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T H E U N O F F I C I A L B U T H I G H LY I M P R O V E D PAT H F I N D E R C H A R A C T E R S H E E T

ABILITY SCORES HIT POINTS C H A R A C T E R I N F O R M AT I O N

ABILITY ABILITY TEMP


SCORE MODIFIER BONUS PENALTY ADJUST
Daros Stabystaby C&N Du
CHARACTER NAME ALIGNMENT PLAYER NAME
STR
STRENGTH 10 0 CURRENT HP Damphir
DEX RACE DEITY HOMELAND
19 4 8 d8
DEXTERITY
TOTAL HP HIT DICE
CON CLASSES LEVELS
CONSTITUTION 11 0
TEMPORARY HP Magus Bladebound Skirnir 1
INT
INTELLIGENCE 15 2
WIS NONLETHAL DAMAGE
WISDOM 12 1
CHA
CHARISMA 10 0 DR ENERGY
RESISTANCE

S AV I N G T H R O W S SPEED NOTES

BASE CLASS ABILITY MAGIC FEAT MISC 30 FT. SQ. FT. SQ.
TOTAL SAVE BONUS MOD MOD MOD MOD
BASE SPEED WITH ARMOR

FORT IT U D E = + + + + +
(CONSTITUTION) 2 2 0
FT. FT. FT. FT.

FLY SWIM CLIMB OTHER


REF LE X = + + + + +
(DEXTERITY) 4 0 4
W ILL = + + + + +
(WISDOM) 3 2 1
IN IT IAT IVE = +
MODIFIER +4 4
SPELL RESISTANCE CONDITIONAL MODIFIERS

