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Group Index Number: VJ133
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Table of Contents
1. Introduction ............................................................................................................................ 6
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4.4 Limitations and Modifications of FREE ........................................................................................... 40
5. Conclusion ............................................................................................................................. 41
6. Bibliography .......................................................................................................................... 42
7. Annex.................................................................................................................................... 47
7.1 Interview Transcript with Associate Professor Gerald Koh, NUS Saw Swee Hock School of Public
Health ................................................................................................................................................ 47
7.2 Interview Transcript with Senior Occupational Therapist Ernest Thia, Tan Tock Seng Rehabilitation
Hospital ............................................................................................................................................. 49
5
1. Introduction
The number of stroke patients is increasing annually, from 5,578 episodes in 2005 to 7,413
episodes in 2016 (Health Promotion Board, 2016). While stroke rehabilitation plays a crucial
role in helping patients regain their pre-stroke functioning abilities (Tan, I.O., 2019), only 1 in
S., 2014).
Studies have found that patients’ physical disabilities, rehabilitation costs and inconveniences
such as time spent to travel to the rehabilitation centres were some reasons why patients are
unwilling or unable to complete their rehabilitation programme (Chen, A., et al., 2014). As
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1.2 TeleRehab and the problem it seeks to resolve
The Smart Health TeleRehab (T-Rehab) (Figure 1) was launched in Singapore in 2017 as a
platform to make post-stroke rehabilitation more convenient and accessible for stroke
patients. It enables patients to undergo their rehabilitation exercises at a time and location of
their choice, through the use of wearable sensors and remote monitoring by therapists.
Patients put wearable sensors on their neck and limbs and use resistance bands to carry out
prescribed exercises with video demonstrations, instructions and indicators on an iPad. They
will be able to receive immediate feedback from the detection system as to whether the
exercises are correctly performed, and can consult their therapists through the use of the
video conferencing function (IHIS, n.d). The patients are taught on how to use the T-Rehab
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1.3 Evaluation of T-Rehab
Strengths of T-Rehab
T-Rehab includes elements that encourage patients to complete their exercises (IHIS, n.d.).
These features include encouraging messages that are read out while the patient does his
exercises (Tan, A., 2017). These encouraging elements give patients the self-belief that they
can succeed in doing the exercises correctly, hence motivating them to continue their
rehabilitation (Bright, J., 2018). This is a strength that has the potential for further
enhancement.
Limitations of T-Rehab
T-Rehab focuses solely on the physiological aspects of stroke rehabilitation. However, it does
not target the issue of lack of awareness of the importance of rehabilitation, which is the
reason why many patients discontinue their rehabilitation programme (Lui, S.K. & Nguyen,
M.H., 2018). As such, the patients may not see the need to attend follow-up rehabilitation
Inconvenient to Set Up
Frequent need to set up and adjust the T-rehab device is cumbersome and a hassle. This is
exacerbated by the fact that patients have limited mobility, and hence require external
assistance (Tyagi, S., et al., 2017). This disincentives patients to continue rehabilitation as
poor user experience is highly detrimental to continued usage of a product (Cousins, C.,
2019).
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1.4 Choice of Target Group
The percentage of stroke patients in Singapore that are above 60 years old constitutes an
alarming 60.9% of the entire stroke population within Singapore (Health Promotion Board,
2016). As such, we have decided to target the elderly (aged 60 and above) stroke patients
who are eligible to partake in remote rehabilitation. Since elderly stroke patients are more
restricted in mobility, energy and stamina compared to the other age groups (Zoran, M., et
al., 2013), they are more severely limited in their ability to travel to rehabilitation centers
frequently and would therefore be more likely to use this device that allows them to
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1.5 Project Objectives
Our project aims to enhance the elements currently present in T-Rehab, as well as minimise
Figure 2 below.
