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D&D 3.

5 Character Sheet
Name Billy Bob Class

Race Human Gender Male Alignment


Physical Descript
Age 25 Hair Brown Billybob wears a suit of plate armor and w
has brown hair, brown eyes, and brown s
Height 5'11" Eyes Brown

Handedness Right Skin Brown


Scrawney
Build Type Size Medium

Weight (lbs) 120 Patron Diety

Level
Level
Class Second Class Prestige Class Racial Hit Dice Level Adjustment

Ability Scores
Base Score: Enhance: Misc: Misc:
Strength: 18 0 0 0
Dexterity: 16 0 0 0
Constitution: 5 0 0 0
Intellect: 8 0 0 0
Wisdom: 10 0 0 0
Charisma: 8 0 0 0

Saving Throws
Base: Ability: Magic: Misc:
Fortitude: 0 -3 0 0
Reflex: 0 3 0 0 Max HP is
Will: 0 0 0 0 calculated by
taking the sum

For most
Combat Statistics your Hit Die
Rolls. The
players, bonus number of hit
initiative will be dice rolled is
zero unless then multiplied
modified by a by your con
feat or modifier.
something else
Max HP is
calculated by
taking the sum
your Hit Die
For most Rolls. The
players, bonus number of hit
Initiative initiative will be Health dice rolled is
then multiplied
zero unless
modified by a by your con
3 Max
feat or Hp 4 modifier.
something else
Bonus Initiative (from feats, etc)
0
Current HP 16
Armor
Armor Check
AC Bonus Penalty Max Dex Bonus Name

Armor 0

Shield 0

Natural 0
Armor Class
Size 0

Misc Dodge 0 by Max


Modified
13
This will apply
Dex bonus of to
your Flat Footed
armor/shield
Misc Armor 0 Touch
AND your Miss Chance Spell Failure Spell Resistance
AC. This
typically only
comes3 from
Dex Bonus
magical effects.
Base Speed
Deflection Bonus 0 Damage Reduction Speed 30
Modified Speed
Flatfooted Touch
AC
10 30 6 Squares Colossal: -8
Gargantuan: -
Grapple Huge: -2
Flat Footed AC 10 Touch AC 13 Large: -1
4
Medium: 0
Grapple Bonus Small: +1
Base Attack Bonus 0 Tiny: +2
Diminutive: +4
Attack Roll Size Fine: +8
Bonus 1 Bonus 2 Bonus 3 Bonus 4 Modifier

0 0 0 Check0this cell's 0
Check this cell's equation for an
contents for an idea of how to
example of an
automatic attack-
Weapons
make an
automatic
Weapon Name Attack Bonus rollDamage
equation. damage
Crit Range
calculation.
19-20 x2
Shortsword 4 1d6+4
3: 3000
4: 6000
5: 10,000
6: 15,000
7: 21,000
8: 28,000

heet EXPERIENCE 9: 36,000


10: 45,000
11: 55,000
Paladin 12: 66,000
Current XP XP for Next Level
13: 78,000
14: 91,000
Lawful Good 15: 105,000
0 1000
16: 120,000
Physical Description
17: 136,000
wears a suit of plate armor and wields a shortsword. He
n hair, brown eyes, and brown skin..
1000 18: 153,000
19: 171,000
Experience To Next 20: 190,000
Level

ECL Feats

Total: Modifier:
18 4
16 3
5 -3
8 -1
10 0
8 -1

Misc: Total:
0 -3
Max HP0 is 3
calculated
0 by 0 Put your HP Put all HP from
taking the sum of
rollled at each feats, items,
s your Hit Die
Rolls. The
level here. Do
not include your
spells, etc in
here.
number of hit
con modifier. It's
dice rolled is
automatically
then multiplied
calculated.
by your con
modifier.
Max HP is
calculated by
Put your HP Put all HP from
taking the sum of
rollled at each feats, items,
your Hit Die
level here. Do spells, etc in
Rolls. The
not include your here.
number of hit
con modifier. It's
ealth dice rolled is
automatically
then multiplied Bonus HP
calculated.
by your conHp by Level 0
modifier.
Class Roll Result: HP Gain (Con+Roll)
Paladin 1 4 1
Paladin 2 6 3

