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J-SHMIC : Journal of English for Academic

Vol 7, No 1, February 2020


E-ISSN = 2641-1446, P-ISSN = 2356-2404

GUESSING GAME ACTIVITIES TO IMPROVE STUDENTS’ SPEAKING SKILL


AT GRADE VIII A OF SMP NEGERI 1 TANJUNGPINANG

Nirwaty1
1
SMP NEGERI 10 TANJUNGPINANG
email: nirwaty2020@gmail.com

Abstract

Students’ motivation in learning English as a foreign language might be influenced by


techniques used in the classroom. This article aims to find out to what extend guessing game
to improve students’ speaking skill and what factors that influence the students’ speaking
skill. This is action research which the samples were taken from VIII A class consisted of 32
students at SMPN 1 Tanjungpinang. The instruments in this research were using test, field-
note, observation and interview. The result of this research were the technique of guessing
game can be applied in teaching speaking because it is more effective, and it is able to
improve students’ speaking achievement, then the psychological factors such as fear of
mistake, shyness, anxiety, and the like that hinder the students from practicing their speaking
English.

Keywords : Kegiatan Berbicara, Permainan menerka.


Abstrak

Motivasi siswa dalam belajar bahasa Inggris sebagai bahasa asing di pengaruhi oleh tehnik
yang digunakan. Artikel ini bertujuan untuk mengetahui sejauh mana Guessing game dapat
meningkatkan kemampuan berbicara siswa dan untuk mengetahui faktor apa yang
mempengaruhi kemampuan berbicara siswa tersebut. Penelitian ini adalah penelitian
tindakan kelas. Partisipasi dalam penelitian ini adalah siswa kelas VIIIA yang terdiri dari 32
orang siswa di SMPN 1 Tanjungpinang. Instrumen pengumpulan data pada penelitian ini
dengan menggunakan tes, catatan lapangan, lembar pengamatan, dan wawancara. Hasil
penelitian menunjukkan bahwa guessing game mampu meningkatkan kemampuan berbicara
bahasa Inggris siswa selanjutnya faktor fisikologi seperti takut salah, malu, gugup dan
sejenisnya membuat siswa takut melakukan praktek berbicara bahasa Inggris.

Keywords: Speaking activities, guessing game

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

1. INTRODUCTION It was also found that within speaking a


few mental components such as modesty
This research is aimed to find out whether and anxiety are considered as the most
guessing game can improve students’ causes of students’ hesitance to talk
speaking skill and to find out the factors (Brown:2001). This can be in line with
influence the students’ speaking skill at Gebhard (2000) who says that the students’
SMP N 1 Tanjungpinang. issue in speaking is caused generally by
Speaking is one of language their shyness or anxiety. All these show the
performance which is well known as the significance for teacher to assist students to
important skill required by all people in the maximize their learning to speak in
world in line with Brown (2004:140) English.
characterizes that speaking as a profitable Within the educating of English, as one
aptitude that can be specifically and of the profitable expertise speaking activity
experimentally observed; those perceptions must focus on how to help students to
are perpetually colored by the exactness utilize and to communicate in English
and viability of a test-takers tuning in (Richard:2008). This is often critical as
expertise, which fundamentally Richard encourage said most students
compromises the unwavering quality and frequently assess their victory in dialect
legitimacy of a verbal generation test. learning as well as the viability of their
Moreover, Murcia (2003:125) explains English course on the basis of how much
that the goal of teaching speaking they fell they have improve in their
component in a language class should speaking proficiency. That is why teachers’
encourage the acquisition of endeavors ought to be centered on
communication skills and foster real developing students’ ability to speak since
communication in and out classroom. It learning to speak is considered as the most
means that every activity in the classroom noteworthy challenge for all language
should give meaningful for students in learners.
communication. Speaking is the ability It shows that the role of teachers in
which someone does interaction among the second/foreign language classroom is
people involved in certain situation. It is important in relation to student motivation.
caught on that by talking individuals are In expansion, teachers of second/foreign
able to share their thoughts considerations, language may well be a great example for
and sentiments in certain issues to the students to move forward their speaking
others individuals around them. capacity within the target language.
Based on the researcher observation in Gardner and Lambert (1972) discovered
SMPN 1 Tanjungpinang, it was found that that “teachers identities can certainly
most of students still got difficulties in influence the states of mind and inspiration
using English for communication. It is of students”(P.9). Students’ motivation and
caused by many factors including the teachers’ behaviors were in fact related to
limited students’ vocabularies and each other. Students and teachers were two
knowledge of grammar, even the method imperative figures within the instructing
may be used by the teacher in teaching and learning handle.
English. The other factor which will impact In this sense, teachers got to deliver
the students talking capacity is the need of more openings to their students to precise
practicing English in their existence. themselves by giving them with talking