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2. Stroke Awareness Video Education (SAVE)
Currently, some elderly patients disregard rehabilitation as they are not aware of its
were completely unaware of the consequences of not rehabilitating (Figure 3), which include
increased treatment costs, slowed recovery and medical complications such as muscle
Our video, SAVE, serves to address these issues as videos have been found to be a powerful
way of appealing to viewers and their emotions (Ford, D., 2016). Reminding patients of the
precious moments they might miss out on and the negative consequences of not completing
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2.2 Proposal of SAVE
Since the organisation, Stroke Support Station (S3) shares similar goals to our motives for
creating SAVE which is to provide support for stroke patients and their recovery, we could
work with them to film the video. Before they first commence on their T-rehab training session,
the video will be played for the patients. This video recounts the rehabilitation process of an
Scene 1: Post-Stroke
This scene (Figure 4) highlights the mindset patients might have after a stroke. Many of them
are reluctant to carry out their post-stroke rehabilitation exercises due to a sense of
helplessness and believe that there is no escape from their condition (Tan, S.C., 2019). This
serves to pre-empt patients that this is something they will likely experience and that it is
Figure 4: Son tries to convince his father to undergo rehabilitation, father refuses and asks
his son to go away
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Scene 2: Realisation
This scene serves to educate patients on the key consequences of the lack of rehabilitation
(Figure 5) by using “fear appeal” to change their attitudes and behaviours (Albarracin, D., et
al., 2015).
Figure 5: A consultation with the therapist, who highlights medical complications (muscle
shortening, additional surgery etc.) due to lack of rehabilitation
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There will be a flashback showing the patient’s past active lifestyle (Figure 6).
Figure 6: Flashback on the experiences he is missing out on (left: playing soccer, right:
playing chess)
It will also show the things the patient is currently unable to do (Figure 7).
Figure 7: Patient’s inability to perform basic daily activities (left: patient unable to reach the
light switch, right: patient unable to reach the door)
This helps patients realise what they are missing out on, thus motivating them to rehabilitate
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Scene 3: Family
This scene (Figure 8) aims to remind the patients how important they are to their families. This
reduce negative emotions (Zeki, S. et al., 2007) that may inhibit their willingness to do their
Figure 8: Dialogue between father and son, where son reminds him how much he means to
the family
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Scene 4: Recovery
This scene (Figures 9, 10, 11) enables patients to realise that rehabilitation is integral in
improving their post-stroke condition, helping them to regain an active lifestyle and participate
in experiences and activities with their friends and family. Inspiring music will accompany this
scene, as it is shown that music can help to elevate people’s moods (Mental Health, 2017),
Figure 9: Upon reflection on all that has happened, patient is now determined to recover
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Figure 10: Patient’s road to recovery using T-Rehab over the next few months
Figure 11: Family surrounding the patient, who has substantially restored his basic
functions, and going out of the house with him for the first time since rehabilitation
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Scene 5: Information
another way to raise awareness of the importance of rehabilitation. Information about these
consequences can help the patients assess risks and make informed decisions (Oxman, A.D.,
et al., 2019). Hence, this scene (Figure 12) encourages them to follow up on their
Figure 12: Information is presented to show consequences and complications a patient may
suffer if he does not follow up on regular rehabilitation
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Scene 6: Testimonies
Including insights and real-life success stories of people of similar age profile to the patients
who have gone through the same situation as them (Figures 13 and 14), will inspire and give
them hope that they too can succeed in recovery (Markman, A., 2017). It also ends the video
Figure 13: Testimonies from recovered ex T-Rehab users about their journey to recovery
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2.3 Strengths of SAVE
To test the feasibility of our solution, we shared the storyboard of SAVE with people of the
same age group as our target audience. In a survey we conducted (Annex 7.6), 65.8% of 73
elderly respondents found the SAVE video motivational and inspiring (Figure 15).
Mr Chye, 66, the brother of an ex-stroke patient, who found the video motivating and inspiring,
commended the idea of ex-stroke patient testimonials, as seeing other patients recover will
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2.4 Limitations and Modifications of SAVE
Patients may not remember the message and information conveyed by the video after some
time given the limited capacity of the human mind to retain information long-term. Only less
than 30% of the information is retained one day after it is first acquired (Ebbinghaus, H.,
1885). To overcome this, patients will be given a poster after their T-Rehab training (Figure
16), which would serve as a consistent reminder of the importance of rehabilitation. We used
bright colours in the poster’s background as it is shown that bright colours evoke feelings of
optimism (Gremillion, A.S., 2019), which would further motivate patients to complete the
rehabilitation programme.
Figure 16: The poster containing key information about stroke rehabilitation
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Secondly, patients might also lose motivation to continue rehabilitation after some time.
