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ATTACK AND DEFENSE SCORCHING

ATTACK ATTACK DEFENSE HEAT ELIECrnlCITY RANK


TYPE TRAIT TRAITS Campftre Wall Socket 4d
Unarmed Might Agility or Toughness or Power Building Fire Car Battery 6d
Melee Weapon Might Agility or 'h Toughness or Power Chemical Fire Power Une 8d
Ranged Weapon Agility Agility or Y., Toughness or Power lncinerator Power Main IOd
Physical Power Power Agilicy or Y., Toughness or Power Lava Generator lld
Mental Power Power Willpower or Power Blase Furnace lightning 12d

GRAPPLING FALLING
DISTANCE RANK
NET GRAB HOLD ESCAPE Up to 10 Feet 4d
SUCCESSES RESULT RESULT RESULT
Up to 25 Feet 6d
0 or Less No Effect No Effect No Effect Up to 50 Feet 8d
1 to 2 Partial Grab Partial Hold Partial Escape
Up to 100 Feet IOd
3 or More Full Grab Full Hold Full Escape
Up CO 250 Feet lld
THROWING RANGE Any Farther 12d
Ordinary people can accurately throw weapons and light objects
as far as Close Range. Of course. characters with superhuman SMASHING
strength can often throw things much farther than that. If your MATERIAL STRUCTURE
Might is greater than 6d. use the Throwing table to determine Cloth. Drywall. Glass. lce. Rope 2d
how far you can accurately throw things. Your throwing rank Plastic, Rubber. Wood 4d
equals your Might minus the object's weight rank (minimum 0d). Brick, Bulletproof Glass, Hardwood 6d
Asphalt. Concrete. Machinery 8d
THROWING Iron. Stone IOd
TH ROWING RANK THROWING RANCE Steel 12d
3d to 6d Close Range Diamond. T itanium 14d
7d to 12d Distant Range Advanced Alloy, Magical Metal 18d
13d to 24d Extreme Range Ozymandium Alloy• 24d
25d or more Past Extreme Range

COMBAT STUNTS /HFGSBNUDQCGD@UXBNUDQCETKKBNUDQC


NET SUCCESSES SAMPLE EFFECTS 7D@L $SS@BJ (UDQXNMD GNKCR @BSHNMR SHK DMC
0 or Less no effect NE O@FD C ANMTR SN @SS@BJR  5DRNKUD SN
1 to 2 - Id to challenge rolls • speed halved L@JD RDWOKNCD1NQL@KKXNMKXNMBDODQA@SSKD
-2d to challenge rolls • drop
3 to 4 item or weapon • can·t move
3DMDSQ@SHMF 3@RRHUDCDEDMRDR@QDG@KUDC@F@HMRS
5 or More - 3d to challenge rolls • lose next turn to act SGHR3NVDQ )NQBD)HDKCR ,LLTMDSDSGHRDEEDBS

MINION GROUP ATTACK $QLNQ 3HDQBHMF LTMC@MD@QLNQG@UDSGDHQ


O@RRHUDCD­EDMRDRG@KUDC
MINIONS BONUS
1 to 2 +2d
3 to 5 +4d $RRHRSHMF 7GDGDKODQ R L@JDBG@KKDMFDQNKKUR
6 to 8 +6d SGQDRGNKCNE *@HM CENQDUDQXRTBBDRRDR ,E
LTKSHOKD GDKODQR TRDSGDANMTREQNLSGDADRSQNKK
9 to 12 +8d
'DEHMHMF0NLDMS@MX
RDWOKNCD (@QMDWSQ@CHBD
ODQQDRNKUDRODMS2MBDNUDQODQL@MDMSKXQDCTBDNMDNE
$KH2TS$SS@BJ 'SN @SS@BJ QNKK ATSG@KE XNTQ XNTQ$AHKHSHDRAX C 6DDO@FD &@MCNNMKXNMD
'DEDMRDQNKKR TMSHKXNTQMDWSSTQM 'DEHMHMF0NLDMSODQRSNQX@MCNMKXNMD+DQBB@M
CDBK@QD@CDEHMHMFLNLDMSHM@RBDMD
$KH2TS 'DEDMRD 'SN 'DEDMRD QNKKR &@M
S@S­
0TMC@MD*D@Q/HLHS 0@W Q@MJ HR CFD@QANMTR
S@BJ ATSB@MRSHKK LNUD @MC ODQENQLEQDD @BSHNMR
(UDQX6TBBDRRS@JDRCNVM  0HMHNMHETRHMFYNMD@QD
$QD@$SS@BJ 0@JDNMD @SS@BJ QNKKBNLO@QD SN
@DEEDBS@SS@BJ 
S@QFDSRCDEDMRDQNKK
0TKSHOKD$BSHNMRODQO@FDCOD·QDWSQ@@BSHNMB@M­
&G@QFD$SS@BJ 'SN@SS@BJ XNTQ @BSHUD CDE MNS@SS@BJR@LDS@QFDSLNQDSG@MNMBD
Q@HKR@QDG@KUDC ,ES@QFDSTRDR 3@RRHUD 'DE L@JD
XNTQ NVM O@RRHUD CDE QNKK@F@HMRSXNTQ@SS@BJ RTE­ 6ODBH@KDSEEDBSRK@RS@MTLADQNEO@FDRDPT@KSNG@KE
EDQC @L@FD LHMTR XNTQ CDE QNKK@MCLHMTR C@L­@FD SGDMDSRTBBDRRDRQNKKDCNMXNTQ@SS@BJ@MCDWOHQD@S
CNMD SNS@QFDS SGDDMCNEXNTQSTQMSN@BSNMSG@SO@FD

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