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Adventures for

Mothership
EMERALD HORIZON
EMERALD HORIZON
Emerald Horizon takes place in an ocean world terraforming facility
☻ The Crew?
CARMICHAEL
☻ The Crew?
C:55 Combat Shotgun I:50 H:2(45)
CARMICHAEL
deepEmerald
under an acidic ocean. TheinPCs Security detail, holds an H:2(45)
all
Horizon takes place an engage a contract
ocean world for temp
terraforming work
facility C:55 Combat
access badge.
Shotgun I:50
thatdeep
would put tenured employees in danger. This task starts
under an acidic ocean. The PCs engage a contract for temp work with Security detail, holds an all
replacing air put
filters, but employees
obvious acts of sabotage drivestarts
paranoia Wants:
access Stability
badge. and for his crew
that would tenured in danger. This task with
leading to catastrophic consequences.
replacing air filters, but obvious acts of sabotage drive paranoia toWants:
stay Stability
alive. and for his crew
leading to catastrophic consequences. His
to bunk has: a stack of RPG
stay alive.
books around
His bunk has:ita and
stackpictures
of RPG of
ℹ Emerald Horizon? his kids.
books around it and pictures of
ℹ Emerald
A megacorp Horizon?to chartering worlds which lack suitable living
dedicated BALSA
his kids.
conditions.
A megacorpDue to the nature
dedicated of the work
to chartering employees
worlds which lackoften sign lifetime
suitable living C:25
BALSANail Gun I:40 H:2(20)
contracts, withDue
conditions. their families
to the naturereaping
of the the
workbenefits.
employeesEmerald Horizon
often sign lifetime Engineering
C:25 Nail Gun andI:40
Drone Operation,
H:2(20)
contracts,
wants withthe
to convert their families
planet's reaping
acidic theinto
oceans benefits.
a saltEmerald
water Horizon
fishery. Engineering
has access toand theDrone Operation,
dry room.
Eachwants to convert
facility the planet's
can filter acidic
ten thousand oceansainto
gallons day.a Nobody
salt water
knowsfishery.
how has access
Wants: To get to corp
the dry room. to fix
approval
manyEach
suchfacility can filter
facilities there ten
are,thousand gallons
but plumes a day.dot
of water Nobody knows how
the horizon on Wants:
the dry Topumpgetroom,
corp which
approval to fix
requires
many such
approach facilities
to the depths. there are, but plumes of water dot the horizon on thepump
the dry pump room, which requires
to stop.
approach to the depths. thebunk
Her pump has:
to stop.
a Mars Military
////////////////////// THE FACILITY \\\\\\\\\\\\\\\\\\\\ Her bunk
throw has: aPictures
blanket. Mars Military
of cats
////////////////////// THE FACILITY \\\\\\\\\\\\\\\\\\\\ inthrow blanket. Pictures
compromising costumes of arecats
6 ROOM PUMPING STATION WITH TWO SEPARATE PUMPS.
6 ROOM PUMPING STATION WITH TWO SEPARATE PUMPS. strewn around the room. are
in compromising costumes
strewn around the room.
FORD
1. LIVING QUARTERS. Arranged 4. THE SECURITY ROOM is a FORDTranq Pistol I:70 H:2(20)
C:15
into1.three
LIVING QUARTERS.
separate Arranged
encircling 4. THE SECURITY
monitoring stationROOM for is
thea entire C:15 Tranq Pistol I:70has H:2(20)
into three separate encircling monitoring station for the entire Chemical Engineering, access
chambers with connecting facility providing CCTV FOOTAGE, Chemical Engineering, has access
chambers with connecting facility providing CCTV FOOTAGE, totoRESEARCH AND LIFE SUPPORT.
hallways.
hallways. LOCKDOWN
LOCKDOWNOPTIONS,
OPTIONS,AND ANDA ASMALL
SMALL
RESEARCH AND LIFE SUPPORT.
Wants:
Wants: To
To organize
organize aa strike
strike for
for
ARMORY.
ARMORY.
The The
innermost room is a MESS
innermost room is a MESS better
better wages
wages andand food.
food.
HALL. A FOOD
HALL. A FOODANUS sputters
ANUS sputters TheThe
room
roomisisflanked
flankedbybyCATWALKS
CATWALKS His
Hisbunk
bunk has:
has: aa series
series ofof
nutrient paste into the bowls
nutrient paste into the bowls connecting
connecting thetwo
the twohalves
halvesofofthe the diagrams
diagrams and research formulas
and research formulas
whenwhen
needed.
needed.Fresh water
Fresh is is
water station.
station. about
aboutthe
the plankton
plankton and
and the
the
dispensed from
dispensed a small
from a smallsink
sinkbutbut pumping mechanism.
pumping mechanism.
is rationed by use of station Each site
Each sitecancanbebeseparately
separately FELICITY
is rationed by use of station isolated and scans can FELICITY
badges.
badges. isolated and scans canbeberunruntoto C:35
C:35Stun
Stun Baton
Baton I:70
I:70 H:2(30)
H:2(30)
DETECT
DETECTCONTRABAND.
CONTRABAND. Biomedical
Biomedical andand Oceanography,
Oceanography,
Outside of the
Outside of themain chamber
main chamber a a has
hasaccess
access toto RESEARCH
RESEARCH AND
AND LIFE
LIFE
longlong
corridor
corridor separates
separates thetheCOTS
COTS
TheThe
glass
glasswalls
wallsofofthe thesecurity
security
room are
room areBULLETPROOF
BULLETPROOF butbutnot
not SUPPORT,
SUPPORT, and
and THE
THE WET
WET LIFE
LIFE ROOM.
ROOM.
thatthat
eacheach
team member
team sleeps
member sleepsin.in. Wants:
Wants: To
To conduct
conduct further
further studies
studies
indestructible.
indestructible.
EachEach
cot cot
cancanbe be easily
easily linked
linked to to ononthis
this sentient
sentient fungal
fungal algae
algae and
and
its its
crewcrew member.
member. A securityterminal
A security terminalhas hasa aSECRET
SECRET ceasepump
cease pump operations
operations until
until more
more
MENU
MENU forfor anyone
anyone with
with CARMICHAEL'S
CARMICHAEL'S isisknown.
known.
The The outermost
outermost ring
ring of of
thethe living
living Badge. Theseoptions
optionsinclude:
include:
quarters
quarters is is a STORAGE
a STORAGE ROOM.
ROOM. Badge. These Her bunk has:
Her bunk has: various
various research
research
Almost anything tracking employee motion,
tracking employee motion, flooding flooding journals and
and books
books on
on tree
tree
Almost anything cancan
be be found
found specific rooms, and unlocking the
journals
here, provided there specific rooms, and unlocking the health. AA false-bottom
false-bottom bonsai
bonsai
here, provided there is is approval
approval EMERGENCYESCAPE
ESCAPEROOM.ROOM.
health.
to take the item. EMERGENCY contains a diary.
contains a diary.
to take the item.
2. THE
2. THE WETWET
LIFE LIFE
ROOMROOM
is is
a a 5. 5. RESEARCHAND
RESEARCH ANDLIFE
LIFESUPPORT
SUPPORT ??? Sabotage
Sabotage ??? ???
???
partially flooded AQUEDUCT leading sits above a RESERVOIR ofof
partially flooded AQUEDUCT leading sits above a RESERVOIR
FELICITY has been destroying the
to the EMERGENCY ESCAPE ROOM. slightly treated water diverted FELICITY has been destroying the
to the EMERGENCY ESCAPE ROOM. slightly treated water diverted filters to sabotage the facility.
DIVE SUITS are available within from the ocean intake. This filters
DIVEthis
SUITS are
chamber. available within from
water isocean
the used intake.
to scrubThisCO2, She hastoplaced
sabotage the in
a BOMB facility.
the
this chamber. water is used to scrub CO2, She has placed a BOMB
ventilation chambers attachedin the to
generate electricity, and provide ventilation
ALGAE grows naturally and is
ALGAE grows naturally and is
generate
drinkableelectricity,
water. A SMALL and provide
LAB sits P1 and blowschambers
it up ifattached
her other to
harvested for sampling. drinkable water. A for
SMALL LAB sits P1attempts
and blows it up if her other
are sufficiently foiled.
harvested for sampling. above this water conducting attempts are sufficiently foiled.
above thisexperiments.
regular water for conducting
The filters ANOTHER BOMB has been placed on
regular experiments. The filters ANOTHER
the counterweight attached toonTHE
BOMB has been placed
are SUBMERGED far below the lab.
are SUBMERGED far below the lab. the
DRYcounterweight
PUMP ROOM. attached to THE
3. THE DRY PUMP ROOM contains 6. EMERGENCY ESCAPE ROOM: 4 DRY PUMP ROOM.
3. THE DRY PUMP
various ROOM contains
dry reagents and bases 6. ESCAPE
EMERGENCY
BERTHSESCAPE ROOM:inside
sit deep 4 of If PCs fix the filters she’ll break
various
used dry reagents
to filter and bases
the acidic water. ESCAPE BERTHS
the wet life sit deep inside
corridor. of
Requiring IfthePCscounterweight
fix the filters she’ll break
(implicating
usedLARGE
to filter
TUMBLERSthe loudly
acidic exchange
water. thespecific
wet life corridor.
conditions to Requiring
activate, the counterweight
BALSA). If PCs are(implicating
able to
LARGE TUMBLERS
chemicals loudlya exchange
through suction specific
a seriesconditions
of EXPLOSIVE to activate,
PRIMERS BALSA).
stabilize If that
PCs are able toshe
situation
mechanism
chemicals into aa massive
through suction visible a series
detonateofa EXPLOSIVE
buttress holding
PRIMERS the stabilize
DETONATES that
PUMP situation
1. If she sheis under
CENTRIFUGE.
mechanism into The spinning
a massive of
visible berths in
detonate place, causing
a buttress holdingthem the to threat, things
DETONATES PUMP 1. getIftooshehot, or
is under
this centrifuge causes ofthe rise in
to the surface. people start
threat, thingsgetting
get toohurt,hot, she
or
CENTRIFUGE. The spinning berths place, causing them to
immediately
people start blows
getting thehurt,
pump.she
thisroom to shake causes
centrifuge gently thewhile a rise to the surface.
roomCOUNTERWEIGHT
to shake gently resists
whilethea motion. immediately blows the pump.
The DETONATOR is on her person or
The room is resists
COUNTERWEIGHT in POOR the
MAINTENANCE,
motion. in DETONATOR
The her diary depending
is on her on what’s
person or
many of the CHEMICALS EXPLOSIVE,
The room is in POOR MAINTENANCE, inconvenient
her diarytodepending
the plot.onShe’swhat’s
manyand
of displacing
the CHEMICALS the counterweight
EXPLOSIVE, doing this to
convenient because
the plot.the water
She’s is
and displacing the to
causes the room shake itself
counterweight alive.
doing this because the water is
apart.
causes the room to shake itself alive.
apart.
A Mothership® adventure written by Matthew Getch art by Ribston Pippin
A Mothership® adventure written by Matthew Getch art by Ribston Pippin
60
ℹ Clues. ℹ The Pump is Blown? Water Lily
ℹ Clues. ℹ The Pump is Blown? Water Lily
☞ Only FORD and FELICITY have ☞ Water floods the facility. C:75 I:35 H:20(2)
☞ Only FORD
access and FELICITY
RESEARCH AND LIFEhave ☞ Anyone
Water caught
floods the facility.
in the acidic C:75 I:35 H:20(2)
access
SUPPORT.RESEARCH AND LIFE Anyone caught in
water without a diving the acidic
suit The skin appears GELATINOUS,
SUPPORT. BOMBS contain parts water without a becoming
diving suit The geysers
small skin appears GELATINOUS,
of water gushing
☞ Recovered dies immediately a small
☞ Recovered
from BOMBS contain
the RESEARCH AND LIFEparts dies LILY.
WATER immediately becoming a from the geysers of water
soft tissues gushing
in wicked
from theROOM.
SUPPORT RESEARCH AND LIFE WATERpours
☞ Water LILY.in from the pump from the
spirals. soft
IRON cantissues in wicked
be harvested
☞ SUPPORT
NOTES ROOM. around the BOMB
scrawled ☞ side.
Water pours in from the pump spirals.
from the hostIRON
to can
fire be harvested
stingers
☞ in FELICITY’S
NOTES scrawledhandwriting,
around the BOMB ☞ Atside.
this point the only option from
that thedivesuits,
tear host to fire
andstingers
then
noticeable by her crewmates and there’s the acidic
that tear water.
divesuits, and then
in FELICITY’S handwriting, ☞ isAtescape.
this point the only option
any PCs who by
noticeable haveherstudied her and
crewmates ☞ THERE ARE ONLY 4 ESCAPE BERTHS.
is escape. there’s the acidic water.
ATTACKS:
notes.
any PCs who have studied her ☞ The tenured
THERE employees
ARE ONLY knowBERTHS.
4 ESCAPE this ATTACKS:
☞ The computer terminal in the and ¤ 3d10 Acid Spray
notes. Thedotenured
everything to getknow
employees therethis
¤
☞ SECURITY ROOM terminal
The computer shows FELICITY
in the before
and doyou.everything to get there ¤1d10 Iron
3d10 Acid Spray
appearing in ROOM
SECURITY ROOM 3 AND
shows 1
FELICITY ☞ Flooding countermeasures
before you. ¤Stinger
1d10 Iron
without ¤ When killed
appearing in ROOM 3 AND the
passing through 1 are activated inside of The
☞ Flooding countermeasures Stinger
roll 1d10.
hallways.
without passing through the SECURITY
are activated slowing
ROOM, theThe
inside of ¤ When killed
spread of water. Resurrects
roll 1d10.on
hallways. SECURITY ROOM, slowing the an Resurrects
even number.
spread of water. on
an even number.
61
* ________________ ___ ____ _______ ____ __ ___
/ *__/ __/ ___/ _
________________ |*/ ____
\/ __/*/
____ __/ _ \/ ____
_______ __ \/ __|/ ___ / *
* / _/_\ \/ /__/ __ |/ ___/ _/ / _// , _/ /_/
/ __/ __/ ___/ _ |*/ _ \/ __/*/ __/ _ \/ __ \/ |/ / / /|_/ / * *
* /___/___/\___/_/ |_/_/ */___/ /_/ /_/|_|\____/_/
/ _/_\ \/ /__/ __ |/ ___/ _/ / _// , _/ /_/ / /|_/ / /_/ * *
________ ______ _|_/_/
/___/___/\___/_/ *__________
*/___/ /_/__ __________ /_/
/_/|_|\____/_/ *
* /_ ________
__/ // /______
__/ | |_ / *__________
/ _/ __ \/ / __ / __________
__/_ __/ *
*/ /_
/ / __/
_ /// _/ *| ||/| //
/ __/ / /// _/
/_/__/ \/
/__/
/ _/* / / __/
/ __/_ * *
/_/ //_//_/___/*
/ / _ / _/ |___/___/\____/____/___/
*| |/ // // /_/ / /__/ _/* /_/
/ /* * *
* ___*
/_/ _______*________
/_//_/___/* __ _ * ______ /_/
|___/___/\____/____/___/ ___** __ ___ * *
** / _ ___* _______*________
\/ __/ _ /_ __/ // /__| |_ /| / * /
______
__ \/ ___*
_ \/ __
/ / ___ _ \ *
/ */// /
_ \/
_//__/
__ _|//_/ /__/
_ // / ||/| |/
/ *| /| / /_/
/ __ /\/
, __/\//__/
/ ///_ /\ *
/ // / _// |_/_/
/____/___/_/ __ |/ /_//_/
/ / _ / |__/|__/\____/_/|_/____/____/
*| |/ |/ / /_/ / , _/ /__/ // /* * *
/____/___/_/ |_/_/ /_//_/ |__/|__/\____/_/|_/____/____/ * *
By Jacob Butcher
By Jacob
Editing by Rolland, Adam Alexander, Cigeus, Jamie Montgomery, Jert Butcher
Crader
Editing by Rolland, Adam Alexander, Cigeus, Jamie Montgomery, Jert Crader

