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CHARACTER SHEET

CHARACTER NAME S01-Unar


DESCRIPTION
Technomancer lv5 Android Xenoseeker
CLASS/LEVEL RACE THEME
Medium 30ft Male Lucestra's tear
SIZE SPEED GENDER HOME WORLD
Chaotic-Good None Solunar
ALIGNMENT DEITY PLAYER
DEX MISC
TOTAL MODIFIER MODIFIER
ABILITY SCORES
UPGRADED UPGRADED INITIATIVE +4 = 4 + 0
SCORE MODIFIER SCORE MODIFIER = +
STR HEALTH AND RESOLVE
STRENGTH
15 +2
STAMINA POINTS HIT POINTS RESOLVE POINTS
DEX 18 +4 TOTAL
DEXTERITY 35 25 5
CON 14 +2
C O N S T I T UTIO N CURRENT 35 25 5
INT 19 +4
INTE L L I G ENC E
ARMOR CLASS
WIS 14 +2 ARMOR DEX MISC
WI S D O M TOTAL BONUS MOD MOD
CHA ENERGY
C HA R IS MA
14 +2 EAC ARMOR CLASS 17 =10+ 3 + 4 + 0
KINETIC
SKILLS
SKILL RANKS KAC ARMOR CLASS 18 =10+ 4 + 4 + 0
PER LEVEL 8
AC VS.
CLASS ABILITY MISC COMBAT MANEUVERS 26 =8+ KAC
TOTAL RANKS BONUS MOD MOD

¨ ACROBATICS* (DEX) 2 = 0 + 0 + 3 + -1 DR RESISTANCES


¨ ATHLETICS* (STR) 1 = 0 + 0 + 2 + -1 SAVING THROWS
¨ BLUFF (CHA) 2 = 0 + 0 + 2 + 0 TOTAL BASE SAVE ABILITY MOD MISC MOD
FORTITUDE 2 = 1 + 1 + 0
✝¨
✔ COMPUTERS (INT) 11 = 4 + 3 + 4 + 0 (CONSTITUTION)
✝¨ CULTURE (INT) 8 = 4 + 0 + 4 + 0 REFLEX 4 = 1 + 3 + 0
(DEXTERITY)
¨ DIPLOMACY (CHA) 2 = 0 + 0 + 2 + 0 WILL 5 = 4 + 1 + 0
¨ DISGUISE (CHA) 2 = 0 + 0 + 2 + 0 (WISDOM)
BASE ATTACK BONUS
✝¨
✔ ENGINEERING (INT)
11 = 4 + 3 + 4 + 0 ATTACK BONUSES (BAB) 0
¨ INTIMIDATE (CHA) 2 = 0 + 0 + 2 + 0 TOTAL BAB STR MOD MISC MOD
✝¨
✔ LIFE SCIENCE (INT)
11 = 4 + 3 + 4 + 0 MELEE ATTACK +5 = 3 + 2 + 0
✝¨ MEDICINE (INT) 5 = 1 + 0 + 4 + 0 TOTAL BAB DEX MOD MISC MOD
✝¨ MYSTICISM (WIS)

8 = 4 + 3 + 1 + 0 RANGED ATTACK +6 = 3 + 3 + 0
¨ PERCEPTION (WIS) 1 = 0 + 0 + 1 + 0 TOTAL BAB STR MOD MISC MOD
✝¨
✔ PHYSICAL SCIENCE (INT)
10 = 3 + 3 + 4 + 0 THROWN ATTACK +5 = 3 + 2 + 0
¨
✔ PILOTING (DEX)
8 = 2 + 3 + 3 + 0
WEAPONS
✝¨
✔ PROFESSION
9 = 2 + 3 + 4 + 0 WEAPON LEVEL ATTACK BONUS DAMAGE
(CHA, INT, OR WIS)
Philosopher (Int) Semi-Auto pistol, Tactical 1 +5 1d6+2
CRITICAL RANGE TYPE AMMO/USAGE SPECIAL
✝¨ PROFESSION
(CHA, INT, OR WIS) = + + + None 30ft P 9/9 rounds Analog
WEAPON LEVEL ATTACK BONUS DAMAGE

¨ SENSE MOTIVE (WIS) 0 = 1 + 0 + 1 + -2 Barefist 1 +4 1d4


CRITICAL RANGE TYPE AMMO/USAGE SPECIAL
✝¨
✔ SLEIGHT OF HAND* (DEX)
8 = 3 + 3 + 3 + -1 Melee B N/a Non-lethal
¨ STEALTH* (DEX) 2 = 0 + 0 + 3 + -1 WEAPON LEVEL ATTACK BONUS DAMAGE