Therefore, we propose for the patients to make a commitment pledge (Figure 17) to set a
goal and commit themselves to doing their rehabilitation. Having a goal in mind for what one
is working towards has been shown to increase motivation (Wade, D.T., 2009). This pledge
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3. Assistive Chair for Therapy (ACT)
Many elderly patients find it difficult to set up the numerous parts of the equipment for T-
rehab at home (Tyagi, S., et al., 2017). The difficulty is exacerbated by the decrease in
dexterity in their fingers as they age. There is a rapid decline in hand-grip strength by as
much as 20 – 25% after 60 years of age (Carmeli, E., et.al., 2003), that is further aggravated
by their stroke condition (Platz, T., et al., 2018). This thus reduces the desire to carry out
rehabilitation due to the hassle it brings. As such, ACT is a product that seeks to enhance
the overall user experience by making it easier for the elderly to set up the equipment for
rehabilitation.
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3.2 Proposal for ACT
ACT is a specially designed chair (Figure 18) that targets the key difficulties faced by elderly
users in using T-Rehab to enhance their user experience through 3 key developments which
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Buckle-and-latch system
Currently, the set-up requires one to tightly tie a resistance band to the legs of the chair for
Figure 19: Original method of attaching the resistance band to the chair
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To ease this process, we propose a buckle-and-latch system (Figure 20). This enables easy
and secure attachment and removal of the resistance band to the chair. Patients will need
not tie nor remove any dead knots to the chair, easing the difficulty for users in setting up T-
Rehab.
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Automated Adjustment System (AAS)
AAS consists of a rod attached along the leg of the chair, with the buckle attached to a
platform that can move up and down the rod with the push of a switch (Figure 21).
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The leg of the chair will have coloured sections to clearly indicate the possible positions of
Figure 22: Green, Grey, Blue and Yellow sections to indicate different levels for the band to
have different tensions
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Patients have to push the switch either forwards or backwards to move the buckle to the
Figure 23: Instructions on AAS set-up asking user to move platform to blue segment
According to Hooke’s Law, a physics theory, the lower the position of the resistance band on
the leg of the chair, the more force required to stretch it to a set length. Hence, as the patient
increases in strength with rehabilitation, his physiotherapist can advise him to increase the
tension of the band by adjusting it to a lower level via AAS. This obviates the need for four
bands to accommodate the different levels of tension required, as only one band is needed
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Built-in Drawer
With many separate parts present in T-Rehab, set-up may become messy and parts may be
misplaced. Hence, we have added a drawer under the chair seat (Figure 24), enabling the
user to organise and keep the parts which include the resistance bands, motion sensors, and
Figure 24: Sketch of how the components of the device will look like in the drawer under the
chair seat, with labels in each compartment
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3.3 Strengths of ACT
After interviewing several elderly about ACT, the general consensus was that the buckle-and-
latch system and AAS made the set-up of T-Rehab much easier. Mrs Ann commented that
the buckle-and-latch system together with AAS was easier to use than tying the resistance
band on the chair as one “need(s) strength to tie a knot with the band.” She also mentioned
that the buckle-and-latch system was much more secure because the knot tied might become
loose (Annex 7.4). This enables patients to avoid troublesome or potentially incorrect
Secondly, the built-in drawer successfully achieves its aim of allowing ease of organisation
of items such that the patients will be able to easily find the various parts for the set-up. Mr
Toh mentioned that he “will be able to know where (he) keep(s) various parts (of T-Rehab)”.
He exclaimed that “If the chair is there, everything else will be there” (Annex 7.5).
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3.4 Limitations and Modifications of ACT
While the number of the resistance bands has been reduced to one, potential tangling of the
band can still be frustrating for some users. To solve this, we suggest storing the resistance
bands in a retractable reel, akin to a measuring tape. This makes setting up and keeping the
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4. Fun Rehabilitation ExperiencE (FREE)
Currently, T-Rehab contains encouraging messages and symbols during rehabilitation that
help to motivate the patients to continue rehabilitation. However, these have a limited ability
to counteract the mundaneness and repetitiveness of the exercises (Tyagi, S., et al., 2017),
Moreover, experts have also noted that patients might lack mental strength and not follow
instructions in an uncontrolled environment (i.e. at home) (Tan, A., 2017). It was also shown
in a separate study that only 1 in 3 stroke patients perform the recommended exercises at
Since games have been shown to greatly boost intrinsic motivation (Mekler, E.D., 2015), we
decided to implement FREE, an in-app system that aims to engage the elderly by gamifying
the rehabilitative exercises in T-Rehab with games that appeal to their interests and attention
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4.2 Proposal for FREE
We compiled a list of activities which may appeal to the elderly in Singapore based on various
sources such as PlayHuaHee, a social enterprise catering to the well-being of the elderly
(Rasoulzadeh, M., et al., 2015 & Hua Hee, 2019 & Mineo, L., 2019). We then used it to
conduct a survey (Annex 7.6), and found that the elderly generally enjoyed Tai Chi, mahjong,
and soccer (Figure 26). These are thus the activities we will use as themes when gamifying
Each game will incorporate a multitude of exercises to accommodate the different types of
exercises that patients could be assigned to, whilst still allowing the patients to play their
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Process
The physiotherapist will first select a list of exercises for the specific patient (Figure 27).