TOTAL DEX MISC


MOD MOD

SKILLS

TOTAL ABILITY SKILL MISC COND. TOTAL ABILITY SKILL MISC COND.
BONUS MOD RANKS BONUS MOD BONUS MODS RANKS BONUS MODS

◻ ACROBATICS = DEX 4 + + + ◻ KNOWLEDGE (LOCAL)* = INT 2 + + +

◻ APPRAISE = INT 2 + + + ◻ KNOWLEDGE (NATURE)* = INT 2 + + +

◻ BLUFF = CHA 0 + + 2 + ◻ KNOWLEDGE (NOBILITY)* = INT 2 + + +

◻ CLIMB
✔ = STR 0 + + + ◻
✔ KNOWLEDGE (PLANES)* = INT 2 + + +

◻ CRAFT Metalurgia
✔ = INT 2 + 1 + + ◻ KNOWLEDGE (RELIGION)* = INT 2 + + +

◻ CRAFT Alquimia
✔ = INT 2 + + + ◻ LINGUISTICS* = INT 2 + + +

◻ DIPLOMACY = CHA 0 + + + ◻ PERCEPTION = WIS 1 + + 2 +

◻ DISABLE DEVICE* = DEX 4 + + + ◻ PERFORM = CHA 0 + + +

◻ DISGUISE = CHA 0 + + + ◻ PERFORM = CHA 0 + + +

◻ ESCAPE ARTIST = DEX 4 + + + ◻ PROFESSION*


✔ = WIS 1 + + +

◻ FLY
✔ = DEX 4 + + + ◻ PROFESSION*
✔ = WIS 1 + + +

◻ HANDLE ANIMAL* = CHA 0 + + + ◻ RIDE


✔ = DEX 4 + + +

◻ HEAL = WIS 1 + + + ◻ SENSE MOTIVE = CHA 0 + + +

◻ INTIMIDATE
✔ = CHA 0 + + + ◻ SLEIGHT OF HAND* = DEX 4 + + +

◻ KNOWLEDGE (ARCANA)*
✔ = INT 2 + 1 + + ◻ SPELLCRAFT*
✔ = INT 2 + 1 + +


✔ KNOWLEDGE (DUNGEONEERING)* = INT 2 + 1 + + ◻ STEALTH = DEX 4 + + +

◻ KNOWLEDGE (ENGINEERING)* = INT 2 + + + ◻ SURVIVAL = WIS 1 + + +

◻ KNOWLEDGE (GEOGRAPHY)* = INT 2 + + + ◻


✔ SWIM = STR 0 + + +

◻ KNOWLEDGE (HISTORY)* = INT 2 + + + ◻


✔ USE MAGIC DEVICE* = CHA 0 + + +
ARMOR CLASS D E F E N S I V E A B I L I T I E S & C L A S S F E AT U R E S

DODGE/ NAME SOURCE


DEX SIZE ARMOR SHIELD NATURAL DEFLECT MISC
TOTAL MODIFIER MODIFIER BONUS BONUS ARMOR BONUS MOD Fatal
DESCRIPTION
ARMO R C L A S S 19 = 10 + 4 + 0 +
1 +
2 + + +

TOUCH + + + + +
ARMOR CLASS 14 = 10 + 4 + 0
FLAT- F O O T E D + + + + +
ARMOR CLASS 13 = 10 + + 0 1 2 NAME SOURCE

BASE
ATTACK STRENGTH DEXTERITY SIZE MISC DESCRIPTION
TOTAL BONUS MOD MOD MOD BONUS

CMD
COMBAT MANEUVER DEFENSE
= 10 + 0 + 0 + 4 + 0 +

NAME SOURCE
CONDITIONAL MODIFIERS

DESCRIPTION

DEFENSIVE ITEMS

Snarlshield +2 Disarm quality (50PO)


ITEM AC BONUS TYPE NAME SOURCE

-3 15% 20LB
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES DESCRIPTION

Haramaki +1 .(3PO)
ITEM AC BONUS TYPE

0% 1LB
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES AT TA C K B O N U S

BASE AT TAC K BON U S 0


ITEM AC BONUS TYPE

BASE
ATTACK STR SIZE MISC
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES TOTAL BONUS MOD MOD MOD

M ELEE AT TAC K = + + +
B ONUS
0 0 0

ITEM AC BONUS TYPE BASE


ATTACK DEX SIZE MISC
TOTAL BONUS MOD MOD MOD
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES RAN GED AT TAC K = 0 + 4 + 0 +
B ONUS

BASE
ATTACK DEX SIZE MISC
ITEM AC BONUS TYPE
TOTAL BONUS MOD MOD MOD

- CMB = + + +
COMBAT MANEUVER BONUS 0 4 0
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES

O F F E N S I V E A B I L I T I E S & C L A S S F E AT U R E S

NAME SOURCE NAME SOURCE

DESCRIPTION DESCRIPTION

NAME SOURCE NAME SOURCE

DESCRIPTION DESCRIPTION
AT TA C K S SENSES

Rapier +4 1d6+4 P -
ATTACK ATTACK BONUS DAMAGE TYPE RANGE

(20PO-2LB) 18-20 x2
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

LANGUAGES
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

Comum, Dracônico, Goblin.

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

ATTACK ATTACK BONUS DAMAGE TYPE RANGE


NOTES

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION 142PO

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

F E AT S

NAME DESCRIPTION SOURCE

Weapon Finesse Usa Dex pra acerto corpo-a-corpo.

Hedge Magician TRAIT 5% desconto em itens criados.


Spark of Creation You gain a +1 trait bonus on Craft checks, and the cost of creating magic items is reduced by 5%.
WEAPONS GEAR

ITEM NAME COST WEIGHT ITEM NAME COST WEIGHT

ARMOR & SHIELDS

ITEM NAME COST WEIGHT

GEAR
T OTALS
POTIONS, SCROLLS, & MAGIC ITEMS
ITEMS COST WEIGHT

ITEM NAME COST WEIGHT

O T H E R VA L U A B L E S

TREASURE VALUE

OTHER ITEMS

ITEM NAME COST WEIGHT

MOUNTS/VEHICLES VALUE

ENCUMBRANCE MONEY

LIGHT LOAD LIFT OVER HEAD


CARRIED STORED HOLDINGS VALUE

CP
MEDIUM LOAD LIFT OFF GROUND

SP

HEAVY LOAD DRAG OR PUSH GP

PP
SPELLCASTING P R E PA R E D S P E L L S M E TA M A G I C

CLASS LEVEL LEVEL SPELL NAME SOURCE USED LEVEL


METAMAGIC FEAT ADJUST
Magus 1 0 Acid Splash (1d3 ácido)

