You are on page 1of 9

The Design UX Heuristics Of MAR For CSS NC2 Training

Ricardo A. Catanghal Jr, Thelma D. Palaoag And Carlwin V. Dayagdag


CITCS, University Of The Cordilleras, Baguio, Philippines

Catanghal.Ric@Gmail.Com, Tpalaoag@Gmail.Com, Carlwindayagdag@Gmail.Com

Abstract. This Paper Explores The Transformation Of Environmental Scene Sound


Waveform Into A Parametric Type Representation To Be Used In Analysis,
Recognition And Identification As Means Of Auditory Analysis. Research In Audio
Recognition Has Traditionally Focused On The Domains Of Speech And Music While
Little Towards Recognizing Non-Speech Environmental Sounds. Furthermore
Different Feature Extraction Algorithms And Methods Will Be Evaluated And
Explored For The Acoustic Recognition Of Environmental Sounds. The Resulting
Feature Extraction Algorithms And Methods Will Be Used In Categorization Of
Environmental Sounds. This Will Provide An Efficient Reference Tool For Analyzing
Acoustic Data And Indexical Features In Digital Signal Processing For Environmental
Sound Recognition Studies.

I. Introduction

Augmented Reality (AR) Combines Computer-Generated Digital Information That Allows Users To
Experience An Enhanced Interactive Virtual And Physical World[1]. When The User Aims The
Camera To The Object Or A Marker, The Virtual Information Is Directly Superimposed And
Displayed On The User’s Screen And The User Can Interact With The System Through Its User
Interface That Integrates Virtual And Real Information[2]. AR Is Growing Rapidly And Becoming
More Mature Due To The Continues Enhancement Of Smartphone’s Imbedded Technology[3].
Mobile Augmented Reality (MAR) Is An Idea Developed Around Mid-1990s Incorporating AR In
Portable Mobile Device Such Head Mounted Display (HMD) And Nowadays In Tablets And
Smartphone. It Merges Different Technology Like Camera, Location-Based Computing Services
(LBS), Wireless Communication And AR To Create An Integrated Interactive Environment[4]. In The
Study, A Systematic Review Of 10 Years Of AR Usability Studies 2005 – 2014, 9 Different AR
Application Area Are Identified[5]. See Figure 1. This AR Application Area Are Collaboration,
Education, Entertainment And Gaming, Industrial, Interaction, Medical, Navigation And Driving,
Perception And Tourism And Exploration As Show In Figure 2. Moreover, Hand-Held Device (HHD)
Become The Primary Display Used For The AR Studies. Therefore, It Only Shows That MAR Is The
Trend In Recent Studies Of AR Which Is Driven By The Abundance Availability And Technological
Advancement Of Smartphone. Regarding The Primary Display Used For MAR, Education And
Industrial Area Belongs To The Top 5 AR Application Area That Utilizes HMD And HHD.
In The Philippines, Technical Education And Skills Development Authority (TESDA) Is The
Government Agency Tasked To Manage And Supervise Technical Education And Skills
Development. Computer System Servicing (CSS) National Certificate (NC) II Is Part Of The
Curriculum Under Technology And Livelihood Education (TLE) And Technical-Vocational-
Livelihood (TVL) Track Offered In The K12 Program Of The Department Of Education (Deped).
Aside From Deped, CSS NC2 Is Also Offered By Technical Vocational Institutions And Incorporated
In The Information And Communications Technology (ICT) Programs By The Colleges And
Universities. This Curriculum Is Under The Supervision Of TESDA That Also Offers CSS NC2
Assessment Or Certification That Could Be Used In ICT Related Employment. CSS NC2 Is Designed
To Develop Knowledge, Skills, And Attitudes Of A Student Or Trainee In Accordance With The
Industry Standards. It Covers Basic And Common Competencies Such As Installing, Maintaining,
Configuring, And Diagnosing Computer Systems And Networks[8]. Many Competencies Under CSS
NC2 Training Requires Computer And Network Components Assembly Task. Face-To-Face Training
Is The Common Training Approach Where A Trainer Is Teaching The Trainee New Assembly
Procedures. This Method Is Time Consuming And Expensive Because It Requires An Always
Available Expert For The Trainee. Research On AR In Education Has Reported That One Of The
Most Important Advantages Of AR In Education Is That AR Applications Increase Student Motivation
And Achievement. Similarly, Several Studies In The Industry Area Claim That AR Improve The
Trainee’s Skill And Efficiency In Assembly And Maintenance Tasks By Visualizing Computer
Generated 3D Information In The Real Environment. The Effectiveness Of AR Application Of This
Studies Could Not Be Realized Without Practicing The Proper User Experience (UX) Heuristics On
Its Development.

