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Portent (UA)

Divination

Range: Touch Components: V,S,M


Duration: Special Casting Time: 1 Turn
Area of Effect: Caster or figure touched Saving Throw: None

1
Magic-User
Cleric
Illusionist
Druid

Precipitation (UA)

Alteration

Range: 1" / Level Components: V,S,M


Duration: 1 Segment / Level Casting Time: 3 Segments
Area of Effect: 3" Radius, up to 12" tall Saving Throw: None

1
Magic-User
Cleric
Illusionist
Druid

Unused

Range: Components:
Duration: Casting Time:
Area of Effect: Saving Throw:

Magic-User
Cleric
Illusionist
Druid
This spell enables the cleric to tell something of his or another figure’s future “luck.” This “luck” takes the form of an
improvement or reduction in a “to hit” roll or a saving throw at some point in the future unknown to the character who is the
object of the portent. After this spell is cast, the Dungeon Master makes two die rolls in secret: First, 1d12, to determine at
what point in the future the portent takes effect; second, ld6 to determine the exact effect (roll of 1 = -3; 2 = -2; 3 = -1; 4 =
+ 1; 5 = + 2; 6 = + 3). Based upon the result of the ld6 roll, the DM should indicate to the player of the cleric character
whether the portent is good, fair (which can be moderately good or moderately bad), or poor.

<< See UNEARTHED ARCANA, page 33, for full description of spell effects >>

ExplanationlDescription: When this spell is cast, all water vapor in the atmosphere within the area of effect is precipitated
in the form of a light rain. (Note that low-level spell casters will certainly be within the area of effect of the spell.) The rain
will continue for only as many segments of time as the spell caster has levels of experience. Since only some 1/100th of
an inch of precipitation falls during the course of a segment, the spell will have only the following general effect:

<< See UNEARTHED ARCANA, page 33, for full description of spell effects >>

Note that if the temperature is above 90° F., the duration of the spell will be extended to double normal except in arid
regions. Also, where the temperature ranges between 33° and 31° F., the precipitation will fall in the form of sleet. At 30°
F. and below, the precipitation will fall as rather thick snow, and most dampness/wetness effects will be negated or
postponed until the snow melts. If magical heat of large area (Le., a wall of fire, fireball, flame strike, etc.) is applied to
precipitation, a cloud of warm fog of double the area of the precipitation effect will be formed. If magical cold is applied to
the spell or the water which remains thereafter, normal ice will be formed. The material component of the spell is a pinch
of silver dust.

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