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Control Applications
Welcome to a dawning era of brain-controlled devices and actions.
BYBRIAN HANDWERKFOR NATIONAL GEOGRAPHIC
Using one human brain to direct another person's body via the Internet
was an amazing breakthrough. But other feats of mind control are
already realities, particularly in the realm of human machine interfaces
(HMIs).
Here are some amazing examples of what our brains can already do.
Yes, music composition always took place in the brain. But now
musicians might be able to eliminate the need for tools and interfaces
like sheet music—or even playing an instrument—by simply creating
music directly with their thoughts.
For an example of the way the mind can create music and other forms
of art, check out the MiND ensemble (Music in Neural
Dimensions) from the University of Michigan.
Earlier this year, Scorcioni won an AT&T Mobile App Hackathon with
the iOS app, which uses the cuddly Necomimi Cat Ears brainwave-
reading headset to monitor brain activity and reroute calls to voicemail
when it perceives that the user's brain is busy with other tasks. If the
user's brain is in a receptive state, it lets the call through.
Can wishing for something make it so? Well, not quite. But a Chilean
company has announced the first object to be created by thought alone
—paired with the growing power of the latest 3-D printing machines.
From a basic beginning, the shapes change and "evolve," while the
user's emotional positive and negative reactions to each change are
monitored by the headset. As the software processes brain feedback, the
well-received shapes and changes are kept and expanded, while the
disliked ones fade away. The process is repeated until a final object is
produced according to the thought preferences of the designer.
For the disabled, the ability to move about using the power of their
minds could be life changing. To that end, scientists have worked for
years on wheelchairs and other devices that could restore mobility to
those who had lost control of their own bodies but still had sharp
minds.
The system also eases the strain of command because users needn't
continually instruct the chair—the software processes a single
directional command and automatically repeats it as often as needed to
navigate the space.
"Bionic" Limbs
The prosthetic sends sensory signals to the wearer's brain that produce
a lifelike "feel," allowing users to operate it by touch rather than by
sight alone. This ability enables tasks many take for granted, like
removing something from inside a grocery bag, and knowing how hard
to grip items with the prosthetic hand.