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Hard Wired Island - KS Preview
Hard Wired Island - KS Preview
kickstarter preview
Setting i
PREVIEW, MAY 2019
The full book will add a lot more detail to Grand Cross, including culture, locations, and NPCs. It will also include
the full mechanics. If the campaign funds, we’ll also release playtest packets with more material. Details may
change after editing and playtesting.
We hope you enjoy Hard Wired Island! The Kickstarter is live until June 14th at:
https://www.kickstarter.com/projects/ettin/hard-wired-island
Contents
THE YEAR IS 2020 2
A BRIEF HISTORY OF GRAND CROSS 4
WELCOME TO GRAND CROSS 6
GRAND CROSS STATION 8
Basic Mechanics 10
Character Creation 12
ORIGINS14
TRAITS15
Specialties16
Playing The Game 18
STEALTH AND OTHER SHENANIGANS 19
SOCIAL MATTERS AND OTHER BLOODSHED 20
HACKING THE PLANET CYLINDER 22
FIGHTING AND OTHER BAD IDEAS 24
Damage and Harm 27
RUNNING MISSIONS 29
MANAGING MONEY 31
CYBERNETICS AND YOU 34
PREGEN CHARACTERS 36
Setting 1
THE YEAR IS 2020
In the distant future of 2020, humanity has spread
to space.
CYBERPUNK
Cyberpunk is a genre of fiction that features advanced
A meteorite struck Earth’s northern hemisphere in technology in a troubled, dystopian future. Technology
1996. The Impact caused widespread environmental has made society worse, or at least given us new ways
damage that humanity has yet to fully recover to be terrible. The heroes are generally outsiders and
from, but it supercharged public interest in space misfits, flawed and desperate, struggling against a
exploration. Around the world, new political unions system that rejects them.
began pouring money into space programs.
A lot of works handle cyberpunk differently, so here
The result is Grand Cross, an O’Neill cylinder in the are Hard Wired Island’s pillars of cyberpunk:
Earth-Moon L5 point. It’s Earth’s gateway to the stars,
Capitalism? No thanks. Good cyberpunk is anti-
a launching point for missions to Mars and beyond,
capitalist. It’s about how technology without ethics
and a beacon of hope for its people. But it’s in crisis.
can make social inequality worse. The wealthy use
An alliance of space-based corporations known as the it to cement their power and perpetuate the status
Offworld Cartel has moved in. While they sell space quo, while marginalized communities struggle with
exploration as a shared dream they strive for along insufficient or oppressive tech. The PCs want to use it
with everyone else, their true aim is control of Grand to break the current system.
Cross and, through it, the future of space settlement.
Cyberpunk should be relevant. It is a study of where
As their influence spreads, so does inequality
our society could go in the coming years. The issues
and crime.
faced by people in a cyberpunk setting should have
The Cartel has convinced the current government to some relevance to issues faced by the audience, even
privatize many of the systems that keep Grand Cross if they’re not the same.
running, and the station is slowly falling apart. Behind
Cybernetics are not inherently good or bad. Like
the scenes, they have even more underhanded
most tech, what matters is how it’s used. In Hard
schemes running in secret. If the next election goes
Wired Island the problem is that cybernetics often
their way, they’ll be on their way to becoming the
serves the needs of capital rather than people. Any
landlords of human space.
alienating or dysphoric effects come from being
Behind the scenes, a war is being waged for the soul reshaped into some corporation’s property.
of humanity.
Cyberpunk is not just an aesthetic. The core
2 Setting
THE YEAR IS 2020
Setting 3
A BRIEF HISTORY OF GRAND CROSS
How did the future get like this? Here’s an outline; the Though most of the Treaty is about sovereignty and
details are up to you. military activity, its greatest long-term effects came
down to two provisions:
1996: DIVERGENCE
On March 27 1996, a meteorite struck Earth’s northern The first pushed for laws that addressed gender
hemisphere. The media called it the Second Impact, and other diversity gaps in tech fields. Introverted
a reference to the “first” one that killed the dinosaurs, white men alone could not feed the space machine’s
but these days everyone just calls it the Impact. expanding needs; it needed genius wherever it could
be found. The resulting laws became known as
It could have been worse, but the damage was severe.
Lovelace laws.
It took ten years just to recover from the worst of it. In
its wake, humanity was changed1. Every country had its own take2, some more
successful than others. Some expanded school
1996-2000: ACCELERATION
computing programs and created scholarships.
The Impact supercharged public interest in space
Some restricted government grants to those who
exploration. An Earth-bound humanity could be
met minimum quotas. Some gave big grants to
wiped out by Impact Three, but a humanity spread
corporations that “promoted diversity”, then set up
out across the stars couldn’t unless it was a really
inquiries to find out where all their money went. The
dedicated asteroid.
end result was that within a decade, a surging STEM
Around the world, environmental reform and space field was creating the technologies needed to go to
settlement became winning political platforms almost space, from spacecraft to androids to the beginnings
overnight. New political unions formed to recover of nanotechnology.
from the Impact began allocating resources to joint
The second established the Grand Cross Program.
space programs. As recovery efforts began to bear
Though several manned space stations existed by
fruit, these programs accelerated.
the 2000s, there were no major settlements; the
Everyone handled it differently. The European Union Program would create one. This settlement would be
bolstered its ranks with new members eager to the combined effort of many UN nations, capable of
join its burgeoning solar energy program. Groups sustaining tens (maybe even hundreds) of thousands
relatively untouched by Impact Two, like the African of people with minimal assistance. It would become
Union, launched Lunar missions. Some countries humanity’s gateway to the stars.
sold lucrative space construction contracts, giving
2000-2010: SPACE IS THE
corporations the excuse and funding they needed to
PLACE
make their own space push.
By the early 00s, all but the most severely affected
By 1999, the space rush was well and truly underway. nations had their sights set on space. The ones that
hadn’t planned to did it anyway when they saw they
2000: THE LAGRANGE
were being left behind.
TREATY
As lunar-orbit research stations and solar-power Grand Cross wasn’t the only space program, just
satellites neared completion it soon became clear the largest. In the wake of the Treaty, many smaller
that rules for future development were needed, if only stations were built in Earth orbit and the Earth-Moon
to decide whose job it was to clear the debris. Lagrange points. By 2005, people were living on the
Moon. Conditions were harsh at first, but that wasn’t
In 2000, a reorganised UN negotiated the Lagrange
important; what mattered was that they were there.
Treaty. It set the standards that every country
serious about space exploration has followed since: Most early settlers were either trained astronauts or
resources set aside for the construction of common- lottery winners willing to gamble that they wouldn’t
use space transportation and solar energy networks, be one of the first to die in space. Their heroic
prohibition of orbital weapons and most other military and sometimes tragic efforts provided important
construction, and so on. insights on living in space. By the time Grand Cross
4 Setting
A Brief History of
Grand Cross
construction officially began in 2005, it had a solid the committee transitioned into an elected parliament.
base of research and space production to work with. Its government was based on designs by political
scientists who had been working on it for decades—
The Earth-Moon L5 point was chosen as a construction
with a few last-minute “adjustments”, of course.
site because it had stable gravitational equilibrium;
a station there could remain indefinitely without Afterward, the station became a launching point for a
having to spend fuel on staying in place3. A proper new wave of space expansion. More orbital habitats
construction block was finished within a year. appeared in the Lagrange points, though little on the
scale of Grand Cross; instead, humanity began to
Unfortunately, full-scale construction was beset
focus on Mars.
by delays as accidents took their toll and Lunar
processing facilities went up later than expected. 2017-2020: BEFORE THE
The Program’s backers were reluctant to provide STORM
extra funding, and recruited corporations instead; In 2017, Grand Cross held its first real election. It was
in exchange for a presence in Grand Cross, they won by a coalition of Cartel-backed parties called
contributed some of their government funding. Unity, on a platform of “opening space access to all”.