Figure 27: Physiotherapist selecting the exercises for the specific patient
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Games suitable for that patient will appear as game choices for the patient to choose from
(Figure 28). We decided to let patients choose their desired game, as it is shown that
Figure 28: Example of games that targets different segments of the body
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Elaboration of built in game: Tai Chi Shifu
As the most popular game preference according to our survey, we decided to elaborate on
how the Tai Chi Shifu game works. The game involves a Tai Chi Shifu teaching a class
(Figure 29) but he constantly falls asleep. Patients have to wake the Shifu up to keep the
lesson running smoothly by striking a gong, which makes a noise to wake him up.
When the Shifu falls asleep, an indicator will appear to prompt the patient to wake him up by
sounding a gong using a gong stick. Patients will be prompted to follow the instructions in the
video to sound the gong. As they follow the instructions, the motion sensor will track their
movements, causing the gong stick on the screen to shift to hit the gong. Patients will then
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The screen will also feature a pause button should the patient need a break, and an
information button to recall the video demonstration of the exercise should the patient forget
(Figure 30).
Figure 30: Instructions and video demonstration of exercises to play the game
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4.3 Strengths of FREE
Mr Ernest Thia, a Senior Occupational Therapist, was supportive of this solution, saying that
FREE would help to divert the patient’s focus away from their exercises and make them feel
that they are playing a game rather than doing their exercises (Annex 7.2). Thus, their
exercises would feel less mundane, and they will be more willing to do so on a regular basis.
Game-based rehabilitation has been proven to engage more brain activity as compared to
conventional rehabilitation exercises, promoting recovery rates as it allows the brain to adapt
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4.4 Limitations and Modifications of FREE
Some patients may get bored playing the game by themselves, even with different themes
available, which may cause them to not use T-Rehab at regular intervals. Hence, we propose
implementing online group rehabilitation which has been proven as a means of effectively
sustaining motivation through providing one another with moral support (GoodTherapy, 2015).
T-Rehab users can arrange a time to meet up online via a meet-up button on the screen and
Patients may over-exert themselves from excitement due to the game’s immersiveness, by
doing exercises at a frequency above their prescribed regimen. This could cause adverse
symptoms like fatigue, spasms and irritability (FlintRehab, 2019). To reduce this risk, the
therapist could set a daily maximum safe limit on rounds of exercise. Upon reaching this limit,
the application will be locked. A safety video can be shown before patients begin exercising,
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5. Conclusion
Our solutions SAVE, ACT and FREE work hand-in-hand to target the problem at its root
source to accommodate the needs of elderly stroke patients better. With our solutions, the
home-based stroke rehabilitation experience will be more hassle-free and pleasant for the
patients. It is also more entertaining, thus drawing patients to use the device consistently.
