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Paladin 1 Folk Hero Medium

Siblix CLASS & LEVEL BACKGROUND SIZE

CHARACTER NAME Human Neutral Good 0 xp


RACE ALIGNMENT EXPERIENCE POINTS

ARMOR EQUIPMENT
STRENGTH INSPIRATION CLASS
INITIATIVE SPEED
Explorer's pack (backpack, bedroll, mess kit,

16 18 +1
tindrebox, 10 torches, 10 days' rations, waterskin,
30 ft. 50 ft. hempen rope),
PROFICIENCY
+3 +2 BONUS
CURRENT HIT POINTS
SAVING THROWS HIT POINT MAXIMUM: 12
DEXTERITY ○ +3 Strength Fill me, baby!


13
+1 Dexterity
○ +2 Constitution
+1 ○ +0 Intelligence
● +4 Wisdom
CONSTITUTION ● +1 Charisma
TEMPORARY HIT POINTS

15 SKILLS HIT DICE DEATH SAVES

+2
● +3 Acrobatics TOTAL: 1d10 UCCESSES ○-○-○
● +1 Animal Handling
FAILURES ○-○-○
○ +0 Arcana Total Weight Carried: 123 lbs.
INTELLIGENCE ○ +3 Athletics
ARMOR AND SHIELD NOTES & LOST THINGS

11
-1 Deception Fill me, baby!
ARMOR:Chain Mail
○ +0 History
PROPERTIES & EFFECT
+0 ○ +2 Insight Disadv. on Dex (Stealth) checks;
○ -1 Intimidation
WISDOM ○ +0 Investigation
○ +2 Medicine
14
SHIELD:Standard Shield
○ +0 Nature
PROPERTIES & EFFECT
+2
○ +2 Perception
○ -1 Performance
○ -1 Persuasion
CHARISMA ● +2 Religion

9
+1 Sleight of Hand
○ +1 Stealth
-1 ● +4 Survival

NAME ATK BONUS DAMAGE


12 PASSIVE WIS (INSIGHT) Longsword
Unarmed Strike
+5
+5
1d8+3 slashing
4 bludgeoning

10 PASSIVE INT (INVESTIGATION)

12 PASSIVE WIS (PERCEPTION)

TRAITS & PROPERTIES


PROFICIENCIES
Longsword: Versatile (1d10)
Armor: Light, Medium, Heavy, Shields
Weapons: Simple, Martial
Tools: Cartographer's tools, Vehicles (land)
Languages: Common, Goblin
Medium
SIZE

0 xp
EXPERIENCE POINTS

EQUIPMENT
Explorer's pack (backpack, bedroll, mess kit,
tindrebox, 10 torches, 10 days' rations, waterskin,
50 ft. hempen rope),

Total Weight Carried: 123 lbs.

NOTES & LOST THINGS


Fill me, baby!

1d8+3 slashing
4 bludgeoning

rsatile (1d10)
MAGIC ITEMS

WEALTH FEATURES, TRAITS, AND FEATS


COINS Rustic Hospitality: You come from the ranks of common folk, and fit among them with ease. You can find a
place to hide, rest, or recuperate unless you prove yourself a threat.
Divine Sense: As an action, you can detect the presence of celestials, fiends, undead, and places or objects that
COPPER (100 = 1 are consecrated or desecrated within 60 ft. of you; you know the type, but not identity; can use this 0 times (long rest
recoups)
SILVER (10 = 1 gp Lay on Hands: Touch creatures to heal up to 5 hp (long rest recoups); may spread across multiple uses; may
spend 5 hp to cure one disease or neutralize one poison; no effects on undead or constructs
ELECTRUM (2 = 1

GOLD

PLATINUM (10 = 1

JEWELRY, GEMSTONES, AND ART OBJECTS

NOTES
AGIC ITEMS

FEATURES, TRAITS, AND FEATS


You come from the ranks of common folk, and fit among them with ease. You can find a
ecuperate unless you prove yourself a threat.
n action, you can detect the presence of celestials, fiends, undead, and places or objects that
ecrated within 60 ft. of you; you know the type, but not identity; can use this 0 times (long rest

ch creatures to heal up to 5 hp (long rest recoups); may spread across multiple uses; may
disease or neutralize one poison; no effects on undead or constructs
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SPELLCASTING CLASSES SPELLCASTING SPELL SPELL
ABILITY SAVE DC ATTACK BONUS

SLOTS TOTAL SLOTS EXPENDED SLOTS TOTAL SLOTS EXPENDED

0 CANTRIPS 3 ─ 6 ─

SLOTS TOTAL SLOTS EXPENDED SLOTS TOTAL SLOTS EXPENDED

1 ─ 7 ─

SLOTS TOTAL SLOTS EXPENDED

4 ─

SLOTS TOTAL SLOTS EXPENDED

8 ─

SLOTS TOTAL SLOTS EXPENDED

2 ─
SLOTS TOTAL SLOTS EXPENDED

5 ─

SLOTS TOTAL SLOTS EXPENDED

9 0



SPELL
ATTACK BONUS

SLOTS EXPENDED

SLOTS EXPENDED

SLOTS EXPENDED

SLOTS EXPENDED
SPELL REFERENCE

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