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

exercises that empower them to speak Numerous language learners respect


English (Brown, 2001). talking capacity as the degree of knowing a
An important aspect of speaking language. The leaner define fluency as the
activities is how students are made ready to ability to converse with others, much more
speak. It is bargain with the significance of than the ability to read, write, or
materials for communicative exercises in comprehend oral language.
the classroom. The teacher really has one In this way, it proposes that teachers
critical part in diminishing the issues over have a critical part in created students’
The paradigm changing in instructing and capacity to speak English well. For this,
learning handle from teacher-centered teachers have to be offered assistance keep
learning to be student-centered learning is great connection with students to
trusted it will be able to propel the students encourage them to utilize English more
to include effectively in building their frequently, and to form classroom
possess information. exercises in arrange to improve students’
According to Harmer (1991:46-47), interaction.
there are three reasons why people Speaking exercises can be classified into
communicate. First, people communicate person and need exercises. Individual
because they want to say something. As exercises such as storytelling, portraying
Harmer clarified, the word need refers to things and open discourse re ordinarily
deliberateness want the speaker has in value-hazed; whereas bunch exercises such
arrange to precise messages to other as role-plays, paper introduction, debates,
individuals. Essentially expressed, small group panel discussions and games
individuals talk since they fair do not need are interactional.
to keep quiet. Moment individuals Next to that Brinton (2001) clarifies
communicate since they have a few guessing game can help teacher to motivate
communicative reasons. By having a few students by bringing a cut of life into the
communicative reasons it implies that the classroom and by displaying language in
speakers need something to happen as a its more complete communicative setting
result of what they say. Finally, when Media can also give a thickness of data and
people communicate, they select from their abundance of social input. They can offer
language store. students to handle data and free the teacher
Speaking or verbal communication has over the top clarification and they can give
been considered as an imperative language contextualization and a strong point of
expertise for moment remote language of takeoff of classroom activities.
learners. T is also clear that, naturally, to There are numerous sorts of Techniques
speak is not only to convey a message that that can be utilized for teaching speaking.
someone else needs or to get information One of them is game. Diversion offer
which has not been known, but more students a fun filled and unwinding
importantly to associated with other learning climate. Uberman (1998) states
individuals. Shumin, (2002:208) expressed that diversions empower, engage, educate
that interaction is the key to educating and advance familiarity and
language for communication among communicative aptitudes. After learning
students within the handle of language expressive vocabularies, understudies have
learning and classroom exercises. the opportunity to hone language through
an amusement.

