Professional Documents
Culture Documents
5 Character Sheet
Name Billy Bob Class
Level
Level
Class Second Class Prestige Class Racial Hit Dice Level Adjustment
Ability Scores
Base Score: Enhance: Misc: Misc:
Strength: 18 0 0 0
Dexterity: 16 0 0 0
Constitution: 5 0 0 0
Intellect: 8 0 0 0
Wisdom: 10 0 0 0
Charisma: 8 0 0 0
Saving Throws
Base: Ability: Magic: Misc:
Fortitude: 0 -3 0 0
Reflex: 0 3 0 0 Max HP is
Will: 0 0 0 0 calculated by
taking the sum
For most
Combat Statistics your Hit Die
Rolls. The
players, bonus number of hit
initiative will be dice rolled is
zero unless then multiplied
modified by a by your con
feat or modifier.
something else
Max HP is
calculated by
taking the sum
your Hit Die
For most Rolls. The
players, bonus number of hit
Initiative initiative will be Health dice rolled is
then multiplied
zero unless
modified by a by your con
3 Max
feat or Hp 4 modifier.
something else
Bonus Initiative (from feats, etc)
0
Current HP 16
Armor
Armor Check
AC Bonus Penalty Max Dex Bonus Name
Armor 0
Shield 0
Natural 0
Armor Class
Size 0
0 0 0 Check0this cell's 0
Check this cell's equation for an
contents for an idea of how to
example of an
automatic attack-
Weapons
make an
automatic
Weapon Name Attack Bonus rollDamage
equation. damage
Crit Range
calculation.
19-20 x2
Shortsword 4 1d6+4
3: 3000
4: 6000
5: 10,000
6: 15,000
7: 21,000
8: 28,000
ECL Feats
Total: Modifier:
18 4
16 3
5 -3
8 -1
10 0
8 -1
Misc: Total:
0 -3
Max HP0 is 3
calculated
0 by 0 Put your HP Put all HP from
taking the sum of
rollled at each feats, items,
s your Hit Die
Rolls. The
level here. Do
not include your
spells, etc in
here.
number of hit
con modifier. It's
dice rolled is
automatically
then multiplied
calculated.
by your con
modifier.
Max HP is
calculated by
Put your HP Put all HP from
taking the sum of
rollled at each feats, items,
your Hit Die
level here. Do spells, etc in
Rolls. The
not include your here.
number of hit
con modifier. It's
ealth dice rolled is
automatically
then multiplied Bonus HP
calculated.
by your conHp by Level 0
modifier.
Class Roll Result: HP Gain (Con+Roll)
Paladin 1 4 1
Paladin 2 6 3
Colossal: -8
Gargantuan: -4
Huge: -2 This is: This is:
Large: -1 Base Attack Strength Bonus
Medium: 0 Bonus Base Attack Use the misc
Small: +1 Dex bonus bonus bonuses to track
Tiny: +2 Size Modifier Size Modifier things like
Diminutive: +4 weapon focus,
Fine: +8Bonus
Ranged Meele Bonus weapon
enchantments,
Str Modifier
etc. Rename the
3 4 as needed.
Great for making
One Handed Meele custom
Bonus Damage Misc Bonus
Strength Modifier Misc Bonus
attack/damage
x 1.5 (rounded equations.
Type Ammo down)
4
Piercing/Slashing
Strength Modifier
x 1.5 (rounded
down)
Piercing/Slashing
Two Handed Meele
Bonus Damage Misc Bonus Misc Bonus
Strength modifier
divided by 2
6
Offhand Weapon
Misc Bonus Misc Bonus
Bonus Damage
-1 -1 0 0 0
3 3 0 0 0
-1 -1 0 0 0
4 4 0 0 0
-3 -3 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
3 3 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
0 0 0 0 0
3 3 0 0 0
-1 -1 0 0 0
4 4 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
0 0 0 0 0
3 3 0 0 0
3 3 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
3 3 0 0 0
-1 If it says
-1 "Can't 0 0 0
Tumble", this is
0 caused 0 by 0 0 0
3 carrying3 too 0 0 0
much weight, or
-1 -1
by wearing 0 0 0
0 armor0with a 0 0 0
0 check0penalty. 0 0 0
You must
4 remove 4 the 0 0 0
3 excess 3 weight, 0 0 0
or armor, in
-1 order-1 to use this 0 0 0
3 skill. 3 0 0 0
4 4 0 0 0
4 4 0 0 0
3 3 0 0 0
3 3 0 0 0
-3 -3 0 0 0
-3 -3 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
0 0 0 0 0
0 0 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
will change
ther carrying
essive gear
affectSkills
your Per Level
y to do
gs as an
or check
+ Int Mod
alty.
