Professional Documents
Culture Documents
The Internet is essentially a global network of computing resources. You can think of the Internet as a
physical collection of routers and circuits as a set of shared resources.
Some common definitions given in the past include −
Internet-Based Services
Some of the basic services available to Internet users are −
Email − A fast, easy, and inexpensive way to communicate with other Internet users around the
world.
Telnet − Allows a user to log into a remote computer as though it were a local system.
FTP − Allows a user to transfer virtually every kind of file that can be stored on a computer from
one Internet-connected computer to another.
World Wide Web (WWW) − A hypertext interface to Internet information resources.
What is WWW?
WWW stands for World Wide Web. A technical definition of the World Wide Web is − All the resources
and users on the Internet that are using the Hypertext Transfer Protocol (HTTP).
A broader definition comes from the organization that Web inventor Tim Berners-Lee helped found, the
World Wide Web Consortium (W3C): The World Wide Web is the universe of network-accessible
information, an embodiment of human knowledge.
In simple terms, The World Wide Web is a way of exchanging information between computers on the
Internet, tying them together into a vast collection of interactive multimedia resources.
Following fig shows how user request the web page to webserver and get the response.
What is HTTP?
HTTP stands for Hypertext Transfer Protocol. This is the protocol being used to transfer hypertext
documents that makes the World Wide Web possible.
A standard web address such as Yahoo.com is called a URL and here the prefix http indicates its
protocol
What is URL?
URL stands for Uniform Resource Locator, and is used to specify addresses on the World Wide Web. A
URL is the fundamental network identification for any resource connected to the web (e.g., hypertext
pages, images, and sound files).
A URL will have the following format −
protocol://hostname/other_information
The protocol specifies how information is transferred from a link. The protocol used for web resources is
HyperText Transfer Protocol (HTTP). Other protocols compatible with most web browsers include FTP,
telnet, newsgroups, and Gopher.
The protocol is followed by a colon, two slashes, and then the domain name. The domain name is the
computer on which the resource is located.
Links to particular files or subdirectories may be further specified after the domain name. The directory
names are separated by single forward slashes.
What is Website?
Website is a collection of various pages written in HTML markup language. This is a location on the web
where people can find tutorials on latest technologies. Similarly, there are millions of websites available
on the web.
Each page available on the website is called a web page and first page of any website is called home
page for that site.
What is Web Server?
A web server is server software, or a system of one or more computers dedicated to running this
software, that can satisfy client HTTP requests on the public World Wide Web or also on
private LANs and WANs.
The main job of a web server is to display website content through storing, processing and
delivering webpages to users.
Some components :
To: The email address(es), and optionally name(s) of the message's recipient(s). Indicates
primary recipients (multiple allowed)
Cc: Carbon copy; Many email clients mark email in one's inbox differently depending on
whether they are in the To: or Cc: list.
Bcc: Blind carbon copy; addresses are usually only specified during SMTP delivery, and
not usually listed in the message header.
What is ISP?
ISP stands for Internet Service Provider. They are the companies who provide you service in terms of
internet connection to connect to the internet.
You will buy space on a Web Server from any Internet Service Provider. This space will be used to host
your Website.
What is HTML?
HTML stands for Hyper Text Markup Language. This is the language in which we write web pages for
any Website. Even the page you are reading right now is written in HTML.
What is Hyperlink?
A hyperlink or simply a link is a selectable element in an electronic document that serves as an access
point to other electronic resources. Typically, you click the hyperlink to access the linked resource.
Familiar hyperlinks include buttons, icons, image maps, and clickable text links.
What is DNS?
DNS stands for Domain Name System. When someone types in your domain name, www.example.com,
your browser will ask the Domain Name System to find the IP that hosts your site. When you register
your domain name, your IP address should be put in a DNS along with your domain name. Without
doing it your domain name will not be functioning properly.
Types of network:
LAN, MAN and WAN are types of network.
CSCA0101
COMPUTING BASICS
Chapter 3
Input Devices
1
CSCA0101 Computing Basics
Input Devices
Topics:
• Input Devices
• Examples of Input Device
• Keyboard
• Pointing Devices
• Graphic and Video Input Devices
• Audio Input Devices
2
CSCA0101 Computing Basics
Input Devices
Input Devices
• Any peripheral (piece of computer hardware
equipment) used to provide data and control signals
to a computer.
• Allows the user to put data into the computer.
• Without any input devices, a computer would only be
a display device and not allow users to interact with
it.
3
CSCA0101 Computing Basics
Input Devices
4
CSCA0101 Computing Basics
Input Devices
Keyboard
• One of the primary input devices used with a
computer.
• The keyboard looks very similar to the keyboards of
electric typewriters, with some additional keys.
• Keyboards allow a computer user to input letters,
numbers, and other symbols into a computer
• Uses an arrangement of buttons or keys.
• Requires pressing and holding several keys
simultaneously or in sequence.
5
CSCA0101 Computing Basics
Input Devices
Keyboard
6
CSCA0101 Computing Basics
Input Devices
Types of Keyboard
Standard
7
CSCA0101 Computing Basics
Input Devices
Types of Keyboard
• Standard
• Laptop
• Gaming and Multimedia
• Thumb-sized
• Virtual
• Foldable
8
CSCA0101 Computing Basics
Input Devices
Types of Keyboard
Laptop Keyboard
9
CSCA0101 Computing Basics
Input Devices
Types of Keyboard
Gaming and Multimedia Keyboard
10
CSCA0101 Computing Basics
Input Devices
Types of Keyboard
Thumb-sized keyboard
• Smaller external
keyboards have been
introduced for devices
without a built-in
keyboard, such as PDAs,
and smartphones.