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

Moreover Deesri (2002) states that solving assignment that get them to utilize
diversions are viable since they give useful language to seek after the objectives
inspiration, lower students’ push, and grant of games.
them the opportunity for genuine Most language diversions make learners
communication. Recreations can capture utilize the language rather than thinking
students’ consideration and support. They approximately learning the right shapes. As
can persuade students to memorize more expressed by Lee (2009) that games also
and they can change a boring course into a should be treated as central not fringe to
challenging one. the foreign language teaching program.
In improving students’ speaking ability, There are numerous preferences of
speaking should be learned through utilizing game in learning language. Games
meaningful technique used. Game is one of are profoundly propelling and engaging.
effective technique applied by teachers. And it can allow modest students more
According to Oxford Advanced Learner’s opportunity to precise their suppositions
Dictionary, game is a form play or sport and sentiments (Hansen 1994:118). It
with rules. moreover empowers learners to procure
The use of games in learning unused encounters inside a outside a
environment will not only change the foreign language which are not
dynamic of the class, but also it will refresh continuously possible during atypical
students and help the brain to learn more lesson.
effectively. According to Silver (1982:244) there are
Games allow students to work agreeably many kinds of guessing game, which can
compare with each other, strategize, think be applied in teaching speaking. The
in a diverse way, compare and share examples are Battleship Game, Charade,
information, learn from others, ,learn from Hangman, I spy, Mastermind, Name that
mistakes, work in a less stressful and more tune, Pictionary, Qui bowl, Taboo Game,
productive environment, and allow people Twenty questions, Guess Who, What is my
to have fun. line, Yes and No, and Contact Game.
By including game in learning activity, Furthermore, Michael Carier (2001)
students may experience various situations stated that the advantages of using games
which make them are forced to learn can be summarized as follow: (1) Games
language. It is in line with the statement add variety to the run of learning
that a number of simulation games are circumstances. (2) Games can be utilized to
being created that uses the environmental change the pace of a lesson and so keep up
crisis as a theme around which to build inspiration. (3) Games can be utilized to
various scenarios for the gaming process intersperse long formal educating units and
(Brown, 2001:238). reestablish students’ vitality some time
In conducting games, students are recently returning to more formal learning
required to speak or do any kinds of (4) Games empower students’ hone of
physical activities which encourage them particular language focuses without
to have solution of problems. As stated by students being mindful of this. (5) Games
Brown (2001:146) that there are many energize students’ cooperation and expel
engaging games and simulations, many of the hindrances of those who feel threatened
them involving verbal language that by formal classroom circumstances. (6)
present students with stimulating problem- Games can change the role of the teacher

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

from that of formal instructor to that of classroom and cause loosing learner’s
manager or organizer of activities that attention and it also make the teacher
students enjoy participating in this can be difficult to control the students. Second, by
useful in reducing teacher-students doing games the teacher as it were had a
distance or conflict. (7) Games can small time to clarify the material and gave
increase students’ communication, and also more information about the game. Third,
reduce the domination of the classroom by games may cause arguments among the
the teacher. (8) Games can act as a testing classmates because all groups want to be
mechanism, in the sense that they will the winner. Finally, teacher should
expose areas of weakness and the need for selective to choose the suitable game.
re-language game work. In conducted the research, the researcher
Games add diversion to the customary choose one of the guessing game namely
classroom exercises, as expressed by Charade. Charade is a word guessing
Richard & Amanto (1988:147) that games game. Within the game, one player acts out
do not as it break the ice but also are a word or phrase, frequently by
utilized to present modern thoughts and pantomiming similar-sounding words, and
learning circumstance. It is in line with the other players figure the word or phrase.
Wierus (1994:218) that relaxed atmosphere The thought is to utilize physical instead of
is created by using games, in which verbal language to communicate the
students may remember things faster and meaning to another party.
better. Twenty questions a talked parlor game
In any case when teachers use game which empower deductive thinking and
within classroom they ought to consider imagination. Within the game, one player
the level of the game to fit their students’ is chosen to be the reply. That person
language level. Mei and Jing (2000) give chooses a subject but does not reveal this
some suggestion for the teacher in to the others. All other layers are
choosing games as follow (a) game must questioners. They each take turn asking a
be fun, (b) game should involve “friendly” question which can be answered with a
competition (c) a game should keep all of simple “yes or No”.
the students involved and interested (d) Yes and No is a spoken word game
game should encourage students to focus similar to Twenty Questions. Within the
on the use of language rather than on the game, the host has something in mind, and
language itself, (e) game ought to deliver the guessers (party visitors) inquire a few
students a chance to memorize, hone, or basic yes-or-no questions.
review particular language material. In this There have been a few researchers
research the researcher applied charade, conducted by researchers which related to
yes/no question and twenty questions in the utilized of guessing game. First,
using some expressions such as Asking and Martiani (2009) did an experimental
Giving help, agree and disagree and research about a use of guessing game in
Opening and closing conversation by teaching speaking at SMK 2 Bandung. She
phone. used two classes. Teknik gambar mesin
Besides some advantages of game, there class as a control group while Teknik
are some disadvantages of using games for Permesinan class as an experimental group.
English foreign Language. First, games Both of classes consisted of 34 students
may create a noisy atmosphere in the and had the same level of English

