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Minute Meteors

Requires: None
Effect: As a standard action, conjures 5 small meteors to orbit around you. These
meteors deal your Spellscore modifier, per mini meteor, in Crushing damage to
enemies within 5 feet of you, who strike you with melee attacks, or who are in your
square(s). As a standard action, you can launch one of the meteors at an enemy
within 60', striking it unerringly for 1d8+Spellscore Modifier damage, though this
destroys the meteor in the process. As a full-attack action, you can launch up to 5
of them, at the same or multiple targets, within the same 60' range. Each one you
send against the same target adds 1d8+Spellscore Modifier additional damage to the
target, although the attack now requires an attack roll if you use more than one
meteor against the same target. This also destroys the meteors used for this
attack. At the end of each turn, as long as you have at least one meteor remaining,
another meteor joins those in orbit around you, up to a max of 5 meteors orbiting
you at once.

Split Rock Gun


Requires: Minute Meteors
Effect: When using the standard action or full-attack action launch option of
Minute Meteors, enemies within 10' of the targets take your Spellscore Modifier in
Crushing damage as the meteor fragments on impact, launching shards of shrapnel in
a small radius. For each meteor used beyond the first for the attack, increase the
area affected by 5'.
Special: This can be taken multiple times. Each time, either increase the shrapnel
radius by 5', or increase your effective Spellscore modifier for this effect by 2.

Asteroid Belt
Requires: Minute Meteors
Effect: When activating Minute Meteors, increases the amount of meteors created by
it by 2, and the maximum meteors you can have orbiting you at once by the same
number.
Special: This can be taken multiple times, each time increasing the number of
meteors created and maximum orbital meteors by 1.

Weighted Meteor Barrage


Requires: Minute Meteors, 2 other Space type abilities
Effect: Increases the damage of your orbital Meteors by 2, and the range your
orbital meteors effect around you by 5'. However, your orbital meteors now affects
all creatures and objects in the area affected, unless you spend a standard action
to protect your allies in the area.
Special: This may be taken multiple times, either increasing the damage of your
orbital meteors by another 2, or the area affected by 5'.

Deep Impact
Requires: Minute Meteors, Weighted Meteor Barrage, Split Rock Gun, 4 other Space
type abilities
Effect: Increases the damage caused by your standard action or full-attack action
launched meteors by an additional 1d8.
Special: This can be taken multiple times. It's effects stack.

Cratered Destruction
Requires: 3 Space type abilites, and either Meteor Strike or Minute Meteors
Effect: The area affected by Meteor Strike or your Minute Meteors is treated as
difficult terrain for your enemies. In addition, while in it, they cannot use
teleportation effects, flash step, or use similar effects while they remain in the
affected area. This applies to each meteor used when using Meteor Shower, the area
affected by your orbiting meteors from Minute Meteors, and the area of enemies hit
by Split Rock Gun.
Smoking Crater
Requires: Cratered Destruction
Effect: The difficult terrain caused by your Cratered Destruction ability now also
causes damage to enemies that pass through, or start or end their turn in the area.
This damage is 1/3rd your Meteor Strike damage if created by that effect, with a
reflex save for half, is equal to your orbital meteor damage if caused by Minute
Meteors, or is equal to your Split Rock Gun damage if caused by that effect.

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