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• Even for a coordinate transformation, the mass and the number of the particles are not
affected by a change in the coordinate axes. Scalars
Quantities that are invariant under coordinate transformation.
• The coordinates of a point charge change when the coordinate system changes.
Vectors
Quantities that are variant under coordinate transformation.
𝑥1′ = 𝑥1 cos 𝜃 + 𝑥2 sin 𝜃
𝜋
𝑥2′ = −𝑥1 𝑠𝑖𝑛 𝜃 + 𝑥2 cos −𝜃
2
𝜋
= 𝑥1 cos( 2 + 𝜃) + 𝑥2 cos 𝜃
Rewriting
In summation notation, 3
𝑥𝑖′ = 𝜆𝑖𝑗 𝑥𝑗 , 𝑖 = 1, 2, 3
𝑗=1
The inverse transformation is
3
𝑥𝑖 = 𝜆𝑗𝑖 𝑥𝑗 ′ , 𝑖 = 1, 2, 3
𝑗=1
The quantities 𝜆𝑖𝑗 is called the direction cosine of the 𝑥𝑖 ′ axis relative to the 𝑥𝑗 axis.
It is convenient to express the 𝜆𝑖𝑗 into a square array called a matrix.
𝜆′𝑖𝑗 = 𝜆𝑗𝑖
Evidently, (AT)T= A
𝑨𝑩 ≠ 𝑩𝑨
𝑨𝑨−𝟏 = 𝑨−𝟏 𝑨 = 𝟏
𝑨𝟏 = 𝟏𝑨 = 𝑨
1 0 0
𝝀𝟐 = 0 0 1
0 −1 0
0 1 0
𝑿" = 𝝀𝟐 𝝀𝟏 𝑿 = 0 0 1 𝑿
1 0 0
0 0 1
𝝀𝟏 𝝀𝟐 = −1 0 0 ≠ 𝝀𝟐 𝝀𝟏
0 −1 0
The inversion matrix is
−1 0 0
−𝟏
𝝀 = 0 −1 0
0 0 −1
Consider a coordinate transformation of the type
3
When a set of quantities (A1, A2, A3) is transformed by a transformation matrix with the
result :
3
𝐴′𝑖 = 𝜆𝑖𝑗 𝐴𝑗
𝑗=1
Addition :
𝐴𝑖 + 𝐵𝑖 = 𝐵𝑖 + 𝐴𝑖 ∶ 𝐶𝑜𝑚𝑚𝑢𝑡𝑎𝑡𝑖𝑣𝑒 𝑙𝑎𝑤
Multiplication by a scalar :
𝑨 = 𝑩 : a vector
= : a scalar
The multiplication of two vectors A and B to form the scalar product (or dot product)
is defined to be
𝑨∙𝑩= 𝐴𝑖 𝐵𝑖
𝒊
The magnitude of the vector is
