Professional Documents
Culture Documents
HISTORY OF BASKETBALL
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1. The ball may be thrown in any direction with one or both hands.
2. The ball may be batted in any direction with one or both hands (never with the fist).
3. A player cannot run with the ball. The player must throw it from the spot on which he catches it,
allowance to be made for a man who catches the ball when running at a good speed if he tries to stop.
4. The ball must be held in or between the hands; the arms or body must not be used for holding it.
5. No shouldering, holding, pushing, tripping, or striking in any way the person of an opponent shall be
allowed; the first infringement of this rule by any player shall count as a foul, the second shall
disqualify him until the next goal is made, or, if there was evident intent to injure the person, for the
whole of the game, no substitute allowed.
6. A foul is striking at the ball with the fist, violation of Rules 3,4, and such as described in Rule 5.
7. If either side makes three consecutive fouls, it shall count a goal for the opponents (consecutive means
without the opponents in the mean time making a foul).
8. A goal shall be made when the ball is thrown or batted from the grounds into the basket and stays
there, providing those defending the goal do not touch or disturb the goal. If the ball rests on the
edges, and the opponent moves the basket, it shall count as a goal.
9. When the ball goes out of bounds, it shall be thrown into the field of play by the person first touching
it. In case of a dispute, the umpire shall throw it straight into the field. The thrower-in is allowed five
seconds; if he holds it longer, it shall go to the opponent. If any side persists in delaying the game, the
umpire shall call a foul on that side.
10. The umpire shall be judge of the men and shall note the fouls and notify the referee when three
consecutive fouls have been made. He shall have power to disqualify men according to Rule 5.
11. The referee shall be judge of the ball and shall decide when the ball is in play, in bounds, to which side
it belongs, and shall keep the time. He shall decide when a goal has been made, and keep account of
the goals with any other duties that are usually performed by a referee.
12. The time shall be two 15-minute halves, with five minutes’ rest between.
13. The side making the most goals in that time shall be declared the winner. In case of a draw, the game
may, by agreement of the captains, be continued until another goal is made.
*The rules are courtesy of USA Basketball. They were originally published in The Triangle, the school
newspaper of Springfield College.
EQUIPMENT OF BASKETBALL
COURT
l Playing Court – The playing shall have a flat, hard
surface free from obstructions with dimensions of
twenty-eight (28) m in length by fifteen (15) m in
width measured from the inner edge of the
boundary line.
l Backcourt A team’s backcourt consists of its
team’s own basket, the inbounds part of the playing
court limited by the endline behind the team’s own
basket, the sidelines and the centre line.
l Frontcourt – A team’s court consists of the Basketball Court Dimensions & Drawings |
opponents’ basket. The inbounds part of the Dimensions.com
backboard and the part of the playing court limited
by the end line behind the opponents’ basket, the
sidelines and the inner edge of the centre line
nearest to the opponents’ basket.
Lines Lines
l All line shall be drawn in white colour, five (5) l Free-throw lines, restricted areas and free-
cm in width and clearly visible. throw rebound places The free-throw line
shall be drawn parallel to each endline. It shall
l Boundary line The playing court shall be limited by
have its furthest edge 5.80m from the inner
the boundary line, consisting of the endlines and
edge of the endline and shall be 3.60m long.
the sidelines. These lines are not part of the
Its mid-point shall lie on the imaginary line
playing court. Any obstruction including seated
joining the mid-points of the two (2) endlines.
team bench personnel shall be at least two (2) m
The restricted areas shall be the rectangular
from the playing court.
areas marked on the playing court limited by
l Centre line, centre circle and free-throw semi- the endlines, the extended free-throw lines
circles The centre line shall be marked parallel to and the lines which originate at the endlines,
the endlines from the mid-points of the their outer edges being 2.45m from the mid-
sidelines. It shall be extended 0.15 m beyond points of the endlines and terminating at the
each sideline. The centre line is part of the outer edge of the free-throw lines. These
backcourt. The centre circle shall be marked in lines, excluding the endlines, are part of the
restricted area. The inside of the restricted
areas must be painted.
l Free-throw rebound places the restricted areas,
reserved for players during free-throws Three-
point field goal area.
ü Two (2) parallel lines extending from and
perpendicular to the end line, with the outer
edge 0.90from the inner edge of the sidelines.
ü An arc of radius 6.75m measured from the
point on the floor beneath the exact centre of
the opponents’ basket to the outer edge of
the arc. The distance of the point on the floor
from the inner edge of the mid-point of the
the centre of the playing court and have a radius mid-point of the end line is 1.575m. The arc
of 1.80m measured of the outer edge of the joined to the parallel lines. The three-point
circumference. If the inside of the centre line is line is not part of the three-point field goal
painted, it must be the same colour as the area.
restricted areas. The free-throw semi-circles l Team bench areas The team bench areas shall
shall be marked on the playing court with a be marked outside the playing court limited
radius of 1.80m measured to the outer edge of by two (2) lines as shown in diagram 1. There
the circumference and with their centres at the must be fourteen (14) seats available in the
mid-points of the free-throw lines. team bench area for the coaches, the
l Free-throw lines, restricted areas and free- throw assistant coaches, the substitutes and the
rebound places The free-throw line shall be team followers. Any other persons shall be at
drawn parallel to each endline. It shall have its least two (2) m behind the team
furthest edge 5.80m from the inner edge of the bench.Throw-in Lines The two (2) lines of
endline and shall be 3.60m long. Its mid-point 0.15m in length shall be marked outside the
shall lie on the imaginary line joining the mid- playing court at the sideline opposite the
points of the two (2) endlines. The restricted scorer’s table, with the outer edge of the lines
areas shall be the rectangular areas marked on 8.325m from the inner edge of the nearest
the playing court limited by the endlines, the endline.