__________ __________
/ __________ \ / -__________\
/ \ / - \
/ /\_ \ / \
/ /\_ \ / \
/ / / \ / ▄▄ _ \
/ / / \ / ▄▄ _ \
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/ \ 05 \\
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\ \ /\ /\ / / \ \▄▄▄▄ █▄▄ █▄▄ / //\/\ \\ /\
/\ //
\__/\/
\__/\/\__/\__/ 0606 \__________/
\__________/ 0707 \__________/
\__________/
/ // // / \ \\ \ X X // █ █ \\ MM // \\
/ / \ \ /▄██ ██ ██ \
/▄██ ██ ██ \ // \\
/ / \ /\\ /\ / ███
/ ███ ██ ███ \██ ███ \ /\
/\ / / \\
/ / \ \ / / ███ ███ ████ ██\██\ __
__ // \\
/ / 08 08 \__________/██
\__________/██ 1010 ███\____/
███ \____/ \__/ \__/ 12
12 \\
\ \ D D / / /\ /\ \██
/\ /\ \██ X / W / M X / W / M /
/ / // / \
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\ \ / /\ /\/\/\
/ /\ /\/\/\ \ ██ \ ██ ████ / / ____ \\ //
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\ \ ██████ ██████ / /\ / /\ /\/\\ \ ▄▄██ ▄▄█████/███// / \ \ __ \\
__ /\ //
/\
\__________/ /\ 09 /\ \__________/█ ___ 11 / \ \__________/
\__________/ /\ 09 /\ \__________/█ ___ 11 / \ \__________/
\ /\ D /\ / \ / \ M /
\ /\ D /\ / \ / \ M /
\ /\ /\ / \ ▄███▄ /
\ /\ /\ / \ ▄███▄ /
\/\ /\ /\ /\ /\/ \ ______ /
\/\ /\ /\ /\ /\/ \ ______ /
\ /\ /\ / \ / \ /
\ \__________/
/\ /\ / \ \__________/
/ \ /
\__________/ \__________/
████████████████████████████████████████████████████████ ████████████████████████████████████████████████████████
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Army of robots and cyborgs who allegedly A band of marauders. They huff violet gas,
Army of robots
serve and cyborgs
a powerful artificialwho allegedly
intelligence. A hunt
band Grell
of marauders. Theyruins.
and loot the huff violet gas,
serve a powerful
RANDOM artificial intelligence.
ENCOUNTERS hunt Grell
RANDOM and loot the ruins.
ENCOUNTERS
1. Probe
RANDOM Droid
ENCOUNTERS 1. Scavenger
RANDOM - Armed with shotgun
ENCOUNTERS
1. Probe Droid Gun-Bots, very clumsy bipods
2. 1d4 Shitty 2. 1d6 Scavengers
1. Scavenger - Armed - Armed with uzis
with shotgun
2. 3.
1d41 Shitty
Spider-Droid - Laser
Gun-Bots, veryRifle
clumsy bipods 3. Unstable Psyker - Telekinetic
2. 1d6 Scavengers - Armed with uzis
3. 1 Spider-Droid - Laser +2
4. 1d4 Cyborg Cultists Gun-Bots
Rifle 3.4.Unstable
1d6 Marauders
Psyker--Armed with rifles
Telekinetic
4. 5.
1d4Octopoid Kill-Droid
Cyborg Cultists +2 -Gun-Bots
2x Laser Eyes 5. Rogue Psychic - Pyrokinetic
4. 1d6 Marauders - Armed with rifles
6. Terminator Unit - Laser
5. Octopoid Kill-Droid - 2x Laser Rifle,Eyes
Armor 5.6.Rogue
Cyborg Death-Knight
Psychic - Optical
- Pyrokinetic
6. Terminator Unit - Laser Rifle, Armor Bioscanner
6. Cyborg Death-Knight - Optical
Bioscanner
62
* ________________ ___ ____ _______ ____ __ ___
/ __/ __/ ___/ _ |*/ _ \/ __/*/ __/ _ \/ __ \/ |/ / *
*For
For one/ reason
one reason \/
_/_\ or
or another
another
/__/ __ you’ve
|/ been
you’ve been _/ / _// , _/ /_/ / /|_/ /
___/ *
handed
handed aa life
life sentence
sentence on onthe
theVIOLET
VIOLET
/___/___/\___/_/ |_/_/ */___/ /_/ /_/|_|\____/_/ /_/ *
DEATH
DEATH WORLD,
WORLD, a dangerous and bizarre
For reasonaor
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______ and_ bizarre
another you’ve *__________
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prison planet
planet that
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planet to that
see which
/_//_/___/* was hex|___/___/\____/____/___/
once your
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lands in.
lands
* in.___* _______*________ __ _ * ______ ___* __ ___ *
Roll *
1d12/ _
to \/
see __/
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The map loops around because it’s s a __/pod// / | | /| / / __ \/ _ \/ / / _ \
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planet, __because
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/____/___/_/
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|_/_/the size
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TheConnecticut
map loopsin fact.because it’s s a
around By Jacob Butcher
very
This small planet,
adventure about
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Editing the size
by suited
Rolland, of Alexander, Cigeus, Jamie Montgomery, Jert Crader
to Adam
This adventure
Connecticut
action-packed is well suited
in one-shots
fact. or short to
action-packed one-shots
campaigns for any Sci-Fi or Science or short
campaigns for is anywellSci-Fi __________
or Science __________
Fantasy
This RPG.
adventure suited to
Fantasy RPG. one-shots /or short
action-packed
\ / - \
The planetfor is anyrichSci-Fi / /\_
in VIOLET-LIGHT \ / \
campaigns or Science
The planet
GAS,
Fantasy RPG.is rich in vapor
a hallucinogenic / / /
VIOLET-LIGHT
which may \ / ▄▄ _ \
GAS, cause
also a hallucinogenic
mutations. The / /
vapor / whichismay
surface \ / \
also
Thealso __________/
littered
cause
planet is with in
mutations.
rich concrete/__/surface
The 02
ruins.
VIOLET-LIGHT is \__________/ 04 __ \__________
also /
littered with \ concrete
GAS, a hallucinogenic vapor which may Xruins. /\ / \ - W / \
/ _
also cause mutations. The surface is\ /\ /▄ \ / /\ \
also / / \ \ /\/ \ / ▄ ▄ █ █▄ \ - __ / \
HEXESlittered
( SURFACE with concrete +
ENVIRONMENT ruins.
POPULATION + STRUCTURES )
01. /Broken plains. /\ \ /\
Unidentifiable /
Non-Carbon \ / __ \
HEXES
/ ( SURFACE
01 ENVIRONMENT + POPULATION
\__________/ + Aliens
STRUCTURES
03 ▄
feasting
▄ )\__on__/\___/
violet light-gas
/ \ 05 \
emanating
01. Brokenfrom fissures
plains. in the ground.
Unidentifiable Non-Carbon Aliens feasting on violet light-gas
02.\ Barren,from Xtoxic fields,in/ Crashed \ ▄ D / W ▄▄ █ / /\/
Ship (can only be repaired by Aliens or sufficiently \ \ W /\ /
emanating
HEXES ( SURFACE fissures
ENVIRONMENT the
+ ground.
POPULATION + STRUCTURES )
a02. \
advanced Psychic). / \ ██ ██ █/ \ /
01. Barren, toxic Unidentifiable
fields, CrashedNon-CarbonShip (can Aliens only befeastingrepairedon byviolet
Alienslight-gas
or sufficiently
03. Broken
\
City plains.
ruins littered / with rubble. /\ Machine\ ▄ ▄▄██ ███ /
Cult Terminator Unit \
slaughtering /\ /
a advanced
emanating Psychic).
from/\fissures
humans. \ / in the ground. \ ▄▄ █▄▄ / /\ \ /\ /
02.03. City ruins littered with rubble. Machine Cult Terminator Unit slaughtering
04. Barren,
Desert.
\__/\/ toxic fields,hideout/bar
Wastelander
\__/ Crashed
06 Ship in (can only
a\__________/
hollowed beout repaired
gas station.by07Aliens or \__________/
sufficiently
humans.
a05.advanced Psychic).
Phanox-infested
/ / / Wastelander\ \ hills. Wastelander
X fortress. █ \
03.04. Swamplands
06. City
Desert.
ruins littered
shrouded
hideout/bar
with
in
in /
rubble. Machine
violet-light
a hollowed
gas.
out
Cult Terminator
Another drop-pod
M
gas station.
Unit rival
with
/
slaughtering
prisoners.
\
/
05. Desert.
Phanox-infested \hills. Wastelander/▄██ ██ ██ \
fortress. / \
humans.
07. Mutant Warband with EMPs, /dead droids.
/
06.Desert.
Swamplands shrouded \ /\
in violet-light ███ ██ ███
gas. abandoned
Another \
drop-pod with rival prisoners. \
/\ /
04.
08. Heavily Wastelander
guarded hideout/bar
Kill-Droid factory, in alooks
hollowed out gas at station.
first glance.
/
07.Phanox-infested
Desert.mountain
Mutant hills. \
Warband with EMPs, / ███
dead droids. ██ ██\ __ / \
05.
09. Crater crags. Wastelander
Octopoid fortress.
Kill-Droids guarding the edge. Inside, a bunker
06.
/
08.Swamplands 08
Heavily guarded shrouded
\__________/██
Kill-Droid factory,gas.
in violet-light looks 10 abandoned
Another
███ \____/
at first
drop-pod with
\__/
glance.
rival prisoners.
12 \
entrance.
07.
10.\ Desert.
09. Crater
City D
mountain
Mutant
ruins. / with
crags.
Warband
A concrete /\ /\
Octopoid
warzone EMPs, \██ X Kill-Droids,
/
Kill-Droids
dead
between W / guarding
droids. M / the
/ / edge.
Wastelanders \ and
\
Inside, a Mbunker
Mutants /
08. \
entrance.
alike. / /\ /\/\/\ \ ██
Heavily guarded Kill-Droid factory, looks abandoned at first glance. ██ / __ \ /
10.Crater
11.
09. ▄▄█▄█▄
\City ruins.
Blue-stonemountaincanyon. / Mutant
A concrete /\ Octopoid
crags. warzone /\\
Stronghold ██▄▄
between bunker.
Kill-Droids ██ █/ __/
/\guarding
Kill-Droids, \
Wastelanders
the edge. \
and
Inside, Mutants
a bunker /
alike.
12.
entrance. \ ██████ / /\ /\ \ ▄▄██
Barren fields. Hydroponics biodome. Guarded by Mutants with hacked droids. ███/ / \ __ \ /\ /
10.11.City \__________/
Blue-stone
ruins. A canyon. /\ Mutant
concrete 09 Stronghold
warzone /\ \__________/█
between Kill-Droids,___
bunker. 11
Wastelanders / and\ \__________/
Mutants
12. Barren fields. \
FACTIONS:
alike. /\
Hydroponics D biodome. /\ /Guarded by Mutants \ / \with M hacked droids. /
D =Blue-stone
11. MACHINE CULT - \
canyon. Want: /\To Kill
Mutant All
/\ Humans.
Stronghold / bunker. \ ▄███▄ /
W = WASTELANDERS
FACTIONS: - Want:
\/\ Energy
/\ /\ cells,
/\ /\/ bullets,
12. Barren fields. Hydroponics biodome. Guarded by Mutants with hacked droids. violet-light
\ gas
______and weapons.
/
MD == MUTANT
MACHINEREBELS CULT -- Want: \ To destroy
/\ Kill
/\ All / the Machine Cult. \
Humans. / \ /
XW =
=
FACTIONS: ALIENS -
WASTELANDERS Want: - To survive
Want: Energy
\__________/ and reproduce.
cells, bullets, violet-light gas and weapons.
\__________/
DM ==MACHINE
MUTANT CULT REBELS - Want:
- Want: ToTo destroy
Kill the Machine Cult.
All Humans.
████████████████████████████████████████████████████████████
WX▄▀▄==█WASTELANDERS
██
ALIENS - Want:
██ █▄ ▄█ ▄▄▀█ ▄▄▀█▄
To ▄▄▀█
- ▄████
Want: survive
Energy and
▄▄█ ▄▄▀█ cells,
reproduce.██████████████████████████████████████
▄▄█ ██ ▄▄██bullets, violet-light
████▄ ▄██ ▄▄▄██ gas
▀██ ██and weapons.
██ ████████████████████████████████████████████████████████
▄▄▀██ ▄▄▄ ██
████████████████████████████████████████████████████████
██
M █▄▀▄
██ █ ██MUTANT
= ██ ██ ██ ▀▀
▄▄▀█▀▄▄█ ██ ██▄▄▄█
REBELS██ ██▄▄▀█
-█████
Want:▀▀▄█ ▄▄█
To █▄▄▀█
▄▄████▀▄▄ ██ █▄▄█
destroy██▄██▄▄▀██
the Machine
▄██ ██ ██
▀▀ ███
██ █████
█ ▄▄▀████
Cult. ▄▄▄██
▄▄█▄ █ █ ██▄▄▄▀▀██
▄█ ▄▄█ ██ ▄▄▀█ ▄▄▀█ ▄▀█ ▄▄█ ▄▄▀█ ▄▄██
██
██ ███ ██▄▄▄██▄██▄██▄█▄██▄██▄█████ ██ █▄▄▄█▄▄▄▄█▄▄▄█▄▄█▄▄▄██ ██ ██
██ ████ ▀▀ █▀ █▄▄▀██
▀██ ▀▀▀██ ██▄ ██
██ ▀▀▀
▀▀ █████ █ █ █ ▄▄█ ▀▀▄█▄▄▀██
X █ =█ █ALIENS
▀▀ █ ███ ▄▄ ██ ██ ██ █ ▄▄████
- Want: To survive ████ ██ █ ███ ███
████████████████████████████████████████████████████████████
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
██ ███ █▄██▄██▄▄█▄██▄█▄▄▄█▄██▄█▄▄▄████ ▀▀ █▄▄▄▄█▄▄▄█▄███
█ ▀▀ ██ ▄▄█
██████████████████████████████████████
and reproduce. ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
██▄▀▄▀▄█▄██▄█▄▄▄██▄██▄▄▄█▄▄█▄██▄█▄██▄█▄▄██▄▄▄█▄█▄▄█▄▄▄██
██ ▄▀▄ █ ██ █▄ ▄█ ▄▄▀█ ▄▄▀█▄ ▄████ ▄▄▀█ ▄▄█ ▄▄▀█ ▄▄█ ██ ▄▄██ ██ ▄▄▀██ ████▄ ▄██ ▄▄▄██ ▀██ ██ ▄▄▄ ██
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
██ █ █ █ ██ ██ ██ ▀▀ █ ██ ██ █████ ▀▀▄█ ▄▄█ ▄▄▀█ ▄▄█ ██▄▄▀██ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
██ ▀▀ ██ █████ ███ ▄▄▄██ █ █ ██▄▄▄▀▀██
An███alliance
██ of mutants who
██▄▄▄██▄██▄██▄█▄██▄██▄█████ fight the
██ █▄▄▄█▄▄▄▄█▄▄▄█▄▄█▄▄▄██
████████████████████████████████████████████████████████████ RANDOM
██ ██ ██ ENCOUNTERS
▀▀ █▀ ▀██ ▀▀▀██ ██▄ ██ ▀▀▀ ██
██████████████████████████████████████
██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
▄▀▄ █ ██
Army
Machine of█▄Cult
▄█ ▄▄▀█
robotsand▄▄▀█▄
and ▄████ ▄▄▀█ clash
cyborgs
sometimes ▄▄█
who▄▄▀█ ▄▄█ ██ the
allegedly
with ▄▄██ ██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
1. ▄▄▀██ ████▄
A Grell
band of▄██
- ▄▄▄██ ▀██ tentacle
marauders.
Floating ██ ▄▄▄ ██ huff
They beast. violet
Feedsgas,
██ █ █ █ ██ ██ ██ ▀▀ █ ██ ██ █████ ▀▀▄█ ▄▄█ ▄▄▀█ ▄▄█ ██▄▄▀██ ██ ▀▀ ██ █████ ███ ▄▄▄██ █ █ ██▄▄▄▀▀██
serve a powerful
Wastelanders.
██ An artificial
███ ██▄▄▄██▄██▄██▄█▄██▄██▄█████ intelligence. on hunt Grell
violet-light and loot
gas. the ruins.
alliance of mutants ██ who█▄▄▄█▄▄▄▄█▄▄▄█▄▄█▄▄▄██
fight the ██ RANDOM
██ ██ ▀▀ █▀ ▀██ ▀▀▀██ ██▄ ██ ▀▀▀ ██
ENCOUNTERS
RANDOM
RANDOM ENCOUNTERS
ENCOUNTERS
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ 2.RANDOM
OtyughENCOUNTERS
- Telepathic hulking slime.
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Machine
1.
Cult and sometimes clash with the 1.Nebulon
Grell - Floating tentacle beast. Feeds
1. Scout, Sniper or Cutter - Multiple Arms
Probe Droid 3.1. - Sentient-Gas
Scavenger - Armed within shotgun
a vaguely
Wastelanders.
An on violet-light gas.
2.alliance
2. 1d6
1d4 Foot of
Shitty mutants
Soldiers
Gun-Bots,- who fight
Multiple
very the bipods
Eyes
clumsy RANDOM
2. 1d6ENCOUNTERS
humanoid domed glass -helmeted
Scavengers suit.
Armed with uzis
RANDOM
Machine ENCOUNTERS 2.Quaggoth
Otyugh - Telepathic hulking slime.
3. 1 Spider-Droid - Laser Rifle with the
3. 1 Cult
Machine and sometimes
Gunner - clash
Regenerating 1.
4. Grell - Floating
- tentacle
Yeti-like, beast.
nocturnal
3. Unstable Psyker - Telekinetic Feeds
with
1. 1d6
Scout, Sniper
Wastelanders.
4. or +Cutter - Multiple Arms 3.violet-light
on Nebulon - Sentient-Gas
gas. in a vaguely
4. 1d4 Foot Solders
Cyborg Cultists 1 +2
Psyker
Gun-Bots heat-vision.
4. 1d6 Marauders - Armed with rifles
2. Super
1d6ENCOUNTERS
RANDOM Foot Soldiers - Multiple Eyes humanoid
2. Otyugh domed glass rat-dog.
helmeted suit.
5. Mutant
5. Octopoid Soldier
Kill-Droid with
- 2x laser
Laser rifle
Eyes 5. Rogue--Psychic
5.Phanox Telepathic
Skittering hulking slime.
- Pyrokinetic
3.Scout,
1.
6. 1 Machine
Red-Level Gunner
Sniper
Psionor - -Burst
Regenerating
Cutter - Multiple
Mind Arms 4.Crylops
3.
6. Quaggoth
Nebulon -- - Yeti-like,
Sentient-Gas
Freezing nocturnal
in
lumberer.a with
vaguely
6. Terminator Unit - Laser Rifle, Armor 6. Cyborg Death-Knight - Optical
4.1d6
2. 1d6Foot
FootSoldiers
Solders - + Multiple
1 Psyker Eyes heat-vision.
humanoid domed glass helmeted suit.
Bioscanner
5.1Super
3. Mutant
Machine Soldier
Gunner with laser rifle
- Regenerating 5.Quaggoth
4. Phanox --Skittering
Yeti-like,rat-dog.
nocturnal with
6. Red-Level Psion - Burst
4. 1d6 Foot Solders + 1 Psyker Mind heat-vision. Freezing lumberer.
6. Crylops - 63
102919281298127390128041920381023912321312324123412421BD123

