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Experiment No. 1
VECTORS
INTRODUCTION:
In this experiment, a force table will be used to show how vectors represent forces,
and practice adding vectors algebraically and graphically.
"The Force Table" is a simple tool for demonstrating Newton’s First Law and the vector
nature of forces. This tool is based on the principle of “equilibrium”. An object is said to be
in equilibrium when there is no net force acting on it. An object with no net force acting on
it has no acceleration. By using simple weights, pulleys and strings placed around a circular
table, several forces can be applied to an object located in the center of the table in such a
way that the forces exactly cancel each other, leaving the object in equilibrium. (The object
will appear to be at rest.) We will use the force table and Newton’s First Law to study the
components of the force vector.
OBJECTIVES:
1. To find the resultant vector using a vector simulator.
2. To see the relationship between the equilibrant vectors relate to the resultant
vector.
3. To develop skills with analytical addition of vectors and vector components.
2. Select one an arrow from the rectangle (blue and orange) by dragging and dropping it
as shown on the figure below. Drag the red arrow until the magnitude R1 becomes 20
units and Angle 1 becomes 0.
3. Drag another two arrows with the following magnitude and direction: R2 = 22.4 units,
2 = 26.6 and R3 = 16.4 units, 3 = 127.6.
4. To measure the vector, grab another arrow, placing its tail on the tail of the first vector
and its arrow head on the arrow head of the last vector, thus closing it and forming a
polygon.
5. Take note on the magnitude and direction of the resultant vector R as indicated on the
display of the simulator and record your answer in Table 1.1.
6. Click CLEAR ALL button and repeat steps 2 to 5 for various trials shown in Table 1.1.
A. Analytical method.
1. To calculate the resultant vector of three or more vectors, you can calculate it by
taking two vectors at a time. R1 = 20.0 units, 1 = 0 and R2 = 22.4 units, 2 = 26.6.
2. Compute for the magnitude of intermediate resultant vector R i using cosine law:
2 2 2
c =a + b −2 ab cos C
5. Repeat steps 2 and 3 to compute for resultant vector and record your answer in Table
1.2.
6. Repeat steps 1 to 5 for different trials shown in Table 1.2 and write your answer in the
table.
B. Vector-Component Method
1. To calculate the resultant vector of three or more vectors using component method,
calculate the x and y components of each vector and record your answer in Table 1.3.
Use the following formulae:
R x =R cos θ
R y =R sinθ
√ 2
¿ R∨¿ ( ΣR x ) + ( ΣR y )
2
θ=tan
−1
| |
ΣR y
ΣR x
Note: If the direction falls on the following Quadrants, follow the formula for direction:
Quadrant ΣR x ΣR y Direction,
Quadrant I (+) positive (+) positive
Quadrant II (-) negative (+) positive 180 -
Quadrant III (-) negative (-) negative 180 +
Quadrant IV (+) positive (-) negative 360 -
4. Repeat steps 1 to 3 for different trials shown in Table 1.3 and write your answer in the
table.
70 m, south
112 m, 25° north of west (155° CCW)
30 m, south
182 m, 17° south of east (343° CCW)
Determine Diego’s position relative to the entrance of the cave. That is, how far
and in what direction is Diego from the cave entrance?
REFERENCE: