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COMPONENT POUCH SPELL SLOTS

SPELL SPELL CANTRIPS SPELLS


ATTACK BONUS SAVE DC KNOWN PREPARED Tinker Tools & A Very Big Bag Indeed 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

+5 13 2 4 ●

SPELLCASTING FOCUS

LEVEL LEVEL LEVEL

School
SHOCKING GRASP C School
LEAP C School
SLEEP !st
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

Touch Action Melee Spell Attack Self Bonus Action None 90'/20' Circle Action None
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
Instant 1d8 Lightning Dmg - no Reaction S Movement Running Jump 20' Long/10' High S 1x Minute 5d8 HP's Fall Asleep S
mC M mC M mC M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
● PREPARED ● PREPARED ● PREPARED

On a succesful Melee Spell Attack 1d8 As part of your Movement you can take: Put targets within 20' of point within Range
Lightning Damage *Running (10' start) Long Jump 20' sound asleep
*Advantage if target in metal armor *Running (10' start) High Jump 10' *Roll 5d8 - total is amont of HP's affected
*Start with lowest HP's first and move up from
*Target gets no Reaction till start of its *Standing Long Jump 10'
there - HP's must be = or less than total
next Turn on a hit *Standing High Jump 5' *Unconscious till spell ends or hurt/shaken
+Presents as a cleverly concealed caged +Presents as Spring Coils in Boots *Does not affect Undead/immune Charm
Electric Starfish strapped in left palm +Presents as Rum Bottle of Noxious Gas

LEVEL LEVEL LEVEL

School
GREASE 1s School
SANCTUARY 1st School
FEATHER FALL 1st
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE
60'/10' Square Action Dexterity 30' Bonus Action Wisdom 60' Reaction None
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
1x Minute Dexterity Save or Prone S 1x Minute Failed Save = Cannot Attack Target S 1X Minute Slow Fall of up to 5x Targets S
mC M mC M mC M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
● PREPARED ● PREPARED ● PREPARED

Grease covers floor of 10' Square within You ward a target within range against Choose up to 5x Falling Creatures within
Range which becomes Difficult Terrain attack or harmful spells Range
*Each creature in 10' Square must make *Attacker must make a Wisdom Save or *Falling Creature's rate of fall slows to 60'
a Dexterity Save or Fall Prone choose new target or lose attack or spell per Round till spell ends
*A creature entering or ending Turn in *Does not protect from AOE attacks *If creature lands before spell ends it takes
Square must Save or Fall Prone *If warded target attacks spell ends no damage and lands safely
+Presents as a Rum Bottle full of Grease +Presents as smoke bombs +Presents as Rum Bottle of expanding foam

LEVEL LEVEL LEVEL

School School School


RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
mC M mC M mC M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

LEVEL LEVEL LEVEL

School School School


RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
mC M mC M mC M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

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