Professional Documents
Culture Documents
These two courses started with overview videos that made me question myself,
“Do I really know these things already?” or “Am I aware of the updates on the
improvements about these topics?”. Until I reached the last part of the videos and the
Quiz. I did not even notice that I was able to finish all the videos because I was hooked
on the content that made me realize these things. First, gamification is not just simply
asking your students to play games as part of the instructions, but you have to make your
instructions part of the game. It is all about Game Thinking. When a class experiences
boring moments, most of the time the students would request the teacher to conduct a
game just to break the ice. But it is a matter of aligning learning while having fun with
games. However, like with any learning intervention, gamification is not the answer to
every learning situation, and gamifying all content, or all learning experiences does not
always make sense. The teacher has to really plan how the game will run through the
On the other hand, the flipped classroom is also a great approach to learning
because aside from saving instructional time, it empowers students’ comprehension of
the materials that were distributed or assigned by their teacher which they were
supposed to study ahead of time. But the challenge is this approach is not always
applicable not all types of learners, particularly those who are academically challenged
and those who still need to work after school hours due to some impoverished situations.
Conclusively, with these kinds of reforms, Gamified and Flipped Classroom, the
main responsibility of the teachers is to ensure that the transfer of learning is being
attained at the end of the teaching process regardless of the platform or medium used.