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Culture Documents
Edgra Durmoot, crying into her stew. "Please find our children! Sil and Finn
are being held ransom by those beasts!"
Winter Wolves asking for 500 gp and 50 lbs of food.
BLIZZARD: 5 hours
DIS on ranged attacks, sight/hearing rolls
Visibility 30 ft
Hearing 100 ft
Concentration spells need DC 10 CON save or lose concentration
Every hour, leader makes DC 15 Survival check
Fail by 5 or more: someone's lost! Group Check 15 Survival.
SEVEN WOLVES
AC 13 HP 10 Speed 40 ft DEX +2
ADV on attacks if ally within 5
+4 2d4+2 SAVE DC 11 or Prone
"Thank the gods we found you! My master the frost giant Norsu is cruel
and capricious. Help me overthrow him!"
DC 15 Insight to spot the lie
"Hahaha! It won't be long before our master skins and eats those
miserable children!"
**************
LONELYWOOD
white moose hunt
E1. 10 Elven Statues. Topple all to end the redirection magic protecting the
tomb
E2. Entrance. Can only be opened by Knock
E3. Gazebo and Brazier. Pinecone, Twig, Feather, hand put in braizer and lit,
fire burns for a tenday.
E4. Sacrcophagus. Can only be opened if E3 is lit. Holds Sahar the good mummy
who follows orders until he dies. Smells like pumpkin spice.
E5. MOONDIAL. on full moon, E7 is active. On half-moon, doors at E8 and E9
are open.
E6. NEST. foxes, hares, goats, owls, pups, cubs all live here with WHITE
MOOSE.
E7. MOONMIRROR- Functions as Crystal Ball when lit
E8. HALFMOON TOMB- Open with Knock or half moon.
elf sarcophagus with worthless doodads
E9. TRUEMOON TOMB-Open with Knock or half moon.
Ravisin, the FROST DRUID and GROOT
GROOT is afraid of fire, can grow tasty berries (2d20 a day)
sarcophagus with Frost Druid's murdered sister, potion of radiant
resistance, potion of vitality
*******************
BREMEN
terrorized by monster that visits no other town
Speaker Dorgruf (senile)
25 tribal warriors
2 veterans
Sacrifice Warmth
Cora Mulphoon's Inn
Her son Huarwar was lost in a blizzard two months ago
when he came back with a black shard, two days later he left with two
tieflings to go to a castle
Lake Monster
Grynsk Berylbore, fisherman (5cp for each trout) 2 boats, Goat and Ram
50hp, 11 AC boats. 3 sets of fishing tackle each. once reduced to 0 hp, boat
sinks in 2 rounds.
3 ice floes. roll DC 14 Wis (Sailor) check or boat takes 1d6 damage
Plutarko, Gender Neutral Good natural philosophy. Please take some notes on the
monster! (Gives 5gp and Scroll of Animal Friendship for notes)
FRIGID WATER- you can be wet # of minutes equal to CON. Each extra minute roll DC
10 CON or take 1 exhastion. REZ or IMMUNE to cold damage automatically succeed.
Dinosaur rams boat for 3d6+4 damage and all characters roll DC12 DEX or Prone (fail
by 5 or more and fall off)
DC 15 Arcana
"RAVISIN THE DRUID awakened me, I used to just eat fish and swim"
DC 14 Persuasion
"RAVISIN said to attack the people of Bremen, or else he would turn me back into a
beast!"
DC 18 Persuasion
"He can't turn me back!? Ok, then, I'll leave Bremen in peace."
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conjure animals: summon 2 Polar Bears (5th level slot)
Ice storm level 4 slot