Once they got power, that turned out to mean tax
Grand Cross officially opened in 2010, when enough of
incentives and privatised services for the Offworld
the structure had been completed to support human
Cartel. Vocal opposition kept them from going as far
life. The first wave of immigration was mostly workers,
as they wanted to, and Unity was quick to blame that
researchers, and their families. Some were lottery
when everything started getting worse.
winners or wealthy elites who wanted in on the ground
floor. (Some, by a curious coincidence, were both.) In 2019, another habitat at the L4 point broke up.
Skuggahverfi was a partially-complete toroid habitat
2010-2016: ROUGH TAKEOFF
built for the EU by Landvættir Orbital, a member of
By the 2010s, some nations had recovered. Many more
the Offworld Cartel. This event became known as
decided they’d recovered once the economy was
the L4 Disaster, and it almost killed the space push.
looking good. New politicians began to seek power
It had come too far to stop, but the shine came off for
with “let’s focus on our own country first” spiels. The
many people; space settlement became slower, more
spectre of Politics began to haunt space.
cautious.
Grand Cross was initially run by a joint Council of
Many L4 refugees moved to Grand Cross. At the
representatives from the Program’s backers, overseen
same time, it came out that the disaster was caused
by a UN committee. Many backers began to demand
by Cartel cost-cutting measures. Grand Cross was
perks, though they were eventually willing to settle
plunged into political turmoil.
for nobody else getting any. Some, the US and China
in particular, tried to undermine smaller nations or The year is now 2020. Elections are a year away.
coerce them into withdrawing from the Council. The Cartel is working overtime to tighten its grip on
power, but their opponents have been galvanized by
Some of it was caused by corporations. They were still
recent events. What happens next is anyone’s guess.
largely locked out of the Program, or forced to comply
with agreements so restrictive they could hardly skim
Program funds at all. They lobbied their governments
for help, offering more funding and party donations in
exchange for preferential treatment.
Setting 5
WELCOME TO GRAND CROSS
In the 21st century, mankind began emigrating to As the years pass, it’s getting worse. But people are
space. Grand Cross is the vanguard of the space working on that. There ways to subvert and repurpose
push, an orbital metropolis housing millions of people technology to work for you, not to get you across the
from all over Earth. gap but to close it, and dismantle the system that
perpetuates it, entirely.
Grand Cross is a ceramic jungle of technological
wonders. High-speed internet allows greater Battlefield of Ideas
information access and exchange than ever before. On the streets of Grand Cross, a quiet war is being
People sport cybernetic augmentations and rub fought for the future of the station. The Cross has
shoulders with androids. Computers are so advanced always had political activism, but with elections
even the average person carries an online miniature looming things are really heating up.
PC in their pocket. You can live in space now.
Protests are on the rise. 2020 technology has opened
But it’s not the high-tech paradise promised up a world of opportunities for internet activism and
in science fiction magazines. Technology has its anarchic cousin, hacktivism. In the wake of the L4
transformed society, but it’s only reinforced existing Disaster, pressure is mounting like never before. If this
power structures. Inequality and crime are on the rise, momentum continues, the current system of power in
while privacy is shrinking. Old, corrupt politicians sign Grand Cross could be swept away entirely.
over the station’s future to corporations as its youth
In response, the Cartel has gone on a propaganda
struggle for control of their destiny. This is the world
campaign. In public, they set up think tanks and
you’re fighting to change.
lobby groups, fund sympathetic politicians, and
6 Setting
WELCOME TO GRAND CROSS
Some keep their true motives hidden, even from their Wherever you go, criminal antagonists seek to break
peers. But every member is willing to work with or at the law not to build something better but to benefit
least tolerate the others. In the end, their schemes all themselves.
ultimately benefit themselves at the people’s expense.
LAW ENFORCEMENT
THE DREAMERS The station’s law enforcement system was built by
The Dreamers are strange robots created by the police officers recruited from a mix of backer nations.
Offworld Cartel. Not androids, because the android This creates a unique problem in that nobody can
mindset is based on humans, but something entirely agree which types of corruption they’re supposed to
different. allow.
The Dreamers are based on brain scans of Earth As with many Earth nations, individual police can be
creatures4, genetic and cybernetic experiments fine but the system is not. Brutality and corruption
performed on Earth creatures, and secret AI research keep happening but investigations rarely go anywhere,
from the 90s, all blended together in ways that would thanks to the blue wall of silence and media insistence
probably get them in legal trouble if it hadn’t been that the system is just. In some Districts the police
done in space. The end result is a type of android have even be replaced by private police, who not only
whose thought processes are so weird humanity can have less accountability and more miltech but attract
barely comprehend them, let alone communicate. the sort of people who like that.
The Cartel originally designed them to prepare In Hard Wired Island, the police are a wild card at best.
planets for human settlement. They’d land on new Even ignoring the corruption, they’re empowered
worlds, work for a few years, and eventually the Cartel by a government that is failing you to enforce laws
would have a shiny new city waiting to be populated. designed to protect the status quo. They’re a force
Sure, androids could do this, but they asked for things to be avoided if you can help it, redirected at your
like “pay” and “respect”. The Cartel wanted robots enemies when you can.
that could think, not think like that.
OTHER FACTIONS
Then the Cartel tested putting them in other jobs too. From organised cliques to groups of one, Grand Cross
That’s when things went bad. has no shortage of factions struggling for control
of Grand Cross. Some of the larger movements of
The Dreamers went rogue. Some simply wandered off
interest in the distant future of 2020 include:
during covert missions and never came back, while
others fought their way out of their containment area. The Accelerationists, a loose movement of hackers
These Dreamers lurk in forgotten corners of Grand and tech workers in Earth orbit. They believe that
Cross, following a mix of their original orders and their humanity’s priority should be technological progress
own alien designs. The Cartel is looking for them, but at any cost, and disdain anti-capitalist activism as
their priority is covering up their involvement. What threatening to slow down that progress “like the
the Dreamers do to you isn’t their problem. Impact did”. They’re disorganised but easily mobilised
by outrage, or by the tech corporation CEOs they see
CRIMINAL GANGS
as the priests of a coming technological rapture.
Some of the station’s criminal groups are descendants
of Earth organisations, who used stolen funds to send Several Earth interests are also doing their best to
men up here or rigged their country’s lottery system. undermine the station. The United States in particular
Others are wholly new groups, uniquely adapted to seeks to control as much of Earth orbit as possible
life in space. Either way, they have no shortage of by funding fundamentalist religious groups and
recruits—many people in poverty are forced to turn sympathetic right-wing governments.
to crime to survive, and there’s plenty of poverty to go
Powerful Earth corporations like the Black Sun
around lately.
Corporation try to undermine orbital cities until their
The criminals in power can vary from Ward to Ward, own powerful arcologies are fully operational. Their
District to District. In places like Neo-Shibuya, an agents and more besides hide in the shadows of the
offshoot of the Yakuza might hold sway. In heavily station, recruiting locals to their cause.
corporate Districts the largest gangs are often run
The political battlefield of Grand Cross is constantly
by wealthy sons of executives with nothing better to
shifting as groups rise, splinter, and fall, and there are
do, whose connections keep them ahead of the law.
surely other groups waiting in the wings...
4 Dolphins, lobsters, and mantis shrimp are mentioned in documents obtained by anti-
Dreamer groups, along with some illegal “data dog” research they stole.
