Professional Documents
Culture Documents
to the world. We are three people with a great love for games and in particular RPGs.
With thirty years of RPG experience between us, we felt it was time to give something
back to the community and have some fun doing so. We are writing supplements for
D&D Fifth Edition, which will be published through Dungeon Masters Guild, plus
other OGL / OSR material. The material is designed to be dropped into your pre-ex-
isting campaign setting with but a few tweaks, adding colour, character and adventure
to the world you are playing in. We aim to provide high quality content in settings
and play-tested adventures, with brand new monsters and magic items. These will
come with hand-drawn illustrations and maps. In this, we hope to assist you in offer-
ing your players the experience they deserve.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand,
Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the
Coast in the USA and other countries. All characters and their distinctive likenesses are property
of Wizards of the Coast. This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork contained herein is pro-
hibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by
Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The
Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
Introduction
Cursed Bloodlines and Dark These curses are yours to implement
Heritages allows you to customize as you wish. You can invent their
your characters in many delightfully level of permanence or removal, as
twisted ways. It can be used by your well as to what extent they serve as
players for new background features a feature in the world. Perhaps, the
or additional characteristics. Here we curse is only seen in one particular
have combined a hundred different land or area. Maybe a whole nation
curses, ancestral traits and family was cursed, in different ways, by
misfortunes – most are malignant, a powerful enemy. Perhaps, your
some are tragic, some serve as a world is inhabited by tricksters, hags,
mean-spirited prank, whereas others malicious fae-folk or vengeful gods
can be seen as a boon, at least, at – all of whom can use some cursed
the very first glance. ideas. The choice is yours, and here
we offer but a few suggestions...
A cursed moon orbits your world, In this world, curses can be thought
its presence causes curses in many a of as magical diseases, latching
mortal. As it waxes and wanes, so too themselves onto unfortunate
do the symptoms of the curse bloodlines. Many superstitions
increase or decrease. Many have abound, and the exact nature of
struggled to find a cure for this the cause and transmission of these
vicious cycle. curses is rarely known. Some
scholars believe that they can be
The Original Sin spread through romance, and the
folk have adapted to some creative
A horrible crime was once solutions to safeguard against this
committed by the bearers of this possibility.
curse, one for which their ancestors
are still doomed to pay. The origin
of this crime can be a mystery to
most. If the truth is ever discovered,
it could shatter the foundations of
society, or, it can turn out that the
crime was but a pittance in
comparison to the burdens borne
by the cursed.
D100 Cursed Bloodlines
1 Everyone in this family suffers from unrequited love.
2 Members of the bloodline are destined to die young – at the age of 27.
8 Members of the family are destined to die from a tree related injury.
11 The family can spot a liar from a mile away – roll at advantage on insight
checks. They tend to be rather lonely.
12 Nobody in the bloodline can handle more than a single alcoholic drink.
13 Once per month members of this bloodline grow excessive amounts of hair
and take a fancy to raw meat. This happens to occur on the full moon.
15 The Green Fingered – members of this bloodline have a natural ability with
plants and an affinity with sentient plant creatures.
The Black Fingered – members of this bloodline can’t even grow cress,
16
druids hate them and sentient plants will be aggressive.
19 People with awful vices are naturally attracted to members of this bloodline.
They will always be surrounded by rogues of the worst nature
The family is able to travel to other planes – often unexpectedly and rarely
22
through their own will.
Magic runs through their veins. This bloodline has a historical attachment to
23
magic - all members of the family are proficient in the Arcana skill.
24 This bloodline had a Fae joke played upon it, now they are all affected by the
Faerie Fire spell from dusk until dawn.
25 Every elderly woman of this family, when they hit the age of 70, gains
prescience and can read tea leaves with 95% accuracy.
26 This bloodline’s skin is unnaturally tough, almost like tree bark. Their natural
Armour Class is 11.
27 Animals loathe their company. Members of this bloodline repel all animals.
36 Members of this bloodline have an amazing sense of smell. Often they are
employed as perfumers. However, all rancid smells cause them physical pain.