Thus, these solutions mitigate the serious problems that might arise when the elderly fail to
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6. Bibliography
Chen A., et al. (2014) Post Community Hospital Discharge Rehabilitation Attendance: Self-
Perceived Barriers and Participation Over Time
Retrieved August 21, 2019, from:
http://www.annals.edu.sg/pdf/43VolNo3Mar2014/V43N3p136.pdf
FlintRehab. (2019) The Dangers of Getting Too Much Exercise After Stroke
Retrieved August 24, 2019, from:
https://www.flintrehab.com/2019/danger-exercise-after-str
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FlintRehab. (2018) Video Games for Stroke Patients that Boost Recovery
Retrieved June 30, 2019, from:
https://www.flintrehab.com/2018/video-games-for-stroke-patients/
Gremillion, A.S. (2019) Colors And Emotions: How Colors Make You Feel
Retrieved September 4, 2019, from:
https://99designs.com.sg/blog/tips/how-color-impacts-emotions-and-behaviors/
Health Promotion Board. (2018) Singapore Stroke Registry: Annual Report 2016
Retrieved August 9, 2019, from:
https://www.nrdo.gov.sg/docs/librariesprovider3/Publications---Stroke/singapore-
stroke-registry-annual-reprot-2016_upload_nrdo_website.pdf?sfvrsn=c81670e4_0
Hung, Y.X., et al. (2016) What Do Stroke Patients Look for in Game-Based Rehabilitation
Retrieved August 2, 2019, from:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4839901/
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IHIS. (N.D) Smart Health TeleRehab
Retrieved April 25, 2019, from:
https://www.ihis.com.sg/telerehab
Khalik, S. (2014) Just one in five patients returns for rehab: Study
Retrieved May 5, 2019, from:
https://www.straitstimes.com/singapore/health/just-one-in-five-patients-returns-for-
rehab-study
Mekler, E. D., et al. (2015) Towards understanding the effects of individual gamification
elements on intrinsic motivation and performance
Retrieved August 11, 2019, from:
https://www.sciencedirect.com/science/article/pii/S0747563215301229
Mental Health. (2017) Feeling Down? Surprising Ways Music Can Pick You Up
Retrieved August 29, 2019, from:
https://share.upmc.com/2017/02/music-and-health-connection/
Oxman, A.D. et al. (2019) Key Concepts for assessing claims about treatment effects and
making well-informed treatment choices
Retrieved September 1, 2019, from:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6290969/
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Patall, E.A., et al. (2008) The Effects Of Choice On Intrinsic Motivation and Related
Outcomes: A Meta-Analysis of Research Findings
Retrieved August 30, 2019, from:
https://www.ncbi.nlm.nih.gov/pubmed/18298272
Platz, T., et al. (2018) Arm Ability Training (AAT) Promotes Dexterity Recovery After a
Stroke—a Review of Its Design, Clinical Effectiveness, and the Neurobiology of the Actions
Retrieved August 20, 2019, from:
https://www.frontiersin.org/articles/10.3389/fneur.2018.01082/full
Rasoulzadeh, M., et al. (2015) Assessment the Interests of Elderly People Residing in
Nursing Homes in Individual Activities
Retrieved August 5, 2019, from:
https://pdfs.semanticscholar.org/22ad/dd79061328ac23d0c9df9d3c431b5cb901cd.p
df
Lui, S.K. & Nguyen, M.H. (2018) Elderly Stroke Rehabilitation: Overcoming the Complications
and Its Associated Challenges
Retrieved August 20, 2019, from:
https://www.hindawi.com/journals/cggr/2018/9853837/
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Tan, S.C. (2019)The Importance Of Continuing Rehabilitation At Home
Retrieved August 22, 2019, from:
https://www.star2.com/health/2019/05/30/continuing-rehabilitation-home
Wade, D.T. (2009) Goal setting in rehabilitation: an overview of what, why and how
Retrieved July 16, 2019, from:
https://journals.sagepub.com/doi/pdf/10.1177/0269215509103551
Zoran M., et al. (2013) Age-related decrease in physical activity and functional fitness
among elderly men and women
Retrieved August 11, 2019, from:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3665513/
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7. Annex
what the stroke patient normally goes through for rehabilitation, instead of going to an area
Mr Koh: The general idea is actually to guide the users through a set of exercises which the
therapist would normally prescribe at the rehab centre with the patient doing it at home. There
can also be home rehab where the therapist goes to the patient’s home and does it, but of
course that can be very expensive and it's about $150 per visit. But if you do it through tele,
then you save the cost of the therapist to come and visit, but there is a cost to the system -
the system is maybe $70 per week, but if the patient needs to go for rehabilitation for about
three times a week, then the cost for the home rehab would be $450 per week so then the
Lucas: So far, how has T-rehab been - do you see any potential shortfalls in your
development of your app. From the data you have collected over trials, what kind of feedback
Mr Koh: The preliminary results of our randomised controlled trial showed that there was no
difference between the group with telerehab as with the usual care group, there was no
difference in functional outcome. We assumed that telerehab increases the amount of rehab
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done by the patients hence they will have better functional recovery, but we found the
telerehab system did not do more. So in retrospect we were wrong to surmise that tele rehab
will increase the amount of exercise that the patient does. Other things we were worried about
is that tele rehab could have worse outcomes than usual care. Because in usual care the
therapist is physically there encouraging the patient, there’s a lot of “sayang” and human
interaction. Whereas in tele rehab, there is no one there. You’re just doing it by following a
video, the videos are recorded, and the therapist only reviews it once a week, then if they
decide that you’re not doing it right they will video conference you and tell you that you are
not doing it right and they will teach you how to do it right.
