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T H E I M P R O V E D PAT H F I N D E R C H A R A C T E R S H E E T

ABILITY SCORES HIT POINTS C H A R A C T E R I N F O R M AT I O N

CHARACTER NAME ALIGNMENT PLAYER NAME


ABILITY ABILITY TEMP
SCORE MODIFIER BONUS PENALTY ADJUST
12 Lysander CG Gabriel
STR RACE DEITY HOMELAND
STRENGTH 15 2 CURRENT HP
Half-Elf
DEX 12
DEXTERITY 17 3
TOTAL HP TEMP HP

CON CLASSES LEVELS HIT DIE


CONSTITUTION 14 2
NONLETHAL DAMAGE
INT
Ranger 1 1d10
INTELLIGENCE 10 0
DAMAGE RESISTANCE
WIS
WISDOM 14 2
CHA ENERGY RESISTANCE
CHARISMA 10 0

S AV I N G T H R O W S SPEED NOTES

BASE CLASS ABILITY MAGIC FEAT MISC


TOTAL SAVE BONUS MOD MOD MOD MOD
30 FT. SQ. 30 FT. SQ.

BASE SPEED WITH ARMOR


FORT ITUDE = + + + + +
(CONSTITUTION) 4 2 2
FT. FT. FT. FT.

REFLEX = + + + + + FLY SWIM CLIMB OTHER


(DEXTERITY) 5 2 3
W ILL = + + + + +
(WISDOM) 2 0 2 IN IT IAT IVE
3 = 3 +
MODIFIER

+2 against enchantments TOTAL DEX MISC


SPELL RESISTANCE CONDITIONAL MODIFIERS MOD MOD

SKILLS

TOTAL ABILITY SKILL MISC COND. TOTAL ABILITY SKILL MISC COND.
BONUS MOD RANKS BONUS MOD BONUS MODS RANKS BONUS MODS

◻ ACROBATICS 3 = DEX 3 + + + ◻ KNOWLEDGE (LOCAL)* 0 = INT 0 + + +

◻ APPRAISE 0 = INT 0 + + + ◻ KNOWLEDGE (NATURE)*


✔ 4 = INT 0 + 1 + 3 +

◻ BLUFF 0 = CHA 0 + + + ◻ KNOWLEDGE (NOBILITY)* 0 = INT 0 + + +

◻ CLIMB
✔ 2 = STR 2 + + + ◻ KNOWLEDGE (PLANES)* 0 = INT 0 + + +

◻ CRAFT
✔ 0 = INT 0 + + + ◻ KNOWLEDGE (RELIGION)* 0 = INT 0 + + +

◻ CRAFT 0 = INT 0 + + + ◻ LINGUISTICS* 0 = INT 0 + + +

◻ DIPLOMACY 0 = CHA 0 + + + ◻ PERCEPTION


✔ 11 = WIS 2 + 1 + 8 +

◻ DISABLE DEVICE* 3 = DEX 3 + + + ◻ PERFORM 0 = CHA 0 + + +

◻ DISGUISE 0 = CHA 0 + + + ◻ PERFORM 0 = CHA 0 + + +

◻ ESCAPE ARTIST 3 = DEX 3 + + + ◻ PROFESSION*


✔ 2 = WIS 2 + + +

◻ FLY 3 = DEX 3 + + + ◻ PROFESSION* 2 = WIS 2 + + +

◻ HANDLE ANIMAL*
✔ 0 = CHA 0 + + + ◻ RIDE
✔ 3 = DEX 3 + + +

◻ HEAL
✔ 6 = WIS 2 + 1 + 3 + ◻ SENSE MOTIVE 0 = CHA 0 + + +

◻ INTIMIDATE
✔ 0 = CHA 0 + + + ◻ SLEIGHT OF HAND* 3 = DEX 3 + + +

◻ KNOWLEDGE (ARCANA)* 0 = INT 0 + + + ◻ SPELLCRAFT*


✔ 0 = INT 0 + + +


✔ KNOWLEDGE (DUNGEONEERING)* 4 = INT 0 + 1 + 3 + ◻
✔ STEALTH 7 = DEX 3 + 1 + 3 +

◻ KNOWLEDGE (ENGINEERING)* 0 = INT 0 + + + ◻


✔ SURVIVAL 6 = WIS 2 + 1 + 3 +

◻ KNOWLEDGE (GEOGRAPHY)*
✔ 4 = INT 0 + 1 + 3 + ◻
✔ SWIM 2 = STR 2 + + +

◻ KNOWLEDGE (HISTORY)* 0 = INT 0 + + + ◻ USE MAGIC DEVICE* 0 = CHA 0 + + +