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

competence. The result of this study was research is done by professionals almost
drawn that guessing game technique is their claim hone.
appropriate to apply in classes which have According to Johnson (2005:21) states
many varieties of students’ characteristics that classroom action research can be a
and joyful learning became the advantage process of studying in a real class situation
of the technique. to improve the quality of instruction and it
Second, Diyah (2009) conducted the is systematic way for teachers to observe,
research about improving students’ explore and solve the problem of their
speaking skill through guessing game at teaching and learning in classroom.
fourth grade students of elementary school It is about students’ speaking activities
at SDN Kelapa II Tangerang. In the by using guessing game in order to
research she applied guessing game namely improve speaking skill at grade VIII of
“what is my name” and “guess where it is”. SMP Negeri 1 Tanjungpinang.
She chose the simple game because the The participants of the research were
student’s lack of vocabulary and it was the students at grade VIIIA of SMP Negri 1
first time for the students to have English Tanjungpinang. There were 32 students in
subject. She concluded that guessing the class. The researcher selected grade
games made students more pleasure from VIIIA since most of the students in this
regular activities in class and created a class has low ability in speaking class.
relaxed atmosphere in the classroom. In this research about, the information
Then, Mora and Lopera (2001) also were collected from test, perception sheet
conducted the research in guessing game, and interview.
entitled “encouraging teenagers to improve
speaking skill through guessing game in a 1. Test
Columbian Public School”. This activity Speaking test was used in pre-test and
was a kind of guessing game such as post-test. It was necessary used to see the
picture game, story game, and magic tricks. improvement of students’ speaking skill
They conclude that games are motivating and to collect the data before and after
and exciting experiences for students to doing the action in every cycle of the
develop speaking skills in a fun and research.
comfortable way. Besides, games helped To score students’ speaking skill, this
students to believe in themselves. research use analytic scoring rubric
Based on finding above, it is clear that adapted from Brown (2004-172) presented
guessing game gives contribution on the sample of an oral proficiency scoring
students’ speaking skill that has been categories rating scale that used 1-5 point.
proven by previous research. Where 1-1.5 means poor, 2-2.5 score
means fair, 3-3.5 means good, 4-4.5 means
2. METHOD very good and 5 means excellent.
This study is kind of a classroom action Table 1. Speaking Skill Indicators.
research. This is typically a classroom
problem solving. Gay and Airasian
(2000:593) define that: Classroom action
research is a type of practitioner’s practice;
action implies doing or changing
something. Practitioner research means that

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

the students’ speaking exercises amid


teaching and learning process. The
researcher determined the indicators of
guessing games which have been modified
from Merim Webster (1986) and Silver
(1982:89).

Table 3. Guessing game indicators.

No Indicators of guessing games


Table 2. Speaking test form.
1. Working in groups

2. Giving clear instruction

3. Using variety communicative activities

This table created to help the researcher 4. Taking turn to speak


and collaborator in giving mark. They just
encircle the points for each indicator then 5. Competition to win the game
count them later to save the time.
6. Having reward for the winning team
2. Observation
The data is collected by using
observation sheet. It is used by the
c. Field-notes
collaborator to collect the information
To support the result of observation, the
during teaching and learning process in the
writer also gains the data by having field
classroom. The data is taken from:
notes. The collaborator screens and
composes exercises amid instructing and
a. Classroom Interaction Checklist.
learning prepares, the collaborator make
The classroom interaction checklist used
note about it.
to collect the data about students’
interaction along the process. In doing the
3. Interview
perception, the researcher and the
The researcher interviewed the students
collaborator paid consideration to the
after cycling in order to know what factors
interaction among the students and
can improve students’ speaking skill by
interaction between students and the
using guessing game.
teacher in playing the game.
The information examination is
significant thing since from this it can be
b. Guessing Game indicators checklist.
known the portrayal of the circumstance
Not only using classroom interaction
and condition of the inquired about. In this
checklist, the researcher also used guessing
research the data is analyzed in quantitative
game indicators checklist. The reason of
and qualitative.
this perception was to supply depiction of

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

3. DISCUSSION After analyzing the data, the researcher


could show all the data from meeting one
1. To what extent can guessing game to meeting four in the first cycle. From the
improve students’ speaking skill. data showed that the class average score in
Based on the results which were found by each indicators of speaking skill increased.
the researcher in each cycles of this The scores of the students speaking skill
research, it shown that most of students indicators were shown as follows:
were interested in learning English Table 4. Students’ speaking skill for each
speaking by using guessing game. They indicator in the first cycle.
had great selves-confidence to precise their
ideas in speaking action interior classroom,
most of them seem minimize their fears
and modest to speak, the recurrence and The table shown from the first to the
rate of students’ speaking ability were fourth meeting, the students’ average score
increased well in each cycles. In of pronunciation was 31.25 and 35.63 for
expansion, guessing game may propel the the last meeting. It means the students’
students to be dynamic and had a great pronunciation got a significant
participation in speaking activity during development gain, which is 4.38. The main
teaching and learning process in classroom. factor influenced the students’ low score in
Another aspect that found by researcher pronunciation was caused by some factors.
in this study that guessing game could First, the technique use in teaching, before
motivate students and minimize students’ the researcher applied guessing game in
problems in speaking English such as low teaching, the students’ were used to
motivation to speak, need of vocabularies memorize the dialogue given by teacher
to precise their ideas, feeling shy when and did it in front of the class in pairs. It
they talked before their companions, still made the students lack of practice to speak
unbending to express their ideas through more in the classroom. They were not
oral communication, etc. during teaching usual to speak English. They were sluggish
and learning handle in classroom until to be dynamic during teaching and learning
there is no student who was not active in process. So, it made them continuously
speaking. bumbled with the words that they did not
a. Cycle 1 know how to articulate it accurately.
Based on the analysis of each indicator The second factor was classroom
of speaking such as Pronunciation, atmosphere. The students still confused in
Grammar, Vocabulary, Comprehension, doing the game. They never did it before.
Fluency and exercises that had been They just sat down on the chair waiting for
connected by the researcher from the first the teacher’s instruction. By applying
meeting to the fourth meeting there were guessing game, the researcher made new
some notes that should be considered by atmosphere in speaking class. The class got
the researcher in applying the guessing to be swarmed of the students which were
game in instructing speaking on attempting to offer the questions at the
transactional and interpersonal text for the same time. The students more active than
moment cycle. some time recently.
The comes about of the research were The third factor was students’
analyzed quantitatively and qualitatively. participation. For the first meeting was not
significantly helping the students in

