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BONE DEATH MASK

Scares goblins, gnomes, children. They check morale every round.

SCIMTAR OF GALGENBECK
+2 attack/defend 1/6: wound septic in ten min

FOUR WIZARD TEETH


Roll every combat 1/6: one attack deals max damage.

SIGURDS SLING
2d4

ANCIENT GORE-HOUND
10 HP d6 bite Attack +2 hates goblins/breserkers, smells treasure

DEATHS HORSESHOE
+2 attack bomerang. 1/6: Instant skull shatter

SHADOWS DAGGER
Free ranged attack +2 on surprise attack d4+3

BRASS LOCKPICKS
+4

ABOMINABLE SYMBIONT OF NURGLE


1/2 per fight, spew ballistic vomit. Presence 8 to hit, incapacitate d4 rounds.
Witnesses save Toughness 12.

SILVER CRUCIFIX
1/2 to keep used Omen

SCHLESWIG LORD HORN


Presence DR 12 for +10 to next test. Once daily.

SACRED CROOK
2d4. Cannot harm faithless humans

BLOOD MITRE
+2 defense. +4 to non-combat stealth

INQUISITORS GLASS
Presence DR 10: Pale light surrounds evil

NECHRUBEL TOME
Once daily. 1/2 Party heals 2d4 2/2 Reader suffers hallucination

THEL EMAS STONES


Once daily. Presence DR 10 to answer one question

ELDER GODS SYMBOL


Trolls, goblins, undead check morale +2 or perish

RED POISON
d4 doses. Toughness D12 or take d10

BLACK POISON
d4 doses. Toughness D14 or d6 and blind one hour

ELIXIR VITALIS
d4 doses. Heal d6, stop infection, addictive
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SPIDER OWL SOUP
d4 doses. Darkvision, Spiderclimb, 30 min

FERNOR DROPS
d4 doses. heal infection, +2 Presence, 2 hours

HYPHOS SNUFF
d4 doses. 2 attacks (-2 defence) per round for one fight

STEWED FROG
d4 doses. Heal 1, DR14 Toughness or vomit 2 hours

EZUMIEL INCENSE
d4 doses. Toughness 14 or 2 hours severe, fun hallucinations

IMMORTAL TORCH
Can't die if you hold it. Burns one hour.

GALVANIC PEARL
Rolls to sunlight in pitch black

EXCRETAL CLOAK
DR 16 Presence test to find you in filth

SAINTS HEEL
1/2 Unlikely escape from uncertian death

GALVANIC COMPASS
DR 8 Presence to know the way

KHORNE RUNESTONE
DR 8 Presence
Summon d2 Breserkers one battle
5/6 they turn
6/6 destory runestone

TZEENTCH RUNESTONE
Once Daily
1/2 Unclean Scroll
2/2 Unclean+Sacred Scroll

BOOK of ANUK
Twice Daily
+4 to next test

UNDYING HARP
+d4 to Reaction Rolls

AVIAN ALLY
hp 8 d4 beak +2 to Attack

TREACHEROUS BLADE
+2 attack, defense, damage
1/6 hits you or ally

SLAANESH RUNESTONE
First two rounds of combat
+2 attack/defense

BOOK of SCHLEGER
+2 Presence to tests
involving logic/intellect

SHADOWS BLADE
2d6
1/6 fades away after attack

SHARPENED WYRMTOOTH
1/6 poisoned wound instant death

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