𝑨 ∙ 𝑩 = 𝐴𝐵 𝑐𝑜𝑠 𝜃
Consider the coordinate transformation of the scalar product
3 3
3 3
𝑨′ ∙ 𝑩′ = 𝐴𝑖 ′ 𝐵𝑖 ′ = 𝜆𝑖𝑗 𝐴𝑗 𝜆𝑖𝑘 𝐵𝑘
𝒊 𝒊 𝑗=1 𝑘=1
=𝑨∙𝑩
𝑨∙𝑩 = 𝑩∙𝑨
𝑨 ∙ (𝑩 + 𝑪) = 𝐀 ∙ 𝑩 + (𝑨 ∙ 𝑪)
When the vector A is represented by the unit vectors,
𝐴 = 𝐴1 , 𝐴2 , 𝐴3 𝑜𝑟 𝐴 = 𝑒1 𝐴1 + 𝑒2 𝐴2 +𝑒3 𝐴3
or 𝐴 = 𝐴1 𝑖 + 𝐴2 𝑗 + 𝐴3 𝑘
where 𝑒𝑖 ∙ 𝑒𝑗 = 𝛿𝑖𝑗
C=AB
𝐶𝑖 ≡ 𝜀𝑖𝑗𝑘 𝐴𝑗 𝐵𝑘
𝑗,𝑘
𝑪 = 𝑨𝑩 𝐬𝐢𝐧 𝜽
The vector product satisfies the following properties :
𝑨 × 𝑩 = −𝑩 × 𝑨
𝑨× 𝑩×𝑪 = 𝑨 ∙𝑪 𝑩− 𝑨∙𝑩 𝑪
Simply,
𝒆𝟏 𝒆𝟐 𝒆𝟑
𝑪 = 𝑨 × 𝑩 = 𝐴1 𝐴2 𝐴3
𝐵1 𝐵2 𝐵3
𝑑 𝑑𝑩 𝑑𝑨
𝑨∙𝑩 =𝑨∙ + ∙𝑩
𝑑𝑠 𝑑𝑠 𝑑𝑠
𝑑 𝑑𝑩 𝑑𝑨
𝑨×𝑩 = 𝑨× + ×𝑩
𝑑𝑠 𝑑𝑠 𝑑𝑠
𝑑 𝑑𝑨 𝑑𝜑
𝜑𝑨 = 𝜑 + 𝑨
𝑑𝑠 𝑑𝑠 𝑑𝑠
For example,
𝑑𝒓 𝑑𝑥𝑖 𝑑𝒗 𝑑 2 𝑥𝑖
𝒓= 𝑥𝑖 𝒆𝒊 𝒗= = 𝒆 𝒂= = 𝒆
𝑑𝑡 𝑑𝑡 𝒊 𝑑𝑡 𝑑𝑡 2 𝒊
𝑖 𝑖 𝑖
In cylindrical coordinates,
𝑑𝒆𝒓 = 𝑑𝜃 𝒆𝜽
𝑑𝒆𝜽 = −𝑑𝜃 𝒆𝒓
𝑒𝑟 = 𝜃 𝑒𝜃
𝑒𝜃 = −𝜃 𝑒𝑟
Therefore
𝑑𝒓
𝒗= = 𝑟 𝒆𝒓 + 𝑟 𝜃 𝒆𝜽 + 𝑧 𝒆𝒛
𝑑𝑡
𝑑𝒗
𝒂= = 𝑟 − 𝑟𝜃 2 𝒆𝒓 + (𝑟𝜃 + 2𝑟𝜃 ) 𝒆𝜽
𝑑𝑡
When a point or a particle moving arbitrarily in space follows circular path about a
certain axis (so called the instantaneous axis of rotation), the rate of change of the
angular position is called the angular velocity :
𝑑𝜃
𝜔= =𝜃
𝑑𝑡
𝒗= 𝝎×𝒓
< Gradient Operator >
𝜕′ 𝜕 𝜕𝑥𝑗 𝜕
= = 𝜆𝑖𝑗
𝜕𝑥𝑖′ 𝜕𝑥𝑗 𝜕𝑥𝑖′ 𝜕𝑥𝑗
𝑗 𝑗
′ 𝜕𝑥𝑗
since 𝑥𝑗 = 𝑘 𝜆𝑘𝑗 𝑥𝑘 , = 𝑘 𝜆𝑘𝑗 𝛿𝑖𝑘
𝜕𝑥𝑖′
𝜕
𝐠𝐫𝐚𝐝 = 𝜵 = 𝒆𝒊
𝜕𝑥𝑖
𝑖
𝜕𝐴𝑖 𝜕𝐴𝑘
𝐝𝐢𝐯 𝑨 = 𝜵 ∙ 𝑨 = 𝐜𝐮𝐫𝐥 𝑨 = 𝜵 × 𝑨 = 𝒆𝒊 𝜀𝑖𝑗𝑘
𝜕𝑥𝑖 𝜕𝑥𝑗
𝑖 𝑖
Rewriting the derivative,
𝑑𝜙 = (𝛻𝜙) ∙ 𝑑𝒔
(𝑑𝜙)𝑚𝑎𝑥 = 𝛻𝜙 𝑑𝑠 for 𝛻𝜙 || ds
𝑑𝜙
𝛻𝜙 =
𝑑𝑠 𝑚𝑎𝑥
𝜕2
𝜵∙𝜵= 𝜵𝟐 =
𝜕𝑥𝑖2
𝑖
< Some important integration >
𝑨 ∙ 𝑑𝐚 = 𝛻 ∙ 𝑨 𝑑𝑣
𝑠 𝑉
𝑨 ∙ 𝑑𝐬 = (𝛻 × 𝑨) ∙ 𝑑𝐚
𝐶 𝑆