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Soulless Flower (Medium Aberration, neutral evil)

CR 1 (200 xp)
Armor Class: 12 (natural armor)
Hit Points: 24
Speed: 0ft (Once the flower has taken root it cannot move)
Str 16 (+3) Dex 10 (0) Con 15 (+2) Int 1 (-5) Wis 10 (0) Cha 1 (-5)
▫ Damage Resistance: cold
▫ Conditional Immunities: blinded, charmed, deafened,
exhaustion, prone
▫ Senses: blindsight 30ft (blind beyond this distance), passive
Perception 10
Aversion to fire. If the Soulless Flower takes fire damage, it has
disadvantage on attack rolls and ability checks until the end of its turn.
False Appearance. While the Soulless Flower remains motionless, it is indistinguishable from a normal plant
Mesmerizing Gaze. Any creature who looks at the Soulless Flower falls under a charm effect. The creature must make a DC 12
Wis save. On a failed save, this effect will cause the creature to move closer to the Soulless Flower to touch its peddles.
Poisonous Peddles. The Soulless Flower possesses unnaturally poisonous peddles. Any creature that touches the peddles must
succeed a Con 14 check or take 3 (1d6) poison damage as long as contact is maintained.
Actions:
Constrict. Melee Weapon Attack: +5 to hit, reach 20ft., two targets. Hit: 5 (1d6 + 3) bludgeoning damage and it is grappled
(escape DC 14).
Entangling Vines. The Soulless Flower can move its roots and vines in a 15ft square within 30ft of it. This turns the ground into
difficult terrain. A creature in that area when the effect begins must succeed on a DC 12 Athletics check, freeing itself on a
successful check. The effect ends after 1 minute or when the Soulless Flower activates Entangling Vines again.

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