Design Heuristics Are Guidelines That Can Be Used To Evaluate The Usability Of A System And
Guide Its Design. In User Interface Design, The Term Is Almost Synonymous With Guidelines, And
Can Be Used By Both Designers And Evaluators[8].

User Experience (UX) Refers To A Person’s Emotions And Attitudes About Using A Particular
Product, System Or Service. It Better Captures All Of The Psychological And Behavioral Aspects Of
Users’ Interactions With Products[10]. Some People Mistakenly Use The Terms UX
And Usability Almost Interchangeably. However, Usability Is Increasingly Being Used To Refer
Specifically To The Ease With Which Users Can Complete Their Intended Tasks, And Is Closely
Associated With Usability Testing. Professionals Use The Term UX Much More Broadly, To Cover
Everything Ranging From Ease Of Use To User Engagement To Visual Appeal.  

[10] Https://Www.Uxmatters.Com/Mt/Archives/2012/04/More-Than-Usability-The-Four-Elements-Of-
User-Experience-Part-I.Php

Although UX Of MAR Applications Have Received Some Attention From Researchers (E.G.,
[20,21]),
There Is A Need For A Study That Focuses On HMD MAR UX Heuristics For Skills Training Using
Smart Phone. To Address This Need, The Main Objectives Of This Study Is A Proposed HMD MAR
UX Heuristics For Skills Training.

20. Ritsos, P.; Ritsos, D.; Gougoulis, A. Standards For Augmented Reality: A User Experience Perspective.
Stand. Meet. 2011, 17, 1–9.
21. Olsson, T.; Lagerstam, E.; Kärkkäinen, T.; Väänänen-Vainio-Mattila, K. Expected User Experience Of Mobile
Augmented Reality Services: A User Study In The Context Of Shopping Centres. Pers. Ubiquitous Comput. 2013,
17, 287–304.

To Simplify The Definition Of The Objectives And Scope Of UX Efforts, As Well As Enable Their
Meaningful Measurement, Frank Gou[10] Proposed A Conceptual Framework That Describes Four
Distinct Elements Of User Experience, As Shown In Figure 1, And How They Interact With One
Another In Driving Better Product Designs.

No Recent Studies Focus In Design Heuristics That Holistically Design For MAR UX

II. Literature Review

III. Four Elements Of UX

IV. MAR Related Studies On UX

Author UX Elements
Author Tittle No. Of Design Principles For Every UX Elements
Value Usability Adoptability Desirability
Amir Dirin 1 User Experience 1 5 3
And Teemu In Mobile
H. Laine Augmented
Reality:
Emotions,
Challenges,
Opportunities
And Best
Practices
Jorge Baccaa Mobile 3
Augmented
Reality In
Vocational
Education And
Training
S. Werrlich, An Overview Of 4 10 1
E. Eichstetter, Evaluations
K. Nitsche, Using
G. Notni Augmentedreality
For Assembly
Training Tasks
Tsai-Hsuan Design of a 5
Tsai1 Mobile
Augmented
Reality
Application: An
Example Of
Demonstrated
Usability
Tristan C. AUGMENTED 9
Endsley REALITY
DESIGN
HEURISTICS:
DESIGNING
FOR

DYNAMIC
INTERACTIONS

There Are Four Simple

Levels Of UX As Defined By The Nielsen Norman Group Conference In Amsterdam In 2018[9].


These Are Utility, Usability, Desirability And Brand Experience. Utility Is The Base Level Of UX That
Targets The Usefulness Of A Product To The User. Usability Level Is The Next Step Up The UX
Ladder That Focuses On The Products Easiness And Intuitive To Use. Desirability Is The UX Level
Where User Experience Leaves A Lasting Mark On The User, Memorable And Recommendable To
Others. And Brand Experience Level UX Makes The User Feel Good About The Product And The
Company/Brand That Makes It.