Colossal: -8
Gargantuan: -4
Huge: -2 This is: This is:
Large: -1 Base Attack Strength Bonus
Medium: 0 Bonus Base Attack Use the misc
Small: +1 Dex bonus bonus bonuses to track
Tiny: +2 Size Modifier Size Modifier things like
Diminutive: +4 weapon focus,
Fine: +8Bonus
Ranged Meele Bonus weapon
enchantments,
Str Modifier
etc. Rename the
3 4 as needed.
Great for making
One Handed Meele custom
Bonus Damage Misc Bonus
Strength Modifier Misc Bonus
attack/damage
x 1.5 (rounded equations.
Type Ammo down)
4
Piercing/Slashing
Strength Modifier
x 1.5 (rounded
down)

Piercing/Slashing
Two Handed Meele
Bonus Damage Misc Bonus Misc Bonus
Strength modifier
divided by 2
6

Offhand Weapon
Misc Bonus Misc Bonus
Bonus Damage

Misc Bonus Misc Bonus

Misc Bonus Misc Bonus


3: 3000
4: 6000
5: 10,000
6: 15,000
7: 21,000
8: 28,000
9: 36,000
10: 45,000
11: 55,000 Important Info
12: 66,000
13: 78,000
14: 91,000
15: 105,000
16: 120,000
17: 136,000 Labels
18: 153,000
19: 171,000
20: 190,000
Editable Field

Special Abilities Languages


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with
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85 its own
with Cha -1
Page
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purchased as a
Str Skill separate 1 skill. Str 4
Str Skill Page 180 Str 4
Dex Skill 1 Dex 3
Dex Skill 1 Dex 3
Con Skill 1 Con -3
Con Skill 1 Con -3
Int Skill 1 Int -1
Int Skill 1 Int -1
Wis Skill 1 Wis 0
Wis Skill 1 Wis 0
Cha Skill 1 Cha -1
Cha Skill 1 Cha -1
This will change
whether carrying
excessive gear
Include Load Penalty? True or will affectSkills
your Per Level
Current False
ability to do
This is the total Encumberence:
before things like things as an
1 2
armor check
Armor Check
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Charisma:
Penalties are
Armor Check Penalty Light Load Load Penalty
Total Per Level:
-1
applied. 0 0
Total Ability Modifier Ranks Misc Modifier Misc Modifier

-1 -1 0 0 0
3 3 0 0 0
-1 -1 0 0 0
4 4 0 0 0
-3 -3 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
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-1 -1 0 0 0
-1 -1 0 0 0
3 3 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
0 0 0 0 0
3 3 0 0 0
-1 -1 0 0 0
4 4 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
0 0 0 0 0
3 3 0 0 0
3 3 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
3 3 0 0 0
-1 If it says
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Tumble", this is
0 caused 0 by 0 0 0
3 carrying3 too 0 0 0
much weight, or
-1 -1
by wearing 0 0 0
0 armor0with a 0 0 0
0 check0penalty. 0 0 0
You must
4 remove 4 the 0 0 0
3 excess 3 weight, 0 0 0
or armor, in
-1 order-1 to use this 0 0 0
3 skill. 3 0 0 0
4 4 0 0 0
4 4 0 0 0
3 3 0 0 0
3 3 0 0 0
-3 -3 0 0 0
-3 -3 0 0 0
-1 -1 0 0 0
-1 -1 0 0 0
0 0 0 0 0
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-1 -1 0 0 0
will change
ther carrying
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affectSkills
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1
Unallocated Skill
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0
Character Description
Personality Contacts/Friends

Background and Notes


Quotes
ription
Contacts/Friends Enemies

tes
Quantity will be
multiplied by
weight to
determine the
total. If you have
Inventory stacks of items
(eg. arrows),
mark them as
such in the Item
Name.
Item Name Weight Value Quantity Item Name Weight

1 Quantity will be
multiplied by
weight to
1 determine the
total. If you have
stacks of items
Stash
(eg. arrows),
mark them as
such in the Item
Name.
Item Name Weight Value Quantity Item Name Weight

1
1

Quantity will be
1
multiplied by
weight to
1 determine the
total. If you have
stacks of items
1 (eg. arrows),
mark them as
such in the Item
Name.
Item Name Weight Value Quantity Item Name Weight

1
Quantity will be
multiplied by
weight to
determine the
total. If you have
stacks of items
(eg. arrows),
mark them as
such in the Item
TotalName.
Weight of
Value Quantity Inventory 1
The Inventory consists of items you are
carrying on your person, including things like
1 weapons, armor, backpacks, trail rations,
theives tools, artifacts, ropes, etc.
1