• Small keyboards are also
useful where there is a
limited workspace.
11
CSCA0101 Computing Basics
Input Devices
Types of Keyboard
Virtual Keyboard
12
CSCA0101 Computing Basics
Input Devices
Types of Keyboard
Foldable Keyboard
13
CSCA0101 Computing Basics
Input Devices
Keyboard Layouts
• QWERTY
• QWERTZ
• AZERTY
• DVORAK
14
CSCA0101 Computing Basics
Input Devices
Keyboard Layouts
QWERTY
• Common layout
15
CSCA0101 Computing Basics
Input Devices
Keyboard Layouts
QWERTZ
16
CSCA0101 Computing Basics
Input Devices
Keyboard Layouts
AZERTY
17
CSCA0101 Computing Basics
Input Devices
Keyboard Layouts
DVORAK
18
CSCA0101 Computing Basics
Input Devices
Key Types
19
CSCA0101 Computing Basics
Input Devices
Key Types
Function keys
20
CSCA0101 Computing Basics
Input Devices
Key Types
Control Keys
21
CSCA0101 Computing Basics
Input Devices
Key Types
Keypad
22
CSCA0101 Computing Basics
Input Devices
Key Types
Arrow keys
23
CSCA0101 Computing Basics
Input Devices
24
CSCA0101 Computing Basics
Input Devices
Pointing Devices
• A pointing device is a hardware input device that
allows the user to move the mouse pointer to select
items on a display screen.
• Types of pointing device:
– Based on rolling a ball
– Based on touching a surface
– Based on moving stick
25
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Based on rolling a ball
• Example:
– Mouse
– Trackball
26
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Mouse
27
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Type of Mouse
28
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Trackball
29
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Based on touching a surface
• Example:
– Touchpad
– Graphic tablet
– Touch screen
– Light pen
– Stylus
30
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Touchpad
31
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Graphic Tablet
32
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Touchscreen
• A touchscreen is an electronic
visual display that can detect the
presence and location of a touch
within the display area.
• The term generally refers to
touching the display of the device
with a finger or hand.
33
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Light Pen
34
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Stylus
35
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Based on moving stick
• Example:
– Joystick
– Gamepad
36
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Joystick
37
CSCA0101 Computing Basics
Input Devices
Pointing Devices
Gamepad
38
CSCA0101 Computing Basics
Input Devices
39
CSCA0101 Computing Basics
Input Devices
40
CSCA0101 Computing Basics
Input Devices
Imaging and Video Input Devices
Webcam
41
CSCA0101 Computing Basics
Input Devices
42
CSCA0101 Computing Basics
Input Devices
43
CSCA0101 Computing Basics
Input Devices
44
CSCA0101 Computing Basics
Input Devices
45
CSCA0101 Computing Basics
Input Devices
46
CSCA0101 Computing Basics
Input Devices
47
CSCA0101 Computing Basics
Input Devices
48
CSCA0101 Computing Basics
Input Devices
• A microphone is a hardware
peripheral that allows computer
users to input audio into their
computers.
49
CSCA0101 Computing Basics
Input Devices
50
CSCA0101 Computing Basics
Input Devices
51
CSCA0101 Computing Basics
CSCA0101
COMPUTING BASICS
Chapter 4
Output Devices
1
CSCA0101 Computing Basics
Output Devices
Topics:
• Output Devices
• Examples of Output Device
• Printer
• Monitor
• Speakers
• Projector
2
CSCA0101 Computing Basics
Output Devices
Output Devices
• Any peripheral that receives or displays output from
a computer.
• Computer hardware equipment used to
communicate the results of data processing carried
out by a computer to the outside world.
3
CSCA0101 Computing Basics
Output Devices
4
CSCA0101 Computing Basics
Output Devices
Monitor
• The device which displays computer output.
• The monitor displays the video and graphics
information generated by the computer through the
video card.
• Monitors are very similar to televisions but usually
display information at a much higher resolution.
5
CSCA0101 Computing Basics
Output Devices
Monitor
Monochrome Monitor
• A monochrome monitor is a
type of CRT computer display
which was very common in the
early days of computing, from the
1960s through the 1980s, before
color monitors became popular.
• They are still widely used in
applications such as
computerized cash register
systems
6
CSCA0101 Computing Basics
Output Devices
Monitor
Monochrome Monitor
7
CSCA0101 Computing Basics
Output Devices
Monitor
Color Monitor
8
CSCA0101 Computing Basics
Output Devices
Types of Monitor
• Cathode Ray Tube (CRT)
• Liquid Crystal Display (LCD)
• Light-emitting Diode (LED)
9
CSCA0101 Computing Basics
Output Devices
Types of Monitor
Cathode Ray Tube (CRT)
• Large
• Heavy
• Produce heat
• Not expensive
10
CSCA0101 Computing Basics
Output Devices
Types of Monitor
Liquid Crystal Display (LCD)
• Less space
• Lighter
• Low power consumption
• Expensive
• Limited viewing angle
11
CSCA0101 Computing Basics
Output Devices
Types of Monitor
Light-emitting Diode (LED)
• Less space
• Lighter
• Very expensive
• Provide higher contrast and
better viewing angles than
LCD monitor
12
CSCA0101 Computing Basics
Output Devices
Monitor Features
Screen Size
13
CSCA0101 Computing Basics
Output Devices
Monitor Features
Aspect Ratio
14
CSCA0101 Computing Basics
Output Devices
Monitor Features
Aspect Ratio
15
CSCA0101 Computing Basics
Output Devices
Monitor Features
Display Resolution
16
CSCA0101 Computing Basics
Output Devices
Monitor Features
Display Resolution
17
CSCA0101 Computing Basics
Output Devices
Monitor Features
Refresh Rate
• The refresh rate is the number of times in a second
that a monitor draws the data.