Change To 4 Essential Ux Elements By Frank Gou

Https://Www.Uxmatters.Com/Mt/Archives/2012/04/More-Than-Usability-The-Four-Elements-Of-
User-Experience-Part-I.Php

[9]Levels Of UX - Https://Www.Interaction-Design.Org/Literature/Article/Key-Question-In-User-
Experience-Design-Usability-Vs-Desirability

Focus On Operation Level Usability And Utility

Usability – Neilsen

Utility - UDL
This Research Is About Developing MAR4Juan That Served As A Good MAR Learning Tool For
CSS NC2 Program. To Produce Effective MAR Application For CSS NC2 Training, The Design
Needs To Be Based On Heuristics That Could Provide User Centered Interface Design And Effective
Learning Environment.

II. MAR4Juan

MAR Reveals Potential In A Diversity Of Domains, Including Collaboration, Education,


Entertainment And Gaming, Industrial, Interaction, Medical, Navigation And Driving, Perception And
Tourism And Exploration[5]. For This Research Work, Education Was Selected As A Focus Topic
For MAR.
MAR4Juan Serves As A Learning Tool For CSS NC2 Trainers Who Specializes In Training Computer
And Network System Servicing. This MAR Tool Could Be Used In Academic And Training
Institutions That Offers CSS NC2 Program. MAR4Juan Is Designed To Run On Smartphones That Is
Mounted On AR Headgear Which Provides A Hands-Free AR Training Experience. In Order To
Develop AR4Juan Application With High Effectiveness, The User-Centered Perspective And
Effective Learning Environment Design Heuristics Should Be Incorporated.

III. Design Heuristics For MAR4Juan

The Design Heuristics Is Useful As Guidance To Develop A Good Mobile AR System. The Mobile
AR Applications Context Presents Challenges Such As The Inadequate Of Applications Developing
The Standard Applications Have Limited Flexibility Withstanding The Use In Other Areas, The
Demand For Improvement In Accuracy Of Location, Shortage Of Available Screen Space To Display
Virtual Information, And The Necessity Of Testing The Acceptance Of These New Features [20].
MAR Is The Employment Of AR Concept In Mobile Devices, Which Means Increasing User
Perception About The Real World With Virtual Elements Overlaying On It And Synchronized To
That Real World, Visualized Through Mobile Devices [21]. Providing A Good User Experience
Implies Studies About GUI Design Is Important As Innovative Studies In This Area [22] [23]. Among
The Main Challenges Identified In The Development
Of MAR Applications, The Focus Can Be On:
• Appropriate Use Of Devices’ Sensors;
• Low Accuracy Of Tracking Technologies;
• A Range Of Hardware And Software Features And Limitations;
• User Interface Design Variability;

Guideline Recommendations Or Rules In User Interface Application Development Aim To Assist


Developers Faced The Challenges Of Mobile AR System Development. Sang Et. Al [ 24] Identified
61 Standard Guidelines And Integrated Usability Principles And Use Deletion Standards; On Whether
The Principles Were Objective Or Subjective And Whether They Were Repetitive. Finally, They
Come Out With 22 Guidelines.

There Has Been No Structured Literature Review In That Field So Far And Therefore, This Paper
Aims To Give A Comprehensive Overview Of AR Based Assembly Studies.

Research On AR In Education Has Reported That One Of The Most Important Advantages Of AR In
Education Is That AR Applications Increase Student Motivation[6]. Therefore, If AR Applications
Increase Motivation, AR Applications Have Been Designed With Components Or Modules That
Create A Learning Experience That Positively Affect Student Motivation. However,
From A Systematic Literature Review That We Conducted We Identified That Current Research On
AR
In Education Falls Short In Clearly Reporting Which Are The Components Or Modules Of AR
Applications That May Increase Student Motivation. The Identification Of These Components Or
Modules Of AR Applications That Increase Student Motivation May Help To Identify The Predictors
Of Student Motivation In AR Learning Experiences. Moreover, We Identified That Current Research
Fall Short In Providing Guidelines To Inform The Design And Development Of AR Learning
Experiences That Increase Motivation Or What We Call Motivational AR Learning Experiences In
The
Context Of The Vocational Education And Training Level Of Education. Finally, We Identified That
Little Has Been Done In The Identification Of The Possibilities For Using AR In The VET Level Of
Education.

Figure 1 Figure 2
AR Application Area AR Display Used

To Ensure The Acceptance And Success Of Future AR Systems, It Is Vital To Identify Suitable AR
Design Guidelines Or Principles. AR Research Priorities Have Shifted Towards The Design Of
Effective And Easy-To-Use Applications (Bai And Blackwell 2012).

