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New Roster (Warhammer 40,000 8th Edition) [132 PL, 2000pts]

Battalion Detachment +5CP (Imperium - Adeptus Ministorum) [61 PL, 802pts]

HQ

Canoness [4 PL, 58pts]


Selections: Blade of Admonition, Inferno pistol, Power sword
Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Character, HQ, Imperium, Infantry, Canoness
Rules: Acts of Faith, Shield of Faith
Abilities: Blade of Admonition, Lead the Righteous, Rosarius, Unit: Canoness, Weapon: Blade of Admonition, Frag
grenade, Inferno pistol, Krak grenade, Power sword

Canoness [4 PL, 50pts]


Selections: Condemnor Boltgun, Power maul
Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Character, HQ, Imperium, Infantry, Canoness
Rules: Acts of Faith, Shield of Faith
Abilities: Lead the Righteous, Rosarius, Unit: Canoness, Weapon: Condemnor Boltgun, Frag grenade, Krak grenade,
Power maul

Troops

Battle Sister Squad [8 PL, 75pts]


Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Imperium
Rules: Acts of Faith, Shield of Faith

4x Battle Sister
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon


Selections: Heavy bolter
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Battle Sister w/ Special Weapon


Selections: Storm bolter
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Sister Superior
Selections: Bolt pistol, Boltgun, Chainsword
Unit: Sister Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade

Battle Sister Squad [8 PL, 75pts]


Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Imperium
Rules: Acts of Faith, Shield of Faith

4x Battle Sister
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon


Selections: Heavy bolter
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Battle Sister w/ Special Weapon


Selections: Storm bolter
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Sister Superior
Selections: Bolt pistol, Boltgun, Chainsword
Unit: Sister Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade
Battle Sister Squad [8 PL, 75pts]
Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Imperium
Rules: Acts of Faith, Shield of Faith

4x Battle Sister
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon


Selections: Heavy bolter
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Battle Sister w/ Special Weapon


Selections: Storm bolter
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Sister Superior
Selections: Bolt pistol, Boltgun, Chainsword
Unit: Sister Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade

Battle Sister Squad [8 PL, 75pts]


Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Imperium
Rules: Acts of Faith, Shield of Faith

4x Battle Sister
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon


Selections: Heavy bolter
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Battle Sister w/ Special Weapon


Selections: Storm bolter
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Sister Superior
Selections: Bolt pistol, Boltgun, Chainsword
Unit: Sister Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade

Elites

Crusaders [4 PL, 105pts]


Categories: Adeptus Ministorum, Imperium, Infantry, Crusaders, Elites
Rules: Acts of Faith, Shield of Faith, Zealot

7x Crusaders
Selections: 7x Power sword
Abilities: Storm shield, Unit: Crusaders, Weapon: Power sword

Imagifier [2 PL, 40pts]


Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Character, Elites, Imagifier, Imperium, Infantry
Rules: Acts of Faith, Shield of Faith
Abilities: Simulacrum Imperialis, Unit: Imagifier, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Ministorum Priest [3 PL, 39pts]


Selections: Bolt pistol, Power maul
Categories: Adeptus Ministorum, Astra Militarum, Character, Imperium, Infantry, Elites, Ministorum Priest
Rules: Zealot
Abilities: Rosarius, War Hymn, Unit: Ministorum Priest, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power maul

Heavy Support

Exorcist [8 PL, 135pts]


Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Exorcist, Imperium, Vehicle, Heavy Support
Rules: Explodes, Shield of Faith
Abilities: Smoke Launchers, Unit: Exorcist, Weapon: Exorcist missile launcher, Wound Track: 1, 2, 3

Dedicated Transport

Sororitas Rhino [4 PL, 75pts]


Selections: Storm bolter
Categories: Adepta Sororitas, (ORDER), Adeptus Ministorum, Dedicated Transport, Imperium, Sororitas Rhino, Vehicle
Rules: Explodes, Self-repair, Shield of Faith
Abilities: Smoke Launchers, Transport: Sororitas Rhino, Unit: Sororitas Rhino, Weapon: Storm bolter, Wound Track: 1,
2, 3

Outrider Detachment +1CP (Imperium - Adeptus Ministorum) [48 PL, 752pts]


HQ

Celestine [14 PL, 250pts]


Selections: 3. Tenacious Survivor, Celestine, 2x Geminae Superia, Warlord
Categories: HQ, Adeptus Ministorum, Adepta Sororitas, Celestine, Character, Fly, Imperium, Infantry, Jump Pack, Warlord
Rules: 3. Tenacious Survivor, Acts of Faith, Shield of Faith