• The refresh rate for a monitor is measured in hertz
(Hz)
• The standard refresh rate is 75Hz, this means that the
monitor redraws the display 75 times per second.
• A flickering monitor can contribute to eyestrain and
headaches.
• The faster the refresh rate, the less the monitor
flickers.
18
CSCA0101 Computing Basics
Output Devices
Monitor Features
Refresh Rate
Monitor flickering
19
CSCA0101 Computing Basics
Output Devices
Monitor Features
Color Depth
20
CSCA0101 Computing Basics
Output Devices
Monitor Features
Color Depth
21
CSCA0101 Computing Basics
Output Devices
Printer
• Printer is an external hardware device responsible
for taking computer data and generating a hard copy
of that data.
• Printers are one of the most used peripherals on
computers and are commonly used to print text,
images, and photos.
22
CSCA0101 Computing Basics
Output Devices
Types of Printer
Printers can be categorized into:
• Impact Printer
• Non-Impact Printer
23
CSCA0101 Computing Basics
Output Devices
Impact Printer
• It strikes paper and ribbon together to form a
character, like a typewriter.
Advantages Disadvantages
• Less expensive • Noisy
• Can make multiple • Print quality lower in
copies with multipart some types
paper • Poor graphics or
none at all
• Slow
24
CSCA0101 Computing Basics
Output Devices
Impact Printer
Daisy-wheel
25
CSCA0101 Computing Basics
Output Devices
Impact Printer
Daisy-wheel
26
CSCA0101 Computing Basics
Output Devices
Impact Printer
Dot-Matrix
27
CSCA0101 Computing Basics
Output Devices
Impact Printer
Dot-Matrix
28
CSCA0101 Computing Basics
Output Devices
Non-Impact Printer
• It uses ink spray, toner powder or inkless
Advantages Disadvantages
• Quiet • More expensive
• Can handle graphics • Occupies a lot of
and often a wider space
variety of fonts than • The cost of
impact printers maintaining it is high
• Fast
29
CSCA0101 Computing Basics
Output Devices
Non-Impact Printer
Laser Printer (Toner-based)
30
CSCA0101 Computing Basics
Output Devices
Non-Impact Printer
Multifunction Printer
(Toner-based)
• An MFP is an office machine which
incorporates the functionality of
multiple devices in one.
• A typical MFP may act as a
combination of some or all of the
following devices:
– Printer
– Scanner
– Photocopier
– Fax
31
CSCA0101 Computing Basics
Output Devices
Non-Impact Printer
Ink-jet Printer
32
CSCA0101 Computing Basics
Output Devices
Non-Impact Printer
Thermal Printer (Inkless)
33
CSCA0101 Computing Basics
Output Devices
Printing Speed
The printing speed is measured in:
34
CSCA0101 Computing Basics
Output Devices
Plotter
• The plotter is a computer printer for printing vector
graphics
• Plotters are used in applications such as computer-
aided design such as diagrams, layouts, specification
sheets and banners
• The plotter is capable of producing color drawings in
a matter of minutes
• Plotters differ from printers in that they draw lines
using a pen
• Plotters are considerably more expensive than
printers
35
CSCA0101 Computing Basics
Output Devices
Plotter
36
CSCA0101 Computing Basics
Output Devices
Speakers
• A hardware device connected to a computer's
sound card that outputs sounds generated by the
computer.
• Speakers can be used for various sounds meant to
alert the user, as well as music and spoken text
37
CSCA0101 Computing Basics
Output Devices
Headphones
• Headphones give sound output
from the computer.
• They are similar to speakers,
except they are worn on the
ears so only one person can
hear the output at a time.
38
CSCA0101 Computing Basics
Output Devices
Projector
• An output device that can take the display of a
computer screen and project a large version of it
onto a flat surface.
• Projectors are often used in meetings and
presentations so that everyone in the room can view
the presentation.
39
CSCA0101 Computing Basics
Output Devices
Projector
Types of projector
40
CSCA0101 Computing Basics
Output Devices
Projector
Cathode Ray Tube (CRT) projector
Projector
Cathode Ray Tube (CRT) projector
42
CSCA0101 Computing Basics
Output Devices
Projector
Liquid Crystal Display (LCD) projector
43
CSCA0101 Computing Basics
Output Devices
Projector
Liquid Crystal Display (LCD) projector
44
CSCA0101 Computing Basics
Output Devices
Projector
Digital Light Processing (DLP) projector
45
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/329417059
CITATIONS READS
9 141,719
1 author:
Pavithra A.
Sree Saraswathi Thyagaraja College
9 PUBLICATIONS 19 CITATIONS
SEE PROFILE
All content following this page was uploaded by Pavithra A. on 12 January 2019.
271
All rights reserved by www.ijrdt.org
Paper Title:-MULTIMEDIA AND ITS APPLICATIONS
many people use every day, is the Windows Help Engine. This the form of musical notes. MIDI music can be shaped with a
application is a text-based information viewer that makes sequencer.
accessing information related to a certain topic easy. 2.3. Static Graphics images:
2.2 Audio Sound: When you imagine graphics images you believably think of
The combination of audio sound into a multimedia application "still" images-that is, images such as those in a photograph or
can offer the user with information not likely finished any drawing. There is no occurrence in these kind of picture. Still
other technique of announcement .Some types of information graphics images are an all important portion of multimedia
can't be taken efficiently without using sound. It is closely because humans are modality adjusted. As the old Chinese
impossible, for instance, to provide a precise word-based saying goes, "A picture is worth a thousand words."Windows
explanation of the bear of a heart or the sound of the ocean. is also a sense modality environment. This kind displaying
Audio sound can also strengthen the users considerate of graphics images easier than it would be in a DOS-based
information obtainable in another type of media. For example, environment. Static graphics images have a certain concept of
a description might define what is being seen in an animation formats and can be created in a number of various ways. Just
clip. This can enhance the understanding of what the as you can see an limitless number of photographs or pictures,
application is all about and lead to better comprehension. the types of static graphics images that you can include in a
Experts in learning have found that presenting information multimedia application are almost unlimited.