ARMOR CLASS D E F E N S I V E A B I L I T I E S & F E AT U R E S

DODGE/ NAME SOURCE BOOK


DEX SIZE ARMOR SHIELD NATURAL DEFLECT MISC
TOTAL MODIFIER MODIFIER BONUS BONUS ARMOR BONUS MOD

DESCRIPTION
ARMOR C L A S S 16 = 10 + 3 + 0 +
3 +
0 +
0 +
0 +
0
T OU C H + + + + +
ARMOR CLASS
13 = 10 + 3 + 0 0 0
FLAT- FO O T E D + + + + +
ARMOR CLASS 13 = 10 + + 0 3 0 0 0 NAME SOURCE BOOK

BASE
ATTACK STRENGTH DEXTERITY SIZE MISC DESCRIPTION
TOTAL BONUS MOD MOD MOD BONUS

CM D
COMBAT MANEUVER DEFENSE 16 = 10 + +1 + 2 + 3 + 0 + 0

NAME SOURCE BOOK

CONDITIONAL MODIFIERS

DESCRIPTION

DEFENSIVE ITEMS

Studded Leather +3 Light Max Dex bonus +5


ITEM AC BONUS TYPE NAME SOURCE BOOK

-1 15% 20lbs
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES DESCRIPTION

ITEM AC BONUS TYPE

CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES


AT TA C K B O N U S E S

BASE AT TAC K BON U S +1


ITEM AC BONUS TYPE
BASE
ATTACK STR SIZE MISC
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES TOTAL BONUS MOD MOD MOD

M ELEE AT TAC K = + + +
B ONUS
3 +1 2 0 0

ITEM AC BONUS TYPE BASE


ATTACK DEX SIZE MISC
TOTAL BONUS MOD MOD MOD

CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES RAN GED AT TAC K = + + +


B ONUS
4 +1 3 0 0

BASE
ATTACK DEX SIZE MISC
TOTAL BONUS MOD MOD MOD
ITEM AC BONUS TYPE
CMB = + + +
COMBAT MANEUVER BONUS 4 +1 3 0 0
CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES

O F F E N S I V E A B I L I T I E S & F E AT U R E S

NAME SOURCE BOOK NAME SOURCE BOOK

DESCRIPTION DESCRIPTION

NAME SOURCE BOOK NAME SOURCE BOOK

DESCRIPTION DESCRIPTION
AT TA C K S SENSES

Greatsword 3 2D6 Slashing Melee


ATTACK ATTACK BONUS DAMAGE TYPE RANGE

19-20/x2 x1.5
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

Longbow 4 1D8 Piercing 100 ft


ATTACK ATTACK BONUS DAMAGE TYPE RANGE

x3 20 LANGUAGES
DESCRIPTION CRITICAL MULTIPLIER AMMUNITION
Common and Elven

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

ATTACK ATTACK BONUS DAMAGE TYPE RANGE NOTES

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

ATTACK ATTACK BONUS DAMAGE TYPE RANGE

DESCRIPTION CRITICAL MULTIPLIER AMMUNITION

F E AT S

NAME DESCRIPTION SOURCE

Skill Focus +3 bonus to Perception Race Trait


Quick Draw Draw a weapon as a free action. 1st Level
WEAPONS GEAR

ITEM NAME COST WEIGHT ITEM NAME COST WEIGHT

Greatsword 50gp 8lbs Backpack 2gp 2lbs


Longbow 75gp 3lbs Torch 1cp 1lb
Arrows (20) 1gp 3lbs Flint and Steel 1gp
Hemp rope (50ft) 1gp 10lbs

