humanoids can below the waist, such as boots or pants. The arachne are a race similar in appearance to that of You can have custom armor made for you, similarly to the drider. A large spider body, with a humanoid torso barding. This armor would cost twice the equivalent at the front. Unlike a drider, however, arachnes look to armor made for humanoids, and it weighs twice as have the torso of a human, as opposed to a drow. Also much. Additionally, you cannot use mounts, and notable is head of a spider at the base of their torso. creatures smaller than you cannot use you as a mount, Not much is known about where these creatures your torso being in the way for proper combat. come from. It is speculated that while driders are the If you are a large creature, your human half still result of a drow’s failure in the face of the Spider counts as medium for the purposes of wielding weapons Queen, arachnes came about naturally. Despite a lack of or wearing equipment that does not require humanoid research, scholars agree that the most likely cause for legs. the appearance of the arachne was a natural evolution Natural Weaver. You gain proficiency with weaver’s from one of the many races of spiders that walk the tools, and are considered to be always in possesion of material plane. them. You may also produce up to 50 feet of a silk-like rope or thread, taking about a minute to do so. ARACHNE TRAITS However, your silk only retains its strength when woven The arachne possess the following racial traits. or used by you, or another spider-like creature. Handled Ability Score Increase. Your Charisma score by other creatures, your silk is weaker than hempen increases by 2, and your Constitution score increases by rope, and utterly worthless. Once your limit has been 1. reached, you cannot produce thread in this way again Age. Much like regular spiders, arachnes mature after until you finish a long rest. about a year. However, they live considerably longer Thread Control. Once you reach 3rd level, you can than humans. cast the web spell once with this trait, and regain the Alignment. Being a monstrous race, arachnes tend ability to do so when you finish a long rest. Charisma is towards evil. Some however, tend towards true your spellcasting ability for this spell. Additionally, you neutrality. cannot be restrained by your own webbing, and move Size. Arachnes are about 5-6 feet tall, 4 feet long, and through it as if it were normal terrain. weigh about 300lbs. If your DM allows, your size is Languages. You can speak, read, and write Common medium or large. and Undercommon. ._ > - -” Speed. Your base walking speed is 30 feet. ——
Hybrid Nature. Your creature type is both monstrosity
and humanoid. If a spell or effect affects one of these creature types, you are affected by it. Spider Climb. You have a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness RE as if it were dim light. You can't discern color in darkness, only shades of gray. Web Sense. While in contact with a web, you know the exact location of any other creature in contact with the same web. Natural Armor. Your body's hard outer shell protects you. Your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. % Spider Brain. You have two heads: one on your ‘ humanoid half, and one in your spider half. You can survive if one of your heads is lost, the other taking over control. In the case of your human head being lost, you lose the ability to speak. You also gain sunlight sensitivity until your human head is restored.
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