using more than one sense aids in later retaining of the 2.4. Animation
information. Most importantly, it can also make the Animation mention to moving graphics images. The
information more interesting to the user. Audio sound is happening of somebody giving CPR makes it much easier to
available in several different formats. Today, maybe the learn internal organ revitalization, rather than just screening a
greatest collective type of audio is red book audio. This is the static picture. Just as a static graphics image is a all-powerful
normal prerequisite used to mention to customer audio form of human action, such is the case with animation.
compacted discs. It is an worldwide standard and is formally Animation is particularly useful for enlarge concepts that
recognized as IEC 908.This description is called red book affect movement. Such thought as playing a guitar or hitting a
audio meanwhile of the color of the cover of the publication golf ball are hard to exemplify using a single photograph, or
that defines its formats. Red book audio sound can also be even a ordination of photographs ,and equal more difficult to
used in multimedia applications, and it forms the basis of the explicate using text. Animation form it easier to portray these
highest quality sound available. Another audio sound format is characteristic of your multimedia application.
the Windows wave file, which can be played only on PCs 2.5. Full-Motion Video
running the Windows operating environment. A wave file Full-motion video, such as the images depicted in a television,
contains the actual digital data used to play back the sound as can add even more than to a multimedia application. Although
well as a header that provides supplementary information full-motion video may sound similar an perfect way to add a
about the determination and playback rate. Wave files can powerful message to a multimedia application, it is nowhere
store any sort of sound that can be verified by a microphone. near the quality you would anticipate after watching
The last type of audio sound that may be used is known as the television. Full-motion video is still in its occurrence stages on
Musical Instrument Digital Interface or MIDI for short. The PCs, and it is constricted in resolution and size. Even with
MIDI format is actually a specification invented by musical precocious methods of data compression, full-motion video
instrument manufacturers. Rather than being a digitized form can suck up hard disk space faster than waterfalls when
of the sound, the MIDI specification is actually a set of poured out of a bucket.
messages that describes what musical note is being played. 3. USES AND APPLICATIONS OF MULTIMEDIA:
The MIDI requirement cannot accumulation whatever but in 3.1 Multimedia in Education:
272
ISSN:-2349-3585 |www.ijrdt.org
Paper Title:-MULTIMEDIA AND ITS APPLICATIONS
Multimedia combining respective media in a one evidently it The business application of multimedia includes, product
has more beginning of information. So it is extended used in demos, instant messaging. One the excellent applications are
the field of education and training. Even in conventional voice and live conferencing. A multimedia can make a
method we use audio visual for imparting education, where audience come live. It is widely used in programs. Such a
charts, models etc. were used. Now days the classroom program can be used by a mechanic and peoples. There are a
demand is not limited to that accepted method instead it needs number of easy to use authoring programs and tools that can
audio and visual media. The multimedia incorporate all of even let workers to create their own program. There are a
them in one system. For the use of multimedia as an education number of applications available that slow to run more
assistance the PC integrated a high quality display. This all has smoothly and effectively.
advance the improvement of a wide scope of computer based 3.5Multimedia in Games:
training. The software package named computer aided One of the most exciting applications of multimedia is games.
direction is accessible that supply a friendly interactive acting Now days the live internet pay to play gaming with multiple
of learning. players has become popular. Actually the first application of
3.2Multimedia in Training: multimedia system was in the field of entertainment and that
There diverse systems and intelligent tutoring systems too in the video game industry. The integrated audio and video
accessible to train the students in numerous areas opening effects make various types of games more entertaining.
from the mathematics of a original abrupt to a difficult Generally most of the video games need joystick play.
surgical process for a medical student. As there sufficient 3.6 Creative industries:
audio clips added these tutorials and an action can be seen Creative industries use multimedia for a variety of purposes
from all orientation and repetition so evidently as far as ranging from fine arts, to entertainment, to commercial art, to
practical skills is obsessed it gives a lot of far that. These journalism, to media and software services provided for any of
packages are just like expert systems and are fully equipped the industries listed below. An individual multimedia designer
with decision making utility-grade to impact training after may cover the spectrum throughout their career. Request for
judging the competence of a student in the several field. These their skills range from technical, to analytical, to creative.
tutorials incorporate enough number of videos sequences 3.7 Language communication:
clarify. With the spread and development of the English language
3.3 Science and Technology: around the world, it has become an important way of
Multimedia had a broad application in the field of science and communicating between different people and cultures.