ARMOR & SHIELDS

ITEM NAME COST WEIGHT

Studded Leather 25gp 20lbs

POTIONS, SCROLLS, & MAGIC ITEMS

ITEM NAME COST WEIGHT

GEAR
T OTALS
8 155gp, 1cp 47lbs
ITEMS COST WEIGHT

OTHER ITEMS O T H E R VA L U A B L E S

ITEM NAME COST WEIGHT TREASURE VALUE

ENCUMBRANCE MONEY
MOUNTS/VEHICLES VALUE
LIGHT LOAD LIFT OVER HEAD
CP 9
66lbs 200lbs
SP 9
MEDIUM LOAD LIFT OFF GROUND

67-133lbs 400lbs GP 19 HOLDINGS VALUE

HEAVY LOAD DRAG OR PUSH PP

134-200lbs 1000lbs CARRIED STORED


SPELLCASTING P R E PA R E D S P E L L S M E TA M A G I C

CLASS LEVEL LEVEL SPELL NAME SOURCE LEVEL


METAMAGIC FEAT ADJUST

SUBCLASS/ARCHETYPE

CONCENTRATION 0 = + +

TOTAL CASTER ABILITY MISC


LEVEL MOD MOD

SPELLS SAVE SPELLS BONUS ABILITY


KNOWN DC LEVEL PER DAY SPELLS BONUS

1st
2nd

3rd SPELL-LIKE ABILITIES


4th
TIMES
SPELL NAME PER DAY
5th

6th

7th

8th

9th

CONDITIONAL MODIFIERS

SPECIAL ABILITIES

NAME SOURCE BOOK NAME SOURCE BOOK

DESCRIPTION DESCRIPTION

NAME SOURCE BOOK NAME SOURCE BOOK

DESCRIPTION DESCRIPTION

NAME SOURCE BOOK NAME SOURCE BOOK

DESCRIPTION DESCRIPTION

NAME SOURCE BOOK NAME SOURCE BOOK

DESCRIPTION DESCRIPTION
SPELLBOOK

CANTRIPS 4th ◻◻◻◻◻◻◻◻◻


SPELL NAME DC RANGE DAMAGE DURATION EFFECT SPELL NAME DC RANGE DAMAGE DURATION EFFECT

5th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

1st ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

6th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

2nd ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
7th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

8th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

3rd ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT

9th ◻◻◻◻◻◻◻◻◻
SPELL NAME DC RANGE DAMAGE DURATION EFFECT
APPEARANCE CHARACTER PORTRAIT

29 Male 6' 160lbs Medium


AGE GENDER HEIGHT WEIGHT SIZE

Tan Black Green


SKIN HAIR EYES

Goattee

DISTINGUISHING FEATURES

GENERAL DESCRIPTION

B A C K S T O RY

PERSONALITY

GENERAL DESCRIPTION

LIKES DISLIKES

IDEALS

FLAWS

PHOBIAS

UNIQUE TRAITS

FA M I LY ALLIES FOES A F F I L I AT I O N S
A D VA N C E M E N T

HIT FAV ABILITY


BASE ABILITY SCORES LEVEL CLASS POINTS CLASS SCORE FEATS CLASS FEATURES

STR 1 Ranger 10 ◻✔
Skill Focus, Quick Draw 1st Favored Enemy, Track, Wild Empathy
STRENGTH 15
DEX
2 ◻
17
DEXTERITY
3 ◻
CON
CONSTITUTION 14 4 ◻
5 ◻
INT
INTELLIGENCE 10
6 ◻
WIS
WISDOM 14 7 ◻
CHA 8 ◻
CHARISMA 10
9 ◻
FAVORED CLASSES
10 ◻
Ranger
Rogue 11 ◻
12 ◻
13 ◻
14 ◻
CURRENT XP
15 ◻
0 16 ◻
TO NEXT LEVEL 17 ◻
2000 18

◻ SLOW 19 ◻
◻ MEDIUM

20
◻ FAST ◻

RACIAL TRAITS NOTES

+2 to one ability score


Medium creature
Speed 30 feet
Low-Light Vision: can see twice as far
Adaptability: Receives Skill Focus feat free at 1st level
Elf Blood: Counts as elf and human.
Elven Immunities: Immune to magic sleep and gains +2 racial saving throw bonus against
enchantments.
Keen Senses: +2 bonus to Perception checks.
Multi-talented: Gain two favored classes at 1st level and gets +1 hp or +1 skill point with each level of
either class.
Languages: Common and Elven.

C L A S S F E AT U R E S

D10 hit die


Skill ranks per level: 6+INT modifier.
Proficient with all Simple and Martial weapons, light armor, medium armor, and shields (not tower
shields).
Favored Enemy: +2 to weapon attack and damage rolls against Undead. +2 to Bluff, Knowledge,
Perception, Sense Motive, and Survival against Undead. Additional favored enemies gained at levels
5, 10, 15, & 20.
Track: Add half your Ranger level (minimum 1) to Survival skill checks to follow tracks.
Wild Empathy: Improve the initial attitude of an animal within 30 feet (Roll D20, add Ranger level and
Charisma modifier). Domesticated animals start at indifferent, wild animals start at unfriendly. Works
on magical beasts with INT of 1 or 2, but with a -4 penalty.
Combat Style Feat: At 2nd level, choose to focus on archery or two-weapon fighting. Chosen fighting
style gains a bonus feat for their combat style at levels 2, 6, 10, 14, & 18, regardless of prerequisites.
Endurance: Gain bonus feat Endurance at 3rd level.
Favored Terrain: At 3rd level, select a favored terrain.

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