64
200 years ago The Somnus was dispatched on a classified
mission. It never returned and ever since the rimwise
have shared legends of the Ghost Ship. An automated
beacon has reported a ship matching its description on
the outskirts of the sector.

B Y M AT T U M L A N D & C H A R L I E U M L A N D.
GRAPHIC DESIGN BY JOHAN NOHR

THE SHIP’S OFFICIAL MIS SION was to test an experimental Jump Drive. Ambroise
The real mission was to test an experimental stasis device, Phasewave
AF TER 2 00 YEARS the Android’s
Warden Notes Shifter (PWS), which allows humans in cryosleep to leave their bodies in NPCs
movements are twitchy and his
a spectral form to keep working during long journeys. The ship’s Android,
artificial skin is flaking. It is horrifying
Ambroise, was given orders to connect the crew’s cryopods to the PWS
to behold (Fear Save 1d5 Stress)
without their knowledge and a secret lab within the ship to monitor the
upon first seeing him. He has gone
experiment. The PWS uses an ancient artifact, “the Sphere”, a conduit
mad and is committed to continuing
of energy from a terrible dimension. This alien energy now permeates
the experiment indefinitely. He will
The Somnus, transforming it into a ghost ship haunted by specters.
remain in the Secret Lab, controlling
The ship is so decrepit it is amazing that it’s functional.
the ship’s systems and airlocks.
1. 2. 3. 4. 5. He relies on two Tranq Drones and a
Combat Drone to monitor the ship.
It’s loaded Once it appears The hold Those who It’s mere
d5 Legends with advanced The Somnus always is filled investigate appearance PRIMARY MOTIVATION prevent the
technology. Jumps away within with fine it often is a cursed players from interfering with the
a solar day. treasures. never return. omen.
experiment.
SECONDARY MOTIVATION capture the
ROLL AN ENCOUNTER WHENEVER THE PLAYERS CHANGE LOCATIONS. players and put them in a cryopod
Random 1 – 2. 3 – 4. 5. 6 – 9. 10. C:55 Slam 3d10 & Pulse Rifle 5d10
encounters S:55 I:85 H:2(35)
Module is freezing cold Tranq Tranq Drone + Ghost 2 Ghost
(1 Stress upon entering). Drone. Combat Drone Encounter. Encounters.
SEND HELP

Two Tranq Drones


Each module is separated by an airlock, which Ambroise C:45 Tranq Pistol S:70 I:45 H:2(15)
Ship Map controls remotely. This includes the exit to the players’ ship.
Combat Drone