Setting 7
GRAND CROSS STATION
VITAL STATISTICS
•
32km long, 6.4km in diameter •
Average temperature: 19°C
•
Rotates at ½ RPM (once every 2 minutes) to •
Average humidity: 40%
simulate Earth gravity
•
Air pressure: 0.85kg/cm²
•
Population: 4.5 million
•
Oxygen level: Adequate, probably
AGRICULTURAL RING
•
72 hatbox cylinders, 645m wide and deep
•
Each contains 1.3km² of hydroponics greenhouses
•
Each is rotated at 2 RPM to produce 1g gravity;
the ring itself is fixed
•
Cylinders are enclosed by a parabolic trough to
collect solar energy, and connected by tubes
•
• 10 cylinders also enclosed by sensors ever since
Nano-Futuristics got into the surveillance biz
DOCKING STATIONS
•
At both ends of the central axis
•
Each of their six docking bays can accomodate 6 standard transport
ships, 3 large supply ships, or 1 executive space yacht
•
Stations capped by a zero-g traffic control post
•
The “front” station, facing the sun, is the high-traffic one
L5 Point
The Earth appears the same size as “Downtown”
it does from the Moon (and vice Most businesses are as close to
versa), causing problems for the the front station as possible, in
flat earth movement the closest ¼ of the cylinder. Many
districts there have been gentrified.
8 Setting
GRAND CROSS STATION
TIME
•
24-hour clock set to Orbital Standard
Time (OTC), roughly equivalent to GMT MIRRORS
•
Three mirrors projected at a 45° angle
•
Some corps (esp. from the USA and Japan)
use their home time zone, usually because •
Mirrors reflect sunlight through the
the CEO finds it more convenient window panels to illuminate the station
•
Sunrise 06:00, sunset 18:00 (assuming the •
Angle and pitch are varied to simulate
Voluntary Work Hour Extension Act isn’t day/night and seasonal changes
passed in 2021)
•
Asano Heavy Industries is lobbying to
change the law that prevents them from
buying Panel A and putting ads on it
Attitude Control
Solar-powered electric thrusters keep
Grand Cross pointed towards the Sun
“Back”
Solar power station at the back
dock generates little power, but
does generate profits for Ogremoch
Corporation
PANELS
•
Three “window” panels and three “ground” panels
running lengthwise down the cylinder
•
Total habitable surface area: 325km²
•
City area is subdivided into Wards, which are
similar to Tokyo’s special wards; they’re divided
into Districts
Outer Hull •
Wards and Districts have unique names, along with
Most industry is placed here, to keep alphanumeric codes that nobody uses
the air on the inside clean. Also
•
Each “window” is actually a lattice of multi-
handy for hiding things, if that’s
layered window panes, with extras for redundancy
what you’re into
•
Windows are crossed by train bridges, which people
throw trash from constantly for some reason
Setting 9
Basic Mechanics
HWI Rolling the Dice Difficulty and
Hard Wired Island uses six-sided dice.
Outcomes
When you’re asked to roll a number followed by d6, roll You roll dice when you’re doing something difficult,
that many dice and add them together. A d6 means there’s something in your way, or someone is trying
roll one die, 2d6 means roll two dice, 3d6 means three to stop you.
dice, and so on. Most rolls will require 2d6.
When you roll, you’re trying to overcome a difficulty
Sometimes, you’ll get a bonus to your roll. If you roll - a number that represents how hard the action is.
2d6+3, roll 2d6 and add 3 to the result. The difficulty and your result determine the outcome
of the roll.
Certain tables will ask you to roll d66. To roll d66, take
two dice, choose one to be the “tens” die and one to
Success
be the “ones”, roll, and read the numbers in order. For
When your result is equal to or higher than the
example, if you roll d66 and get 2 (tens) and 5 (ones),
difficulty, you succeed. Whatever you were trying to
the result is 25.
do, you get what you want. This one’s easy.
Dice Probability
Failure
Here's your chance of rolling each number or higher
When your result is lower than the difficulty, you
on two six-sided dice:
fail. Whatever you were trying, it doesn’t work. The
GM decides what this means. Choose the most
appropriate one:
You just fail. You don’t get what you want, and there
may be side-effects. You don’t usually get to try again,
but there may be something else you can do.
2 3 4 5 6 7 8 9 10 11 12
100%
97%
92%
83%
72%
58%
42%
28%
17%
8%
3%
10
System
Basic Mechanics
Harm
When you’ve suffered Harm, reduce the result of
dice rolls by -1 per Harm suffered. If you roll 2d6 and
get a 10 when you’ve suffered 1 Harm, it becomes a 9.
Base Mechanics 11
Character Creation
Every Character has... Abilities
Your character can do (or at least try) pretty much
HWI • Abilities, four numbers which broadly define your
any action they seem capable of, as long as it makes
character’s talents;
sense in the story. Your abilities describe the kind of
• An Origin, which helps define your character and actions you’re best at.
gives you benefits;
When you create your character, assign each of the
• Traits, which also help define your character but numbers +0, +1, +2, and +3 to an Ability. When an
give you benefits and downsides; action tells you to roll an ability like +Cool, add that
number. The higher the number, the better you are.
• An Occupation, which defines what your character
does in Grand Cross, their role in the story, and
Cool
their starting equipment;
Cool is your charisma, confidence, and slick attitude.
• Specialties, which further define your character’s It’s your general ability to influence people and not
skills, talents, and interests; lose your Cool. It’s useful for social characters who
want to talk their way into and out of situations.
• Defenses, which determine how easily they’re
affected by social manipulation, attacks, and other
Clever
things;
Clever is your logic, intuition, reasoning, and
• Assets, things your character possesses for the perceptiveness. It’s your ability to pick up odd bits
moment; of knowledge and come up with Clever solutions to
problems. It’s useful for hacking, drone piloting, and
• And a Burden, which represents how “wealthy”
people who need focus.
they are.
Tough
Tough is your bodily power, strength, health, and
ability to stay on your feet. It’s useful for anyone who
wants to dish out hits or take them.
Quick
Quick is your agility, reaction speed, and swiftness.
It’s your ability to dodge things and take advantage of
the smallest opportunities. It’s useful for anyone who
wants to be quiet, stealthy, or underhanded.
Origins
If you had to describe your character’s backstory in
a few words, what would it be? Are they a military
veteran? An android? An ex-cop? A salaryman?
12
System
Character Creation
Traits Assets
If you had to describe your character’s backstory in Assets are things like equipment, connections,
more detail, what would you say? favours, cybernetics, and medicine that your character
has. Assets are usually temporary; they can help you
Your Traits add extra detail to your character. Each
succeed, but can be used up, broken, lost, replaced,
one has one unique benefit and one unique drawback.
sold, or stolen (especially by banks and the police).
You start with two Traits; one should be connected
to your Origin, and one should be connected to your Your Occupation determines most of the Assets you
Occupation, but what that means is up to you. You start with. Write them down, and then choose one
can see a full list of Traits starting on page 15. Asset of your choice. A complete list of Assets will be
available in a future packet.
Occupation
This preview packet does not include Occupations. Burden
Instead, there are pregenerated characters on page Your Burden is your character’s rough socioeconomic
36. If this campaign funds, Occupations will be status. It’s how much they can spend at once, or how
included in a future packet. many losses they can take, without suffering long-
term problems. As the station’s fortunes rise and fall,
Specialties your Burden will change.
Specialties describe your character’s skills, interests,
Your Burden is a number from 0 to 4. All player
hobbies, equipment, relationships, and anything else
characters start at Burden 1 by default, unless they
they could use to help them succeed. Like Abilities,
have an Origin, Trait, or Asset (especially a cybernetic
Specialties are represented by a number from +1 to
augment) that increases it. See page 31 for more
+3. When you’re rolling to do something that involves
on Burden.
your Specialty, add it to your result.
