hand or Close range.
Close/Far: this weapon is considered able to affect targets within Close If something isn’t on this list and you want to know how it works or
or Far range. how much harm it inflicts, ask the MC. Between the two of you, you
X-harm: X is the amount of harm this weapon deals to an opponent, should be able to come up with something quickly.
before armour is applied.
AP (armour-piercing): this weapon ignores 1 point of an opponent’s
armour rating.
Example wounds
Area: this weapon can affect an area with it’s fire. When used against a
 Faint; bruised, battered, first degree burns, mild concussion,
Group, it reduces the Group’s size by one when determining harm
migraine, black eye, sprained ankle, dislocated shoulder, cracked jaw,
inflicted. Spray weapons automatically have the Reload tag.
grazed, light lacerations, fractured bone, broken nose, split ear.

 Grievous; second degree burns, moderate concussion, deep


laceration(s), sucking chest wound, shot, punctured lung, internal
bleeding, broken bone, stabbed, cracked rib, gouged eye, twisted knee.

 Critical; third degree burns, severe concussion, heart-attack, stroke,


radiation sickness, severe internal bleeding, cracked skull, maimed,
disembowelled, severed appendage or limb, impaled.

NPC harm
When an NPC suffers harm...
it’s on the MC to decide how that harm affects them. Some people will
be sent to an emergency room with only 1 or 2 harm inflicted on them
while others might be able to suffer 5-8 harm before they can be killed.

Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and
friends. If you like what you see, have questions/comments, or just want to say “Hi”, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+
Protagonist tracking sheet
NAME archetype FACTION

Who do they owe? (debts against them) info

NAME archetype FACTION

Who do they owe? (debts against them) info

NAME archetype FACTION

Who do they owe? (debts against them) info

NAME archetype FACTION

Who do they owe? (debts against them) info

NAME archetype FACTION

Who do they owe? (debts against them) info

NAME archetype FACTION

Who do they owe? (debts against them) info

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