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KINETIC =10+ + +
SKILLS
SKILL RANKS
5
KAC ARMOR CLASS
21 8 3 0
PER LEVEL
AC VS.
CLASS ABILITY MISC COMBAT MANEUVERS 29 =8+ KAC
TOTAL RANKS BONUS MOD MOD
¨
ACROBATICS* (DEX)
✔ +4 = 1 + 3 + 4 + -4 DR RESISTANCES
¨
ATHLETICS* (STR)
✔ +3 = 1 + 3 + 3 + -4 SAVING THROWS
¨
BLUFF (CHA) -1 = 0 + + -1 + 0 TOTAL BASE SAVE ABILITY MOD MISC MOD
FORTITUDE +3 = 2 + 1 + 0
✝¨
COMPUTERS (INT) +1 = 0 + + 1 + 0 (CONSTITUTION)
✝¨
CULTURE (INT) +1 = 0 + + 1 + 0 REFLEX +4 = 0 + 4 + 0
(DEXTERITY)
¨
DIPLOMACY (CHA) -1 = 0 + + -1 + 0 WILL +2 = 2 + 0 + 0
¨
DISGUISE (CHA) -1 = 0 + + -1 + 0 (WISDOM)
BASE ATTACK BONUS
✝¨
ENGINEERING (INT)
✔
+6 = 1 + 3 + 1 + 1 ATTACK BONUSES (BAB) 1
¨
INTIMIDATE (CHA)
✔
-1 = 0 + + -1 + 0 TOTAL BAB STR MOD MISC MOD
✝¨
LIFE SCIENCE (INT) +1 = 0 + + 1 + 0 MELEE ATTACK +4 = 1 + 3 + 0
✝¨
MEDICINE (INT)
✔
+5 = 1 + 3 + 1 + 0 TOTAL BAB DEX MOD MISC MOD
✝¨
MYSTICISM (WIS) +0 = 0 + + 0 + 0 RANGED ATTACK +5 = 1 + 4 + 0
¨
PERCEPTION (WIS) +0 = 0 + + 0 + 0 TOTAL BAB STR MOD MISC MOD
✝¨
PHYSICAL SCIENCE (INT) +1 = 0 + + 1 + 0 THROWN ATTACK +4 = 1 + 3 + 0
¨
PILOTING (DEX)
✔
+8 = 1 + 3 + 4 + 0
WEAPONS
✝¨
PROFESSION
✔
+1 = 0 + + 1 + 0 WEAPON LEVEL ATTACK BONUS DAMAGE
(CHA, INT, OR WIS)
- Unarmed Strike 0 +4 1d6 +3 B
CRITICAL RANGE TYPE AMMO/USAGE SPECIAL
✝¨
PROFESSION
(CHA, INT, OR WIS) = + + + - - Basic Melee -/- Archaic, Nonlethal
¨
SENSE MOTIVE (WIS) +0 = 0 + + 0 + 0 Club 0 +4 1d6 +3 B
CRITICAL RANGE TYPE AMMO/USAGE SPECIAL
✝¨
SLEIGHT OF HAND* (DEX) +0 = 0 + + 4 + -4 - - Basic Melee -/- Analog, Archaic, Thrown (10 ft.)
¨
STEALTH* (DEX) +0 = 0 + + 4 + -4 WEAPON LEVEL ATTACK BONUS DAMAGE
¨
SURVIVAL (WIS)
✔
+4 = 1 + 3 + 0 + 0 CRITICAL RANGE TYPE AMMO/USAGE SPECIAL
✝Trained Only ¨
✓ Class Skill *Armor check penalty applies
1ST 0 0 0
2ND 0 0 0
FEATS AND
PROFICIENCIES EQUIPMENT
LEVEL BULK
Weapon Proficiencies Salvage Chassis 2 16 SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
Advanced Melee, Basic Melee, Grenade Club 0 0.1
Heavy Weapon, Longarm, Small Arm 3RD 0 0 0
Sniper
Armor Proficiences
Heavy, Light, Shield
Feats
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
In Harm’s Way, Heavy Armor Proficiency
4TH 0 0 0
Heavy Weapon Proficiency
Shield Proficiency, Bodyguard
TOTAL
CREDITS 150 BULK 0
5TH
SPELLS KNOWN
0
SPELLS PER DAY SPELL SLOTS USED
0 0
OTHER WEALTH
CARRYING CAPACITY
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
UNENCUMBERED ENCUMBERED OVERBURDENED
LANGUAGES 6TH 0 0 0
8 16
EXPERIENCE POINTS
XP NEXT
EARNED 0 LEVEL
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