technology. Whether it is an industry or the case of sciences Multimedia Technology creates a platform where language
all are benefited by its use. The multimedia application and can be taught. The traditional form of teaching English as a
beneficial for researchers as well as over the world. The Second Language (ESL) in classrooms have drastically
multimedia system is competent of transferring audio, and changed with the prevalence of technology, making easier for
clips in addition to the regular text. It is even capable of students to obtain language learning skills. Multimedia
sending message and formatted multimedia documents. At the motivates students to learn more languages through audio,
same time the multimedia also helps in live which is a live visual and animation support. It also helps create English
interaction through audio messages and it is only possible with contexts since an important aspect of learning a language is
the multimedia. It reduces the time and cost can be arranged at developing their grammar, vocabulary and knowledge of
any moment even in emergencies. It is adequate for pragmatics and genres. In addition, cultural connections in
communication and meetings. At the same time the terms of forms, contexts, meanings and ideologies have to be
multimedia is sufficiency useful services based on images. constructed. By improving thought patterns, multimedia
3.4 Multimedia in Business: develops students’ communicative competence by improving
273
ISSN:-2349-3585 |www.ijrdt.org
Paper Title:-MULTIMEDIA AND ITS APPLICATIONS
their capacity to understand the language. One of the studies, 4.4 Video player
carried out by Izquierdo, Simard and Pulido, presented the Upload videos and display them in a professional player or
correlation between “Multimedia Instruction (MI) and embed videos directly from video sharing websites such as
learners’ second language (L2)” and its effects on learning http://www.youtube.com.
behavior. Their findings based on Gardner’s theory of the
“socio-educational model of learner motivation and attitudes”,
the study shows that there is easier access to language learning
materials as well as increased motivation with MI along with
the use of Computer-Assisted Language Learning. 4.5 Embedded documents
3.8 Medicine: Embed already existing documents from script.com or other
In medicine, doctors can get trained by looking at a virtual document sharing websites directly into your website for easy
surgery or they can simulate how the human body is affected viewing.
by diseases spread by viruses and bacteria and then develop Example: Invisible Alligators – Children’s book by Hayes
techniques to prevent it. Multimedia applications such as Roberts
virtual surgeries also help doctors to get practical training. 5. MULTIMEDIA TOOLS AND APPLICATIONS:
4. FEATURES OF MULTIMEDIA: A Multimedia Application is an application which uses a
4.1 Photo gallery: multiple media foundations e.g. text, graphics, images,
Show your photos arranged in a nice-looking grid format. sound/audio, animation and/or video. Multimedia conference
Example: covers the certain tools functional in multimedia systems and
key multimedia applications. It encompasses of Audio, video
dispensation, Virtual reality and 3-D imaging, Virtual reality
and 3-D imaging, Multimedia and Artificial Intelligence.
Multimedia Applications is the conception of exciting and
innovative multimedia systems that connect information
modified to the user in a non-linear communicating format.
Multimedia conference deliberates the basic and novel
4.2 Slideshows:
features of multimedia document handling, programming,
Combine your pictures with music and animate them in a
security, human computer interfaces, and multimedia
slideshow.
application facilities.
Example:
• Audio, video processing
• Education and training
• Multimedia analysis and Internet
• Artificial Intelligence
• Virtual reality and 3-D imaging
• Wireless, Mobile Computing
• Animation and Graphics
4.3 Audio player:
• Visual Communication
Add music, podcasts, or other audio files to your website.
6.DELIVERING METHODS OF MULTIMEDIA
Example: Audio Player
CONTENT
6.1 CD-ROM
A Compact Disc or CD is an optical disc used to store digital
274
ISSN:-2349-3585 |www.ijrdt.org
Paper Title:-MULTIMEDIA AND ITS APPLICATIONS
data, initially established for storing digital audio. The CD, anything) the letters stood for. Usage in the present day varies,
accessible on the market since late 1982, remains the typical with “DVD”, “Digital Video Disc”, and “Digital Versatile
playback medium for marketable audio recordings to the Disc” all being common.
current day, however it has lost ground in recent years to MP3 6.3 About Flash Drives
players. An audio CD consists of one or more stereo tracks A USB flash drive is a data storage device that includes flash
stored using 16-bit PCM coding at a selection rate of 44.1 memory with an integrated Universal Serial Bus (USB)
kHz. Standard CDs have a diameter of 120 mm and can taking interface. USB flash drives are typically removable and
hold about 80 minutes of audio. There are also 80 mm discs, rewritable, and physically much smaller than a floppy disk.
sometimes used for CD singles, which hold approximately 20 Most weigh less than 30 g. As of January 2012 drives of 1
minutes of audio. The technology was later adapted for use as terabytes (TB) are available. and storage capacities as large as
a data storage device, known as a CD-ROM, and to include 2 terabytes are planned, with steady improvements in size and
record once and re-writable media (CD-R and CD-RW price per capacity expected. Some allow up to 100,000
respectively). CD-ROMs and CD-Rs stay widely used write/erase cycles (depending on the exact type of memory
practical application in the computer industry as of 2007. The chip used) and 10 years shelf storage time. USB flash drives
CD and its extensions have been extremely successful: in are often used for the same purposes for which floppy disks or
2004, the worldwide sales of CD audio, CD-ROM, and CD-R CD-ROMs were used. They are smaller, faster, have
reached about 30 billion discs. By 2007, 200 billion CDs had thousands of times more capacity, and are more durable and
been sold global. reliable because they have no moving parts. Until
6.2 DVD approximately 2005, most desktop and laptop computers were
DVD (also known as “Digital Versatile Disc” or “Digital supplied with floppy disk drives, but floppy disk drives have
Video Disc”) is a best-selling optical disc storage media been abandoned in favor of USB ports. USB flash drives use
format. Its primary uses are video and data storage. Most the USB mass storage standard, supported natively by modern
DVDs are of the identical dimensions as compact discs (CDs) operating systems such as Linux, Mac OS X, Windows, and
but store more than 6 times the data. Variant of the term DVD other Unix-like systems, as well as many BIOS boot ROMs.
often depict the way data is stored on the discs: DVD-ROM USB drives with USB 2.0 support can store more data and
has data which can only be read and not written, DVD-R can transfer faster than much larger optical disc drives like CD-
be written once and then functions as a DVD-ROM, and RW or DVD-RW drives and can be read by many other
DVD-RAM or DVD-RW holds data that can be re-written systems such as the Xbox 360, PlayStation 3, DVD players
multiple times. DVD-Video and DVD-Audio discs and in some upcoming mobile smart phones.