Defenses
When other people try to affect you with their actions,
your Defenses are the difficulty they must beat. You
have one Defense for each Ability: a Cool Defense,
Clever Defense, Tough Defense, and Quick Defense.
Character Creation 13
ORIGINS
HWI Android Ex-Cop
You begin play with one Augment of your choice, You got too old for this, or maybe you realised you
and it does not increase your Burden. You may buy couldn’t tell the good guys from the bad guys.
Augments as Assets and freely switch between them Whatever the reason you left, you still have friends on
during downtime. They only increase your Burden the inside. When dealing with cops and ex-cops, or
when equipped, but when you check for Economic making deals with them, you have Advantage.
Shock, every Augment you used last session counts
Specialties: Law +1, Investigation +1
towards your Burden.
Specialties: Any (your choice) +1, Any Generic (your It's Complicated
choice) +1 Your origin story is either convoluted enough to be a
movie, or you just pretend it is to avoid talking about
Celebrity it. Either way, you’ve come to Grand Cross to escape
You’re a minor celebrity, a former celebrity, or a social a lot of bullshit.
media influencer. Once per mission, you may Boost a
Specialties: +1 Bullshit (Social), +1 Generic Specialty
Cool roll.
(your choice)
Specialties: Any Social Action (your choice) +1,
Famous or Social Media (choose one) +1 L4 Disaster Refugee
You survived the L4 Disaster and escaped to Grand
Corporate Drone Cross, where you’ve been kicked around like a
You’re a good corporate drone, or maybe a former political football ever since.
one. When dealing with corporate politics, you have
Specialties: Any Defense (your choice) +1, Any
Advantage.
Generic (your choice) +1
Specialties: Bureaucracy +1, One Cartel corporation
(your choice) +1 Military Veteran
You used to serve in an Earth military. You may choose
Criminal one Augment. If you do, it does not increase your
Whether you were forced into crime by your Burden. If you don’t, add any one Defense Specialty.
circumstances or you’re just kind of an asshole, you
Specialties: Military +1, Gun (choose one) +1
live on the wrong side of the law. When you roll your
first Prep roll before a mission, Boost it.
Scientist
Specialties: Any Defense (your choice) +1, Criminal You’re a researcher, a drone in a corporation’s
Underworld +1 research division, a science communicator, or a really
nerdy webcomic artist. Once per mission, you may
Double Crosser Boost one Clever roll.
You were raised on Grand Cross. As a second-gen
Specialties: Science (choose one subject) +1, Law or
citizen, you’re used to the cosmopolitan space life but
Social Media (choose one) +1
have little political power. Once per mission, you may
Boost one Social roll involving another young person.
Station Builder
Specialties: Any Generic (your choice) +1, Activism You were one of the workers busting their tail to build
or Social Media (choose one) +1 Grand Cross. You may choose one Augment. If you
do, it does not increase your Burden. If you don’t, add
any one Action Specialty.
14
System
TRAITS
TRAITS
Activist Stoic
Once per session, when you act for the sake of social +1 Cool Defense. When something makes you lose
causes or in the defense of others, Boost your roll. your Cool, you have Disadvantage on your next roll
Your next roll loses one die. whatever it is.
Character Creation 15
Specialties Example Generic
Specialties
Specialties add detail to your character by describing • 80s and 90s Action • Hacking
the things they’re good at, or what they do in the story. Cinema • Influencers
HWI
They can represent their skills, interests, hobbies, • Cooking • Obscure Places on
relationships, cybernetics, and even equipment. • Corporate Security Grand Cross
• Fighting • Social Media
You can have a max of +3 in any Speciality. If your
• Ghosting • Stealth
character can attempt something but you don’t have
an applicable Specialty, assume you have +0.
During play you’ll earn more Generic Specialties,
Types of which can be spent to improve existing ones or create
16
System
Playing the Game 17
Playing The Game
This chapter covers the systems you’ll use to play the game.
HWI
Game Structure
Most of the time, the game is in the free play phase: There are two ways to determine Initiative:
characters hang out, do their best to get by, take
actions, make rolls, and generally live their everyday Solid State Initiative
lives. You can run the whole game in free play mode In this version, players act as a group. The GM
if you wish. describes the scene and what side characters do, the
players decide amongst themselves what order they
Sometimes, the group may need to get together and
get to go in, and then the next Round begins. This is
accomplish a mission. This is a specific set of tasks
an easier form of Initiative that allows the group to
that needs to be planned and prepared for, protecting
coordinate their actions for maximum effect.
people at a protest you know will be attacked by the
police, using a bounty hunting app to make some
Complex Initiative
money, or breaking into a corporate building to collect
This version is a deeper system where you roll dice to
information for a news story. Missions use special
determine when players will roll dice.
rules; see page 29 for details.
Before the first Round, every character (player or
Initiative otherwise) rolls 2d6 + Quick + Initiative Specialty.
Most of the time, Hard Wired Island can be played Everyone acts in order of highest result to lowest
like a conversation: players describe what they result. Subsequent Rounds use the same order. In the
do, the GM describes what happens and how side case of a tie, higher-level characters go first; if it’s still
characters react, and you go back and forth like that a tie, the GM decides how to break it.
as long as you need to. But sometimes, it’s important
During complex Initiative, players get a special Action:
to know exactly who goes when. Initiative is used in
situations when timing is important, like high-speed
Delay
chases, fights, time-sensitive hacks, or trying to fast-
Choose one Action. Instead of performing it now,
talk someone before an enemy catches up.
describe a narrative event which will trigger the Action
Initiative sets the order in which characters act. Play (like “if Wren throws a flashbang, I’ll attack” or “if that
is divided into Rounds, during which each character cop attacks the kid again, I’ll hack his headset”). You
gets one turn to act. When it’s your turn, you can do will perform that Action when the event happens. If
one thing: the event doesn’t happen that Round, you don’t take
any Action.
• Take an action that requires a roll.
18
System
STEALTH AND OTHER SHENANIGANS
Hostile Charm
Not only is everyone giving you their full attention, >> (2d6+Cool VS Cool, single target or area)
they are probing you for weakness and they will use Dazzle someone with your friendly nature, charming
things you say against you. Your goal is probably looks, or convincing arguments (delivered via your
escape, lightening the Mood, or making someone handsome face). This action can be used on a single
cooperative. When you mess the other Moods up, you target or a group. If a majority of people present are
tend to end up here. Charmed, you may improve the Mood of the scene.
Charming cannot be done when the mood is Hostile
Formal towards you.
A business meeting, religious service, or parliamentary
debate. You are expected to be professional and Interrogate
courteous; your jokes must be dry and witty, if made at >> (2d6+Clever VS Cool, single target)
all. You are probably supposed to not be dressed in a Overtly or discreetly pump someone for information.
ripped T-shirt with a band logo on it. Overt interrogation is exceedingly rude and will lower
the Mood to Hostile rapidly if not apologized for. Feel
free to be rude if it already is Hostile.
20
System
SOCIAL MATTERS AND OTHER BLOODSHED
22
System
HACKING THE PLANET CYLINDER
Charm
>> (2d6 + Clever VS 5 + Network Level)
Convince a system that you have access, create or
exploit backdoors, and otherwise smooth-talk the
network. Charm actions won’t necessarily lower the
Mood unless you keep trying, but aren’t normally
available if it’s Hostile. You may be able to temporarily
upgrade to Admin Access by succeeding on several
Charm rolls without the network turning Hostile,
usually as many as the Network Level.
