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ARMOR EQUIPMENT
STRENGTH INSPIRATION CLASS
INITIATIVE SPEED
Explorer's pack (backpack, bedroll, mess kit,
16 18 +1
tindrebox, 10 torches, 10 days' rations, waterskin,
30 ft. 50 ft. hempen rope),
PROFICIENCY
+3 +2 BONUS
CURRENT HIT POINTS
SAVING THROWS HIT POINT MAXIMUM: 12
DEXTERITY ○ +3 Strength Fill me, baby!
○
13
+1 Dexterity
○ +2 Constitution
+1 ○ +0 Intelligence
● +4 Wisdom
CONSTITUTION ● +1 Charisma
TEMPORARY HIT POINTS
+2
● +3 Acrobatics TOTAL: 1d10 UCCESSES ○-○-○
● +1 Animal Handling
FAILURES ○-○-○
○ +0 Arcana Total Weight Carried: 123 lbs.
INTELLIGENCE ○ +3 Athletics
ARMOR AND SHIELD NOTES & LOST THINGS
○
11
-1 Deception Fill me, baby!
ARMOR:Chain Mail
○ +0 History
PROPERTIES & EFFECT
+0 ○ +2 Insight Disadv. on Dex (Stealth) checks;
○ -1 Intimidation
WISDOM ○ +0 Investigation
○ +2 Medicine
14
SHIELD:Standard Shield
○ +0 Nature
PROPERTIES & EFFECT
+2
○ +2 Perception
○ -1 Performance
○ -1 Persuasion
CHARISMA ● +2 Religion
○
9
+1 Sleight of Hand
○ +1 Stealth
-1 ● +4 Survival
0 xp
EXPERIENCE POINTS
EQUIPMENT
Explorer's pack (backpack, bedroll, mess kit,
tindrebox, 10 torches, 10 days' rations, waterskin,
50 ft. hempen rope),
1d8+3 slashing
4 bludgeoning
rsatile (1d10)
MAGIC ITEMS
GOLD
PLATINUM (10 = 1
NOTES
AGIC ITEMS
ch creatures to heal up to 5 hp (long rest recoups); may spread across multiple uses; may
disease or neutralize one poison; no effects on undead or constructs
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SPELLCASTING CLASSES SPELLCASTING SPELL SPELL
ABILITY SAVE DC ATTACK BONUS
0 CANTRIPS 3 ─ 6 ─
1 ─ 7 ─
4 ─
8 ─
2 ─
SLOTS TOTAL SLOTS EXPENDED
5 ─
9 0
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SPELL
ATTACK BONUS
SLOTS EXPENDED
SLOTS EXPENDED
SLOTS EXPENDED
SLOTS EXPENDED
SPELL REFERENCE