1
Weight of Money:
1
1

1
Light Load
Quantity will be
1
multiplied by
weight to
1 determine the
total. If you have
stacks of items
Total(eg.
Weight of
arrows),
Stash
mark them as 0
such in the Item
Name.
Value Quantity
The Stash consists of items not kept on your
person. These might be with your horses, on a
1 cart, or carried by someone else for you.
1

1
1

Quantity will be
1
multiplied by
weight to
1 determine the
total. If you have
stacks of items
1 (eg. arrows),
mark them as
such in the Item
Name.
Value Quantity

1
Carryweight
Capacity (max) Max Dex Enc Penelty Run
Light Load 100 Normal Normal Normal
.75 for small
Medium Load 1 for medium200 3 -3 x4
Heavy Load 2 for large 300 1 -6 x3
Size Multiplier
1

Money
50 Coins per
Coppper Pieces Silver Pieces Goldpound,
Piecesrounded Platinum Pieces GEMS
to nearest whole
0 0 number.
50 Money 0 0
can be moved to
the stash, but
won't be easily
To toggle stash
accessible. To
weighing,
toggle money
change
weighing,this
Include Money in Inventory Weight? value
changeto this
either
1 TRUE oreither
value to FALSE
TRUE or FALSE
Include Stash in Inventory Weight?
0
Exchange Value
CP SP GP PP
Copper piece (cp)= 1 1/10 1/100 1/1,000 Simply enter
Silver piece (sp)= 10 1 1/10 1/100 decimal quan
of gold to
Gold piece (gp)= 100 10 1 1/10 automatically
Platinum piece (pp)= 1000 100 10 1 split it into
Gems 10000 1000 100 10 copper, silver
gold
Decimal Gold Converter
This converte
takes a pile o
Gold 1234.12 copper, silver
and gold, and
recounts it,
Copper Silver Gold
giving you the
2 1 1234 smallest num
Money Simplifier of coins.
Copper Silver Gold
2 1 1234
Enter your tot
Gold 1234.12 gold to split, t
number of wa
to split it, and
calculator
divides it out.
Enter your tot
Gold 1234.12 gold to split, t
number of wa
to split it, and
Copper Silver Gold calculator
Simplified:
1 1 1234 divides it out.
Loot Splitter

Gold: 1234
Number of Party Equal Share
Members 4
308.50
Copper Silver Gold
0 5 308
GEMS
1/10000
Simply enter a
decimal quantity
1/1000
of gold to
1/100
automatically
1/10split it into
1 copper, silver,
gold

This converter
takes a pile of
copper, silver,
and gold, and
recounts it,
giving you the
smallest number
of coins.

Enter your total


gold to split, the
number of ways
to split it, and the
calculator
divides it out.
Enter your total
gold to split, the
number of ways
to split it, and the
calculator
divides it out.
Spells
Class
Times Per Day
Number of Spells
Spell Save DC Spell Level Spells Per Day Bonus Spells Known
2
9 0 0

10 1 0

11 2 0

12 3 0

13 4 0

14 5 0

15 6 0

16 7 0

17 8 0

18 9 0

Spell Save Mod is 10+Ability+Misc

Spells K
Level 0 Prepared? Level 1 Prepared? Level 2 Prepared?
Level 6 Prepared? Level 7 Prepared? Level 8 Prepared?
Turn Undead
Modifiers
Turning Check
CHA Misc

-1 -1

Turning Damage
2D6 + 2 + Level + Misc

Ability Modifiers/Scores
STR 4 18
DEX 3 16
CON -3 5
INT -1 as:
Write 8
WIS int 0 10
wis
CHA -1 8
cha

Spellcasting Stat int -1

Spells Known
Level 3 Prepared? Level 4 Prepared?
Level 9 Prepared?
Spell:
Scrolls
Level Quantity

Level 5 Prepared?
Companions
Companion 1
Hit Dice Max Hp Current HP Amor Class

Initiative Speed Base Attack Grapple

Saves Skills
Fort Ref Will

Special Qualities/Abilities Ability Scores


Str
Dex
Con
Int
Wis
Cha

Tricks
Max Tricks:
Extra Tricks:

Companion 2
Hit Dice Max Hp Current HP Amor Class
Initiative Speed Base Attack Grapple

Saves Skills
Fort Ref Will

Special Qualities/Abilities Ability Scores


Str
Dex
Con
Int
Wis
Cha

Tricks
Max Tricks: = Int
Extra Tricks:
ons

Weapon Attack Bonus Damage


Name

Species

Skills

Weapon Attack Bonus Damage


Name
Species

Skills

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