extended free-throw lines and the lines which l No-charge semi-circle areas The no-charge
originate at the endlines, their outer edges being semi-circle lines shall be marked outside the
2.45m from the mid-points of the endlines and playing court, limited by:
terminating at the outer edge of the free-throw
lines. These lines, excluding the endlines, are ü A semi-circle with the radius of 1.25m
part of the restricted area. The inside of the measured from the point on the floor beneath
restricted areas must be painted. the exact centre of the basket to the inner
edge of the semi-circle. The semi- circle is
joined to:
ü Two (2) parallel lines perpendicular to the
endline, the inner edge 1.25m from the point
on the floor beneath the exact centre of the
basket, 0.375m in length and ending 1.20m
from the inner edge of the endline. The no-
charge semi-circle areas are completed by
imaginary lines joining the ends of the parallel
lines directly below the front edges of the
backborads. The no-charge semi-circle lines
are not part of the no- charge of the semi-
circle areas.
Ball
The Ball Professional leagues such as the NBA
have very precise parameters for the official
basketball they use. This includes color, material,
size, air pressure, and bounce. The main thing to
know about the basketball is the size. There are
different sizes for different ages as well as for boys
and for girls.
l Standard Men Basketball (Size 7) - This is the
size used by the NCAA men, boys high school,
as well as the NBA. It has a circumference
between 29.5 and 30 inches and weighs
between 20 and 22 ounces.
l Standard Women Basketball (Size 6) - This is
the basketball used by NCAA women, girls
high school, and the WNBA. It is between 28.5
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G/01/Spalding/Spalding-Size- and 29 inches in circumference and weighs
18-20 ounces.
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l Junior Basketball (Size 5) - The junior size
basketball is for boys and girls between the
ages of 8-12. It is between 27.25 to 27.75
inches in circumference and weighs 14-16
ounces.
l Mini Basketball (Size 3) - For young children
ages 5-8, the mini ball is 22 to 22.5 inches in
circumference and weighs 10.5 to 11.25
ounces.
Basket
The basket is made up of the backboard, rim, and
net.
l The rim is 18 inches in diameter.
l A regulation backboard is 72 inches wide by 48
inches tall, although you will find backboards can
vary in size.
l The rim should be 10 feet from the ground.
Typically a 10 foot rim is used from ages 6th
grade and older. For younger kids you can lower
the goal so that they can take a proper shot at
the goal. For kindergarten through second grade
children you can try a 6-foot goal. Then move it
up to 8 feet for 3rd and 4th grade. Try nine feet
for 5th grade. Of course, this depends on the
size, strength, and skill of the player. https://www.hotshotsport.com/wp-content/
uploads/imported_products/65533.jpg
l The basketball net hooks onto eight rungs on the
bottom of the rim. It hangs down around 15 to
18 inches. The net helps to slow the ball coming
through the hoop and also to help see whether a
basket was made or not.
Uniform
l The basketball uniform generally consists of a
tank top and shorts. You also need socks and
some good basketball type sneakers.
Basketball sneakers are good for all the
starting and stopping required in the game.
You can choose high tops, low tops, or three
quarter height shoes. If you play under the
basket a lot you may want high tops to help
protect you from getting a twisted ankle. You
should not wear a watch or a shirt with
Los Angeles Lakers Rising Stars Challenge buttons while playing basketball. These can
Nba Basketball - Kobe Bryant Full Body, HD scratch or get caught on other players. Also,
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you may want to wear a mouthpiece to
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protect your teeth.
Other Equipment:
The following equipment will be required:
l backstop units, consisting of:
ü Backboards
ü Basket comprising (pressure release) rings and nets
ü Backboard support structures including padding
ü Basketballs
ü Game clock
ü Scoreboard
Basketball Basics | Women Can Talk Sports
ü Twenty-four (24) second clock
ü Stopwatch or suitable (visible) device (not the game
clock) for timing time-outs FAVERO: Alternating possession arrow for
basketball, Basketball Scoreboard
l Two (2) separate, distinctly different and loud sound
signals
ü Scoresheet
ü Player foul markers
ü Team foul markers
ü Alternating possession arrow
ü Playing floor
ü Playing court
ü Adequate lighting
Rules and Regulations of Basketball
The rules of basketball can vary slightly depending on the level of play (for example professional rules differ from
college rules) or where the game is played (international rules are different from USA professional rules). These rule
differences, however, are usually just variations on the basic game of basketball and the majority of the rules discussed
below can be applied to most any game of basketball played.
The winner of a basketball game is the team with the most points. You get points by throwing the basketball
through the opponent's hoop or basket. In regular play a basket made from within the three point line is worth 2
points and a basket shot from outside the three point line is worth three points. When shooting a free throw,
each free throw is worth 1 point.
1. The player must bounce, or dribble, the ball with one hand while moving both feet. If, at any time, both hands
touch the ball or the player stops dribbling, the player must only move one foot. The foot that is stationary is
called the pivot foot.
2. The basketball player can only take one turn at dribbling. In other words, once a player has stopped dribbling
they cannot start another dribble. A player who starts dribbling again is called for a double-dribbling violation
and looses the basketball to the other team. A player can only start another dribble after another player from
either team touches or gains control of the basketball. This is usually after a shot or pass.