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

pronouncing the words. Since most of the the correct grammatical form. They faced
students fair kept noiseless, indeed in spite difficulty in differentiate the words into
of the fact that they were prepare to rehash verb, adverb, adjective, and noun. They
the sentences before played guessing game, also did not understand with different tense
most of them still could not able to used in a sentence. So, they always made
articulate way better. They still require a error in creating a sentence.
part of hone within the teaching and The problems above occurred because
learning process to create them more of difference grammatical features between
effortlessly in pronouncing the words. the students’ first language and foreign
Finally, reward as the fourth factor also language use tense which is state’s tenses
did not play significant role in improving lexically to show the time of the events or
the students to speak more in the actions. This case is really different with
classroom. The students still kept silently English. In English, the use of tense is
in the classroom. They were not involved different related to the time where the
actively in the teaching and learning situation happens. The rules that exist in
process. It made them could not able to this language were not familiar for the
speak better. students. It made them difficult to learn
To overcome the problem found in the language. Besides that, the students mostly
each meeting, the teacher tried to revise the were influenced by their mother tongue on
activities for the next meeting. In the the acquisition of new structures. When
second, third and fourth meeting, the they began to learn structure of second
researcher tried to show the students a language, their mother tongue influence the
good model in pronouncing words way they learn. It made some errors which
correctly by using Cambridge dictionary occur during the teaching and learning
and used load speaker in order to be heart activities.
for all students. By hearing the native To overcome the problem the researcher
speaker accent from the Cambridge did some improvement for the technique.
dictionary, they were given a good model In the classroom activities the students
to speak better in English. For having fun were gathered into discussion briefly about
and got great air in considering, the the grammar used in the sentence. It made
researcher moreover connected the game them easier in learning grammar.
out of the class. Chocolate bar and start card was also
Understanding grammar point on the the factors influence the improvement of
conversation was the most difficulty faced the students’ average score in grammar.
by the students in teaching speaking on The researcher always motivated the
transactional and interpersonal text. It was students to be the winner of the game.
demonstrated by the cruel score of Teachers always helped the students if they
linguistic use gotten by the students was face difficulty. It was supported from the
least instead of the others markers. interview result which mentioned by the
The class average score of grammar was students that the teachers always help them
34.37 and for the last meeting 36.88. The if they face difficulty. The teacher did not
students’ only got 2.51 for the angry if they made mistakes. It was very
improvement. From the students’ helpful in building their confidence in
performance showed that most of them teaching English.
were not able to create good sentence in

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

The average score of vocabulary tune in to each sentence a few times. Make
showed that students could only achieve sure the students understand everything
35.63 in the first and 38.13 for the last clearly in each sentence in terms of
meeting. It showed that in the first meeting pronunciation, vocabulary and grammar.
the students’ ability in vocabulary mastery Students ought to attempt to rehash each
was very low. Most of the students could sentence, say it out loud precisely as they
not be able to guess the meaning of listened it. Without being able to repeat a
vocabulary in the guessing game. They still word or a sentence, students cannot
looked confuse in understanding the understand it.
vocabularies used in the game. In this research, students’
In mastering vocabulary used in the comprehension increased 3.75 point by
guessing game, the researcher realized that applying guessing game in speaking class.
it was possible to remember all words It means the researcher did some
learnt once. Students need to use them improvement in teaching English.
again and again, play with them and hear Fluency as the last of speaking English
them in context. Making circumstances in indicator refers to an ability to converse
which the words learn once ought to come smoothly and easily. It is also to measure
in utilize in guessing game was reasonable. of how well and how easily someone can
It can offer assistance students to be way communicate his or her ideas clearly and
better familiar with the words. In the accurately in speech.
classroom setting, the researcher asked At the first meeting, the students got
students to form sentences with the words, 35.00. It means the students hard to express
to find antonyms and synonyms by their idea in playing the game even though
themselves, to unscramble the words, or to in made small talk. Most of the students
compose a composition in which these are just kept silent. Most students were afraid
for all intents and purposes required. to speak in played the game because they
Spelling contest for another variation don’t want to make a mistake.
technique was used to help students to For the last meeting the students’ score
remember the shapes of the words. By became 38.75. The researcher did some
using guessing games made the researcher improvement in the class. In arrange to
sure that the students not only become fun create the students interest and courageous
but also help them enlarge their to speak, the researcher inquired the
vocabulary. students to rehash the questions offer to the
Comprehension as another indicator leader of the game with slower speed. It
used in speaking skill in this research get used to make the other students could
35.63 for the first and 39.38 for the last understand and imitate the way how to
meeting. It is known that in other to have offer the questions for the next term.
good skills in listening comprehension and To energize students’ support the
able to get it rapidly what somebody researcher inquired them to taking turn to
listened in English and to speak it fluidly, a speak, so everybody had alter to specific
learner ought to hone listening to learning their opinion and attempt to utilize their
audio and video aids in English. It is ideal English. Before the game was done, the
to have English transcripts of sound and researcher asked the students to make
video fabric. To get great comprehension small group discussion about the material
in speaking in English, students ought to given.