Lucas: Oh I see. So one of our proposed enhancement for T-Rehab is to incorporate games
into the system, will this help to encourage them? Through the use of fun elements in the
system?
Mr Koh: Yes absolutely. So fun elements are shown to improve adherence, very much like
PokemonGo. So you make it fun, gamify it, put an element of game in it, then yes, adherence
does go up.
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7.2 Interview Transcript with Senior Occupational Therapist
Lucas: Our first solution is to try and incorporate games into their rehabilitation programme,
and the theme of these games will come from the interests of the elderly. Basically just have
what they might like to do in the past, like maybe sports, or music; we try to incorporate it into
a game where they can train their physically affected areas, so that they are able to rehab
themselves while getting immersed into the game itself. So, err, we did a survey on some
elderly in Singapore and a majority of them expressed Tai Chi as their interest, so we like
elaborated on it and came up with a game that revolves around Tai Chi.
Zaiya: Yea they still do the regular exercises, but there will be animations and images to
engage them. The movements of the character in the game will match with the exercise.
Mr Thia: Ok, fine, but the movements must be a controller, so that the patient can play. So
patient is the controller. Then, you can train the movement. The movement does not need to
be very complicated. The movement can just be a up and down, and the thing will move.
Don’t think complicated, just think some simple games that you play.
Lucas: Oh ok, can we also say that if it’s related to the movement inside the game itself, in a
Mr Thia: Yes definitely. If the game encourages the movement that you want to train, then
you have more repetitions of the movement. Get it? So they won’t realise that they are
actually doing the movement, and that they are playing the game. That’s how you engage
the patient. Then you can increase the number of movements, versus just doing the exercises
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themselves. So in games, you will usually see an increased number of repetitions. And I think
that’s the main purpose why you want to increase the number of repetitions. So this is how
to distract the patients from their exercises. Yea, I think this solution works fine.
Lucas: We also have another limitation that we thought of. It is mentioned in Mr Koh’s report
that there are patients saying that the tying of the bands to the chair is quite difficult. So what
we were thinking of is having some adjustable locking mechanism along the leg of the chair.
Mr Thia: Oh interesting. But it goes back to the stroke patients that you’re targeting on. The
task you want this patient to do, is it bilateral, or a single-hand activity? The reason why they
say they struggle is because one side of their hand is affected, but it is actually a bilateral
task to tie. So that’s why the patients say they struggle. So the mechanism y’all are
suggesting, y’all have to think carefully about whether or not it can become a single-hand
thing. Once you have that sorted, I think this solution will be quite meaningful. Yup.
Kevin: In addition to the system we are attaching to the chair, we are thinking of fastening the
resistance bands to the chair using a buckle-and-latch mechanism. Like the ones you see in
the car, a seat belt. So basically the resistance bands are integrated to the latch mechanism.
And then the latch is just fastened to the buckle, just like in a car. So the patient technically
only needs to use 1 hand, because he just needs to push the latch into the buckle.
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7.3 Interview Transcript with Mr Chye
Interviewer: Hi Mr Chye, first of all, thank you for agreeing to do this short interview!
Mr Chye: No problem.
Interviewer: So basically we will be showing you a storyboard of a video that we will show to
elderly stroke patients, and this video aims to increase awareness of the importance of stroke
rehabilitation because some studies show that patients may not be aware of this, hence they
do not continue their rehabilitation. The video will also try to motivate the patients to complete
Interviewer: How do you feel after seeing the plot of the video?
Mr Chye: Very nice, I like the plot a lot. Ya the video sounds like it will be very interesting and
motivating I feel.
Mr Chye: Hmm… I like the support the family members showed to the patients. It would make
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Interviewer: Thank you for the feedback! How about the testimonials at the end?