Environmental Sound Classification Is A Growing Research Problem In The Multimedia Applications.


The Environmental Sounds Are A Very Diverse Group Of Everyday Audio Events That Cannot Be
Described As Only Speech Or Music. The Environmental Sounds Are Important For Understanding
The Content Of The Multimedia. Therefore, The Environmental Sound Classification (ESC)
Technology Development Is Better For Characterizing The Essential Role Of Environmental Sounds
In Many Multimedia Applications, Such As, Audio Scenes Classification, Audio Surveillance System,
Hearing Aids, Smart Room Monitoring And Video Content Highlight Generation, Etc (Piczak, 2015).

Sound Is Often A Useful Complement To Modalities Such As Video, Carrying Information Not
Otherwise Present Such As Information From Speech And Birdsong. Sound Can Also Be More
Convenient To Collect, E.G. On A Mobile Phone. Information Gathered From A Semantic Audio
Analysis Can Be Useful For Further Processing Such As Robot Navigation, User Alerts, Or Analyzing
And Predicting Patterns Of Events. Beyond Listening Devices, The Same Technologies Have
Applications In Cataloguing/Searching Audio Archives, Whose Digital Collections Have Grown
Enormously In Recent Decades. Audio Archives Often Contain A Rich Diversity Of Speech, Music,
Animal Sound, Urban Soundscapes, Ethnographic Recordings And More, Yet Their Accessibility
Currently Lags Behind That Of Text Archives (Stowell, 2015).

Researchers Have Attempted To Use Information Extracted From Various Sounds To Enrich
Various Applications, Such As Monitoring Systems For Elderly People Or Infants, Automatic
Surveillance Systems, Automatic Lifelogging Systems, And Advanced Multimedia Retrieval Systems.
The Techniques Used In These Applications Include Acoustic Scene Analysis That Analyzes Scenes
In Terms Of The Places, Situations, And User Activities They Depict And Acoustic Event Analysis
That Analyzes Various Sounds, Such As Footsteps, The Rumble Of Traffic, And Scream (Imoto,
2018).
This Paper Will Explore And Present The Feature Extraction Algorithm And Methods For
Environmental Sound Recognition. Details On The Development Of The Pilot Model Will Be Given.
The Most Relevant Result Of Its Evaluation Will Be Shown, And Suggested Implementation For The
Environmental Sound Recognition. Several Fundamental Limitations Will Be Pointed Out.

1. Related Work
In This Section, We Review The Technical Terms And Definitions Used In Acoustic Event

2. Support Vector Machines (SVM)


The Support Vector Machines Are Based On The Concept Of Decision Planes That Define Decision
Boundaries. A Decision Plane Is One That Separates Between A Set Of Objects Having Different
Class Memberships. It Is A Discriminative Classifier Formally Defined By A Separating Hyperplane.
In Other Words, Given Labeled Training Data (Supervised Learning), The Algorithm Outputs An
Optimal Hyperplane Which Categorizes New Examples. In Two Dimentional Space This Hyperplane
Is A Line Dividing A Plane In Two Parts Where In Each Class Lay In Either Side.
Other Paragraphs Are Indented (Bodytextindented Style).

2.1.1. Linear SVM. The Paragraph Text Follows On From The Subsubsection Heading But Should
Not Be In Italic.

3. K-Neareast Neighbors (Knn)


The K Nearest Neighbors Is A Simple Algorithm That Stores All Available Cases And Classifies New
Cases Based On A Similarity Measure (E.G., Distance Functions). KNN Has Been Used In Statistical
Estimation And Pattern Recognition Already In The Beginning Of 1970’s As A Non-Parametric
Technique. A Case Is Classified By A Majority Vote Of Its Neighbors, With The Case Being
Assigned To The Class Most Common Amongst Its K Nearest Neighbors Measured By A Distance
Function. If K = 1, Then The Case Is Simply Assigned To The Class Of Its Nearest Neighbor.

4. Naive Bayes
The Naive Bayes Classifier Technique Is Based On The So-Called Bayesian Theorem And Is
Particularly Suited When The Dimensionality Of The Inputs Is High. Despite Its Simplicity, Naive
Bayes Can Often Outperform More Sophisticated Classification Methods..

5. Experimental Set Up
The First Paragraph After A Heading Is Not Indented (Bodytext Style).
Other Paragraphs Are Indented (Bodytextindented Style).