respectively mention to decently formatted and organized
video and audio contented. Another types of DVD discs, 6.4 About Internet
consider those with video content, may be referred to as DVD- The Internet is a global system of interconnected computer
Data discs. The term “DVD” is commonly misused to refer to networks that use the standard Internet protocol suite (TCP/IP)
high density optical disc formats in general, such as Blu-ray to serve billions of users worldwide. It is a network of
and HD DVD.“DVD” was originally used as an initialism for networks that consists of millions of private, public, academic,
the unofficial term “digital video disc”. It was reported in business, and government networks, of local to global scope,
1995, at the time of the specification finalization, that the that are linked by a broad array of electronic, wireless and
letters officially stood for “digital versatile disc” (due to non- optical networking technologies. The Internet carries an
video applications), however, the text of the press release extensive range of information resources and services, such as
announcing the specification finalization only refers to the the inter-linked hypertext documents of the World Wide Web
technology as “DVD”, making no mention of what (if (WWW) and the infrastructure to support email.
275
ISSN:-2349-3585 |www.ijrdt.org
Paper Title:-MULTIMEDIA AND ITS APPLICATIONS
276
View publication stats
ISSN:-2349-3585 |www.ijrdt.org
CSCA0101 Computing Basics
CSCA0101
COMPUTING BASICS
Chapter 7
Software
1
CSCA0101 Computing Basics
Software
2
CSCA0101 Computing Basics
Software
Software
3
CSCA0101 Computing Basics
Software
Software
Software
4
CSCA0101 Computing Basics
Software
System Software
5
CSCA0101 Computing Basics
Software
System Software
6
CSCA0101 Computing Basics
Software
System Software
7
CSCA0101 Computing Basics
Software
System Software
Disk Defragmenter
8
CSCA0101 Computing Basics
Software
System Software
Disk Cleanup
9
CSCA0101 Computing Basics
Software
System Software
10
CSCA0101 Computing Basics
Software
Programming Software
11
CSCA0101 Computing Basics
Software
Programming Software
12
CSCA0101 Computing Basics
Software
Programming Software
13
CSCA0101 Computing Basics
Software
Programming Software
14
CSCA0101 Computing Basics
Software
Application Software
15
CSCA0101 Computing Basics
Software
Examples of Computer Application Software
• Word processor
• Spreedsheet
• Presentation Software
• Database Management System
• Dekstop Publisher
• Graphic Editor
• Web Browser
16
CSCA0101 Computing Basics
Software
Word Processor
17
CSCA0101 Computing Basics
Software
Word Processor
Features
• Insert text
• Delete text
• Cut and paste
• Copy
• Page size and margins
• Search and replace
• Print
18
CSCA0101 Computing Basics
Software
Word Processor
Examples
• Microsoft Word
• WordPro
• AppleWorks
19
CSCA0101 Computing Basics
Software
Spreadsheet
20
CSCA0101 Computing Basics
Software
Spreadsheet
• Features:
– Formulas
– Functions
– Charts
– Cut/Copy/Paste with single cells or ranges of cells
– Cells formatting
– Cells merging
21
CSCA0101 Computing Basics
Software
Spreadsheet
Examples
• Microsoft Excel
• Lotus 1-2-3
• Apple Numbers
• OpenOffice Calc
22
CSCA0101 Computing Basics
Software
Presentation Software
23
CSCA0101 Computing Basics
Software
Presentation Software
• Features:
– Insert Slide
– Deletion of Inserted slides
– Allows cut and paste slides in any order.
– Allows duplication content or slide
– Allows you to display the presentation designed in
a slide show system. (View Slide Feature)
– Allows animations and/or sounds manipulations on
objects in the slide.
24
CSCA0101 Computing Basics
Software
Presentation Software
Example:
• Microsoft PowerPoint
• Adobe Persuasion
• Hypercard
• OpenOffice Impress
• Scala Multimedia
25
CSCA0101 Computing Basics
Software
Database Management System (DBMS) Software
26
CSCA0101 Computing Basics
Software
Database Management System (DBMS) Software
• Example:
– Microsoft Access
– Oracle Database
– MySQL
– FoxPro
27
CSCA0101 Computing Basics
Software
Desktop Publishing Software
28
CSCA0101 Computing Basics
Software
Desktop Publishing Software
• Example:
– Adobe Indesign
– QuarkXpress
– MS Publisher
29
CSCA0101 Computing Basics
Software
Web Browser
30
CSCA0101 Computing Basics
Software
Web Browser
31
CSCA0101 Computing Basics
Software
Graphic Software
32
CSCA0101 Computing Basics
Software
Raster Graphic Editor
Examples
• Adobe Photoshop
• PaintShop Pro
• iPhoto
• GIMP
34
CSCA0101 Computing Basics
Software
Vector Graphic Editor
35
CSCA0101 Computing Basics
Software
Vector Graphic Editor
Examples
• Adobe Illustrator
• Macromedia Freehand
• Xara Xtreme
• Inkscape
36
CSCA0101 Computing Basics
Software
Accounting Software
37
CSCA0101 Computing Basics
Software
Accounting Software
• Features:
– Accounts receivable
– Accounts payable
– General ledger
– Billing
– Stock/inventory
– Purchase order
– Sales order
– Bookkeeping
38
CSCA0101 Computing Basics
Software
Accounting Software
• Examples:
– Microsoft Money
– MYOB
– USB
– SAGE
39
CSCA0101 Computing Basics
Software
Other Examples:
40
CSCA0101 Computing Basics
Software
Software Licensing
41
CSCA0101 Computing Basics
Software
Types of Software License
• Registerware
• Shareware
• Freeware
• Open source
• Demoware
• Abandonware
42
CSCA0101 Computing Basics
Software
Registerware
43
