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TREMORS A MegaCorp Games Production for 2-20 players

Directed by Logan Dean


Story By Logan Dean and Jess Underhill (1990)
WELCOME TO PERFECTION! Materials Needed:
The town of Perfection, NV is under siege by Paper + Pencils for each player
underground tunneling predators the locals have At least 1d6
named “Graboids”. As a Citizen of Perfection, your Counters or Tokens
goal is to survive the siege (5 rounds) by killing all
of the Graboids before they sink the entire town. # of Citizens # of
Players per Player Graboids
One player (most likely the person reading this) is 2-5 4 3
the Graboid Master (GM). They run the game and
keep track of the Rounds and Graboid Mutations 6-10 3 4
(see reverse).
11-15 2 5
The rest of the players are Citizens of Perfection.
The number of players determines how many 16-20 1 6
Citizens each player controls as well as the
number of Graboids they will face.
Players write their Citizens names on a piece of paper as well as one common handheld item
that each Citizen may have with them.

GAMEPLAY
The game is split into Turns and Rounds. Each Round, EVERY CITIZEN takes a Turn. On a
Turn Citizens may move from one area to an adjacent area via the ground and/or take 1
Action (search, climb, attack, etc.) To perform an Action that may have a negative outcome
(shooting, climbing, etc.) Roll 1d6. On a 5-6 the Action is successful.
GRABOID ATTACKS
Moving across the open ground (or within a structure) requires a d6 roll. On a roll of 1-2, a
Graboid appears and attempts to drag the character into the earth. When this happens,
Rock, Paper, Scissors vs the GM is used to determine if the Graboid is successful. Citizens
win draws. Items may be used to grant a Citizen an extra chance at escape if the player can
explain how it is being used to this end. Citizens that escape a Graboid are Injured (Action
success on 6 only, lose RPS draws).
Once all surviving Citizens have taken a Turn, the Round ends.
WEAPONS
Most weapons are effective on the ground when Graboids are exposed. Guns are less
effective from above and ineffective at any range (RNG) outside of their hex.
PERFECTION, NV AREAS GRABOID MASTER RULES
Graboids have 5 tokens representing health.
STORE - STRUCTURE (Sinks in 2 Rounds) When a player successfully damages a Grabboid,
remove one token. When a Graboid removes its
All Citizens begin in the Store. final token, it dies. The GM can sacrifice a token
Search: First Aid Kit (Heal 1 injury), Knife (+1 to make a Graboid appear at any time. Graboids
DMG on Ground), Dozer Keys. can only attack players that are on the ground
WATER TOWER - STRUCTURE however, they may attack structures/vehicles to
attempt to sink them
Requires Climbing. Adds +1 DMG/RNG to
attacks from above. Sinks immediately. SINKING
TRUCK - VEHICLE Vehicles and Buildings can eventually be sunk by
Full of junk. Can be started and used as Graboids. The GM can spend a Graboid token to
have it attack a Structure or Vehicle. At the end of
distraction but cannot move. Sinks one round the next round, that Structure/Vehicle and any
after starting. Search: Hand Tools (+1 DMG on Citizens on or in it are consumed. The Graboid
Ground), Antique Pistol (+1 DMG on Ground). that is sinking cannot attack while sinking.
BURT’S - STRUCTURE (Can’t Sink)
DISTRACTION
Fortified Compound. Basement full of Guns Graboids can be distracted with noise or vibration
(+2 DMG on Ground, +1 DMG from above) on the ground to move them around the board.
The first time any guns are taken, a Graboid Most often this is from citizens however, vehicle
attacks. Every Citizen that climbs Burt’s gets engines, loud noises and explosive can also be
1 Bomb (+3 DMG on Ground). used as distractions. Only one Graboid can be
distracted by each source at a time.
ROCKS
Safe from Graboids. Citizens who stay here VENDETTA
will eventually die of dehydration. If a PLAYER removes 2+ tokens from a Graboid in
a single turn, that Graboid is now hunting the
DOZER - VEHICLE player. It will appear on all of the players
A massive truck that can fit multiple Citizens. subsequent turns (regardless of character) until it
Need keys to start. Very loud. is killed or it kills a Character.
Takes 2 Graboids to sink.
HOUSES - STRUCTURE MUTATION
Every round, the remaining Graboids mutate. Use
Three ramshackle houses. Search: Knife (+1 the chart below to track rounds and current
DMG on Ground), Bandages (Heal 1 Injury). Graboid abilities. At the end of Round 5, Graboids
swallow the town and any residents left alive.
ALL STRUCTURES CONTAIN COMMON
ITEMS FOUND IN THE YEAR 1990.
ROUND MUTATION

1 Appears from under the ground on 1-2


ROCKS RT ’s
BU 2 Appears from under the ground on 1-3;
Can Sink Vehicles

Appears from under the ground on 1-4;


TER STORE
3 Can Sink Structures
A
W
W ER TRUCK Graboids Win RPS Draws;
TO 4 Sink Store, Houses, and Truck

5 Appears from under the ground on 1-5

OZ E R HOUSE
D S https://mega-corp.itch.io/tremors-1990
Tremors (1990) is available in 4k from Arrow Entertainment
Fonts: Lucida Sans, Firebox, Land Speed Record, Lalazar Lilita One
Hex Kit Art by Highland Paranormal Society

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