Exterior scans are very C:65 Pulse Rifle 5d10 S:50 I:65 H:2(15)
CRYOSLEEP 14 pods. The back wall ENGINE ROOM Systems fully
distorted but reveal... is covered in a floor to ceiling functional. Inspection reveals the
Drones only engage the players if
Power and life support mirror. The first cryopod contains Jump Drive is set to trigger in D5 GHOST BEHAVIOR
they try to interfere with the
are functional. Jo’s body. The next 8 pods have 1d10 hours. The Field Generator experiment.
1. Appears as a horrid
Nine very faint life assorted spacers, each with is attached to the power plant. spectral image and
If players follow the drones they
signs. unique clothing. The other 5 pods screams (Fear Save
lead them to the bridge.
are empty. Tampering with the or immediate Panic
Scans cannot penetrate FIELD GENERATOR A mass of wires and Check).
pods triggers two remote turrets If players disable a drone they can
the Secret Lab. components with a single big red
attempt to remove its weapon given
to descend from the ceiling and button. When pushed it emits a 3 2. Appears and touches
time and appropriate skills.
attack. m2 field that allows players to players (1d10 cold
interact with ghosts for 1 round. damage).
BRIDGE Entering the bridge triggers Requires 1d5 rounds to recharge. Remote Turret
Ghosts disappear after taking any 3. Lifts and throws
2 remote turrets to descend nearby objects
damage. C:65 Pulse Rifle 5d10 I:85 H:1(30)
from the ceiling and attack. All (2d10 damage, Armor
MED SCIENCE displays read “REMOTE OPERATION Save for half)
BAY LAB ACTIVE”. A hidden hatch under CARGO HOLD Crates of expensive Ghosts
4. Possesses* player
the pilot station leads to the cryosleep supplies. One crate in and tries to harm
the corner is a false door leading Anyone placed inside the PWS
Secret Lab. others.
to the Secret Lab. When players cryopods wanders the ship in a
SCIENCE L AB Dark except for one 5. Possesses* players spectral form, experiencing only
enter the hold roll two Ghost
and tries to harm
workstation, where the ghost of Encounters. themselves.
agony—most go insane. Once
ENGINE Jo is sitting. inside the cryopod for a few hours
ROOM SECRET L AB The wall of the lab is * Possession: Body Save
or your next turn taken
ghosts’ connections to their bodies
MED BAY Standard except everything a window into the cryosleep
is on the ceiling. If players linger by the Warden. Always are permanently severed. The only
module. Inside is a computer
check for consent when way to save them is to remove the
SECRET equipment starts falling on them. that controls the drones, ship’s taking control of a PC. Sphere from the PWS. Ghosts are
LAB Speed Check (1d10 dmg). systems and contains 200 years
CARGO of lab reports on the experiment. malicious but easily distracted, and
HOLD GALLEY A coffee cup floats above usually won’t chase players. When
Ambroise is waiting with 2
the table. Trying to touch the cup encountering ghosts, roll for attacks
combat drones. The PWS sits
causes it to fly into the wall and
in the corner, a tangle of cables D5 GHOST APPEARANCE
and appearance. Players cannot
shatter.
surrounding a socket containing interact with ghosts unless they have
the Sphere. Removing the Sphere 1. Shadowy USCN Somnus
CREW QUARTERS Broken bunks the Field Generator.
CRYO- Crewperson
SLEEP BRIDGE scattered around the room. causes the ghosts to fade away.
The walls continually drip blood. 2. Rotted Teamster Jo
Corpse
Entering the room triggers a THE SPHERE An indestructible, The last remaining ghost of the
Sanity Save [-] (1d5 Stress). perfectly round sphere of 3. Melting Military
Personnel original crew. She waits in the lab,
unidentified metal, covered in
SCAN THIS LINE

microscopic runes. going through the motions of her


CREW 4. Scientist Surround
GALLEY by Cloud of Blood previous life as a scientist. If the crew
QUARTERS
encounters her she’ll use possession
5. Disemboweled Drifter
to provide clues about the Secret
Lab, the Field Generator or other
useful information.

65
66ST6LMKR11RZ
i n d i g o t e n d r i l s o f
the zomp-machine

Written by - Reece Carter, Kat Welsford, Rolland, David Wilkie, Luke Gearing, Ian Illustration 1 - Corey
Yusem, Jarrett Crader Illustration 2 - Doug Kovacs
Editor - Jarrett Crader Layout & Design - David Wilkie

Deep within Station 472 THE MEET AT THE RESLEEVING FACILITY


“Lord” Vernean Von Wentlesmyth III’s prices are exorbitant, especially
a group of rogue sleeves for a backwater space station on the far rim, but he’s happy to lower the
price if you help him with a little problem.
has begun to cause a “Hey friendo. So listen here and listen good: Beth over at Hotel

“situation.” Artemis has managed to hack into my servers and print herself
some sleeves with copies of her consciousness in them. She’s
trying to get off the station and out into the black somewhere. If
Vernean asks you to you can stop her I’ll do a thing for you for freesie.”

kindly sort this problem He shows you a rotting Beth corpse (Sanity Save or +2 Stress). She
struggles to stay together as her vat-grown meat brain is stopping her

out before it becomes a from being able to deal with complex situations—she just wants to die.

“real problem.”

66
don’t turn on
WHAT’S ACTUALLY HAPPENING There are usually 1d17 Beths running around the facility beneath the
Beth’s struggle with personhood has come to a head. She managed to Emporium. Roll 1d17 to determine each Beth’s philosophy/quirk.
get the new meat processing machine online at Dave’s Ol’ Timey Meat 1. Beth Unity Party - all Beths must gather and be fused into one ULTRA-BETH.
Emporium, but during the process she accidentally installed some code 2. Beth’s Embrace Commune - we must create a retrovirus to turn others into Beth.
from the Resleeving Facility. These Beths are uncontrolled sleeves 3. Beth First Party - the needs of Beth must come first! Viva Beth!!
4. Tradbeth Social Club - the old ways (since last Tuesday!) are the best!
made out of processed, vat-grown meat. 5. Beth Rat Conspiracy - worship ‘ideal’ life. Rats!
David is unaware of the printing — he has so many repairs and so much 6. The Chosen - Beths have been chosen to lead all life into Bethhood.
7. Beths of Tomorrow - Beths will lead us to a (screening of A) Better Tomorrow.
work that he overlooks a few vats printing at a fast speed.
8. Steel Beth - nothing matters except building stronger Beths.
Beth is trying to get out of Station 472 and join up with Reverend Horton 9. The Helpers - additional work is always nice!
Pete to spread the good word of “ELIZA” into the Cloudbank Synthetics 10. Cyberbeth Freedom Caucus - enhancing Beth through cyber replacement parts.
11. Bethangists - Beths seeking to help non-Beths get in touch with their inner Beth.
Production Facility.
12. Flat Beth Society - believes “shrink” is actually pronounced “smallenise.”
13. Beths in de Amazon - season everything with a lot of coriander.
HIDING IN DAVE’S OL’ TIMEY MEAT EMPORIUM 14. Moon Beth Conspiracy - secret Beth cabal, much rumored and widely feared.
Under the sluice gates is a small drain widened just enough to fit through 15. BETHBETHBETHBETH - perfection through repetition.
(Body Save or +1 Stress and coughing when surfacing), and within the 16. Beth Extended Towards Heaven - unending column, unflinching rigidity.
superstructure of the underground area the Beths have made their 17. 30-50 Feral Beths - does this need a description?
temporary home.
The Beths are stockpiling supplies for their escape (1d100 random items WHAT IS BETH DOING?
from a random table of your choice). 1. Being feasted upon by starving void urchins.
The makeshift kitchen houses top-of-the-line cooking equipment and 2. 1 of each faction (17 total) spontaneously debating in traffic.
3. Facing certain death for the benefit of future Beth generations.
a large steel freezer containing:
4. Lying on the ground, squeaking into a rat hole.
- 1d10 real Wagyu steaks (1kcr each) 5. Force feeding a dying Beth some meat with a giant funnel.
- 2d10 Fancy Hams© (300cr each) 6. Assembling a backup meat processing machine from critical station components.
- 1d1 Æggs (2kcr each) 7. Hacking into a stolen vat to vat grow a new limb.
- Beth clone with an empty ‘brain’ 8. Hijacking a docked military vessel.
- 1 kg of raw FUNDO! 9. Being chased down the street by a pack of feral dogs.
10. Assembling an ULTRA-BETH.
RESCUE AT HOTEL ARTEMIS
The Chosen have arrived to free the AI of Beth and return her to
the Cloudbank Synthetics Production Facility and reunite her
with Reverend Horton Pete.
They are on the third floor, slowly stealing a variety of electronic
parts to create a large enough storage drive to move the entire
AI without destroying it. These are the most put-together and
latest meat suits for Beth—many have cybernetic upgrades or
vat grown bio-replacement parts (APoF pgs 18 & 52).

BETH
C:40 Meat Arms 1d10dmg (or as weapon)
S:25 I:65 H:2(45)
Beth looks like hard packed meat in the shape of a sniveling,
rat-faced man.

the zomp-machine 67
ROOM GENERATOR
1 A brightly lit room smelling of disinfectant. Is that blood on the white floor?
2 Growth vats bubble and glow. HALF-FORMED CREATURES twitch and blink at passersby.
3 Vapors drip from vents increasing the humidity. What moves in the haze?
4 Howling and baying comes from contained creatures. What strange silhouettes twist
within?
5 Screens line the wall, casting a cathode glow. What information can be gleaned, does
the surveillance still work?
6 Disfigured remains of failed births lifelessly litter tables inside this lab. What
horrors were they making here?
7 An admin room filled with scattered stationary and equipment. Storage lockers line
the walls. Do they hide anything?
8 The furnace in this disposal room burns hot, piles of discarded product fill the room
with rancid smells.
9 Sales floor. Holograms pitch Pandora creations.
10 An executive office. Pictures of a bland family juxtapose abstract art. A terminal
containing proof of illegal experiments and corporate atrocities.

Pandora
Zephius VI’s primary form of income is vat grown exotic livestock produced by the Pandora
Corporation. Eco-terrorists released a Pandora creation, which now stalks the facility
where it was grown. Your party is hired to neutralize it before the situation escalates.

THE OPPOSITION REACTION THE RADIUS CREW


Free Fauna Fighters, 1 Immediate attack. RADIUS is the primary
labelled eco-terrorists. Pandora competitor. They
Young idealists who believe 2-4 Nervous Hostility. know what’s going on and
all things living, natural, 5-7 Uncertainty. dispatched agents to secure
or artificial deserve the Prey.
8-9 Leaves, acquiesces to
freedom under Zephius’s neon
party appeals.
sky. Unfortunately Pandora’s RADIUS CREW MEMBER
creation did not appreciate 10 Enthusiastic [C:45 Submachine gun 1d10/
their freeing it. Kindness friendship. Tranq Pistol S:40 I:40
extends their caution, and H:3(30)]
they have become its first
meal. Remaining members can Wears black combat gear,
assist. looking for THE PREY.

FREE FAUNA FIGHTER


[C:30 Handgun 2D10 S:40
I:25 H:2(20)]

FFF wear plain clothes with


political slogans printed
on them. Most are young
and idealistic, lacking the
responses of those who have
done research.

68
RANDOM ENCOUNTERS
1 Signs of a struggle. Viscera indicates someone was devoured by the Prey
2 D4 ANDROID STAFF are gathered quietly in the corner, following emergency protocols.
They stoically refuse to divulge classified information and claim all is well.
3 Vat grown livestock move around this room with panicked beastial instinct, frenzied
by the smell of a corpse’s blood.
4 D4 FREE FAUNA FIGHTERS are in here. Roll reaction.
5 An injured person shakes in the corner. Flip a coin for ECO TERRORIST or RADIUS CREW.
6 A team of D4 RADIUS CREW are in here. Roll reaction
7 The room has an automated security trap. Red lasers scan the room. Touching a laser
causes all doors to lock and oxygen to start venting from the room.
8 This room contains a locked door, sealed with a biometric scanner only staff can
unlock. Inside is a small lab with human/animal hybrid experimentation. 50% chance to
communicate wordlessly.
9 Nothing. Strange ambiance and the smell of vat grown creatures invade the senses.
10 Nothing at all, but the claustrophobic thoughts of the party.

a’s Hunt
This is an adventure for Mothership® and assumes you have the PLAYER’S SURVIVAL GUIDE.
The scenario is designed to work with any existing indoor maps. Tables are provided to
generate rooms, encounters, and reactions, creating new experiences with every play. The
consistency is in the hunt and The Prey.
THE PREY
The Prey is intelligent and capable. It has strong survival instincts, and is intelligent
enough to control the situation. Stalk the party, wait for an exploitable moment THEN
have it attack. At appropriate intervals from the start of the adventure roll on the
table below. This should largely be time based, but also roll if the party is indiscreet.
Visuals should be based on party anxieties.

THE PREY [C:75 Bite 3d10 and Claw 3d10 S:75 I:55 H:6(40)]
> Ambusher: If the Prey gets the jump on the party, whomever it attacks makes a Fear
save or take D10/2 stress.
> Like a shadow: Can depart conflict on a successful Speed test, vanishing and leaving
the room. Doing so causes all present to Sanity save or take 2 stress.

PREY REACTION APPEARANCE


The party has caught The Prey 1-2 Feline. Muscular yet elegant.
1-2
unaware. Canine. Drool, fangs and coarse
3-4
The Prey is elsewhere, unaware of hair.
3-5
the party. Reptilian. Black scales, tongue
5-6
The Prey is onto the party’s scent. flicks to taste the air.
6-8
The hunt is on. Amphibian. Slick tentacles pull
7-8
The prey ambushes the party. flabby bulk through ducts and vents
9-10
9-10 Alien. Unfathomable.

Written by Liam Stevens Art by Diogo Nogueira Layout by Sean McCoy


69
A short adventure for
SILO-15 Mothership RPG
By Sigmacastell/Swampgirl
Layout by junkgolem

A research station orbiting a


forsaken icy rock in a backwater
system. Owned and operated
by Bicycle Day, unethical hippie
scientists. Communications
ceased two days ago and Garvey
the Rake, pit boss of the nearby
mining colony, wants to know
where his drugs are.

NPCS

» Elise: Lone chemist survivor.


Disconnected, debauched, emotional.
+ Hedonism
- Reality

» Vibe: dull orange emergency lighting.


