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S AV I N G T H R O W S SPEED NOTES
BASE CLASS ABILITY MAGIC FEAT MISC 30 FT. SQ. FT. SQ.
TOTAL SAVE BONUS MOD MOD MOD MOD
BASE SPEED WITH ARMOR
FORT IT U D E = + + + + +
(CONSTITUTION) 2 2 0
FT. FT. FT. FT.
SKILLS
TOTAL ABILITY SKILL MISC COND. TOTAL ABILITY SKILL MISC COND.
BONUS MOD RANKS BONUS MOD BONUS MODS RANKS BONUS MODS
◻ CLIMB
✔ = STR 0 + + + ◻
✔ KNOWLEDGE (PLANES)* = INT 2 + + +
◻ CRAFT Metalurgia
✔ = INT 2 + 1 + + ◻ KNOWLEDGE (RELIGION)* = INT 2 + + +
◻ CRAFT Alquimia
✔ = INT 2 + + + ◻ LINGUISTICS* = INT 2 + + +
◻ FLY
✔ = DEX 4 + + + ◻ PROFESSION*
✔ = WIS 1 + + +
◻ INTIMIDATE
✔ = CHA 0 + + + ◻ SLEIGHT OF HAND* = DEX 4 + + +
◻ KNOWLEDGE (ARCANA)*
✔ = INT 2 + 1 + + ◻ SPELLCRAFT*
✔ = INT 2 + 1 + +
◻
✔ KNOWLEDGE (DUNGEONEERING)* = INT 2 + 1 + + ◻ STEALTH = DEX 4 + + +
TOUCH + + + + +
ARMOR CLASS 14 = 10 + 4 + 0
FLAT- F O O T E D + + + + +
ARMOR CLASS 13 = 10 + + 0 1 2 NAME SOURCE
BASE
ATTACK STRENGTH DEXTERITY SIZE MISC DESCRIPTION
TOTAL BONUS MOD MOD MOD BONUS
CMD
COMBAT MANEUVER DEFENSE
= 10 + 0 + 0 + 4 + 0 +
NAME SOURCE
CONDITIONAL MODIFIERS
DESCRIPTION
DEFENSIVE ITEMS
-3 15% 20LB
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES DESCRIPTION
Haramaki +1 .(3PO)
ITEM AC BONUS TYPE
0% 1LB
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES AT TA C K B O N U S
BASE
ATTACK STR SIZE MISC
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES TOTAL BONUS MOD MOD MOD
M ELEE AT TAC K = + + +
B ONUS
0 0 0
BASE
ATTACK DEX SIZE MISC
ITEM AC BONUS TYPE
TOTAL BONUS MOD MOD MOD
- CMB = + + +
COMBAT MANEUVER BONUS 0 4 0
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES
O F F E N S I V E A B I L I T I E S & C L A S S F E AT U R E S
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
AT TA C K S SENSES
Rapier +4 1d6+4 P -
ATTACK ATTACK BONUS DAMAGE TYPE RANGE
(20PO-2LB) 18-20 x2
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION
LANGUAGES
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION
F E AT S
GEAR
T OTALS
POTIONS, SCROLLS, & MAGIC ITEMS
ITEMS COST WEIGHT
O T H E R VA L U A B L E S
TREASURE VALUE
OTHER ITEMS
MOUNTS/VEHICLES VALUE
ENCUMBRANCE MONEY
CP
MEDIUM LOAD LIFT OFF GROUND
SP
PP
SPELLCASTING P R E PA R E D S P E L L S M E TA M A G I C
0 Detect Magic
CONCENTRATION 3 = 1 + 2 +
0 Mage Hand
TOTAL CASTER ABILITY MISC
LEVEL MOD MOD
1 Shocking Grasp (1d6 elétrico) +3 vs Metal
SPELLS SAVE SPELLS BONUS ABILITY
KNOWN DC LEVEL PER DAY SPELLS BONUS
12 0 3 -
13 1st 0 1
2nd
3rd
4th
SPELL-LIKE ABILITIES
5th
6th TIMES
SPELL NAME PER DAY
7th
8th
9th
CONDITIONAL MODIFIERS
BLOODLINE/DOMAIN/SCHOOL
SPECIAL ABILITIES
NAME NAME
1pt = +1 weapon
NAME NAME
DESCRIPTION DESCRIPTION
NAME NAME
DESCRIPTION DESCRIPTION
NAME NAME
Detect Magic
Mãos Mágicas
Acid Splash
5th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
1st ◻◻◻◻◻◻◻◻◻
✔
Infernal Healing
Shield
Shocking Grasp
6th ◻◻◻◻◻◻◻◻◻
Windy Scape SPELL NAME DC RANGE DAMAGE DURATION EFFECT
Mísseis mágicos
7th ◻◻◻◻◻◻◻◻◻
2nd ◻◻◻◻◻◻◻◻◻ SPELL NAME DC RANGE DAMAGE DURATION EFFECT
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
8th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
3rd ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
9th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
APPEARANCE CHARACTER IMAGE
21 Masculino Médio
AGE GENDER HEIGHT WEIGHT SIZE
DISTINGUISHING FEATURES
GENERAL DESCRIPTION
B A C K S T O RY
PERSONALITY
GENERAL DESCRIPTION
LIKES DISLIKES
IDEALS
FLAWS
PHOBIAS
UNIQUE TRAITS
FA M I LY ALLIES FOES A F F I L I AT I O N S
A D VA N C E M E N T
HIT ABILITY
BASE ABILITY SCORES LEVEL CLASS POINTS FAV? SCORE FEATS CLASS FEATURES
INT 5
INTELLIGENCE 15
6
WIS
WISDOM 12 7
CHA 8
CHARISMA 10
9
FAVORED CLASSES
10
11
12
13
14
CURRENT XP 15
1170 16
TO NEXT LEVEL 17
1300 18
◻ SLOW 19
◻ MEDIUM 20
◻ FAST
✔
Wyrwood - Construct
+2 Dex +2 Int -2 Car
Immunity to all mind-affecting effects (charms, compulsions, morale effects,
patterns, and phantasms).
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison,
sleep effects, and stunning.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or
nonlethal damage.
Immunity to any effect that requires a Fortitude save .
Repair Magic: Some wyrwoods have developed magic to keep them more
self-sufficient. They can use make whole as a spell-like ability once per day. This
racial trait replaces darkvision.
CLASS TRAITS