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CHARACTER SHEET

CHARACTER NAME Frank Farmer DESCRIPTION


Frank Farmer é um homem que sobrevivia
Soldier 1 Human Tinker em um grande ferro-velho, onde encontrava
CLASS/LEVEL RACE THEME peças, as reparava e vendia, para
Medium 25 ft. Male sobreviver e financiar os reparos de uma
SIZE SPEED GENDER HOME WORLD Power Armor que encontrou destruída.
Lawfull Neutral
Assim que conseguiu o suficiente para
repará-la, partiu em busca de fama e
ALIGNMENT DEITY PLAYER dinheiro, colocando seusDEXserviçosMISC
de
TOTAL
guarda-costas MODIFIER MODIFIER
à disposição.
ABILITY SCORES
UPGRADED UPGRADED INITIATIVE +4 = +4 + 0
SCORE MODIFIER SCORE MODIFIER = +
STR HEALTH AND RESOLVE
16 +3
STRENGTH
STAMINA POINTS HIT POINTS RESOLVE POINTS
DEX 18 +4 TOTAL
DEXTERITY 8 11 5
CON 12 +1
C O N S T I T UTIO N CURRENT
INT 12 +1
INTE L L I G ENC E
ARMOR CLASS
WIS 10 +0 ARMOR DEX MISC
WI S D O M TOTAL BONUS MOD MOD
CHA ENERGY
C HA R IS MA
8 -1 EAC ARMOR CLASS 18 =10+ 5 + 3 + 0

KINETIC =10+ + +
SKILLS
SKILL RANKS
5
KAC ARMOR CLASS
21 8 3 0
PER LEVEL
AC VS.
CLASS ABILITY MISC COMBAT MANEUVERS 29 =8+ KAC
TOTAL RANKS BONUS MOD MOD

¨
ACROBATICS* (DEX)
✔ +4 = 1 + 3 + 4 + -4 DR RESISTANCES
¨
ATHLETICS* (STR)
✔ +3 = 1 + 3 + 3 + -4 SAVING THROWS
¨
BLUFF (CHA) -1 = 0 + + -1 + 0 TOTAL BASE SAVE ABILITY MOD MISC MOD
FORTITUDE +3 = 2 + 1 + 0
✝¨
COMPUTERS (INT) +1 = 0 + + 1 + 0 (CONSTITUTION)
✝¨
CULTURE (INT) +1 = 0 + + 1 + 0 REFLEX +4 = 0 + 4 + 0
(DEXTERITY)
¨
DIPLOMACY (CHA) -1 = 0 + + -1 + 0 WILL +2 = 2 + 0 + 0
¨
DISGUISE (CHA) -1 = 0 + + -1 + 0 (WISDOM)
BASE ATTACK BONUS
✝¨
ENGINEERING (INT)

+6 = 1 + 3 + 1 + 1 ATTACK BONUSES (BAB) 1
¨
INTIMIDATE (CHA)

-1 = 0 + + -1 + 0 TOTAL BAB STR MOD MISC MOD
✝¨
LIFE SCIENCE (INT) +1 = 0 + + 1 + 0 MELEE ATTACK +4 = 1 + 3 + 0
✝¨
MEDICINE (INT)

+5 = 1 + 3 + 1 + 0 TOTAL BAB DEX MOD MISC MOD
✝¨
MYSTICISM (WIS) +0 = 0 + + 0 + 0 RANGED ATTACK +5 = 1 + 4 + 0
¨
PERCEPTION (WIS) +0 = 0 + + 0 + 0 TOTAL BAB STR MOD MISC MOD
✝¨
PHYSICAL SCIENCE (INT) +1 = 0 + + 1 + 0 THROWN ATTACK +4 = 1 + 3 + 0
¨
PILOTING (DEX)

+8 = 1 + 3 + 4 + 0
WEAPONS
✝¨
PROFESSION

+1 = 0 + + 1 + 0 WEAPON LEVEL ATTACK BONUS DAMAGE
(CHA, INT, OR WIS)
- Unarmed Strike 0 +4 1d6 +3 B
CRITICAL RANGE TYPE AMMO/USAGE SPECIAL
✝¨
PROFESSION
(CHA, INT, OR WIS) = + + + - - Basic Melee -/- Archaic, Nonlethal

WEAPON LEVEL ATTACK BONUS DAMAGE

¨
SENSE MOTIVE (WIS) +0 = 0 + + 0 + 0 Club 0 +4 1d6 +3 B
CRITICAL RANGE TYPE AMMO/USAGE SPECIAL
✝¨
SLEIGHT OF HAND* (DEX) +0 = 0 + + 4 + -4 - - Basic Melee -/- Analog, Archaic, Thrown (10 ft.)

¨
STEALTH* (DEX) +0 = 0 + + 4 + -4 WEAPON LEVEL ATTACK BONUS DAMAGE

¨
SURVIVAL (WIS)

+4 = 1 + 3 + 0 + 0 CRITICAL RANGE TYPE AMMO/USAGE SPECIAL
✝Trained Only ¨
✓ Class Skill *Armor check penalty applies

SKILL NOTES WEAPON LEVEL ATTACK BONUS DAMAGE

CRITICAL RANGE TYPE AMMO/USAGE SPECIAL

Permission granted to photocopy for personal use. © 2017 Paizo Inc.


CHARACTER SHEET
ABILITIES GEAR
SPELLS KNOWN
Racial Traits (Human)
Skilled, Bonus Feat 0 SPELLS KNOWN 0

Theme Benefits (Tinker)


Theme Knowledge

Class Features (Soldier)


Primary Fighting Style (Guard), Primary Fighting Technique, Shield Proficiency
Heavy Weapon & Heavy Armor Proficiency SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED

1ST 0 0 0

SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED

2ND 0 0 0

FEATS AND
PROFICIENCIES EQUIPMENT
LEVEL BULK

Weapon Proficiencies Salvage Chassis 2 16 SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
Advanced Melee, Basic Melee, Grenade Club 0 0.1
Heavy Weapon, Longarm, Small Arm 3RD 0 0 0

Sniper

Armor Proficiences
Heavy, Light, Shield

Feats
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
In Harm’s Way, Heavy Armor Proficiency
4TH 0 0 0
Heavy Weapon Proficiency
Shield Proficiency, Bodyguard

TOTAL
CREDITS 150 BULK 0
5TH
SPELLS KNOWN

0
SPELLS PER DAY SPELL SLOTS USED

0 0
OTHER WEALTH

CARRYING CAPACITY
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
UNENCUMBERED ENCUMBERED OVERBURDENED
LANGUAGES 6TH 0 0 0
8 16

EXPERIENCE POINTS

XP NEXT
EARNED 0 LEVEL
Permission granted to photocopy for personal use. © 2017 Paizo Inc.

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