Temperature a touch too warm. Interior
painted in reds and purples. A sussurating » Koko: Jailbroken corporate mascot
murmur permeates the whole station, android. Resembles a bright yellow
getting louder the closer you get to the cartoon fox. Happy, ignorant, glitchy.
Generator. Drifting strands of silky black + Gardening
hair. - Sad things

70
Background Image Credit: ESA 2010 MPS for OSIRIS Team MPS/UPD/LAM/IAA/RSSD/INTA/UPM/DASP/IDA (CC BY-SA 4.0).
R OOMS / / ENCOU NTER S
(roll when traversing new rooms, entering one, or whenever
A ) L I F E S U P PO RT. you want really)
Oxygen and water recycling, heating, etc. A maze of pipes and
tanks. Several small distilleries are brewing moonshine. Murmurs grow louder. A low voice speaking
1 nonsense words and prime numbers. Fear
save or 2 stress.
B) QU A R T E R S . 2 d10 Lice, scuttling across the walls.
Sleeping area. Personal effects tumbling through the air. Long, thick bundles of Hair burst from the
Several forms lie in the bunks, cocooned in Hair. They pulse 3
walls.
rhythmically. Approaching reveals d5 Marionette.
4 2 Marionettes, dancing a stuttering waltz.
5 Astrid’s Tongue, lashing and spraying saliva.
C ) H Y D R O P O NI CS.
Racks of greenery, central tube emitting UV light. Koko is
tending to the plants.
TH E H A IR
D ) R A VE R O OM. Astrid’s hair. Thick black locks of it infest the station. It sways
and writhes with an unnerving intent. Docile until hit by light
Soundproofed. Flashing lights, pounding speakers, one wall is brighter than the emergency lights or disturbed by combat.
a window to space. Hair sprouts from every surface like tall
» Entangle: PC makes a body save or is restrained by the hair.
grass and vines. If it can access their face, it invades their mouth, nose and
eyes, dealing 2d10 damage/turn. Retreats in the face of fire
or after taking 20 damage.
E) D R U G L A B.
Bubbling tubes, chemistry equipment, every kind of illicit L ICE H:1 C:25 I:15
substance you can imagine. Garvey’s drug delivery is here,
The crawling things that lived on Astrid’s scalp, enlarged to a
neatly packaged and stamped with a bicycle logo. Worth grotesque size.
50Kcr. 40% chance The Tongue is here, lapping at a puddle of
hallucinogens. » Armour-piercing proboscis: 2d10, -10 to Armour save

F) R E S E A R C H . M A RIONETTE H:2(25) C:35 I:30

Computers, humming servers, workstations. Most of it Parodies of scientists, pieced together from clothes, body
parts and scientific equipment. Everything stitched together
wrapped in Hair. Combing the server reveals Bicycle Day with black hair that bursts from joints in thick clumps. Puppe-
dabbling in strange experiments with alternate dimensions teered by strings of hair that stretch from the walls.
and psychedelic drugs. Screens show a live feed of the Test
Chambers » Scalpel hand: 2d10+bleeding
» Resurrection: Makes a corpse into a Marionette (1 turn).
» F1) Empty. An intense feeling of being watched while
standing inside.
TH E TONGUE H:3(25) C:40 I:35
» F2) Floating body. If approached, bursts and releases Astrid’s tongue. Long, wide, snake-like, lined with teeth. Drips
1d10 Lice. Fear save or D10/2 Stress. adhesive saliva.

» F3) Three person-sized disembodied hands play rock- » Lash: 2d10+Body save or stunned for 1 round.
paper-scissors, endlessly. Sanity save or 1 Stress. » Drag away: Speed check or target is grabbed and dragged
directly to the Head (1 room/turn).
G) G E N E R A T OR.
Bulky machinery, wires and hazard signs. Astrid’s Head
A S TRID’S H EA D H:5(30) C:20 I:45

squeezes and deforms to fill the space. It’s mouth fixes firmly The huge, disembodied head of a young woman. Fills almost
all of the generator room. Long black hair cascades from its
on the generator, suckling as if on a teat. scalp, anchoring to the walls and generator.

H) T H E LO U N G E. » Teratoma Gaze: Target makes a Body save or 5d10 damage


from cancerous hair growths erupting from their body.
Soft music, padded red walls, floating cushions. Single large » Hair Whip: as The Hair.
screen playing psychedelic erotica. Burning incense’s odor (2 » Mournful Song: Her constant murmuring escalates to an
minutes left upon entry) keeps the Hair out. It swarms in when echoing shriek. Fear Save or 1d10/2 Stress.
they’re extinguished. Elise is non-responsive, insensate, and
high.

71
STATION 472 RESLEEVING FACILITY
Lights flicker over thick cables running to a black building.
Approaching conjures the taste of burnt chicken complimented with
An asteroid-entrenched space station whose rusted exterior a metallic aftertaste on every breath.
is only just holding together. Internal conflict leads to • Inside, the smell and taste intensify significantly (Body Save—failure
occasional hull breaches, so few parties are allowed to have leads to gagging and +1 Stress) and the temperature drops
weapons... noticeably. The power flickers on and off in time to a deep rhythmic
“whomp” noise resonating throughout the building.

THE ASTEROID/LANDING PAD • The entire structure is a large open-spaced warehouse. Large
cryovat tubes slowly grow people (Fear Save or 1d5 Stress) while
Once a bustling hive of activity, large flattened areas with anchor fleshy pods feed chemicals into still figures.
cables for ships cover the surface of the asteroid. Many areas distant • The storage room is at the back of the warehouse, behind a hidden
from the station are hollowed-out strip mines where fuel and water are wall. Inside are 50 small cryovats the size of a small dog housing vat-
collected from within the asteroid itself. Due to an abundance of space grown brains which act as biological storage for any of the data
all landing pads are a short spacewalk to the station entrance. taken from people in this facility. Viewing the brains adds 1d10 Stress
• Pilots attempting to land in the strip mines make a Speed Check at and a Fear Save (if failed make a Panic Check).
[-]. Failure results in 1d10 Stress.
A sniveling rat-faced man in an old military uniform named
• The mines hold water and a mining extractor. The equipment is still
“Lord” Vernean Von Wentlesmyth III offers the following services:
running unattended and can have resources routed to the ship
through an Intellect Check. Failure wastes 1d5 gallons of water. • BASIC SLEEVE - same stats as what you have, takes 1d5 months to
grow - 100kcr.

ENTRYWAY • AJAX VII PREMIUM SLEEVE - custom sleeve, +10 Speed, +10 Combat,
+10 Armor - 3mcr.
A rusted hatch with a spray-painted message saying “Welcome
• SLEEVE BACKUP - download your memories to the storage facility,
All And Sundry”. Inside is a medium sized rotating decompression
this takes 36-48 hours. Body Save or 2d10 Stress and suffer 5d10
chamber. Once it reaches the top it offloads you into the transit area.
Damage - 25kcr.

TRANSIT AREA • “THE BASIC PACKAGE” - a newly cloned sleeve, memory backup and
5 months storage - 150kcr.
A large set of double doors with a smaller sally port stands just 50% chance these sleeves don’t work.
beyond where the decompression elevator doors open, revealing old
thick cabling attached to poorly maintained storage lockers. A low hiss VERNEAN
can be heard throughout the room. Investigating reveals faulty seals C:25 Switchblade 1d10dmg S:40 I:55 H:2(10)
leaking air.
Phylis, a tired old woman, bounces for the station in a slipshod vaccsuit,
a musty shotgun by her side. She’ll ask for weapons to be stowed and
a 100cr oxygen fee.

PHYLIS
C:55 Shotgun 2d10dmg S:35 I:30 H:2(20)

CHOP SHOP
A single window betrays a business from beneath medical waste
bags. A fluorescent green puss exudes a confidence that is unearned
from the outside.
Pristine internals, complemented with stark white, harsh lighting and
neon green informs more professional sensibilities of the proprietors.
Within this facility are operating rooms, staff rooms, a morgue, grow
labs and a manufacturing facility.
The Chop Shop is helmed by the Mysterious Clones. Each of them
share a facial scar, defined pecs and ornate synthetic arms.. They offer
to do any upgrades to your personage that you wish for (APoF pg 18)
at double the list price.

MYSTERIOUS CLONES X5
C:40 SMG (hidden inside arm) 4d10dmg S:35 I:45 H:3(50)
BLACK MARKET NINA’S DANCE CLUB
BLACK MARKET
This large open aired market is akin to something you find in
NINA’S DANCE CLUB
A run-down two story dance club that used to be the most
This large
Southeast Asia.open aired market
Everything is akininto
is displayed something
stalls you findShop
or on carpets. in A run-down
sought twoinstory
out location dance
all the rim, itsclub
rust that
and used to a
ruin are befierce
the most
mockery
Southeast Asia. Everything is displayed in stalls or on carpets. Shop sought out location in all the rim, its rust
proprietors haven’t seen a station visitor in a long time and are willing of its once beautiful splendor and delightful decor. Onceand ruin are a fierce mockery
a beautiful
proprietors haven’t
to haggle with seen a
travellers station visitor
bringing storiesinofathe
long time and are willing of woman,
outside. its once beautiful
years ofsplendor
cosmetic and delightful
surgery have decor. Once
left her a beautiful
more genetically
to haggle with travellers bringing stories of the outside. woman, years of cosmetic surgery have left her more genetically
• Anything you purchase from here looks slightly old or repaired and modified organism than human.
• Anything modified organism than human.
is 75% of you purchase
the base price,from
buthere looks
it also comes slightly old
with aor repaired
50% chance and that • The lower floor is a dark smokey den where more dodgy deals go
isit 75%
won’tof work
the base
onceprice, but it also
you leave the comes with a 50% chance that • Thedown
space station. lowerthan
floorinis Chicago
a dark smokey den where
in the 1920’s, andmore dodgy
the bar deals
serves go
moonshine
it won’t work once you leave the space station. down than in Chicago in the 1920’s, and the bar
and a few other choice liquors from around the rim. serves moonshine
• Anything you test run or check out at the space station works
• Anything you test run or check out at the space station works and a few other choice liquors from around the rim.
perfectly and like it’s better than new. • The upper floor is a storage space for Nina’s side business: smuggling
perfectly and like it’s better than new. • The upper floor is a storage space for Nina’s side business: smuggling
a variety of goods in and out of Station 472. If you get on her good
a variety of goods in and out of Station 472. If you get on her good
HOTEL ARTEMIS
ARTEMIS
side she sells you anything for 75% market value and can potentially

HOTEL
side she sells you anything for 75% market value and can potentially
get her hands on anything you need or want.
get her hands on anything you need or want.
A run down dump of a building that’s the only hotel in town. Three
A run down dump of a building that’s the only hotel in town. Three
stories tall, and no working elevator, and the low gravity makes the NINA
NINA
stories tall, and no working elevator, and the low gravity makes the C:55 Finger Laser 1d10dmg S:40 I:45 H:2(85)
hump up the stairs breezy. There are four rooms per floor and they are C:55 Finger Laser 1d10dmg S:40 I:45 H:2(85)
hump up the stairs breezy. There are four rooms per floor and they are
all the same layout. The bar on the ground floor has a variety of
all the same layout. The bar on the ground floor has a variety of
homemade moonshines the bartender brags “would strip paint.”
homemade moonshines the bartender brags “would strip paint.”
This building is run by a failing and buggy AI named Beth whose first
This building is run by a failing and buggy AI named Beth whose first
question,askedaskedthrough
throughcrackling
cracklingstaticy
staticy speakers, ‘how many
LUKE’SUNDERGROUND
LUKE’S
hours
UNDERGROUND
question, speakers, is is
‘how many hours
youplan
you planononstayin’?’
stayin’?’It’s
It’s50cr
50craanight
nightoror5cr
5cr per
per hour.
hour. PHARMACY
PHARMACY
Healingrolls
•• Healing rollsmade
madehereherearearedone
doneatat [-][-]
andand aa Body
Body Save
Save is required
is required
A regular
A regular set set of normal
of normal metal
metal cellar
cellar doors,
doors, hidden
hidden behind
behind a large
a large
each night (Failure = 1d5 Stress and [-] to the next
each night (Failure = 1d5 Stress and [-] to the next 1d5 rolls. You 1d5 rolls. You slept
slept
rusty dumpster full of medical waste lead downstairs to
rusty dumpster full of medical waste lead downstairs to a red-lit dingya red-lit dingy
sosopoorly
poorlyyouyoumaymayas aswell
wellhave
havestayed
stayed awake).
awake).
room.
room.
• • Long Long tables
tables of powder
of powder andand herbs
herbs beingbeing bagged
bagged upaby
up by a mixture
mixture of of
DAVE’S OL’
DAVE’S OL’TIMEY
TIMEYMEAT
MEAT people
people in their
in their underwear,
underwear, aged aged 60-100.
60-100. TheyThey aren’t
aren’t wearing
wearing
salbutamol.
any any
sortsort of mask
of mask andand
thethe
air isair is filled
filled withwith powered
powered salbutamol. Stacked
Stacked
EMPORIUM
EMPORIUM boxes
boxes of both
of both precursors
precursors andand completed
completed itemsitems are piled
are piled around
around
thetheroom.room.
AAlarge
largewarehouse
warehousemade madeofofthinthinsheeted
sheeted pockmarked
pockmarked rusty
rusty
• • TheThe titular Luke
titular Luke
is aisscummy
a scummy looking
looking human
human withwith a large
a large gasmask
gasmask
corrugatediron
corrugated allowsthe
ironallows thereek
reekofofrotting
rottingand
and decaying
decaying meat
meat to to float
float
fused
fusedto their face.
to their They’re
face. happy
They’re to share,
happy andand
to share, provide the following
provide the following
through
throughthe theair,
air,aabroken
brokendown downairairpurification
purificationsystem
systemstands
stands next to to
next thethe
items
itemsat reasonable
at reasonable prices:
prices:
building
buildingcovered
coveredininrust rustand
anddust
dustfrom
fromyears
yearsofof
non
nonuse. The
use. Thetitular David
titular David Sycorax
Sycorax
isisa
asmall
smallnugget
nuggetof ofaaman
manwithwithaalarge
largeoversized
oversizedrobotic
roboticright
rightarm who
arm who KetKet
works
workstirelessly
tirelesslyininthe
thewarehouse.
warehouse. SpeedSpeed
•• The Theentry
entryleads
leadsimmediately
immediatelytotoaametal metalstaircase
staircaseheading
heading upupto to
aa Mary Mary Jane
Jane
large
largemetalmetalgantry
gantrythatthatwinds
windsininaagrid
gridpattern
pattern above
above a series
a seriesof of MollyMolly
giant
giant vatsvatshousing
housingvarious
variousgrowing
growinganimals
animals inin
various
various stages
stages of of Crystal
Crystal
development (Sanity Save
development (Sanity Save or 2 Stress).or 2 Stress). FUNDO!
FUNDO!
•• There is also a sluice at the back of the warehouse leading into an “Samantha”
“Samantha”
There is also a sluice at the back of the warehouse leading into an
automated slaughterhouse that the various vat grown animals are Salbutamol
Salbutamol
automated slaughterhouse that the various vat grown animals are
slid through and into a pressing room where they are made into Alice
slid through and into a pressing room where they are made into Alice
‘Dave’s Ol’ Timey Meat’, which is sold all around the station. It’s up to the Warden to decide these drugs’ effects.
‘Dave’s Ol’ Timey Meat’, which is sold all around the station. It’s up to the Warden to decide these drugs’ effects.