0 Detect Magic
CONCENTRATION 3 = 1 + 2 +
0 Mage Hand
TOTAL CASTER ABILITY MISC
LEVEL MOD MOD
1 Shocking Grasp (1d6 elétrico) +3 vs Metal
SPELLS SAVE SPELLS BONUS ABILITY
KNOWN DC LEVEL PER DAY SPELLS BONUS

12 0 3 -

13 1st 0 1

2nd

3rd

4th
SPELL-LIKE ABILITIES
5th

6th TIMES
SPELL NAME PER DAY
7th

8th

9th

CONDITIONAL MODIFIERS

BLOODLINE/DOMAIN/SCHOOL

SPECIAL ABILITIES

NAME NAME

Arcane Pool Spell Combat


DESCRIPTION DESCRIPTION

1/3 LVL + INT = 2

1pt = +1 weapon

NAME NAME

DESCRIPTION DESCRIPTION

NAME NAME

DESCRIPTION DESCRIPTION

NAME NAME

Sorcerous Shield Arcane Bound (Shield)


DESCRIPTION DESCRIPTION

Profeciências com todos os escudos.


Escudos não causam spell failure.
SPELLBOOK

CANTRIPS ◻◻◻◻◻◻◻◻◻ 4th ◻◻◻◻◻◻◻◻◻


SPELL NAME DC RANGE DAMAGE DURATION EFFECT SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Detect Magic

Mãos Mágicas

Acid Splash

5th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

1st ◻◻◻◻◻◻◻◻◻

SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Infernal Healing

Shield

Shocking Grasp
6th ◻◻◻◻◻◻◻◻◻
Windy Scape SPELL NAME DC RANGE DAMAGE DURATION EFFECT

Mísseis mágicos

7th ◻◻◻◻◻◻◻◻◻
2nd ◻◻◻◻◻◻◻◻◻ SPELL NAME DC RANGE DAMAGE DURATION EFFECT
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

8th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

3rd ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

9th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
APPEARANCE CHARACTER IMAGE

21 Masculino Médio
AGE GENDER HEIGHT WEIGHT SIZE

Pálida Pretos compridos Pretos


SKIN HAIR EYES

DISTINGUISHING FEATURES

GENERAL DESCRIPTION

B A C K S T O RY

PERSONALITY

GENERAL DESCRIPTION

LIKES DISLIKES

IDEALS

FLAWS

PHOBIAS

UNIQUE TRAITS

FA M I LY ALLIES FOES A F F I L I AT I O N S
A D VA N C E M E N T

HIT ABILITY
BASE ABILITY SCORES LEVEL CLASS POINTS FAV? SCORE FEATS CLASS FEATURES

STR 1 Magus Bladebound Skirnir 8 S


STRENGTH 10
2
DEX
DEXTERITY 17
3
CON
CONSTITUTION 11 4

INT 5
INTELLIGENCE 15
6
WIS
WISDOM 12 7

CHA 8
CHARISMA 10
9
FAVORED CLASSES
10

11

12

13

14

CURRENT XP 15

1170 16

TO NEXT LEVEL 17

1300 18

◻ SLOW 19
◻ MEDIUM 20
◻ FAST

RACIAL TRAITS NOTES

Wyrwood - Construct
+2 Dex +2 Int -2 Car
Immunity to all mind-affecting effects (charms, compulsions, morale effects,
patterns, and phantasms).
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison,
sleep effects, and stunning.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or
nonlethal damage.
Immunity to any effect that requires a Fortitude save .
Repair Magic: Some wyrwoods have developed magic to keep them more
self-sufficient. They can use make whole as a spell-like ability once per day. This
racial trait replaces darkvision.

CLASS TRAITS

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