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

In small group discussion showed that


the students were more active in learning
process, they can freely express and share
their ideas and opinion about the problems
that had been face. Beside that they can
work together with their friends to solve
the problems.
After analyzed the five pointers of
speaking expertise, the researcher would
Graph 2. Students’ speaking skill for each
display the class average score of speaking
indicator.
skill in the first cycle. It could be seen in
the table. Graph 2 presented that there were some
of changes in the students speaking skill
Table 5. Students’ average score. that was done by using guessing game. The
table appears that the students scoring
Meetings increased but not truly critical in this cycle.
The score of comprehension 39.38 was
Cycle 1 2 3 4 higher than others. Here, the students’ were
able to make progress in comprehension
1 68.7 66.5 73.5 75.5
better from meeting to meeting. Then, the
average score of grammar and vocabulary
was not really different. The students’
ability in mastering these indicators could
The level of students’ speaking skill in
be improved. By discussing how to make a
each meeting for cycle 1 could be
good sentence and choose appropriate
illustrated in the following graph.
word in their group make their grammar
and mastering vocabulary improved

b. Cycle 2
In conducting this cycle, the researcher
still got offer assistance from the
collaborator. The researcher and the
collaborator mutually kept observing the
qualities and the shortcoming of the
exercises done by both the researcher and
the students during the teaching and
Graph 1. Students’ speaking skill for. learning process.
a. Cycle 1 From the test result of the speaking task
about asking and giving information in the
The level of the students’ speaking skill second cycle showed that the students’
in each indicator could be illustrated in the speaking skill improved rather than the
following graph. first cycle. The class average score in each
indicators of speaking skill increased as
shown in the table below.

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

Table 6 Students’ speaking skill for each indicator in English, the researcher
indicator in the second cycle. informed students of desired students’
participation behaviors and emphasized the
importance of participation in teacher led
discussion about the material and applied it
in guessing game. Students were
anticipated to inquire questions at
whenever they were confounded and they
were permitted to hinder, question, or even
The mean for each indicators showed discuss with teacher in class. At the last
that the students’ speaking skill on meeting the students could reach 8.13 point
transactional and interpersonal text was increase for grammar.
better improved. Some of them were able From the first till the end of this cycle,
to express their language in performing the researcher created warm and relaxed
guessing game in asking and giving help. classroom atmosphere by saying “good
Some students were brave enough to job”, “very good” and “excellent” as
offering their question because they feel reward if the students tried to offer the
more joy able than before. question freely, sometimes voluntarily to
Within the moment assembly, the the leader of the game. The researcher
students were inquired to learn knew since the classroom atmosphere was
transactional and interpersonal text in the not threatening, students tended to
topic of agree and disagree. The activities participate more. Increased learning
done were similar with the first meeting. motivation and oral practice in class appear
The researcher reviewed the expressions in to have contributed to significant
agree and disagree that was known by the improvement in speaking activities. The
students. Most of them were able to say the students more active than before that made
expressions used in agree and disagree and their vocabulary increase till 14.37 point.
they could give the example in the simple
conversation. From interviewed known that students
At the first meeting for pronunciation passive in oral class because they just
got 35.00. It was increased 8.75 point at the memorize the dialogue given by the
last meeting. It means that students’ teacher to presented it in front of the class
pronunciation get better and better. Most of in pairs. It made them bore and most of
them take an interest within the game. them never used their English.
It is known that the linkage between To increase students’ comprehension
students’ classroom interest and their about the material, the researcher used
academic achievement is irrefutable. student-centered method. In this method
Studies have appeared that when students the researcher consider the needs of the
take an interest actively in class, their students in learning whether the students
scholastic achievement appears to be did the task in a group or individual, and
higher than that of those who are detached encourage them to participate in the
in class. learning process all the time. The
Studied from the previous cycle, the researcher role is more that of a facilitator
researcher made some improvement in than instructor, the students are active
teaching. For grammar as the second participants in the learning process. The