CSCA0101 Computing Basics
Software
Shareware/Demoware
44
CSCA0101 Computing Basics
Software
Freeware
45
CSCA0101 Computing Basics
Software
Open Source Software (OSS)
46
CSCA0101 Computing Basics
Software
Abandonware
47
CSCA0101 Computing Basics
Software
License Key
48
CSCA0101 Computing Basics
Software
License Key
49
CSCA0101 Computing Basics
Software
Software Piracy
50
CSCA0101 Computing Basics
Software
Software Piracy
Counterfeit Software
51
CSCA0101 Computing Basics
Software
Software Piracy
OEM Unbundling
52
CSCA0101 Computing Basics
Software
Software Piracy
Softlifting
53
CSCA0101 Computing Basics
Software
Software Piracy
54
CSCA0101 Computing Basics
Software
Software Piracy
55
CSCA0101 Computing Basics
CSCA0101
COMPUTING BASICS
Chapter 5
Storage Devices
1
CSCA0101 Computing Basics
Storage Devices
2
CSCA0101 Computing Basics
Storage Devices
Storage Devices
3
CSCA0101 Computing Basics
Storage Devices
Types of Storage
• Primary Storage
• Secondary Storage
• Tertiary Storage
• Off-line Storage
4
CSCA0101 Computing Basics
Storage Devices
Primary Storage
5
CSCA0101 Computing Basics
Storage Devices
Primary Storage
RAM
6
CSCA0101 Computing Basics
Storage Devices
Primary Storage
RAM
Static RAM Dynamic RAM
• Faster • Slower
• More expensive • Less expensive
• More power consumption • Less power consumption
• does not need to be refreshed • needs to be refreshed thousands
of times per second
7
CSCA0101 Computing Basics
Storage Devices
Primary Storage
ROM
• This memory is used as the computer
begins to boot up.
• Small programs called firmware are
often stored in ROM chips on hardware
devices (like a BIOS chip), and they
contain instructions the computer can
use in performing some of the most
basic operations required to operate
hardware devices.
• ROM memory cannot be easily or
quickly overwritten or modified.
8
CSCA0101 Computing Basics
Storage Devices
Primary Storage
Cache
9
CSCA0101 Computing Basics
Storage Devices
Secondary Storage
10
CSCA0101 Computing Basics
Storage Devices
Secondary Storage
Hard Disk
• The hard disk drive is the main, and usually largest,
data storage device in a computer.
• It can store anywhere from 160 gigabytes to 2
terabytes.
• Hard disk speed is the speed at which content can
be read and written on a hard disk.
• A hard disk unit comes with a set rotation speed
varying from 4500 to 7200 rpm.
• Disk access time is measured in milliseconds.
11
CSCA0101 Computing Basics
Storage Devices
Secondary Storage
Hard Disk
12
CSCA0101 Computing Basics
Storage Devices
Secondary Storage
Hard Disk
13
CSCA0101 Computing Basics
Storage Devices
Tertiary Storage
14
CSCA0101 Computing Basics
Storage Devices
Tertiary Storage
• Examples:
– Magnetic Tape
– Optical Disc
15
CSCA0101 Computing Basics
Storage Devices
Tertiary Storage
Magnetic Tape
16
CSCA0101 Computing Basics
Storage Devices
Tertiary Storage
Optical Disc
17
CSCA0101 Computing Basics
Storage Devices
Tertiary Storage
Optical Disc
CD DVD BD
Capacity 700MB 4.7GB – 17GB 50GB
Wavelength 780nm 650nm 405nm
Read/Write 1200KB/s 10.5MB/s 36MB/s
Speed
Example • CD-ROM, • DVD-ROM • BD-R
• CD-R • DVD+R/RW • BD-RE
• CD-RW • DVD-R/RW
• DVD-RAM
18
CSCA0101 Computing Basics
Storage Devices
Tertiary Storage
Optical Disc
19
CSCA0101 Computing Basics
Storage Devices
Off-line Storage
20
CSCA0101 Computing Basics
Storage Devices
Off-line Storage
21
CSCA0101 Computing Basics
Storage Devices
Off-line Storage
• Examples:
– Floppy Disk
– Zip diskette
– USB Flash drive
– Memory card
22
CSCA0101 Computing Basics
Storage Devices
Off-line Storage
Floppy Disk
23
CSCA0101 Computing Basics
Storage Devices
Off-line Storage
Floppy Disk
24
CSCA0101 Computing Basics
Storage Devices
Off-line Storage
Zip Diskette
25
CSCA0101 Computing Basics
Storage Devices
Off-line Storage
26
CSCA0101 Computing Basics
Storage Devices
Off-line Storage
Memory Card
27
CSCA0101 Computing Basics
Storage Devices
Off-line Storage
Memory Card
28
CSCA0101 Computing Basics
Storage Devices
Storage Device Features
• Volatility
• Accessibility
• Mutability
• Addressability
29
CSCA0101 Computing Basics
Storage Devices
Volatility
30
CSCA0101 Computing Basics
Storage Devices
Volatility
Volatile Memory
31
CSCA0101 Computing Basics
Storage Devices
Volatility
Non-Volatile Memory
32
CSCA0101 Computing Basics
Storage Devices
Accessibility
33
CSCA0101 Computing Basics
Storage Devices
Accessibility
Random Access
34
CSCA0101 Computing Basics
Storage Devices
Accessibility
Sequential Access
35
CSCA0101 Computing Basics
Storage Devices
Mutability
36
CSCA0101 Computing Basics
Storage Devices
Mutability
37
CSCA0101 Computing Basics
Storage Devices
Mutability
38
CSCA0101 Computing Basics
Storage Devices
Mutability
39
CSCA0101 Computing Basics
Storage Devices
Addressability
40
CSCA0101 Computing Basics
Storage Devices
Addressability
Location-addressable
41
CSCA0101 Computing Basics
Storage Devices
Addressability
File addressable
42
CSCA0101 Computing Basics
Storage Devices
Addressability
Content-addressable
43
CSCA0101 Computing Basics
Storage Devices
Other Example of Storage Devices
• Punch card
• Cloud storage
• RAID
44
CSCA0101 Computing Basics
Storage Devices
Other Example of Storage Devices
Punched Card
45
CSCA0101 Computing Basics
Storage Devices
Other Example of Storage Devices
Cloud Storage
46
CSCA0101 Computing Basics
Storage Devices
Other Example of Storage Devices
Cloud Storage
• Examples:
