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Tourism market research is one of the core contents of tourism marketing and a key
task of destinations and tourism businesses. Market research in the broad sense is
the process of analyzing and hypothesizing to find out the consumer's consumption
behaviors (behavior patterns); how to respond to competitors, customers; changes in
science and technology have an impact on the product structure of the destination
and of the enterprise; policies and macroeconomic management mechanisms at
home and abroad that affect tourism supply and demand. In this research plan, we
mainly study customers using virtual reality travel services. The purpose of this
study plan is to help us answer the following questions:
• First, who are our customers? (Including potential customers; target
customers and current customers)
• Second, what does the customer want? From there, it is possible to generalize
or draw a portrait of the customer in which the characteristics of tourism
service consumption are identified as the dominant background.
• Third, who can be classified as a large customer group of the enterprise?
• Fourth, how do customers react to VR Tourism? What are the causes of such
reactions?
• Fifth, how are customers' needs changing? What are the new needs of
existing customers?
This information is very important for businesses in general and especially important
for tourism businesses. This comes from the fact that customers may be loyal to the
brand, but loyalty to the destination for two consecutive vacations is a finite number.
III. CONTENTS
1. Research potential market
a) Evaluation of market potential:
It is necessary to collect information from customers regarding their attitudes
towards the attractiveness of VR Tourism and the image of the company.
Information about the appeal of VR Tourism is extremely important. Potential
customers often find it hard to evaluate and compare different travel service
providers. Their decision to make comparisons often focuses primarily on the
assessment combined with the travel program based on their expectations.
Therefore, it is necessary to take advantage of the tendency to evaluate the
attractiveness of customers to take advantage of the image of service providers
for businesses.
For example, Virtual Tourism allows users to experience realistic, lifelike
images of a digitized destination in a 3D environment without having to
move, through the help of technology, especially Virtual Reality with
supporting tools such as smartphones, computers, virtual reality glasses,
headsets, effect chairs, etc. This means, just sitting in one place, you can still
feel the immense green color of Moc Chau tea hills, participate in an
exciting journey to explore Son Doong cave, or visit famous monuments and
landscapes in the world.
b) Research the buying behavior of customers
The buying behavior of customers is affected by many different factors and
varies among customer groups.
• Factors affecting customers' buying behavior:
▪ Technological factors affect tourism demand: this is an indispensable
tool in attracting the attention of tourists in today's life. It helps to move
quickly, improving the speed of communication of VR Tourism events
to customers in need and saving time searching for information.
▪ Random factors: factors such as weather, special events, free time, or
unexpected changes in travel trends, etc are believed to have a positive
impact on tourism demand.
For example, if the climate becomes too hot or too cold, people will
also need to go to cooler, more pleasant places.
▪ Fee: Cost hurts tourism demand because it is one of the causes of
reducing people's desire to travel. Suppose when purchasing costs
increase, the demand will decrease and vice versa.
▪ Tourist destination: Distinctive characteristics, the popularity of a place
is believed to promote the formation of tourist demand. This is
explained because people always have the spirit of learning and
learning new things through travel. For example, the attractiveness of
culture and nature, geographical proximity, and security are factors that
have a strong impact on today's tourism demand.
▪ Socio-cultural factors: This is considered an influential factor
throughout the adult process of a person. Thereby, culture-tourism
influences tourism demand.
• Buying behavior and needs among customer groups:
▪ By age:
o Most of the seniors when traveling are afraid to go far because
of their unstable health and have to move a lot, so it is
reasonable to use VR tours, but they find it difficult to know
how to use VR products. They often want to be consulted
carefully about the destination to suit their health, interests, and
financial ability, so they like to go to peaceful places, slow pace
of life, and open spaces such as old towns, countryside, sea, and
islands, or spiritual tourism such as temples and shrines.
▪ By gender:
o Male guests: Generous, open, practical, quality, willing to
spend, easily persuaded by beauty.
IV. METHODS
Methods of investigation and survey (using a brief and straight-to-the-point survey
questionnaire to get opinions from survey participants):
1. Face-to-face interviews: Usually conducted at high-traffic locations such as
public places, parks, or shopping centers to advertise and market VR Tourism to
users, and at the same time collect direct feedback response.
2. Direct survey: use a pre-designed market survey questionnaire, print it out, and
give it to everyone to fill out.
3. Survey via Email: send the questionnaire via Email to the set of customers.
4. Telephone survey: collect user information in advance and call for opinions, but
the customer survey questionnaire is usually very brief, focusing on product
evaluation on a scale.
5. Online survey: create a survey questionnaire on the internet and share it in
forums and groups to consult people.
V. PROCESS