3. The ball must stay in bounds. If the offensive team looses the ball out of bounds the other team gets control of
the basketball.
4. The players hand must be on top of the ball while dribbling. If they touch the bottom of the basketball while
dribbling and continue to dribble this is called carrying the ball and the player will lose the ball to the other
team.
5. Once the offensive team crosses half court, they may not go back into the backcourt. This is called a backcourt
violation. If the defensive team knocks the ball into the backcourt, then the offensive team can recover the ball
legally.
1. The main rule for the defensive player is not to foul. A foul is described as gaining an unfair advantage through
physical contact. There is some interpretation that has to be made by the referee, but, in general, the defensive
player may not touch the offensive player in a way that causes the offensive player to lose the ball or miss a
shot.
2. 3 Second Rule- The defensive 3-second ruleapplies only in leagues like NCAA and NBA. The FIBA and
High School league do not abide by this rule. According to this, a defensive basketball player shall not
remain in the restricted area for more than 3 seconds.
3. No Contact Rule:A defensive basketball player must not touch a player with the ball while guarding.
The initiation of a touch on the defender’s part will result in a foul.
Rules for Everyone
1. Although the foul rule is described above as a defensive rule, it applies exactly the same to all players
on the court including offensive players.
2. Basketball players cannot kick the ball or hit it with their fist.
3. You will have to limit your playing activities withing the periphery of the basketball court
4. You may throw the basketball in any direction. While doing this, you can use one of both your hands.
5. The team to score the most points win.
6. You must dribble the ball along with you as you run
7. To catch a ball, you must use your hands and no other parts of the body can be used in the process
8. You must not push, elbow, shoulder or strike your opponent during any time in the game
9. A team scores a point if a player gets the basketball through the hoop. In case the ball stays up there, a
point is still awarded to the team.
10. A referee is appointed to judge the basketball game. He keeps notes of the points, time, and fouls
throughout the match.
Now that you have got a general idea about the Rules and Regulations in Basketball, let us proceed to some
specific rules for those who take basketball seriously would like to know.
1. Number of Players
if you want to play basketball for fun, you have the possibility of playing on your own. But you can also play
team games with either 1,2, 3, 4 or 5 players on each team. Teams can be mixed, with boys and girls or not.
on a competition level, a team is made up of a 5 players playing on the court and 5 players sitting on the bench
that can be used for substitution during the whole period of the game. But for NBA they have 15 players each
team.
3. Scoring
The main objective of basketball is to outscore the team that is against you. Here is how the basketball scoring
system works:
3 Points: A team is given three points if a player puts the basketball through the hoop from behind the
three-point line.
2 points: A player gets two points if he shoots the ball through the hoop when he is inside the three-
point line.
1 point: If a player scores a basket in a foul shot, the team gets 1 point. (free throw)
4. POSITIONS
Each player is assigned a position when playing. This position is usually determined by the height of the player.
the tallest player on the team usually plays “center” also known as “position 5”, while the medium size ones
play “forwards”/ “position 3 and 4”, the shortest players then play “guards” / “position 1 and 2 “.
6. Tip Off-
It’s Game Time! To begin the game, each team sends one player to the center circle for tip off (usually the
tallest player). The ref throw the ball straight up into the air, and one of the players in the center will tip the
ball to teammate to begin play. This is the first possession of the game.
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GENERALIZATION:
Knowing the history, equipment and rules of basketball may eager you to play it already. Basketball is a team
sport which is intended for everyone to play. You can play it without even knowing the rules and just by
yourself because this game is an interesting one.
Basketball is the game for all time.it has a multiple benefits not just physically but all the aspects of
development. It bring you in giving out your best. You work as a team, so you have many colleague to talk and
be friends too. If you are already a basketball player then you have now your 2 nd family. Because in basketball
you will have a bonding specially during training. So to all basketball players out there. Hey! Your not alone,
cheer up!. There will be a a plenty of time soon, that you can dribble and shoot that ball.
WEEK 2- BASKETBALL (PART 2)
WELCOME TO THE 2ND PARTOF BASKETBALL !
After learning the different history, equipment and rules and regulation of basketball. It’s now time to practice
the different basic skills and hand signals of basketball.
In this module, you will also appreciate the different tasks of the referees and how are they being healthy
after all this time. How basketball prove that upon playing this game. You as an individual will be fit and enjoy
your self upon playing it.
The object of basketball is to shoot the big orange ball through the slightly larger circular hoop. Shooting is
one of basketball’s basic skills, and one new players are typically eager to learn. While some players
specialize in certain types of shots, all-around players learn as many as possible to maximize their scoring
options.
Shooting Fundamentals
Most shots involve similar physical mechanics. Square your shoulders to the basket, place the fingers of
your shooting hand under the ball, tuck your elbow close to your body and balance the ball lightly with your
non-shooting hand. Extend your shooting arm toward the hoop and flick your wrist to release the shot.
Shoot with your fingers and generate most of the power with your wrist, not your arm. Follow through
directly toward the target with your shooting hand. You’ll typically aim for a spot above the middle of the
rim. From close range, aim for a spot on the backboard.
Jump Shot
The jumper is used most frequently for mid- to long-range shots, including three-point attempts, although
you can use it from short range to gain separation from a defender. Jump straight up and use the basic
shooting form. Release the ball at the peak of your jump.
The two-handed set shot was once the common way to shoot from the perimeter. Today it’s typically only
used by young players who lack the strength to shoot with one hand. A free throw, however, is basically a
type of set shot, although it’s almost always performed with one hand. Use the standard shooting form, but
don’t jump.