¨ SURVIVAL (WIS) Knife 1 +4 1d4+2


1 = 0 + 0 + 1 + 0 CRITICAL RANGE TYPE AMMO/USAGE SPECIAL
✝Trained Only ¨
✓ Class Skill *Armor check penalty applies
Melee P N/a Analog, operative

SKILL NOTES WEAPON LEVEL ATTACK BONUS DAMAGE

Azimuth Laser Rifle 1 +5 1d8+5


CRITICAL RANGE TYPE AMMO/USAGE SPECIAL

Burn 1d6 120 ft Fire 14/20 charges


Permission granted to photocopy for personal use. © 2017 Paizo Inc.
CHARACTER SHEET
ABILITIES GEAR
- Constructed SPELLS KNOWN
+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target
constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
- Exceptional Vision 0 SPELLS KNOWN 6
Low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to
a range of 60 feet in black and white only. Ghost Sound
- Flat Affect
Take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2. Daze
- Multilingual
Four additional languages at 1st level. In addition, whenever such an android invests a skill rank into Culture, they learn two new languages Detect Magic
instead of one.
- Theme Knowledge (1st) Telepathic Message
Reduce the DC to identify a rare creature using Life Science by 5. Gain +1 Charisma
- Spell Cache Energy Ray
- Spell Focus (DC+1) (does not apply to Spell-Like abilities.)
- Techlore (gain a +1 insight bonus to Computers and Mysticism checks) Fabricate Scrap
- Weapon Specialization: basic melee weapons, small arms
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
- Magic Hack
+ Empowered Weapon (As a move action, you can expend an unused spell slot to reconfigure and enhance a weapon you’re wielding. 1ST 4 4+1 1
Until the start of your next turn, your attacks with the enhanced weapon gain a bonus to attack rolls equal to the level of the spell slot you
expended. In addition, your attacks with that weapon deal 1d6 additional damage per level of the expended spell slot. This damage is of the
same type the weapon normally deals.) Magic Missile
+ Cache Concentration
Whenever you cast a spell with adurationofconcentration, you can spend 1 Resolve Point to automate theconcentrationprocess by Jolting Surge
transforming the necessaryconcentrationinto a program loop that your spell cache can maintain for you. If the spell has a maximumduration,
your spell cache maintains the spell for that maximum duration, during which you can act normally. Otherwise, your spell cache maintains Junk Armor
the spell until you interrupt the program loop, which does not require an action. Your spell cache can loop only one spell at a time, and if you
use this ability to loop a new spell while your spell cache is already looping a spell, the spell cache immediately stops concentrating on the Supercharge Weapon
previous spell.

SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED

2ND 3 2+1 1
Holographic Image
Summon Creature

FEATS AND
PROFICIENCIES EQUIPMENT
LEVEL BULK
Ambush Awareness Carbon skin, graphite 1 1
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
If you fail the Perception check Rounds, small arm (51 rounds) 1 L
to act in the surprise round, Backpack (Industrial) 1 1
3RD
you can still take a full defense Field ration 3 3
action . Travel Clothing 1 L
Proficiencies Mobile hotelier 1 1
Armor-light; basic melee Semi-Auto pistol, Tactical 1 L
weapons, small arms, longarm Signal jammer lv 2 1 L
Weapon Specialization: Tool kit, hacking 1 L
melee, small arms, long arms Tool kit, engineering 1 L
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED

Tool kit, trapsmith's 1 L


4TH
Xenowarden's boots 1 L
Azimuth Laser Rifle 1 1
Battery (60 charge) 1 L

TOTAL
CREDITS 1087 BULK 7 SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED

5TH
OTHER WEALTH
Spell Cache (1 cái bảng nhỏ lắp trên cổ tay trái)

CARRYING CAPACITY
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
UNENCUMBERED ENCUMBERED OVERBURDENED
LANGUAGES 6TH
7 15 15+
Common, Lashunta (Castrovelian),
Kasatha, Shirren, Vesk , Ysoki, EXPERIENCE POINTS
Eoxian, Brethedan, Aklo, Triaxus,
Sign Language XP NEXT
EARNED LEVEL
Permission granted to photocopy for personal use. © 2017 Paizo Inc.

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