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5e LVL 8 Dwarf Oath of The Ancients Paladin
5e LVL 8 Dwarf Oath of The Ancients Paladin
INSPIRATION
STRENGTH I idolize a particular hero of my faith,
16 0 25 and constantly refer to that person's
20 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
deads and examples.
I quote sacred texts and proverbs.
+5 PERSONALITY TRAITS
10
0
+2
Dexterity
Constitution
68 worship and sacrifice must be
preserved and upheld.
CURRENT HIT POINTS IDEALS
+1
Intelligence
0 ● +3
Wisdom
Everything I do is for the common
● +5
Charisma people.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15
0
Acrobatics (Dex) Total 8 SUCCESSES I judge others harshly, and myself
+2 even more severely.
0
Animal Handling (Wis) 1d10 FAILURES
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+5
Athletics (Str)
12
+2
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE -Lvl 1, Divine Sense, Action, within 60 feet you know the location of any celestial, fiend or
undead. You can use this 1 + Cha modifier. Long Rest.
Maul +9 2d6+6 -Lvl 1, Lay On Hands, Action, you have a healing pool paladin level x 5. You can
touch and heal HP or spend 5 points and cure disease or 1 poison effect.
+1 ●
+3
Insight (Wis) -Lvl 2, Fighting Style, Great Weapon Fighting. When you use a melee 2 handed or versatile
weapon, you can reroll the damage on the roll of a 1 or 2 and you must take the new roll.
-Lvl 2, Divine Smite, When you hit a creature with a melee weapon you use
●
+5
Intimidation (Cha) L Hammer +8 1d4+5 a spell slot and add an additional 2d8 radiant damage. Max is 5d8 using
your higher leveled spell slots.
-Lvl 3, Divine Health, You become immune to disease damage.
WISDOM +1
Investigation (Int) -Lvl 3, Channel Divinity
Nature's Wrath, Action, you can cause spectral vines to spring up and reach for a creature
within 10 feet of you can see. The creature must make a Strength or dexterity saving throw
● +3
Medicine (Wis)
10
or be restrained. While restrained, the creature repeats saving throws at the end of each of
its turns. On a success, the creature frees itself and the vines vanish.
Turn The Faithless, Action, you present your holy symbol and each fey or fiend within 30
+1
Nature (Int)
Maul +1 , Bludgeoning, 2 handed, Heavy, 10 feet of you can hear must make a Wisdom saving throw. On a failed save, the creature is
turned for one minute. This turned creature must try and move away with you by using only
lbs. its Dash action. If there is nowhere to move then the creature uses the Dodge action. If the
0 0
Perception (Wis) creature's true form is concealed by an illusion then its true form is revealed if the creature
is turned.
-Lvl 4, Ability Score Improvement +2 Str
2 x Light Hammer, Bludgeoning, 20/60, 2 lbs.
Performance (Cha)
+2 -Lvl 5, Extra Attack, When you take the attack Action, you can attack twice instead of once.
-Lvl 6, Aura of Protection, Whenever you or a friendly within 10 feet of you must make a
Each. saving throw, the creature gains a bonus to the saving throw equal to your Charisma
Persuasion (Cha)
+2 modifier (minimum of 1). You must be conscious to grant this bonus.
CHARISMA -Lvl 7, Aura Of Warding, You and friendly creatures within 10 feet of you have resistance to
damage from spells.
Chainmail, AC 16, 55 lbs.
Religion (Int)
● +4 -Lvl 8, Ability Score Improvement +2 Str
14 0
Sleight of Hand (Dex)
0
Stealth (Dex)
+2
0
Survival (Wis)
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80 4'7 125 lb.
AGE HEIGHT WEIGHT
NAME
SYMBOL
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Paladin
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Cure Wounds
Bless
4
Shield of Faith
Command
2 3
● Moonbeam - DOMAIN
Find Steed
5
Revivify
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.