Mr Chye: Oh ya the testimonial! Wah, that part I like a lot. I think including the stories of ex-
stroke patients as motivation for the current stroke patients is a good move. Makes the patient
want to recover.
Interviewer: Oh! Why do you think the testimonials will encourage the patient to want to
recover?
Mr Chye: Ummm...you all students right? I think it’s like if you see your friend get A for a test,
you will be inspired to study hard and get A also right? (us nodding) So same concept lor,
when the patients see other patients recover, they will also want to recover.
Interviewer: Do you feel that the video can be improved in any way?
Mr Chye: Improve ah...hmmm...err...you all showing the video before the training begin right?
I feel the patients ah...they may not remember the stuff in the video leh. You see ah, the video
only 2, 3 minutes long...in a few weeks and months, I think the patients all might forget
everything one.
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7.4 Interview Transcript with Mrs Ann
Lucas: We just need you to see...because we are doing a project on these kinds of resistance
bands. So we just want to get you to try and tie a knot to the chair.
Mrs Ann: Use this to tie a knot on the chair? Who tie? I tie?
Us: Yes.
Mrs Ann: Wow this is very thick man! How to tie? On the chair ah?
Us: Yes.
Lucas: So what do you think when you tied this? Did you find any difficulties? Because maybe
Mrs Ann: You definitely need strength to tie a knot with the band.
Lucas: But if you have a buckle instead; you can buckle this resistance band to the
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Kevin: So there is a buckle on a chair, and there’s a latch on this resistance band, then you
Mrs Ann: That’s good what? I think that’s a good idea. To release (untie) the resistance band
(on the original system), it’s a bit difficult. Because rubber has grip.
Kevin: Can we know what you find so good about using a buckle instead of this tying?
Mrs Ann: It’s definitely secure! Buckle is definitely secure! This (tying) can be opened, a few
times, so it will eventually get loose and (inaudible). Buckle is definitely secured.
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7.5 Interview Transcript with Mr Toh
Lucas: So basically, we will be showing you a special chair that is supposed to make
exercising more convenient for the elderly. The original chair involves tying this resistance
band to the chair leg (demonstrates). So our first question is...for the elderly, do you find it
Mr Toh: For the elderly, it will be a bit hard lah. They need to bend down, hold the thing, then
wrap around the chair then tie tie. I don’t think some of them will be strong enough to do all
that. Some elderly are very frail, they might get hurt while tying this thing.
Lucas: So to solve this, right, we came up with this thing where the buckle can be attached
Kevin: So, no need to tie at all, just fasten, and everything will be secure.
Mr Toh: Hmm...ya...this one fine lah...even with one hand they can fasten. Also no need to
Zaiya: We also have this drawer where you can put everything inside, so that it is easier for
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Mr Toh: Ahhh…so where is the drawer? Under the chair?
Kevin: It is integrated to the bottom of the seat where the person sits.
Mr Toh: I see. Hmm, I think it’s quite creative lah. So...where do they keep the parts in the
present system?
Lucas: I don’t think there is a specific place to keep them, from what we know.
Mr Toh: Ya, then I think this drawer is a good step forward! Because currently, they have no
place to keep it, but now, they have somewhere to keep it, right? Also, how they do the
exercise with the parts all over the place? I think I will lose everything! (laughs) That’s why I
say, the drawer is good! Because then they know if the chair is there, everything else will be
there! Very easy to find all of the parts; it’s organised very well. I think it’s a good plus point
lah.
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7.6 Survey Results
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7.7 Synopsis Of SAVE
SCENE 1 (POST-STROKE):
SYNOPSIS: Mr Goh, aged 65, had just suffered a stroke, and is recovering at home. The
stroke had paralysed the left half of his body, hence he requires rehabilitation to train his body
to function normally again. His son tries to convince him to do his rehabilitative exercises.
Son: “Pa, can you start doing your exercises soon? If not you won’t get better!!”
Patient: “Aiya...do, don’t do...doesn’t matter lah! Not like I will recover. This rehab won’t do
anything for me. Just leave me alone can or not?” (Mr Goh gestures son to leave the room)
SCENE 2 (REALISATION):
SYNOPSIS: The patient is in the middle of a consultation with his therapist. The therapist
reviews the patient’s rehabilitation progress. He is stunned that the patient hasn’t completed
a single exercise.