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

researcher help to guide the students


manage their activities. It is hope all the Meetings
students have time to speak by having team
work together. Cycle 1 2 3 4
The first meeting for students’
comprehension got 35.63 increased to 2 71.2 86.2 93.0 95.2
50.63. Students’ comprehension got better
about the material and could use it in
played guessing game. The class became The level of students’ speaking skill in
active than before. Almost students tried to each meeting for cycle 2 could be
speak in their group to be the winner at the illustrated in the following graph.
time.
Speaking in English for two minutes can
be a challenging, scary experience for
some students. Working together makes
this less scary, particularly if students are
helping and supporting one another.
Having fun as the students did in
playing guessing game and use English
experimentally in class and succeeding in
communicating with one another in their Graph 3. Students’ speaking skill for cycle
group is a rewarding experience for 2.
students. The more successful the activities
The level of the students’ speaking skill
they participate in, the more confident
in each indicator could be illustrated in the
students will become.
following graph.
The researcher worked to increase
students’ confidence around learning
English. For slower learners, the researcher
more concern and support so that these
students can establish a sense of
confidence.
The researcher tried hard to build a
favorable relationship between teacher and
students, because it will influence the
learning process. It is known a good
relationship between teacher and students Graph 4. Students’ speaking skill for each
made the students will feel more indicator.
comfortable during the learning. As the
4. CONCLUSION
results the students’ fluency increased
13.75 point. The class average score of Technique is one of important things that
speaking skill in the first cycle. It could be must be applied during teaching and
seen in the table. learning process in order the purpose of
Table 7. Students’ average score. teaching can be reached. One of the
technique can be applied in teaching
English speaking is guessing game because

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J-SHMIC : Journal of English for Academic
Vol 7, No 1, February 2020
E-ISSN = 2641-1446, P-ISSN = 2356-2404

by using the technique in teaching Byrne, D. (1995) English Teaching


speaking can be more effective, and it is Perspective. Essex, U. K: Longman
able to improve students’ speaking Deesri, Angkana (2002). Games in the ES
achievement. and EFL Class. The Internet TESL
Referring to the aim of the study, it can journal: vol. VIII no 9 September
be concluded that students have 2002
psychological factors such as fear of Gay, R L and Arasian Peter (2000).
mistake, shyness, anxiety, and the like that Educational Research Competencies
hinder them from practicing their speaking for Analysis and Application.
in English class. The factors, like fear of Colombus: Meril Prentice Hall.
making mistakes, were commonly cause by Gebhard, G.J. (2000). Teaching English as
their fear of being laughed at by their a foreign or Second Language.
friends. In addition, in term of shyness, the USA: The University of Michigan
students said that their shyness was caused Press.
by their nature as shy persons. To turn to Johnson, K (2005), An Introduction to
the possible solutions to overcome the foreign Language Learning and
psychological factors that hinder students teaching Pearson Education
from speaking, the students believed that Longman, London.
motivating them to be more confident to Lee, G. (2009). Speaking up: Six Korean
speak is worth considering. In this sense, students’ oral participation in class
motivating students to speak in English, to discussions in US graduate seminar.
some extent, encourages them to actively English for Specific Purpose 28(3),
participate in speaking in the class. All 142-156.
these suggest the importance of creating a Murcia (2003). Teaching English as
supporting atmosphere of learning in the Second Language or Foreign
classroom. Language. Boston: Heinle & Heinle,
2nd edition, pp.125-136.
Gardner, R. C. & Lambert, W. E. (1972).
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