1
Unallocated Skill
Points
0
Character Description
Personality Contacts/Friends
tes
Quantity will be
multiplied by
weight to
determine the
total. If you have
Inventory stacks of items
(eg. arrows),
mark them as
such in the Item
Name.
Item Name Weight Value Quantity Item Name Weight
1 Quantity will be
multiplied by
weight to
1 determine the
total. If you have
stacks of items
Stash
(eg. arrows),
mark them as
such in the Item
Name.
Item Name Weight Value Quantity Item Name Weight
1
1
Quantity will be
1
multiplied by
weight to
1 determine the
total. If you have
stacks of items
1 (eg. arrows),
mark them as
such in the Item
Name.
Item Name Weight Value Quantity Item Name Weight
1
Quantity will be
multiplied by
weight to
determine the
total. If you have
stacks of items
(eg. arrows),
mark them as
such in the Item
TotalName.
Weight of
Value Quantity Inventory 1
The Inventory consists of items you are
carrying on your person, including things like
1 weapons, armor, backpacks, trail rations,
theives tools, artifacts, ropes, etc.
1
1
Weight of Money:
1
1
1
Light Load
Quantity will be
1
multiplied by
weight to
1 determine the
total. If you have
stacks of items
Total(eg.
Weight of
arrows),
Stash
mark them as 0
such in the Item
Name.
Value Quantity
The Stash consists of items not kept on your
person. These might be with your horses, on a
1 cart, or carried by someone else for you.
1
1
1
Quantity will be
1
multiplied by
weight to
1 determine the
total. If you have
stacks of items
1 (eg. arrows),
mark them as
such in the Item
Name.
Value Quantity
1
Carryweight
Capacity (max) Max Dex Enc Penelty Run
Light Load 100 Normal Normal Normal
.75 for small
Medium Load 1 for medium200 3 -3 x4
Heavy Load 2 for large 300 1 -6 x3
Size Multiplier
1
Money
50 Coins per
Coppper Pieces Silver Pieces Goldpound,
Piecesrounded Platinum Pieces GEMS
to nearest whole
0 0 number.
50 Money 0 0
can be moved to
the stash, but
won't be easily
To toggle stash
accessible. To
weighing,
toggle money
change
weighing,this
Include Money in Inventory Weight? value
changeto this
either
1 TRUE oreither
value to FALSE
TRUE or FALSE
Include Stash in Inventory Weight?
0
Exchange Value
CP SP GP PP
Copper piece (cp)= 1 1/10 1/100 1/1,000 Simply enter
Silver piece (sp)= 10 1 1/10 1/100 decimal quan
of gold to
Gold piece (gp)= 100 10 1 1/10 automatically
Platinum piece (pp)= 1000 100 10 1 split it into
Gems 10000 1000 100 10 copper, silver
gold
Decimal Gold Converter
This converte
takes a pile o
Gold 1234.12 copper, silver
and gold, and
recounts it,
Copper Silver Gold
giving you the
2 1 1234 smallest num
Money Simplifier of coins.
Copper Silver Gold
2 1 1234
Enter your tot
Gold 1234.12 gold to split, t
number of wa
to split it, and
calculator
divides it out.
Enter your tot
Gold 1234.12 gold to split, t
number of wa
to split it, and
Copper Silver Gold calculator
Simplified:
1 1 1234 divides it out.
Loot Splitter
Gold: 1234
Number of Party Equal Share
Members 4
308.50
Copper Silver Gold
0 5 308
GEMS
1/10000
Simply enter a
decimal quantity
1/1000
of gold to
1/100
automatically
1/10split it into
1 copper, silver,
gold
This converter
takes a pile of
copper, silver,
and gold, and
recounts it,
giving you the
smallest number
of coins.
10 1 0
11 2 0
12 3 0
13 4 0
14 5 0
15 6 0
16 7 0
17 8 0
18 9 0
Spells K
Level 0 Prepared? Level 1 Prepared? Level 2 Prepared?
Level 6 Prepared? Level 7 Prepared? Level 8 Prepared?
Turn Undead
Modifiers
Turning Check
CHA Misc
-1 -1
Turning Damage
2D6 + 2 + Level + Misc
Ability Modifiers/Scores
STR 4 18
DEX 3 16
CON -3 5
INT -1 as:
Write 8
WIS int 0 10
wis
CHA -1 8
cha
Spells Known
Level 3 Prepared? Level 4 Prepared?
Level 9 Prepared?
Spell:
Scrolls
Level Quantity
Level 5 Prepared?
Companions
Companion 1
Hit Dice Max Hp Current HP Amor Class
Saves Skills
Fort Ref Will
Tricks
Max Tricks:
Extra Tricks:
Companion 2
Hit Dice Max Hp Current HP Amor Class
Initiative Speed Base Attack Grapple
Saves Skills
Fort Ref Will
Tricks
Max Tricks: = Int
Extra Tricks:
ons
Species
Skills
Skills