Therapist: Mr Goh, my record says you have not done any exercises since last month. Can I
Patient: Aiya...why you ask me that? You know there is no point doing rehab. I exercise here,
exercise there...won’t help one! You see, I can’t even move my finger, how to do rehab even?
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Therapist: Mr Goh, you need to understand this. Your condition will get worse if you don’t
even try to rehab. Look at this diagram here. Look! You see, over time, your muscle starts
shortening and contracting if left untreated. It can contract as much as this. (shows picture)
Once it reaches this level, that’s when you really cannot do anything. The only way to help
you is surgery, which means more medical costs. You may recover slowly with rehabilitation.
But truth is, there is no fast way. This is the best way you have to recover. Mr Goh, I think it’s
best that you do something about your stroke condition now, while you can still move. While
you can still do something about it. Don’t wait till later, when your condition gets worse and
The patient, lying in his bed, reaches for his reading light switch located on a table on his
bedside. However, he cannot reach for it. He then tries to open his room door, but to no avail.
He slumps back into his bed, with a look of frustration and defeat.
A flashback plays in his mind, recalling the things he once did in his active, healthy life. The
flashback features him doing his hobbies, which include playing soccer, chess and the guitar
with his friends and family. These are some activities that he used to be able to do in his
active, healthy life, but is unable to do now due to his stroke condition.
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SCENE 3 (FAMILY):
SYNOPSIS: A month after the stroke, the patient’s son approaches him and talks to him
again.
Boy: Sure anot? You still haven’t done any of your exercises yet..
Grandfather: Aiya...I already told you it’s useless! You see all the other patients, pull here pull
there, what’s the purpose? Think one day they will suddenly regenerate then walk again ah?
Cannot lah! You see me, I can’t even move my arm. Last month, when I saw the therapist ah,
Son: Pa, that’s not how it works...you see a lot of other stroke patients, they do recover! It’s
just that they need a lot of time. They don’t just magically recover one day, you know. It’s a
very slow, gradual recovery. It takes time. You can’t give up so soon, Pa. Just take it easy,
one step at a time. You don’t have to exercise all the time; just 2 or 3 times a week can do
for a start.
Grandfather: Aiya...but recover for what? Papa already 65 years old leh. All my life has been
lived already. What’s the point of recovering? Not like I’ll be able to do a lot more what.
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Son: Pa...don’t say that...you know you have us. You have Mummy. You have me. You have
the entire family. We all want to spend time with you, you know? You’re a big part of us and
always will be. We want to go out on nice lunches at the beach, playing sports...all of these
things don’t feel the same without you, Pa. The rest of your life may not mean much to you,
but it means everything to us. So please Pa, can you… (starts crying)
Grandfather: Ok...sorry. All of you mean a lot to me. I also want to spend time outside with
Son: Yes, Pa...we are all here for you. You can get through this, okay? Take it one step at a
Grandfather: Ok lah...can...
Grandfather is now motivated to recover from stroke, and has a determined look on his
face.
This part of the video serves as a turning point to motivate the patient to recover. It also
intrinsically motivates users watching the video to keep up with their stroke rehabilitation, so
that they can recover their healthy and active state and spend quality time with their families
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SCENE 4 (RECOVERY):
SYNOPSIS: The video will show a timeline of progress in the patients’ recovery over the next
few months, showing short clips that highlight his progress of recovery in the following weeks
and months. It will feature scenes of him using T-Rehab over the months, and his gradual
improvement in mobility over this time period. There are clips of him walking over the months,
with him requiring less and less assistance from family members over time. After a few
months, the patient is mostly recovered with some form of autonomous mobility. He could be
seen going out of his house with his friends for the first time since his recovery , detailing that
SCENE 5 (INFORMATION):
SYNOPSIS: A few pieces of information, detailing the negative consequences of not following
up on their rehabilitation regularly are presented, such as increased treatment costs, slowed
recovery and other medical complications like muscle shortening and more.
SCENE 6 (TESTIMONIES):
SYNOPSIS: After this story ends, past stroke patients/ex-users of T-Rehab will share their
testimonies on their journeys to recovery, as well as give their insights as to why rehabilitation
more likely that the patients will believe advice that comes from fellow stroke patients that
can relate to them and have gone through the same thing. The ex-users will then share words
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