Professional Documents
Culture Documents
An Action Research
Conducted by
(Name of Researcher)
(Name of School)
September 2021
Context and Rationale
the subject. (Ganley, et. al, 2019). In a number of everyday and academic
influences including myths, teachers, and parents all played a role in the
subject was ingrained in many children from an early age. Some parents were
of a lack of assistance.
achievement, but only a few were taken to address the root cause of the
problem: worry. This study aimed to close the gap between people's fear of
the subject matter. There was a shortage of course options, particularly in the
According to their Grade Point Average and the most recent results of the
This was linked to the degree to which the competences listed in the
circumstances.
standards.(TIMSS, 2016).
gamification and physical exercises into the mathematics curriculum has been
(Buckley and Doyle, 2016; Sailer, et. al. 2015). As long as parents and
achievable.
implemented in the future. This was created to alleviate the worry that
Math Anxiety.
high school, and even college all make use of math concepts. All of these
mathematical skills will be improved through the use of an interesting and fun-
When you include math games into the classroom, you may help
activities.
favorite. You may review any skill you like, including addition, subtraction, or
should be written on the same sheet of paper as the questions. Create your
own 5x5 bingo cards or use an online generator. Using the solutions from
your list, randomly write the answers on the cards. Each pupil should have a
bingo card. You can laminate the cards for future use and have students mark
2. Create a paper plate clock with a quartz movement- In what ways are your
students learning to tell time? This crucial ability can be practiced through a
fun craft project. The first step is to punch a hole in the paper plate. The pupils
should write the numbers correctly. The clock hands can be made from
colorful paper and attached with a split pin from the center. Write the minutes
on another plate (of a different color). Glue the second plate to the first to form
a rim.
students have gathered sufficient data, instruct them to create a bar graph
using linking cubes, bricks, or Legos. Each bar should be labeled with sticky
their arms: parallel and perpendicular lines; acute, right, and obtuse angles;
5.Round the Block- Instruct kids to form a square. Give one of them a ball and
or naming forms with right angles. Prior to responding, the student passes the
ball to the person next to him. Children quickly pass the ball around the
square, and the student must respond before the ball returns to him.
When the proper response is given, the child in possession of the ball must
respond by returning the ball around the circle in the opposite direction.
marker or sticky labels). Toss the ball to one student and instruct her to call
out the number that comes into contact with her right thumb. She then throws
it to the next student, who repeats the process and then adds his number to
the first. Continue for five minutes and make a note of the total. Add the sum
to a graph after each game. Which day did you earn the most money? The
7. Poll of Straw- Pose a question and let students to vote by inserting a straw
into one of many plastic cups labeled with different responses. Later on,
younger pupils can graph their findings, while older students can calculate the
result of the introduction of these math engaging activities via the learning
action cell.
Athena, from Mongolbongol National High School- Senior High School who
were enrolled for the 2021-2021 school year and were assessed as having a
students who were identified with a high and very high level of Math anxiety. It
questions derived from the study of Ganley et.al (2019). (2019). Each item
worry and abstraction anxiety aroused utilizing five-point rating scale ranging
anxiety level was based on the scale used from Ganley (2019).Since this a
Another data used was the Grade Point Average (GPA) of the Grade
11 students for the first quarter and second quarter in General Mathematics.
In this study, one sample participants’ performances in General
Mathematics for the first quarter against the second quarter of the First
C. Ethical Considerations
data given, including your name, will be kept totally confidential. Furthermore,
The researchers will analyze the data using a variety of techniques, including
The scores from Parts 1 and 2 will be summed to establish the level of Math
statistics.
The action research work plan and timelines for the study's pre-,
during, and post-implementation phases are included below.
Cost Estimates
Shown below are the estimated expenses throughout this action research.
Table 5
Cost Estimates for Supplies and
Materials
Unit Quantity Description Unit Cost Amount
ream 1 Short Bond paper 169 169
ream 1 A4 Bond paper 223 223
bottle 1 Ink L3110 black 275 275
pcs 44 Ballpen for Participants 6 264
TOTAL 931
Table 6
Cost Estimate for Travel expenses for the Submission of Action Research
Proposal to the Division
Purpose of
Destination Transportation Amount
Travel
School to Division Office PUJ 100
Division Office to School PUJ 100
TOTAL 200
Table 8
Cost Estimates for Other Expenses
Quantit
Unit Description Unit Cost Amount
y
Bound 1 Binding 350 350
Person 44 Snacks for the Participants 25 1,100
Internet and Communication Load
Person 44 300 13, 200
Allowance
Table 9
Summary of Expenses
Description Amount
A. Supplies and Material P931.00
B. Travel Expenses
B.1 Submission of Action Research Proposal to the P200.00
Division
C. Other Expenses P14, 650.00
Grand P15, 781.00
Total
The study's conclusions are critical for teachers and students alike. It will
policy forums to present and discuss our findings and ideas with other
research enthusiasts. We can solicit review of our article from our colleagues
application advancement.
d.Discussions will occur via LAC sessions or in-service training, and we will
and assist teachers from other schools in improving their grading processes.
.
References
Alsawaier, R. (2018). The Effect of Gamification on Motivation and
Engagement. International Journal of Information and Learning
Technology, v35 n1 p56-79.