Fast Attack

Dominion Squad [10 PL, 96pts]


Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Dominions, Fast Attack, Imperium, Infantry
Rules: Acts of Faith, Shield of Faith
Abilities: Vanguard

Dominion
Unit: Dominion, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Dominion Superior
Selections: Bolt pistol, Boltgun, Chainsword
Unit: Dominion Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade

Dominion w/ Special Weapon


Selections: Flamer
Unit: Dominion, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Dominion w/ Special Weapon


Selections: Flamer
Unit: Dominion, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Dominion w/ Special Weapon


Selections: Flamer
Unit: Dominion, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Dominion w/ Special Weapon


Selections: Flamer
Unit: Dominion, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Dominion Squad [10 PL, 128pts]


Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Dominions, Fast Attack, Imperium, Infantry
Rules: Acts of Faith, Shield of Faith
Abilities: Vanguard

Dominion
Unit: Dominion, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Dominion Superior
Selections: Bolt pistol, Boltgun, Chainsword
Unit: Dominion Superior, Weapon: Bolt pistol, Boltgun, Chainsword, Frag grenade, Krak grenade

Dominion w/ Special Weapon


Selections: Meltagun
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon


Selections: Meltagun
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon


Selections: Meltagun
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon


Selections: Meltagun
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Seraphim Squad [4 PL, 72pts]


Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Fly, Imperium, Infantry, Seraphim, Fast Attack
Rules: Acts of Faith, Shield of Faith
Abilities: Angelic Visage, Sky Strike

3x Seraphim
Unit: Seraphim, Weapon: Bolt pistol, Frag grenade, Krak grenade

Seraphim Superior
Selections: Plasma pistol, Power sword
Unit: Seraphim Superior, Weapon: Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge,
Power sword

Seraphim w/ Special Weapons


Selections: 2x Hand Flamers
Unit: Seraphim, Weapon: Frag grenade, Hand Flamer, Krak grenade

Dedicated Transport

Immolator [5 PL, 103pts]


Selections: Immolation Flamer
Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Imperium, Dedicated Transport, Immolator, Vehicle, Transport
Rules: Explodes, Shield of Faith
Abilities: Smoke Launchers, Transport: Immolator, Unit: Immolator, Weapon: Immolation Flamer, Wound Track: 1, 2, 3

Immolator [5 PL, 103pts]


Selections: Immolation Flamer
Categories: (ORDER), Adepta Sororitas, Adeptus Ministorum, Imperium, Dedicated Transport, Immolator, Vehicle, Transport
Rules: Explodes, Shield of Faith
Abilities: Smoke Launchers, Transport: Immolator, Unit: Immolator, Weapon: Immolation Flamer, Wound Track: 1, 2, 3

Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [23 PL, 446pts]


Lord of War

Knight Errant [23 PL, 446pts]


Selections: Heavy stubber, Ironstorm missile pod, Reaper chainsword, Thermal cannon
Categories: Faction: <Household>, Faction: Imperium, Lord of War, Faction: Questor Imperialis, Titanic, Vehicle, Knight
Errant
Abilities: Ion Shield, Super-heavy walker, Explosion: Explodes, Keywords: Keywords, Unit: Knight Errant, Weapon:
Heavy stubber, Ironstorm missile pod, Reaper chainsword, Thermal cannon, Titanic feet, Wound Track: Knight Errant,
Knight Errant 1, Knight Errant 2, Knight Errant 3

Profile Summary

Abilities Description Ref

Index:
Angelic
Re-roll failed Shield of Faith invulnerable saves for this unit Imperium
Visage
2 p99

Armour of Index:
Celestine has a 4+ invulnerable save. Furthermore, any Geminae Superia in her unit also have a 4+
Saint Imperium
invulnerable save thanks to her divine protection.
Katherine 2 p96

All friendly ADEPTA SORORITAS units within 6" of Celestine add 1 to their Shield of Faith invulnerable Index:
Beacon of
saves. All friendly ADEPTUS MINISTORUM and ASTRA MILITARUM units that are within 6" of Celestine Imperium
Faith
gain a 6+ invulnerable save 2 p96

Blade of
Model with a power sword only. The Blade of Admonition replaces the bearer’s power sword
Admonition

Index:
At the start of each of your Movement phases, you can set up a single slain Geminae Superia with all her
Healing Tears Imperium
wounds restored within 2" of Celestine and more than 1" away from any enemy models.
2 p96

Ion Shield This model has a 5+ invulnerable save against shooting attacks.

