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The Setup

● Agree that this isn’t intended to be real


world personal, and to what extent this
draws on your real relationship.

I’m Just Fed ● Decide on lines you will not cross, as


players.

Up With You ● Decide on subject matter you will not


play with.
By David Bell
● Agree that grievances can be rescinded
outright, and that play can stop AT ANY
A game about a fight that’s been brewing TIME.
that needs to happen. ● Agree upon a setting and who your
● Take turns describing a grievance characters are.
● Take turns putting it out on the table ○ Are you on a space station?
● Roll (six sided die) to see who talks next Are you on a farm? Do you
● If on Crit - You get to pull something work shifts at a record store?
back from the list to use again. It's the
○ Pick a place where two people
worst. (“I just can’t get over this”/”Again,
will exist close enough to
this just bothers me SO MUCH”/”I just
gather a list of grievances and
can’t believe you…”)
pet peeves about each other.

1 Crit and Switch


The Build Up
2 Switch player
1. Decide who goes first, and have that
3. Switch player
player describe a grievance, and add it to
4 Keep going their list. Let this be something mundane
5 Keep going and easily noticed, already public, or
maybe even a completely reasonable
6 Crit and keep going quibble. Say it out loud, and write it
down on your own list.
○ Surely they aren’t going to
have a problem here, it’s just
how your character feels!
2. While the other person is talking, write
down your own grievance. It does not
even need to be related. Just start
thinking and writing. Do not say this one
aloud, and maybe even make this one
disputable, scandalous, or otherwise
unreasonable.
○ Their character isn’t going to
listen anyway, right?
3. Do this for just a few turns, maybe 3, or
more. But, about 6 grievances should
give you enough to play with. Take
however long to get your lists ready.

The Argument
Roll a die and whomever rolls highest gets to
set the setting and take the first turn. Pick
something from your list, and put it out there.
Let your character speak it into the air. Make
your point. Let either of you speak on it, or
not. Then roll again, taking your queue from
the outcomes above.
The argument is over when one person has
exhausted their list of grievances.
How do the player characters move on from
here? Discuss how this resolves in the short
term. Predict the fallout in the long term.

Ending Play, Checking In


Check in with each other before leaving the
table. Nothing needs to be taken personally.
But if so, address it!

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