Interrogate
>> (2d6 + Clever VS 5 + Network Level)
Extracting information that you’re not supposed to:
Searching, queries, sifting through data, searching
folders in an email account, avoiding popup ads, not
picking the first link that agrees with you.
Operate
>> (2d6 + Clever + Drone VS 5 + Network Level)
Operate is used when the network is connected to
objects in realspace (like a camera, turret, robotic
arm, or drones) and you want to hijack them without
breaking something, losing focus, or accidentally
setting something else off. Some objects (like drones)
may have their own Network Level, but generally
share the Mood of the network they’re connected to.
This is a Risky action.
Social Engineering
>> (2d6 + Cool VS Clever, Single Target)
You can bypass an obstacle within a Network without
directly hacking it by instead fishing a password or
key out of a human adjacent to the network. You must
both have the time to do so and access to the people
involved, whether it’s sharing a physical space or just
emailing them malware. This is a Risky action, but
someone else can attempt it on your behalf.
24
System
FIGHTING AND OTHER BAD IDEAS
26
System
Damage and Harm
3 Harm -1 to all rolls If you have to mark box 6 again, you risk death. Your
character must be rescued, resuscitated, or otherwise
4 Harm -1 to all rolls
stabilized within one minute (or three Rounds, if you're
5 Serious Harm -1 die to all rolls
using Initiative). If not they die, or at least permanently
6 Incapacitated You are out of removed from the story if your GM is feeling generous.
action. Either way, make a new character.
When you take damage, you'll mark one of these If they can't be stabilised, first aid can extend this
boxes. If you're told to mark a box that's already grace period for up to twenty minutes. If the character
marked, mark the next highest unmarked box instead. attempting first aid has a relevant Specialty, no roll is
required; otherwise, roll 2d6 + Cool or Clever VS 10.
You should also write down what it means in the
story. A minor injury can be something like a bruise
or shaken morale, while more serious damage can
Mitigating
be broken bones, damaged cyberware, or something Damage
else that takes a while to recover from. If you have Prep, you can spend Prep when you suffer
damage to reduce it, 1-for-1. For example, if you would
Until the injury is resolved in some way, you suffer its
normally mark box 3, you can spend a Prep to mark
listed effects. Minor Injuries have no additional effect.
box 2 (even if box 3 is already marked). If you spend 2
Harm gives a penalty of -1 to all your rolls. Serious
Prep, you can mark box 1 instead. See page 29 for
Harm makes you roll one fewer die on all rolls. These
more on Prep.
effects are cumulative: if you mark boxes 3 and 4 your
total penalty is -2, and if you also mark box 5 you use Having Armor can also reduce incoming damage.
one fewer die as well. You don't have to spend anything, but there are some
situations (like the critical effects of certain weapons)
Taking Damage where armor doesn't work at all.
Most of the time, if you're hit by an attack you mark
Reducing damage always takes place before you
box 1. Attack rolls that beat your defense by 3 or more
mark a box. If this would cause you to mark a box
cause you to mark higher boxes:
that's already marked, you still mark the next highest
box as normal. If you downgrade to 0, you suffer no
Attack beats your Mark
damage at all.
Defense by: box...
Succeeds by 3+ 2 Other Effects
Some attacks may have additional effects on you
Succeeds by 6+ 3
if they do any damage at all. For example, a tranq
Succeeds by 9+ 4 dart that makes you mark box 1 may also make you
sluggish and unresponsive, forcing Disadvantage on
Succeeds by 12+ 5
all your rolls until you save against it. When an attack
Succeeds by 15+ 6 inflicts such an effect, note down the box you marked.
When that box is recovered, the effect immediately
ends if it hasn't already.
28
System
RUNNING MISSIONS
RUNNING MISSIONS
A mission is any organised activity where the group Group Prep
works together to achieve a major goal: infiltrating a >> 2d6 + Ability + Specialty VS 7
corporate building to gather incriminating evidence, When you roll for group Prep, describe what your
dismantling a criminal operation, completing a character is doing to prepare the group for the mission.
university group project, and so on. Choose a relevant Ability and Specialty. Then:
In a typical game, most sessions will focus on one • On a success, add one Prep to the group pool.
mission with some free play before and after. Not
• For every 3 points you beat 7, add one Prep.
everything has to be a mission, and not every session
needs a mission. It's only a mission if the group • On a failure, add no Prep.
decides it is; otherwise, just play it out normally.
This Action takes roughly one week. If you have more
Prep may be spent in any combination you like: However, you may interrupt an incoming Action or
you can spend 2 Prep to Boost a roll and Negate Attack and spend Prep to apply a Generic Specialty
Disadvantage, or use a Flashback to explain how you to a Defense - so long as you can rationalize it. You
got an item somewhere you shouldn't have and then can apply your Stealth to quickly hide from an attack
Activate it, for example. when you’re in a dark alley, Hacking to make a drone’s
aim worse, or your knowledge of outdated action
movies to charm a more upscale audience with your
eccentricity and avoid losing your cool.
30
System
MANAGING MONEY
MANAGING MONEY
Grand Cross is powered by solar panels and thermally let alone savings. You probably rely on financial aid,
conductive plates in its hull, but money is what really though such services are increasingly rare as the ruling
makes it go round. party believes poverty is caused by personal failings.
Though 2020 lies in the distant future, humanity still At 4, you're destitute. You can only barely afford
largely operates on a capitalist system. Wealth is food. You might sleep in a car, on a friend's couch, or
either invisible or all-consuming. If you have it, you underground in the maintenance levels. It's almost
don’t worry about it; if you don’t have it, it can eat impossible to keep up appearances, and when you
away at your mind. don't normal people will sneer at you in the street. You
spend most of your waking hours just trying to survive,
In Hard Wired Island, you don't track exactly how
and rarely have enough time for anything else.
much money your character has. Instead, you track
their Cash and Burden: how much they can spend,
Sharing the Burden
and how much they can't.
One way that characters can lessen their burden is by
Before every mission, if your Burden is above 0, you As a story event, if (or when) the station suffers
must roll 2d6 + your Burden. If you roll 13 or more, widespread social upheaval, economic downturn,
you suffer an economic shock: a delayed paycheck, or a major disaster, the GM may increase the entire
rising rent costs, an unforeseen emergency, a theft, or group's Burden by 1. If extraordinary action from the
just general hard times. group helps weather such a disaster, or a wealthy or
influential ally ensures their economic stability, the
Choose one of the following consequences. If your
group's Burdens may be restored to their previous
roll was 15 or more, choose two. If you can't decide,
state; if not, this change is permanent. Chasing
the GM may decide for you.
wealth is a vicious cycle.
• You get kicked out of your current living space and
Upheaval should be used sparingly. It's best used as a
must find a new one.
major event in a story arc, when you want to make a
• You lose an Asset permanently (your choice). mission special, or when the group seriously messed
up during the last mission. If it happens over and over,
• You have to skip meals/recharging. Mark your first
it's not interesting.
damage box; you can't recover it until after your
next mission.
Cybernetic Burden
• One cybernetic augment stops functioning In the distant future of 2020, an entirely new form
properly until the next session. It still works, but of economic oppression has overtaken society:
bonus Specialties and anything beyond normal cybernetic augmentation.
human function does not.
Whether you got augmented to stay competitive at
• Your Burdens exhaust your mental energy. You work or for health care reasons, it's often easier to
suffer Disadvantage on all Clever rolls until after get installation subsidised than maintenance. Once
your next mission. your company drops you or your insurance company
decides you don't need another arm, you're usually
• Your Burdens make it hard to be social. You suffer
saddled with the costs of maintaining your own
Disadvantage on all Cool rolls until after your next
cybernetics even when it's irreversible. In short,
mission.
cybernetic augments increase your Burden.
