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Water Genasi Sage

Milim Nava
true neutral /14.000
5 Circle of Shepherd

+4 14
15 +3 30ft.
14

95
+0

10
+0

+0
* Spirit Totem:
- As a bonus action, you can magically summon an incorporeal spirit to a
+3 point you can see within 60 feet of you. The spirit creates an aura in a

5 30-feet radius around that point. As a bonus action, you can move the spirit

16
+3
up to 60 feet to a point you can see. The spirit persists for 1 minute or until
+3 you're incapacitated. You can use this feature twice, then you must take a
+3 short or long rest.

+3
Shortbow 80/320 +3 1D6+3 piercing
+3

Quarterstaff +4 1D6 bludgeoning


17
+3
◆ +4

11
+4

+8 16 2

● +4
+0

+0
+0
+0

◆ +8

18
● +8
+4
● +8

+4 +4
+4

-3

5
-3
-3
-3
Thorn Whip 30 ft. 1 action /
-3 -3
+8 to hit, one target. Hit: 2D6 piercing damage, and pull 10 ft closer to you.

* Acid resistance
* You can breathe air and water 0 Shape Water 0 Thorn Whip

* Swimming Speed: 30ft. 0 Shillelagh

0 Guidance
* Shape Water Cantrip 1 ● Absorb Elements

1 ● Cure Wounds

1 ● Ice Knife

2 ● Flaming Sphere

2 ● Healing Spirit

Elvish, Sylvan, Druidic, 2 ● Hold Person

3 ● Call Lightning

Common, Primordial. 3 ● Water Breathing

3 ● Dispel Magic
● ● ●

● ● ●

● ●

● ●
3
* Bear Spirit: * Studded Leather Armor
- Each creature of your choice in the * Quarterstaff
aura when the spirit appears each * Shortbow
gain temporary hit points equal to 5 * Arrows: /20
+ your druid level. * Explorer's Pack:
- In addition, you and your allies
-
gain advantage on Strenght checks
* Druidic focus
and Strenght saving throws while in
the aura.
* Rations: /20
* Waterskins: /5
* Hawk Spirit: * Healing Potions: /10
- When a creature makes an attack * Greater HP: /10
roll against a target in the spirit's * Superior HP: /5
aura, you can use your reaction to * Supreme HP: /5
grant advantage to that attack roll.
- In addition, you and your allies
have advantage on Perception
checks while in the aura.

* Unicorn Spirit:
- You and your allies gain advantage
on all ability checks made to detect
creatures in the spirit's aura.
- In addition, if you cast a spell with
a spell slot that restores hit points
to anyone inside or outside the
aura, each creature of your choice
in the aura also regains hit points
equal to your druid level.

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