Layup
You’ll typically shoot layups from very close range after dribbling to the basket, or taking a pass near the
hoop. Typical layup form involves grasping the ball with two hands, raising it in front of your face and
banking it off the backboard, which all occurs while you’re in motion. A putback of a missed shot is also
technically a layup. If you can jump well enough you may also raise the ball as high as possible and flip it
straight through the rim.
Post Shots
Centers and power forwards who typically operate near the basket often use short shots. A turn-around
jumper begins with your back to the basket. You then jump away from the hoop while leaning back and
simultaneously pivoting about 180 degrees to face the basket before you shoot. For a hook shot, stride into
the lane with your back to the hoop while keeping your torso between the basket and the ball. Turn your
non-shooting shoulder toward the hoop, jump, raise the ball straight up and flip your wrist to take the shot.
Dunk
The dunk, basketball’s most spectacular shot, relies more on jumping ability than shooting skill. If you can
jump high enough, and hands large enough to control the ball, leap, lift the ball above the rim and push or
throw it through the net.
2. PASSING
Passing the ball in basketball requires touch, vision, dexterity and strength. Good teams have players who
look to pass the ball to the open player to take the ball to the basket or get a good look for a jump shot. You
can pass the ball effectively in several ways.
Chest Pass
A chest pass is the most basic way to move the basketball from one player to another. If you have an open
teammate and there's little or no chance that an opponent will steal the ball, the chest pass should work
well. Hold the ball with both hands and pushing hard and outward with your thumbs. Aim for the
teammate's chest.
Bounce Pass
The bounce pass often is just as accurate as a chest pass and harder to defend. Hold the ball at chest level
and bounce it off the floor halfway between yourself and your teammate. The defense may be anticipating
a chest pass and often might not be ready for a ball that bounces hard and comes in from a low angle.
Baseball Pass
The baseball pass is a type to use when you have the ball in the back court -- often after a steal -- and your
teammate is breaking to the basket. Take the ball and bring it overhead and throw a hard, direct pass to
your teammate. The pass should lead your teammate and give him a chance to catch the ball at full speed
and then accelerate toward the basket.
Outlet Pass
Defensive rebounders often use the outlet pass. After getting a rebound off the defensive boards, a power
forward or the center will take one step away from the basket and throw the ball toward the sideline,
where a guard catches it and starts the attack. This pass often is a two-hand overhead pass or as a bounce
pass. Hall of Famers Bill Russell, Wilt Chamberlain and Wes Unseld excelled at making this pass.
No-Look Pass
The no-look pass is designed to confuse the defense. A point guard leading a fast break can use this pass
with success. It has a high degree of difficulty because the passer looks in a different direction than the
direction in which the ball will be going. It is very easy to throw this ball away for a turnover, but when the
play works, it usually leads to an uncontested layup or a dunk. Magic Johnson made this pass one of his
signature moves during his career, and point guards have been using this move since the 1980s.
3.DRIBBLING
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Sharpening your ball-handling skills and dribbling fundamentals gives you a decided advantage over any
defensive player. It is important to learn which type of dribble to use in a given situation. Some types of
dribbles are designed to advance the ball quickly up the court, while others allow you to go past your
defender. With all types of dribbles it is important to keep your head up so that you can see teammates
when they have scoring opportunities.
High Bounce
The high dribble is used when you are trying to move the ball up the court very quickly. Typically, you will
see high dribbles after steals and during fast-break opportunities. To execute a high dribble, keep you torso
erect and push the top of the ball forward, well ahead of your body. The bounce of the ball should reach
anywhere from between your upper thigh to slightly above your waist.
Change of Pace
A change of pace dribble is used to cause your defender to lose his balance as you move the ball forward
with a high dribble. The change of pace occurs when you slow your momentum moving the ball forward
and relax your torso. The defender, thinking you are slowing down, goes back on his heels. You rapidly
accelerate past him.
Crossover
If your defender is making a strong attempt to prevent you from going right or left, using a crossover dribble
can be effective. For example, if your defender is trying to prevent you from going to your right, you would
perform a crossover dribble to your left. To do so, flick the ball across your body from your right hand to
your left hand, while simultaneously moving your right foot across your body to your left. It is important to
keep your body low; your dribble should be no higher than your knees. Accelerate past your defender by
pushing off with your left foot.
Between the Legs
The between the legs dribble is used to go past a defender who is overplaying you. If you are going left,
begin with rapid low dribbles with your right hand. Take a deep step forward with your left foot and flick
the ball through your legs to your left hand. Keep your body low as you move forward to your left.
If you want to change directions while keeping a good view of the entire court, a behind the back dribble
can be effective. If you want to move to your left, begin dribbling with your right hand. To execute this
dribble you need to place your hand on the side of the ball. Step forward with your left foot while
simultaneously wrapping the ball behind your back, across the back of your thighs, and flick the ball toward
your left hand. Be sure to plant your right foot before stepping forward with your left foot.
4.JUMPING
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Jumping is another skill that can define how good a basketball player is. Jumping is involved in offense
during the jump ball in the beginning, while taking shots and sometimes while trying to catch a pass. On
defensive you will need the ability to jump when trying to block a shot or a pass. Being able to out jump
your opponent for a rebound also is important.
5.RUNNING
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Running is a big part of basketball. In a full-court game, you will find yourself running back and forth as the
game quickly transitions between offense and defense. When you have the ball, running will help you to
avoid defenders and get to the basket quicker. On defense, you often will find yourself needing to run after
the opponent, especially during fast breaks.
