You are on page 1of 2

Marie Cornicle

No race medium 1 - CR 1
No Alignment
Ability Score Modifier Temporary
Skill Name Total Ability Ranks Temp
STR +0
STRENGTH 10 0 Acrobatics DEX (0) -
+0
DEX
DEXTERITY 10 0
Appraise INT (0) -
+0
CON
10 0
Bluff CHA (0) -
CONSTITUTION +0
INT
Climb STR (0) -
10 0 +0
INTELLIGENCE Diplomacy CHA (0) -
WIS -
WISDOM 10 0 Disable Device DEX (0) -
CHA +0
CHARISMA 10 0 Disguise CHA (0) -
+0
Escape Artist DEX (0) -
Saving Throw Total Base Ability Resist Misc Temp Notes +0
Fly DEX (0) -
FORTITUDE
-
(CONSTITUTION) +0 = Handle Animal CHA (0) -
REFLEX +0
(DEXTERITY) +0 = Heal WIS (0) -
+0
WILL
+2 = +2
Intimidate CHA (0) -
(WISDOM) -
Linguistics INT (0) -
+0
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Perception WIS (0) -
+0
Ride DEX (0) -
= Sense Motive +0 WIS (0) -
Touch AC Flat-Footed AC -
BAB Strength Size Misc
Sleight of Hand DEX (0) -
-
CM Bonus
Spellcraft INT (0) -
+0 = - +0 - - +0
Stealth DEX (0) -
BAB Strength Dexterity Size +0
Survival WIS (0) -
CM Defense = - +0 +0 - +0
can't be Tripped
Swim STR (0) -
-
Base Attack +0 HP 9
Use Magic Device CHA (0) -
Damage / Current HP Feats
Initiative +0
Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor
Speed 30 ft check penalty for that armor applies only to Dexterity- and Strength-based skill
checks.

Unarmed Armor Proficiency (Medium)


When you wear a type of armor with which you are proficient, the armor
Main hand: +0, 1d3 nonlethal Crit: ×2 check penalty for that armor applies only to Dexterity- and Strength-based skill
Light, B, Nonlethal checks.
Main w/ offhand: -6, 1d3
Simple Weapon Proficiency - All
nonlethal Proficient with all simple weapons.
Main w/ light off: -4, 1d3 Special Abilities
nonlethal Spirit Bonus +1 (Su)
Offhand: -8, 1d3 nonlethal When a medium channels a spirit, he gains a bonus on certain checks and to
certain statistics, depending on the spirit. A 1st-level medium’s spirit bonus is
+1; it increases by 1 at 4th level and every 4 levels thereafter.
Spirit Surge 1d6 (1/round) (Su)
After failing a d20 roll that was modified by his spirit bonus, a medium can
allow his spirit to gain 1 additional point of influence over him in order to add
1d6 to the check’s result without taking an action. This can cause the check to
succeed instead of fail. The medium must be conscious and aware to use this
ability, and he can use this ability at most once per round. At 10th level, the
medium’s spirit surge die increases to 1d8, and at 20th level it increases to
1d10.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Gear Experience & Wealth
Total Weight Carried: 0/100 lbs, Light Load Current Cash: You have no money!
(Light:
Money
33 lbs, Medium: 66 lbs, Heavy: 100 lbs) -
Tracked Resources
Spirit Surge 1d6 (1/round) (Su)

Languages
Common
Spells & Powers
Medium spells known (CL 1st; concentration +1)
Melee Touch +0 Ranged Touch +0

Sourcebooks Used
• Occult Adventures - Medium (class)

Validation Report
Validation Report (7 issues): You should accept your starting cash on the Classes tab before adding weapons, armor or gear.; Feats:
Resource Underspent: 0 of 1; Skill Points: Resource Underspent: 0 of 4; Medium: Add more Channeled Spirits.; Medium: Learn more
spells!; You must pick an Alignment for your character.; You must pick a Race for your character.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

You might also like