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The Argument
Roll a die and whomever rolls highest gets to
set the setting and take the first turn. Pick
something from your list, and put it out there.
Let your character speak it into the air. Make
your point. Let either of you speak on it, or
not. Then roll again, taking your queue from
the outcomes above.
The argument is over when one person has
exhausted their list of grievances.
How do the player characters move on from
here? Discuss how this resolves in the short
term. Predict the fallout in the long term.