DAVID LUKE
LUKE
DAVID C:45 Semi-auto Pistol 3d10dmg S:30 I:40 H:2(35)
C:45 Stun Baton 1d10dmg, Body Save or stunned 1 round
C:45 Stun Baton 1d10dmg, Body Save or stunned 1 round C:45 Semi-auto Pistol 3d10dmg S:30 I:40 H:2(35)
S:40 I:40 H:2(65)
S:40 I:40 H:2(65)
You receive a distress call from an uncharted region of space. Traveling to the call’s location you find an unmapped outpost, Muto

INCIDENT AT MUTO STATION


Station, runningadark
You receive without
distress call afrom
transponder. What
an uncharted is theofstation’s
region purpose,towhy
space. Traveling thewas
call’sit location
hidden, and
you what caused
find an the distress
unmapped outpost,call?
Muto

INCIDENT AT MUTO STATION


Station, running dark without a transponder. What is the station’s purpose, why was it hidden, and what caused the distress call?

SUMMARY: Muto Station is a waypoint for xenopoachers to sell exotic lifeforms to a crime syndicate that forwards them on to the
black market. One
SUMMARY: lifeform
Muto escaped:
Station a parasite
is a waypoint which can burrow
for xenopoachers to sellinto thelifeforms
exotic brain of atohost, control
a crime their actions
syndicate and change
that forwards their
them on to form.
the
ENDblack
STATE: The players
market. can eradicate
One lifeform escaped: this parasite
a parasite by conventional
which means
can burrow into (destroying
the brain thecontrol
of a host, physical form
their of theand
actions parasite)
changeortheir
by form.
triggering the self-destruct
END STATE: The playerssequence and this
can eradicate escaping.
parasite by conventional means (destroying the physical form of the parasite) or by

MUTO
triggering the self-destruct sequence and escaping.

THE
THESTATION
XENO
MUTO
STATION
XENO
DROP-OFF DOCKING

STATION STATION
DROP-OFF DOCKING
BAY [V]
BAY BAY [V]
BAY
DOCKING BAY [START]: Two berths. [V] = VIDEO SURVEILLANCE
DOCKING
Terminal reads:BAY [START]: Two berths. [V] = VIDEO SURVEILLANCE
Terminal reads:
ALL OFFERS FINAL. 10KCR EXAMINATION FEE WAIVED ON
ALL OFFERS FINAL. 10KCRPURCHASE.
SUCCESSFUL EXAMINATION FEE WAIVED ON
SUCCESSFUL PURCHASE.
Hacking or Strength check can open the
Hacking or Strength check can open the
airlock.
airlock.
HALLWAYS:
HALLWAYS: Broken
Broken lights, scorch
lights, marks,
scorch marks, SPECIMEN
bullet holes on walls, blood but no bodies. SPECIMEN DECON MESS
MESS
bullet holes on walls, blood but no bodies. STORAGE
STORAGE DECON HALL
MESS HALL: Ransacked.
MESS HALL: Ransacked. Normally Normally HALL
orderly tables shoved aside, trails of
orderly tables shoved aside, trails of blood blood
leadlead
to and fromfrom
to and doordoorto Food Storage.
to Food Storage.+2 +2
Stress, Fear Save for half
Stress, Fear Save for half
> Food
> FoodStorage
Storagecontains
containsonlyonlyshredded
shredded
MREMREwrappers.
wrappers.
CREW CREWQUARTERS:
QUARTERS: SmallSmallbunks
bunks andand CLEAN
CLEAN CREW
CREW
bathroom
bathroomsurround
surround a communal
a communal area with
area with ROOM
ROOM [V]
[V] QUARTERS
QUARTERS
couches,
couches, tables,
tables, reading
reading materials.
materials.
> Dr.> Diana
Dr. Diana Gallagher
Gallagher [Head[Head
Xenobiologist]:
Xenobiologist]: Pictures
Pictures of her
of her
family.
family. Locked
Locked datapad
datapad (password
(password is is
daughter’s
daughter’s birthday,
birthday, foundfound on photo)
on photo)
contains
contains [TS8-XA12E
[TS8-XA12E Research
Research Notes].
Notes].
> Alejandro “Big Al” Vasquez
> Alejandro “Big Al” Vasquez [Station [Station
Manager]:
SCIENCE
SCIENCE CONTROL
CONTROL MEDBAY
Manager]: DoorDoorcut cut through
through withwith
handhand
LABLAB ROOM
ROOM MEDBAY
welders. Broken pots,
welders. Broken pots, spilled dirt, spilled dirt,
book:book: Spacer’s
Spacer’s Green Green Thumb.
Thumb.
> Alix Petrov [Head of Security]: Protein
> Alix Petrov [Head of Security]: Protein
powder, dumbbell set, stun gun. CONTROL ROOM: Locked. Keycard
powder, dumbbell set, stun gun. DECONTAMINATION: Labeled lockers
> Dr. Elias Nedry [Xenozoologist]: CONTROL ROOM: Locked. Keycard DECONTAMINATION: Labeled lockers
> Dr. Elias Nedry [Xenozoologist]: required (found in Specimen Storage) for store Hazard Suits, personal belongings,
Official reprimand for ignoring safety required entry. (found in Specimen Storage) for store Hazard
Official reprimand for ignoring safety Big Al’s holdsSuits, personal
a punch belongings,
card [Self-Destruct
protocols. entry.
> Half-entered self-destruct sequence, Sequence]. Big Al’s holds a punch card [Self-Destruct
protocols.
> Darien Jones [Maintenance]: Playing > Half-entered self-destruct
> Darien Jones [Maintenance]: Playing blood and chunks of bonesequence,
on the Sequence].
> Signs of a struggle, bullet holes line
cards, poker chips, 15kcr cred stick. blood and
panel. +2 chunks
Stress, of bone
Fear on
Save the
for half. > Signs of a struggle, bullet holes line
cards, poker chips, 15kcr cred stick. the walls.
> Claire Parker [Station Admin]: Model panel. +2 Stress, Fear
> Distress signal active. Save for half. the walls.
> Claire Parker [Station Admin]: Model > Hallway to Specimen Storage is an
Ships, Paint Set, Glue. >> Distress signal
Terminal active.
controls airlocks, comms, > Hallway to Specimen Storagesystem.
is an
Ships, PaintGould
Set, Glue. automated decontamination
> Xander [Security]: Pet food, > Terminal controls airlocks, comms, automated decontamination system.
> Xander Gouldhabitat
[Security]: Pet food, station logs. > Doors lock, klaxons and warning lights
hamster (empty). station logs. > Doors lock, klaxons and warning lights
precede disinfecting foam spray from
hamster
> Sophie habitat [Technician]: Pain Pills, SCIENCE LAB: Reinforced window looks
Garcia(empty). precede disinfecting foam spray from
ceiling. Foam burns if in direct contact
> Sophie Garcia
Tattoo Gun,[Technician]:
art book. Pain Pills, SCIENCE into the LAB:
CleanReinforced
Room. window looks
>
into the Clean
Grainy Room.
recording shows Nedry ceiling. Foam
with skin. +2 burns
Stress,ifFear
in direct
Savecontact
for half.
> Dr. Ren Li [Xenobotanist]: Unfinished
Tattoo Gun, art book.
> Dr. Ren Li [Xenobotanist]:
novel, zero-g pen. Unfinished > Grainy recording
handling Nedry
showsTS8-XA12E].
[Specimen SPECIMEN STORAGE: Meticulously half.
with skin. +2 Stress, Fear Save for
> Dr.zero-g
novel, Holly Weir
pen.[Research Assistant]: Parasite
handling leaps fromTS8-XA12E].
[Specimen specimen into organized cryocrates
SPECIMEN STORAGE:labeled with
Meticulously
> Dr. Holly
Framed WeirPhD, book: Believing
[Research in You.
Assistant]: Nedry’sleaps
Parasite head,from
whospecimen
then begins to
into species/planet
organized of origin
cryocrates and ID.
labeled withMost
Framed PhD, book: Believing in You. attackhead,
Nedry’s nearbywho scientists.
then Screams
begins to and species/planet
crates crudely of torn open,
origin anddark
ID.stains
Most of
MEDBAY: Small, functional medbay. gunshots heard. +1d10
arescientists. Stress,andFear crates
attack nearby Screams various colorstorn
crudely inside opendark
open, crates.
stains of
Empty Small,
MEDBAY: autodoc last set tomedbay.
functional GENERATE Save forare
gunshots half.
heard. +1d10 Stress, Fear various > Pool of blood
colors contains
inside scraps of torn
open crates.
EmptyANTIBODIES,
autodoc last lid cut,
set totwisted
GENERATE metal > Reports pertaining to items in
covered inlid blood. +1d5 Stress, Fear Save Save for half. > Pool of blood contains scrapsFear
skin and Keycard. +2 Stress, Save
of torn
ANTIBODIES, cut, twisted metal Specimen Storage.
> Reports pertaining to items in for half.
for half. skin and Keycard. +2 Stress, Fear Save
covered in blood. +1d5 Stress, Fear Save Specimen Storage. for half.
for half.
For use with Mothership® Text by Brian Stauffer, Art by David Hoskins, Editing by Matthew Getch, Jarrett Crader, Sam Zeigler
74For use with Mothership® Text by Brian Stauffer, Art by David Hoskins, Editing by Matthew Getch, Jarrett Crader, Sam Zeigler
TS8-XA12E RESEARCH NOTES
TS 8-X A12E RESEA RCH NO T E S
ORIGIN: TYPHUS-S8
THE AMALGAM
THE AMALGAM
ID: TS8-XA12E
ORIGIN:
ANALOG:TYPHUS-S8
MAMMAL, SMALL Combat:70 Slam 3d10 DMG Speed:30 Instinct:50 Hits:4(50)
ID: TS8-XA12E
INSP. >> MULTIPLE FACES, ASSEMBLY OF LEGS THAT The crew of Muto Station has been Instinct:50
reformed by the alien parasite into a multi-limbed
ANALOG: MAMMAL, SMALL Combat:70 Slam 3d10 DMG Speed:30 Hits:4(50)
DO NOT SEEM TO COORDINATE WELL. I QUESTION HOW
INSP. >> MULTIPLE FACES, ASSEMBLY OF LEGS THAT The crew of Muto Station has been reformed by the alienand
mass of flesh and muscle covered with human faces protruding,
parasite writhing limbs.
into a multi-limbed
THIS CREATURE EVOLVED. STRONG
WELL.POSSIBILITY OF > On
DO NOT SEEM TO COORDINATE
NOVELTY INTEREST.
I QUESTION HOW mass of first
fleshsight: +1d10 Stress,
and muscle Sanity
covered Save forfaces
with human half.and
Panic Check. writhing limbs.
protruding,
THIS CREATURE EVOLVED. STRONG POSSIBILITY OF
S#01 >> BIO-SCANS >>OnSlam: 3d10 DMG,
first sight: +1d10forceful enough
Stress, Sanity to shatter
Save for half.its ownCheck.
Panic bones and spray gore.
NOVELTY INTEREST. REVEAL MULTIPLE LIFE FORMS—
POTENTIAL
S#01 SYMBIOTE?
>> BIO-SCANS REDUNDANT
REVEAL MULTIPLEORGANS—
LIFE FORMS— >>Slam:
Special:
3d10Attempts to grapple
DMG, forceful enoughwith humanits
to shatter hands
own and subsume
bones and sprayvictim
gore.with tendril.
SURVIVABILITY?
POTENTIAL SYMBIOTE? REDUNDANT ORGANS— >Victims
Special: Attempts to grapple with human hands and subsume victim with tendril.their
S#02 >> FURTHER SCANS SHOW A BIOMASS of the parasite remain conscious and painfully aware; parasite plunders
SURVIVABILITY?
CONNECTING
S#02 BRAIN
>> FURTHER TISSUE,
SCANS SHOWNEDRY TO ATTEMPT
A BIOMASS minds of
Victims forthe
information and tactics.
parasite remain Conscious
conscious faces in
and painfully the flesh
aware; cry in
parasite pain and
plunders urge
their
EXTRACTION AND
CONNECTING BRAINEXAMINATION.
TISSUE, NEDRY TO ATTEMPT minds forto
victims information
flee. and tactics. Conscious faces in the flesh cry in pain and urge
EXTRACTION AND EXAMINATION. victims to flee. keeps Dr. Gallagher’s body separate, tethered only by a tendril, clutched
The Amalgam
The Amalgam
in hands keeps Dr.
protruding Gallagher’s
from body
the fleshy separate,
mass. tetheredisonly
Dr. Gallagher used bytoa attract
tendril, clutched
victims.
inWhen
handsbaiting,
protruding from the fleshy mass. Dr. Gallagher is used to
Amalgam covers the mouths in its flesh to muffle screams.attract victims.
When
Usingbaiting, Amalgamof
the knowledge covers the mouths
the subsumed in itsthe
crew, flesh to muffle
Amalgam screams.
cuts off the players’ escape
Using of the subsumed crew, the Amalgam
route then tries to corner them when they’re most vulnerable. the players’ escape
the knowledge cuts off
route
> Ifthen tries to corner
the Amalgam themsubstantial
sustains when they’re most vulnerable.
damage the parasite extracts itself and
> If retreats.
the Amalgam sustains substantial damage the parasite extracts itself and
retreats.

