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Marie Cornicle

No race medium 4 - CR 4
No Alignment
Ability Score Modifier Temporary
Skill Name Total Ability Ranks Temp
STR +0
STRENGTH 10 0 Acrobatics DEX (0) -
+0
DEX
DEXTERITY 10 0
Appraise INT (0) -
+0
CON
10 0
Bluff CHA (0) -
CONSTITUTION +0
INT
Climb STR (0) -
10 0 +0
INTELLIGENCE Diplomacy CHA (0) -
WIS -
WISDOM 11 0 Disable Device DEX (0) -
CHA +0
CHARISMA 10 0 Disguise CHA (0) -
+0
Escape Artist DEX (0) -
Saving Throw Total Base Ability Resist Misc Temp Notes +0
Fly DEX (0) -
FORTITUDE
-
(CONSTITUTION) +1 = +1 Handle Animal CHA (0) -
REFLEX +0
(DEXTERITY) +1 = +1 Heal WIS (0) -
+0
WILL
+4 = +4
Intimidate CHA (0) -
(WISDOM) -
Linguistics INT (0) -
+0
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Perception WIS (0) -
+0
Ride DEX (0) -
= Sense Motive +0 WIS (0) -
Touch AC Flat-Footed AC -
BAB Strength Size Misc
Sleight of Hand DEX (0) -
-
CM Bonus
Spellcraft INT (0) -
+3 = +3 +0 - - +0
Stealth DEX (0) -
BAB Strength Dexterity Size +0
Survival WIS (0) -
CM Defense 13 = +3 +0 +0 - +0
can't be Tripped
Swim STR (0) -
-
Base Attack +3 HP 26
Use Magic Device CHA (0) -
Damage / Current HP Feats
Initiative +0
Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor
Speed 30 ft check penalty for that armor applies only to Dexterity- and Strength-based skill
checks.

Unarmed Armor Proficiency (Medium)


When you wear a type of armor with which you are proficient, the armor
Main hand: +3, 1d3 nonlethal Crit: ×2 check penalty for that armor applies only to Dexterity- and Strength-based skill
Light, B, Nonlethal checks.
Main w/ offhand: -3, 1d3
Simple Weapon Proficiency - All
nonlethal Proficient with all simple weapons.
Main w/ light off: -1, 1d3 Special Abilities
nonlethal Haunt Channeler (2d6, DC 22) (Su)
Offhand: -5, 1d3 nonlethal At 3rd level, a medium can use his familiarity with spirits to assist him when
dealing with haunts. He can always act on the surprise round against a haunt,
and his touch funnels a portion of the haunt into himself, dealing 1d6 points of
damage to the haunt per 2 medium levels he possesses as if via positive
Shared
energy and Seance
allowing the(Su) medium to ask the haunt a single question. The haunt
At
can2nd level,the
answer a medium
questioncan share his
however channeled
it chooses. spirit’s aidthe
Additionally, withmedium
his allies.
canAll
allies
forgo who participate
his saving throwinagainst
the medium’s
a haunt’s seance
effectsgain the channeled
to funnel the hauntspirit’s
entirely
seance boonIffor
into himself. he24 hours.
does so, the medium suffers the haunt’s full effect, but the
haunt Bonus
Spirit doesn’t affect
+2 anyone
(Su) else (even if it normally would). The haunt then
gains
When control
a medium of the medium’s
channels bodyhe
a spirit, forgains
24 hours. Once
a bonus onper minute,
certain the and to
checks
medium can attempt
certain statistics, to end this
depending possession
on the early by medium’s
spirit. A 1st-level succeeding at abonus
spirit Will save
is
(DC
+1; it=increases
20 + 1/2 theby 1medium’s class
at 4th level andlevel).
every 4 levels thereafter.
Spirit Surge 1d6 (1/round) (Su)
After failing a d20 roll that was modified by his spirit bonus, a medium can
allow his spirit to gain 1 additional point of influence over him in order to add
1d6 to the check’s result without taking an action. This can cause the check to
succeed instead of fail. The medium must be conscious and aware to use this
ability, and he can use this ability at most once per round. At 10th level, the
medium’s spirit surge die increases to 1d8, and at 20th level it increases to
1d10.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Gear Experience & Wealth
Total Weight Carried: 0/100 lbs, Light Load Current Cash: You have no money!
(Light:
Money
33 lbs, Medium: 66 lbs, Heavy: 100 lbs) -
Tracked Resources
Spirit Surge 1d6 (1/round) (Su)

Languages
Common
Spells & Powers
Medium spells known (CL 4th; concentration +4)
Melee Touch +3 Ranged Touch +3

Sourcebooks Used
• Occult Adventures - Medium (class)

Validation Report
Validation Report (7 issues): You should accept your starting cash on the Classes tab before adding weapons, armor or gear.; Feats:
Resource Underspent: 0 of 2; Skill Points: Resource Underspent: 0 of 16; Medium: Add more Channeled Spirits.; Medium: Learn more
spells!; You must pick an Alignment for your character.; You must pick a Race for your character.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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