HOW TO BE AN UMPIRE OF A GAME?
Put the ball in play at the center circle to start each half period and extra period of the game.
Administer penalties.
Watch the players in lanes and free throw line during free-throw.
Disqualify a player for fouls.
Indicate each goal made.
Order time-in
Sign score book at the end of the game.
He shall carefully examine the score sheet at the end of each half and of each extra period or at
anytime he feels necessary, approve the score and/or confirm the time that remains to be played.
Shall inspect and approve all equipment to be used during the game.
Designate the official time piece and recognize the table officials.
He shall not permit any player to wear objects, which are dangerous to the other players.
He shall make the final decision if the officials disagree on whether or not a goal shall count.
He shall have power to stop a game when conditions warrant it. He shall also have the power to
determine that a team shall forfeit the game if it refuses to play after being instructed to do so or if the
team, by its action, prevents the game from being played. Kinds of Referee:1. Lead Referee2. Trail
Referee 3. center referee
The timer operates the clock according to the rules governing when time is in (ball in play) and when it
is not.
Shall keep a record of playing time and time of stoppage as provided in these rules.
Shall note when each half is to start.
To notify the teams and the officials or cause them to be notified at least minutes in advance.
The 30-second operator shall operate the 30-second device and shall start as soon as a player gains
control of a live ball on the court.
COACH
At least 20 minutes before the game is scheduled to begin, each coach or his representative shall give
the scorer a written list of the names and numbers of the team members who are to play in the game,
as well as the names of the captain of the team, the coach and the assistant coach.
At least 10 minutes before the game, both coaches shall confirm their agreement with the names and
numbers of their team members and the names of the coaches inscribed by signing the score sheet. At
the same time they shall indicate the five players who are to start the game. The “A” will be the first to
provide this information.
Only the coach or the assistant coach may makes the request for changed time-out.
When a coach or assistant coach requires a substitution to be effected, the substitute must report to
the scorer to make the request and must be ready to play immediately.
If there is an assistant coach his name must be inscribed on the score sheet before the beginning of the
game (his signature is not necessary). He shall assume the responsibilities of the coach if for any
reason, the coach is unable to continue.
The team captain, shall act as coach if there is no coach or if the coach is unable to continue and there
is no assistant coach inscribed on the score sheet (or the later is unable to continue). If the captain
must leave the playing court for any valid reason, he may continue to act as coach. However, if he must
leave following a disqualifying foul, or if he is unable to act as coach because of injury, his substitute as
captain shall replace him as coach.
Only the coach, whose name is inscribed on the score sheet, is permitted to remain standing during the
game. This also applies to any individual who replaces the coach for any reason.
CAPTAIN
FORWARDS:
GUARDS
1. ability to feel out strength and weaknesses of opponents and to analyze pattern of movements
2. ability to stay with the players and to anticipate possible plays
3. ability to steal or tie the ball without fouling
4. ability to rebound and pass accurately
5. ability to shift pattern of defensive play
HAND SIGNALS FOR BASKETBALL
PICTURES FOR HAND SIGNALS- Basketball Referee Signals and Meaning | Inspirational Basketball
VIOLATION
FOULS
- A foul is an illegal action that can be committed by player from one team against a player from the opposing
team.
- basketball is generally said to be a non- contact game. If contact occurs beyond what is deemed to be
reasonable or if a player thereby obtains an unfair advantage from it, a foul is committed.
These officiating basketball hand signals are used to communicate between the referee and the time keeper
in order to notify starting and stopping of the clock.
Thirty Second
Timeout – To indicate
a thirty second
Stop Clock – To stop the Full Timeout – When timeout has been
clock at any point in the Start Clock – Beginning with one an official wishes to called by one of the
game, the referee will hand raised above head, the signal for a full timeout teams, the official will
raise one hand straight start of the clock is indicated by it is indicated by two take both hands and
over head with his dropping the raised hand directly arms spread to the place them on top of
palms facing out and towards the floor. sides forming a “T” his shoulders with his
finger tips pointed. shape. elbows out.
When a player commits a personal foul, the referee will give a specific signal to indicate the type of foul and
which player has committed the foul.
Hand Check – When a player
Player Control Foul (Charge) –
commits a hand check foul, it
One hand on the back of the Blocking – If a defensive player commits a
is signaled by having one arm
head and the other pointing blocking foul the official will have both
extended in front of the chest
in the opposite direction of hands, in fists, touching his hips, and his
with the fingers up, and the
the play indicates a charge call elbows in tight against his body.
other arm grabbing the wrist.
has been made.
Holding – The holding signal is
made by having one arm Pushing – To signal a pushing
extended upwards in front of foul, the official will have both Intentional Foul – When a player commits
the face, and the other hand hands extended straight in an intentional foul, the official will put both
grabbing the wrist. front of him, with his palms arms above his head and cross them.
facing outward.
Technical Foul – To signal a Double Foul – If two players Illegal Hand Use – An illegal hand use foul is
technical foul has occurred have committed a foul at the signaled by the official putting both of his
the referee will place both his same time, the referee will hands in front of him, at waist level, and
hands in front of him and put put both hands, in fists, grabbing one of his wrists with the other
them in the formation of a
letter “T”. hand.
extended out towards the
sides.
A violation is a rule which is broken, but it does not result in a player picking up a personal foul. The other
team is awarded possession of the ball.