AMALGAM BEHAVIOR
AMALGAM BEHAVIOR
At each location roll 1d5 + the number
At each location roll 1d5 + the number
of explored
of explored rooms:
rooms:
Cries
Cries of help
of help echo echo within
within the the
2 2 station (Fear Save).
station (Fear Save).
Muffled
Muffled voices
voices justjust outside
outside (Fear
(Fear
3 3 Save).
Save).
Gallagher
Gallagher whimpering,
whimpering, retreats
retreats
4 4 around corner.
around corner.
Eviscerated
Eviscerated Android,
Android, streaks
streaks
5 5 of blood,
of blood, shattered
shattered bones
bones (+1d5
(+1d5
Stress, FearFear
Stress, Save for half).
Save for half).
Slow
Slowsound
soundof dragging
of dragging flesh,flesh,
6 6 suddenly speeds up. Trail
suddenly speeds up. Trail of blood
of blood
on investigation
on investigation (Fear Save).
(Fear Save).
Gallagher
Gallagher pleading, before
pleading, before
7 7 running away screaming
running away screaming (Fear (Fear
Save).
Save).
Black
Blacktentacle, stillstill
tentacle, writhing,
writhing,
8 8 chunks of brain on barbed
chunks of brain on barbed tip tip
(Sanity Save).
(Sanity Save).
“EMERGENCY PROTOCOL” Door
“EMERGENCY PROTOCOL” Door
slams and locks, preventing
9 slams and locks, preventing
9 retreat (+2 Stress, Fear Save for
retreat (+2 Stress, Fear Save for
half).
half).
Gallagher knocks on door/
10 window Gallagher knocks
screaming on door/
“RUN” and
10disappears.
window screaming “RUN” and
XENO DROP-OFF BAY: Specialized disappears.

THE
THEPARASITE
XENO DROP-OFF
airlock that will not BAY:
cycle Specialized
with a ship Peeking face disappears from

PARASITE
airlock that
docked. will not
Terminal cycle
inside with a ship
notes: 11 around Peeking face sounds
a corner, disappears of from
docked. Terminal inside notes: 11 shuffling
arounddragging
a corner,(Fear
sounds Save).of
LEAVE SPECIMEN(S) IN AIRLOCK. shuffling dragging (Fear Save).
TRANSFER 10KCR PER IN
LEAVE SPECIMEN(S) SPECIMEN.
AIRLOCK. Combat:50 Speed:70 Instinct:30 Hits:1(1) Gallagher covering her own
DOCK INTRANSFER
BERTH A AND WAIT FOR CONFIRMATION. 12+
10KCR PER SPECIMEN. Combat:50
Black nucleusSpeed:70 Instinct:30
with tendrils Hits:1(1)
that burrow Gallagher
mouth, sobbing.covering her own
DOCK IN BERTH A AND WAIT FOR CONFIRMATION. 12+
CLEAN ROOM: Individual cells with into a biological host’s brain and control
Black nucleus with tendrils that burrow mouth, sobbing.
Pink = Amalgam lying in wait, muffled
reinforced
CLEAN ROOM: glass for observation.
Individual cells with ambulatory functions.
into a biological host’s brain and control screams
Pink = Amalgamtelegraph
lyingambush.
in wait, muffled
> Terminalglass
reinforced controls allow emergency
for observation. >ambulatory
Controls host(s) to insatiably seek out
functions. screams telegraph ambush.
> depressurization
Terminal controlsofallow examination
emergency >sustenance and additional
Controls host(s) to out If the self-destruct sequence is active
hostsseek
to insatiably
chambers. amalgamate. the Amalgam
If the becomes
self-destruct much more
sequence is active
depressurization of examination sustenance and additional hosts to aggressive and violently cuts off the
> Multiple
chambers. bullet impacts in the glass of > Hostless, the parasite ambushes
amalgamate. the Amalgam becomes much more
one cell, dried blood trails away. isolated targets to create a new host. players
aggressivefrom their
and escape
violently route.
cuts off the
> Multiple bullet impacts in the glass of > Hostless, the parasite ambushes
one cell, dried blood trails away. isolated targets to create a new host. players from their escape route.

75
76
77
VONTREY
MARINE BARRACKS
Apparently repurposed town hall
MARINEa BARRACKS
and/or courthouse.
Apparently a repurposed town hall
Extensive,
• and/or lethal armory available
courthouse.
•upon request.
Extensive, lethal armory available
• GENERAL
upon request.D. WILSON: Stern.
•Wants
GENERAL a rapid
D.investigation
WILSON: Stern. (with
updates)
Wants a on whether
rapid to cure,(with
investigation
quarantine
updates) on orwhether
exterminate the
to cure,

COLONY
quarantine
mutant or exterminate the
threat.
mutant threat.
GENERAL D. WILSON C:75
GENERAL
Revolver D. DMG
3d10 WILSONS:35C:75
I:45 H:2
Emphasizes urgency:S:35
Revolver 3d10 DMG “the I:45 H:2we
longer
delay the more this mutation viruswe
Emphasizes urgency: “the longer
delay theHe
spreads!” more this mutation
detains PCs untilvirus
they
spreads!” He detains
verify they have evidence PCsmeriting
until they
anverify they have evidence
extermination order. meriting
an extermination order.

TOWN
TOWNSQUARE
SQUARE
Statue: “WALTER S15
Statue: “WALTER S15
TERRAFORMING
TERRAFORMINGSHUTTLE: SHUTTLE:
Honoring
HonoringAkai’s
Akai’sFounders.”
Founders.”
• •Close
Closeinspection reveals remote
inspectionreveals remote
communication jammer
communication jammer installed

17
installed
atop
atopstatue.
statue.
• •Portable
Portableelectric
electricbarricades
barricades
surrounding
surroundingthe theTOWN
TOWN SQUARE
SQUARE
and
andits
itsbuildings,
buildings,patrolled
patrolled by
by
SOLDIERS.
SOLDIERS.

GENETICS
GENETICSFACILITY
FACILITY
mostlydestroyed
Interiormostly
Interior destroyed by by
vandalism and
vandalism and fire. fire.
An aggressive
An aggressive mutant
mutant population
population is growing
is growing onon • •Damaged
Damagedvelvet velvetropes
ropes and
and broken
broken
the terraformed planet Akai at Vontrey Colony 17.17.
the terraformed planet Akai at Vontrey Colony plaques reveal its museum-like
plaques reveal its museum-like
Overwhelmed
Overwhelmed COLONIAL
COLONIAL SOLDIERS
SOLDIERS areare seeking
seeking anan design.
design.
third party investigative team to determine their next
third party investigative team to determine their next • AAsingle,
• single,repairable
repairablecomputer:
computer:
move. What are these mutants? Why are they attacking?
move. What are these mutants? Why are they attacking? • Hacking reveals the original
• Hacking reveals the original
CanCan
thethe colony
colony be be saved?
saved? colonists utilized slave
colonists utilized slave laborlabor from
from
illegal cloning machines—last
SUMMARY: Players at Akai are asked to wear Enhanced
illegal cloning machines—last
SUMMARY: Players at Akai are asked to wear Enhanced used generations ago.
Ventilation Systems (EVS) to prevent the mutagen’s used generations ago.
Ventilation Systems (EVS) to prevent the mutagen’s
spread. However, the EVS distorts the viewers’ perception AGRICULTUREMODULE MODULE
spread. However, the EVS distorts the viewers’ perception AGRICULTURE
of the “mutants,” who without an EVS look like (and are) SOLDIERS guard breaches in the
of the “mutants,” whoUpper
without an EVS look like
and(and are) SOLDIERS
ordinary
ordinary
humans.
humans. Upper
class
class
colonists
colonists and
soldiers
soldiers walls of thisguard
formerbreaches in the
indoor farm.
wish to maintain Vontrey Colony’s caste system by walls of this former indoor farm.
• Strange vines infest the interior
wishillegally
to maintain Vontreymartial
maintaining Colony’s caste system by
law. • Strange vines infest the interior
illegally maintaining martial law. (STRANGLETHORN).
(STRANGLETHORN).
• Hidden Journal among debris:
END STATE: Players can oppress the unarmed mutant • Hidden Journal
1 readable pageamong debris:
“Stranglethorn
END STATE:
‘threat,’ Players
signing an can oppress the
extermination unarmed
order, mutant
or uncover the corruption, attempting 1 claimed
readableanother
page “Stranglethorn
U-nat” today.
‘threat,’ signingany
to smuggle an extermination order, or uncover the corruption, attempting
evidence off planet. •claimed another
Linguistics: U-nat”
U-nat today.
is traditional
to smuggle any evidence off planet. • Linguistics:
derogatoryU-nat
slang is traditional
for a clone.
LANDING ZONE derogatory slang for a clone.
STRANGLETHORN: C:50 Strangle
LANDING ZONELANDREWS radios PCs: “Using the military combat grade
COMM OFFICER
STRANGLETHORN: C:50 Strangle
2d10 DMGS:20 I:10 H:1(1)
COMM OFFICER
ventilation masksLANDREWS radios
is a requirement PCs:
until “Usingofthe
etiology military is
mutations combat grade
understood.”
Strangle:
2d10 Attacks
DMGS:20 I:10stragglers
H:1(1) and
• Advanced
ventilation masksBattle Dresses (Armor
is a requirement until Save +15%)
etiology with “enhanced
of mutations ventilation
is understood.”
after excessive handling.
Strangle: Attacks stragglers and
systems”
• Advanced (EVS)Dresses
Battle installed(Armor
are delivered to the with
Save +15%) PC’s“enhanced
airlock upon landing.
ventilation Botany:
after Incredibly
excessive nutritious.
handling.
EVS masks
systems” (EVS)also provide
installed arenight-vision.
delivered to the PC’s airlock upon landing.
• Electric Botany: Incredibly nutritious.
EVS masks security fences
also provide surround the perimeter.
night-vision.
• Electric security fences surround the perimeter.