6. Datasets
In This Experiment We Use Dataset Which Consists Of 2000 Labeled Environmentally Recordings
That Comprises 50 Equally Balanced Classes, Each Clip Is About 5 Seconds And Sampled At
44.1khz. The 50 Classes Can Be Divided Into 5 Major Groups: Animals, Natural Soundscapes And
Water Sounds, Human Non-Speech Sound, Interior/Domestic Sounds, And Exterior/Urban Noises
(Piczak, 2015). The Dataset Provides An Exposure To A Variety Of Sound Sources, Some Very
Common (Laughter, Cat Meowing, Dog Barking), Some Quite Distinct (Glass Breaking, Brushing
Teeth) And Then Some Where The Differences Are More Nuanced (Helicopter And Airplane Noise).
.
A Subsubsection. The Paragraph Text Follows On From The Subsubsection Heading But Should
Not Be In Italic.

7. Experimental Result
The First Paragraph After A Heading Is Not Indented (Bodytext Style).
Other Paragraphs Are Indented (Bodytextindented Style).

8. Datasets
In This Experiment We Use Dataset Which Comprises 50 Equally Balanced Classes, Each Clip Is
About 5 Seconds And Sampled At 44.1khz. The 50 Classes Can Be Divided Into 5 Major Groups:
Animals, Natural Soundscapes And Water Sounds, Human Non-Speech Sound, Interior/Domestic
Sounds, And Exterior/Urban Noises (Piczak, 2015). The Dataset Provides An Exposure To A Variety
Of Sound Sources, Some Very Common (Laughter, Cat Meowing, Dog Barking), Some Quite Distinct
(Glass Breaking, Brushing Teeth) And Then Some Where The Differences Are More Nuanced
(Helicopter And Airplane Noise).

9. Summary And Conclusion


In This Section, We Review The Technical Terms And Definitions Used In Acoustic Event. An
Acoustic Event Means A Specific Type Of Sound, Such As Footsteps, Running Water, Exhaust Fan
Noise, Scream, Or Music. Many Sound Clips Contain Multiple Acoustic Events That Overlap On The
Time Axis.

10. Datasets
The First Paragraph After A Heading Is Not Indented (Bodytext Style).
Other Paragraphs Are Indented (Bodytextindented Style).

10.1.1. A Subsubsection. The Paragraph Text Follows On From The Subsubsection Heading But
Should Not Be In Italic.

.
A Subsubsection. The Paragraph Text Follows On From The Subsubsection Heading But Should
Not Be In Italic.
References
[1] Kourouthanassis, P E. Et Al. (2013). Demystifying The Design Of Mobile Augmented Reality
Applications.
[2] Tsai, T. Et Al. (2016). Design Of A Mobile Augmented Reality Application: An Example Of
Demonstrated Usability.
[3] Liang, S. Et Al. (2015). Design Principles Of Augmented Reality Focusing On The Ageing
Population
[4] Shukri, S. Et Al. (2017). The Design Guidelines Of Mobile Augmented Reality For Tourism In
Malaysia
[5] Dey, A. Et Al. (2018). A Systematic Review Of 10 Years Of Augmented Reality Usability Studies:
2005 To 2014
[6] Acosta, J. (2017). Framework For The Design And Development Of AR Learning In Vocational
Education And Training.
[7] Werrlich, S. Et Al (2017). An Overview Of Evaluations Using Augmented Reality For Assembly
Training Tasks.
[8] Endsley, T. Et Al. (2017). Augmented Reality Design Heuristics: Designing For Dynamic
Interactions

Desirability
- Https://Elearningindustry.Com/Engaging-Augmented-Reality-Activities-Include-
Elearning
- Https://Www.Augrealitypedia.Com/Augmented-Reality-In-Education-Increase-Student-
Engagement-Classroom/

Adoptability
- adoptability, a user experience element, should be considered as an integrated component of
the product design.
- To improve adoptability, the product team must consider the natural context in which the user
gets exposed to the product when designing the installation flow
o Current user share accomplished task to social media, friend will see the task
accomplishment and see the link were they can download the apps, on the apps
website user can download and install the app

- Add social media, email and sms share option before application is about to be closed or
at the end of a successful or accomplished task

Need
No current literature on MAR using HMD on skills training that provides complete UX
principles

- Adoptability is not considered in previous MAR UX design principles

You might also like