Traveling – When a player Three Seconds – The
has committed a traveling Double Dribble – The official official will indicate
Carrying or Palming – In will signal a double dribble that a player has
violation, the official will
order to signal a palming violation has been committed committed a three
signal it by placing both of
or carrying violation, the by putting both of his hands second violation by
his hands in front of him
referee will have one in front of him, with palms having three fingers
and moving them in a
hand at the side, flipped down, and alternating them raised, and the hand
circle.
over from palm up to up and down, as if dribbling a makes a swiping
palm down. basketball. motion back and
forth at the side.
Five Seconds – In order to Ten Seconds – The ten Kicking the Ball – When a
signal a five second second violation is player kicks the ball, the
violation the official will shown when the official referee will have one foot
have five fingers raised has ten fingers raised raised in front.
with arm extended with both arms extended
upward. upwards.
GENERALIZATION:
Basketball
Time Management Basketball Foul Hand signal
Signals
Violation Hand
Signals Indicators
Signals
² Player Control
² Two Point Basket
Foul (Charge) ² Traveling
Scored
² Stop Clock ² Hand Check ² Carrying or
² Three Point Basket
Palming
Scored
² Start Clock ² Blocking
² Double Dribble
² Counting
² Full Timeout ² Holding
² Three Seconds
² Basket Counts
² Thirty Second ² Pushing
Timeout ² Five Seconds
² Basket Does Not
² Intentional Foul
Count
² Jump Ball ² Ten Seconds
² Technical Foul
² Bonus Free
² Substitution ² Kicking the Ball
Throws
² Double Foul
² Lane Violation
² Illegal Hand Use
Basketball is a fun game. That’s why it is intended for both male and females to play it. Basketball became the
most popular game, because it’s easy and you can play this alone. You can practice alone, but of course it’s
better if you have your companion. Basketball is an sport where everyone will love, specially the crowd. I know
you miss playing or watching live games of basketball but mean time take it easy. A time will come later on.
But mean time, you may practice and lern the different basic skills of it and specially studying the hand signals
for you to know the different violations and fouls that you need to take care and control on while playing. Be
inspired also with the different sayings of our very own basketball players.
Do your best when no one is looking. If you do that, then you can be successful in anything that you put your
mind to. Bob Cousy, Basketball Player
Everything negative - pressure, challenges - is all an opportunity for me to rise. Kobe Bryant, Basketball Player
After learning the different history, equipment and rules and regulation of basketball. It’s now time to practice
the different basic skills and hand signals of basketball.
In this module, you will also appreciate the different tasks of the referees and how are they being healthy
after all this time. How basketball prove that upon playing this game. You as an individual will be fit and enjoy
your self upon playing it.
The object of basketball is to shoot the big orange ball through the slightly larger circular hoop.
Shooting is one of basketball’s basic skills, and one new players are typically eager to learn.
While some players specialize in certain types of shots, all-around players learn as many as
possible to maximize their scoring options.
Shooting Fundamentals
Most shots involve similar physical mechanics. Square your shoulders to the basket, place the
fingers of your shooting hand under the ball, tuck your elbow close to your body and balance
the ball lightly with your non-shooting hand. Extend your shooting arm toward the hoop and
flick your wrist to release the shot. Shoot with your fingers and generate most of the power
with your wrist, not your arm. Follow through directly toward the target with your shooting
hand. You’ll typically aim for a spot above the middle of the rim. From close range, aim for a
spot on the backboard.
Jump Shot
The jumper is used most frequently for mid- to long-range shots, including three-point
attempts, although you can use it from short range to gain separation from a defender. Jump
straight up and use the basic shooting form. Release the ball at the peak of your jump.
The two-handed set shot was once the common way to shoot from the perimeter. Today it’s
typically only used by young players who lack the strength to shoot with one hand. A free
throw, however, is basically a type of set shot, although it’s almost always performed with one
hand. Use the standard shooting form, but don’t jump.
Layup
You’ll typically shoot layups from very close range after dribbling to the basket, or taking a pass
near the hoop. Typical layup form involves grasping the ball with two hands, raising it in front of
your face and banking it off the backboard, which all occurs while you’re in motion. A putback
of a missed shot is also technically a layup. If you can jump well enough you may also raise the
ball as high as possible and flip it straight through the rim.
Post Shots
Centers and power forwards who typically operate near the basket often use short shots. A
turn-around jumper begins with your back to the basket. You then jump away from the hoop
while leaning back and simultaneously pivoting about 180 degrees to face the basket before
you shoot. For a hook shot, stride into the lane with your back to the hoop while keeping your
torso between the basket and the ball. Turn your non-shooting shoulder toward the hoop,
jump, raise the ball straight up and flip your wrist to take the shot.
Dunk
The dunk, basketball’s most spectacular shot, relies more on jumping ability than shooting skill.
If you can jump high enough, and hands large enough to control the ball, leap, lift the ball
above the rim and push or throw it through the net.
1. PASSING
https://upload.wikimedia.org/wikipedia/commons/b/ba/EVD-baloncesto-036.jpg
Passing the ball in basketball requires touch, vision, dexterity and strength. Good teams have
players who look to pass the ball to the open player to take the ball to the basket or get a good
look for a jump shot. You can pass the ball effectively in several ways.
Chest Pass
A chest pass is the most basic way to move the basketball from one player to another. If you
have an open teammate and there's little or no chance that an opponent will steal the ball, the
chest pass should work well. Hold the ball with both hands and pushing hard and outward with
your thumbs. Aim for the teammate's chest.
Bounce Pass
The bounce pass often is just as accurate as a chest pass and harder to defend. Hold the ball at
chest level and bounce it off the floor halfway between yourself and your teammate. The
defense may be anticipating a chest pass and often might not be ready for a ball that bounces
hard and comes in from a low angle.
