You are on page 1of 2

Wood Elf Charlatan

Gazef Bello Fiore


chaotic neutral /14.000
5 Soulknife

+4 20
15 +4 35ft.
16

90
+1

13
+1

+1 * Psionic Power:
- You harbor a wellspring of psionic energy within yourself. This energy is
represented by your Psionic Energy dice. You have a number of these dice equal to
twice your proficiency bonus. You regain al your expended Psionic Energy dice when
◆ +8 you finish a long rest. In addition, as a bonus action, you can regain one expended

5
Psionic Energy die, but you can't do so until you finish a short or long rest. The first

19
+4 time you use this power after each long rest, you don't expend the Psionic Energy

● +12 die.

● +8

+4
Dagger +8 1D4+4 piercing
+2

Shortbow +8 1D6+4 piercing


15 Psychic Blade 60ft. +9 1D6+4 psychic damage

+2
◆ +6

15
+2
+2

3D6
+2

+2
+2
+2

+2

15
+2
● +6
+2
* Psyonic Energy dice: 8D8

+2
● +10

+2 * Psychic Blades:
- Whenever you take the Attack action, you can
manifest a psychic blade from your free hand and
+1
make the attack with that blade. The blade

12

● +9
● +5 vanishes immeditely if it hits or misses. After you
+1 attack with the blade, you can make a melee or
ranged weapon attack with a second psychic
+1 +1
blade as a bonus action on the same turn,
provided your other hand is free to create it.

* Psi-Bolstered Knack:
* Darkvision (60 ft.)
* Fey Ancestry - If you fail an ability check using a skill or tool
* Trance with which you have proficiency, you can roll one
* Mask of the Wild: You can attempt to hide even when you are only lightly
obscured by foliage, heavy rain, falling snow, mist, and other natural Psionic Energy die and add the number rolled to
phenomena.
* Magic Initiate
the check, ptentially turning failure into success.
* Steady Aim: As a bonus action, you give yourself advantage on your next You expend the die only of the roll succeeds.
attack roll on the current turn. You can use this bonus action only if you haven't
moved yet, and after you use this bonus action, your speed is 0 until the end of
the current turn.
* Psychic Whispers:
- As an action, choose one or more creatures you
can see, up to a number of creatures equal to
your proficiency bonus, and then roll one Psionic
Common, Elvish, Energy die. For a number of hours equal to the
Thieves Cant. number rolled, the chosen creatures can speak
telepathically with you, and you can speak
telepathically with them. To send or receive a
Thieves' Tools. message, you and your allies must be within 1
mile of each other.
* Flattery is my preferred trick for I run sleight-of-hand cons on
getting what i want. street corners.

* Aspiration. I'm determined to


make something of myself.

* A powerful person killed someone i


love. One day soon, i'll have my revenge.

* I'm always in debt. I spend my ill-gotten


gains on decadent luxuries faster thani
bring them in.

* Set of Fine Clothes


* Disguise Kit
* Deck of Marked Cards
* Forgery Kit
* Leather Armor
* Dungeoneer's Pack:
-
* Dagger: /5
* Arrows: /20
* Shortbow
* Rations: /20
* Waterskins: /5
* Healing Potions: /10
* Greater HP: /10
* Superior HP: /5
* Supreme HP: /5

You might also like