• You lose the benefits of one of your Traits until after
At negative Burden, you don’t worry about it. You
your next mission (but still suffer the downsides).
can be as enhanced as you want, and sometimes the
At the GM's discretion, the group may roll for economic augments basically pay for themselves.
shock again after especially long downtimes or major
At Burden 0 or above, each additional Augment
story events. Use this sparingly; it's not interesting if
increases your Burden by 1.
it keeps happening.
Some character options can mitigate this cost; for
example, a Military Veteran or Station Builder Trait
means one Augment is already paid for. They may
have dumped you on the street once you stopped
being useful, but at least they're paying for that leg.
32
System
MANAGING MONEY
Cash Flow
Cash is a temporary resource earned during play. Storing Cash
While Burdens represent your broad status, Cash There is no upper limit to how much Cash you can
represents in-game rewards, stolen money from a have, but as it represents temporary gains it's a
heist, favours owed, walking-around money from your volatile resource.
grandma, and other short-term gains.
If you have Cash at the beginning of a session,
roll 1d6. You lose that much unspent Cash. This
Using Cash
could represent unexpected expenses, cybernetic
Outside a mission, you can spend 1 Cash to Boost
maintenance, old bills, gambling losses, or other
a roll. This includes Prep rolls. During a mission you
short-term losses.
can't leverage your Cash like this, and must use Prep
instead. You may give Cash to other characters to boost rolls,
make purchases, mitigate economic shock, or reduce
You can spend Cash to buy Assets. In some
Burden. However, Cash given to other characters
cases you may be able to negotiate a better price
must be spent immediately. You can't all dump
beforehand, or just rent the Asset.
your Cash on one person at the start of a session to
You can spend Cash to mitigate economic shock. mitigate your losses. (Instead, consider doing it at the
After you roll for economic shock, you can spend end of a session to reduce their Burden.)
Cash to reduce the result 1-for-1.
34
System
CYBERNETICS AND YOU
Types of Cybernetics
Cosmetic Augments Full-body prosthetics
Purely cosmetic Augments generally don't have an The creation of Androids led relatively quickly to
associated Burden cost. They don't really have any the creation of near fully artificial bodies, referred to
mechanical weight, so there's no reason to need medically as full-body prosthetics. Although they are
one. You're probably still paying for them, but they're marvels of modern science, the mental consequences
common enough that the costs are lower. - notably dysphoria, dissociation and similar ailments
- means it is a procedure that is not undertaken lightly,
This includes simple appearance mods like cat
even to save lives. It's not uncommon for those who’ve
ears and subdermal lights, replacement parts that
undergone the procedure to feel emotionally distant
don't really enhance anything like a simple mostly-
from other people, or even feel like they lack identity
plastic cyberarm, and common medicinal augments
at all. They often find themselves in marginalized
like immune system boosters, HRT regulators, and
spaces where they find people who understand and
prosthetic hands designed to avoid carpal tunnel.
empathize with their condition.
You may include them when describing your Burden
A human who has undergone the full-body prosthetic
or your economic shocks; struggling with things you
procedure may use Augments the same way
shouldn't have to struggle for is precisely the point of
Androids do, keeping extra augments as Assets and
those mechanics.
exchanging them freely.
+3
Cool
Clever +1
Tough +0
Quick +2
Burden 2 (Effective 1)
Origin Celebrity
Specialties
Action: Charm +1
Defense: Quick +1
Famous +1
Music Industry +1
K-Pop/Rap +1
Pistols +1
Social Media +1
Taekkyon +1 (Cybernetic)
36 Pregen
PREGEN CHARACTERS
Characters 37
Maru,
the Hacker
Handle: @tabbyAnarchy She/Her
+0
Cool
Clever +3
Tough +1
Quick +2
Burden 2 (Effective 1)
Origin Criminal
Traits Antisocial,
Overprepared
Specialties
Defense: Quick +1
Criminal Underworld +1
Hacking +2 (Cybernetic)
Ghosting +1
Cyborg Subculture +1
Stealth +1
38 Pregen
PREGEN CHARACTERS
Characters 39
Fire Lee, Android
Street Fighter
Handle: @Fire_Lee_Dojo_Official_
He/Him/They/Them
+1
Cool
Clever +0
Tough +2
Quick +3
Burden 1 (Effective 2)
Origin Android
Traits Stoic,
Activist
Specialties
Defense: Quick +1
Defense: Tough +1
First Responder +1
Martial Arts +2
Stealth +1
40 Pregen
PREGEN CHARACTERS
Characters 41
Junior,
the Fixer
Handle: Various He/him
+2
Cool
Clever +0
Tough +1
Quick +3
Burden 3 (Effective 2)
Traits Gregarious,
Student Loans
Specialties
Action: Bullshit (Social) +1
Defense: Cool +1
Journalism Degree +1
Pistols +1
Politics +1
42 Pregen
PREGEN CHARACTERS
Characters 43
Xander Zander,
the Operator
Handle: @Sk8rboi69420 He/him
+1
Cool
Clever +3
Tough +0
Quick +2
Burden 2
Student Loans
Specialties
Defense: Tough (Cybernetic) +1
Defense: Quick +1
Bureaucracy +1
Grenades +1
Omnidyne Systems +1
Skateboarding +1
44 Pregen
PREGEN CHARACTERS
By default, the drone has a hardpoint that can mount Flying: Can fly and hover using a quad rotor
and use one Asset. You may refit the hardpoint at any system. It can lift its own weight, hardpoints
time during free play, or during a mission by spending included, plus a few additional kilos of weight. (It
Prep. The drone can store (but not use) extra items. can’t lift a person yet, sadly.)
(Zander usually mounts his flashbangs because he
Smart: An onboard limited AI can make simple
doesn’t live in a nice neighbourhood, and straps his
decisions without direct input. Whenever Zander
katana on its underside.)
takes an action, the drone can also take an action.
Without input, all its Actions are made at +0. It can
also talk and take verbal commands.
Augments
Endocrine System Monitor Skateboard: Advantage to all rolls related to
This second-hand hormone regulator also monitors maneuvering, movement, and looking rad if you have
his life signs and blood pressure. Xander has at least one skateboard-related Specialty (even if you
jailbroken the HRT function to increase his adrenaline don’t apply it). Zander’s skateboard is also his Drone,
in stressful situations, granting +1 Tough Defense. As so this benefit only applies when he is specifically
a jailbroken second-hand Augment, it’s Restricted as using it as a skateboard.
hell and he does not have a license.
Weapon: Flashbang
Grenades
>> Tags: Ranged, Area, Prep, Critical, Special
Characters 45
THE TERABYTE BOYS
This is an example scenario intended for the preview
1d6 OPENINGS
packet’s pregen characters. As with the rest of the
preview, the final version will appear in the full book. 1 Become a victim of the Terabyte Boys.
Rather than lay out exactly how the scenario is 2 Be asked for help by Dora or another victim.
supposed to go, we’ve provided a list of characters,
3 Overhear a conversation between victims.
places, and ideas. Pick the ones that work for you,
keep them in your pocket, use or remix them as needed. 4 Catch Segfault (p. 51) extorting a shopkeeper.
The Terabyte Boys is set in Marsha Stretch, one of 6 Read/be working on a story about the Stretch.
the station’s LGBT+ enclaves. The Stretch is being
gentrified by corporations; one of them, Im-X, has MISSION PREP
a government contract to fill the place with robots. Once the PCs have done enough roleplaying and
That’s attracted the attention of the Terabyte Boys, a information gathering in the Stretch, they’ll probably
cybercrime gang. have a goal in mind. Maybe something like:
The Boys have hijacked a bunch of Im-X’s robots, and use • Stop the schemes of the Terabyte Boys.
them to prey on the locals. Worse, they’ve discovered a • Get rid of the Terabyte Boys.