Index:
Lead the
You can re-roll all hit rolls of 1 for all friendly (ORDER) units within 6" if this model Imperium
Righteous
2 p97

Once per game, if Celestine loses her last wound, roll a D6. On a roll of 2+ she is not removed, but is instead
resurrected with all her wounds restored; set you Celestine's model within 2" of a Geminae Superia. If it is
Index:
Miraculous impossible to do so - because, for example, no Geminae Superia remain in play- you can instead place
Imperium
Intervention Celestine anywhere on the battlefield that is more than 9" away from any enemy models. On a roll of 1
2 p96
Celestine is needed elsewhere, remove any remaining Geminae Superia, and count Celestine and her
bodyguard as having been slain for the purposes of any mission rules or victory conditions.

Index:
Rosarius This model has a 4+ Invulnerable save. Imperium
2 p91

At the start of any of your turns, you can pick a friendly ADEPTA SORORITAS unit within 6" of Celestine that Index:
Saintly
has the Acts of Faith ability and perform an Act of Faith with it. This is in addition to the Act of Faith you are Imperium
Blessing
normally allowed to perform in a turn 2 p96

Roll a D6 at the start of each of your turns, on a 4+ you can pick a friendly (ORDER) unit within 6" of this Index:
Simulacrum
model that has the Acts of Faith ability and perform an Act of Faith with it. this is addition to the Act of Faith Imperium
Imperialis
you are normally allowed to use in one turn. 2 p98

During deployment, you can set up a unit of Seraphim, high in the sky instead of placing them on the Index:
Sky Strike battlefield. A the end of any of your Movement phases the Seraphim can descend from the sky - set them up Imperium
anywhere on the battlefield that is more than 9" away from any enemy models 2 p99

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.

Storm shield A model with a storm shield has a 3+ invulnerable save.

This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. When this
model Falls Back, it can move over enemy INFANTRY models, thought it must end its move more than 1"
Super-heavy
from any enemy units. In addition, this model can move and fire Heavy weapons without suffering the penalty
walker
to its hit rolls. Finally, this model only gains a bonus to its save for being in cover if at least half of the model
is obscured from the firer.
Once both sides are deployed but before the first playertakes their turns, this unit can move as if it were their
Index:
movement phase. This unit cannot end this move within 9" of any enemy models. If both players have units
Vanguard Imperium
that can do this, the player who is taking the first turn moves their units first. If all of the models embarked on
2 p102
a transport vehicle have this ability, then the transport vehicle can make the move instead

Index:
You can add 1 to the Attacks Characteristic of all friendly ADEPTUS MINISTORUM and ASTRA MILITARUM
War Hymn Imperium
INFANTRY units that are within 6" of any friendly MINISTORUM PRIEST
2 p91

Dice
Explosion Distance Mortal wounds Ref
roll

Explodes 6+ 2D6" D6

Keywords Keywords (Faction) Keywords (Basic) Ref

IMPERIUM, QUESTOR IMPERIALIS / QUESTOR MECHANICUS, TITANIC, VEHICLE, KNIGHT


Keywords
<HOUSEHOLD> ERRANT

Transport Capacity Ref

This model can transport 6 ADEPTUS MINISTORUM INFANTRY models. It cannot transport JUMP Index: Imperium
Immolator
PACK models or ADEPTA SORORITAS models from a different Order. 2 p103

Sororitas This model can transport 10 ADEPTUS MINISTORUM INFANTRY models. It cannot transport JUMP
Rhino PACK models or ADEPTA SORORITAS models from a different Order.

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperial 2 p99

Canoness 6" 2+ 2+ 3 3 5 4 9 3+ Index: Imperium 2 p97

Crusaders 6" 3+ 4+ 3 3 1 2 7 4+ Index: Imperium 2 p92

Dominion 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p102

Dominion
6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p102
Superior

Exorcist * 6+ * 7 8 12 * 7 3+ Index: Imperium 2 p102

Geminae Superia 12" 3+ 3+ 3 3 2 3 9 2+ Index: Imperium 2 p96

Imagifier 6" 3+ 3+ 3 3 4 3 8 3+ Index: Imperium 2 p98

Immolator * 6+ * 6 7 10 * 8 3+ Index: Imperium 2 p103

Knight Errant * * * 8 8 24 4 9 3+ Codex: Adeptus Mechanicus p84

Ministorum Priest 6" 4+ 4+ 3 3 4 3 7 6+ Index: Imperium 2 p91

Saint Celestine 12" 2+ 2+ 3 3 7 6 9 2+ Index: Imperium 2 p96

Seraphim 12" 3+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Seraphim Superior 12" 3+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99

Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperial 2 p99

Sororitas Rhino * 6+ * 6 7 10 * 8 3+ Index: Imperium 2 p102

Weapon Range Type S AP D Abilities Ref

Blade of
Melee Melee +2 -3 3
Admonition

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1
Each time the bearer fights, it can make 1 additional
Chainsword Melee Melee User 0 1
attack with this weapon.

Condemnor Rapid When attacking a PSYKER, this weapon has a Damage of Index: Imperium 2
24" 4 0 1
Boltgun Fire 1 D3 p157

Exorcist missile
48" Heavy D6 8 -4 D3 -
launcher

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Grenade
Frag grenade 6" 3 0 1 -
D6

Index: Imperium 2
Hand Flamer 6" Pistol D3 3 0 1 This weapon automatically hits its target
p157

Heavy bolter 36" Heavy 3 5 -1 1 -

Heavy stubber 36" Heavy 3 4 0 1 -

Assault Index: Imperium 2


Immolation Flamer 12" 5 -1 1 This weapon automatically hits its target.
2D6 p157

If the target is within half range of this weapon, roll two


Index: Imperium 2
Inferno pistol 6" Pistol 1 8 -4 D6 dice when inflicting damage with it and discard the lowest
p157
result.

Ironstorm missile This weapon can target units that are not visible to the Codex: Adeptus
72" Heavy D6 5 -1 2
pod bearer. Mechanicus p89

Grenade
Krak grenade 6" 6 -1 D3 -
1

If the target is within half range of this weapon, roll two


Meltagun 12" Assault 1 8 -4 D6 dice when inflicting damage with it and discard the lowest
result.

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Power maul Melee Melee +2 -1 1 -

Power sword Melee Melee User -3 1 -

Reaper Codex: Adeptus


Melee Melee +4 -3 6 -
chainsword Mechanicus p91

Rapid
Storm bolter 24" 4 0 1 -
Fire 2

The Ardent Blade Index: Imperium 2


Melee Melee +4 -3 2
(melee) p158

The Ardent Blade Assault Index: Imperium 2


8" 5 -1 1 This weapon automatically hits its target.
(shooting) D6 p157

If the target is within half range of this weapon, roll two


Codex: Adeptus
Thermal cannon 36" Heavy D6 9 -4 D6 dice when inflicting damage with it and discard the lowest
Mechanicus p90
result.

Make 3 hit rolls for each attack made with this weapon, Codex: Adeptus
Titanic feet Melee Melee User -2 D3
instead of 1. Mechanicus p91

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

1 6-10+ 12" 3+ 3

2 3-5 6" 4+ D3

3 1-2 3" 5+ 1

Knight Errant M WS BS

Knight Errant
13-24+ 12" 3+ 3+
1

Knight Errant
7-12 9" 4+ 4+
2
Knight Errant
1-6 6" 5+ 5+
3

Selection Rules
3. Tenacious Survivor: Roll a dice each time this warlord loses a wound. On a 6, the warlord shrugs off the damage and does not lose the
wound.
Acts of Faith: Roll a D6 at the start of each of your turns. On a roll of 2+, one unit from your army with the Acts of Faith ability can perform an
Act of Faith chosen from the following list. Some abilities may allow you to use more then one Act of Faith in the same turn; when this is the
case, a different unit must be chosen to perform each Act of Faith.

Hand of the Emperor: The unit can immediately move as if it were the Movement Phase.

Divine Guidance: The unit can immediately shoot as if it were the Shooting Phase.

The Passion: The unit can, if within 1" of an enemy unit, immediately pile in and attack as if it were the Fight phase.

Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining.
(Index: Imperium 2 p90)
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark.
On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Self-repair: Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound. (Index: Imperium 2 p102)
Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save. In addition, units with the Shield of Faith ability can
attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if they do so, instead of rolling
2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power. (Index:
Imperium 2 p90)
Zealot: You can re-roll failed hit rolls for a unit with this ability in a turn in which it charged, made a heroic intervention, or was charged by an
enemy unit. (Index: Imperium 2 p90)

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