Baseball Pass
The baseball pass is a type to use when you have the ball in the back court -- often after a steal
-- and your teammate is breaking to the basket. Take the ball and bring it overhead and throw a
hard, direct pass to your teammate. The pass should lead your teammate and give him a chance
to catch the ball at full speed and then accelerate toward the basket.
Outlet Pass
Defensive rebounders often use the outlet pass. After getting a rebound off the defensive
boards, a power forward or the center will take one step away from the basket and throw the
ball toward the sideline, where a guard catches it and starts the attack. This pass often is a two-
hand overhead pass or as a bounce pass. Hall of Famers Bill Russell, Wilt Chamberlain and Wes
Unseld excelled at making this pass.
No-Look Pass
The no-look pass is designed to confuse the defense. A point guard leading a fast break can use
this pass with success. It has a high degree of difficulty because the passer looks in a different
direction than the direction in which the ball will be going. It is very easy to throw this ball away
for a turnover, but when the play works, it usually leads to an uncontested layup or a dunk.
Magic Johnson made this pass one of his signature moves during his career, and point guards
have been using this move since the 1980s.
3.DRIBBLING
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Sharpening your ball-handling skills and dribbling fundamentals gives you a decided advantage
over any defensive player. It is important to learn which type of dribble to use in a given
situation. Some types of dribbles are designed to advance the ball quickly up the court, while
others allow you to go past your defender. With all types of dribbles it is important to keep
your head up so that you can see teammates when they have scoring opportunities.
High Bounce
The high dribble is used when you are trying to move the ball up the court very quickly.
Typically, you will see high dribbles after steals and during fast-break opportunities. To execute
a high dribble, keep you torso erect and push the top of the ball forward, well ahead of your
body. The bounce of the ball should reach anywhere from between your upper thigh to slightly
above your waist.
Change of Pace
A change of pace dribble is used to cause your defender to lose his balance as you move the
ball forward with a high dribble. The change of pace occurs when you slow your momentum
moving the ball forward and relax your torso. The defender, thinking you are slowing down,
goes back on his heels. You rapidly accelerate past him.
Crossover
If your defender is making a strong attempt to prevent you from going right or left, using a
crossover dribble can be effective. For example, if your defender is trying to prevent you from
going to your right, you would perform a crossover dribble to your left. To do so, flick the ball
across your body from your right hand to your left hand, while simultaneously moving your
right foot across your body to your left. It is important to keep your body low; your dribble
should be no higher than your knees. Accelerate past your defender by pushing off with your
left foot.
The between the legs dribble is used to go past a defender who is overplaying you. If you are
going left, begin with rapid low dribbles with your right hand. Take a deep step forward with
your left foot and flick the ball through your legs to your left hand. Keep your body low as you
move forward to your left.
If you want to change directions while keeping a good view of the entire court, a behind the
back dribble can be effective. If you want to move to your left, begin dribbling with your right
hand. To execute this dribble you need to place your hand on the side of the ball. Step forward
with your left foot while simultaneously wrapping the ball behind your back, across the back of
your thighs, and flick the ball toward your left hand. Be sure to plant your right foot before
stepping forward with your left foot.
4.JUMPING
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Jumping is another skill that can define how good a basketball player is. Jumping is involved in
offense during the jump ball in the beginning, while taking shots and sometimes while trying to
catch a pass. On defensive you will need the ability to jump when trying to block a shot or a
pass. Being able to out jump your opponent for a rebound also is important.
5.RUNNING
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Running is a big part of basketball. In a full-court game, you will find yourself running back and
forth as the game quickly transitions between offense and defense. When you have the ball,
running will help you to avoid defenders and get to the basket quicker. On defense, you often
will find yourself needing to run after the opponent, especially during fast breaks.
Basketball Referee Signals and Meaning | Inspirational Basketball
Put the ball in play at the center circle to start each half period and extra period of the game.
Administer penalties.
Watch the players in lanes and free throw line during free-throw.
Disqualify a player for fouls.
Indicate each goal made.
Order time-in
Sign score book at the end of the game.
He shall carefully examine the score sheet at the end of each half and of each extra period or at
anytime he feels necessary, approve the score and/or confirm the time that remains to be played.
Shall inspect and approve all equipment to be used during the game.
Designate the official time piece and recognize the table officials.
He shall not permit any player to wear objects, which are dangerous to the other players.
He shall make the final decision if the officials disagree on whether or not a goal shall count.
He shall have power to stop a game when conditions warrant it. He shall also have the power to
determine that a team shall forfeit the game if it refuses to play after being instructed to do so or if the
team, by its action, prevents the game from being played. Kinds of Referee:1. Lead Referee2. Trail
Referee 3. center referee
The timer operates the clock according to the rules governing when time is in (ball in play) and when it
is not.
Shall keep a record of playing time and time of stoppage as provided in these rules.
Shall note when each half is to start.
To notify the teams and the officials or cause them to be notified at least minutes in advance.
The 30-second operator shall operate the 30-second device and shall start as soon as a player gains
control of a live ball on the court.
COACH
At least 20 minutes before the game is scheduled to begin, each coach or his representative shall give
the scorer a written list of the names and numbers of the team members who are to play in the game,
as well as the names of the captain of the team, the coach and the assistant coach.
At least 10 minutes before the game, both coaches shall confirm their agreement with the names and
numbers of their team members and the names of the coaches inscribed by signing the score sheet. At
the same time they shall indicate the five players who are to start the game. The “A” will be the first to
provide this information.