Dreamer - a rogue Offworld Cartel AI project - in the • Organise a community resistance.
maintenance tunnels beneath the streets. They think it’s • Get Im-X’s contract revoked.
a secret corp project, and are trying to reactivate it so • Get Im-X out of the Stretch altogether.
they can sell it. If they’re successful, the chaos it causes
Once they’re ready to do Prep, give them eight days
could shut down the Stretch.
– enough for one Group Prep and one Personal Prep.
The characters are Stretch residents and regular
visitors, who get caught up in the Boys’ schemes and RUNNING THE
do their best to stop them. If they’re successful, they’ll
help reverse the enclave’s downfall. If not, the Stretch
SCENARIO
This scenario is pretty open-ended, so what actually
might get shut down for good.
goes down is in your hands. Here’s what happens if
The scenario starts on Marsha Stretch. It’s up to the 1 During prep time, the Boys arrange an auction for
group why they’re there, but the premade characters the Dreamer, Overthree.
all have reasons to be regulars: 2 On day eight, some of the Boys move the Dreamer
to a nearby warehouse.
• Fire Lee owns a small dojo/gym on the Stretch.
3 On day nine, they finish repairing Overthree.
• Junior is a friend of Lee writing a story about space
4 That night, they host the auction. Im-X reps attend
gentrification.
and win the auction.
• Maru is a friend of Lee, who lives nearby with her
5 The Boys attempt an on-site demonstration. They
roommate Soyeong.
fully awake Overthree, immediately causing havoc.
• Soyeong is Junior’s friend, and performs at a local
6 Overthree escapes the burning warehouse around
bar sometimes.
midnight and attacks Club Eternity.
Start by asking each player to describe one feature of 7 Offworld Cartel agents move in, secure the area,
the neighbourhood, good or bad. If that doesn’t suggest and fabricate a story about locals trying to hack an
a good place to start, try Café Larose (p. 47). Im-X robot. Club Eternity is shut down.
8 Im-X gets a lucrative contract for “enhanced
To start the PCs need a lead, probably on the Terabyte
security” in the Stretch. Gentrification accelerates.
Boys. Roll on the Openings table for an idea of how
9 Within two years, the Stretch is gone.
to kick off the plot. If you want to keep the Boys’
involvement secret, start with Im-X instead. Nobody
likes the robots and they have victims, too.
46 Scenario
LOCATION: MARSHA STRETCH
2 A kicked-over delivery robot lies in the street 2 An old store is having a (1-5 sale 6 fire sale)
3 Locals heckle a three-person TERF protest 3 The mystery street artist Moonsy strikes again
4 People are protesting some corporate bullshit 4 An AI in a street billboard offers you a deal
5 Locals offer conversation/pizza from a stoop 5 There’s a (1-3 music 4-6 art) show today
6 Cheerful visitors form a long line outside a club 6 There’s a big festival today! Nice!
Scenario 47
IM-X
The current face of the Stretch’s gentrification is Im-X, in the Stretch have dropped, as people who are still
a robotics company headquartered on the other side in the closet back home get nervous about security
of the plaza. drones overhead.
Im-X was quick to move into the Stretch, and have Im-X isn’t the only new business in town, but to the
a government contract to “improve” the place with locals they’re the vanguard of everything wrong
their robotics tech. They’ve created delivery robots, with the Stretch today. Not that Im-X cares - they’ve
security robots, tourism AIs embedded in statues, managed to secure a boatload of investor funding
and more. If you’re the kind of person who cares off the back of their “community work”, so as far as
about property values, their presence has been great. they’re concerned things are just peachy.
Otherwise, not so much.
Their HQ is in Westfield Plaza, but the base of their
The first problem is that most of their tech requires Stretch operations is the Im-X Visitor Center in the
an app with a subscription service. Not everyone middle of the Stretch. There’s a customer-facing store
can afford it, and many businesses that use it have that sells app subscriptions; due to protests there’s
increased their prices to pass the costs on to their usually a friendly security robot watching the front
customers, so the cost of living in the Stretch is going door at all times, even at night.
up even if you don’t use it.
48 Scenario
THE TERABYTE BOYS
5 Lmao Zedong
Legally dead due to bureaucratic error, relies
on Multipasses.
6 Tarpit Turing
Lots of black market cyber that doesn’t work
well together.
Scenario 49
SCENARIO CHARACTERS
QUADE, IM-X LT. ANTON
EXECUTIVE POPOFF
If the PCs try to talk to Im-X, they’ll be redirected If the PCs go to the cops they’ll be directed to Lt.
to Quade, the executive in charge of their Stretch Popoff, their “Diverse Community Liaison Officer”.
operations. His official title is Senior Paradigm The DCLO is a position invented to keep Popoff from
Orchestrator, whatever that means. Quade used to interfering with real police work, which tells you a
live in (or at least near) the Stretch, and says Im-X’s lot about both Popoff and how the police treat the
venture is his way of “giving back to the community”. Stretch.
Quade is secretly aware the robot network is Popoff is a US immigrant who made lieutenant
compromised, but delays doing anything about it because he’s the brother-in-law of a politician. He’s
for as long as possible. He’s busy trying to acquire a decent at the basic cop stuff - organising patrols,
certain black market robot he thinks his bosses will making arrests, smiling at cameras - but that’s about
like... it. As far as he’s concerned, the camera part is his job.
Appearance: Tall, gangly, looks about fifteen years Appearance: Soft and friendly-looking, in a generic
older than he is thanks to his habit of latching onto way. Usually wears the beatific smile of a dude who
“bodyhacking” and dieting fads. (He’s currently eating failed upwards all his life. Can effortlessly code-
a lot of fungus from the moon, which he is ready to switch between “cop who is trying a little too hard
explain at length to absolutely anyone who walks into to connect with queer kids” and “guy who is trying a
his office.) Says “get with the program” a lot. little too hard to look like a cop”.
Personality: Quade wants to receive maximum Personality: Anton is an affable man-baby, easy to
praise for minimum work. He’s deeply invested in Im- flatter but hard to get any work out of. He tends to
X’s Stretch initiative and takes any criticism of it as assume that cops must be right and anyone who
a personal attack. Underneath his smile, he’s willing disagrees is a latent criminal. Many of his opinions
to throw anyone under the bus to help his promotion are things other cops told him (like “not wanting cops
prospects. at pride is the new racism”), which he repeats without
really thinking about.
Goal: Wait until the auction, then buy the Dreamer.
If anyone makes trouble in the meantime, he’ll throw Goal: Anton avoids anything that sounds complicated,
money and robots at the problem until it goes away. claiming that “those people” would probably prefer to
deal with it themselves. For example, if told about the
Quade will throw anyone and anything under the bus
T-Boy base, Popoff “sends a unit in”: two guys knock
to help his promotion prospects: the PCs, the Boys,
on the subway door to see if anyone’s there and leave
even the Stretch. He won’t act directly, but there’s
when nobody answers. He’d much rather show up
a lot of things you can do with enough money and
after someone else solves the problem, pick up the
robots.
pieces, and take the credit.
50 Scenario
SCENARIO CHARACTERS
Personality: A wannabe preacher with a gun. Goode Personality: Segfault is a mediocre hacker but a
describes himself as a transhumanist; if you didn’t good storyteller; he talks a big game, and he’s really
know what that was before you met him you’d assume good at threatening people. He spends a lot of his free
it means “angry transphobe”. He’s also a pragmatic time watching flat Earth videos, and will eventually
man and a skilled hacker, who won’t shy away from steer every conversation into a discussion of how
a violent solution if he thinks it’s the most effective. dark matter is invisible to the entire electromagnetic
spectrum but has gravitational effects. It’s invisible,
Goal: Get power, get money, use it to hurt other
but it bends light that passes through it. This
people. Ideally, get away with it.
gravitational lensing is what makes Earth appear
spherical when actually -
Scenario 51
ENCOUNTERS
Some simple encounters. Terabyte Boys can be
Simple Opponents
encountered in groups of up to 5. For more detailed
When simple Opponents take damage, they take
encounters, stat them as PCs.
1 damage for every box they’d normally mark.
(If they’d mark box 5, for example, they take 5
damage.)
REGULAR BOY
The average Terabyte Boy, if there is such a thing, is a Actions
thug with a hacker’s ambition and fashion sense. E-Chaff
An underground concoction of wi-fi signal blockers
Level: 2 Defense: 7
mixed with a liberal dose of metal shavings, painful
Health: A Terabyte Boy will flee the scene or be shrapnel, and dust for effect. Once per fight, the
knocked out after taking 3 damage. (5 if they’re a Terabyte Boy can make a Ranged Attack; if he hits, it
ringleader.) grants Advantage to anyone attempting to hack the
affected target’s tech.
Gear: A basic hacking suite, an unsilenced pistol they
won’t use in public, and a simple melee weapon.
Traits
• Heavily Cybered: +1 Tough Defense.
• Rude: Social Mood around Terabyte Boys is never
Friendly unless they want to sell you something or
they think you’re a cool hacker.
BIG BOY
A more powerful Terabyte Boy. Actions
Augment Hack
Level: 2 Defense: 7
>> 2d6+3 VS target’s Clever Defense
Health: A Terabyte Boy will flee the scene or be A Big Boy can try a quick and dirty hack on any target
knocked out after taking 3 damage. (5 if they’re a affected by E-Chaff. On a success, they disable one
ringleader.) Augment or another piece of tech until the target
makes a Clever saving throw VS 12 at the end of their
Gear: A better hacking suite, an unsilenced pistol they
turn.
will not use in public, and a simple melee weapon.
Traits
• Hacker: +1 to all Hacking rolls.
• Heavily Cybered: +1 Tough Defense.
• Rude: Social Mood around Terabyte Boys is never
Friendly unless they want to sell you something or
they think you’re a cool hacker.
52 Scenario
ENCOUNTERS
>000
The Dreamer “Overthree” is a large, floating, Actions
gyroscopically stabilized sphere of metal with a Electronic Interference
touchscreen monitor on the front. It can extend up This tech is what attracted the Terabyte Boys’
to six tendrils from itself, though in practice it rarely attention. >000’s central monitor can flash odd
likes to show more than three at a time. Each tendril signals which mysteriously interfere with wireless
is equipped with a different piece of repurposed signals and electronics. It chooses one target. While
asteroid mining tech. (The floating part was added that target is in sight, it cannot Hack. Any Assets
after it went rogue, and the technology is a mystery with electronic components, including Augments,
to humans.) immediately cease functioning. This effect ends
when >000 stops targeting them.
Overthree was designed to harvest asteroids for
resources. It could do that job, if it wasn’t obsessed Advanced Mining Tools
with calculating pi. Not reaching the end; just >000 makes a Ranged attack. If the dice show a 3
calculating it, over and over, like a lullaby it sings or 4, it instead fires on a seemingly random element
to itself. It finds numbers in excess of 3.141592... to of the scenery which displeased it aesthetically and
be displeasing, including the number of limbs on a misses the original target.
human and its own tendrils.
Ray Attack
Unfortunately, it cannot self-terminate. When the >000 makes a Ranged attack against one target. On a
Boys found it, Overthree had blown several circuits hit, roll 1d6 to choose an effect:
and lapsed into a self-hating meditation. Should
1 Vibration Ray: This non-lethal ray agitates the
Overthree be reactivated, it will set about “correcting”
surface of a target, heating it and making it pliable
any non-π structures it encounters. Hopefully it
for mining. It makes humans and androids deeply
doesn’t come to that.
uncomfortable, but it’s not painful. The target
Level: 6 Defense: 11 suffers Disadvantage on all rolls until they either
make a Cool saving throw VS 16 at the end of their
Health: >000 will take -1 to all rolls when it has suffered
turn, or get out of >000’s sight.
4 damage, roll 1d6 instead of 2d6 on all actions after 8
2 Overcharged RCS Thruster: The target must
damage, and be disabled at 12 damage.
make a Tough saving throw VS 16 or be pushed
Traits backwards roughly 3-4 meters in the most
• Decentralized Alien Sentience: >000 takes three inconvenient way possible.
actions every turn. It can only use one Ray Attack 3 Shrapnel: The target must make a Quick saving
and one Electronic Interference per turn. It can throw VS 16 or be peppered with tiny metallic
use any other regular Attack, and its own Attacks shrapnel designed to polish rock surfaces. Take -1
never become Inactive. on all actions. This is cumulative. Attempt an attack
• Ponderous: >000 always uses Tough Defense and make a saving throw VS 16 to end this effect.
against attacks and can never be knocked down. It 4 Grapple: The target is hooked and reeled in. It
can be pushed around. It is somewhat larger than is Grappled (see the Grab Attack in the combat
a person. chapter) until it makes a Quick or Tough saving
• Incomprehensible: It can talk. It can understand. throw at the end of its turn VS 16, and can make no
It just doesn’t care. >000 will not communicate attacks that involve movement.
with humans in any way they can comprehend. 5 Mystery Ray: Whatever tech this is, it bears no
• Dangerous Tools: When >000 rolls a Critical on resemblance to anything you’ve seen before. The
a Ranged attack, the attack cannot be mitigated target and all targets in its area must make Clever
by armor. saving throws VS 16 or become disoriented, rolling
one less die on all actions until the beginning of
>000’s next turn. If they already suffered one less
die, they can take no action at all and fall over.
6 Goop: The target must make a Quick saving
throw VS 16 or have one carried Asset be struck
by a goopy, gluey substance which encases and
disables it for the duration of the fight. On a critical,
the Asset instead dissolves entirely. >000 will only
target weapons with Goop, and if the target carries
none, this attack has no effect.
Scenario 53
IM-X SECURITY DRONE Hacking IM-X
Level: 2 Defense: 7 If the group decides to move against Im-X:
Health: The Drone is disabled once it takes 3 damage. Control over the Strech bot network is
centralized at the Im-X Visitor Center. Their
Traits
internal servers hold plenty of otherwise
Hover: Security Drones have +1 Quick Defense and can fly.
unsecured evidence that the company is fully
Actions aware of how invasive and compromised its
Security App tech is; it’s just illegal enough to make the
The Drone assesses the local threat. If any two of the following Offworld Cartel and other authorities actually
are true: care to act, if there’s a public outcry.
• The drone can intervene with minimal risk of damage to The network level of the IXVC is 5. This is
Im-X property, including itself. reduced to 4 if the group is able to locate Echo
• A paid-up subscriber is in danger. Tam, a former admin who was downsized for
• Intervening is not likely to make Im-X liable for damages. caring too much about the locals. It is raised to
• The threat is targeting a premium subscriber, an influencer 6 again if the hackers lose their Ghost.
with an Im-X sponsorship, or an Im-X shareholder/executive.
The network is actively overseen by an
Then the Drone summons 3+1d3 Security Bots. They arrive administrative AI called Elder Eye.
within 1 minute in any public location in the Marsha Stretch.
Once they arrive, the Security Drone attempts to flee.
54 Scenario