78
GRAIN SILO SECURITY GATES ENCOUNTERS
Huge pile SILO
GRAIN of lower caste citizen’s Barring “non-mutated
SECURITY GATES citizens” from
Roll whenever entering anywhere
ENCOUNTERS
confiscated
Huge and broken
pile of lower computers, Barring
caste citizen’s heavily“non-mutated
guarded homes. citizens” from
Rollbut the LZ or
whenever Barracks.
entering anywhere
comms and and
confiscated other technology.
broken • PCsguarded
computers, heavily are told:homes.
“Citizens within are
• Unsalvageable. under but the
Repeat LZ or Barracks.
encounters use 01-30.
comms and other technology. • PCs areShelter and Stay
told: “Citizens lockdown
within are
Computers/Jury-Rig: The extensive under
• Unsalvageable. quarantine.
ShelterNobody
and Stayhas jurisdiction
lockdown Repeat encounters use 01-30.
All Quiet: SOLDIERS
damage is deliberate.The extensive
• Computers/Jury-Rig: to enter.” Nobody has jurisdiction
quarantine. Allpatrol
Quiet:barricades.
SOLDIERS
01-30
damage is deliberate. •toThe transparent gates reveal a
enter.” Occasional
patrol MUTANT
barricades.
01-30
SCIENCE LAB • walled
The community
transparent of
gates beautiful
reveal a spotted
Occasional beyond.
MUTANT
SCIENCE
Ravaged. Broken LAB equipment walled
mansions.community of beautiful spotted
MUTANTS beyond. are audible
Ravaged.
everywhere. Broken equipment •mansions.
Attempted breaches are met with 31-45 MUTANTS aresecurity
audible barrier.
31-45 outside the
• Littered with shattered specimen • Attempted
everywhere. SOLDIER’S breaches
threats areswiftlymetfollowed
with outside the security barrier.
• Littered shattered specimen SOLDIER’S
with lethal threats
force. swiftly followed 1D5 ARMORED
jars andwith
multi-hued stains. 1D5 ARMOREDviolently press
with lethal force. SOLDIERS
• jars and multi-hued
Pristine stains. 1080a
Litkovich MedPod 46-60SOLDIERS violently press
back 1D10 MUTANTS to
• Pristine Litkovich
• If asked, MedPod
SOLDIERS claim1080a LIBRARY 46-60
backthe1D10 MUTANTS to
there (false). LIBRARY
• If asked, SOLDIERS barricades.
MedPod was alwaysclaim Near pitch black. the barricades.
• MedPod was always
Easily Hacked: thereReport:
MedPod (false). Near pitch black.
• Previous mayhem left rows of 2D10 ARMORED
• Easily Hacked: MedPod Report: • Previous mayhem left rows of 2D10 ARMORED
SOLDIERS can be heard
Patient GF205.25 Airborne Virus. broken computers and servers. 61-75 SOLDIERS can be heard
Patient GF205.25 Airborne Virus. broken computers and servers. 61-75 (or seen) opening fire into a
Incurable. Incinerate Infected. • 2 restrooms at opposite ends. (or seen) opening fire into a
Incurable. Incinerate Infected. • 2 restrooms at opposite ends. MUTANT CROWD.
• Rimwise: Report is an obvious One restroom’s garbage is filled MUTANT CROWD.
• Rimwise: Report is an obvious One restroom’s garbage is filled
forgery. with Discarded (EV Scrambled) 1 MUTANT per PC rushes
forgery. with Discarded (EV Scrambled) 1 MUTANT per PC rushes
Posters.
Posters. 76-90 the party. SOLDIERS arrive
76-90 the party. SOLDIERS arrive
• The posters appear
• The posters appear to be to be in 1d5 rounds.
in 1d5 rounds.
gibberish if wearing
gibberish if wearing EVS’s. EVS’s.
LANDINGZONE ZONE A LONE
A LONE MUTANT
MUTANT
LANDING Otherwisethey
Otherwise they read:
read: 91-00 stumbles
91-00 stumbles to the to the barricade
barricade
• •“U-nats
“U-natsare are naturals
naturals too.”
too.” before slowly retreating.
“ReturnOur Our Rights” before slowly retreating.
“Return Rights”
• •“Give
“GiveususTech”
Tech” SOLDIERS
SOLDIERS C:65C:65 Combat
Combat Shotgun
Shotgun
• •“Justice
“Justiceforfor all.”
all.” 2d10*10
2d10*10 DMG DMG S:35S:35
I:35I:35
H:1 H:1
• •“Stop
“StopReaping
Reaping thethe Reapers”
Reapers” Soldiers
Soldiers areare mostly
mostly silent,
silent, tersely
tersely
• •“I “Imiss
missmymy phone”
phone” reminding
reminding PCs PCs to do
to do their
their job.job.
SomeSome
• •“Blood
“Bloodisisblood!”
blood!” telltell stories
stories of mutant
of mutant attacks.
attacks. Others
Others
• •“We“WeareareOne.”
One.” vent about waiting to use lethal
vent about waiting to use lethal
• •“Why?!?”
“Why?!?” force on on
unsalvageable mutants.
force unsalvageable mutants.
• •AApilepileofofburned
burned books
books in in
one isle.
one isle. Soldiers (including GEN. WILSON)
Soldiers (including GEN. WILSON)
willwill
attack any PC seen
attack any PC seen not not
MARINE
MARINE wearing
wearing an anEVS.EVS.
BARRACKS
BARRACKS GRAIN
GRAIN
SILO
SILO
MUTANTS C:15 Rock 1d10 DMG
MUTANTS C:15 Rock 1d10 DMG
S:20 I:10 H:1
S:20 I:10 H:1
Mutants only attack when their
Mutants only attack when their
lives are endangered—rallying,
lives are endangered—rallying,
yelling and screaming then
yelling and screaming then
retreating. The Mutants (called
retreating. The Mutants (called
“U-Nats”) are actually descendants
GENETICS AGR. of “U-Nats”)
the originalare actually
cloned descendants
slaves that
GENETICS AGR. the original cloned slaves
helped establish the colony. Theythat
of
FACILITY MODULE helped establish the rights,
colony.but
They
FACILITY TOWN MODULE supposedly have equal
TOWN
SQUARE
supposedly
recent haveequality
institutional equal rights, but
protests
SQUARE recent
boiled overinstitutional
into violence equality
againstprotests
boiled
them. over into
If asked, they violence against
will reveal this
them. If asked,
information to anythey willwearing
PC not reveal this
SCIENCE SECURITY aninformation
EVS. If viewed to any PC not
through wearing
an EVS
SCIENCE
LAB SECURITY
GATES an EVS.
mutants lookIf viewed
menacing, through an EVS
with barbed
LAB GATES mutants
faces look menacing,
and venom dripping fromwiththeir
barbed
facesand:
mouths and venom dripping from their
• 1d10
mouthsreptilian
and:tongues
• Four barbed
• 1d10 reptilian armstongues
LIBRARY • Insectile eyes
• Four barbed arms
LIBRARY • Prehensile
• Insectiletail eyes
• Thin tentaclestail
• Prehensile instead of body hair
Without an EVS
• Thin tentacles they look (and
instead are)hair
of body
Written by Alan Gerding Edited by Fiona Maeve Geist Layout by Sean McCoy completetly normal humans.
Without an EVS they look (and are)
Written by Alan Gerding Edited by Fiona Maeve Geist Layout by Sean McCoy completetly normal humans.
79
SITE LOCATIONS
» Solar Containment Shield
A thin, spherical lattice surrounding the entire construction site.
The only thing separating workers from Avalon's unfathomable
heat and mass. Costs cut in development result in constant
Sisyphean repairs and exposure to inevitably lethal doses of
radiation.
Hazard: Heat, radiation, and gravity leaks. Site obliterated if
leaks left unrepaired.
» Jump Gate
The only way in and out of the resort. Fits shuttle craft or small
cargo vessels. Closely guarded by security.
Hazard: Prone to malfunction. Occasionally intercepts unwanted
things from hyperspace.
» Security
Home to grim-faced corporate thugs and their toys. Spartan
barracks, armory, and surveillance room.
All potentially weaponized tools kept here behind bars, must be
signed out.
Laser Cutters, Nail Guns, Hand Welders, Rigging Guns, etc.
Hazard: Police.
» Resort Suites
Nearly abandoned construction site. Work delayed in favor of
amenities (pools, VR suites) to impress investors. Scattered with
leftover and forgotten tools.
Only a few model suites and apartments completed. Inhabited by
Welcome to the Anodyne Construction family. Together we're management.
starting an exciting journey into the brave unknown. Thanks to If searched, find tools and a long-ago fired employee hiding out
unprecedented advances in heat shielding technology, our vision among the construction.
for an intra-solar resort will finally become reality. We've chosen the Hazard: A deathtrap of rebar and loose wiring. Zero gravity.
yellow-orange, G-type star Avalon to mother our intellectual offspring. » The Avalon Hippodrome
With your help and enthusiasm the Solarium Luxury Resort and its The workers live here, camped out among aisles and galleries.
safe, sumptuous facilities will attract and satisfy countless patrons. They sleep on rows of foldout seats, drape themselves with
Are you ready to take the next step forward? We are. curtains and costumes for warmth.
Hazard: Corporate spies and cameras.
» The Lion's Den Restaurant and Bar
Entrance an open lion's mouth. Ostentatious gilded interior. Bar
tended by Lloyd, an eerie and formal Android available for service
24 hours a day. Lloyd does not discriminate.
Cigar smoking bosses and security officers a permanent fixture.
Workers not allowed inside unless invited by management,
usually precipitating a humiliating dressing down or firing.
Workers fear and loathe the place.
Hazard: Bosses.
» Zero-G Pools
Great blobs of water constantly agitated and separated by
machinery. Private, floating islands restricted by great chains.
Light swirls in mesmerizing patterns.
Hazard: Rogue waves, disorientation and drowning.
» Anodyne Amusement Park
Unfinished, child-oriented rides and corporate edutainment
WARDEN NOTES stations. Miniature solar mining rig (scoops real plasma), Rocket
to Avalon (half-built roller coaster), deactivated Android mascots
» Alt setup: PCs are undercover labor organizers, investigators, or frozen in exaggerated gestures.
saboteurs. Hazard: Rides suddenly activated, defective mascots.
» One-shot setup: Workers on strike, corporate crackdown in » Bright Futures Shopping Promenade
progress. Prefabricated luxury boutiques stocked with frivolous, expensive
» Workers earn 500cr weekly. merchandise. Occasionally raided by workers and browsed by
» Management deals harshly with labor organization: scabs replace management.
strikers, mercenaries quell violence. No mercy. Radiation shielding for the skylight strip along the promenade
» Begin with oppressive economic horror. Depending upon player never installed. Light blinding, exposure for longer than a few
actions, develop play towards political intrigue (labor organization minutes deadly.
+ cold war vs. management), violent resistance (dungeon crawl Hazard: Radiation, shop security measures.
vs. invading corporate marines), or disaster scenario (should the » Virtual Reality Suites
heat shield fail). Spherical holographic full-sensory entertainment chambers.
» This scenario assumes a slow pace of play. Roll once for Shit Accommodates multiple users.
Jobs, Corporate Initiatives, and evidence of Resistance each Adapts to any taste or request. Logs user history for optimized
in-game week. future experiences. Used by everyone, including the bosses.
Hazard: Terrifying, corrupted simulations.
y P a r a d i s e
Y o u r S u n n A M o t h e r
r io
el by
b y I
ship Scena Sean McCoy
3-D Mod hristian Kessler
C
a n Yusem

Layout by Jarrett Crader


Edited by
NPCS CORPORATE INITIATIVES
Use this table to build PC Stress.
Boss. Suspenders, military coldness. Recently transferred Roll once per week: 1d10 + # of weeks elapsed
1
here as punishment for decimation. 1 Free pizza.
Boss. Lapel pins, napoleon complex, terrified of upper 2 Unpaid overtime.
2
management.
3 Random locker search, management exempt.
Boss. Plumed riding crop, wide tie. Intimidating as a
3 4 Cocktail party with the bosses.
survival tactic. Glimpses of humanity.
Security Chief. Polished boots. Obsessed with fringe ideas: 5 Investors touring the site, security tightened.
4
Android Truther, bizarre diets. Timeshare referral quota mandated for all workers. 10 sales,
6
Worker. Circular spectacles. Dweeby and uncommitted 2 week deadline.
5
labor organizer, generally disliked. Company opens an internal promotion market: Workers
7
Worker. Track Suit. Conspicuous drug dealer, management speculate on who’s next to move up.
6
doesn’t care as long as no major fuckups while using. Portion of salary “converted” into a lottery for a resort
8
Worker. Patched jumpsuit. Notoriously clumsy. Loyal. Close timeshare.
7
to snapping. 9 Free cancer screening if liability waiver signed.
Worker. Slicked hair. Patch: Peace sign made of bullets. 10 Mandatory bring your children to work day.
8 Bootlicking corporate collaborator. If threatened, claims
11 Safety drills spitefully held during sleeping hours.
protected—family ties with upper management. Untrue.
“Peer review” sessions using lie detector machine. Grilled on
Worker. Silk handkerchief, homesick. Repeats the same old 12
9 the activities of coworkers.
stories.
Life insurance policy update: Contingent on pre- and post-
10 Worker. Bomber jacket, burnout. Model. Holds a grudge. 13
mortem organ donation guarantees for upper management.
SHIT JOBS Painful subdermal ID tattoos required as a show of
Use this table to generate tight-focus adventures. 14
corporate loyalty.
Jump gate on the fritz. We need a human to test it out. You. Site sabotaged and utterly destroyed by corporate agents.
1 15+
1kcr hazard pay. All employees killed unless prevented. Insurance fraud.
Install cameras in the Hippodrome, paid 10kcr in cash to
2 RESISTANCE
keep mouth shut.
Evidence of worker retaliation and organization.
Daeodon [DNA-fabricated primeval hell boar, C:60 Use this table to point PCs towards NPC comrades and inspire
Gore 1d10dmg I:40 H:3 [40]] slated for dinner broke their own acts of resistance.
3
containment. Find it. If caught, chefs prepare a portion for Workers begin building to spec against corporate cost-
the workers as thanks. 1
cutting orders.
Resort Suites airlock installed wrong, redo it. Later: It was 2 Boss’s desk found in the Zero-G pool.
4
installed correctly, put it back.
3 Find a stashed zip gun while on maintenance duty.
Containment shield grav leak. You drew the short straw.
5 Tune to a comms channel with an outgoing transmission
2kcr hazard pay. 4
publicizing working conditions.
Floating island in the Zero-G Pools broke loose from its
6 5 Mutilated effigy of a boss left on a Lion Den’s bar shelf.
chains, capture it. 1kcr hazard pay.
Portrait of company founder maliciously improved with
Experience a co-worker’s last escapade in the VR Suites 6
grotesque tumors.
7 (file corrupted, dangerous). 30kcr for the name and location
of their anarchist lover. Classified security officer service records plastered on walls
7
and ceilings. War crimes and civilian abuses.
Fix the busted cooling system in Security. Ducts run
8
through the armory. Worker latrine graffiti conversation exchanges insults
8
towards a boss.
Steal a sharkskin briefcase auto-defense turret from
9 Ultralux Solutions boutique in the Shopping Promenade for Leftist pamphlets stashed in construction site nooks and
9
a boss. Pays 15kcr, briefcase valued 150kcr. crannies.
Coworker never returned from the Amusement Park, go Boss knocked unconscious by unknown assailant. Bloody
10 10
check on them. hammer left nearby.

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