37 All family members are doomed never to be loved, to live loveless lives in
loveless marriages.
38 People in this bloodline tend to be excessively nice - they will put the needs
of others before their own, often to their detriment.
40 Members of this bloodline have the plainest facial features of all people. They
are nearly anonymous in most social situations.
41 This family is immune to fire.
42 None of the male members of this family can father a child. It is a secret
known only to the female side. This has occurred for at least 20 generations.
43 People of this bloodline attract birds; they are also allergic to bird dander.
44 The bloodline are completely convinced that they are the descendants of
dragons. They are not.
45 This family can, and have to, lay eggs - they do so in secret.
47 This bloodline holds a deep fascination with music. Unfortunately, they never
have the talent for it.
People in this bloodline do not feel pain, though they are as easily wounded
49
as anyone else.
People in this family are born with wings on their back, which do not appear
53
to serve any identifiable purpose.
57 One person in every generation of this family has one eye that sees into the
future, whilst the other eye sees into the past.
Fae blood. A distant relative dallied in the Fae and became betrothed, their
62 progeny now have fae blood, although deeply distilled over the years. They
roll at advantage versus charm spells and are compelled to dance around
circles of mushrooms.
An ancestor of this bloodline angered the gods. For a 1,000 generations they
63 must pay a penance. Each generation must sacrifice the first born, go on a
holy quest or fulfill some other task.
As they grow older, starting in young adulthood, these people become more
64 tree-like - their skin hardens to bark, and they can even grow branches and
leaves. Eventually, they become more tree than man. Will they pass away, or
be planted in the family yard?
Random members of this bloodline can see auras around other people, they
65
believe it tells them something about that person.
Several generations ago, this family gained the enmity of a tribe of goblins.
This tribe have handed down tales of revenge in their folklore for decades,
68
with each new generation of goblin children being taught who the ‘true
enemy’ is.
This family have, historically, lived next to the sea in lonely, lost parts of the
70
world. They all have webbed toes and a slight fishy smell about them.
73 Everyday members of this family cry tears of blood. For one hour afterwards
they suffer one level of exhaustion.
This bloodline was cursed by a swamp dwelling sorcerer after a great, great,
great, great grandfather repossessed the swamp, drained it and turned it into
74 arable land. They now have tongues like frogs, which they can even use to
catch flies with. They can disguise this, but have a tendency to talk in a
mumbling way.
76 Those in the bloodline are obsessed over creating a magnum opus in their
chosen field.
The blood runs thin! All family members suffer from a weak constitution (-1
77 Con), but due to this, they have spent years in study, their libraries are
renowned and their children learned (+1 Int).
79 This bloodline all have tiny tails 12-inches long. They often hide them by
tucking them between their legs.
Telekinetic powers run deep in this bloodline. One in four family members
80
have the ability to move a candle flame with their mind.
All elderly men of this bloodline can feel the magickal essences of the planet.
81 They can, with the help of a divining rod or pendulum, detect ley lines and
power nodes.
84 In some way or another, the people of this bloodline always die by the hand
of one of their own.
85 Members of this family are all haunted by that one ‘weird uncle’, they can see
him and non-blood relatives can’t. The ghost constantly makes bad puns.
Charged with a holy quest. This family were cursed with finding a holy relic,
86 but generations have failed to acquire it. Their failure weighs heavily upon
them, as their family’s souls are cast into the worst places of the Underworld,
to suffer until the relic is returned to its rightful temple.
87 All children from this bloodline are born with full beards (a point of horror
for humans and elves, but one of honor for dwarves).
93 This family tends to believe in, and invent, a vast number of conspiracy
theories.
96 This bloodline finds it easy to attract wealth, only to spend it all on frivolous
pursuits.
99 People of this bloodline have the exact knowledge of when they die.
Those in the bloodline tend to get easily addicted to weird substances and
100 rituals most people would find harmless – cleaning shoes, bird watching,
turnips, candles, etc...