Only the coach or the assistant coach may makes the request for changed time-out.
When a coach or assistant coach requires a substitution to be effected, the substitute must report to
the scorer to make the request and must be ready to play immediately.
If there is an assistant coach his name must be inscribed on the score sheet before the beginning of the
game (his signature is not necessary). He shall assume the responsibilities of the coach if for any
reason, the coach is unable to continue.
The team captain, shall act as coach if there is no coach or if the coach is unable to continue and there
is no assistant coach inscribed on the score sheet (or the later is unable to continue). If the captain
must leave the playing court for any valid reason, he may continue to act as coach. However, if he must
leave following a disqualifying foul, or if he is unable to act as coach because of injury, his substitute as
captain shall replace him as coach.
Only the coach, whose name is inscribed on the score sheet, is permitted to remain standing during the
game. This also applies to any individual who replaces the coach for any reason.
CAPTAIN
FORWARDS:
GUARDS
1. ability to feel out strength and weaknesses of opponents and to analyze pattern of movements
2. ability to stay with the players and to anticipate possible plays
3. ability to steal or tie the ball without fouling
4. ability to rebound and pass accurately
5. ability to shift pattern of defensive play
HAND SIGNALS FOR BASKETBALL
PICTURES FOR HAND SIGNALS- Basketball Referee Signals and Meaning | Inspirational Basketball
VIOLATION
FOULS
- A foul is an illegal action that can be committed by player from one team against a player from the opposing
team.
- basketball is generally said to be a non- contact game. If contact occurs beyond what is deemed to be
reasonable or if a player thereby obtains an unfair advantage from it, a foul is committed.
These officiating basketball hand signals are used to communicate between the referee and the time keeper
in order to notify starting and stopping of the clock.
Thirty
Second
Timeout –
Full Timeout – When an official To indicate
Stop Clock – To wishes to signal for a full timeout it a thirty
stop the clock at is indicated by two arms spread to second
any point in the the sides forming a “T” shape. timeout
game, the Start Clock – Beginning with one has been
referee will raise hand raised above head, the start of called by
one hand straight the clock is indicated by dropping one of the
over head with his the raised hand directly towards teams, the
palms facing out the floor. official will
and finger tips take both
pointed. hands and
place them
on top of
his
shoulders
with his
elbows
out.
When a player commits a personal foul, the referee will give a specific signal to indicate the type of foul and
which player has committed the foul.
Hand Check – When a player
commits a hand check foul, it is Blocking – If a defensive player
Player Control Foul (Charge) – signaled by having one arm commits a blocking foul the official
One hand on the back of the extended in front of the chest with will have both hands, in fists,
head and the other pointing in the fingers up, and the other arm touching his hips, and his elbows in
the opposite direction of the grabbing the wrist. tight against his body.
play indicates a charge call has
been made.
Holding – The holding signal is Pushing – To signal a pushing foul, Intentional Foul – When a player
made by having one arm the official will have both hands commits an intentional foul, the
extended upwards in front of the extended straight in front of him, official will put both arms above his
face, and the other hand with his palms facing outward. head and cross them.
grabbing the wrist.
Technical Foul – To signal a Illegal Hand Use – An illegal hand
technical foul has occurred the use foul is signaled by the official
referee will place both his hands putting both of his hands in front of
in front of him and put them in him, at waist level, and grabbing
the formation of a letter “T”. one of his wrists with the other
Double Foul – If two players have hand.
committed a foul at the same time,
the referee will put both hands, in
fists, extended out towards the
sides.
A violation is a rule which is broken, but it does not result in a player picking up a personal foul. The other
team is awarded possession of the ball.
Traveling – When a player has Carrying or Double Dribble – The official Three Seconds –
committed a traveling violation, Palming – In order will signal a double dribble The official will
the official will signal it by to signal a palming violation has been committed indicate that a
placing both of his hands in or carrying by putting both of his hands in player has
front of him and moving them in violation, the front of him, with palms down, committed a three
a circle. referee will have and alternating them up and second violation
one hand at the down, as if dribbling a by having three
side, flipped over basketball. fingers raised, and
from palm up to the hand makes a
palm down. swiping motion
back and forth at
the side.
Basket Does Not Bonus Free Throws – When a
Count – To “wave player at the free throw line is
off” a basket, or to be awarded a bonus free Lane Violation – If a
indicate it does not throw, the official will extend player is shooting a free
count because a both of his arms out to his throw and a lane violation
foul has occurred, sides completely straight and occurs, the referee will
the referee will then move one up and down. signal it by raising one of
start with both his arms out to his side
hands at the and holding it there until
shoulders, elbows the free throw is
out, and extend completed.
hands out directly
towards the side.
GENERALIZATION:
Basketball is a fun game. That’s why it is intended for both male and females to play it. Basketball became the
most popular game, because it’s easy and you can play this alone. You can practice alone, but of course it’s
better if you have your companion. Basketball is an sport where everyone will love, specially the crowd. I know
you miss playing or watching live games of basketball but mean time take it easy. A time will come later on.
But mean time, you may practice and lern the different basic skills of it and specially studying the hand signals
for you to know the different violations and fouls that you need to take care and control on while playing. Be
inspired also with the different sayings of our very own basketball players.
Do your best when no one is looking. If you do that, then you can be successful in anything that you put your
mind to. Bob Cousy, Basketball Player
Everything negative - pressure, challenges - is all an opportunity for me to rise. Kobe Bryant, Basketball Player