– Google Drive
– Flickr
– Microsoft Sky Drive
47
CSCA0101 Computing Basics
Storage Devices
Other Example of Storage Devices
RAID
CSCA0101
COMPUTING BASICS
Chapter 9
The Internet
1
CSCA0101 Computing Basics
The Internet
1. The Internet
2. Types of Network
3. What Makes Internet Works?
4. Internet Equipment
5. Internet Applications
2
CSCA0101 Computing Basics
The Internet
The Internet
3
CSCA0101 Computing Basics
The Internet
Types of Computer Network
4
CSCA0101 Computing Basics
The Internet
Types of Computer Network
6
CSCA0101 Computing Basics
The Internet
Internet Access
7
CSCA0101 Computing Basics
The Internet
Internet Access
Dial-up
8
CSCA0101 Computing Basics
The Internet
Internet Access
Dial-up
9
CSCA0101 Computing Basics
The Internet
Internet Access
10
CSCA0101 Computing Basics
The Internet
Internet Access
11
CSCA0101 Computing Basics
The Internet
Internet Access
Cable
12
CSCA0101 Computing Basics
The Internet
Internet Access
Cable
13
CSCA0101 Computing Basics
The Internet
Internet Access
Satellite
14
CSCA0101 Computing Basics
The Internet
Internet Access
Satellite
15
CSCA0101 Computing Basics
The Internet
Internet Access
3G and 4G
16
CSCA0101 Computing Basics
The Internet
Internet Access
3G and 4G
17
CSCA0101 Computing Basics
The Internet
Choosing Internet Service Provider
• Speed
• Price
• Ease of Installation
• Service Record
• Technical Support
• Contract Terms
18
CSCA0101 Computing Basics
The Internet
How Internet Works?
19
CSCA0101 Computing Basics
The Internet
Internet Requirement
20
CSCA0101 Computing Basics
The Internet
Internet Usages
• Communication
• Send and receive emails
• Download files
• Post your opinion to a newsgroup
• Chatting
• Surf the world wide web
• Business
• Shopping
• Entertainment
21
CSCA0101 Computing Basics
The Internet
Internet Applications
22
CSCA0101 Computing Basics
The Internet
Internet Applications
23
CSCA0101 Computing Basics
The Internet
World Wide Web (WWW)
24
CSCA0101 Computing Basics
The Internet
World Wide Web (WWW)
25
CSCA0101 Computing Basics
The Internet
World Wide Web (WWW)
26
CSCA0101 Computing Basics
The Internet
World Wide Web (WWW)
Types of website:
• Static
– A static website is one that has web pages stored
on the server in the format that is sent to a client
web browser. It is primarily coded in Hypertext
Markup Language (HTML)
• Dynamic
– A dynamic website is one that changes or
customizes itself frequently and automatically,
based on certain criteria.
27
CSCA0101 Computing Basics
The Internet
Electronic Mail (Email)
28
CSCA0101 Computing Basics
The Internet
Electronic Mail (Email)
29
CSCA0101 Computing Basics
The Internet
Electronic Mail (Email)
• Email address
someone@mail server
• The email address has three parts:
– a user name
– an "at" sign (@)
– the address of the user's mail server
• Example
Harris@ftms.edu.my
30
CSCA0101 Computing Basics
The Internet
Email Client
31
CSCA0101 Computing Basics
The Internet
Web-based mail
32
CSCA0101 Computing Basics
The Internet
File Transfer Protocol (FTP)
33
CSCA0101 Computing Basics
The Internet
File Transfer Protocol (FTP)
34
CSCA0101 Computing Basics
The Internet
Search Engine
• A search engine is designed to
search for information on the
internet.
• Search engine presents the
search results in the form of a
search results list.
• The search results can be web
pages, images, videos, and other
type of files.
• Example:
– Google
– Bing
35
CSCA0101 Computing Basics
The Internet
Chatting
36
CSCA0101 Computing Basics
The Internet
Chatting
Examples:
• MSN Messenger
• Yahoo Messenger
• IRC
• Pidgin
37
CSCA0101 Computing Basics
The Internet
Video Conferencing
• A videoconference or
video conference is a set
of interactive
telecommunication
technologies which allow
two or more locations to
interact via two-way video
and audio transmissions
simultaneously.
38
CSCA0101 Computing Basics
The Internet
Video Conferencing
39
CSCA0101 Computing Basics
The Internet
E-Commerce
• Electronic commerce or E-
Commerce consists of the buying
and selling of products or
services over electronic systems
such as the Internet and other
computer networks.
• It includes the entire online
process of developing,
marketing, selling, delivering,
servicing and paying for products
and services.
40
CSCA0101 Computing Basics
The Internet
E-Commerce
41